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- Name: Sarvus Sebastion
- Career path: Rogue Trader
- Homeworld: Imperial World
- Birthright: Savant
- Lure of the Void: Chosen by Destiny - Xenophile
- Trials and Travails: Dark Voyage
- Motivation: Renown
- WS: 49 (+10)
- Bs: 32
- STR: 31
- T: 33
- AGI: 40 (+5)
- PER: 33
- WP: 33
- INT: 50 (+10)
- FEL: 51 (+5)
- Talents: Air of Authority, Pistol Weapon Training (Universal), Melee
- Weapon Training (Universal)
- Skills: Command (+10), Commerce (+10), Charm (+10), Common Lore
- (Imperium), Evaluate, Literacy, Scholastic Lore (Astromancy), Speak
- Language (High Gothic, Low Gothic), Logic, Forbidden Lore (Warp),
- Dodge, Awareness, Ciphers (Rogue Trader)
- Equipment: Plasma Pistol, Power Sword, Micr-beard, void suit, fine
- clothing, xeno-pelt cloak, BQ Enforcer Light Carapace (AP 6),
- Refractor (30), BQ Chainsword
- Anthon Ebhessen
- Lucretia
- Hazeroth-class Privateer
- Speed: 10
- Manoeuvrability: +38
- Detection: +28
- Hull Integrity: 28
- Armour: 14
- Space: 35
- SP: 30
- Weapon Capacity: Dorsal 1, Prow 1
- Morale: -5
- Lathe-pattern 2a Drive - Jovian Pattern Class 2, 47 Power, 14 Space,
- 2 SP
- Warp Engine - Strelov 1, 10 Power, 10 Space
- Geller Field - 1 Power
- Warpsbane Hull - 1 Power, 2 SP, +10 to Navigation
- Single Void Shield Array - 5 Power, 1 Space
- Command Bridge - 2 Power, 1 Space, 1 SP, +5 to Command and BS,
- Unpowered on Crit Hit (1d10, 3 or higher)
- Vitae Pattern Life Sustainer - 4 Power, 2 Space
- Voidsmen Quarters - 1 Power, 3 Space
- Deep Void Auger Array - 7 Power, 1 SP, +10 to Detection
- Titanforge Lance Weapon - 9 Power, 4 Space, 2 SP, Strength 1, Damage
- 1d10+4, Crit Rating 3, Range 6
- Augmented Retro-thrusters - +5 Manouver, 3 Power, 2 SP
- Auxiliary Plasma Banks - 8 power, Space 5, SP 1
- Observation Dome - 1 Space, 1 SP, +1 Morale
- Extended Supply Vaults - 1 Power, 4 Space, 2 SP, +1 Morale
- Temple-Shrine to the God-Emperor - 1 Power, 1 Space, 1 SP, +3 Morale
- Librarium Vault - 1 Power, 1 Space, 1 SP, +10 to Investigation
- Murder Servitors - 1 Power, 1 Space, 2 SP
- Ancient and Wise - -4 Hull Integrity, +10 Manouver
- Haunted - -10 Morale, +6 Detection
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