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- 1/19/2020 4:28:37 PM
- System.NullReferenceException: Object reference not set to an instance of an object.
- at ShaderLib.ShaderLoader.ItemInventoryShader(Item item, SpriteBatch spriteBatch, Vector2 position, Rectangle frame, Color drawColor, Color itemColor, Vector2 origin, Single scale)
- at ShaderLib.System.ItemShader.PreDrawInInventory(Item item, SpriteBatch spriteBatch, Vector2 position, Rectangle frame, Color drawColor, Color itemColor, Vector2 origin, Single scale)
- at Terraria.ModLoader.ItemLoader.PreDrawInInventory(Item item, SpriteBatch spriteBatch, Vector2 position, Rectangle frame, Color drawColor, Color itemColor, Vector2 origin, Single scale) in tModLoader\Terraria.ModLoader\ItemLoader.cs:line 1538
- at Terraria.UI.ItemSlot.Draw(SpriteBatch spriteBatch, Item[] inv, Int32 context, Int32 slot, Vector2 position, Color lightColor) in tModLoader\Terraria.UI\ItemSlot.cs:line 1621
- at Terraria.UI.ItemSlot.Draw(SpriteBatch spriteBatch, Item& inv, Int32 context, Vector2 position, Color lightColor) in tModLoader\Terraria.UI\ItemSlot.cs:line 1316
- at Terraria.GameContent.UI.Chat.ItemTagHandler.ItemSnippet.UniqueDraw(Boolean justCheckingString, Vector2& size, SpriteBatch spriteBatch, Vector2 position, Color color, Single scale) in tModLoader\Terraria.GameContent.UI.Chat\ItemTagHandler.cs:line 63
- at Terraria.UI.Chat.ChatManager.DrawColorCodedString(SpriteBatch spriteBatch, DynamicSpriteFont font, TextSnippet[] snippets, Vector2 position, Color baseColor, Single rotation, Vector2 origin, Vector2 baseScale, Int32& hoveredSnippet, Single maxWidth, Boolean ignoreColors) in tModLoader\Terraria.UI.Chat\ChatManager.cs:line 227
- at Terraria.UI.Chat.ChatManager.DrawColorCodedStringWithShadow(SpriteBatch spriteBatch, DynamicSpriteFont font, String text, Vector2 position, Color baseColor, Single rotation, Vector2 origin, Vector2 baseScale, Single maxWidth, Single spread) in tModLoader\Terraria.UI.Chat\ChatManager.cs:line 400
- at Terraria.Utils.DrawBorderStringBig(SpriteBatch spriteBatch, String text, Vector2 pos, Color color, Single scale, Single anchorx, Single anchory, Int32 maxCharactersDisplayed) in tModLoader\Terraria\Utils.cs:line 1257
- at Terraria.ModLoader.UI.UIAutoScaleTextTextPanel`1.DrawSelf(SpriteBatch spriteBatch) in tModLoader\Terraria.ModLoader.UI\UIAutoScaleTextTextPanel.cs:line 97
- at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch) in tModLoader\Terraria.UI\UIElement.cs:line 175
- at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch) in tModLoader\Terraria.UI\UIElement.cs:line 119
- at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch) in tModLoader\Terraria.UI\UIElement.cs:line 186
- at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch) in tModLoader\Terraria.UI\UIElement.cs:line 119
- at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch) in tModLoader\Terraria.UI\UIElement.cs:line 186
- at Terraria.UI.UserInterface.Draw(SpriteBatch spriteBatch, GameTime time) in tModLoader\Terraria.UI\UserInterface.cs:line 265
- at Terraria.Main.DrawMenu(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 46669
- at Terraria.Main.DoDraw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 58704
- at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 57334
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.SDL2_FNAPlatform.RunLoop(Game game)
- at Microsoft.Xna.Framework.Game.Run()
- at Terraria.Program.LaunchGame_() in tModLoader\Terraria\Program.cs:line 300
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