Berenger

ClassB.cs

Dec 6th, 2012
12
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  1. using UnityEngine;
  2.  
  3. [System.Serializable]
  4. public class ClassB : ClassA
  5. {
  6.     public ClassB() : base(){}
  7.    
  8.     public override void Draw()
  9.     {
  10.         GUILayout.Label( "BBBBBBBB" );
  11.     }
  12. }
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