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- Jewelry_Robbery.Config.LimitedToJob = true -- is the robbbery limited to a job?
- Jewelry_Robbery.Config.BagWeightMax = 50 -- max weight of a bag
- Jewelry_Robbery.Config.TimeBrokenAlarmAdvert = 90 -- when the alarm is broken, it'll advert the police in ... seconds
- Jewelry_Robbery.Config.TimeToResetEverything = 300 -- after this time ( in seconds ), the robbery will be ended and everything will be reset
- Jewelry_Robbery.Config.NumberPoliceMin = 4-- number of police players to be able to start the robbery
- Jewelry_Robbery.Config.TimeBetween2Robbery = 900 -- time between 2 robbery
- Jewelry_Robbery.Config.PercentageEarnedByPolice = 40 -- percentage of the bag value that the police earn when they stop a robber
- Jewelry_Robbery.Config.TimeNPCWait = 240 -- when the black market NPC appears, how much time (in seconds) he should wait.
- Jewelry_Robbery.Config.TimeBetween2CallNPC = 60 -- after a call, how much time the player should wait to call the black market NPC another time.
- Jewelry_Robbery.Config.AreCPPolice = true -- are counted as police the jobs which are configurated as Civil protection in darkrp configuration
- Jewelry_Robbery.Config.DrawHUD = {
- ["3D2D_glass_robber"] = true, -- this should be drawn? (true = yes) https://cdn.discordapp.com/attachments/471352432815898635/531095683068067840/unknown.png
- ["3D2D_glass_police"] = true, -- this should be drawn? (true = yes) https://cdn.discordapp.com/attachments/471352432815898635/531097400358469633/unknown.png
- ["police_icon_alarm"] = true, -- the icon which appears on the broken alarms should be drawn?
- ["police_icon_glass"] = true, -- the icon which appears on the broken glass should be drawn?
- ["robber_icon_npc"] = true, -- the icon which appears on the black market dealer should be drawn? /!\ THIS ICON IS IMPORTANT, THE PLAYER WILL NEED TO SEARCH WHERE IS THE NPC IF IT'S SET TO FALSE
- }
- timer.Simple(1, function()
- Jewelry_Robbery.Config.Jobs = {
- TEAM_CITIZEN,
- TEAM_KOZLOV,
- TEAM_MS13,
- TEAM_ANTHO,
- TEAM_HELL,
- TEAM_GUZMAN,
- TEAM_OMEGA,
- TEAM_WINCH,
- TEAM_NYCTA,
- }
- Jewelry_Robbery.Config.OtherPoliceTeams = {
- }
- end)
- -- List of weapons that would damage jewelry glass. Supports Lua patterns(http://wiki.garrysmod.com/page/Patterns). For example if you want to add whole weapon base, put "weapon_base_[%w_]*".
- Jewelry_Robbery.Config.AvailableWeapons = {
- "tfa[%w_]" --adds every tfa weapon
- }
- Jewelry_Robbery.Config.ListJewelry = {
- [1] = {
- name = "Montre",
- model = "models/sterling/ajr_stand_watch.mdl",
- price_blackmarket = 4500,
- weight = 1,
- scale = 1,
- },
- [2] = {
- name = "Collier",
- model = "models/sterling/ajr_stand_necklace.mdl",
- price_blackmarket = 5000,
- weight = 2,
- scale = 1,
- },
- [3] = {
- name = "Bague",
- model = "models/sterling/ajr_ringbox.mdl",
- price_blackmarket = 5500,
- weight = 3,
- scale = 1,
- },
- }
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