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Nov 23rd, 2017
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  1. Name: Sarvus Sebastion
  2. Career path: Rogue Trader
  3. Homeworld: Imperial World
  4. Birthright: Savant
  5. Lure of the Void: Chosen by Destiny - Xenophile
  6. Trials and Travails: Dark Voyage
  7. Motivation: Renown
  8.  
  9. WS: 49 (+10)
  10. Bs: 32
  11. STR: 31
  12. T: 33
  13. AGI: 40 (+5)
  14. PER: 33
  15. WP: 33
  16. INT: 50 (+10)
  17. FEL: 51 (+5)
  18.  
  19. Talents: Air of Authority, Pistol Weapon Training (Universal), Melee
  20.  
  21. Weapon Training (Universal)
  22.  
  23. Skills: Command (+10), Commerce (+10), Charm (+10), Common Lore
  24.  
  25. (Imperium), Evaluate, Literacy, Scholastic Lore (Astromancy), Speak
  26.  
  27. Language (High Gothic, Low Gothic), Logic, Forbidden Lore (Warp),
  28.  
  29. Dodge, Awareness, Ciphers (Rogue Trader)
  30.  
  31. Equipment: Plasma Pistol, Power Sword, Micr-beard, void suit, fine
  32.  
  33. clothing, xeno-pelt cloak, BQ Enforcer Light Carapace (AP 6),
  34.  
  35. Refractor (30), BQ Chainsword
  36.  
  37. Anthon Ebhessen
  38. Lucretia
  39.  
  40.  
  41. Hazeroth-class Privateer
  42.  
  43. Speed: 10
  44. Manoeuvrability: +38
  45. Detection: +28
  46. Hull Integrity: 28
  47. Armour: 14
  48. Space: 35
  49. SP: 30
  50. Weapon Capacity: Dorsal 1, Prow 1
  51. Morale: -5
  52.  
  53. Lathe-pattern 2a Drive - Jovian Pattern Class 2, 47 Power, 14 Space,
  54.  
  55. 2 SP
  56.  
  57. Warp Engine - Strelov 1, 10 Power, 10 Space
  58.  
  59. Geller Field - 1 Power
  60.  
  61. Warpsbane Hull - 1 Power, 2 SP, +10 to Navigation
  62.  
  63. Single Void Shield Array - 5 Power, 1 Space
  64.  
  65. Command Bridge - 2 Power, 1 Space, 1 SP, +5 to Command and BS,
  66.  
  67. Unpowered on Crit Hit (1d10, 3 or higher)
  68.  
  69. Vitae Pattern Life Sustainer - 4 Power, 2 Space
  70. Voidsmen Quarters - 1 Power, 3 Space
  71.  
  72. Deep Void Auger Array - 7 Power, 1 SP, +10 to Detection
  73.  
  74. Titanforge Lance Weapon - 9 Power, 4 Space, 2 SP, Strength 1, Damage
  75.  
  76. 1d10+4, Crit Rating 3, Range 6
  77.  
  78. Augmented Retro-thrusters - +5 Manouver, 3 Power, 2 SP
  79.  
  80. Auxiliary Plasma Banks - 8 power, Space 5, SP 1
  81.  
  82. Observation Dome - 1 Space, 1 SP, +1 Morale
  83.  
  84. Extended Supply Vaults - 1 Power, 4 Space, 2 SP, +1 Morale
  85.  
  86. Temple-Shrine to the God-Emperor - 1 Power, 1 Space, 1 SP, +3 Morale
  87.  
  88. Librarium Vault - 1 Power, 1 Space, 1 SP, +10 to Investigation
  89.  
  90. Murder Servitors - 1 Power, 1 Space, 2 SP
  91.  
  92. Ancient and Wise - -4 Hull Integrity, +10 Manouver
  93. Haunted - -10 Morale, +6 Detection
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