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- using UnityEngine;
- using UnityEngine.Events;
- using System;
- [Serializable]
- public class BooleanEvent : UnityEvent<bool> { }
- [Serializable]
- public class IntEvent : UnityEvent<int> { }
- [Serializable]
- public class FloatEvent : UnityEvent<float> { }
- [Serializable]
- public class StringEvent : UnityEvent<string> { }
- [Serializable]
- public class Vector2Event : UnityEvent<Vector2> { }
- [Serializable]
- public class Vector3Event : UnityEvent<Vector3> { }
- [Serializable]
- public class Vector4Event : UnityEvent<Vector4> { }
- [Serializable]
- public class ColliderEvent : UnityEvent<Collider> { }
- [Serializable]
- public class TransformEvent : UnityEvent<Transform> { }
- [Serializable]
- public class GameObjectEvent : UnityEvent<GameObject> { }
- [Serializable]
- public class MonoBehaviourEvent : UnityEvent<MonoBehaviour> { }
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