Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class loginAccount : MonoBehaviour {
- public Text accountNameLogin;
- public Text passwordTxt;
- public string[] user;
- public string loginText;
- IEnumerator WaitForRequest(WWW serverConnection)
- {
- yield return serverConnection;
- if(serverConnection.error == null)
- {
- Debug.Log("OK");
- }
- else Debug.Log("No Good" + serverConnection.text);
- }
- public void login()
- {
- string serverUrl = "http://75.112.255.94/gametest/loginUser.php";
- WWW serverConn = new WWW(serverUrl);
- StartCoroutine(WaitForRequest(serverConn));
- string username = accountNameLogin.text;
- string password = passwordTxt.text;
- WWWForm loginForm = new WWWForm();
- loginForm.AddField("usernameLoginPost", username);
- loginForm.AddField("passwordLoginPost", password);
- WWW loginUser = new WWW(serverUrl, loginForm);
- string loginReturn = serverConn.text;
- Debug.Log(loginReturn);
- /* bool isValidUser = validateLogin(loginReturn);
- if(isValidUser)
- {
- //login success
- }*/
- }
- public bool validateLogin(string loginReturn)
- {
- bool valid = false;
- user = loginReturn.Split('|');
- Debug.Log(user[0]);
- Debug.Log(user[1]);
- return valid;
- }
- // Update is called once per frame
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement