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- local pCurrentShapeCounter = 1
- for i = 1, levelPacks[prevCurrentLevelPack][prevCurrentLevel].ammount do
- if pCurrentShapeCounter == 1 then
- shapesPrevArray[pCurrentShapeCounter].x = 0
- end
- if pCurrentShapeCounter > 1 then
- shapesPrevArray[pCurrentShapeCounter].x = shapesPrevArray[pCurrentShapeCounter -1].x + shapesPrevArray[pCurrentShapeCounter- 1].width
- end
- shapesPrevArray[pCurrentShapeCounter].y = 41
- shapesPrevArray[pCurrentShapeCounter].isVisible = true
- pCurrentShapeCounter = pCurrentShapeCounter + 1
- end
- shapeGroup.x = 50
- localGroup:insert(shapeGroup)
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