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Nov 21st, 2019
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  1. <?xml version="1.0" encoding="utf-8" ?>
  2. <Defs>
  3.  
  4.  
  5. <ThingDef ParentName="BasePawn" Name="BaseMangledMechanoid" Abstract="True">
  6. <soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
  7. <statBases>
  8. <PsychicSensitivity>0</PsychicSensitivity>
  9. <ToxicSensitivity>0</ToxicSensitivity>
  10. <Flammability>0</Flammability>
  11. <ComfyTemperatureMin>-100</ComfyTemperatureMin>
  12. <ComfyTemperatureMax>250</ComfyTemperatureMax>
  13. <MeatAmount>0</MeatAmount>
  14. </statBases>
  15. <race>
  16. <fleshType>Mechanoid</fleshType>
  17. <needsRest>false</needsRest>
  18. <foodType>None</foodType>
  19. <lifeExpectancy>2500</lifeExpectancy>
  20.  
  21. <thinkTreeMain>Animal</thinkTreeMain>
  22. <thinkTreeConstant>AnimalConstant</thinkTreeConstant>
  23. <trainability>Advanced</trainability>
  24. <nameOnNuzzleChance>0.5</nameOnNuzzleChance>
  25. <wildness>0.2</wildness>
  26. <packAnimal>true</packAnimal>
  27.  
  28. <hasGenders>true</hasGenders>
  29. <nameGenerator>NamerAnimalGenericMale</nameGenerator>
  30. <nameGeneratorFemale>NamerAnimalGenericFemale</nameGeneratorFemale>
  31. <manhunterOnDamageChance>1</manhunterOnDamageChance>
  32. <manhunterOnTameFailChance>0.01</manhunterOnTameFailChance>
  33. <!--
  34. <thinkTreeMain>Humanlike</thinkTreeMain>
  35. <thinkTreeConstant>HumanlikeConstant</thinkTreeConstant>
  36. <intelligence>Humanlike</intelligence>
  37. <useHitPoints>true</useHitPoints>
  38. -->
  39. <makesFootprints>true</makesFootprints>
  40. <body>Mangie</body>
  41. <baseBodySize>4</baseBodySize>
  42. <baseHealthScale>4</baseHealthScale>
  43. <gestationPeriodDays>45</gestationPeriodDays>
  44. <litterSizeCurve>
  45. <points>
  46. <li>(0.5, 0)</li>
  47. <li>(1, 1)</li>
  48. <li>(1.01, 0.02)</li>
  49. <li>(3.5, 0)</li>
  50. </points>
  51. </litterSizeCurve>
  52. <lifeStageAges>
  53. <li>
  54. <def>MechanoidFullyFormed</def>
  55. <minAge>0</minAge>
  56. <soundWounded>Pawn_Mech_Centipede_Wounded</soundWounded>
  57. <soundDeath>Pawn_Mech_Centipede_Death</soundDeath>
  58. </li>
  59. </lifeStageAges>
  60. <soundMeleeHitPawn>Pawn_Melee_MechanoidBash_HitPawn</soundMeleeHitPawn>
  61. <soundMeleeHitBuilding>Pawn_Melee_MechanoidBash_HitBuilding</soundMeleeHitBuilding>
  62. <soundMeleeMiss>Pawn_Melee_MechanoidBash_Miss</soundMeleeMiss>
  63. <ageGenerationCurve>
  64. <points>
  65. <li>(1,0)</li>
  66. <li>(20,150)</li>
  67. <li>(50,60)</li>
  68. <li>(60,40)</li>
  69. <li>(1000,5)</li>
  70. <li>(1500,3)</li>
  71. <li>(2000,1)</li>
  72. <li>(2500,0)</li>
  73. </points>
  74. </ageGenerationCurve>
  75. </race>
  76. </ThingDef>
  77.  
  78. <!-- Mangie -->
  79.  
  80. <ThingDef ParentName="BaseMangledMechanoid">
  81. <defName>MangledDoggo</defName>
  82. <label>ancient mechanoid</label>
  83. <description>This ancient animatroc calls itself in coms as Mangie. rigin of this creature is unkown but it seems to be friendly, for now.</description>
  84. <statBases>
  85. <MoveSpeed>7.55</MoveSpeed>
  86. <ArmorRating_Blunt>0.30</ArmorRating_Blunt>
  87. <ArmorRating_Sharp>0.40</ArmorRating_Sharp>
  88. </statBases>
  89. <tools>
  90. <li>
  91. <label>left paw</label>
  92. <cooldownTime>1.65</cooldownTime>
  93. <power>35</power>
  94. <capacities><li>Blunt</li></capacities>
  95. <linkedBodyPartsGroup>FrontLeftPawMangie</linkedBodyPartsGroup>
  96. <chanceFactor>0.4</chanceFactor>
  97. </li>
  98. <li>
  99. <label>right paw</label>
  100. <cooldownTime>1.65</cooldownTime>
  101. <power>35</power>
  102. <capacities><li>Blunt</li></capacities>
  103. <linkedBodyPartsGroup>FrontRightPawMangie</linkedBodyPartsGroup>
  104. <chanceFactor>0.4</chanceFactor>
  105. </li>
  106. <li>
  107. <label>jaw</label>
  108. <capacities>
  109. <li>Bite</li>
  110. </capacities>
  111. <power>80</power>
  112. <cooldownTime>1.45</cooldownTime>
  113. <linkedBodyPartsGroup>JawMangie</linkedBodyPartsGroup>
  114. <alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
  115. </li>
  116. <li>
  117. <label>jaw</label>
  118. <capacities>
  119. <li>Bite</li>
  120. </capacities>
  121. <power>160</power>
  122. <cooldownTime>2.45</cooldownTime>
  123. <linkedBodyPartsGroup>JawMangie</linkedBodyPartsGroup>
  124. <alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
  125. </li>
  126. <li>
  127. <label>head</label>
  128. <capacities>
  129. <li>Blunt</li>
  130. </capacities>
  131. <power>40</power>
  132. <cooldownTime>1.45</cooldownTime>
  133. <linkedBodyPartsGroup>HeadMangie</linkedBodyPartsGroup>
  134. <alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
  135. </li>
  136. <li>
  137. <label>tail</label>
  138. <capacities>
  139. <li>Blunt</li>
  140. </capacities>
  141. <power>80</power>
  142. <cooldownTime>1.00</cooldownTime>
  143. <linkedBodyPartsGroup>TailMangie</linkedBodyPartsGroup>
  144. <alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
  145. </li>
  146. </tools>
  147. <butcherProducts>
  148. <Steel>250</Steel>
  149. <Plasteel>200</Plasteel>
  150. <ComponentIndustrial>8</ComponentIndustrial>
  151. <ComponentSpacer>4</ComponentSpacer>
  152. <AIPersonaCore>1</AIPersonaCore>
  153. <TechprofSubpersonaCore>2</TechprofSubpersonaCore>
  154. </butcherProducts>
  155. </ThingDef>
  156.  
  157. <PawnKindDef>
  158. <defName>Mangled_Pawn_Mangie</defName>
  159. <label>mangled mangie</label>
  160. <race>MangledDoggo</race>
  161. <combatPower>450</combatPower>
  162. <backstoryCategories>
  163. <li>Traveler</li>
  164. </backstoryCategories>
  165. <lifeStages>
  166. <li>
  167. <bodyGraphicData>
  168. <texPath>Mangie_Pawns/Mangie/Mangie</texPath>
  169. <graphicClass>Graphic_Multi</graphicClass>
  170. <drawSize>4</drawSize>
  171. <shadowData>
  172. <volume>(0.4, 0.6, 0.4)</volume>
  173. </shadowData>
  174. </bodyGraphicData>
  175. </li>
  176. </lifeStages>
  177. </PawnKindDef>
  178.  
  179. </Defs>
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