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  1. LogInit:Display: RandInit(-1797705868) SRandInit(-1797705867).
  2. LogInit: Version: 4.8.0-0+UE4
  3. LogInit: API Version: 0
  4. LogInit: Compiled (64-bit): Feb  4 2015 23:16:55
  5. LogInit: Compiled with Visual C++: 18.00.21005.01
  6. LogInit: Build Configuration: Debug
  7. LogInit: Branch Name: UE4
  8. LogInit: Command line:
  9. LogInit: Base directory: E:/Engine Versions/UnrealEngine-promoted/Engine/Binaries/Win64/
  10. LogInit: Rocket: 0
  11. LogTaskGraph: Started task graph with 3 named threads and 8 total threads.
  12. LogOnline:Warning: No default platform service specified for OnlineSubsystem
  13. LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  14. LogInit: Object subsystem initialized
  15. LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
  16. LogConsoleResponse:Warning:   Found in ini file 'E:/Unreal Projects/TurnBasedStrategy_Copy/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  17. LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
  18. LogConsoleResponse:Warning:   Found in ini file 'E:/Unreal Projects/TurnBasedStrategy_Copy/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  19. LogInit: Selected Device Profile: [Windows]
  20. LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  21. LogInit: Computer: CIDUBIC
  22. LogInit: User: Matt
  23. LogInit: CPU Page size=4096, Cores=6
  24. LogInit: High frequency timer resolution =3.320407 MHz
  25. LogMemory: Memory total: Physical=31.9GB (32GB approx)
  26. LogMemory: Platform Memory Stats for Windows
  27. LogMemory: Process Physical Memory: 55.75 MB used, 55.75 MB peak
  28. LogMemory: Process Virtual Memory: 26.98 MB used, 26.98 MB peak
  29. LogMemory: Physical Memory: 14805.55 MB used, 32706.99 MB total
  30. LogMemory: Virtual Memory: 383.39 MB used, 134217728.00 MB total
  31. LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 780 (Feature Level 11_0)
  32. LogD3D11RHI: Adapter has 2930MB of dedicated video memory, 0MB of dedicated system memory, and 16353MB of shared system memory, 3 output[s]
  33. LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
  34. LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
  35. LogD3D11RHI: Chosen D3D11 Adapter Id = 0
  36. LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  37. LogD3D11RHI: Async texture creation enabled
  38. LogShaderCompilers:Display: Using Local Shader Compiler.
  39. LogPhysics:Warning: PHYSX: ..\..\module\clothing\src\ModuleClothing.cpp (396) 2 : physx::apex::clothing::ModuleClothing::ModuleClothing: Failed to load the GPU dll 'APEX_ClothingGPUPROFILE_x64.dll'
  40. LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
  41. LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
  42. Resource: (E:/Engine Versions/UnrealEngine-promoted/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}...)
  43. Resource: (E:/Engine Versions/UnrealEngine-promoted/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.)
  44. LogContentStreaming: Texture pool size is 0.000000MB
  45. LogTargetPlatformManager:Display: Building Assets For Windows
  46. LogTargetPlatformManager:Display: Building Assets For Windows
  47. LogDerivedDataCache:Display: Max Cache Size: 512 MB
  48. LogDerivedDataCache: Loaded boot cache 0.04s 40MB ../../../../../Unreal Projects/TurnBasedStrategy_Copy/DerivedDataCache/Boot.ddc.
  49. LogDerivedDataCache:Display: Loaded Boot cache: ../../../../../Unreal Projects/TurnBasedStrategy_Copy/DerivedDataCache/Boot.ddc
  50. LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../Unreal Projects/TurnBasedStrategy_Copy/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  51. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  52. LogDerivedDataCache: FDerivedDataBackendGraph:  EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  53. LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
  54. LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
  55. LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  56. LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  57. LogMeshUtilities: No automatic mesh reduction module available
  58. LogMeshUtilities: No automatic mesh merging module available
  59. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  60. LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/ActorIcons/Paper2DTileMapComponent_16x.png' error.
  61. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Icons/ActorIcons/Paper2DTileMapComponent_16x.png
  62. LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/ActorIcons/Paper2DTileMapComponent_64x.png' error.
  63. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Icons/ActorIcons/Paper2DTileMapComponent_64x.png
  64. LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/AssetIcons/TileMap_16x.png' error.
  65. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Icons/AssetIcons/TileMap_16x.png
  66. LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/AssetIcons/TileMap_64x.png' error.
  67. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Icons/AssetIcons/TileMap_64x.png
  68. LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/AssetIcons/TileMap_16x.png' error.
  69. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Icons/AssetIcons/TileMap_16x.png
  70. LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/AssetIcons/TileMap_64x.png' error.
  71. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Icons/AssetIcons/TileMap_64x.png
  72. LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/AssetIcons/CableComponent_16x.png' error.
  73. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Icons/AssetIcons/CableComponent_16x.png
  74. LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/AssetIcons/CableComponent_64x.png' error.
  75. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Icons/AssetIcons/CableComponent_64x.png
  76. LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/AssetIcons/DataTable_16x.png' error.
  77. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Icons/AssetIcons/DataTable_16x.png
  78. LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/AssetIcons/DataTable_64x.png' error.
  79. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Icons/AssetIcons/DataTable_64x.png
  80. LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/AssetIcons/DialogueWave_16x.png' error.
  81. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Icons/AssetIcons/DialogueWave_16x.png
  82. LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/AssetIcons/DialogueWave_64x.png' error.
  83. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Icons/AssetIcons/DialogueWave_64x.png
  84. LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/AssetIcons/DialogueVoice_16x.png' error.
  85. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Icons/AssetIcons/DialogueVoice_16x.png
  86. LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/AssetIcons/DialogueVoice_64x.png' error.
  87. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Icons/AssetIcons/DialogueVoice_64x.png
  88. LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/AssetIcons/EnvQuery_16x.png' error.
  89. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Icons/AssetIcons/EnvQuery_16x.png
  90. LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/AssetIcons/EnvQuery_64x.png' error.
  91. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Icons/AssetIcons/EnvQuery_64x.png
  92. LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/AssetIcons/PhysicsConstraintComponent_16x.png' error.
  93. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Icons/AssetIcons/PhysicsConstraintComponent_16x.png
  94. LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/AssetIcons/PhysicsConstraintComponent_64x.png' error.
  95. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Icons/AssetIcons/PhysicsConstraintComponent_64x.png
  96. LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/AssetIcons/PhysicsThrusterComponent_16x.png' error.
  97. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Icons/AssetIcons/PhysicsThrusterComponent_16x.png
  98. LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/AssetIcons/PhysicsThrusterComponent_64x.png' error.
  99. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Icons/AssetIcons/PhysicsThrusterComponent_64x.png
  100. LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/AssetIcons/RadialForceComponent_16x.png' error.
  101. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Icons/AssetIcons/RadialForceComponent_16x.png
  102. LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/AssetIcons/RadialForceComponent_64x.png' error.
  103. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Icons/AssetIcons/RadialForceComponent_64x.png
  104. LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/AssetIcons/SkyLightComponent_16x.png' error.
  105. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Icons/AssetIcons/SkyLightComponent_16x.png
  106. LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/AssetIcons/SkyLightComponent_64x.png' error.
  107. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Icons/AssetIcons/SkyLightComponent_64x.png
  108. LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/AssetIcons/SubsurfaceProfile_16x.png' error.
  109. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Icons/AssetIcons/SubsurfaceProfile_16x.png
  110. LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/AssetIcons/SubsurfaceProfile_64x.png' error.
  111. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Icons/AssetIcons/SubsurfaceProfile_64x.png
  112. UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  113. SourceControl: Info Source control is disabled
  114. SourceControl: Info Source control is disabled
  115. SourceControl: Info Source control is disabled
  116. LogSourceControl: RunCommandInternalRaw: 'git version'
  117. LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults=''
  118. SourceControl: Info Source control is disabled
  119. LogObj: 26135 objects as part of root set at end of initial load.
  120. LogUObjectAllocator: 5496592 out of 0 bytes used by permanent object pool.
  121. LogEngine: Initializing Engine...
  122. LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
  123. LogInit: FAudioDevice initialized.
  124. LogAIModule: Creating AISystem for world NewWorld
  125. LogDerivedDataCache: Saved boot cache 0.02s 40MB ../../../../../Unreal Projects/TurnBasedStrategy_Copy/DerivedDataCache/Boot.ddc.
  126. LogInit: Texture streaming: Enabled
  127. LogInit: Using libcurl 7.34.0
  128. LogInit:  - built for x86_64-pc-win32
  129. LogInit:  - supports SSL with WinSSL
  130. LogInit:  - other features:
  131. LogInit:      CURL_VERSION_SSL
  132. LogInit:      CURL_VERSION_ASYNCHDNS
  133. LogInit:      CURL_VERSION_LARGEFILE
  134. LogInit:      CURL_VERSION_IDN
  135. LogInit:  CurlRequestOptions (configurable via config and command line):
  136. LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
  137. LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
  138. LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
  139. LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
  140. LogAnalytics: Creating configured Analytics provider AnalyticsET
  141. LogAnalytics: ET APIKey = UnrealEngine.Release. APIServer = http://etsource.epicgames.com/ET2/. AppVersion = 4.8.0-0+UE4
  142. LogAnalytics: SetUserId a95268cd44d76f577c04b5bd7503cdde|57a02b5b9dc342908439a4e6a35695be|d21b4fc6-366a-45d0-a9c5-b07eb858d628
  143. LogAnalytics: AnalyticsET::StartSession [UnrealEngine.Release]
  144. LogInit: Transaction tracking system initialized
  145. BlueprintLog: New page: Editor Load
  146. LogAssetRegistry: FAssetRegistry took 0.0117 seconds to start up
  147. LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
  148. LogTargetPlatformManager:Display: Building Assets For Windows
  149. LogTargetPlatformManager:Display: Building Assets For Windows
  150. LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf'
  151. LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf'
  152. LogCook:Display: Done creating registry. It took  0.00s.
  153. SourceControl: Info Source control is disabled
  154. Cmd: MAP LOAD FILE="../../../../../Unreal Projects/TurnBasedStrategy_Copy/Content/Maps/Default_Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  155. LightingResults: New page: Lighting Build
  156. MapCheck: New page: Map Check
  157. LightingResults: New page: Lighting Build
  158. LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000711A662480
  159. LogAIModule: Creating AISystem for world Default_Map
  160. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  161. Cmd: MAP CHECKDEP
  162. MapCheck: New page: Default_Map - Feb 10, 2015, 12:19:12 PM
  163. MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 122.342ms to complete.
  164. LogFileHelpers: Loading map 'Default_Map' took 2.060
  165. LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//TAsync///Thread_1205c_0///////STATCAT_Advanced//// old //STATGROUP_Threads//TAsync///Thread_12194_0///////STATCAT_Advanced////
  166. LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//TAsync///Thread_11e88_0///////STATCAT_Advanced//// old //STATGROUP_Threads//TAsync///Thread_12194_0///////STATCAT_Advanced////
  167. LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//TAsync///Thread_11c2c_0///////STATCAT_Advanced//// old //STATGROUP_Threads//TAsync///Thread_12194_0///////STATCAT_Advanced////
  168. LogCollectionManager: Loaded 0 collections in 0.002051 seconds
  169. LogContentBrowser: Native class hierarchy populated in 0.0365 seconds. Added 1802 classes and 281 folders.
  170. LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Classes_Game/TurnBasedStrategy'
  171. LogCrashTracker: Crashtracker disabled due to settings.
  172. LogSlate:Warning: Failed to load font data from 'Veranda'
  173. LogUObjectGlobals:Warning: Failed to find object 'Class None.'
  174. LogLoad: Full Startup: 21.70 seconds (BP compile: 0.31 seconds)
  175. LogContentStreaming: Texture pool size now 1000 MB
  176. LogRenderer: Reallocating scene render targets to support 1136x904 (Frame:2).
  177. LogAssetRegistry: Asset discovery search completed in 7.2945 seconds
  178. LogEditorViewport: Clicking on Actor (LMB): BP_HexSpawner_C (BP_HexSpawner)
  179. LogUProjectInfo: Found projects:
  180. LogRenderer: Reallocating scene render targets to support 1136x912 (Frame:592).
  181. LogRenderer: Reallocating scene render targets to support 1136x920 (Frame:594).
  182. LogRenderer: Reallocating scene render targets to support 1136x928 (Frame:596).
  183. Recompiling TurnBasedStrategy...
  184. Building UnrealBuildTool...
  185. Building UnrealBuildTool in E:/Engine Versions/UnrealEngine-promoted/...
  186. Running: C:\Windows\system32\cmd.exe /c "E:\Engine Versions\UnrealEngine-promoted\Engine\Intermediate\Build\UnrealBuildTool\BuildUBT.bat"
  187. Launching UnrealBuildTool... [E:/Engine Versions/UnrealEngine-promoted/Engine/Binaries/DotNET/UnrealBuildTool.exe TurnBasedStrategy -ModuleWithSuffix TurnBasedStrategy 145 Win64 Debug -editorrecompile -canskiplink "E:/Unreal Projects/TurnBasedStrategy_Copy/TurnBasedStrategy.uproject" ]
  188. Warning: Starting HotReload took 46.6s.
  189. CompilerResultsLog: New page: Compilation - Feb 10, 2015, 12:22:27 PM
  190. CompilerResultsLog: Info Creating makefile for hot reloading TurnBasedStrategy (no existing makefile)
  191. CompilerResultsLog: Info Compiling game modules for hot reload
  192. CompilerResultsLog: Info Building UnrealHeaderTool...
  193. CompilerResultsLog: Info Target is up to date.
  194. CompilerResultsLog: Info Parsing headers for TurnBasedStrategyEditor
  195. CompilerResultsLog: Info Reflection code generated for TurnBasedStrategyEditor
  196. CompilerResultsLog: Info Performing 3 actions (6 in parallel)
  197. CompilerResultsLog: Info TurnBasedStrategy.generated.cpp
  198. CompilerResultsLog: Info InstanceSpawner.cpp
  199. CompilerResultsLog: Info [3/3] Link UE4Editor-TurnBasedStrategy-145-Win64-Debug.dll
  200. CompilerResultsLog: Info    Creating library E:\Unreal Projects\TurnBasedStrategy_Copy\Intermediate\Build\Win64\TurnBasedStrategyEditor\Debug\UE4Editor-TurnBasedStrategy-145-Win64-Debug.lib and object E:\Unreal Projects\TurnBasedStrategy_Copy\Intermediate\Build\Win64\TurnBasedStrategyEditor\Debug\UE4Editor-TurnBasedStrategy-145-Win64-Debug.exp
  201. CompilerResultsLog: Info -------- End Detailed Actions Stats -----------------------------------------------------------
  202. CompilerResultsLog: Info Total build time: 66.50 seconds
  203. LogMainFrame: MainFrame: Module compiling took 113.678 seconds
  204. LogClass: Could not find existing class InstanceSpawner in package /Script/TurnBasedStrategy for HotReload, assuming new class
  205. LogHotReload: Re-instancing InstanceSpawner after hot-reload.
  206. LogUObjectGlobals:Warning: Guid is in use by InstancedStaticMeshComponent /Game/Maps/Default_Map.Default_Map:PersistentLevel.BP_HexSpawner_C_0.Instanced Static Mesh Component 1 and InstancedStaticMeshComponent /Game/Maps/Default_Map.Default_Map:PersistentLevel.BP_HexSpawner_C_1.Instanced Static Mesh Component 1, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  207. LogUObjectGlobals:Warning: Guid is in use by InstancedStaticMeshComponent /Game/Maps/Default_Map.Default_Map:PersistentLevel.BP_HexSpawner_C_0.Instanced Static Mesh Component 2 and InstancedStaticMeshComponent /Game/Maps/Default_Map.Default_Map:PersistentLevel.BP_HexSpawner_C_1.Instanced Static Mesh Component 2, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  208. LogUObjectGlobals:Warning: Guid is in use by InstancedStaticMeshComponent /Game/Maps/Default_Map.Default_Map:PersistentLevel.BP_HexSpawner_C_0.Instanced Static Mesh Component 3 and InstancedStaticMeshComponent /Game/Maps/Default_Map.Default_Map:PersistentLevel.BP_HexSpawner_C_1.Instanced Static Mesh Component 3, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  209. LogContentBrowser: Native class hierarchy updated for 'TurnBasedStrategy' in 0.0102 seconds. Added 5 classes and 2 folders.
  210. Warning: HotReload successful (0 functions remapped  0 scriptstructs remapped)
  211. LogContentBrowser: Native class hierarchy populated in 0.0371 seconds. Added 1802 classes and 281 folders.
  212. LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (Sky Sphere)
  213. Recompiling TurnBasedStrategy...
  214. Launching UnrealBuildTool... [E:/Engine Versions/UnrealEngine-promoted/Engine/Binaries/DotNET/UnrealBuildTool.exe TurnBasedStrategy -ModuleWithSuffix TurnBasedStrategy 4385 Win64 Debug -editorrecompile -canskiplink "E:/Unreal Projects/TurnBasedStrategy_Copy/TurnBasedStrategy.uproject" ]
  215. Warning: Starting HotReload took  0.0s.
  216. CompilerResultsLog: New page: Compilation - Feb 10, 2015, 12:23:30 PM
  217. CompilerResultsLog: Info Compiling game modules for hot reload
  218. CompilerResultsLog: Info Parsing headers for TurnBasedStrategyEditor
  219. CompilerResultsLog: Info Reflection code generated for TurnBasedStrategyEditor
  220. CompilerResultsLog: Info Performing 3 actions (6 in parallel)
  221. CompilerResultsLog: Info InstanceSpawner.cpp
  222. CompilerResultsLog: Info TurnBasedStrategy.generated.cpp
  223. CompilerResultsLog: Info [3/3] Link UE4Editor-TurnBasedStrategy-145-Win64-Debug-6992.dll
  224. CompilerResultsLog: Info    Creating library E:\Unreal Projects\TurnBasedStrategy_Copy\Intermediate\Build\Win64\TurnBasedStrategyEditor\Debug\UE4Editor-TurnBasedStrategy-145-Win64-Debug-6992.lib and object E:\Unreal Projects\TurnBasedStrategy_Copy\Intermediate\Build\Win64\TurnBasedStrategyEditor\Debug\UE4Editor-TurnBasedStrategy-145-Win64-Debug-6992.exp
  225. CompilerResultsLog: Info -------- End Detailed Actions Stats -----------------------------------------------------------
  226. CompilerResultsLog: Info Total build time: 12.60 seconds
  227. LogMainFrame: MainFrame: Module compiling took 12.976 seconds
  228. LogModuleManager:Warning: ModuleManager: Unable to load module 'TurnBasedStrategy' because the file 'E:/Unreal Projects/TurnBasedStrategy_Copy/Binaries/Win64/UE4Editor-TurnBasedStrategy-4385-Win64-Debug.dll' was not found.
  229. Warning: HotReload failed, reload failed /Script/TurnBasedStrategy.
  230. LogContentBrowser: Native class hierarchy populated in 0.0394 seconds. Added 1802 classes and 281 folders.
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