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server.cfg

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Oct 7th, 2012
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  1. hostname "Dubai TF2 | Custom maps - No dustbowl bs"
  2. rcon_password "112211"
  3. sv_password ""
  4.  
  5. fps_max 70
  6.  
  7. mp_maxrounds 0
  8. mp_winlimit 0
  9. mp_timelimit 25
  10.  
  11. mp_idledealmethod 1 //Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the ga
  12. mp_idlemaxtime 3 //Maximum time a player is allowed to be idle (in minutes)
  13. mp_allowNPCs 0
  14. mp_allowspectators 1
  15. mp_autocrosshair 1
  16. mp_autoteambalance 1
  17. mp_autoteambalance_delay 15
  18. mp_autoteambalance_warning_delay 5
  19. mp_bonusroundtime 15
  20. mp_chattime 10
  21. mp_clan_ready_signal 0 //Text that team leader from each team must speak for the match to begin
  22. mp_clan_readyrestart 0 //If non-zero, game will restart once someone from each team gives the ready signal
  23. mp_decals 200
  24. mp_defaultteam 0
  25. mp_disable_autokick 1 //Prevents a userid from being auto-kicked
  26. mp_enableroundwaittime 1 //Enable timers to wait between rounds.
  27. mp_fadetoblack 0 //fade a player's screen to black when he dies
  28. mp_falldamage 5
  29. mp_flashlight 1
  30. mp_footsteps 1
  31. mp_forcecamera 0 //Restricts spectator modes for dead players
  32. mp_forcerespawn 1
  33. //mp_forcerespawnplayers 1 //Force all players to respawn.
  34. //mp_forcewin 1 //Forces team to win
  35. mp_fraglimit 0
  36. //mp_friendlyfire 0
  37. mp_restartgame 0 //If non-zero, game will restart in the specified number of seconds
  38. mp_restartround 0 //If non-zero, the current round will restart in the specified number of seconds
  39. mp_scrambleteams 0 //Scramble the teams and restart the game
  40. mp_showrespawntimes 0 //Show the min respawn times for the teams
  41. //mp_simulatemultiplecappers 1
  42. mp_stalemate_timelimit 240 //Timelimit (in seconds) of the stalemate round.
  43. mp_switchteams 0 //Switch teams and restart the game
  44. mp_teamlist 0
  45. mp_teamoverride 1
  46. mp_teamplay 1
  47. mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
  48. //mp_teststalemate 1 //Test the stalemate mode. Parameter: <0/1>. If 1, the map will reset at the end.
  49. mp_time_between_capscoring 30 //Delay between scoring of owned capture points.
  50. mp_waitingforplayers_cancel 0 //Set to 1 to end the WaitingForPlayers period.
  51. mp_waitingforplayers_restart 0 //Set to 1 to start or restart the WaitingForPlayers period.
  52. mp_weaponstay 0
  53.  
  54.  
  55. sv_region 6
  56.  
  57. sv_minrate 13000
  58. sv_maxrate 25000
  59. sv_minupdaterate 33
  60. sv_maxupdaterate 67
  61. sv_mincmdrate 33
  62. sv_maxcmdrate 67
  63. sv_client_cmdrate_difference 1
  64. sv_client_predict 1
  65. sv_client_interpolate 1
  66. sv_client_min_interp_ratio -1
  67. sv_client_max_interp_ratio -1
  68. decalfrequency 10
  69.  
  70. sv_maxreplay 0 //Maximum replay time in seconds
  71. //sv_maxspeed 320
  72. //sv_maxunlag 1 //Maximum lag compensation in seconds
  73. //sv_maxvelocity 3500 //Maximum speed any ballistically moving object is allowed to attain per axis.
  74.  
  75.  
  76. //sv_accelerate 10
  77. //sv_airaccelerate 10
  78. sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server.
  79. sv_allow_wait_command 0
  80. sv_allowupload 1 //Allow or disallow the wait command on clients connected to this server.
  81. sv_allowdownload 1 //Allow clients to download files
  82.  
  83. sv_alltalk 1 //Players can hear all other players, no team restrictions
  84. sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks.
  85. sv_autosave 1 //Set to 1 to autosave game on level transition. Does not affect autosave triggers.
  86. //sv_backspeed 0 //How much to slow down backwards motion
  87. sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map challenge type.
  88. //sv_bounce 0 //Bounce multiplier for when physically simulated objects collide with other objects.
  89. sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra SendTable_Encode calls.
  90. sv_cheats 0 //Allow cheats on server
  91. sv_clearhinthistory 1 //Clear memory of server side hints displayed to the player.
  92. sv_consistency 1 //Whether the server enforces file consistency for critical files
  93. sv_contact ""
  94.  
  95. sv_downloadurl"http://tf2dubai.bugs3.com/tf/" //Location from which clients can download missing files
  96. sv_enableoldqueries 0 //Enable support for old style (HL1) server queries
  97. sv_filterban 1 //Set packet filtering by IP mode
  98. sv_findsoundname 0 //Find sound names which reference the specified wave files.
  99. //sv_footsteps 1
  100. //sv_force_transmit_ents 0 //Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
  101. sv_forcepreload 0 //Force server side preloading.
  102. //sv_friction 4
  103. //sv_gravity 800
  104. //sv_ignore_hitboxes 0
  105. //sv_instancebaselines 1 //Enable instanced baselines. Saves network overhead.
  106. //sv_lagflushbonecache 1 //Flushes entity bone cache on lag compensation
  107. sv_lan 0
  108. sv_log_onefile 0 //Log server information to only one file.
  109. sv_logbans 0 //Log server bans in the server logs.
  110. sv_logblocks 0 //If true when log when a query is blocked (can cause very large log files)
  111. sv_logdownloadlist 1
  112. sv_logecho 0 //Echo log information to the console.
  113. sv_logfile 1 //Log server information in the log file.
  114. sv_logflush 0 //Flush the log file to disk on each write (slow).
  115. sv_logsdir logs //Folder in the game directory where server logs will be stored.
  116. sv_massreport 0
  117. sv_master_legacy_mode 1 //Use old (outside-of-Steam) code to communicate with master servers.
  118. sv_master_share_game_socket 1 //Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
  119. sv_max_queries_sec 3 //Maximum queries per second to respond to from a single IP address.
  120. sv_max_queries_sec_global 60 //Maximum queries per second to respond to from anywhere.
  121. sv_max_queries_window 30 //Window over which to average queries per second averages.
  122. //sv_netvisdist 10000 //Test networking visibility distance
  123. sv_noclipaccelerate 5
  124. sv_noclipspeed 5
  125. sv_npc_talker_maxdist 1024 //NPCs over this distance from the player won't attempt to speak.
  126. //sv_optimizedmovement 1
  127. sv_parallel_packentities 1
  128. sv_parallel_sendsnapshot 1
  129. sv_pausable 0
  130. sv_precacheinfo 1
  131. sv_pure 1
  132. sv_pure_kick_clients 1
  133. sv_pure_trace 1
  134. //sv_pushaway_clientside 0 //Clientside physics push away (0=off, 1=only localplayer, 1=all players)
  135. //sv_pushaway_clientside_size 15 //Minimum size of pushback objects
  136. //sv_pushaway_force 30000 //How hard physics objects are pushed away from the players on the server.
  137. //sv_pushaway_max_force 1000 //Maximum amount of force applied to physics objects by players.
  138. //sv_pushaway_max_player_force 10000 //Maximum of how hard the player is pushed away from physics objects.
  139. //sv_pushaway_min_player_speed 75 //If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
  140. //sv_pushaway_player_force 200000 //How hard the player is pushed away from physics objects (falls off with inverse square of distance).
  141. sv_pvsskipanimation 1 //Skips SetupBones when npc's are outside the PVS
  142. sv_rcon_banpenalty 2 //Number of minutes to ban users who fail rcon authentication
  143. sv_rcon_log 1
  144. sv_rcon_maxfailures 2 //Max number of times a user can fail rcon authentication before being banned
  145. sv_rcon_minfailures 2 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
  146. sv_rcon_minfailuretime 30 //Number of seconds to track failed rcon authentications
  147. //sv_rollangle 0
  148. //sv_rollspeed 200
  149. //sv_sendtables 0 //Force full sendtable sending path.
  150. sv_showladders 0 //Show bbox and dismount points for all ladders (must be set before level load.)
  151. //sv_showlagcompensation 0 //Show lag compensated hitboxes whenever a player is lag compensated.
  152. sv_skyname 1 //Current name of the skybox texture
  153. sv_soundemitter_filecheck 1 //Report missing wave files for sounds and game_sounds files.
  154. sv_soundemitter_flush 1 //Flushes the sounds.txt system (server only)
  155. sv_soundemitter_trace 0 //Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
  156. sv_soundscape_printdebuginfo 0 //print soundscapes
  157. sv_specaccelerate 5
  158. sv_specnoclip 1
  159. sv_specspeed 3
  160. sv_stats 1 //Collect CPU usage stats
  161. //sv_stepsize 18
  162. //sv_stopspeed 100 //Minimum stopping speed when on ground.
  163. //sv_stressbots 0 //If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
  164. sv_strict_notarget 0 //If set, notarget will cause entities to never think they are in the pvs
  165. //sv_suppress_viewpunch 0
  166. sv_test_scripted_sequences 0 //Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
  167. sv_teststepsimulation 1
  168. sv_thinktimecheck 0 //Check for thinktimes all on same timestamp.
  169. sv_timeout 300 //After this many seconds without a message from a client, the client is dropped
  170. sv_turbophysics 0 //Turns on turbo physics
  171. //sv_unlag .5 //Enables player lag compensation
  172. //sv_unlag_fixstuck 0 //Disallow backtracking a player for lag compensation if it will cause them to become stuck
  173. sv_unlockedchapters 99 //Highest unlocked game chapter.
  174. //sv_useexplicitdelete 1 //Explicitly delete dormant client entities caused by AllowImmediateReuse().
  175. sv_vehicle_autoaim_scale 8
  176. sv_visiblemaxplayers -1 //Overrides the max players reported to prospective clients
  177. sv_voicecodec 0 //Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
  178. sv_voiceenable 1
  179. //sv_wateraccelerate 10
  180. //sv_waterdist 12 //Vertical view fixup when eyes are near water plane.
  181. //sv_waterfriction 1
  182.  
  183.  
  184. tf_flag_caps_per_round 3 //Number of flag captures per round on CTF maps. Set to 0 to disable.
  185. tf_playergib 1 //Allow player gibbing.
  186. tf_stats_track 1 //Turn on//off tf stats tracking.
  187. tf_stats_verbose 0
  188. net_maxfilesize 90 //Max download file size. Default is 15
  189. log on
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