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a guest Oct 13th, 2019 85 Never
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  1. command /eventworld:
  2.     permission: pit.event
  3.     permission message: §cYou must be admin or higher rank to use this command!
  4.     trigger:
  5.         broadcast "&9&lDIAMOND &eevent will start in &c5 &eseconds"
  6.         wait for 1 seconds
  7.         broadcast "&9&lDIAMOND &eevent will start in &c4 &eseconds"
  8.         wait for 1 seconds
  9.         broadcast "&9&lDIAMOND &eevent will start in &c3 &eseconds"
  10.         wait for 1 seconds
  11.         broadcast "&9&lDIAMOND &eevent will start in &c2 &eseconds"
  12.         wait for 1 seconds
  13.         broadcast "&9&lDIAMOND &eevent will start in &c1 &eseconds"
  14.         wait for 1 seconds
  15.         set slot 0 of player to diamond sword
  16.         set slot 1 of player to fishing rod
  17.         give 64 cobblestone to player
  18.         set slot 3 of player to bow
  19.         loop all players:
  20.             set {_uuid} to %uuid of %loop-player%
  21.             set {pit.%{_uuid}%.state} to "inevent"
  22.             set slot 0 of loop-player to diamond sword
  23.             set slot 1 of loop-player to fishing rod
  24.             set slot 2 of loop-player to bow
  25.             set slot 3 of loop-player to 16 golden apple
  26.             wait for 1 seconds
  27.         loop all players:
  28.             send loop-player title "&6&lPIT EVENT!" with subtitle "&9&lDIAMOND" for 1 seconds
  29.             wait for 0.2 seconds
  30.             send loop-player title "&9&lPIT EVENT!" with subtitle "&9&lDIAMOND" for 3 seconds
  31.             wait for 0.2 seconds
  32.             send loop-player title "&6&lPIT EVENT!" with subtitle "&9&lDIAMOND" for 1 seconds
  33.             wait for 0.2 seconds
  34.             send loop-player title "&9&lPIT EVENT!" with subtitle "&9&lDIAMOND" for 5 seconds
  35.             stop
  36.         wait for 3 minutes
  37.         broadcast "&eevent has ended, Thank you all for playing!"
  38.         loop all players:
  39.             set {_uuid} to %uuid of loop-player%
  40.             set {pit.%{_uuid}%.state} to "ingame"
  41.         wait for 0.5 seconds
  42.         loop all players:
  43.             set slot 0 of loop-player to iron sword
  44.             set slot 1 of loop-player to bow
  45.             set slot 2 of loop-player to air
  46.             set slot 3 of loop-player to air
  47.            
  48.            
  49.            
  50.            
  51.            
  52.            
  53.            
  54. on chat:
  55.     if player's world is "world":
  56.         cancel event
  57.         broadcast "&7%player%: &7%message%"
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