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- stock IsPlayerNearPlayer(playerid, nearplayerid, Float:maxdis)
- {
- new Float:pos[6];
- GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
- GetPlayerPos(nearplayerid, pos[3], pos[4], pos[5]);
- if (pos[0] >= floatsub(pos[3], maxdis) && pos[0] <= floatadd(pos[3], maxdis)
- && pos[1] >= floatsub(pos[4], maxdis) && pos[1] <= floatadd(pos[4], maxdis)
- && pos[2] >= floatsub(pos[5], maxdis) && pos[2] <= floatadd(pos[5], maxdis))
- {
- return 1;
- }
- return 0;
- }
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