Advertisement
Guest User

Untitled

a guest
Feb 26th, 2020
96
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.35 KB | None | 0 0
  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <CVehicleModelInfo__InitDataList>
  3. <residentTxd>vehshare</residentTxd>
  4. <residentAnims />
  5. <InitDatas>
  6. <Item>
  7. <modelName>ninef</modelName>
  8. <txdName>ninef</txdName>
  9. <handlingId>NINEF</handlingId>
  10. <gameName>NINEF</gameName>
  11. <vehicleMakeName>OBEY</vehicleMakeName>
  12. <expressionDictName>null</expressionDictName>
  13. <expressionName>null</expressionName>
  14. <animConvRoofDictName>null</animConvRoofDictName>
  15. <animConvRoofName>null</animConvRoofName>
  16. <animConvRoofWindowsAffected />
  17. <ptfxAssetName>null</ptfxAssetName>
  18. <audioNameHash />
  19. <layout>LAYOUT_LOW</layout>
  20. <coverBoundOffsets>NINEF_COVER_OFFSET_INFO</coverBoundOffsets>
  21. <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
  22. <scenarioLayout />
  23. <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
  24. <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
  25. <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_NEAR</bonnetCameraName>
  26. <povCameraName>REDUCED_NEAR_CLIP_POV_CAMERA</povCameraName>
  27. <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.020000" />
  28. <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.100000" z="0.000000" />
  29. <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
  30. <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.045000" z="0.015000" />
  31. <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
  32. <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="-0.020000" />
  33. <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
  34. <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.100000" z="0.000000" />
  35. <FirstPersonMobilePhoneOffset x="0.130000" y="0.211000" z="0.580000" />
  36. <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.156000" z="0.463000" />
  37. <PovCameraOffset x="0.000000" y="-0.200000" z="0.695000" />
  38. <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
  39. <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
  40. <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
  41. <shouldUseCinematicViewMode value="true" />
  42. <shouldCameraTransitionOnClimbUpDown value="false" />
  43. <shouldCameraIgnoreExiting value="false" />
  44. <AllowPretendOccupants value="true" />
  45. <AllowJoyriding value="true" />
  46. <AllowSundayDriving value="true" />
  47. <AllowBodyColorMapping value="true" />
  48. <wheelScale value="0.268000" />
  49. <wheelScaleRear value="0.268000" />
  50. <dirtLevelMin value="0.000000" />
  51. <dirtLevelMax value="0.450000" />
  52. <envEffScaleMin value="0.000000" />
  53. <envEffScaleMax value="1.000000" />
  54. <envEffScaleMin2 value="0.000000" />
  55. <envEffScaleMax2 value="1.000000" />
  56. <damageMapScale value="0.600000" />
  57. <damageOffsetScale value="1.000000" />
  58. <diffuseTint value="0x00FFFFFF" />
  59. <steerWheelMult value="1.000000" />
  60. <HDTextureDist value="5.000000" />
  61. <lodDistances content="float_array">
  62. 10.000000
  63. 25.000000
  64. 60.000000
  65. 120.000000
  66. 500.000000
  67. 500.000000
  68. </lodDistances>
  69. <minSeatHeight value="0.812" />
  70. <identicalModelSpawnDistance value="20" />
  71. <maxNumOfSameColor value="1" />
  72. <defaultBodyHealth value="1000.000000" />
  73. <pretendOccupantsScale value="1.000000" />
  74. <visibleSpawnDistScale value="1.000000" />
  75. <trackerPathWidth value="2.000000" />
  76. <weaponForceMult value="1.000000" />
  77. <frequency value="30" />
  78. <swankness>SWANKNESS_4</swankness>
  79. <maxNum value="2" />
  80. <flags>FLAG_BOOT_IN_FRONT FLAG_SPORTS FLAG_SPAWN_ON_TRAILER FLAG_RICH_CAR FLAG_NO_BROKEN_DOWN_SCENARIO FLAG_HAS_INTERIOR_EXTRAS</flags>
  81. <type>VEHICLE_TYPE_CAR</type>
  82. <plateType>VPT_BACK_PLATES</plateType>
  83. <dashboardType>VDT_SUPERGT</dashboardType>
  84. <vehicleClass>VC_SPORT</vehicleClass>
  85. <wheelType>VWT_HIEND</wheelType>
  86. <trailers />
  87. <additionalTrailers />
  88. <drivers />
  89. <extraIncludes />
  90. <doorsWithCollisionWhenClosed />
  91. <driveableDoors />
  92. <bumpersNeedToCollideWithMap value="false" />
  93. <needsRopeTexture value="false" />
  94. <requiredExtras />
  95. <rewards />
  96. <cinematicPartCamera>
  97. <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
  98. <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
  99. <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
  100. <Item>WHEEL_REAR_LEFT_CAMERA</Item>
  101. </cinematicPartCamera>
  102. <NmBraceOverrideSet />
  103. <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
  104. <buoyancySphereSizeScale value="1.000000" />
  105. <!-- Example of adding extra vfx water samples
  106. <additionalVfxWaterSamples>
  107. <Item>
  108. <position x="2.0" y="0.0" z="0.0" />
  109. <size value="0.8" />
  110. </Item>
  111. <Item>
  112. <position x="-2.0" y="0.0" z="0.0" />
  113. <size value="0.8" />
  114. </Item>
  115. <Item>
  116. <position x="0.0" y="0.0" z="2.0" />
  117. <size value="1.0" />
  118. </Item>
  119. </additionalVfxWaterSamples>
  120. -->
  121. <pOverrideRagdollThreshold type="NULL" />
  122. <firstPersonDrivebyData>
  123. <Item>LOW_RAPIDGT_FRONT_LEFT</Item>
  124. <Item>LOW_RAPIDGT_FRONT_RIGHT</Item>
  125. </firstPersonDrivebyData>
  126. </Item>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement