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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files\steam\steamapps\xomp\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files\steam\steamapps\xomp\team fortress 2\tf" "C:\Users\Josh\Desktop\minecraft.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul  7 2010)
  7. 8 threads
  8. materialPath: c:\program files\steam\steamapps\xomp\team fortress 2\tf\materials
  9. Loading C:\Users\Josh\Desktop\minecraft.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Can't find surfaceprop mudslipperyslime for material CUSTOM/MCLAVA, using default
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. Chop Details...done (0)
  18. Find Visible Detail Sides...Bad detail brush side
  19.  
  20.  
  21. ** Executing...
  22. ** Command: "c:\program files\steam\steamapps\xomp\sourcesdk\bin\orangebox\bin\vvis.exe"
  23. ** Parameters: -game "c:\program files\steam\steamapps\xomp\team fortress 2\tf" "C:\Users\Josh\Desktop\minecraft"
  24.  
  25. Valve Software - vvis.exe (Jul  7 2010)
  26. 8 threads
  27. reading c:\users\josh\desktop\minecraft.bsp
  28. reading c:\users\josh\desktop\minecraft.prt
  29. LoadPortals: couldn't read c:\users\josh\desktop\minecraft.prt
  30.  
  31.  
  32. ** Executing...
  33. ** Command: "c:\program files\steam\steamapps\xomp\sourcesdk\bin\orangebox\bin\vrad.exe"
  34. ** Parameters:  -game "c:\program files\steam\steamapps\xomp\team fortress 2\tf" "C:\Users\Josh\Desktop\minecraft"
  35.  
  36. Valve Software - vrad.exe SSE (Jul  7 2010)
  37.  
  38.       Valve Radiosity Simulator    
  39. 8 threads
  40. [Reading texlights from 'lights.rad']
  41. [34 texlights parsed from 'lights.rad']
  42.  
  43. Loading c:\users\josh\desktop\minecraft.bsp
  44. Setting up ray-trace acceleration structure... Done (0.51 seconds)
  45. 1580 faces
  46. 630396 square feet [90777024.00 square inches]
  47. 0 Displacements
  48. 0 Square Feet [0.00 Square Inches]
  49. 1580 patches before subdivision
  50. 26238 patches after subdivision
  51. 132 direct lights
  52. BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (4)
  53. BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (3)
  54. transfers 5800546, max 789
  55. transfer lists:  44.3 megs
  56. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
  57.     Bounce #1 added RGB(147717, 136966, 110579)
  58. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
  59.     Bounce #2 added RGB(51030, 36398, 41616)
  60. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
  61.     Bounce #3 added RGB(18289, 11362, 14897)
  62. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
  63.     Bounce #4 added RGB(7600, 3561, 6590)
  64. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
  65.     Bounce #5 added RGB(3041, 1179, 2666)
  66. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
  67.     Bounce #6 added RGB(1370, 388, 1229)
  68. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
  69.     Bounce #7 added RGB(587, 132, 528)
  70. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
  71.     Bounce #8 added RGB(273, 44, 247)
  72. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
  73.     Bounce #9 added RGB(121, 15, 110)
  74. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
  75.     Bounce #10 added RGB(57, 5, 52)
  76. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  77.     Bounce #11 added RGB(26, 2, 23)
  78. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
  79.     Bounce #12 added RGB(12, 1, 11)
  80. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
  81.     Bounce #13 added RGB(6, 0, 5)
  82. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
  83.     Bounce #14 added RGB(3, 0, 2)
  84. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
  85.     Bounce #15 added RGB(1, 0, 1)
  86. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
  87.     Bounce #16 added RGB(1, 0, 1)
  88. Build Patch/Sample Hash Table(s).....Done<0.0119 sec>
  89. FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (2)
  90. FinalLightFace Done
  91. 0 of 64 (0% of) surface lights went in leaf ambient cubes.
  92. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
  93. Writing leaf ambient...done
  94. Ready to Finish
  95.  
  96. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  97. ------------       ---------------  ---------------  --------
  98. models                 179/1024         8592/49152    (17.5%)
  99. brushes                438/8192         5256/98304    ( 5.3%)
  100. brushsides            2839/65536       22712/524288   ( 4.3%)
  101. planes                2496/65536       49920/1310720  ( 3.8%)
  102. vertexes              3567/65536       42804/786432   ( 5.4%)
  103. nodes                 1676/65536       53632/2097152  ( 2.6%)
  104. texinfos               468/12288       33696/884736   ( 3.8%)
  105. texdata                 47/2048         1504/65536    ( 2.3%)
  106. dispinfos                0/0               0/0        ( 0.0%)
  107. disp_verts               0/0               0/0        ( 0.0%)
  108. disp_tris                0/0               0/0        ( 0.0%)
  109. disp_lmsamples           0/0               0/0        ( 0.0%)
  110. faces                 1580/65536       88480/3670016  ( 2.4%)
  111. hdr faces                0/65536           0/3670016  ( 0.0%)
  112. origfaces             1192/65536       66752/3670016  ( 1.8%)
  113. leaves                1856/65536       59392/2097152  ( 2.8%)
  114. leaffaces             2114/65536        4228/131072   ( 3.2%)
  115. leafbrushes            881/65536        1762/131072   ( 1.3%)
  116. areas                    2/256            16/2048     ( 0.8%)
  117. surfedges            12261/512000      49044/2048000  ( 2.4%)
  118. edges                 7753/256000      31012/1024000  ( 3.0%)
  119. LDR worldlights        132/8192        11616/720896   ( 1.6%)
  120. HDR worldlights          0/8192            0/720896   ( 0.0%)
  121. leafwaterdata            0/32768           0/393216   ( 0.0%)
  122. waterstrips            234/32768        2340/327680   ( 0.7%)
  123. waterverts               0/65536           0/786432   ( 0.0%)
  124. waterindices          3891/65536        7782/131072   ( 5.9%)
  125. cubemapsamples           6/1024           96/16384    ( 0.6%)
  126. overlays                 6/512          2112/180224   ( 1.2%)
  127. LDR lightdata         [variable]      575624/0        ( 0.0%)
  128. HDR lightdata         [variable]           0/0        ( 0.0%)
  129. visdata               [variable]       30211/16777216 ( 0.2%)
  130. entdata               [variable]      107072/393216   (27.2%)
  131. LDR ambient table     1856/65536        7424/262144   ( 2.8%)
  132. HDR ambient table     1856/65536        7424/262144   ( 2.8%)
  133. LDR leaf ambient      5930/65536      166040/1835008  ( 9.0%)
  134. HDR leaf ambient      1856/65536       51968/1835008  ( 2.8%)
  135. occluders                0/0               0/0        ( 0.0%)
  136. occluder polygons        0/0               0/0        ( 0.0%)
  137. occluder vert ind        0/0               0/0        ( 0.0%)
  138. detail props          [variable]           1/12       ( 8.3%)
  139. static props          [variable]           1/4570     ( 0.0%)
  140. pakfile               [variable]      740149/0        ( 0.0%)
  141. physics               [variable]      193346/4194304  ( 4.6%)
  142. physics terrain       [variable]           2/1048576  ( 0.0%)
  143.  
  144. Level flags = 0
  145.  
  146. Total triangle count: 4301
  147. Writing c:\users\josh\desktop\minecraft.bsp
  148. 29 seconds elapsed
  149.  
  150. ** Executing...
  151. ** Command: Copy File
  152. ** Parameters: "C:\Users\Josh\Desktop\minecraft.bsp" "c:\program files\steam\steamapps\xomp\team fortress 2\tf\maps\minecraft.bsp"
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