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AtsuSheee Dec 8th, 2019 (edited) 127 Never
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  1. command /team:
  2.     permission: team.admin
  3.     trigger:
  4.         set {red::*} and {blue::*} to 0
  5.         loop all players:
  6.             set {game.%loop-player%} to loop-player
  7.             if {red::*} >= {blue::*}:
  8.                 add 1 to {blue::%player%}
  9.                 set {game.%loop-player%} to "blue"
  10.             else:
  11.                 add 1 to {red::%player%}
  12.                 set {game.%loop-player%} to "red"
  13.             wait a tick
  14.  
  15. command /start:
  16.     permission: start.admin
  17.     trigger:
  18.         execute console command "/team"
  19.         loop all players:
  20.             execute console command "execute @a ~ ~ ~ /playsound minecraft:block.note.harp master @a ~ ~ ~ 1 0.5"
  21.             send loop-player title "&a-3-" with subtitle "&fスタートまで..." for 1 seconds
  22.             wait 1 seconds
  23.             execute console command "execute @a ~ ~ ~ /playsound minecraft:block.note.harp master @a ~ ~ ~ 1 0.6"
  24.             send loop-player title "&c-2-" with subtitle "" for 1 seconds
  25.             wait 1 seconds
  26.             execute console command "execute @a ~ ~ ~ /playsound minecraft:block.note.harp master @a ~ ~ ~ 1 0.7"
  27.             send loop-player title "&4-1-" for 1 seconds
  28.             wait 1 seconds
  29.             send loop-player title "&e--&b&lSTART&e--" for 3 seconds
  30.             execute console command "execute @a ~ ~ ~ /playsound minecraft:block.anvil.place master @a ~ ~ ~ 1 1"
  31.             teleport {red::*} to {spawn::red}
  32.             teleport {blue::*} to {spawn::blue}
  33.  
  34. options:
  35.     title: &b&kA &f&l雪合戦 &b&kA
  36.     subtitle: &3Welcome to &e%player%
  37. on join:
  38.     send player title "{@title}" with subtitle "{@subtitle}" for 5 seconds
  39.     if {hp.%player%} is not set:
  40.         set {hp.%player%} to 100
  41.     if {atk.%player%} is not set:
  42.         set {atk.%player%} to 5
  43.     if {snowball.%player%} is not set:
  44.         set {snowball.%player%} to 0
  45.  
  46. on damage:
  47.     if projectile is snowball:
  48.         remove {hp.%victim%} from {atk.%attacker%}
  49.         send "&cHit!" to victim
  50.     else:
  51.         cancel event
  52.  
  53. command /setspawn [<text>] [<text>]:
  54.     permission: setspawn.sk
  55.     trigger:
  56.         if arg-1 is not set:
  57.             send "&c/setspawn add,remove,list [<name>]"
  58.         if arg-1 is "add":
  59.             if arg-2 is set:
  60.                 set {spawn::%arg-2%} to location of player
  61.         if arg-1 is "remove":
  62.             if arg-2 is set:
  63.                 remove {spawn::%arg-2%} from {spawn::*}
  64.         if arg-1 is "list":
  65.             loop {spawn::*}:
  66.                 set {_set.%loop-value%} to loop-value
  67.             loop {_set.%loop-value%}:
  68.                 if {_set} is set:
  69.                     send "%{_set.loop-value%} %{spawn::*}%"
  70.                     remove loop-value from {spawn::*}
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