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Mar 26th, 2019
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  1. Jewelry_Robbery.Config.LimitedToJob = true -- is the robbbery limited to a job?
  2. Jewelry_Robbery.Config.BagWeightMax = 50 -- max weight of a bag
  3. Jewelry_Robbery.Config.TimeBrokenAlarmAdvert = 90 -- when the alarm is broken, it'll advert the police in ... seconds
  4. Jewelry_Robbery.Config.TimeToResetEverything = 300 -- after this time ( in seconds ), the robbery will be ended and everything will be reset
  5. Jewelry_Robbery.Config.NumberPoliceMin = 4-- number of police players to be able to start the robbery
  6. Jewelry_Robbery.Config.TimeBetween2Robbery = 900 -- time between 2 robbery
  7.  
  8. Jewelry_Robbery.Config.PercentageEarnedByPolice = 40 -- percentage of the bag value that the police earn when they stop a robber
  9.  
  10. Jewelry_Robbery.Config.TimeNPCWait = 240 -- when the black market NPC appears, how much time (in seconds) he should wait.
  11. Jewelry_Robbery.Config.TimeBetween2CallNPC = 60 -- after a call, how much time the player should wait to call the black market NPC another time.
  12.  
  13. Jewelry_Robbery.Config.AreCPPolice = true -- are counted as police the jobs which are configurated as Civil protection in darkrp configuration
  14.  
  15. Jewelry_Robbery.Config.DrawHUD = {
  16. ["3D2D_glass_robber"] = true, -- this should be drawn? (true = yes) https://cdn.discordapp.com/attachments/471352432815898635/531095683068067840/unknown.png
  17. ["3D2D_glass_police"] = true, -- this should be drawn? (true = yes) https://cdn.discordapp.com/attachments/471352432815898635/531097400358469633/unknown.png
  18. ["police_icon_alarm"] = true, -- the icon which appears on the broken alarms should be drawn?
  19. ["police_icon_glass"] = true, -- the icon which appears on the broken glass should be drawn?
  20. ["robber_icon_npc"] = true, -- the icon which appears on the black market dealer should be drawn? /!\ THIS ICON IS IMPORTANT, THE PLAYER WILL NEED TO SEARCH WHERE IS THE NPC IF IT'S SET TO FALSE
  21. }
  22.  
  23. timer.Simple(1, function()
  24.  
  25. Jewelry_Robbery.Config.Jobs = {
  26. TEAM_CITIZEN,
  27. TEAM_KOZLOV,
  28. TEAM_MS13,
  29. TEAM_ANTHO,
  30. TEAM_HELL,
  31. TEAM_GUZMAN,
  32. TEAM_OMEGA,
  33. TEAM_WINCH,
  34. TEAM_NYCTA,
  35. }
  36.  
  37. Jewelry_Robbery.Config.OtherPoliceTeams = {
  38. }
  39.  
  40. end)
  41.  
  42. -- List of weapons that would damage jewelry glass. Supports Lua patterns(http://wiki.garrysmod.com/page/Patterns). For example if you want to add whole weapon base, put "weapon_base_[%w_]*".
  43. Jewelry_Robbery.Config.AvailableWeapons = {
  44. "tfa[%w_]" --adds every tfa weapon
  45. }
  46.  
  47. Jewelry_Robbery.Config.ListJewelry = {
  48. [1] = {
  49. name = "Montre",
  50. model = "models/sterling/ajr_stand_watch.mdl",
  51. price_blackmarket = 4500,
  52. weight = 1,
  53. scale = 1,
  54. },
  55. [2] = {
  56. name = "Collier",
  57. model = "models/sterling/ajr_stand_necklace.mdl",
  58. price_blackmarket = 5000,
  59. weight = 2,
  60. scale = 1,
  61. },
  62. [3] = {
  63. name = "Bague",
  64. model = "models/sterling/ajr_ringbox.mdl",
  65. price_blackmarket = 5500,
  66. weight = 3,
  67. scale = 1,
  68. },
  69.  
  70. }
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