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Mar 28th, 2020
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  1. Frogatto Release Tasks
  2. ----------------------
  3.  
  4. ☐ Content Creation
  5. ☐ Shadow mechanics
  6. ☐ Make a few enemy variants that respond to light/shadow.
  7. - Redo a variant of the mosquitos as moths?
  8. - Make a bat which wakes up in the light.
  9. ☐ Make some puzzle mechanics around ligthing.
  10. ☐ Light-reactive switch
  11. ☐ Light-once switch
  12. ☑ Dark, unnavigatable shadow
  13. ☐ Particle Effects Upgrade
  14. - Enumerate these.
  15. ☐ Boss improvements
  16. ☐ Moth boss
  17. - Current rating: C+ / B
  18. ☐ Mushroom boss
  19. - Current rating: D- / B
  20. - Note: Start playthrough testing.
  21. ☐ Item system
  22. ☐ we need to finish off the remaining bits of our item system; probably the last few bits are that we could stand to have are:
  23. ☐ a good visual explanation of our "element" system
  24. - I'm thinking of actually representing the "elemental" aspects you've unlocked (i.e. fire, acid, arcane, etc) in the menu, explicitly.
  25. ☑ Remove blue rectange from automap
  26. ☐ Make sure prospera's shop is reliably populated.
  27. ☐ Make sure we've got a decent treatment in the user menu for all the trophies you've picked up.
  28. ☐ Ability polish
  29. - Taking our abilities and actually working them into enemy designs so that particular hero abilities work really well in certain situations.
  30. ☐ Story segments
  31. ☐ A reprise of the airplane boss (where Ralph is piloting the plane) right before milgram would be excellent.
  32. ☐ There are a few emotional/narrative beats we need to work on.
  33. - Enumerate these.
  34. ☐ Graphics enhancements
  35. ☐ We can essentially do to them what we did to the dungeon walls - a little perspective and a little texturing will probably make them look dramatically better without needing to gut everything and replace it.
  36. - Cannonbreed ought to be able to help us with that house graphics stuff.
  37. ☐ Finish off the forest house interiors; we've basically "prototyped" the graphics set by using it for Prospera's house - but we need to roll this out across all the other forest houses.
  38.  
  39. ☐ Testing & QA (after content created)
  40. ☐ Playthroughs
  41. ☐ Bugfixing
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