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- #Do NOT touch this!
- config-version: 3
- #Enable debug messages
- debug: false
- #Enables the udpdate checker. This will enabled
- #anyone with the perm sg.system.updatenotify to
- #be notified when a new update is avalible
- check-for-updates: true
- #Set how many players are needed for the game
- #to auto-start. Once the player limit is reached
- #it will wait for x amount of seconds for
- #additional players. Auto start vote means that
- #x percent of players need to vote with /sg vote
- #for the game to begin
- auto-start-players: 20
- auto-start-time: 20
- auto-start-vote: 75
- #If the player queue is enabled then if a player
- #tries to join a game that is not joinable
- #(ie ingame) the player will be added to a
- #queue line to join the next time the game
- #is open
- enable-player-queue: true
- #If set to true, commands not associated with
- #the Survival Games will not be allowed to be run
- #by players in-game.
- disallow-commands: true
- #If disallow-commands is set to true, you can use
- #the cmdwhitelist section below to whitelist certain
- #commands.
- cmdwhitelist:
- - 'kit'
- #Set how long the grace period for be after the start of
- #the game in seconds.
- grace-period: 20
- #Controls if chests should be restocked on the first
- #night. If set to true this will also have the side
- #effect of setting the world time to day at the start
- #of the game. This is only temporary until per-arena time
- #has been implemented.
- restock-chest: true
- # Restock EVERY night?
- restock-chest-repeat: false
- # Remove all items from chests when adding random content?
- clear-chest: false
- #Here you can control block placing and breaking.
- block:
- place:
- whitelist:
- - 18
- - 105
- - 31
- - 37
- - 38
- - 50
- - 103
- - 43
- - 354
- - 92
- break:
- whitelist:
- - 18
- - 105
- - 31
- - 37
- - 38
- - 50
- - 103
- - 43
- - 354
- - 92
- # Which entities will be left in the map after rollback
- entities:
- keep:
- - MinecartRideable
- - MinecartFurnace
- - MinecartCommandBlock
- - MinecartSpawner
- - MinecartHopper
- - MinecartChest
- - ArmorStand
- - Painting
- - ItemFrame
- # - EnderCrystal
- # - Boat
- # - FallingSand
- # - WitherSkull
- # - LeashKnot
- #How many blocks to rollback per-tick
- #The higher this settings the fast each
- #arena will be reset but will cause more
- #lag
- rollback:
- per-tick: 100
- #Settings for when the game nears end. This runs
- #when there are only x amount of players
- #remaining. If place chest is enabled then
- #when the player limit is reached, a chest
- #will be placed inside the radius of every
- #remain player containing random items for
- #that player. If fire-lighting is enabled
- #then a lighting strike will be fired at the
- #location of each player every x seconds to
- #notify the other players of their location
- endgame:
- players: 3
- fire-lighting:
- enabled: true
- interval: 20
- #If enabled, after x amount of time, each player
- #remaing will be teleported to the center of the
- #arena for a death match. If they have not been
- #killed after killtime, the game will end.
- deathmatch:
- enabled: false
- time: 30
- killtime: 5
- #If enabled, winner gets the specified reward
- # Items are defined as
- # itemnumber, amount, durabilty, enchantments, name
- # Example: diamond sword with 1 item, full durabilty, shaprness 4, knockback 2 and the name killer
- # 276, 1, 0, sharpness: 4 knockback: 2, killer
- reward:
- enabled: false
- contents:
- - '267,1, 0, sharpness:4, Blade'
- #Settings for connecting to and
- #SQL server. These settings will
- #be used for the online webstats
- #Prefix is what all tables used for
- #SurvivalGames will be
- #prefixed with. This should stay the same
- #for most cases.
- sql:
- host: 'localhost'
- port: 3306
- user: 'root'
- pass: ''
- database: 'survivalgames'
- prefix: 'sg_'
- ###########################################################
- ####################### Stats ############################
- ###########################################################
- #Settings for the webstats. If enabled, stats
- #such as k/d record, wins, win streaks, kill
- #streaks, etc. will be saved.
- stats:
- enabled: false
- webserver:
- enabled: false
- port: 880
- points:
- kill: 10
- win: 100
- position: 7
- killstreak:
- base: 10
- multiplier: 2
- killstreak:
- level1: '&e{player}&7 got a Double Kill!'
- level2: '&e{player}&9 got a Multi Kill!'
- level3: '&e{player}&5 got an Ultra Kill!'
- level4: '&e{player}&4 got an Unbelievable Kill!'
- level5: '&e{player}&a&kii&4&l Unbelievable+!&a&kii'
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