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- Initiating legacy licensing module
- [Package Manager] Server::Start -- Port 59762 was selected
- Launching external process: /Applications/2019.2.11f1/Unity.app/Contents/Resources/PackageManager/Server/UnityPackageManager
- COMMAND LINE ARGUMENTS:
- /Applications/2019.2.11f1/Unity.app/Contents/MacOS/Unity
- -createproject
- /Users/developer/Documents/testi
- -cloneFromTemplate
- /Applications/2019.2.11f1/Unity.app/Contents/Resources/PackageManager/ProjectTemplates/com.unity.template.3d-3.1.3.tgz
- -cloudOrganization
- undefined
- -cloudEnvironment
- production
- -useHub
- -hubIPC
- -hubSessionId
- f9b08800-05ef-11ea-b95f-3b97922a79b4
- /Users/developer/Documents/testi
- Using Asset Import Pipeline V1.
- Loading GUID <-> Path mappings...0.002280 seconds
- Loading Asset Database...0.014713 seconds
- LICENSE SYSTEM [20191113 10:34:34] Next license update check is after 2019-09-25T12:35:13
- AssetDatabase consistency checks...0.043660 seconds
- [Package Manager] Done resolving packages in 2.26s seconds
- [Package Manager]
- Registered 40 packages:
- Packages from [https://packages.unity.com]:
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- com.unity.ext.nunit@1.0.0 (location: /Users/developer/Documents/testi/Library/PackageCache/com.unity.ext.nunit@1.0.0)
- com.unity.ide.rider@1.1.0 (location: /Users/developer/Documents/testi/Library/PackageCache/com.unity.ide.rider@1.1.0)
- com.unity.ide.vscode@1.1.2 (location: /Users/developer/Documents/testi/Library/PackageCache/com.unity.ide.vscode@1.1.2)
- com.unity.test-framework@1.0.13 (location: /Users/developer/Documents/testi/Library/PackageCache/com.unity.test-framework@1.0.13)
- com.unity.textmeshpro@2.0.1 (location: /Users/developer/Documents/testi/Library/PackageCache/com.unity.textmeshpro@2.0.1)
- Built-in packages:
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- com.unity.timeline@1.1.0 (location: /Applications/2019.2.11f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.timeline)
- com.unity.ugui@1.0.0 (location: /Applications/2019.2.11f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.ugui)
- com.unity.modules.ai@1.0.0 (location: /Applications/2019.2.11f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.ai)
- com.unity.modules.androidjni@1.0.0 (location: /Applications/2019.2.11f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.androidjni)
- com.unity.modules.animation@1.0.0 (location: /Applications/2019.2.11f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.animation)
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- com.unity.modules.cloth@1.0.0 (location: /Applications/2019.2.11f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.cloth)
- com.unity.modules.director@1.0.0 (location: /Applications/2019.2.11f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.director)
- com.unity.modules.imageconversion@1.0.0 (location: /Applications/2019.2.11f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.imageconversion)
- com.unity.modules.imgui@1.0.0 (location: /Applications/2019.2.11f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.imgui)
- com.unity.modules.jsonserialize@1.0.0 (location: /Applications/2019.2.11f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.jsonserialize)
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- com.unity.modules.physics@1.0.0 (location: /Applications/2019.2.11f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.physics)
- com.unity.modules.physics2d@1.0.0 (location: /Applications/2019.2.11f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.physics2d)
- com.unity.modules.screencapture@1.0.0 (location: /Applications/2019.2.11f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.screencapture)
- com.unity.modules.terrain@1.0.0 (location: /Applications/2019.2.11f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.terrain)
- com.unity.modules.terrainphysics@1.0.0 (location: /Applications/2019.2.11f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.terrainphysics)
- com.unity.modules.tilemap@1.0.0 (location: /Applications/2019.2.11f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.tilemap)
- com.unity.modules.ui@1.0.0 (location: /Applications/2019.2.11f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.ui)
- com.unity.modules.uielements@1.0.0 (location: /Applications/2019.2.11f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.uielements)
- com.unity.modules.umbra@1.0.0 (location: /Applications/2019.2.11f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.umbra)
- com.unity.modules.unityanalytics@1.0.0 (location: /Applications/2019.2.11f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.unityanalytics)
- com.unity.modules.unitywebrequest@1.0.0 (location: /Applications/2019.2.11f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.unitywebrequest)
- com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: /Applications/2019.2.11f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.unitywebrequestassetbundle)
- com.unity.modules.unitywebrequestaudio@1.0.0 (location: /Applications/2019.2.11f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.unitywebrequestaudio)
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- com.unity.modules.vehicles@1.0.0 (location: /Applications/2019.2.11f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.vehicles)
- com.unity.modules.video@1.0.0 (location: /Applications/2019.2.11f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.video)
- com.unity.modules.vr@1.0.0 (location: /Applications/2019.2.11f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.vr)
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- [XR] No new subsystems found in resolved package list.
- [Package Manager] Done registering packages in 0.05s seconds
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- IsTimeToCheckForNewEditor: Update time 1573637591 current 1573634077
- Initialize engine version: 2019.2.11f1 (5f859a4cfee5)
- [XR] Discovering subsystems at path /Applications/2019.2.11f1/Unity.app/Contents/Resources/UnitySubsystems
- [XR] Discovering subsystems at path /Users/developer/Documents/testi/Assets
- GfxDevice: creating device client; threaded=1
- Initializing Metal device caps: Intel(R) Iris(TM) Graphics 6000
- [EnlightenBakeManager] m_Clear = false;
- Initialize mono
- Mono path[0] = '/Applications/2019.2.11f1/Unity.app/Contents/Managed'
- Mono path[1] = '/Applications/2019.2.11f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit'
- Mono config path = '/Applications/2019.2.11f1/Unity.app/Contents/MonoBleedingEdge/etc'
- Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56811
- Begin MonoManager ReloadAssembly
- Registering precompiled unity dll's ...
- Register platform support module: /Applications/2019.2.11f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
- Register platform support module: /Applications/2019.2.11f1/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
- Register platform support module: /Applications/2019.2.11f1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
- Registered in 0.015806 seconds.
- [usbmuxd] Start listen thread
- [usbmuxd] Listen thread started
- [usbmuxd] Send listen message
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for OSXStandalone target not found
- Refreshing native plugins compatible for Editor in 0.14 ms, found 0 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Mono: successfully reloaded assembly
- - Completed reload, in 14.710 seconds
- Registering precompiled user dll's ...
- Registered in 0.044253 seconds.
- Platform modules already initialized, skipping
- Begin MonoManager ReloadAssembly
- Symbol file LoadedFromMemory doesn't match image /Users/developer/Documents/testi/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for OSXStandalone target not found
- Refreshing native plugins compatible for Editor in 0.29 ms, found 0 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Mono: successfully reloaded assembly
- - Completed reload, in 1.704 seconds
- Platform modules already initialized, skipping
- Validating Project structure ... 0.000403 seconds.
- Refresh: detecting if any assets need to be imported or removed ...
- Unloading 954 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 236.7 MB.
- System memory in use after: 236.8 MB.
- Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 1305.
- Total: 2.678837 ms (FindLiveObjects: 0.453270 ms CreateObjectMapping: 0.078166 ms MarkObjects: 1.983491 ms DeleteObjects: 0.162788 ms)
- Refreshing native plugins compatible for Editor in 0.18 ms, found 0 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Refresh: detecting if any assets need to be imported or removed ...
- Refreshing native plugins compatible for Editor in 0.15 ms, found 0 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Refreshing native plugins compatible for Editor in 0.23 ms, found 0 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Refresh Completed time: 0.101484s
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- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Launching external process: /Applications/2019.2.11f1/Unity.app/Contents/Tools/UnityShaderCompiler
- Launched and connected shader compiler UnityShaderCompiler after 0.05 seconds
- Warming cache for 1215 main assets: 0.001766 seconds elapsed
- Initializing Unity extensions:
- '/Applications/2019.2.11f1/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll' GUID: 4ba2329b63d54f0187bcaa12486b1b0f
- Opening scene 'Assets/Scenes/SampleScene.unity'
- Unloading 51 Unused Serialized files (Serialized files now loaded: 0)
- Loaded scene 'Assets/Scenes/SampleScene.unity'
- Deserialize: 5.275 ms
- Integration: 28.267 ms
- Integration of assets: 0.012 ms
- Thread Wait Time: 15.962 ms
- Total Operation Time: 49.516 ms
- System memory in use before: 220.3 MB.
- System memory in use after: 220.4 MB.
- Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 1338.
- Total: 2.001618 ms (FindLiveObjects: 0.426105 ms CreateObjectMapping: 0.057288 ms MarkObjects: 1.393204 ms DeleteObjects: 0.123764 ms)
- [Project] Loading completed in 30.574 seconds ( ** New project created with template '/Applications/2019.2.11f1/Unity.app/Contents/Resources/PackageManager/ProjectTemplates/com.unity.template.3d-3.1.3.tgz' ** )
- Project init time: 29.565 seconds
- Template init time: 2.004 seconds
- Services packages init time: 3.030 seconds
- Package Manager init time: 0.404 seconds
- Asset Database init time: 2.757 seconds
- Global illumination init time: 0.235 seconds
- Assemblies load time: 18.258 seconds
- Unity extensions init time: 0.001 seconds
- Asset Database refresh time: 0.102 seconds
- Scene opening time: 0.724 seconds
- Subscribe to USB device events
- Refreshing native plugins compatible for Editor in 0.67 ms, found 0 plugins.
- Launching external process: /Applications/2019.2.11f1/Unity.app/Contents/Tools/UnityShaderCompiler
- Launched and connected shader compiler UnityShaderCompiler after 0.04 seconds
- Launching external process: /Applications/2019.2.11f1/Unity.app/Contents/Tools/UnityShaderCompiler
- Launched and connected shader compiler UnityShaderCompiler after 0.02 seconds
- WARNING: Shader Unsupported: 'VR/SpatialMapping/Wireframe' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'VR/SpatialMapping/Wireframe' - Setting to default shader.
- Created GICache directory at /Users/developer/Library/Caches/com.unity3d.UnityEditor/GiCache. Took: 0.014s, timestamps: [30.606 - 30.621]
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- [00:00:02] Enlighten: Finished 1 Layout Systems job (0.00s execute, 0.00s integrate, 0.10s wallclock)
- [00:00:02] Enlighten: Finished 1 Tetrahedralize Probes job (0.01s execute, 0.00s integrate, 0.05s wallclock)
- [00:00:02] Enlighten: Precompute took 0.153041 seconds.
- Enlighten scene contents: 0 geometries. 0 instances. 0 systems. 0 probe groups. 0 cube maps. Scene is up-to-date.
- [00:00:02] Enlighten: Bake started.
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 700017ff4000 -> priority: 1
- Thread -> id: 700018077000 -> priority: 1
- [00:00:02] Enlighten: Finished 1 Create Input Lighting job (0.00s execute, 0.00s integrate, 0.05s wallclock)
- Launching external process: /Applications/2019.2.11f1/Unity.app/Contents/Tools/JobProcess
- [00:00:03] Enlighten: Finished 1 Bake Runtime job (0.07s execute, 0.00s integrate, 0.10s wallclock)
- [00:00:03] Enlighten: Bake took 0.151390 seconds.
- [PathTracer] building lightmap data asset.
- [PathTracer] Total bake time: 0.051623, raw bake time: 0.000000
- gi::BakeBackendSwitch: Clear() active clients.
- [EnlightenBakeManager] m_Clear = false;
- [PathTracer] building lightmap data asset.
- [PathTracer] Total bake time: 0.051867, raw bake time: 0.000000
- gi::BakeBackendSwitch: switching bake backend from 3 to 1.
- [00:00:03] Enlighten: Bake started.
- [00:00:03] Enlighten: Finished 1 Create Input Lighting job (0.00s execute, 0.00s integrate, 0.05s wallclock)
- Launching external process: /Applications/2019.2.11f1/Unity.app/Contents/Tools/JobProcess
- [00:00:03] Enlighten: Finished 1 Bake Runtime job (0.02s execute, 0.00s integrate, 0.05s wallclock)
- [00:00:03] Enlighten: Bake took 0.104278 seconds.
- Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 272.1 MB.
- System memory in use after: 265.6 MB.
- Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 1644.
- Total: 30.900114 ms (FindLiveObjects: 0.753727 ms CreateObjectMapping: 0.182846 ms MarkObjects: 14.287657 ms DeleteObjects: 15.674503 ms)
- [PathTracer] building lightmap data asset.
- [00:00:04] Enlighten: Reflection Probes started.
- [00:00:04] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.05s wallclock)
- [00:00:04] Enlighten: Finished 1 Reflection System job (0.00s execute, 0.00s integrate, 0.05s wallclock)
- [00:00:04] Enlighten: LightingDataAsset started.
- > Collecting Enlighten data
- [usbmuxd] Attached: 1 2c466ff2314ae0f13cc2b76d8d992f5d198a47e6
- Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 319.8 MB.
- System memory in use after: 319.8 MB.
- Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 1683.
- Total: 10.549796 ms (FindLiveObjects: 0.627838 ms CreateObjectMapping: 0.091975 ms MarkObjects: 9.703951 ms DeleteObjects: 0.124595 ms)
- [ScriptCompilation] Recompiling all scripts because: Switching to platform iOS:iOSSupport
- - Starting compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll
- - Starting compile Library/ScriptAssemblies/UnityEngine.UI.dll
- - Finished compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll
- - Starting compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll
- - Finished compile Library/ScriptAssemblies/UnityEngine.UI.dll
- - Finished compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll
- - Starting compile Library/ScriptAssemblies/UnityEditor.UI.dll
- - Finished compile Library/ScriptAssemblies/UnityEditor.UI.dll
- - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- - Starting compile Library/ScriptAssemblies/Unity.Timeline.dll
- - Starting compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
- - Starting compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
- - Starting compile Library/ScriptAssemblies/Unity.Rider.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.Timeline.dll
- - Starting compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.Rider.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll
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- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for OSXStandalone target not found
- Refreshing native plugins compatible for Editor in 0.19 ms, found 0 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Mono: successfully reloaded assembly
- Refreshing native plugins compatible for Editor in 0.34 ms, found 0 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- - Completed reload, in 1.784 seconds
- Platform modules already initialized, skipping
- Refresh: detecting if any assets need to be imported or removed ...
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- Asset Import (Non Scripting) time: 0.000000s (count: 0)
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- Determining assets that need to be reimported for target platform ... 0.179755 seconds.
- Hashing assets (32 files)... 0.026 seconds
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- wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
- wait for read: 0.021 seconds (CPUT thread waiting for I/O thread, aka disk bound)
- hash: 0.004 seconds
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- Performing a deferred platform switch from 'iOS' to 'iOS' took 17.24245 seconds.
- Launching external process: /Applications/2019.2.11f1/Unity.app/Contents/Tools/UnityShaderCompiler
- Launched and connected shader compiler UnityShaderCompiler after 0.03 seconds
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 700010ab0000 -> priority: 1
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- WARNING: Shader Unsupported: 'Hidden/VideoDecodeML' - Pass 'RGBAExternal_To_RGBA' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeML' - Setting to default shader.
- Updating ProjectSettings/GraphicsSettings.asset - GUID: 00000000000000006100000000000000...
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- Updating ProjectSettings/UnityConnectSettings.asset - GUID: 0000000000000000a100000000000000...
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- [ScriptCompilation] Recompiling all scripts because: Recompiling scripts for player build.
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- - Starting compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll
- - Finished compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll
- - Finished compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll
- - Starting compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll
- - Starting compile Library/PlayerScriptAssemblies/Unity.Timeline.dll
- - Finished compile Library/PlayerScriptAssemblies/Unity.Timeline.dll
- - Finished compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll
- WARNING: Shader Unsupported: 'Hidden/VR/BlitFromTex2DToTexArraySlice' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitFromTex2DToTexArraySlice' - Setting to default shader.
- Opening scene 'Temp/__Backupscenes/0.backup'
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- Unloading 1199 unused Assets to reduce memory usage. Loaded Objects now: 1709.
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- WARNING: Shader Unsupported: 'Hidden/VR/BlitFromTex2DToTexArraySlice' - Setting to default shader.
- Mono dependencies included in the build
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- Dependency assembly - System.Runtime.Serialization.Xml.dll
- Dependency assembly - System.Xml.XPath.XDocument.dll
- Dependency assembly - netstandard.dll
- Dependency assembly - Mono.Security.dll
- Dependency assembly - System.ComponentModel.Composition.dll
- Dependency assembly - System.Configuration.dll
- Dependency assembly - System.Core.dll
- Dependency assembly - System.Data.dll
- Dependency assembly - System.Drawing.dll
- Dependency assembly - System.EnterpriseServices.dll
- Dependency assembly - System.IO.Compression.FileSystem.dll
- Dependency assembly - System.IO.Compression.dll
- Dependency assembly - System.Net.Http.dll
- Dependency assembly - System.Numerics.dll
- Dependency assembly - System.Runtime.Serialization.dll
- Dependency assembly - System.ServiceModel.Internals.dll
- Dependency assembly - System.Transactions.dll
- Dependency assembly - System.Xml.Linq.dll
- Dependency assembly - System.Xml.dll
- Dependency assembly - System.dll
- Dependency assembly - mscorlib.dll
- Dependency assembly - Unity.TextMeshPro.dll
- Dependency assembly - Unity.Timeline.dll
- Dependency assembly - UnityEngine.UI.dll
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 334.9 MB.
- System memory in use after: 334.7 MB.
- Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 1699.
- Total: 11.155360 ms (FindLiveObjects: 0.495026 ms CreateObjectMapping: 0.063312 ms MarkObjects: 10.045434 ms DeleteObjects: 0.550166 ms)
- [00:00:00] Enlighten: Reflection Probes took 882.767091 seconds. Cancelled, so not done yet.
- [00:00:00] Enlighten: LightingDataAsset took 882.662505 seconds. Cancelled, so not done yet.
- [EnlightenBakeManager] m_Clear = false;
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 334.5 MB.
- System memory in use after: 334.7 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1726.
- Total: 13.458265 ms (FindLiveObjects: 0.548545 ms CreateObjectMapping: 0.073560 ms MarkObjects: 12.824278 ms DeleteObjects: 0.010464 ms)
- WARNING: Shader Unsupported: 'Hidden/VR/BlitFromTex2DToTexArraySlice' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitFromTex2DToTexArraySlice' - Setting to default shader.
- WARNING: Shader Unsupported: 'VR/SpatialMapping/Wireframe' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'VR/SpatialMapping/Wireframe' - Setting to default shader.
- WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 431.5 MB.
- System memory in use after: 338.4 MB.
- Unloading 156 unused Assets to reduce memory usage. Loaded Objects now: 1698.
- Total: 31.954005 ms (FindLiveObjects: 0.520044 ms CreateObjectMapping: 0.061960 ms MarkObjects: 8.656533 ms DeleteObjects: 22.713879 ms)
- WARNING: Shader Unsupported: 'Hidden/VR/BlitFromTex2DToTexArraySlice' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitFromTex2DToTexArraySlice' - Setting to default shader.
- Shader compiler: Compile Skybox/Procedural - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 257036288
- Message: cb: 80 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Skybox/Procedural - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp line 463]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)
- Thread: 542244288
- Message: cb: 20 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Skybox/Procedural - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 257036288
- Message: cb: 80 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Compiled shader 'Skybox/Procedural' in 1.37s
- gles (total internal programs: 16, unique: 10)
- metal (total internal programs: 17, unique: 10)
- Shader error in 'Skybox/Procedural': Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- Compiled shader 'Legacy Shaders/VertexLit' in 1.39s
- gles (total internal programs: 36, unique: 22)
- metal (total internal programs: 36, unique: 24)
- Shader compiler: Compile Legacy Shaders/Diffuse - FORWARD, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 255426560
- Message: cb: 32 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Legacy Shaders/Diffuse - FORWARD, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 256499712
- Message: cb: 32 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Legacy Shaders/Diffuse - FORWARD, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 256499712
- Message: cb: 32 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Legacy Shaders/Diffuse - FORWARD, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 256499712
- Message: cb: 32 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Legacy Shaders/Diffuse - FORWARD, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 257036288
- Message: cb: 32 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Legacy Shaders/Diffuse - FORWARD, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 255426560
- Message: cb: 32 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Legacy Shaders/Diffuse - PREPASS, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp line 463]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)
- Thread: 542244288
- Message: cb: 32 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Legacy Shaders/Diffuse - PREPASS, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 255426560
- Message: cb: 32 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Legacy Shaders/Diffuse - PREPASS, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 256499712
- Message: cb: 32 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Compiled shader 'Legacy Shaders/Diffuse' in 4.98s
- gles (total internal programs: 93, unique: 70)
- metal (total internal programs: 90, unique: 70)
- Shader error in 'Legacy Shaders/Diffuse': Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- Shader compiler: Compile Hidden/Internal-DepthNormalsTexture - Pass 0, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp line 463]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)
- Thread: 542244288
- Message: cb: 80 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-DepthNormalsTexture - Pass 1, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 257036288
- Message: cb: 32 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-DepthNormalsTexture - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp line 463]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)
- Thread: 542244288
- Message: cb: 32 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Compiled shader 'Hidden/Internal-DepthNormalsTexture' in 2.37s
- gles (total internal programs: 58, unique: 26)
- metal (total internal programs: 59, unique: 25)
- Shader error in 'Hidden/Internal-DepthNormalsTexture': Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- Shader compiler: Compile Hidden/Internal-PrePassLighting - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 256499712
- Message: cb: 32 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-PrePassLighting - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 255426560
- Message: cb: 32 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-PrePassLighting - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp line 463]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)
- Thread: 542244288
- Message: cb: 32 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-PrePassLighting - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 255426560
- Message: cb: 32 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-PrePassLighting - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 257036288
- Message: cb: 32 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-PrePassLighting - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 256499712
- Message: cb: 32 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-PrePassLighting - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp line 463]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)
- Thread: 542244288
- Message: cb: 32 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-PrePassLighting - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp line 463]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)
- Thread: 542244288
- Message: cb: 32 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-PrePassLighting - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 255426560
- Message: cb: 32 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-PrePassLighting - Pass 0, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 255426560
- Message: cb: 32 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-PrePassLighting - Pass 0, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 257036288
- Message: cb: 32 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-PrePassLighting - Pass 0, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 255426560
- Message: cb: 32 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-PrePassLighting - Pass 1, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 255426560
- Message: cb: 32 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-PrePassLighting - Pass 1, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 257036288
- Message: cb: 32 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-PrePassLighting - Pass 1, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp line 463]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)
- Thread: 542244288
- Message: cb: 32 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-PrePassLighting - Pass 1, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 257036288
- Message: cb: 32 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-PrePassLighting - Pass 1, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 255426560
- Message: cb: 32 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-PrePassLighting - Pass 1, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 256499712
- Message: cb: 32 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-PrePassLighting - Pass 1, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp line 463]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)
- Thread: 542244288
- Message: cb: 32 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-PrePassLighting - Pass 1, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp line 463]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)
- Thread: 542244288
- Message: cb: 32 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-PrePassLighting - Pass 1, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 257036288
- Message: cb: 32 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-PrePassLighting - Pass 1, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 256499712
- Message: cb: 32 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-PrePassLighting - Pass 1, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 256499712
- Message: cb: 32 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Compiled shader 'Hidden/Internal-PrePassLighting' in 6.71s
- gles (total internal programs: 143, unique: 94)
- metal (total internal programs: 146, unique: 98)
- Shader error in 'Hidden/Internal-PrePassLighting': Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- Shader compiler: Compile Hidden/Internal-ScreenSpaceShadows - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp line 463]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)
- Thread: 542244288
- Message: cb: 32 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-ScreenSpaceShadows - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 257036288
- Message: cb: 32 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-ScreenSpaceShadows - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 257036288
- Message: cb: 32 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-ScreenSpaceShadows - Pass 0, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 256499712
- Message: cb: 128 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-ScreenSpaceShadows - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp line 463]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)
- Thread: 542244288
- Message: cb: 128 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-ScreenSpaceShadows - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 256499712
- Message: cb: 128 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-ScreenSpaceShadows - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 255426560
- Message: cb: 128 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-ScreenSpaceShadows - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 255426560
- Message: cb: 32 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-ScreenSpaceShadows - Pass 0, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 257036288
- Message: cb: 128 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Compiled shader 'Hidden/Internal-ScreenSpaceShadows' in 4.44s
- gles (total internal programs: 93, unique: 46)
- metal (total internal programs: 90, unique: 52)
- Shader error in 'Hidden/Internal-ScreenSpaceShadows': Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- Shader compiler: Compile Hidden/Internal-CombineDepthNormals - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 257036288
- Message: cb: 128 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader error in 'Hidden/Internal-CombineDepthNormals': Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- Shader compiler: Compile Hidden/Internal-DeferredShading - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 256499712
- Message: cb: 128 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-DeferredShading - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 256499712
- Message: cb: 128 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-DeferredShading - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 256499712
- Message: cb: 32 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-DeferredShading - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 255426560
- Message: cb: 80 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-DeferredShading - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 257036288
- Message: cb: 128 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-DeferredShading - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp line 463]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)
- Thread: 542244288
- Message: cb: 32 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-DeferredShading - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 257036288
- Message: cb: 32 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-DeferredShading - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp line 463]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)
- Thread: 542244288
- Message: cb: 32 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-DeferredShading - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 255426560
- Message: cb: 32 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-DeferredShading - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 257036288
- Message: cb: 32 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-DeferredShading - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp line 463]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)
- Thread: 542244288
- Message: cb: 32 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-DeferredShading - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 256499712
- Message: cb: 32 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-DeferredShading - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 256499712
- Message: cb: 32 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-DeferredShading - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 257036288
- Message: cb: 32 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-DeferredShading - Pass 0, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp line 463]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)
- Thread: 542244288
- Message: cb: 32 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-DeferredShading - Pass 0, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp line 463]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)
- Thread: 542244288
- Message: cb: 32 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-DeferredShading - Pass 0, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 255426560
- Message: cb: 32 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-DeferredShading - Pass 0, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp line 463]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)
- Thread: 542244288
- Message: cb: 32 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-DeferredShading - Pass 0, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 255426560
- Message: cb: 32 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-DeferredShading - Pass 0, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 257036288
- Message: cb: 32 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-DeferredShading - Pass 0, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp line 463]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)
- Thread: 542244288
- Message: cb: 32 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-DeferredShading - Pass 0, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 256499712
- Message: cb: 32 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-DeferredShading - Pass 0, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 255426560
- Message: cb: 32 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Compiled shader 'Hidden/Internal-DeferredShading' in 8.51s
- gles (total internal programs: 151, unique: 117)
- metal (total internal programs: 150, unique: 124)
- Shader error in 'Hidden/Internal-DeferredShading': Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- Shader compiler: Compile Hidden/Internal-MotionVectors - Pass 2, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 256499712
- Message: cb: 32 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader error in 'Hidden/Internal-MotionVectors': Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- Shader compiler: Compile Hidden/BlitCopyWithDepth - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp line 463]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)
- Thread: 542244288
- Message: cb: 80 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader error in 'Hidden/BlitCopyWithDepth': Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- Shader compiler: Compile Hidden/Internal-GUITextureClip - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 257036288
- Message: cb: 32 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-GUITextureClip - Pass 0, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 255426560
- Message: cb: 32 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-GUITextureClip - Pass 0, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp line 463]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)
- Thread: 542244288
- Message: cb: 128 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader error in 'Hidden/Internal-GUITextureClip': Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- Shader compiler: Compile Hidden/Internal-GUITextureClipText - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 256499712
- Message: cb: 128 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-GUITextureClipText - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp line 463]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)
- Thread: 542244288
- Message: cb: 128 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader error in 'Hidden/Internal-GUITextureClipText': Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- Shader compiler: Compile Hidden/Internal-GUITexture - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp line 463]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)
- Thread: 542244288
- Message: cb: 80 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader error in 'Hidden/Internal-GUITexture': Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- Shader compiler: Compile Hidden/Internal-GUITextureBlit - Pass 0, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp line 463]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)
- Thread: 542244288
- Message: cb: 80 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader error in 'Hidden/Internal-GUITextureBlit': Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- Shader compiler: Compile Hidden/Internal-GUIRoundedRect - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 256499712
- Message: cb: 128 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-GUIRoundedRect - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp line 463]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)
- Thread: 542244288
- Message: cb: 80 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader error in 'Hidden/Internal-GUIRoundedRect': Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- Shader compiler: Compile Hidden/Internal-UIRDefault - Pass 0, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp line 463]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)
- Thread: 542244288
- Message: cb: 128 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-UIRDefault - Pass 0, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 257036288
- Message: cb: 128 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader error in 'Hidden/Internal-UIRDefault': Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- Shader compiler: Compile Hidden/Internal-UIRAtlasBlitCopy - Pass 0, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 256499712
- Message: cb: 80 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader error in 'Hidden/Internal-UIRAtlasBlitCopy': Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- Shader compiler: Compile Sprites/Default - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 257036288
- Message: cb: 80 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Sprites/Default - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 256499712
- Message: cb: 8 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader error in 'Sprites/Default': Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- Shader compiler: Compile Sprites/Mask - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 257036288
- Message: cb: 128 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Sprites/Mask - Pass 0, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 256499712
- Message: cb: 80 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Sprites/Mask - Pass 0, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 257036288
- Message: cb: 80 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Sprites/Mask - Pass 0, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 256499712
- Message: cb: 128 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Sprites/Mask - Pass 0, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 257036288
- Message: cb: 80 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader error in 'Sprites/Mask': Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- Shader compiler: Compile UI/Default - Default, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 255426560
- Message: cb: 32 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile UI/Default - Default, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp line 463]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)
- Thread: 542244288
- Message: cb: 128 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile UI/Default - Default, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 256499712
- Message: cb: 32 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile UI/Default - Default, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 257036288
- Message: cb: 32 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile UI/Default - Default, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp line 463]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)
- Thread: 542244288
- Message: cb: 80 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader error in 'UI/Default': Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- Shader compiler: Compile Hidden/CubeBlur - Pass 0, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 256499712
- Message: cb: 20 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/CubeBlur - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 257036288
- Message: cb: 32 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader error in 'Hidden/CubeBlur': Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- Shader compiler: Compile Hidden/CubeCopy - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 255426560
- Message: cb: 80 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/CubeCopy - Pass 0, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 255426560
- Message: cb: 80 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader error in 'Hidden/CubeCopy': Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- Shader compiler: Compile Hidden/CubeBlend - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 256499712
- Message: cb: 80 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader error in 'Hidden/CubeBlend': Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- Shader compiler: Compile Hidden/Internal-ODSWorldTexture - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 257036288
- Message: cb: 80 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-ODSWorldTexture - Pass 0, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 256499712
- Message: cb: 80 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/Internal-ODSWorldTexture - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp line 463]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)
- Thread: 542244288
- Message: cb: 80 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Compiled shader 'Hidden/Internal-ODSWorldTexture' in 1.90s
- gles (total internal programs: 57, unique: 23)
- metal (total internal programs: 60, unique: 23)
- Shader error in 'Hidden/Internal-ODSWorldTexture': Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- Shader compiler: Compile Hidden/Internal-CubemapToEquirect - Pass 0, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp line 463]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)
- Thread: 542244288
- Message: cb: 128 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader error in 'Hidden/Internal-CubemapToEquirect': Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- Shader compiler: Compile Hidden/VideoDecode - YCbCr_To_RGB1, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 255426560
- Message: cb: 80 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/VideoDecode - YCbCr_To_RGB1, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 257036288
- Message: cb: 80 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/VideoDecode - YCbCrA_To_RGBA, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 257036288
- Message: cb: 80 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/VideoDecode - YCbCrA_To_RGBA, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:169)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp line 463]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 169)
- Thread: 542244288
- Message: cb: 128 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/VideoDecode - YCbCrA_To_RGBA, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 256499712
- Message: cb: 80 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/VideoDecode - YCbCrA_To_RGBA, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 257036288
- Message: cb: 80 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/VideoDecode - Flip_SemiPlanarYCbCrA_To_RGBA, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 255426560
- Message: cb: 128 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/VideoDecode - Flip_NV12_To_RGBA, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 255426560
- Message: cb: 128 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader compiler: Compile Hidden/VideoDecode - Flip_NV12_To_RGBA, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 256499712
- Message: cb: 128 2
- Platform: gles
- Keywords: UNITY_NO_DXT5nm
- Compiled shader 'Hidden/VideoDecode' in 3.33s
- gles (total internal programs: 115, unique: 56)
- metal (total internal programs: 116, unique: 50)
- Shader error in 'Hidden/VideoDecode': Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- Shader compiler: Compile Hidden/Compositing - Mix_RGBA_To_RGBA, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- (Filename: ./Tools/UnityShaderCompiler/ShaderCompilerClient.cpp Line: 463)
- Thread: 256499712
- Message: cb: 80 2
- Platform: metal
- Keywords: UNITY_NO_DXT5nm
- Shader error in 'Hidden/Compositing': Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
- Invoking UnityLinker with arguments: -out="/Users/developer/Documents/testi/Temp/StagingArea/Data/Managed/tempStrip" -x="/Applications/2019.2.11f1/PlaybackEngines/iOSSupport/Whitelists/Core.xml" -x="/Users/developer/Documents/testi/Temp/StagingArea/Data/Managed/../platform_native_link.xml" -x="/Users/developer/Documents/testi/Temp/StagingArea/Data/Managed/TypesInScenes.xml" -d="/Users/developer/Documents/testi/Temp/StagingArea/Data/Managed" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="/Users/developer/Documents/testi/Temp/StagingArea/Data/Managed" --editor-settings-flag=Development --rule-set=Conservative --editor-data-file="/Users/developer/Documents/testi/Temp/StagingArea/Data/Managed/EditorToUnityLinkerData.json" --disable-engine-module-support --enable-engine-module-stripping --engine-stripping-flag=EnableUnityConnect --engine-modules-asset-file="/Applications/2019.2.11f1/PlaybackEngines/iOSSupport/Whitelists/../modules.asset"
- /Applications/2019.2.11f1/Unity.app/Contents/il2cpp/build/UnityLinker.exe exited after 3353 ms.
- /Applications/2019.2.11f1/Unity.app/Contents/Tools/InternalCallRegistrationWriter/InternalCallRegistrationWriter.exe exited after 321 ms.
- Invoking UnityLinker with arguments: -out="/Users/developer/Documents/testi/Temp/StagingArea/Data/Managed/tempStrip" -x="/Applications/2019.2.11f1/PlaybackEngines/iOSSupport/Whitelists/Core.xml" -x="/Users/developer/Documents/testi/Temp/StagingArea/Data/Managed/../platform_native_link.xml" -x="/Users/developer/Documents/testi/Temp/StagingArea/Data/Managed/TypesInScenes.xml" -x="/Applications/2019.2.11f1/PlaybackEngines/iOSSupport/Whitelists/Audio.xml" -x="/Applications/2019.2.11f1/PlaybackEngines/iOSSupport/Whitelists/Core.xml" -x="/Applications/2019.2.11f1/PlaybackEngines/iOSSupport/Whitelists/UnityConnect.xml" -x="/Applications/2019.2.11f1/PlaybackEngines/iOSSupport/Whitelists/GameCenter.xml" -x="/Applications/2019.2.11f1/PlaybackEngines/iOSSupport/Whitelists/SharedInternals.xml" -x="/Applications/2019.2.11f1/PlaybackEngines/iOSSupport/Whitelists/ImageConversion.xml" -x="/Applications/2019.2.11f1/PlaybackEngines/iOSSupport/Whitelists/UnityAnalytics.xml" -x="/Applications/2019.2.11f1/PlaybackEngines/iOSSupport/Whitelists/TLS.xml" -d="/Users/developer/Documents/testi/Temp/StagingArea/Data/Managed" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="/Users/developer/Documents/testi/Temp/StagingArea/Data/Managed" --editor-settings-flag=Development --rule-set=Conservative --editor-data-file="/Users/developer/Documents/testi/Temp/StagingArea/Data/Managed/EditorToUnityLinkerData.json" --disable-engine-module-support --enable-engine-module-stripping --engine-stripping-flag=EnableUnityConnect --engine-modules-asset-file="/Applications/2019.2.11f1/PlaybackEngines/iOSSupport/Whitelists/../modules.asset"
- /Applications/2019.2.11f1/Unity.app/Contents/il2cpp/build/UnityLinker.exe exited after 2916 ms.
- /Applications/2019.2.11f1/Unity.app/Contents/Tools/InternalCallRegistrationWriter/InternalCallRegistrationWriter.exe exited after 266 ms.
- Invoking UnityLinker with arguments: -out="/Users/developer/Documents/testi/Temp/StagingArea/Data/Managed/tempStrip" -x="/Applications/2019.2.11f1/PlaybackEngines/iOSSupport/Whitelists/Core.xml" -x="/Users/developer/Documents/testi/Temp/StagingArea/Data/Managed/../platform_native_link.xml" -x="/Users/developer/Documents/testi/Temp/StagingArea/Data/Managed/TypesInScenes.xml" -x="/Applications/2019.2.11f1/PlaybackEngines/iOSSupport/Whitelists/Audio.xml" -x="/Applications/2019.2.11f1/PlaybackEngines/iOSSupport/Whitelists/Core.xml" -x="/Applications/2019.2.11f1/PlaybackEngines/iOSSupport/Whitelists/UnityConnect.xml" -x="/Applications/2019.2.11f1/PlaybackEngines/iOSSupport/Whitelists/GameCenter.xml" -x="/Applications/2019.2.11f1/PlaybackEngines/iOSSupport/Whitelists/SharedInternals.xml" -x="/Applications/2019.2.11f1/PlaybackEngines/iOSSupport/Whitelists/ImageConversion.xml" -x="/Applications/2019.2.11f1/PlaybackEngines/iOSSupport/Whitelists/UnityAnalytics.xml" -x="/Applications/2019.2.11f1/PlaybackEngines/iOSSupport/Whitelists/TLS.xml" -x="/Applications/2019.2.11f1/PlaybackEngines/iOSSupport/Whitelists/UnityWebRequest.xml" -x="/Applications/2019.2.11f1/PlaybackEngines/iOSSupport/Whitelists/JSONSerialize.xml" -d="/Users/developer/Documents/testi/Temp/StagingArea/Data/Managed" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="/Users/developer/Documents/testi/Temp/StagingArea/Data/Managed" --editor-settings-flag=Development --rule-set=Conservative --editor-data-file="/Users/developer/Documents/testi/Temp/StagingArea/Data/Managed/EditorToUnityLinkerData.json" --disable-engine-module-support --enable-engine-module-stripping --engine-stripping-flag=EnableUnityConnect --engine-modules-asset-file="/Applications/2019.2.11f1/PlaybackEngines/iOSSupport/Whitelists/../modules.asset"
- /Applications/2019.2.11f1/Unity.app/Contents/il2cpp/build/UnityLinker.exe exited after 2726 ms.
- /Applications/2019.2.11f1/Unity.app/Contents/Tools/InternalCallRegistrationWriter/InternalCallRegistrationWriter.exe exited after 267 ms.
- Invoking il2cpp with arguments: --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --profiler-report --map-file-parser="/Applications/2019.2.11f1/Unity.app/Contents/Tools/MapFileParser/MapFileParser" --directory="/Users/developer/Documents/testi/Temp/StagingArea/Data/Managed" --generatedcppdir="/Users/developer/Documents/testi/Temp/il2cppOutput/il2cppOutput"
- /Applications/2019.2.11f1/Unity.app/Contents/il2cpp/build/il2cppcore/il2cppcore.dll exited after 13979 ms.
- -------------------------------------------------------------------------------
- Build Report
- Uncompressed usage by category (Percentages based on user generated assets only):
- Textures 0.0 kb 0.0%
- Meshes 0.0 kb 0.0%
- Animations 0.0 kb 0.0%
- Sounds 0.0 kb 0.0%
- Shaders 19.6 kb 0.4%
- Other Assets 0.7 kb 0.0%
- Levels 5.3 kb 0.1%
- Scripts 771.3 kb 14.9%
- Included DLLs 3.9 mb 77.0%
- File headers 396.2 kb 7.7%
- Total User Assets 5.1 mb 100.0%
- Complete build size 939.1 mb
- Used Assets and files from the Resources folder, sorted by uncompressed size:
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- System memory in use after: 345.1 MB.
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1712.
- Total: 14.554742 ms (FindLiveObjects: 0.769882 ms CreateObjectMapping: 0.082299 ms MarkObjects: 13.356676 ms DeleteObjects: 0.344164 ms)
- Build completed with a result of 'Succeeded'
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:192)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:896)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:786)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:358)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:359)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:353)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:138)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 192)
- [00:00:00] Enlighten: Precompute started.
- [PathTracer] building lightmap data asset.
- [00:00:00] Enlighten: Finished 1 Layout Systems job (0.00s execute, 0.00s integrate, 0.30s wallclock)
- [PathTracer] building lightmap data asset.
- [00:00:01] Enlighten: Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.30s wallclock)
- [00:00:01] Enlighten: Precompute took 0.601437 seconds.
- Enlighten scene contents: 0 geometries. 0 instances. 0 systems. 0 probe groups. 0 cube maps. Scene is up-to-date.
- [00:00:01] Enlighten: Bake started.
- [00:00:01] Enlighten: Reflection Probes started.
- [00:00:01] Enlighten: Finished 1 Create Input Lighting job (0.00s execute, 0.00s integrate, 0.30s wallclock)
- [00:00:01] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.30s wallclock)
- Launching external process: /Applications/2019.2.11f1/Unity.app/Contents/Tools/JobProcess
- [00:00:01] Enlighten: Finished 1 Bake Runtime job (0.04s execute, 0.00s integrate, 0.30s wallclock)
- [00:00:01] Enlighten: Bake took 0.598937 seconds.
- [00:00:01] Enlighten: Finished 1 Reflection System job (0.00s execute, 0.00s integrate, 0.30s wallclock)
- [PathTracer] building lightmap data asset.
- [00:00:04] Enlighten: LightingDataAsset started.
- > Collecting Enlighten data
- Refresh: detecting if any assets need to be imported or removed ...
- Refreshing native plugins compatible for Editor in 0.65 ms, found 0 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Refreshing native plugins compatible for Editor in 0.22 ms, found 0 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Refresh Completed time: 0.108280s
- Asset Scan time: 0.050321s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Refresh: detecting if any assets need to be imported or removed ...
- Refreshing native plugins compatible for Editor in 0.24 ms, found 0 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Refreshing native plugins compatible for Editor in 0.21 ms, found 0 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Refresh Completed time: 0.073470s
- Asset Scan time: 0.034166s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Refresh: detecting if any assets need to be imported or removed ...
- Refreshing native plugins compatible for Editor in 0.23 ms, found 0 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Refreshing native plugins compatible for Editor in 0.21 ms, found 0 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Refresh Completed time: 0.141802s
- Asset Scan time: 0.066995s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Refresh: detecting if any assets need to be imported or removed ...
- Refreshing native plugins compatible for Editor in 0.18 ms, found 0 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Refreshing native plugins compatible for Editor in 0.71 ms, found 0 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Refresh Completed time: 0.083640s
- Asset Scan time: 0.038630s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Refresh: detecting if any assets need to be imported or removed ...
- Refreshing native plugins compatible for Editor in 0.25 ms, found 0 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Refreshing native plugins compatible for Editor in 0.54 ms, found 0 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Refresh Completed time: 0.168221s
- Asset Scan time: 0.078480s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
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