gamebot2000

Colosseum wave pseudocode

Apr 6th, 2024
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  1. //Rough pseudocode I came up with to determine maximum/minimum number of combinations for a colosseum run
  2.  
  3. blasphemy 1 2 3
  4. frailty 1 2 3
  5. relentless 1 2 3
  6.  
  7.  
  8. bees 1 2 3
  9. doom 1 2 3
  10. scorp 1 2 3
  11. myopia 1 2 3
  12. reentry 1 2 3
  13. solar 1 2 3
  14. volatility 1 2 3
  15. quartet 1
  16. totemic 1
  17.  
  18.  
  19. dynamic 1
  20. redflag 1
  21.  
  22.  
  23. wave 1: 3 options
  24.  
  25. //possible combinations
  26. wave 2: if blasphemy 1
  27. b2 + 11 + 10 = 33 combinations
  28. if frailty1
  29. F1 + 11 + 10 = 33 combinations
  30. if Relentless1
  31. R1 + 11 + 10 = 33 combinations
  32.  
  33. //possible combinations
  34. wave 3: if quartet
  35. 11 + 10 + 9 = 30 combinations
  36. if totemic
  37. 11 + 10 + 9 = 30 combinations
  38. if lvl 3
  39. 12 + 11 + 10 = 33 combinations
  40. else
  41. 12 + 11 + 10 = 33 combinations
  42.  
  43. //possible combinations
  44. wave 4: if quartet + totemic
  45. 10 + 9 + 8 = 27 combinations
  46. if lvl 3 + quartet
  47. 10 + 9 + 8 = 27 combinations
  48. if lvl 3 + totemic
  49. 10 + 9 + 8 = 27 combinatins
  50. if lvl 3
  51. 11 + 10 + 9 = 30 combinations
  52. else
  53. 12 + 11 + 10 = 33 combinations
  54.  
  55. wave 5: same as 4
  56.  
  57. wave 6: same as 5
  58.  
  59. //possible combinations
  60. wave 7: if two level 3
  61. 12 + 11 + 10 = 33 combinations
  62. if 1 lvl 3 + quartet + totemic
  63. 11 + 10 + 9 = 30 combinations
  64. if 1 lvl 3 + quartet + totemic + redflag
  65. 10 + 9 + 8 = 27 combinations
  66. else
  67. 14 + 13 + 12 = 39 combinations
  68.  
  69. //possible combinations
  70. wave 8: if two level 3 + quartet
  71. 11 + 10 + 9 = 30 combinations
  72. if quartet + totemic + redflag + dynamic duo
  73. 10 + 9 + 8 = 27 combinations
  74. if quartet + totemic + redflag + dynamic duo + one level 3
  75. 9 + 8 + 7 = 24 combinations
  76. else
  77. 14 + 13 + 12 = 39 combinations
  78.  
  79. wave 9: same as 8
  80.  
  81. //new combination starting on wave 10
  82. wave 10: if three lvl 3
  83. 11 + 10 + 9 = 30 combinations
  84. else
  85. same as 8
  86.  
  87. wave 11: same as 10
  88.  
  89. //possible combinations
  90. wave 12: if three lvl 3 + quartet + totemic
  91. 7 + 6 + 5 = 18 combinations
  92. if no lvl 3 + no quartet + no totemic
  93. 12 + 11 + 10 = 33 combinations
  94.  
  95.  
  96. maximum combinations = 3 + (33*5) + (39*5) + 33 = 396 possible combinations
  97. minimum combinations = 3 + 33 + 30 + (27*3) + 27 + (24*4) + 18 = 288 possible combinations
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