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Revengeful Gunjourer

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  1. --//====================================================\\--
  2. --||            GUNJOURER BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27.  
  28. IT = Instance.new
  29. CF = CFrame.new
  30. VT = Vector3.new
  31. RAD = math.rad
  32. C3 = Color3.new
  33. UD2 = UDim2.new
  34. BRICKC = BrickColor.new
  35. ANGLES = CFrame.Angles
  36. EULER = CFrame.fromEulerAnglesXYZ
  37. COS = math.cos
  38. ACOS = math.acos
  39. SIN = math.sin
  40. ASIN = math.asin
  41. ABS = math.abs
  42. MRANDOM = math.random
  43. FLOOR = math.floor
  44.  
  45. --//=================================\\
  46. --||          USEFUL VALUES
  47. --\\=================================//
  48.  
  49. Animation_Speed = 3
  50. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  51. local Speed = 35
  52. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  53. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  54. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  55. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  56. local DAMAGEMULTIPLIER = 1
  57. local ANIM = "Idle"
  58. local ATTACK = false
  59. local EQUIPPED = false
  60. local HOLD = false
  61. local COMBO = 1
  62. local Rooted = false
  63. local SINE = 0
  64. local KEYHOLD = false
  65. local CHANGE = 2 / Animation_Speed
  66. local WALKINGANIM = false
  67. local VALUE1 = false
  68. local VALUE2 = false
  69. local ROBLOXIDLEANIMATION = IT("Animation")
  70. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  71. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  72. --ROBLOXIDLEANIMATION.Parent = Humanoid
  73. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  74. WEAPONGUI.Name = "GUNJOURER_GUI_SHACKLUSTER"
  75. local Effects = IT("Folder", Character)
  76. Effects.Name = "Effects"
  77. local ANIMATOR = Humanoid.Animator
  78. local ANIMATE = Character.Animate
  79. local UNANCHOR = true
  80. local TRIPWIRE = false
  81. Player.Character.Head.face.Texture = "rbxassetid://152629683"
  82.  
  83.  
  84.  
  85. --//=================================\\
  86. --\\=================================//
  87.  
  88.  
  89. --//=================================\\
  90. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  91. --\\=================================//
  92.  
  93. ArtificialHB = Instance.new("BindableEvent", script)
  94. ArtificialHB.Name = "ArtificialHB"
  95.  
  96. script:WaitForChild("ArtificialHB")
  97.  
  98. frame = Frame_Speed
  99. tf = 0
  100. allowframeloss = false
  101. tossremainder = false
  102. lastframe = tick()
  103. script.ArtificialHB:Fire()
  104.  
  105. game:GetService("RunService").Heartbeat:connect(function(s, p)
  106.     tf = tf + s
  107.     if tf >= frame then
  108.         if allowframeloss then
  109.             ArtificialHB:Fire()
  110.             lastframe = tick()
  111.         else
  112.             for i = 1, math.floor(tf / frame) do
  113.                 ArtificialHB:Fire()
  114.             end
  115.             lastframe = tick()
  116.         end
  117.         if tossremainder then
  118.             tf = 0
  119.         else
  120.             tf = tf - frame * math.floor(tf / frame)
  121.         end
  122.     end
  123. end)
  124.  
  125. --//=================================\\
  126. --\\=================================//
  127.  
  128. --//=================================\\
  129. --||          SOME FUNCTIONS
  130. --\\=================================//
  131.  
  132. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  133.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  134. end
  135.  
  136. function PositiveAngle(NUMBER)
  137.     if NUMBER >= 0 then
  138.         NUMBER = 0
  139.     end
  140.     return NUMBER
  141. end
  142.  
  143. function NegativeAngle(NUMBER)
  144.     if NUMBER <= 0 then
  145.         NUMBER = 0
  146.     end
  147.     return NUMBER
  148. end
  149.  
  150. function Swait(NUMBER)
  151.     if NUMBER == 0 or NUMBER == nil then
  152.         ArtificialHB.Event:wait()
  153.     else
  154.         for i = 1, NUMBER do
  155.             ArtificialHB.Event:wait()
  156.         end
  157.     end
  158. end
  159.  
  160. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  161.     local NEWMESH = IT(MESH)
  162.     if MESH == "SpecialMesh" then
  163.         NEWMESH.MeshType = MESHTYPE
  164.         if MESHID ~= "nil" and MESHID ~= "" then
  165.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  166.         end
  167.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  168.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  169.         end
  170.     end
  171.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  172.     NEWMESH.Scale = SCALE
  173.     NEWMESH.Parent = PARENT
  174.     return NEWMESH
  175. end
  176.  
  177. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  178.     local NEWPART = IT("Part")
  179.     NEWPART.formFactor = FORMFACTOR
  180.     NEWPART.Reflectance = REFLECTANCE
  181.     NEWPART.Transparency = TRANSPARENCY
  182.     NEWPART.CanCollide = false
  183.     NEWPART.Locked = true
  184.     NEWPART.Anchored = true
  185.     if ANCHOR == false then
  186.         NEWPART.Anchored = false
  187.     end
  188.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  189.     NEWPART.Name = NAME
  190.     NEWPART.Size = SIZE
  191.     NEWPART.Position = Torso.Position
  192.     NEWPART.Material = MATERIAL
  193.     NEWPART:BreakJoints()
  194.     NEWPART.Parent = PARENT
  195.     return NEWPART
  196. end
  197.  
  198.     local function weldBetween(a, b)
  199.         local weldd = Instance.new("ManualWeld")
  200.         weldd.Part0 = a
  201.         weldd.Part1 = b
  202.         weldd.C0 = CFrame.new()
  203.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  204.         weldd.Parent = a
  205.         return weldd
  206.     end
  207.  
  208.  
  209. function QuaternionFromCFrame(cf)
  210.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  211.     local trace = m00 + m11 + m22
  212.     if trace > 0 then
  213.         local s = math.sqrt(1 + trace)
  214.         local recip = 0.5 / s
  215.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  216.     else
  217.         local i = 0
  218.         if m11 > m00 then
  219.             i = 1
  220.         end
  221.         if m22 > (i == 0 and m00 or m11) then
  222.             i = 2
  223.         end
  224.         if i == 0 then
  225.             local s = math.sqrt(m00 - m11 - m22 + 1)
  226.             local recip = 0.5 / s
  227.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  228.         elseif i == 1 then
  229.             local s = math.sqrt(m11 - m22 - m00 + 1)
  230.             local recip = 0.5 / s
  231.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  232.         elseif i == 2 then
  233.             local s = math.sqrt(m22 - m00 - m11 + 1)
  234.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  235.         end
  236.     end
  237. end
  238.  
  239. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  240.     local xs, ys, zs = x + x, y + y, z + z
  241.     local wx, wy, wz = w * xs, w * ys, w * zs
  242.     local xx = x * xs
  243.     local xy = x * ys
  244.     local xz = x * zs
  245.     local yy = y * ys
  246.     local yz = y * zs
  247.     local zz = z * zs
  248.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  249. end
  250.  
  251. function QuaternionSlerp(a, b, t)
  252.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  253.     local startInterp, finishInterp;
  254.     if cosTheta >= 0.0001 then
  255.         if (1 - cosTheta) > 0.0001 then
  256.             local theta = ACOS(cosTheta)
  257.             local invSinTheta = 1 / SIN(theta)
  258.             startInterp = SIN((1 - t) * theta) * invSinTheta
  259.             finishInterp = SIN(t * theta) * invSinTheta
  260.         else
  261.             startInterp = 1 - t
  262.             finishInterp = t
  263.         end
  264.     else
  265.         if (1 + cosTheta) > 0.0001 then
  266.             local theta = ACOS(-cosTheta)
  267.             local invSinTheta = 1 / SIN(theta)
  268.             startInterp = SIN((t - 1) * theta) * invSinTheta
  269.             finishInterp = SIN(t * theta) * invSinTheta
  270.         else
  271.             startInterp = t - 1
  272.             finishInterp = t
  273.         end
  274.     end
  275.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  276. end
  277.  
  278. function Clerp(a, b, t)
  279.     local qa = {QuaternionFromCFrame(a)}
  280.     local qb = {QuaternionFromCFrame(b)}
  281.     local ax, ay, az = a.x, a.y, a.z
  282.     local bx, by, bz = b.x, b.y, b.z
  283.     local _t = 1 - t
  284.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  285. end
  286.  
  287. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  288.     local frame = IT("Frame")
  289.     frame.BackgroundTransparency = TRANSPARENCY
  290.     frame.BorderSizePixel = BORDERSIZEPIXEL
  291.     frame.Position = POSITION
  292.     frame.Size = SIZE
  293.     frame.BackgroundColor3 = COLOR
  294.     frame.BorderColor3 = BORDERCOLOR
  295.     frame.Name = NAME
  296.     frame.Parent = PARENT
  297.     return frame
  298. end
  299.  
  300. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  301.     local label = IT("TextLabel")
  302.     label.BackgroundTransparency = 1
  303.     label.Size = UD2(1, 0, 1, 0)
  304.     label.Position = UD2(0, 0, 0, 0)
  305.     label.TextColor3 = TEXTCOLOR
  306.     label.TextStrokeTransparency = STROKETRANSPARENCY
  307.     label.TextTransparency = TRANSPARENCY
  308.     label.FontSize = TEXTFONTSIZE
  309.     label.Font = TEXTFONT
  310.     label.BorderSizePixel = BORDERSIZEPIXEL
  311.     label.TextScaled = false
  312.     label.Text = TEXT
  313.     label.Name = NAME
  314.     label.Parent = PARENT
  315.     return label
  316. end
  317.  
  318. function NoOutlines(PART)
  319.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  320. end
  321.  
  322. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  323.     local NEWWELD = IT(TYPE)
  324.     NEWWELD.Part0 = PART0
  325.     NEWWELD.Part1 = PART1
  326.     NEWWELD.C0 = C0
  327.     NEWWELD.C1 = C1
  328.     NEWWELD.Parent = PARENT
  329.     return NEWWELD
  330. end
  331.  
  332. local S = IT("Sound")
  333. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  334.     local NEWSOUND = 183142252
  335.     coroutine.resume(coroutine.create(function()
  336.         NEWSOUND = S:Clone()
  337.         NEWSOUND.Parent = PARENT
  338.         NEWSOUND.Volume = VOLUME
  339.         NEWSOUND.Pitch = PITCH
  340.         NEWSOUND.SoundId = "rbxassetid://"..ID
  341.         NEWSOUND:play()
  342.         if DOESLOOP == true then
  343.             NEWSOUND.Looped = true
  344.         else
  345.             repeat wait(1) until NEWSOUND.Playing == false
  346.             NEWSOUND:remove()
  347.         end
  348.     end))
  349.     return NEWSOUND
  350. end
  351.  
  352. function CFrameFromTopBack(at, top, back)
  353.     local right = top:Cross(back)
  354.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  355. end
  356.  
  357. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  358. function WACKYEFFECT(Table)
  359.     local TYPE = (Table.EffectType or "Sphere")
  360.     local SIZE = (Table.Size or VT(1,1,1))
  361.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  362.     local TRANSPARENCY = (Table.Transparency or 0)
  363.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  364.     local CFRAME = (Table.CFrame or Torso.CFrame)
  365.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  366.     local ROTATION1 = (Table.RotationX or 0)
  367.     local ROTATION2 = (Table.RotationY or 0)
  368.     local ROTATION3 = (Table.RotationZ or 0)
  369.     local MATERIAL = (Table.Material or "Neon")
  370.     local COLOR = (Table.Color or C3(1,1,1))
  371.     local TIME = (Table.Time or 45)
  372.     local SOUNDID = (Table.SoundID or nil)
  373.     local SOUNDPITCH = (Table.SoundPitch or nil)
  374.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  375.     local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  376.     local BOOMERANG = (Table.Boomerang or 0)
  377.     local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  378.     coroutine.resume(coroutine.create(function()
  379.         local PLAYSSOUND = false
  380.         local SOUND = nil
  381.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  382.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  383.             PLAYSSOUND = true
  384.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  385.         end
  386.         EFFECT.Color = COLOR
  387.         local MSH = nil
  388.         if TYPE == "Sphere" then
  389.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  390.         elseif TYPE == "Block" or TYPE == "Box" then
  391.             MSH = IT("BlockMesh",EFFECT)
  392.             MSH.Scale = SIZE
  393.         elseif TYPE == "Wave" then
  394.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  395.         elseif TYPE == "Ring" then
  396.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  397.         elseif TYPE == "Slash" then
  398.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  399.         elseif TYPE == "Round Slash" then
  400.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  401.         elseif TYPE == "Swirl" then
  402.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  403.         elseif TYPE == "Skull" then
  404.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  405.         elseif TYPE == "Crystal" then
  406.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  407.         end
  408.         if MSH ~= nil then
  409.             local BOOMR1 = 1+BOOMERANG/50
  410.             local BOOMR2 = 1+SIZEBOOMERANG/50
  411.             local MOVESPEED = nil
  412.             if MOVEDIRECTION ~= nil then
  413.                 if USEBOOMERANGMATH == true then
  414.                     MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  415.                 else
  416.                     MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  417.                 end
  418.             end
  419.             local GROWTH = nil
  420.             if USEBOOMERANGMATH == true then
  421.                 GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  422.             else
  423.                 GROWTH = (SIZE - ENDSIZE)
  424.             end
  425.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  426.             if TYPE == "Block" then
  427.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  428.             else
  429.                 EFFECT.CFrame = CFRAME
  430.             end
  431.             if USEBOOMERANGMATH == true then
  432.                 for LOOP = 1, TIME+1 do
  433.                     Swait()
  434.                     MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  435.                     if TYPE == "Wave" then
  436.                         MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  437.                     end
  438.                     EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  439.                     if TYPE == "Block" then
  440.                         EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  441.                     else
  442.                         EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  443.                     end
  444.                     if MOVEDIRECTION ~= nil then
  445.                         local ORI = EFFECT.Orientation
  446.                         EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  447.                         EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  448.                     end
  449.                 end
  450.             else
  451.                 for LOOP = 1, TIME+1 do
  452.                     Swait()
  453.                     MSH.Scale = MSH.Scale - GROWTH/TIME
  454.                     if TYPE == "Wave" then
  455.                         MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  456.                     end
  457.                     EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  458.                     if TYPE == "Block" then
  459.                         EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  460.                     else
  461.                         EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  462.                     end
  463.                     if MOVEDIRECTION ~= nil then
  464.                         local ORI = EFFECT.Orientation
  465.                         EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  466.                         EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  467.                     end
  468.                 end
  469.             end
  470.             EFFECT.Transparency = 1
  471.             if PLAYSSOUND == false then
  472.                 EFFECT:remove()
  473.             else
  474.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  475.                 EFFECT:remove()
  476.             end
  477.         else
  478.             if PLAYSSOUND == false then
  479.                 EFFECT:remove()
  480.             else
  481.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  482.                 EFFECT:remove()
  483.             end
  484.         end
  485.     end))
  486. end
  487.  
  488. function MakeForm(PART,TYPE)
  489.     if TYPE == "Cyl" then
  490.         local MSH = IT("CylinderMesh",PART)
  491.     elseif TYPE == "Ball" then
  492.         local MSH = IT("SpecialMesh",PART)
  493.         MSH.MeshType = "Sphere"
  494.     elseif TYPE == "Wedge" then
  495.         local MSH = IT("SpecialMesh",PART)
  496.         MSH.MeshType = "Wedge"
  497.     end
  498. end
  499.  
  500. Debris = game:GetService("Debris")
  501.  
  502. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  503.     local DIRECTION = CF(StartPos,EndPos).lookVector
  504.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  505. end
  506.  
  507. function OhnoItsAShotgun()
  508.     local SHOOTgun = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("Black"), "OhNoItsAShotgun", VT(0.25, 0.5, 5), true)
  509.     CreateMesh("SpecialMesh", SHOOTgun, "FileMesh", "3835506", "", VT(0.9, 1.13, 1), VT(0,-0.3,0))
  510.     return SHOOTgun
  511. end
  512.  
  513. function CamShake(SHAKE,TIMER)
  514.     coroutine.resume(coroutine.create(function()
  515.         local FADER = SHAKE/TIMER
  516.         for i = 1, TIMER do
  517.             wait()
  518.             Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  519.         end
  520.         Humanoid.CameraOffset = VT(0,0,0)
  521.     end))
  522. end
  523.  
  524. --//=================================\\
  525. --||        GUIS AND MISC
  526. --\\=================================//
  527.  
  528. local SKILLTEXTCOLOR = C3(1,1,1)
  529. local SKILLFONT = "SciFi"
  530. local SKILLTEXTSIZE = 4
  531.  
  532. local ATTACKS = {"Use Ur Shotty! - C","Creeper, Aw Man! - V","Dash Attack - B","Tripwire - F","DUDE I NEED SOM HEAL! - M"}
  533.  
  534. for i = 1, #ATTACKS do
  535.     local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  536.     local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  537.     SKILLTEXT.TextXAlignment = "Right"
  538.     SKILLTEXT.Rotation = i*3
  539. end
  540.  
  541. local BMUSIC = IT("Sound",RootPart)
  542. local VOLUME = 3
  543. local PITCH = 1
  544. local SONGID = 3807239428
  545.  
  546. local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar")
  547. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover")
  548. local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
  549. Character.Health:remove()
  550. HEALTHBAR.Rotation = (#ATTACKS*3)+3
  551. local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban")
  552. WHOAMI.Rotation = (#ATTACKS*3)+3
  553. CreateLabel(WHOAMI, "Revengeful Gunjourer", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes")
  554.  
  555. Humanoid.MaxHealth = 9999
  556. Humanoid.Health = 9999
  557.  
  558. Humanoid.Died:Connect(function()
  559.     RootPart:remove()
  560.     CreateSound(160718677, Head, 4, 1, false)
  561.     BMUSIC:remove()
  562.     Effects:remove()
  563.     WEAPONGUI:remove()
  564. end)
  565. local GRUNTS = {1146556975,1146556706,1278006076}
  566.  
  567. --//=================================\\
  568. --||            DAMAGING
  569. --\\=================================//
  570.  
  571. function ApplyDamage(Humanoid,Damage)
  572.     Damage = Damage * DAMAGEMULTIPLIER
  573.     if Humanoid.Health < 2000 then
  574.         if Humanoid.Health - Damage > 0 then
  575.             Humanoid.Health = Humanoid.Health - Damage
  576.         else
  577.             Humanoid.Parent:BreakJoints()
  578.         end
  579.     else
  580.         Humanoid.Parent:BreakJoints()
  581.     end
  582. end
  583.  
  584. function PAW_HAHA(LOC,AIMTO,OUCH)
  585.     WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = 138083993, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 2})
  586.     for i = 1, 4 do
  587.         local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p
  588.         local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p
  589.         local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character)
  590.         local DISTANCE = (POS - LOC).Magnitude
  591.         if HIT then
  592.             local HUM = nil
  593.             if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  594.                 HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
  595.             elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  596.                 HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  597.             end
  598.             if HUM then
  599.                 ApplyDamage(HUM,OUCH+MRANDOM(-3,3))
  600.             end
  601.         end
  602.         WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  603.         WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  604.     end
  605. end
  606.  
  607. --//=================================\\
  608. --||    ATTACK FUNCTIONS AND STUFF
  609. --\\=================================//
  610.  
  611. function Conjour()
  612.     local SHOOT = OhnoItsAShotgun()
  613.     local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  614.     local ORI = 90
  615.     SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0))
  616.     local GOODRIDDANCE = false
  617.     CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  618.     coroutine.resume(coroutine.create(function()
  619.         repeat
  620.             SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25)
  621.             Swait()
  622.         until GOODRIDDANCE == true
  623.         SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  624.         SHOOT.CanCollide = true
  625.         SHOOT.Anchored = false
  626.         SHOOT.Parent = workspace
  627.         local bv = Instance.new("BodyVelocity",SHOOT)
  628.         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  629.         bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  630.         Debris:AddItem(bv,0.1)
  631.         wait(5)
  632.         for i = 1, 45 do
  633.             Swait()
  634.             SHOOT.Transparency = SHOOT.Transparency + 1/45
  635.         end
  636.         SHOOT:remove()
  637.     end))
  638.     for i = 1, 15 do
  639.         Swait()
  640.         SHOOT.Transparency = SHOOT.Transparency - 1/15
  641.         ORI = ORI - 3
  642.     end
  643.     for i = 1, 15 do
  644.         Swait()
  645.         ORI = ORI - 3
  646.     end
  647.     wait(MRANDOM(2,8)/10)
  648.     PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,14)
  649.     CamShake(4,4)
  650.     GOODRIDDANCE = true
  651. end
  652. function Aerial_Bombardament()
  653.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  654.     if HITFLOOR then
  655.         ATTACK = true
  656.         Rooted = true
  657.         local bv = Instance.new("BodyVelocity")
  658.         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  659.         bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,-2).p).lookVector*175
  660.         bv.Parent = RootPart
  661.         local GYRO = IT("BodyGyro",RootPart)
  662.         GYRO.D = 2
  663.         GYRO.P = 20000
  664.         GYRO.MaxTorque = VT(0,4000000,0)
  665.         GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  666.         CreateSound(145486992,Torso,10,0.85,false)
  667.         for i=0, 0.05, 0.1 / Animation_Speed do
  668.             Swait()
  669.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  670.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  671.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  672.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  673.             if ANIM == "Fall" or ANIM == "Jump" then
  674.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  675.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  676.             else
  677.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  678.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  679.             end
  680.         end
  681.         bv:Remove()
  682.         local E = 360/15
  683.         for i = 1, 15 do
  684.             Swait()
  685.             WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  686.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
  687.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  688.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  689.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  690.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  691.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  692.         end
  693.         WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(17/255,17/255,17/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  694.         for i = 1, 15 do
  695.             coroutine.resume(coroutine.create(function()
  696.                 Conjour()
  697.             end))
  698.         end
  699.         local LANDED = nil
  700.         local POS = nil
  701.         coroutine.resume(coroutine.create(function()
  702.             repeat
  703.                 Swait()
  704.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  705.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  706.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  707.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  708.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  709.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  710.             until LANDED ~= nil
  711.         end))
  712.         repeat
  713.             Swait()
  714.             local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
  715.             if HITFLOOR then
  716.                 LANDED = HITFLOOR
  717.                 POS = HITPOS
  718.             end
  719.         until LANDED ~= nil
  720.         GYRO:remove()
  721.         CamShake(6,3)
  722.         CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false)
  723.         ATTACK = false
  724.         Rooted = false
  725.     end
  726. end
  727. function Point_Blank()
  728.     ATTACK = true
  729.     Rooted = true
  730.     local HIT = nil
  731.     local HUMAN = nil
  732.     local ROOT = nil
  733.     CreateSound(145486992,Torso,10,0.85,false)
  734.     for i=0, 0.5, 0.1 / Animation_Speed do
  735.         Swait()
  736.         if HIT ~= nil then
  737.             break
  738.         end
  739.         for index, CHILD in pairs(workspace:GetDescendants()) do
  740.             if CHILD.ClassName == "Model" and CHILD ~= Character then
  741.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  742.                 if HUM then
  743.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  744.                     if TORSO and HUM.Health > 0 then
  745.                         if (TORSO.Position - RootPart.CFrame*CF(0,0,-2).p).Magnitude <= 2 then
  746.                             ROOT = TORSO
  747.                             HUMAN = HUM
  748.                             HIT = CHILD
  749.                         end
  750.                     end
  751.                 end
  752.             end
  753.         end
  754.         RootPart.CFrame = Clerp(RootPart.CFrame, RootPart.CFrame, 0.07) * CF(0,0,-1)
  755.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  756.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  757.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  758.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(135), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  759.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  760.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  761.     end
  762.     if HIT then
  763.         local bv = Instance.new("BodyVelocity")
  764.         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  765.         bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,2).p).lookVector*75
  766.         bv.Parent = RootPart
  767.         Debris:AddItem(bv,0.1)
  768.         coroutine.resume(coroutine.create(function()
  769.             local GUNS = {}
  770.             for i = 1, 4 do
  771.                 local SHOOT = OhnoItsAShotgun()
  772.                 local CFRAME = CF(ROOT.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  773.                 SHOOT.CFrame = CF(CFRAME.p,ROOT.Position)
  774.                 CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  775.                 table.insert(GUNS,SHOOT)
  776.             end
  777.             for i = 1, 25 do
  778.                 Swait()
  779.                 for E = 1, #GUNS do
  780.                     GUNS[E].Transparency = GUNS[E].Transparency - 1/25
  781.                 end
  782.             end
  783.             wait(0.1)
  784.             CamShake(8,15)
  785.             for E = 1, #GUNS do
  786.                 local SHOOT = GUNS[E]
  787.                 coroutine.resume(coroutine.create(function()
  788.                     PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,SHOOT.CFrame*CF(0,0,-15).p,17)
  789.                     SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  790.                     SHOOT.CanCollide = true
  791.                     SHOOT.Anchored = false
  792.                     SHOOT.Parent = workspace
  793.                     local bv = Instance.new("BodyVelocity",SHOOT)
  794.                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  795.                     bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  796.                     Debris:AddItem(bv,0.1)
  797.                     wait(5)
  798.                     for i = 1, 45 do
  799.                         Swait()
  800.                         SHOOT.Transparency = SHOOT.Transparency + 1/45
  801.                     end
  802.                 end))
  803.                 wait()
  804.             end
  805.         end))
  806.         CreateSound(GRUNTS[MRANDOM(1,#GRUNTS)], Torso, 6, 1.1, false)
  807.         for i=0, 1, 0.1 / Animation_Speed do
  808.             Swait()
  809.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  810.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  811.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  812.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  813.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  814.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  815.         end
  816.     end
  817.     ATTACK = false
  818.     Rooted = false
  819. end
  820. function Tripwire()
  821.     ATTACK = true
  822.     Rooted = true
  823.     TRIPWIRE = true
  824.     coroutine.resume(coroutine.create(function()
  825.         repeat
  826.             Swait()
  827.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  828.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  829.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  830.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  831.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  832.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  833.         until ATTACK == false
  834.     end))
  835.     local SHOOT = OhnoItsAShotgun()
  836.     local CFRAME = CF(-1.5,0,1.5) * ANGLES(RAD(0), RAD(45), RAD(0))
  837.     SHOOT.CFrame = Torso.CFrame*CFRAME
  838.     coroutine.resume(coroutine.create(function()
  839.         repeat
  840.             SHOOT.CFrame = Clerp(SHOOT.CFrame,Torso.CFrame*CFRAME,0.1)
  841.             Swait()
  842.         until HOLD == true
  843.         TRIPWIRE = false
  844.         local LOC = SHOOT.CFrame*CF(0,3,0).p
  845.         for i = 1, 15 do
  846.             Swait()
  847.             SHOOT.Transparency = SHOOT.Transparency - 1/15
  848.             SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.3)
  849.         end
  850.         SHOOT.Transparency = 0
  851.         for i = 1, 2 do
  852.             Swait()
  853.             SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.5)
  854.         end
  855.         PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,10)
  856.         CamShake(8,9)
  857.         SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  858.         SHOOT.CanCollide = true
  859.         SHOOT.Anchored = false
  860.         SHOOT.Parent = workspace
  861.         local bv = Instance.new("BodyVelocity",SHOOT)
  862.         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  863.         bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  864.         Debris:AddItem(bv,0.1)
  865.         wait(5)
  866.         for i = 1, 45 do
  867.             Swait()
  868.             SHOOT.Transparency = SHOOT.Transparency + 1/45
  869.         end
  870.     end))
  871.     CreateSound(233856115, SHOOT, 1.2, (MRANDOM(8,12)/10)-0.3, false)
  872.     for i = 1, 15 do
  873.         Swait()
  874.         SHOOT.Transparency = SHOOT.Transparency - 1/150
  875.     end
  876.     ATTACK = false
  877.     Rooted = false
  878. end
  879. function Mend()
  880.     if Humanoid.Health < Humanoid.MaxHealth - 150 then
  881.         ATTACK = true
  882.         Rooted = true
  883.         for i=0, 0.25, 0.1 / Animation_Speed do
  884.             Swait()
  885.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  886.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  887.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  888.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  889.             RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  890.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  891.         end
  892.         local LOOP = 0
  893.         repeat
  894.             LOOP = LOOP + 1
  895.             Swait()
  896.             Humanoid.Health = Humanoid.Health + 1
  897.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  898.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  899.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.4) * ANGLES(RAD(55), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  900.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.7 - 0.4 * SIN(LOOP / 4)) * ANGLES(RAD(50 + 25 * COS(LOOP / 4)), RAD(0), RAD(65)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  901.             RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  902.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  903.         until KEYHOLD == false or Humanoid.Health == Humanoid.MaxHealth
  904.         for i=0, 0.15, 0.1 / Animation_Speed do
  905.             Swait()
  906.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  907.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  908.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  909.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  910.             RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  911.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  912.         end
  913.         ATTACK = false
  914.         Rooted = false
  915.     end
  916. end
  917. function Taunt()
  918.     ATTACK = true
  919.     Rooted = true
  920.     local L = CreateSound(1278007556,Head,8,1.1,false)
  921.     L.EmitterSize = 25
  922.     for i = 1, 20 do
  923.         Swait()
  924.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  925.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  926.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  927.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  928.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  929.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  930.     end
  931.     for i = 1, 40 do
  932.         Swait()
  933.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  934.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  935.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  936.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  937.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  938.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  939.     end
  940.     ATTACK = false
  941.     Rooted = false
  942. end
  943. function DoubleJump()
  944.     ATTACK = true
  945.     Rooted = false
  946.     Torso.Velocity = Vector3.new(Torso.Velocity.X,125,Torso.Velocity.Z)
  947.     CreateSound(159882477, Head, 4, 1, false)
  948.     CreateSound(1112042117, Torso, 2, 1, false)
  949.     local E = 360/12
  950.     for i=1, 12 do
  951.         Swait()
  952.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  953.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  954.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  955.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  956.         RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  957.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  958.     end
  959.     ATTACK = false
  960.     Rooted = false
  961. end
  962.  
  963. --//=================================\\
  964. --||      ASSIGN THINGS TO KEYS
  965. --\\=================================//
  966.  
  967. function MouseDown(Mouse)
  968.     HOLD = true
  969.     if ATTACK == false then
  970.     end
  971. end
  972.  
  973. function MouseUp(Mouse)
  974. HOLD = false
  975. end
  976.  
  977. local READYTODOUBLE = false
  978. local DOUBLED = false
  979.  
  980. function KeyDown(Key)
  981.     KEYHOLD = true
  982.     if Key == "c" and ATTACK == false then
  983.         Conjour()
  984.     end
  985.  
  986.     if Key == "v" and ATTACK == false then
  987.         Aerial_Bombardament()
  988.     end
  989.  
  990.     if Key == "b" and ATTACK == false then
  991.         Point_Blank()
  992.     end
  993.  
  994.     if Key == "f" and ATTACK == false and TRIPWIRE == false and ANIM == "Idle" then
  995.         Tripwire()
  996.     end
  997.  
  998.     if Key == "m" and ATTACK == false then
  999.         Mend()
  1000.     end
  1001.  
  1002.     if Key == "t" and ATTACK == false then
  1003.         Taunt()
  1004.     end
  1005.  
  1006.     if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLED == false then
  1007.         READYTODOUBLE = false
  1008.         DOUBLED = true
  1009.         DoubleJump()
  1010.     end
  1011. end
  1012.  
  1013. function KeyUp(Key)
  1014.     KEYHOLD = false
  1015. end
  1016.  
  1017.     Mouse.Button1Down:connect(function(NEWKEY)
  1018.         MouseDown(NEWKEY)
  1019.     end)
  1020.     Mouse.Button1Up:connect(function(NEWKEY)
  1021.         MouseUp(NEWKEY)
  1022.     end)
  1023.     Mouse.KeyDown:connect(function(NEWKEY)
  1024.         KeyDown(NEWKEY)
  1025.     end)
  1026.     Mouse.KeyUp:connect(function(NEWKEY)
  1027.         KeyUp(NEWKEY)
  1028.     end)
  1029.  
  1030. --//=================================\\
  1031. --\\=================================//
  1032.  
  1033. function unanchor()
  1034.     for _, c in pairs(Character:GetChildren()) do
  1035.         if c:IsA("BasePart") and c ~= RootPart then
  1036.             c.Anchored = false
  1037.         end
  1038.     end
  1039.     if UNANCHOR == true then
  1040.         RootPart.Anchored = false
  1041.     else
  1042.         RootPart.Anchored = true
  1043.     end
  1044. end
  1045.  
  1046. --//=================================\\
  1047. --||    WRAP THE WHOLE SCRIPT UP
  1048. --\\=================================//
  1049.  
  1050. Humanoid.Changed:connect(function(Jump)
  1051.     if Jump == "Jump" and (Disable_Jump == true) then
  1052.         Humanoid.Jump = false
  1053.     elseif Jump == "Jump" and (Disable_Jump == false) and DOUBLED == false then
  1054.         wait(0.1)
  1055.         READYTODOUBLE = true
  1056.     end
  1057. end)
  1058.  
  1059. while true do
  1060.     Swait()
  1061.     script.Parent = WEAPONGUI
  1062.     ANIMATE.Parent = nil
  1063.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1064.         v:Stop();
  1065.     end
  1066.     SINE = SINE + CHANGE
  1067.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1068.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1069.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1070.     local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1071.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1072.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1073.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1074.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1075.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1076.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1077.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1078.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1079.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1080.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1081.     end
  1082.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1083.         ANIM = "Jump"
  1084.         if ATTACK == false then
  1085.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1086.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1087.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1088.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1089.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1090.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1091.         end
  1092.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1093.         ANIM = "Fall"
  1094.         if ATTACK == false then
  1095.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1096.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1097.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1098.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1099.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1100.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1101.         end
  1102.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1103.         ANIM = "Idle"
  1104.         DOUBLED = false
  1105.         READYTODOUBLE = false
  1106.         if ATTACK == false then
  1107.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1108.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1109.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1110.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1111.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1112.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1113.         end
  1114.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1115.         ANIM = "Walk"
  1116.         DOUBLED = false
  1117.         READYTODOUBLE = false
  1118.         if ATTACK == false then
  1119.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1120.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1121.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1122.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1123.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1124.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1125.         end
  1126.     end
  1127.     unanchor()
  1128.     if Rooted == false then
  1129.         Disable_Jump = false
  1130.         Humanoid.WalkSpeed = Speed
  1131.     elseif Rooted == true then
  1132.         Disable_Jump = true
  1133.         Humanoid.WalkSpeed = 0
  1134.     end
  1135.     BMUSIC.SoundId = "rbxassetid://"..SONGID
  1136.     BMUSIC.Looped = true
  1137.     BMUSIC.Pitch = PITCH
  1138.     BMUSIC.Volume = VOLUME
  1139.     BMUSIC.Playing = true
  1140.     if BMUSIC.Parent ~= RootPart then
  1141.         BMUSIC = IT("Sound",RootPart)
  1142.     end
  1143.     Humanoid.Name = "NONHUM"
  1144.     HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
  1145.     HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth
  1146. end
  1147.  
  1148. --//=================================\\
  1149. --\\=================================//
  1150.  
  1151.  
  1152.  
  1153.  
  1154.  
  1155. --//====================================================\\--
  1156. --||                     END OF SCRIPT
  1157. --\\====================================================//--
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