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- (BYPASSED NOCLIP)
- _G.NC = not _G.NC local pos = game:GetService('Players').LocalPlayer.Character.LowerTorso.Position.Y if _G.InitNC ~= true then _G.NCFunc = function(part) if _G.NC then if part.Position.Y > pos then part.CanCollide = false end end end _G.InitNC = true end if _G.NC and _G.NCFunc ~= nil then game:GetService('Players').LocalPlayer.Character.Humanoid.Touched:connect(_G.NCFunc) end
- (DESTROY DOORS)
- workspace.Doors:Destroy()
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