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- on break:
- if "%target block%" is "crops":
- if data of event-block is not 7:
- if player is not holding hoe:
- cancel event
- "%target block%" is "crops"
- data of event-block is 7
- cancel event
- drop 1 wheat named "&d&l小麦" with lore "&e&l64個集めて右クリックすると100円入手できる"
- drop 1 seeds
- chance of 10%:
- drop 1 dirt
- chance of 10%:
- drop 1 sand
- chance of 80%:
- drop 1 seeds
- chance of 20%:
- drop 1 oak log
- chance of 1%:
- drop 1 carrot
- chance of 1%:
- drop 1 potato
- chance of 1%:
- drop 1 oak sapling
- set data of event-block to 0
- player have 1 seeds
- remove a seeds from player
- on break:
- if "%target block%" is "freshly planted potato plant":
- cancel event
- "%target block%" is "stage 8 potato plant"
- cancel event
- drop 1 potato named "&d&lポテト" with lore "&e&l64個集めて右クリックすると200円入手できる"
- chance of 80%:
- drop 1 potato named "&d&lポテト" with lore "&e&l64個集めて右クリックすると200円入手できる"
- chance of 5%:
- drop 1 string
- chance of 3%:
- drop 1 gunpowder
- chance of 5%:
- drop 1 sugar cane
- chance of 5%:
- drop 4 clay
- chance of 3%:
- drop 2 glowstone dust
- chance of 3%:
- drop 1 slimeball
- set data of event-block to 0
- player have 1 potato
- remove a potato from player
- command /skdebug:
- permission:sk
- trigger:
- if {debug%player%} is not set:
- set {debug%player%} to 1
- send "有効"
- else:
- delete {debug%player%}
- send "無効"
- on rightclick:
- {debug%player%} is 1
- send "%target block%"
- on rightclick:
- {debug%player%} is 1
- send "%player's tool%"
- on break:
- if "%target block%" is "freshly planted carrot plant":
- cancel event
- "%target block%" is "carrot plant"
- data of event-block is 7
- cancel event
- drop 1 carrot named "&aニンジン" with lore "&e&l64個集めて右クリックすると200円入手できる"
- chance of 50%:
- drop 1 cobblestone
- chance of 10%:
- drop 1 sand
- chance of 80%:
- drop 1 carrot named "&aニンジン" with lore "&e&l64個集めて右クリックすると200円入手できる"
- chance of 10%:
- drop 1 coal ore
- chance of 1%:
- drop 1 gold ore
- chance of 1%:
- drop 1 gold ore
- chance of 1%:
- drop 1 lapis lazuli ore
- chance of 1%:
- drop 1 redstone ore
- chance of 15%:
- drop 1 iron ore
- set data of event-block to 0
- player have 1 carrot
- remove a carrot from player
- on chat:
- if {owner.%player%} is 1:
- cancel event
- broadcast "&e[鯖主]&d%player% &7>>> &r%message%"
- loop all players:
- play sound "ui.button.click" to loop-player with volume 5 and pitch 1
- stop
- cancel event
- broadcast "&d%player% &7>>> &r%message%"
- loop all players:
- play sound "ui.button.click" to loop-player with volume 5 and pitch 1
- command /ownerchat:
- permission:sk
- trigger:
- set {owner.%player%} to 1
- send "seted"
- on join:
- if {first%player%} is not set:
- set the join message to "&a%player%さん&cが初めてサーバーに参加しました!"
- stop
- set the join message to "&a%player%さん&cがログインしました!"
- on quit:
- set the quit message to "&a%player%さん&bがログアウトしました!"
- on walking on sea lantern:
- if {first%player%} is not set:
- give 32 dirt to player
- give 32 seeds to player
- give 1 wooden hoe to player
- give 2 water bucket to player
- set {first%player%} to 1
- set {money::%player%} to 0
- every 2 ticks:
- loop all players:
- send action bar from "&a所持金:%{money::%loop-player%}%" to loop-player
- on right click with wheat:
- player have 64 wheat
- wait a tick
- remove 64 wheat from player
- add 100 to {money::%player%}
- on right click with carrot:
- player have 64 carrot
- wait a tick
- remove 64 carrot from player
- add 200 to {money::%player%}
- on right click with potato:
- player have 64 potato
- wait a tick
- remove 64 potato from player
- add 200 to {money::%player%}
- on sign change:
- line 1 is "建材ガチャ"
- set line 1 to "&a&l===建材ガチャ==="
- on right click:
- clicked block is sign
- line 1 is "&a&l===建材ガチャ==="
- if {money::%player%} >= 100:
- remove 100 from {money::%player%}
- set {_num2} to a random integer between 1 and 7
- if {_num2} is 1:
- give 32 block of quartz to player
- play raw sound "entity.player.levelup" at player with pitch 1 volume 10
- if {_num2} is 2:
- give 32 chiseled quartz block to player
- play raw sound "entity.player.levelup" at player with pitch 1 volume 10
- if {_num2} is 3:
- give 32 pillar quartz block to player
- play raw sound "entity.player.levelup" at player with pitch 1 volume 10
- if {_num2} is 4:
- give 32 white terracotta to player
- play raw sound "entity.player.levelup" at player with pitch 1 volume 10
- if {_num2} is 5:
- give 32 white concrete to player
- play raw sound "entity.player.levelup" at player with pitch 1 volume 10
- if {_num2} is 6:
- give 32 white concrete powder to player
- play raw sound "entity.player.levelup" at player with pitch 1 volume 10
- if {_num2} is 7:
- give 32 white wool to player
- play raw sound "entity.player.levelup" at player with pitch 1 volume 10
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