Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- void updateObjects() {
- if(currentObjectDelay == 0) {
- objectSelector = (int)random(100);
- if(objectSelector < border) { objects.add(new Ally(objectSpeed)); }
- else if(objectSelector < 95) { objects.add(new Enemy(objectSpeed)); }
- else { objects.add(new Boost(objectSpeed)); }
- currentObjectDelay = objectDelay;
- } else {
- currentObjectDelay--;
- }
- Object obj;
- for(int i = 0; i < objects.size(); i++) {
- obj = objects.get(i);
- obj.draw();
- if(obj.isColliding()){
- obj.handleCollision(player);
- objects.remove(obj);
- }
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement