SimonTDigger

Terraria crash log

Jan 19th, 2020
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  1. 1/19/2020 4:28:37 PM
  2. System.NullReferenceException: Object reference not set to an instance of an object.
  3. at ShaderLib.ShaderLoader.ItemInventoryShader(Item item, SpriteBatch spriteBatch, Vector2 position, Rectangle frame, Color drawColor, Color itemColor, Vector2 origin, Single scale)
  4. at ShaderLib.System.ItemShader.PreDrawInInventory(Item item, SpriteBatch spriteBatch, Vector2 position, Rectangle frame, Color drawColor, Color itemColor, Vector2 origin, Single scale)
  5. at Terraria.ModLoader.ItemLoader.PreDrawInInventory(Item item, SpriteBatch spriteBatch, Vector2 position, Rectangle frame, Color drawColor, Color itemColor, Vector2 origin, Single scale) in tModLoader\Terraria.ModLoader\ItemLoader.cs:line 1538
  6. at Terraria.UI.ItemSlot.Draw(SpriteBatch spriteBatch, Item[] inv, Int32 context, Int32 slot, Vector2 position, Color lightColor) in tModLoader\Terraria.UI\ItemSlot.cs:line 1621
  7. at Terraria.UI.ItemSlot.Draw(SpriteBatch spriteBatch, Item& inv, Int32 context, Vector2 position, Color lightColor) in tModLoader\Terraria.UI\ItemSlot.cs:line 1316
  8. at Terraria.GameContent.UI.Chat.ItemTagHandler.ItemSnippet.UniqueDraw(Boolean justCheckingString, Vector2& size, SpriteBatch spriteBatch, Vector2 position, Color color, Single scale) in tModLoader\Terraria.GameContent.UI.Chat\ItemTagHandler.cs:line 63
  9. at Terraria.UI.Chat.ChatManager.DrawColorCodedString(SpriteBatch spriteBatch, DynamicSpriteFont font, TextSnippet[] snippets, Vector2 position, Color baseColor, Single rotation, Vector2 origin, Vector2 baseScale, Int32& hoveredSnippet, Single maxWidth, Boolean ignoreColors) in tModLoader\Terraria.UI.Chat\ChatManager.cs:line 227
  10. at Terraria.UI.Chat.ChatManager.DrawColorCodedStringWithShadow(SpriteBatch spriteBatch, DynamicSpriteFont font, String text, Vector2 position, Color baseColor, Single rotation, Vector2 origin, Vector2 baseScale, Single maxWidth, Single spread) in tModLoader\Terraria.UI.Chat\ChatManager.cs:line 400
  11. at Terraria.Utils.DrawBorderStringBig(SpriteBatch spriteBatch, String text, Vector2 pos, Color color, Single scale, Single anchorx, Single anchory, Int32 maxCharactersDisplayed) in tModLoader\Terraria\Utils.cs:line 1257
  12. at Terraria.ModLoader.UI.UIAutoScaleTextTextPanel`1.DrawSelf(SpriteBatch spriteBatch) in tModLoader\Terraria.ModLoader.UI\UIAutoScaleTextTextPanel.cs:line 97
  13. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch) in tModLoader\Terraria.UI\UIElement.cs:line 175
  14. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch) in tModLoader\Terraria.UI\UIElement.cs:line 119
  15. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch) in tModLoader\Terraria.UI\UIElement.cs:line 186
  16. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch) in tModLoader\Terraria.UI\UIElement.cs:line 119
  17. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch) in tModLoader\Terraria.UI\UIElement.cs:line 186
  18. at Terraria.UI.UserInterface.Draw(SpriteBatch spriteBatch, GameTime time) in tModLoader\Terraria.UI\UserInterface.cs:line 265
  19. at Terraria.Main.DrawMenu(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 46669
  20. at Terraria.Main.DoDraw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 58704
  21. at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 57334
  22. at Microsoft.Xna.Framework.Game.Tick()
  23. at Microsoft.Xna.Framework.SDL2_FNAPlatform.RunLoop(Game game)
  24. at Microsoft.Xna.Framework.Game.Run()
  25. at Terraria.Program.LaunchGame_() in tModLoader\Terraria\Program.cs:line 300
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