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  1. fps_max 0
  2. cl_forcepreload 1
  3. mat_compressedtextures 1
  4. cl_ragdoll_collide 0
  5. cl_showfps 4
  6. mat_specular 0
  7. mat_bumpmap 0
  8.  
  9. mat_diffuse 1 // this gave me a pretty big boost IIRC
  10. mat_disable_bloom 1
  11. mat_disable_lightmap_ambient 1
  12. mat_disable_lightmaps 1
  13. mat_disable_model_ambient 1
  14. mat_disable_model_ambient 1
  15. mat_drawflat 1 // doesn't do what I want
  16. mat_enable_ssr 0 // screen space reflections
  17. mat_fastnobump 0 // yes please
  18. mat_fastspecular 0 // yeas
  19. mat_global_lighting 0
  20. mat_hdr_enabled 0
  21. mat_hdr_level 0
  22. mat_norendering 1
  23. mat_postprocess_enable 0 // this gave a pretty big bump IIRC
  24. //mat_reducefillrate 1
  25. mat_screen_blur_enabled 0
  26. mat_dynamic_tonemapping 0
  27. mat_fxaa_enable 0
  28. mat_use_compressed_hdr_textures 0
  29. fog_enable 0
  30. fog_enable_water_fog 0
  31. fog_enableskybox 0
  32. r_dynamic 0
  33. r_fastzreject 0 // uses gpu features and works well IIRC
  34. r_forcecheapwater 1 // water bad
  35. r_modeldecal_maxtotal 1
  36. r_particle_lighting_enable 0
  37. r_particle_low_res_enable 1
  38. r_updaterefracttexture 0
  39. r_updaterefracttexture_allowmultiple 0
  40. r_WaterDrawReflection 0
  41. r_WaterDrawRefraction 0
  42. shadow_capable 0
  43. shadow_enable 0
  44. cl_disable_ragdolls 1
  45. cl_particle_limiter_max_particle_count 10
  46. cl_particle_limiter_max_system_count 10
  47. cl_use_simd_bones 0 // not sure they use this, could cause issues on older cpus
  48. cl_simdbones_slerp 0
  49. lightmap_realtimelight 0
  50. lightmap_realtimeshadows 0
  51. lightmap_ambient 0
  52. csm_world_shadows 0 // anything cascaded shadow maps bad
  53. sssss_enable 0 // screen space something something something
  54.  
  55. hud_showtargetid "1" //Enables display of target names, important
  56. cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
  57. cl_hud_radar_scale "0.9" //Radar Size, not too big and not too small
  58. cl_radar_scale "0.3" //Radar Map Scale Size, 0.3 is perfect on all maps
  59. cl_radar_always_centered "0" //Centers map instead of player in radar, important
  60. cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left
  61. cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top
  62. cl_hud_healthammo_style "1" //Simplified information on HP/AP and ammo
  63. cl_hud_background_alpha "0.2" //Hidden but still visible black bars, easy on the eyes
  64. cl_loadout_colorweaponnames "1" //Weapon names are colored in loadout to match their rarity, cool feature
  65. cl_radar_icon_scale_min "0.8" //Sets the minimum player icon scale, this value feels good
  66. cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
  67. hud_scaling "0.95" //Scales hud elements to maximum value
  68. safezonex "0.85" //Centers the hud closer to the middle
  69. safezoney "0.85" //Centers the hud closer to the middle
  70. viewmodel_offset_x "1" //Changes viewmodel view in X scale
  71. viewmodel_offset_y "2" //Changes viewmodel view in Y scale
  72. viewmodel_offset_z "-2" //Changes viewmodel view in Z scale
  73. viewmodel_fov "68" //Highest viewmodel FOV
  74. cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
  75. cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
  76. cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
  77. cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
  78. cl_viewmodel_shift_left_amt "0" //Removes shifting of arms
  79. cl_viewmodel_shift_right_amt "0" //Removes shifting of arms
  80. gameinstructor_enable "0" //Removes in game lessons
  81. cl_showhelp "0" //Removes on-screen help
  82. cl_autohelp "0" //Removes automatic help
  83. cl_disablefreezecam "1" //Disables Freezecam, very important to have off
  84. cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
  85. rate "128000" //Max bytes per second the host can receive data
  86. cl_cmdrate "128" //Max number of command packets sent to server per second
  87. cl_updaterate "128" //Number of packets per second you are requesting from the server
  88. cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
  89. cl_interp "0" //Sets the interpolation amount, always set this to 0
  90. cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
  91. cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
  92. cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
  93. mat_monitorgamma "1.6" //Brightness, use this value for best brightness
  94. mat_monitorgamma_tv_enabled "0" //Turn off TV Mode
  95. voice_scale "0.4" //Turns down the volume of other players voice to 40%
  96. snd_mixahead "0.05" //Makes sound as instant as it can get, making it easier to hear small things
  97. snd_musicvolume "0" //Turns off all music, easier to focus
  98. net_graph "1" //Shows my network usage data
  99. net_graphheight "990" //Changes height, used together with script
  100. net_graphmsecs "400" //The latency graph represents this many milliseconds
  101. net_graphpos "2" //Positioning of Net Graph
  102. net_graphproportionalfont "0" //Makes font smaller
  103. net_graphshowinterp "1" //Shows interpolation value
  104. net_graphshowlatency "1" //Shows latency value
  105. net_graphsolid "1" //Solid Net Graph
  106. net_graphtext "1" //Shows text fields
  107. net_maxroutable "1200" //Requested max packet size before packets are 'split'
  108. net_scale "5" //Makes font smaller
  109. lobby_voice_chat_enabled "0" //Turns microphone off in lobby, really useful
  110. cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
  111. mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking
  112. con_enable "1" // Enables console
  113. m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
  114. m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  115. m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  116. m_customaccel "0" //Custom mouse acceleration disabled
  117. alias "+scorenet" "+showscores; net_graphheight 0"
  118. alias "-scorenet" "-showscores; net_graphheight 9999"
  119. cl_forcepreload "1" // Preloads The Whole Map & Sounds.
  120. r_eyegloss "0" // No Makeup.
  121. r_eyemove "0" // No Eye Movement.
  122. r_eyeshift_x "0" // No Eye Movement X-Angel.
  123. r_eyeshift_y "0" // No Eye Movement Y-Angel.
  124. r_eyeshift_z "0" // No Eye Movement Z-Angel.
  125. r_eyesize "0" // Smaller Eyes.
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