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- Log uploaded on Saturday, November 18, 2017, 10:41:12 PM
- Loaded mods:
- Core: (no assemblies)
- HugsLib[4.0.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
- SOUL Modpack: (no assemblies)
- Infused: 0Harmony(1.0.9.1), Infused(34.0.0.0)
- No more sleeping Z's: (no assemblies)
- Allow Tool: $HugsLibChecker(0.4.0.0), AllowTool(3.3.0.0)
- Miniaturisation: (no assemblies)
- Prepare Landing[0.6.0]: PrepareLanding(0.6.0.0)
- Active Harmony patches:
- Command.GizmoOnGUI: TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
- CompQuality.SetQuality: post: Infused.CompQualityPatch.Postfix
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
- Designator.ProcessInput: PRE: AllowTool.Patches.Designator_ProcessInput_Patch.InterceptRightClicksOnSupportedDesignators
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
- InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- Scenario.GetFirstConfigPage: PRE: PrepareLanding.Patches.PatchScenario.GetFirstConfigPagePrefix post: PrepareLanding.Patches.PatchScenario.GetFirstConfigPagePostFix
- ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- World.NaturalRockTypesIn: post: PrepareLanding.Patches.PatchNaturalRockTypesIn.NaturalRockTypesInPostFix
- WorldGenerator.GenerateWorld: PRE: PrepareLanding.Patches.PatchGenerateWorld.GenerateWorldPrefix post: PrepareLanding.Patches.PatchGenerateWorld.GenerateWorldPostFix
- WorldInterface.WorldInterfaceOnGUI: post: PrepareLanding.Patches.PatchWorldInterfaceOnGui.WorldInterfaceOnGuiPostFix
- WorldInterface.WorldInterfaceUpdate: post: PrepareLanding.Patches.PatchWorldInterfaceUpdate.WorldInterfaceUpdatePostFix
- Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, rimworld.infused:1.0.9.1, HugsLib.AllowTool:1.0.9.1, HugsLib.PrepareLanding:1.0.9.1
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
- desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
- RimWorld 0.18.1722 rev1198
- Attempt to use string Description to refer to field description in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>6000</WorkToBuild><MaxHitPoints>50</MaxHitPoints><Mass>15</Mass><Flammability>1.0</Flammability><MarketValue>499</MarketValue><Beauty>-2</Beauty><EntertainmentStrengthFactor>1</EntertainmentStrengthFactor></statBases><defName>VideoGameConsole</defName><label>rusty game console</label><Description>[Joy + 1, Beauty -2, Glow +3]A relic of the past. Play with the game console to occasionally increase your joy. Even in a rimworld, there's always someone who enjos gaming.</Description><graphicData><texPath>Things/Building/Joy/Console/Console</texPath><graphicClass>Graphic_multi</graphicClass><shadowData><volume>(0.7, 0.6, 0.7)</volume><offset>(0,0,-0.15)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><rotatable>true</rotatable><minifiedDef>MinifiedFurniture</minifiedDef><socialPropernessMatters>true</socialPropernessMatters><fillPercent>0.40</fillPercent><costList><Steel>50</Steel><Component>2</Component></costList><pathCost>70</pathCost><passability>PassThroughOnly</passability><building><isJoySource>true</isJoySource><spawnedConceptLearnOpportunity>TVForSickPeople</spawnedConceptLearnOpportunity><boughtConceptLearnOpportunity>TVForSickPeople</boughtConceptLearnOpportunity><watchBuildingStandDistanceRange><min>1</min><max>1</max></watchBuildingStandDistanceRange><watchBuildingStandRectWidth>3</watchBuildingStandRectWidth></building><placeWorkers><li>PlaceWorker_WatchArea</li></placeWorkers><comps><li Class="CompProperties_Glower"><glowRadius>3</glowRadius><glowColor>(0,124,255,0)</glowColor></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>20</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_RoomIdentifier"><roomStat>Impressiveness</roomStat></li></comps><tradeTags><li>Console</li></tradeTags><constructEffect>ConstructMetal</constructEffect><designationCategory>Joy</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>PostWarTech</li></researchPrerequisites></ThingDef>
- Attempt to use string DesignationCategory to refer to field designationCategory in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>100</MaxHitPoints><WorkToBuild>10000</WorkToBuild><Mass>5</Mass><Flammability>1.0</Flammability><Beauty>2</Beauty><EntertainmentStrengthFactor>0.5</EntertainmentStrengthFactor></statBases><comps><li><compClass>CompQuality</compClass></li><li><compClass>CompGatherSpot</compClass></li><li Class="CompProperties_RoomIdentifier"><roomStat>Impressiveness</roomStat></li><li Class="CompProperties_Glower"><glowRadius>5</glowRadius><glowColor>(255,124,0,0)</glowColor></li></comps><DesignationCategory>Furniture</DesignationCategory><minifiedDef>MinifiedFurniture</minifiedDef><tradeTags><li>Furniture</li></tradeTags><defName>OccultTable</defName><label>Occult table</label><description>A table for those who live on the dark side! Find out your future with the crystal ball.</description><graphicData><texPath>Things/Building/Joy/PokerTable_back</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(4,4)</drawSize><shadowData><volume>(0.3, 0.6, 0.3)</volume></shadowData><damageData><rect>(0.05,0.27,1.9,1.73)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><rotatable>false</rotatable><socialPropernessMatters>true</socialPropernessMatters><fillPercent>0.40</fillPercent><building><isJoySource>true</isJoySource></building><size>(2,2)</size><costList><WoodLog>25</WoodLog></costList><costStuffCount>70</costStuffCount><pathCost>70</pathCost><passability>PassThroughOnly</passability><designationCategory>Joy</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>Decorations</li></researchPrerequisites></ThingDef>
- Attempt to use string designationHotkey to refer to field designationHotKey in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building_CommsConsole</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>75</MaxHitPoints><WorkToBuild>2200</WorkToBuild><Flammability>1.0</Flammability></statBases><defName>RustyCommsConsole</defName><label>rusty comms console</label><graphicData><texPath>Things/Building/Misc/RadioTrade</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1)</drawSize><damageData><rect>(0,0,3,1.8)</rect><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><castEdgeShadows>true</castEdgeShadows><fillPercent>1</fillPercent><canOverlapZones>false</canOverlapZones><description>Allows radio contact with remote traders as well as other factions for trade and diplomacy.</description><size>(1,1)</size><costList><Steel>120</Steel><Component>4</Component></costList><interactionCellOffset>(0,0,-1)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><designationCategory>Misc</designationCategory><building><ai_chillDestination>false</ai_chillDestination></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><staticSunShadowHeight>0.5</staticSunShadowHeight><designationHotkey>Misc3</designationHotkey><researchPrerequisites><li>PostWarTech</li></researchPrerequisites></ThingDef>
- Attempt to use string DefName to refer to field defName in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>30</MaxHitPoints><Mass>700</Mass><WorkToBuild>1050</WorkToBuild><Flammability>1.0</Flammability><Beauty>-1</Beauty></statBases><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>0.20</staticSunShadowHeight><canOverlapZones>false</canOverlapZones><building><workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors><workSpeedPenaltyTemperature>true</workSpeedPenaltyTemperature><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><comps><li><compClass>CompReportWorkSpeed</compClass></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>2</glowRadius><glowColor>(255,255,255,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li><li Class="CompProperties_Breakdownable" /></comps><placeWorkers><li>PlaceWorker_ReportWorkSpeedPenalties</li></placeWorkers><DefName>SodaMachine</DefName><label>sodamaker 3000</label><ThingClass>Building_WorkTable</ThingClass><Description>[Beauty -1, Glow +2] Thirsty? Grab some Soda!...Or Pop!...Or whatever you call it!</Description><graphicData><texPath>Things/Building/Production/SodaMach</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1.50)</drawSize></graphicData><constructEffect>ConstructMetal</constructEffect><CostList><Steel>75</Steel><Component>2</Component></CostList><AltitudeLayer>Building</AltitudeLayer><rotatable>false</rotatable><fillPercent>0.5</fillPercent><useHitPoints>True</useHitPoints><size>(1,1)</size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><recipes><li>BrewRimCola</li><li>BrewBerryRimCola</li><li>BrewCherryRimCola</li><li>BrewGrapeRimCola</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><researchPrerequisites><li>PostWarTech</li></researchPrerequisites><minifiedDef>MinifiedFurniture</minifiedDef></ThingDef>
- Attempt to use string ThingClass to refer to field thingClass in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>30</MaxHitPoints><Mass>700</Mass><WorkToBuild>1050</WorkToBuild><Flammability>1.0</Flammability><Beauty>-1</Beauty></statBases><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>0.20</staticSunShadowHeight><canOverlapZones>false</canOverlapZones><building><workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors><workSpeedPenaltyTemperature>true</workSpeedPenaltyTemperature><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><comps><li><compClass>CompReportWorkSpeed</compClass></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>2</glowRadius><glowColor>(255,255,255,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li><li Class="CompProperties_Breakdownable" /></comps><placeWorkers><li>PlaceWorker_ReportWorkSpeedPenalties</li></placeWorkers><DefName>SodaMachine</DefName><label>sodamaker 3000</label><ThingClass>Building_WorkTable</ThingClass><Description>[Beauty -1, Glow +2] Thirsty? Grab some Soda!...Or Pop!...Or whatever you call it!</Description><graphicData><texPath>Things/Building/Production/SodaMach</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1.50)</drawSize></graphicData><constructEffect>ConstructMetal</constructEffect><CostList><Steel>75</Steel><Component>2</Component></CostList><AltitudeLayer>Building</AltitudeLayer><rotatable>false</rotatable><fillPercent>0.5</fillPercent><useHitPoints>True</useHitPoints><size>(1,1)</size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><recipes><li>BrewRimCola</li><li>BrewBerryRimCola</li><li>BrewCherryRimCola</li><li>BrewGrapeRimCola</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><researchPrerequisites><li>PostWarTech</li></researchPrerequisites><minifiedDef>MinifiedFurniture</minifiedDef></ThingDef>
- Attempt to use string CostList to refer to field costList in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>30</MaxHitPoints><Mass>700</Mass><WorkToBuild>1050</WorkToBuild><Flammability>1.0</Flammability><Beauty>-1</Beauty></statBases><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>0.20</staticSunShadowHeight><canOverlapZones>false</canOverlapZones><building><workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors><workSpeedPenaltyTemperature>true</workSpeedPenaltyTemperature><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><comps><li><compClass>CompReportWorkSpeed</compClass></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>2</glowRadius><glowColor>(255,255,255,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li><li Class="CompProperties_Breakdownable" /></comps><placeWorkers><li>PlaceWorker_ReportWorkSpeedPenalties</li></placeWorkers><DefName>SodaMachine</DefName><label>sodamaker 3000</label><ThingClass>Building_WorkTable</ThingClass><Description>[Beauty -1, Glow +2] Thirsty? Grab some Soda!...Or Pop!...Or whatever you call it!</Description><graphicData><texPath>Things/Building/Production/SodaMach</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1.50)</drawSize></graphicData><constructEffect>ConstructMetal</constructEffect><CostList><Steel>75</Steel><Component>2</Component></CostList><AltitudeLayer>Building</AltitudeLayer><rotatable>false</rotatable><fillPercent>0.5</fillPercent><useHitPoints>True</useHitPoints><size>(1,1)</size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><recipes><li>BrewRimCola</li><li>BrewBerryRimCola</li><li>BrewCherryRimCola</li><li>BrewGrapeRimCola</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><researchPrerequisites><li>PostWarTech</li></researchPrerequisites><minifiedDef>MinifiedFurniture</minifiedDef></ThingDef>
- Attempt to use string AltitudeLayer to refer to field altitudeLayer in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>30</MaxHitPoints><Mass>700</Mass><WorkToBuild>1050</WorkToBuild><Flammability>1.0</Flammability><Beauty>-1</Beauty></statBases><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>0.20</staticSunShadowHeight><canOverlapZones>false</canOverlapZones><building><workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors><workSpeedPenaltyTemperature>true</workSpeedPenaltyTemperature><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><comps><li><compClass>CompReportWorkSpeed</compClass></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>2</glowRadius><glowColor>(255,255,255,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li><li Class="CompProperties_Breakdownable" /></comps><placeWorkers><li>PlaceWorker_ReportWorkSpeedPenalties</li></placeWorkers><DefName>SodaMachine</DefName><label>sodamaker 3000</label><ThingClass>Building_WorkTable</ThingClass><Description>[Beauty -1, Glow +2] Thirsty? Grab some Soda!...Or Pop!...Or whatever you call it!</Description><graphicData><texPath>Things/Building/Production/SodaMach</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1.50)</drawSize></graphicData><constructEffect>ConstructMetal</constructEffect><CostList><Steel>75</Steel><Component>2</Component></CostList><AltitudeLayer>Building</AltitudeLayer><rotatable>false</rotatable><fillPercent>0.5</fillPercent><useHitPoints>True</useHitPoints><size>(1,1)</size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><recipes><li>BrewRimCola</li><li>BrewBerryRimCola</li><li>BrewCherryRimCola</li><li>BrewGrapeRimCola</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><researchPrerequisites><li>PostWarTech</li></researchPrerequisites><minifiedDef>MinifiedFurniture</minifiedDef></ThingDef>
- Attempt to use string Passability to refer to field passability in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>30</MaxHitPoints><Mass>700</Mass><WorkToBuild>1050</WorkToBuild><Flammability>1.0</Flammability><Beauty>-1</Beauty></statBases><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>0.20</staticSunShadowHeight><canOverlapZones>false</canOverlapZones><building><workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors><workSpeedPenaltyTemperature>true</workSpeedPenaltyTemperature><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><comps><li><compClass>CompReportWorkSpeed</compClass></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>2</glowRadius><glowColor>(255,255,255,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li><li Class="CompProperties_Breakdownable" /></comps><placeWorkers><li>PlaceWorker_ReportWorkSpeedPenalties</li></placeWorkers><DefName>SodaMachine</DefName><label>sodamaker 3000</label><ThingClass>Building_WorkTable</ThingClass><Description>[Beauty -1, Glow +2] Thirsty? Grab some Soda!...Or Pop!...Or whatever you call it!</Description><graphicData><texPath>Things/Building/Production/SodaMach</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1.50)</drawSize></graphicData><constructEffect>ConstructMetal</constructEffect><CostList><Steel>75</Steel><Component>2</Component></CostList><AltitudeLayer>Building</AltitudeLayer><rotatable>false</rotatable><fillPercent>0.5</fillPercent><useHitPoints>True</useHitPoints><size>(1,1)</size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><recipes><li>BrewRimCola</li><li>BrewBerryRimCola</li><li>BrewCherryRimCola</li><li>BrewGrapeRimCola</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><researchPrerequisites><li>PostWarTech</li></researchPrerequisites><minifiedDef>MinifiedFurniture</minifiedDef></ThingDef>
- Attempt to use string Size to refer to field size in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>3000</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Flammability>1.0</Flammability><Cleanliness>-2</Cleanliness></statBases><defName>AetherBench</defName><label>aether refinery workbench</label><Description>A workbench that allows you to refine Aetherite and craft Aether-Grade weapons and armor.</Description><ThingClass>Building_WorkTable</ThingClass><graphicData><texPath>Things/Building/Production/Aetherbench</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(3,1)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><CostList><Steel>150</Steel><Component>5</Component></CostList><AltitudeLayer>Building</AltitudeLayer><fillPercent>0.5</fillPercent><useHitPoints>True</useHitPoints><scatterableOnMapGen>false</scatterableOnMapGen><Size>(3,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><pathCost>70</pathCost><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><recipes><li>RefineAether</li><li>CraftAetherPistol</li><li>CraftAetherKnife</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><startElectricalFires>true</startElectricalFires><basePowerConsumption>350</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>7</glowRadius><glowColor>(0,198,255,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li><li Class="CompProperties_Breakdownable" /></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>AetherTech</li></researchPrerequisites><designationHotKey>Misc7</designationHotKey><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
- Config error in Aetherite: CompExplosive requires Normal ticker type
- Config error in Aetherite: CompExplosive requires Normal ticker type
- [PrepareLanding] MonoController Initialization
- [PrepareLanding] MonoController Start
- [PrepareLanding] In constructor.
- [PrepareLanding] Initializing.
- [PrepareLanding] Preset folder is at: C:/Users/Ramses Abad/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\PrepareLanding
- [PrepareLanding] Preset template folder is at: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1095331978\Presets
- [HugsLib] v4.0.1 initialized AllowTool, PrepareLanding
- [PrepareLanding] OnDefsLoaded
- Loaded file (Scenario) is from version 0.17.1557 rev1153, we are running version 0.18.1722 rev1198.
- Could not load reference to RimWorld.IncidentDef named IncidentTremors
- Could not load reference to Verse.ThingDef named Gun_SCAR_rt
- Could not load reference to Verse.ThingDef named Gun_XM8_rt
- Could not load reference to Verse.ThingDef named Gun_SPAS12_rt
- Could not load reference to Verse.ThingDef named Stargate
- Loaded file (Scenario) is from version 0.17.1557 rev1153, we are running version 0.18.1722 rev1198.
- Could not load reference to Verse.ThingDef named MedTimes_Melee_ShortSword
- Could not load reference to Verse.ThingDef named DoubleBlanketBed
- Could not load reference to Verse.ThingDef named BlanketBed
- Could not load reference to Verse.ThingDef named ElasmotheriumWool
- Could not load reference to RimWorld.IncidentDef named QuestOsiris
- [PrepareLanding] [prefix] Patching RimWorld.Page_SelectLandingSite.GetFirstConfigPage
- [PrepareLanding] Executing RimWorld.Scenario.GetFirstConfigPage replacement
- [PrepareLanding] [postfix] Patching RimWorld.Page_SelectLandingSite.GetFirstConfigPage
- [PrepareLanding] OnWordAboutToBeGenerated
- [PrepareLanding] OnWorldGenerated
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 8172.
- Total: 111.604126 ms (FindLiveObjects: 2.428580 ms CreateObjectMapping: 1.399810 ms MarkObjects: 107.612724 ms DeleteObjects: 0.160157 ms)
- [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 8846.
- Total: 115.465569 ms (FindLiveObjects: 1.556548 ms CreateObjectMapping: 1.203745 ms MarkObjects: 112.603821 ms DeleteObjects: 0.099172 ms)
- Initializing new game with mods Core, 818773962, SOUL Modpack, 731287727, 1133730557, 761421485, 726372052, and 1095331978
- [AllowTool] Injected 6 designators
- [PrepareLanding] WorldLoaded (from save).
- [PrepareLanding] OnWorldLoaded
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13319.
- Total: 227.818604 ms (FindLiveObjects: 3.115376 ms CreateObjectMapping: 4.231919 ms MarkObjects: 220.397797 ms DeleteObjects: 0.071244 ms)
- [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
- Getting random element from empty collection.
- NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.InteractionWorker_RecruitAttempt.DoRecruit (Verse.Pawn recruiter, Verse.Pawn recruitee, Single recruitChance, Boolean useAudiovisualEffects) [0x00000] in <filename unknown>:0
- at Verse.Dialog_DebugActionsMenu.<DoListingItems_MapTools>m__70 (Verse.Pawn p) [0x00000] in <filename unknown>:0
- at Verse.Dialog_DebugOptionLister+<DebugToolMapForPawns>c__AnonStorey0.<>m__0 () [0x00000] in <filename unknown>:0
- at Verse.DebugTool.DebugToolOnGUI () [0x00000] in <filename unknown>:0
- at Verse.DebugTools.DebugToolsOnGUI () [0x00000] in <filename unknown>:0
- at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00000] in <filename unknown>:0
- at Verse.Root.OnGUI () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Getting random element from empty collection.
- NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.InteractionWorker_RecruitAttempt.DoRecruit (Verse.Pawn recruiter, Verse.Pawn recruitee, Single recruitChance, Boolean useAudiovisualEffects) [0x00000] in <filename unknown>:0
- at Verse.Dialog_DebugActionsMenu.<DoListingItems_MapTools>m__70 (Verse.Pawn p) [0x00000] in <filename unknown>:0
- at Verse.Dialog_DebugOptionLister+<DebugToolMapForPawns>c__AnonStorey0.<>m__0 () [0x00000] in <filename unknown>:0
- at Verse.DebugTool.DebugToolOnGUI () [0x00000] in <filename unknown>:0
- at Verse.DebugTools.DebugToolsOnGUI () [0x00000] in <filename unknown>:0
- at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00000] in <filename unknown>:0
- at Verse.Root.OnGUI () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Exception ticking Rissa: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Job.ToString () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.StartJob (Verse.AI.Job newJob, JobCondition lastJobEndCondition, Verse.AI.ThinkNode jobGiver, Boolean resumeCurJobAfterwards, Boolean cancelBusyStances, Verse.ThinkTreeDef thinkTree, Nullable`1 tag, Boolean fromQueue) [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.TryFindAndStartJob () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.EndCurrentJob (JobCondition condition, Boolean startNewJob) [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.JobTrackerTick () [0x00000] in <filename unknown>:0
- at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
- at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
- Exception ticking Rissa: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Job.ToString () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.StartJob (Verse.AI.Job newJob, JobCondition lastJobEndCondition, Verse.AI.ThinkNode jobGiver, Boolean resumeCurJobAfterwards, Boolean cancelBusyStances, Verse.ThinkTreeDef thinkTree, Nullable`1 tag, Boolean fromQueue) [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.TryFindAndStartJob () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.JobTrackerTick () [0x00000] in <filename unknown>:0
- at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
- at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
- Exception ticking Rissa: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Job.ToString () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.StartJob (Verse.AI.Job newJob, JobCondition lastJobEndCondition, Verse.AI.ThinkNode jobGiver, Boolean resumeCurJobAfterwards, Boolean cancelBusyStances, Verse.ThinkTreeDef thinkTree, Nullable`1 tag, Boolean fromQueue) [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.TryFindAndStartJob () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.JobTrackerTick () [0x00000] in <filename unknown>:0
- at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
- at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
- Exception ticking Rissa: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Job.ToString () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.StartJob (Verse.AI.Job newJob, JobCondition lastJobEndCondition, Verse.AI.ThinkNode jobGiver, Boolean resumeCurJobAfterwards, Boolean cancelBusyStances, Verse.ThinkTreeDef thinkTree, Nullable`1 tag, Boolean fromQueue) [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.TryFindAndStartJob () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.JobTrackerTick () [0x00000] in <filename unknown>:0
- at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
- at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
- Exception ticking Opie: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Job.ToString () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.StartJob (Verse.AI.Job newJob, JobCondition lastJobEndCondition, Verse.AI.ThinkNode jobGiver, Boolean resumeCurJobAfterwards, Boolean cancelBusyStances, Verse.ThinkTreeDef thinkTree, Nullable`1 tag, Boolean fromQueue) [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.TryFindAndStartJob () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.EndCurrentJob (JobCondition condition, Boolean startNewJob) [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.JobTrackerTick () [0x00000] in <filename unknown>:0
- at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
- at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
- Exception ticking Opie: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Job.ToString () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.StartJob (Verse.AI.Job newJob, JobCondition lastJobEndCondition, Verse.AI.ThinkNode jobGiver, Boolean resumeCurJobAfterwards, Boolean cancelBusyStances, Verse.ThinkTreeDef thinkTree, Nullable`1 tag, Boolean fromQueue) [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.TryFindAndStartJob () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.JobTrackerTick () [0x00000] in <filename unknown>:0
- at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
- at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
- Exception ticking Opie: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Job.ToString () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.StartJob (Verse.AI.Job newJob, JobCondition lastJobEndCondition, Verse.AI.ThinkNode jobGiver, Boolean resumeCurJobAfterwards, Boolean cancelBusyStances, Verse.ThinkTreeDef thinkTree, Nullable`1 tag, Boolean fromQueue) [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.TryFindAndStartJob () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.JobTrackerTick () [0x00000] in <filename unknown>:0
- at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
- at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
- Exception ticking Opie: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Job.ToString () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.StartJob (Verse.AI.Job newJob, JobCondition lastJobEndCondition, Verse.AI.ThinkNode jobGiver, Boolean resumeCurJobAfterwards, Boolean cancelBusyStances, Verse.ThinkTreeDef thinkTree, Nullable`1 tag, Boolean fromQueue) [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.TryFindAndStartJob () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.JobTrackerTick () [0x00000] in <filename unknown>:0
- at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
- at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
- Exception ticking Opie: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Job.ToString () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.StartJob (Verse.AI.Job newJob, JobCondition lastJobEndCondition, Verse.AI.ThinkNode jobGiver, Boolean resumeCurJobAfterwards, Boolean cancelBusyStances, Verse.ThinkTreeDef thinkTree, Nullable`1 tag, Boolean fromQueue) [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.TryFindAndStartJob () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.JobTrackerTick () [0x00000] in <filename unknown>:0
- at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
- at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
- Exception ticking Opie: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Job.ToString () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.StartJob (Verse.AI.Job newJob, JobCondition lastJobEndCondition, Verse.AI.ThinkNode jobGiver, Boolean resumeCurJobAfterwards, Boolean cancelBusyStances, Verse.ThinkTreeDef thinkTree, Nullable`1 tag, Boolean fromQueue) [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.TryFindAndStartJob () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.JobTrackerTick () [0x00000] in <filename unknown>:0
- at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
- at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
- Exception ticking Beard: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Job.ToString () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.StartJob (Verse.AI.Job newJob, JobCondition lastJobEndCondition, Verse.AI.ThinkNode jobGiver, Boolean resumeCurJobAfterwards, Boolean cancelBusyStances, Verse.ThinkTreeDef thinkTree, Nullable`1 tag, Boolean fromQueue) [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.TryFindAndStartJob () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.EndCurrentJob (JobCondition condition, Boolean startNewJob) [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.JobTrackerTick () [0x00000] in <filename unknown>:0
- at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
- at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
- Exception ticking Beard: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Job.ToString () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.StartJob (Verse.AI.Job newJob, JobCondition lastJobEndCondition, Verse.AI.ThinkNode jobGiver, Boolean resumeCurJobAfterwards, Boolean cancelBusyStances, Verse.ThinkTreeDef thinkTree, Nullable`1 tag, Boolean fromQueue) [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.TryFindAndStartJob () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.JobTrackerTick () [0x00000] in <filename unknown>:0
- at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
- at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
- Exception ticking Beard: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Job.ToString () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.StartJob (Verse.AI.Job newJob, JobCondition lastJobEndCondition, Verse.AI.ThinkNode jobGiver, Boolean resumeCurJobAfterwards, Boolean cancelBusyStances, Verse.ThinkTreeDef thinkTree, Nullable`1 tag, Boolean fromQueue) [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.TryFindAndStartJob () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.JobTrackerTick () [0x00000] in <filename unknown>:0
- at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
- at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
- Exception ticking Beard: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Job.ToString () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.StartJob (Verse.AI.Job newJob, JobCondition lastJobEndCondition, Verse.AI.ThinkNode jobGiver, Boolean resumeCurJobAfterwards, Boolean cancelBusyStances, Verse.ThinkTreeDef thinkTree, Nullable`1 tag, Boolean fromQueue) [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.TryFindAndStartJob () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.JobTrackerTick () [0x00000] in <filename unknown>:0
- at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
- at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
- Exception ticking Beard: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Job.ToString () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.StartJob (Verse.AI.Job newJob, JobCondition lastJobEndCondition, Verse.AI.ThinkNode jobGiver, Boolean resumeCurJobAfterwards, Boolean cancelBusyStances, Verse.ThinkTreeDef thinkTree, Nullable`1 tag, Boolean fromQueue) [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.TryFindAndStartJob () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.JobTrackerTick () [0x00000] in <filename unknown>:0
- at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
- at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
- Exception ticking Rissa: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Job.ToString () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.StartJob (Verse.AI.Job newJob, JobCondition lastJobEndCondition, Verse.AI.ThinkNode jobGiver, Boolean resumeCurJobAfterwards, Boolean cancelBusyStances, Verse.ThinkTreeDef thinkTree, Nullable`1 tag, Boolean fromQueue) [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.TryFindAndStartJob () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.EndCurrentJob (JobCondition condition, Boolean startNewJob) [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.JobTrackerTick () [0x00000] in <filename unknown>:0
- at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
- at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
- Exception ticking Opie: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Job.ToString () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.StartJob (Verse.AI.Job newJob, JobCondition lastJobEndCondition, Verse.AI.ThinkNode jobGiver, Boolean resumeCurJobAfterwards, Boolean cancelBusyStances, Verse.ThinkTreeDef thinkTree, Nullable`1 tag, Boolean fromQueue) [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.TryFindAndStartJob () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.EndCurrentJob (JobCondition condition, Boolean startNewJob) [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.JobTrackerTick () [0x00000] in <filename unknown>:0
- at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
- at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
- Exception ticking Beard: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Job.ToString () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.StartJob (Verse.AI.Job newJob, JobCondition lastJobEndCondition, Verse.AI.ThinkNode jobGiver, Boolean resumeCurJobAfterwards, Boolean cancelBusyStances, Verse.ThinkTreeDef thinkTree, Nullable`1 tag, Boolean fromQueue) [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.TryFindAndStartJob () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.EndCurrentJob (JobCondition condition, Boolean startNewJob) [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.JobTrackerTick () [0x00000] in <filename unknown>:0
- at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
- at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
- Exception ticking Dora: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Job.ToString () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.StartJob (Verse.AI.Job newJob, JobCondition lastJobEndCondition, Verse.AI.ThinkNode jobGiver, Boolean resumeCurJobAfterwards, Boolean cancelBusyStances, Verse.ThinkTreeDef thinkTree, Nullable`1 tag, Boolean fromQueue) [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.TryFindAndStartJob () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.EndCurrentJob (JobCondition condition, Boolean startNewJob) [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.JobTrackerTick () [0x00000] in <filename unknown>:0
- at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
- at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
- Exception ticking Dora: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Job.ToString () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.StartJob (Verse.AI.Job newJob, JobCondition lastJobEndCondition, Verse.AI.ThinkNode jobGiver, Boolean resumeCurJobAfterwards, Boolean cancelBusyStances, Verse.ThinkTreeDef thinkTree, Nullable`1 tag, Boolean fromQueue) [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.TryFindAndStartJob () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.JobTrackerTick () [0x00000] in <filename unknown>:0
- at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
- at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
- Exception ticking Dora: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Job.ToString () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.StartJob (Verse.AI.Job newJob, JobCondition lastJobEndCondition, Verse.AI.ThinkNode jobGiver, Boolean resumeCurJobAfterwards, Boolean cancelBusyStances, Verse.ThinkTreeDef thinkTree, Nullable`1 tag, Boolean fromQueue) [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.TryFindAndStartJob () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.JobTrackerTick () [0x00000] in <filename unknown>:0
- at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
- at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
- Exception ticking Dora: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Job.ToString () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.StartJob (Verse.AI.Job newJob, JobCondition lastJobEndCondition, Verse.AI.ThinkNode jobGiver, Boolean resumeCurJobAfterwards, Boolean cancelBusyStances, Verse.ThinkTreeDef thinkTree, Nullable`1 tag, Boolean fromQueue) [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.TryFindAndStartJob () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.JobTrackerTick () [0x00000] in <filename unknown>:0
- at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
- at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
- Exception ticking Dora: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Job.ToString () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.StartJob (Verse.AI.Job newJob, JobCondition lastJobEndCondition, Verse.AI.ThinkNode jobGiver, Boolean resumeCurJobAfterwards, Boolean cancelBusyStances, Verse.ThinkTreeDef thinkTree, Nullable`1 tag, Boolean fromQueue) [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.TryFindAndStartJob () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.JobTrackerTick () [0x00000] in <filename unknown>:0
- at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
- at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
- Exception ticking Dora: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Job.ToString () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.StartJob (Verse.AI.Job newJob, JobCondition lastJobEndCondition, Verse.AI.ThinkNode jobGiver, Boolean resumeCurJobAfterwards, Boolean cancelBusyStances, Verse.ThinkTreeDef thinkTree, Nullable`1 tag, Boolean fromQueue) [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.TryFindAndStartJob () [0x00000] in <filename unknown>:0
- at Verse.AI.Pawn_JobTracker.JobTrackerTick () [0x00000] in <filename unknown>:0
- at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
- at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
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