GibTreaty

BaseUnityEvents.cs

Aug 8th, 2015
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C# 0.83 KB | None | 0 0
  1. using UnityEngine;
  2. using UnityEngine.Events;
  3. using System;
  4.  
  5. [Serializable]
  6. public class BooleanEvent : UnityEvent<bool> { }
  7.  
  8. [Serializable]
  9. public class IntEvent : UnityEvent<int> { }
  10.  
  11. [Serializable]
  12. public class FloatEvent : UnityEvent<float> { }
  13.  
  14. [Serializable]
  15. public class StringEvent : UnityEvent<string> { }
  16.  
  17. [Serializable]
  18. public class Vector2Event : UnityEvent<Vector2> { }
  19.  
  20. [Serializable]
  21. public class Vector3Event : UnityEvent<Vector3> { }
  22.  
  23. [Serializable]
  24. public class Vector4Event : UnityEvent<Vector4> { }
  25.  
  26. [Serializable]
  27. public class ColliderEvent : UnityEvent<Collider> { }
  28.  
  29. [Serializable]
  30. public class TransformEvent : UnityEvent<Transform> { }
  31.  
  32. [Serializable]
  33. public class GameObjectEvent : UnityEvent<GameObject> { }
  34.  
  35. [Serializable]
  36. public class MonoBehaviourEvent : UnityEvent<MonoBehaviour> { }
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