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Jul 24th, 2018
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  1. #Do NOT touch this!
  2. config-version: 3
  3.  
  4. #Enable debug messages
  5. debug: false
  6.  
  7. #Enables the udpdate checker. This will enabled
  8. #anyone with the perm sg.system.updatenotify to
  9. #be notified when a new update is avalible
  10. check-for-updates: true
  11.  
  12. #Set how many players are needed for the game
  13. #to auto-start. Once the player limit is reached
  14. #it will wait for x amount of seconds for
  15. #additional players. Auto start vote means that
  16. #x percent of players need to vote with /sg vote
  17. #for the game to begin
  18. auto-start-players: 20
  19. auto-start-time: 20
  20. auto-start-vote: 75
  21.  
  22. #If the player queue is enabled then if a player
  23. #tries to join a game that is not joinable
  24. #(ie ingame) the player will be added to a
  25. #queue line to join the next time the game
  26. #is open
  27. enable-player-queue: true
  28.  
  29. #If set to true, commands not associated with
  30. #the Survival Games will not be allowed to be run
  31. #by players in-game.
  32. disallow-commands: true
  33. #If disallow-commands is set to true, you can use
  34. #the cmdwhitelist section below to whitelist certain
  35. #commands.
  36. cmdwhitelist:
  37. - 'kit'
  38.  
  39. #Set how long the grace period for be after the start of
  40. #the game in seconds.
  41. grace-period: 20
  42.  
  43. #Controls if chests should be restocked on the first
  44. #night. If set to true this will also have the side
  45. #effect of setting the world time to day at the start
  46. #of the game. This is only temporary until per-arena time
  47. #has been implemented.
  48. restock-chest: true
  49. # Restock EVERY night?
  50. restock-chest-repeat: false
  51. # Remove all items from chests when adding random content?
  52. clear-chest: false
  53.  
  54. #Here you can control block placing and breaking.
  55. block:
  56. place:
  57. whitelist:
  58. - 18
  59. - 105
  60. - 31
  61. - 37
  62. - 38
  63. - 50
  64. - 103
  65. - 43
  66. - 354
  67. - 92
  68. break:
  69. whitelist:
  70. - 18
  71. - 105
  72. - 31
  73. - 37
  74. - 38
  75. - 50
  76. - 103
  77. - 43
  78. - 354
  79. - 92
  80.  
  81. # Which entities will be left in the map after rollback
  82. entities:
  83. keep:
  84. - MinecartRideable
  85. - MinecartFurnace
  86. - MinecartCommandBlock
  87. - MinecartSpawner
  88. - MinecartHopper
  89. - MinecartChest
  90. - ArmorStand
  91. - Painting
  92. - ItemFrame
  93. # - EnderCrystal
  94. # - Boat
  95. # - FallingSand
  96. # - WitherSkull
  97. # - LeashKnot
  98.  
  99. #How many blocks to rollback per-tick
  100. #The higher this settings the fast each
  101. #arena will be reset but will cause more
  102. #lag
  103. rollback:
  104. per-tick: 100
  105.  
  106.  
  107. #Settings for when the game nears end. This runs
  108. #when there are only x amount of players
  109. #remaining. If place chest is enabled then
  110. #when the player limit is reached, a chest
  111. #will be placed inside the radius of every
  112. #remain player containing random items for
  113. #that player. If fire-lighting is enabled
  114. #then a lighting strike will be fired at the
  115. #location of each player every x seconds to
  116. #notify the other players of their location
  117. endgame:
  118. players: 3
  119. fire-lighting:
  120. enabled: true
  121. interval: 20
  122.  
  123.  
  124. #If enabled, after x amount of time, each player
  125. #remaing will be teleported to the center of the
  126. #arena for a death match. If they have not been
  127. #killed after killtime, the game will end.
  128. deathmatch:
  129. enabled: false
  130. time: 30
  131. killtime: 5
  132.  
  133.  
  134.  
  135. #If enabled, winner gets the specified reward
  136. # Items are defined as
  137. # itemnumber, amount, durabilty, enchantments, name
  138. # Example: diamond sword with 1 item, full durabilty, shaprness 4, knockback 2 and the name killer
  139. # 276, 1, 0, sharpness: 4 knockback: 2, killer
  140. reward:
  141. enabled: false
  142. contents:
  143. - '267,1, 0, sharpness:4, Blade'
  144.  
  145.  
  146. #Settings for connecting to and
  147. #SQL server. These settings will
  148. #be used for the online webstats
  149. #Prefix is what all tables used for
  150. #SurvivalGames will be
  151. #prefixed with. This should stay the same
  152. #for most cases.
  153. sql:
  154. host: 'localhost'
  155. port: 3306
  156. user: 'root'
  157. pass: ''
  158. database: 'survivalgames'
  159. prefix: 'sg_'
  160.  
  161.  
  162.  
  163. ###########################################################
  164. ####################### Stats ############################
  165. ###########################################################
  166.  
  167.  
  168. #Settings for the webstats. If enabled, stats
  169. #such as k/d record, wins, win streaks, kill
  170. #streaks, etc. will be saved.
  171.  
  172.  
  173. stats:
  174. enabled: false
  175. webserver:
  176. enabled: false
  177. port: 880
  178. points:
  179. kill: 10
  180. win: 100
  181. position: 7
  182. killstreak:
  183. base: 10
  184. multiplier: 2
  185. killstreak:
  186. level1: '&e{player}&7 got a Double Kill!'
  187. level2: '&e{player}&9 got a Multi Kill!'
  188. level3: '&e{player}&5 got an Ultra Kill!'
  189. level4: '&e{player}&4 got an Unbelievable Kill!'
  190. level5: '&e{player}&a&kii&4&l Unbelievable+!&a&kii'
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