Why I won't be modding again.

Sep 15th, 2014
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  1. I haven't been modding in two months. I've been playing Minecraft for 3 1/2 years and modding nearly as long. Tinkers' Construct was designed to be both my best and final project for the Minecraft community. I knew that some day I would have to give it up, after everything was polished and complete. It's been that way for awhile; the bits added so others could continue on armor was a bonus.
  3. Minecraft in general has been disinteresting to me. When you play a game for this long... well. Let's just say that I have played every type of mod, tried all the server types, played all of the minigames, and it's time for a change. People get bored when they spend too much time with something.
  5. Mojang has been throwing updates at us with major rewrites lately. They've been accellerating to the point where the only time large mods have is dedicated to porting, bugfixes, and then more porting. Forge has been increasingly unstable and fewer mods are being moved forward. Additionally, if you don't support a specific version of Minecraft (say 1.7.2) then the community is going to jump on you for reasons beyond your control. That is not what any modder wants.
  7. I have seen what Microsoft tends to do when it absorbs another company. Quite frankly, I don't want to deal with the worries and the drama coming out of what they could "potentially" do. At best it's business as usual, and at worst it means the complete shutdown of the entire modding community.
  9. Right now, Microsoft is not a reason to stop modding. It's a (glaringly giant) reason to keep me from starting again. Nothing more, nothing less.
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