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Jan 22nd, 2018
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Java 0.59 KB | None | 0 0
  1. void updateObjects() {
  2.   if(currentObjectDelay == 0) {
  3.     objectSelector = (int)random(100);
  4.     if(objectSelector < border) { objects.add(new Ally(objectSpeed)); }
  5.     else if(objectSelector < 95) { objects.add(new Enemy(objectSpeed)); }
  6.     else { objects.add(new Boost(objectSpeed)); }
  7.     currentObjectDelay = objectDelay;
  8.   } else {
  9.     currentObjectDelay--;
  10.   }
  11.    
  12.   Object obj;
  13.   for(int i = 0; i < objects.size(); i++) {
  14.     obj = objects.get(i);
  15.     obj.draw();
  16.     if(obj.isColliding()){
  17.       obj.handleCollision(player);
  18.       objects.remove(obj);
  19.     }
  20.   }
  21. }
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