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Heroman3003

AI refactor changelog

Feb 25th, 2019
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  1. Primary
  2. - AI refactor is IN!
  3. - Mob vore temporarily may be glitchy, but should work. Report all potential bugs to github.
  4.  
  5.  
  6.  
  7. Additions
  8. - Added a noise for mining scanner
  9.  
  10. - Return of mining outpost, this time connected to station via heavy-duty cable
  11. - Added a cargo tug to mining warehouse, replaces the personal lockers
  12.  
  13. - RCD can now build fulltile window with grille as a new mode
  14. - RCD construction cost calculation has been rebalanced, and capacity quadripled to account for that
  15. - Added three new RCD types, Advanced, Special and Debug, but currently unobtainable via player means
  16.  
  17. - Added more food and synth batteries to both shelter capsule types (luxury gets more)
  18. - Added regular dice bag to regular capsule and gaming dice bag to luxury
  19. - Added health analyzer and bottle of dylovene pills to luxury capsule
  20.  
  21. - You can now switch which eye security eyepatch covers
  22.  
  23. - Janitor now has access to Trash Pit
  24.  
  25. - Added medium-sized angel wings
  26.  
  27. - Added a new Subspace Radio, acessible to pathfinder, a backpack radio which works regardless of telecomms being established
  28.  
  29. - Added medical exploration suit, same as exploration but with a medical armband
  30. - Field Medics and Pilots get liquidfood rations now
  31. - Pilots get winter boots
  32. - Corophizine can now treat virus of any stage
  33. - Field Medics can now access medical-restricted items in loadout
  34. - Explorers can now access holsters and science stuff in loadout
  35. - Pathfinder can now access holsters, science stuff and webbing in loadout
  36.  
  37. - Added keyboard noises to consoles
  38. - Added button noises to ChemMaster
  39.  
  40. - Plant clippers have been replaced with better-looking hedgetrimmers
  41.  
  42. - Biogenerator can now create milk in small bulk
  43. - Biogenerator can now create plant bags and large plant bags
  44.  
  45. - Added stun firing option for the holdout phaser, with 8 shots
  46. - Added Phaser Carbine, right now just a phaser with a different sprite, one is present in Pathfinder locker
  47.  
  48. - Knuckle dusters are now recyclable in autolathe
  49.  
  50. - Added Vespinae - vassilian language themed after bug noises
  51.  
  52. - Trash eater can now eat a lot more stuff
  53. - PDAs can now be trash eaten, but require OOC confirmation from the owner if it is owned
  54.  
  55. - Alraune are now available to public
  56.  
  57. - All collars can now have message engraved. On non-holocollars it can only be changed after intial setting with pen or screwdriver
  58.  
  59. - Added umbreallas to xenoarcheaology lockers
  60.  
  61. - Added prybars. A smaller crowbar that only works for opening/closing unpowered doors and firelocks. Emergency one spawns in emergency box. Non-emergency ones producable in autolathe
  62.  
  63. - Added a new hairstyle and some underwear styles
  64.  
  65. - Added a lot more random names to namelists
  66.  
  67. - Added HP ammo for 9mm guns
  68.  
  69. - Research and Engineering borg modules now have new gripper for integrated circuitry
  70. - Items in grippers can now be properly interacted with
  71. - Grippers now show examine of item held when examined
  72. - Borgs can now interact with integrated circuit printers
  73.  
  74. - Added a voice-controlled size changing implant. Can be found in trash piles or made in RnD
  75.  
  76. - Added a working sound for washing machines
  77.  
  78.  
  79.  
  80. Tweaks
  81. - Numerous map tweaks. Full changelog in the PR: https://github.com/VOREStation/VOREStation/pull/4804
  82.  
  83. - Dogborgs now start with their water reserves full
  84.  
  85. - Exploration cyclers now separated into explorer cycler and pilot cycler
  86. - Halved energy consumption of holdout frontier phaser
  87.  
  88. - Unathi cold tolerance reduced slightly (need to stay warm better)
  89. - Unathi will now get more nutrition from animal protein and less from regular nutriment
  90. - Unathi will now get sleepy from sweet drinks, but more resistant to effects of alcohol
  91. - Tajaran heat tolerance reduced slightly (need to stay cool better)
  92. - Tajarans process certain reagents faster now
  93. - Tajarans are now weaker to effects of alcohol
  94.  
  95. - Promethean core can no longer be digested
  96.  
  97. - Redone ERT equipment storage. Weakened armory part, buffed medical and engineering parts
  98.  
  99. - Removed maintenance access from cleanbots (Should not affect much, as our maintenance has no access restrictions)
  100.  
  101. - Removed ability to use multiple vision modifiers at once (should primarily affect stacking binoculars with meson/material scanners)
  102.  
  103. - Replaced ChemMaster in kitchen with Condimaster
  104.  
  105. - Moved trash piles in cargo maintenance to be more accessible
  106. - Renamed Xenobiology lab area to better represent it not being on Outpost
  107. - Maintenance near engineering lobby on z6 is now accessible from both entrances
  108.  
  109. - Reduced amount of money from mining vendor 5 times (now 1000 points per 100 thalers from 2000 points per 1000 thalers)
  110.  
  111. - Combat first aid kits can now spawn on away missions again
  112.  
  113. - Renamed SAR to Field Medic
  114. - Changed sprite for exploration ID cards
  115. - Replaced explorer PDA cartridges from cargo to research
  116. - Removed PDA cartridges from pilot PDAs
  117. - Field Medics no longer can access Psych, Viro or regular Explorer lockers, but now have Pilot access
  118. - Field Medics now get explorer gas masks instead of regular ones
  119. - Corophizine can now treat virus of any stage
  120. - Added 3-day account age restriction to Pilots and Field Medics
  121.  
  122. - Prometheans no longer process blood like something toxic and like weak nutrition source instead
  123.  
  124. - Changed color of silicons' crew manifest
  125.  
  126. - Explorer weapon locker now needs armory access instead of brig one
  127.  
  128. - Reduced resistances on HoS voidsuit
  129.  
  130. - Condimaster makes bouillon cubes instead of pills
  131.  
  132. - PDAs and the ID inside no longer contaminate
  133.  
  134. - Darksight traits have downside of making user photosensitive now
  135.  
  136. - Reduced amount of nutrition from eating organs from insane to reasonable
  137.  
  138. - Renamed KHI Hunter into "energy net gun"
  139. - Renamed MWPSB Dominator into "bulky energy gun"
  140. - Renamed NSFW into "cell-loaded revolver"
  141. - Renamed Protector into "small energy gun"
  142. - Renamed Pummeler into "hypersonic gun"
  143. - Renamed Sickshot into "'Sickshot' revolver"
  144. - All renamed guns still have old names reflected in description
  145.  
  146. - Rapid Service Fabricator now just have one 'glass' setting, and choosing type requires a CTRL-click
  147.  
  148. - Halved equipment cooldown of Mech Diamond Drill
  149.  
  150. - Flashlights now make a sound when their battery runs out
  151.  
  152. - Less harsh response on "IC issue" ticket resolution
  153.  
  154. - Added a 7-day account age requirement to Pathfinder
  155.  
  156. - Adjusted anime eyes markings to look better on side sprite
  157.  
  158. - Borgs can no longer eat some blacklisted items (no more dogborgs disposing of huge gun staches)
  159.  
  160. - Swapped places of security breakroom and HoS' office
  161.  
  162. - Multiple tweaks to Tesla engine submap, whats done and explantion in more details in PR: https://github.com/VOREStation/VOREStation/pull/4621
  163.  
  164. - Replaced pizza crate with frozen pizza crate. Now needs to be heated up, and provides overall a bit less taste and nutrition. Reduced crate's cost
  165.  
  166. - Xenomorph spit now uses new damage type to calculate resistances, BIOACID
  167.  
  168.  
  169.  
  170. Removals
  171. - Removed head access from expedition shuttle console
  172.  
  173. - Removed binoculars from mining
  174. - Removed PACMAN and Phoron from mining outpost
  175.  
  176. - Areas will no longer be considered powered by default, when there is no APC present at all
  177.  
  178. - Removed photosensitivity as its own trait, merged into darksight
  179.  
  180. - Abduction chance set to 0
  181.  
  182. - Removed mimics from station levels
  183.  
  184.  
  185.  
  186. Bugfixes
  187. - Fixed apostrophes in names causing errors in Character Directory
  188.  
  189. - Fixed broken sprites on excavated rocks
  190.  
  191. - Fixed admin's character name showing up to players during tickets
  192.  
  193. - Fixed borgs teleporting paper when removing it from fax machine
  194.  
  195. - Fixed some firelocks being missing around station (not all yet)
  196. - Fixed some light switches missing in security and research
  197. - Fixed AI upload vents being disconnected
  198. - Fixed random cobweb in the wall between IA and security lobby
  199. - Fixed stamps missing in IA office
  200. - Fixed floating light in janitor closet near cargo
  201. - Fixed disposals to main tool storage leading to public garden
  202. - Removed random unconnected airlock controller in hangout area on z7
  203.  
  204. - Fixed wax acting like steel
  205.  
  206. - Fixed creating new records freezing records console
  207.  
  208. - Fixed borgs and pAIs examining not showing names
  209.  
  210. - Fixed station borgs now showing up on manifest
  211.  
  212. - Fixed some loadout entries missing descriptions
  213.  
  214. - Fixed duplication of corpses by holding and then cooking
  215.  
  216. - Fixed surgery cap selection
  217.  
  218. - Fixed waistcoast sprites all being black
  219.  
  220. - Fixed adminhelp sound pref not working
  221.  
  222. - Fixed biogenerator not having a description
  223.  
  224. - Fixed hail breaching through any armor or voidsuit
  225.  
  226. - Fixed minor misalignment on wing sprites
  227.  
  228. - Fixed eating way too much actually breaking examine messages
  229.  
  230. - Fixed some issues with shuttle transition zones
  231.  
  232. - Fixed digestive analyzer not being synchronizable
  233.  
  234. - Fixed broken disposals in detective office
  235.  
  236. - Fixed issues with reagent implant
  237. - Fixed backup implants not showing up on AR huds
  238.  
  239. - Fixed some butt sprites
  240.  
  241. - Fixed ID dropping from prey when pred quits the round
  242.  
  243. - Fixed air alarms on research outpost having wrong frequency
  244.  
  245. - Fixed caves and ores spawning on z1 (HALLELUJAH)
  246.  
  247. - Fixed synths overheating in bellies
  248.  
  249. - Fixed borgs made in robotics and not spawned in being broken
  250.  
  251. - Fixed Akula not being able to speak Skrellian
  252. - Fixed Zorren not being able to speak Terminus
  253.  
  254. - Fixed Shellguard - Noble borg sprites being broken
  255.  
  256. - Fixed nutrition sometimes going into negatives
  257.  
  258.  
  259.  
  260. Fluff
  261. - Added Zalvine and Tempest to shadekin empathy whitelist
  262.  
  263. - Added Kenzie's gold-trimmed hypospray
  264.  
  265. - Added Varonis and Oreganovulgaris to xenochimera whitelist
  266.  
  267. - Added Ascian's shelter capsule
  268.  
  269. - Makes Scree's pompom uncontaminable
  270.  
  271. - Gives Ace large-capacity pistol with HP ammo, and permit for that
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