Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ** Executing...
- ** Command: "c:\program files\steam\steamapps\xomp\sourcesdk\bin\orangebox\bin\vbsp.exe"
- ** Parameters: -game "c:\program files\steam\steamapps\xomp\team fortress 2\tf" "C:\Users\Josh\Desktop\minecraft.vmf"
- Valve Software - vbsp.exe (Jul 7 2010)
- 8 threads
- materialPath: c:\program files\steam\steamapps\xomp\team fortress 2\tf\materials
- Loading C:\Users\Josh\Desktop\minecraft.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop mudslipperyslime for material CUSTOM/MCLAVA, using default
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...Bad detail brush side
- ** Executing...
- ** Command: "c:\program files\steam\steamapps\xomp\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -game "c:\program files\steam\steamapps\xomp\team fortress 2\tf" "C:\Users\Josh\Desktop\minecraft"
- Valve Software - vvis.exe (Jul 7 2010)
- 8 threads
- reading c:\users\josh\desktop\minecraft.bsp
- reading c:\users\josh\desktop\minecraft.prt
- LoadPortals: couldn't read c:\users\josh\desktop\minecraft.prt
- ** Executing...
- ** Command: "c:\program files\steam\steamapps\xomp\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -game "c:\program files\steam\steamapps\xomp\team fortress 2\tf" "C:\Users\Josh\Desktop\minecraft"
- Valve Software - vrad.exe SSE (Jul 7 2010)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\users\josh\desktop\minecraft.bsp
- Setting up ray-trace acceleration structure... Done (0.51 seconds)
- 1580 faces
- 630396 square feet [90777024.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1580 patches before subdivision
- 26238 patches after subdivision
- 132 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
- transfers 5800546, max 789
- transfer lists: 44.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(147717, 136966, 110579)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(51030, 36398, 41616)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(18289, 11362, 14897)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(7600, 3561, 6590)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(3041, 1179, 2666)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(1370, 388, 1229)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #7 added RGB(587, 132, 528)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #8 added RGB(273, 44, 247)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #9 added RGB(121, 15, 110)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #10 added RGB(57, 5, 52)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(26, 2, 23)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #12 added RGB(12, 1, 11)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #13 added RGB(6, 0, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #14 added RGB(3, 0, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #15 added RGB(1, 0, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #16 added RGB(1, 0, 1)
- Build Patch/Sample Hash Table(s).....Done<0.0119 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 0 of 64 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 179/1024 8592/49152 (17.5%)
- brushes 438/8192 5256/98304 ( 5.3%)
- brushsides 2839/65536 22712/524288 ( 4.3%)
- planes 2496/65536 49920/1310720 ( 3.8%)
- vertexes 3567/65536 42804/786432 ( 5.4%)
- nodes 1676/65536 53632/2097152 ( 2.6%)
- texinfos 468/12288 33696/884736 ( 3.8%)
- texdata 47/2048 1504/65536 ( 2.3%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1580/65536 88480/3670016 ( 2.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1192/65536 66752/3670016 ( 1.8%)
- leaves 1856/65536 59392/2097152 ( 2.8%)
- leaffaces 2114/65536 4228/131072 ( 3.2%)
- leafbrushes 881/65536 1762/131072 ( 1.3%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 12261/512000 49044/2048000 ( 2.4%)
- edges 7753/256000 31012/1024000 ( 3.0%)
- LDR worldlights 132/8192 11616/720896 ( 1.6%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 234/32768 2340/327680 ( 0.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3891/65536 7782/131072 ( 5.9%)
- cubemapsamples 6/1024 96/16384 ( 0.6%)
- overlays 6/512 2112/180224 ( 1.2%)
- LDR lightdata [variable] 575624/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 30211/16777216 ( 0.2%)
- entdata [variable] 107072/393216 (27.2%)
- LDR ambient table 1856/65536 7424/262144 ( 2.8%)
- HDR ambient table 1856/65536 7424/262144 ( 2.8%)
- LDR leaf ambient 5930/65536 166040/1835008 ( 9.0%)
- HDR leaf ambient 1856/65536 51968/1835008 ( 2.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/4570 ( 0.0%)
- pakfile [variable] 740149/0 ( 0.0%)
- physics [variable] 193346/4194304 ( 4.6%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 4301
- Writing c:\users\josh\desktop\minecraft.bsp
- 29 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Josh\Desktop\minecraft.bsp" "c:\program files\steam\steamapps\xomp\team fortress 2\tf\maps\minecraft.bsp"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement