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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files\steam\steamapps\xomp\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files\steam\steamapps\xomp\team fortress 2\tf" "C:\Users\Josh\Desktop\minecraft.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 7 2010)
  7. 8 threads
  8. materialPath: c:\program files\steam\steamapps\xomp\team fortress 2\tf\materials
  9. Loading C:\Users\Josh\Desktop\minecraft.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Can't find surfaceprop mudslipperyslime for material CUSTOM/MCLAVA, using default
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. Chop Details...done (0)
  18. Find Visible Detail Sides...Bad detail brush side
  19.  
  20.  
  21. ** Executing...
  22. ** Command: "c:\program files\steam\steamapps\xomp\sourcesdk\bin\orangebox\bin\vvis.exe"
  23. ** Parameters: -game "c:\program files\steam\steamapps\xomp\team fortress 2\tf" "C:\Users\Josh\Desktop\minecraft"
  24.  
  25. Valve Software - vvis.exe (Jul 7 2010)
  26. 8 threads
  27. reading c:\users\josh\desktop\minecraft.bsp
  28. reading c:\users\josh\desktop\minecraft.prt
  29. LoadPortals: couldn't read c:\users\josh\desktop\minecraft.prt
  30.  
  31.  
  32. ** Executing...
  33. ** Command: "c:\program files\steam\steamapps\xomp\sourcesdk\bin\orangebox\bin\vrad.exe"
  34. ** Parameters: -game "c:\program files\steam\steamapps\xomp\team fortress 2\tf" "C:\Users\Josh\Desktop\minecraft"
  35.  
  36. Valve Software - vrad.exe SSE (Jul 7 2010)
  37.  
  38. Valve Radiosity Simulator
  39. 8 threads
  40. [Reading texlights from 'lights.rad']
  41. [34 texlights parsed from 'lights.rad']
  42.  
  43. Loading c:\users\josh\desktop\minecraft.bsp
  44. Setting up ray-trace acceleration structure... Done (0.51 seconds)
  45. 1580 faces
  46. 630396 square feet [90777024.00 square inches]
  47. 0 Displacements
  48. 0 Square Feet [0.00 Square Inches]
  49. 1580 patches before subdivision
  50. 26238 patches after subdivision
  51. 132 direct lights
  52. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
  53. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
  54. transfers 5800546, max 789
  55. transfer lists: 44.3 megs
  56. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  57. Bounce #1 added RGB(147717, 136966, 110579)
  58. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  59. Bounce #2 added RGB(51030, 36398, 41616)
  60. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  61. Bounce #3 added RGB(18289, 11362, 14897)
  62. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  63. Bounce #4 added RGB(7600, 3561, 6590)
  64. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  65. Bounce #5 added RGB(3041, 1179, 2666)
  66. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  67. Bounce #6 added RGB(1370, 388, 1229)
  68. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  69. Bounce #7 added RGB(587, 132, 528)
  70. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  71. Bounce #8 added RGB(273, 44, 247)
  72. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  73. Bounce #9 added RGB(121, 15, 110)
  74. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  75. Bounce #10 added RGB(57, 5, 52)
  76. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  77. Bounce #11 added RGB(26, 2, 23)
  78. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  79. Bounce #12 added RGB(12, 1, 11)
  80. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  81. Bounce #13 added RGB(6, 0, 5)
  82. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  83. Bounce #14 added RGB(3, 0, 2)
  84. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  85. Bounce #15 added RGB(1, 0, 1)
  86. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  87. Bounce #16 added RGB(1, 0, 1)
  88. Build Patch/Sample Hash Table(s).....Done<0.0119 sec>
  89. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  90. FinalLightFace Done
  91. 0 of 64 (0% of) surface lights went in leaf ambient cubes.
  92. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
  93. Writing leaf ambient...done
  94. Ready to Finish
  95.  
  96. Object names Objects/Maxobjs Memory / Maxmem Fullness
  97. ------------ --------------- --------------- --------
  98. models 179/1024 8592/49152 (17.5%)
  99. brushes 438/8192 5256/98304 ( 5.3%)
  100. brushsides 2839/65536 22712/524288 ( 4.3%)
  101. planes 2496/65536 49920/1310720 ( 3.8%)
  102. vertexes 3567/65536 42804/786432 ( 5.4%)
  103. nodes 1676/65536 53632/2097152 ( 2.6%)
  104. texinfos 468/12288 33696/884736 ( 3.8%)
  105. texdata 47/2048 1504/65536 ( 2.3%)
  106. dispinfos 0/0 0/0 ( 0.0%)
  107. disp_verts 0/0 0/0 ( 0.0%)
  108. disp_tris 0/0 0/0 ( 0.0%)
  109. disp_lmsamples 0/0 0/0 ( 0.0%)
  110. faces 1580/65536 88480/3670016 ( 2.4%)
  111. hdr faces 0/65536 0/3670016 ( 0.0%)
  112. origfaces 1192/65536 66752/3670016 ( 1.8%)
  113. leaves 1856/65536 59392/2097152 ( 2.8%)
  114. leaffaces 2114/65536 4228/131072 ( 3.2%)
  115. leafbrushes 881/65536 1762/131072 ( 1.3%)
  116. areas 2/256 16/2048 ( 0.8%)
  117. surfedges 12261/512000 49044/2048000 ( 2.4%)
  118. edges 7753/256000 31012/1024000 ( 3.0%)
  119. LDR worldlights 132/8192 11616/720896 ( 1.6%)
  120. HDR worldlights 0/8192 0/720896 ( 0.0%)
  121. leafwaterdata 0/32768 0/393216 ( 0.0%)
  122. waterstrips 234/32768 2340/327680 ( 0.7%)
  123. waterverts 0/65536 0/786432 ( 0.0%)
  124. waterindices 3891/65536 7782/131072 ( 5.9%)
  125. cubemapsamples 6/1024 96/16384 ( 0.6%)
  126. overlays 6/512 2112/180224 ( 1.2%)
  127. LDR lightdata [variable] 575624/0 ( 0.0%)
  128. HDR lightdata [variable] 0/0 ( 0.0%)
  129. visdata [variable] 30211/16777216 ( 0.2%)
  130. entdata [variable] 107072/393216 (27.2%)
  131. LDR ambient table 1856/65536 7424/262144 ( 2.8%)
  132. HDR ambient table 1856/65536 7424/262144 ( 2.8%)
  133. LDR leaf ambient 5930/65536 166040/1835008 ( 9.0%)
  134. HDR leaf ambient 1856/65536 51968/1835008 ( 2.8%)
  135. occluders 0/0 0/0 ( 0.0%)
  136. occluder polygons 0/0 0/0 ( 0.0%)
  137. occluder vert ind 0/0 0/0 ( 0.0%)
  138. detail props [variable] 1/12 ( 8.3%)
  139. static props [variable] 1/4570 ( 0.0%)
  140. pakfile [variable] 740149/0 ( 0.0%)
  141. physics [variable] 193346/4194304 ( 4.6%)
  142. physics terrain [variable] 2/1048576 ( 0.0%)
  143.  
  144. Level flags = 0
  145.  
  146. Total triangle count: 4301
  147. Writing c:\users\josh\desktop\minecraft.bsp
  148. 29 seconds elapsed
  149.  
  150. ** Executing...
  151. ** Command: Copy File
  152. ** Parameters: "C:\Users\Josh\Desktop\minecraft.bsp" "c:\program files\steam\steamapps\xomp\team fortress 2\tf\maps\minecraft.bsp"
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