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- Config-Version: 1.1
- # SaberFactions by Driftay
- # Report issues: https://github.com/Driftay/Saber-Factions/issues/new
- # Live support: https://discord.gg/TFxWKeX
- # Spigot Site: https://www.spigotmc.org/resources/saberfactions-1-7-1-13-the-complete-factions-solution.68840/
- # Website: https://www.saberllc.net/
- # Jenkins: https://jenkins.saberllc.net/
- # Debug
- # Turn this on if you are having issues with something and working on resolving them.
- # This will spam your console with information that is useful if you know how to read the source.
- # It's suggested that you only turn this on at the direction of a developer.
- debug: false
- # Prevent find factions exploit
- # This will help limit how many times a player can be sent a map of factions.
- # Set this to the cooldown you want, in miliseconds, for a map to be shown to a player.
- # If you want to log when a player violates this (only happens on chunk enter so it shouldn't be too spammy),
- # set log to true and it will be logged to console as "player tried to show a faction map too soon and triggered exploit blocker."
- findfactionsexploit:
- cooldown: 2000 # in miliseconds. 2000 = 2 seconds.
- log: false
- ### Hard Core Settings ###
- # Many of the features that are / are to come in this section have been requested by
- # people in relation to HCF servers. All settings are set to the normal Factions
- # behavior by default.
- # Default Relation allows you to change the default relation for Factions.
- # Example usage would be so people can't leave then make a new Faction while Raiding
- # in order to be able to execute commands if the default relation is neutral.
- # This has always been neutral.
- default-relation: "neutral"
- # Portal Creation
- # Do you want to limit portal creation?
- portals:
- limit: false # will disable the below check if set to false
- # What should the minimum relation be to create a portal in territory?
- # Goes in the order of: ENEMY, NEUTRAL, ALLY, MEMBER.
- # Minimum relation allows that and all listed to the right to create portals.
- # Example: put ALLY to allow ALLY and MEMBER to be able to create portals.
- minimum-relation: MEMBER # If typed incorrectly, defaults to NEUTRAL.
- ### Hard Core Settings ###
- # Warps
- # What should be the max amount of warps that a Faction can set?
- max-warps: 5
- # This is the cost section for warps.
- # It will charge them each time the command would be successful. (won't charge on erroneous /f warp attempts).
- # You can use decimal places here.
- # If enabled is set to false, it will ignore the values.
- warp-cost:
- enabled: false
- setwarp: 5
- delwarp: 5
- warp: 5
- # Faction Fly
- # Enable Faction Fly:
- enable-faction-flight: true
- ffly:
- Particles:
- Enabled: true
- Enable-While-Vanished: true
- AutoEnable: true #If set to true, fly will automatically enable when walking into your own chunk.
- # If a player leaves fly (out of territory or took damage)
- # how long should they not take fall damage for?
- # Set to 0 to have them always take fall damage.
- fly-falldamage-cooldown: 10
- # Pistons
- # Should we disable pistons in Faction territory? This will prevent people from doing something like:
- # http://i.gyazo.com/6a1a31222e58a5d60ff341c13f6a8404.gif
- disable-pistons-in-territory: false
- # ToolTips
- # This section is to configure tooltips for things like /f list
- tooltips:
- # List
- # This shows up when someone does /f list for the top factions.
- # It will not sure up for factionless of course, just actual factions.
- # You can use color codes here.
- list:
- - "&6&l* &eLeader: &7{leader}"
- - "&6&l* &eClaims: &7{chunks}"
- - "&6&l* &ePower: &7{power}/{maxPower}"
- - "&6&l* &eMembers: &7{online}/{members}"
- # Show
- # This shows up when someone does /f show.
- # It adds tooltips to each player in the list here, nothing else.
- # {group} will show the players primary group if you have vault installed.
- # {balance} will show their balance if you have vault installed.
- # {lastSeen} will show human readable info on when the player was last seen, or online.
- show:
- - "&6&l* &eUsername: &7{name}"
- - "&6&l* &eRank: &7{group}"
- - "&6&l* &eBalance: &7${balance}"
- - "&6&l* &eLast Seen:&7 {lastSeen}"
- - "&6&l* &ePower: &7{player-power}/{player-maxpower}"
- # Configuration section for Scoreboards
- # This will allow you to completely customize how your scoreboards look.
- # Make sure that no lines are duplicates of each other otherwise only the first will display.
- # Use &0-9a-f for colors and include messages in "quotes"
- scoreboard:
- # send faction change message as well when scoreboard is up?
- also-send-chat: true
- # How long do we want scoreboards to stay if set temporarily.
- expiration: 7
- # FInfo scoreboard is displayed when a player walks into a new Faction's territory.
- # Scoreboard disappears after <expiration> seconds.
- # Things to be replaced in this:
- # {power} - faction's power. {chunks} - total claimed chunks. {members} - total members.
- # {online} - online members. {leader} - faction's leader. {open} - shows either true or false if open.
- # {raidable} - true if the faction can be claimed over, otherwise false.
- # {warps} - the number of warps that a faction has set.
- # The title of the scoreboard will be the Faction's tag and colored according to the relation with the player's Faction.
- # Commenting this section out will cause the info to appear in chat as the plugin originally did.
- finfo-enabled: false
- # SUPPORTS PLACEHOLDERS
- finfo:
- - "&6Power"
- - "{power}"
- - "&3Members"
- - "{online}/{members}"
- - "&4Leader"
- - "{leader}"
- - "&bTerritory"
- - "{chunks}"
- # Default board that will always show up if a player wants it to.
- # This can show any arbitrary text or you can use a lot of variables to replace things.
- # Replace {name} - player's name. {faction} - player's faction title, factionless if none.
- # {totalOnline} - total players on the server. {balance} - player's balance.
- # {maxPower} - player's max power.
- # {powerBoost} - player's powerboost.
- default-enabled: true # Default to false to keep original functionality.
- default-title: "&b&lMineChills &8&7 Map #1" # Can use any of the values from above but this won't update once it's set (so don't set {balance}).
- default-update-interval: 2 # in seconds.
- # This will show faction prefixes colored based on relation on nametags and in the tab.
- # The scoreboard needs to be enabled for this to work.
- default-prefixes: false
- # SUPPORTS PLACEHOLDERS
- default:
- - "&7&l┏"
- - "&7&l &b&lPlayer &8»"
- - "&7&l &8» &bPlayer&7: &f{name}"
- - "&7&l &8» &bRank&7: &f{group}"
- - "&7&l &8» &bBalance&7: &f${balance}"
- - "&7&l &m"
- - "&7&l &4&lFaction &8»"
- - "&7&l &8» &bFaction&7: &f{faction}"
- - "&7&l &8» &bPower&7: &f{power}/{maxPower}"
- - "&7&l &8» &bLeader&7: &f{leader}"
- - "&7&l┗"
- factionless-enabled: true
- factionless:
- - "&7&l┏"
- - "&7&l &b&lPlayer &8»"
- - "&7&l &8» &bPlayer&7: &f{name}"
- - "&7&l &8» &bRank&7: &f{group}"
- - "&7&l &8» &bBalance&7: &f${balance}"
- - "&7&l"
- # Configration section for warmups.
- # Warmup times are in seconds - if a value of 0 is set, there is no warmup.
- warmups:
- # Delay for /f home
- f-home: 15
- # Delay for /f warp
- f-warp: 10
- # Delay for /f fly
- f-fly: 0
- #Delay for /f checkpoint's teleport
- f-checkpoint: 10
- #Delay for /f tpbanner
- f-banner: 10
- ######################################################
- #################### HCF Features ####################
- ######################################################
- # These features were requested as part of Hardcore Factions or something.
- # All of them are disabled by default.
- # Max Relation Types
- # Limits factions to having a max number of each relation.
- # Setting to 0 means none allowed. -1 for disabled.
- # This will have no effect on default or existing relations, only when relations are changed.
- # It is advised that you set the default relation to -1 so they can always go back to that.
- # Otherwise Factions could be stuck with not being able to unenemy other Factions.
- max-relations:
- enabled: true
- ally: 1
- truce: 0
- neutral: -1
- enemy: -1
- # WorldBorder support
- # A buffer of 0 means faction claims can go right up to the border of the world.
- # The buffer is in chunks, so 1 as a buffer means an entire chunk of buffer between
- # the border of the world and what can be claimed to factions
- world-border:
- buffer: 0
- # Raids
- # Allow a faction to be raided if they have more land than power.
- # This will make claimed territory lose all protections
- # allowing factions to open chests, break blocks, etc. if they
- # have claimed chunks >= power.
- hcf:
- raidable: false
- # DTR (death til raidable) will be in /f show if enabled. Configure the message in the lang.yml
- dtr: false
- # Should we allow Factions to over claim if they are raidable (above has no effect on this)?
- # This has always been true, allowing factions to over claim others.
- allow-overclaim: true
- # Power Freeze
- # After a player dies, how long should the faction not be able to regen power?
- # This resets on each death but does not accumulate.
- # Set to 0 for no freeze. Time is in seconds.
- powerfreeze: 0
- # Buffer Zone
- # Buffer Zone is an chunk area required between claims of different Factions.
- # This is default to 0 and has always been that way. Meaning Factions can have
- # claims that border each other.
- # If this is set to 3, then Factions need to have 3 chunks between their claim
- # and another Faction's claim.
- # It's recommended to keep this pretty low as the radius check could be a
- # heavy operation if set to a large number.
- # If this is set to 0, we won't even bother checking which is how Factions has
- # always been.
- buffer-zone: 0
- stuck:
- delay: 30
- radius: 10
- ############################################################
- # +------------------------------------------------------+ #
- # | Configurable /f show | #
- # +------------------------------------------------------+ #
- ############################################################
- # You can use any variable here, including fancy messages. Color codes and or tags work fine.
- # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
- # SUPPORTS PLACEHOLDERS
- show:
- # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;plugin)
- - '&8&m--------------&7 &8<&e{faction}&8> &8&m--------------'
- - '&4&l* &cOwner: &f{leader}'
- - '&4&l* &cDescription: &f{description}'
- - '&4&l* &cLand / Power / Max Power: &f{chunks} &8/ &f{power} &8/ &f{maxPower}'
- - '&4&l* &cFaction Strikes: &f{strikes}'
- - '&4&l* &cFaction Points: &f{faction-points}'
- - '&4&l* &cFounded: &f{create-date}'
- - '&4&l* &cBalance: &f{faction-balance}'
- - '&4&l* &cAllies: &a{allies-list}'
- - '&4&l* &cEnemies: &4{enemies-list}'
- - '&4&l* &cOnline Members: &8[&f{online}/{members}&8] &a{online-list}'
- - '&4&l* &cOffline Members: &8[&f{offline}/{members}&8] &a{offline-list}'
- - '&4&l* &cAlts: &f{alts}'
- - '&4&l* &cBans: &f{faction-bancount}'
- - '&8&m----------------------------------------'
- # For a /f show that does not display fancy messages that are essentially empty, use minimal-show
- minimal-show: false
- # Factions that should be exempt from /f show, case sensitive, useful for a
- # serverteam faction, since the command shows vanished players otherwise
- show-exempt:
- - Wilderness
- # THIS IS FOR /f map tool tips.
- # You can use any variable here, including fancy messages. Color codes and or tags work fine.
- # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
- map:
- # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;plugin)
- - ''
- - '&4&l* &cFaction &f{faction}'
- - '&4&l* &cOwner &f{leader}'
- - '&4&l* &cLand / Power / Max Power: &f{chunks} &8/ &f{power} &8/ &f{maxPower}'
- - '&4&l* &cAllies &a{allies-list}'
- - '&4&l* &cEnemies &4{enemies-list}'
- - '&4&l* &cOnline Members &8[&f{online}/{members}&8] &a{online-list}'
- - '&4&l* &cOffline Members &4{offline-list}'
- - ''
- ############################################################
- # +------------------------------------------------------+ #
- # | Configurable /f list | #
- # +------------------------------------------------------+ #
- ############################################################
- list:
- # You can only use {pagenumber} and {pagecount} in the header
- header: '&8&m-----------------&r &8< &eFaction List &8(&7{pagenumber}/{pagecount}&8) &8> &m-----------------'
- # You can use any variables here
- factionless: '&7&o(( There are currently &f{total-online} &7&oPlayers online right now! ))'
- # You can use any variable here
- entry: '{faction} &8(&7{online}/{members}&8) &eLand / Power / Max Power &f{chunks}&7/&f{power}&7/&f{maxPower}'
- ############################################################
- # +------------------------------------------------------+ #
- # | Configurable /f help | #
- # +------------------------------------------------------+ #
- ############################################################
- # set to true to use legacy factions help
- use-old-help: false
- help:
- # You can change the page name to whatever you like
- # We use '1' to preserve default functionality of /f help 1
- '1':
- - '&7&m----------------------------------------------------'
- - '&6&lFactions Help &8- &f(1/2) '
- - '&7&m----------------------------------------------------'
- - '&c/f create &f<name> &8- &7Create your own faction.'
- - '&c/f who &f<name> &8- &7Show faction information.'
- - '&c/f tag &f<name> &8- &7Change your faction name.'
- - '&c/f join &f<name> &8- &7Join to the faction.'
- - '&c/f list &8- &7List all factions.'
- - '&c/f top &8- &7View the richest factions.'
- - '&c/f map &8- &7Map of the surrounding area, click chunks to claim.'
- - '&c/f sethome &8- &7Set your faction home.'
- - '&c/f home &8- &7Go to your faction home.'
- - '&c/f title &f<playername> <title> &8- &7Set a player''s title, color codes supported.'
- - '&c/f ban &8- &7Ban a member from your faction.'
- - '&c/f unban &8- &7Unban a member from your faction.'
- - '&c/f banlist &8- &7List banned players from your faction.'
- - '&c/f lowpower &8- &7List player with power under max from your faction.'
- - '&c/f coords &8- &7Broadcast your location to your faction.'
- - '&c/f showclaims &8- &7List all claims from your faction.'
- - '&7&m--------------------&r &e/f help 2 &7&m-----------------------'
- '2':
- - '&7&m----------------------------------------------------'
- - '&6&lFactions Help &8- &f(2/3) '
- - '&7&m----------------------------------------------------'
- - '&c/f leave &8- &7Leave your faction.'
- - '&c/f invite &f<playerName> &8- &7Invite a player to your faction.'
- - '&c/f deinvite &f<playerName> &8- &7Revoke invitation to player.'
- - '&c/f claim &8- &7Claim a land for your faction.'
- - '&c/f unclaim &8- &7Unclaim land from your faction.'
- - '&c/f kick &f<playerName> &8- &7Kick player from your faction.'
- - '&c/f mod &f<playerName> &8- &7Set player to mod role in faction.'
- - '&c/f coleader &f<playerName> &8- &7Set player to coleader role in faction.'
- - '&c/f leader &f<playerName> &8- &7Set player role to leader in faction.'
- - '&c/f chat &f<Faction | Ally | Public> &8- &7Switch to Faction/Ally/Public chat.'
- - '&c/f warp &8- &7Opens the warp menu.'
- - '&c/f setwarp &8- &7Set a warp.'
- - '&c/f perms &8- &7Change what players can do in your claims.'
- - '&c/f upgrades &8- &7Upgrade various perks in your faction.'
- - '&c/f checkpoint &8- &7Set a faction checkpoint.'
- - '&c/f tnt add/take &f<amount> &8- &7Faction Based TNT Bank.'
- - '&c/f tntfill &f<radius> <amount> &8- &7Tnt fill integrated into the tntbank!'
- - '&c/f chest &8- &7Open a virtual faction chest! '
- - '&c/f version &8- &7Display current faction version.'
- - '&7&m--------------------&r &e/f help 3 &7&m-----------------------'
- '3':
- - '&7&m----------------------------------------------------'
- - '&6&lFactions Help &8- &f(3/3) '
- - '&7&m----------------------------------------------------'
- - '&c/f shop &8- &7Open Shop GUI.'
- - '&c/f check &8- &7Manage All Check Settings.'
- - '&c/f weewoo &8- &7Alert all faction members you are being raided.'
- - '&c/f missions &8- &7Open/Manage all mission/objectives to complete!'
- - '&c/f alts &8- &7Manage All Alts via commands.'
- - '&c/f corner &8- &7Use this command in a corner chunk, to claim your entire buffer.'
- - '&c/f logout &8- &7Safetly logout, hcf style.'
- - '&c/f global &8- &7toggle public chat off and only allow faction based chats.'
- - '&c/f points &8- &7Check your factions points.'
- - '&c/f invsee &8- &7Check a faction members inventory.'
- - '&c/f stealth &8- &7Go into stealth mode to not disable enemies flight.'
- ############################################################
- # +------------------------------------------------------+ #
- # | F Permission GUI | #
- # +------------------------------------------------------+ #
- ############################################################
- # This is the Faction permissions GUI, it consists of 2 inventories
- #
- # 1st: The Relation GUI, here you choose which relation you want to set the permission of
- # 2nd: The Action GUI, here you define the permission of the clicked Action using click types,
- # depending on the click type it will set the permission differently:
- # Left Click: ALLOW
- # Middle Click: UNDEFINED
- # Right Click: DENY
- #
- #
- # The GUI configuration is based off of item placeholders these have specific placeholders that are
- # replaced, for example {relation} will be replaced with the relation that the GUI/Item is based on.
- # There is also 2 other types of GUI items
- #
- # 1st: Special items, these include Back button (Has its own item below), and Relation Item
- # indicating the current relation (Uses relation item placeholder)
- # 2nd: Dummy items, these items server no other purpose than to look good, they have their own
- # items defined in dummy items, and can later be assigned to specific slots in the GUI's
- fperm-gui:
- relation:
- # GUI Name
- name: '&8&lFaction Permissions'
- # Amount of inventory rows, No larger than 5
- rows: 4
- # These are the slots where the relations are going to be placed on the first GUI
- # Note: Slots start at 0 and end at one less that GUI size
- #Setting a slot to -1 will disable it
- slots:
- recruit: 10
- normal: 12
- moderator: 14
- coleader: 16
- truce: 19
- ally: 21
- enemy: 23
- neutral: 25
- # Material to be displayed
- materials:
- recruit: WOOD_SWORD
- normal: GOLD_SWORD
- moderator: IRON_SWORD
- coleader: DIAMOND_SWORD
- truce: IRON_AXE
- ally: GOLD_AXE
- enemy: DIAMOND_AXE
- neutral: WOOD_AXE
- Placeholder-Item:
- Name: '&c{relation}&f permissions!'
- action:
- name: 'Faction Permissions'
- rows: 6
- Access-Colors:
- Allow: '&a'
- Deny: '&c'
- Undefined: '&7'
- Materials:
- build: COBBLESTONE
- destroy: DIAMOND_PICKAXE
- frostwalk: ICE
- painbuild: ARROW
- door: IRON_DOOR
- button: OAK_BUTTON
- lever: LEVER
- container: CHEST
- invite: NETHER_STAR
- kick: DIAMOND_SWORD
- items: PAPER
- sethome: HOPPER
- withdraw: SUNFLOWER
- territory: SIGN
- access: EMERALD
- promote: DIAMOND
- setwarp: COMPASS
- warp: ENDER_PEARL
- ban: ANVIL
- disband: BARRIER
- fly: FEATHER
- vault: END_PORTAL_FRAME
- tntbank: BEACON
- tntfill: TNT
- chest: ENDER_CHEST
- check: WATCH
- drain: BUCKET
- spawner: MOB_SPAWNER
- home: ENDER_EYE
- slots:
- # Uses same format as above to inform the player of clicked relation
- relation: 4
- # Back button slot
- back: 0
- # Start action slots
- build: 10
- destroy: 11
- frostwalk: 12
- painbuild: 13
- door: 14
- button: 15
- lever: 16
- container: 19
- invite: 20
- kick: 21
- items: 22
- sethome: 23
- withdraw: 24
- territory: 25
- access: 28
- promote: 29
- setwarp: 30
- warp: 31
- ban: 32
- disband: 33
- fly: 34
- vault: 40
- tntbank: 39
- tntfill: 41
- chest: 42
- check: 50
- spawner: 38
- drain: 49
- home: 48
- # {action} Action name eg: Setwarp, Kick
- # {action-access} Access name eg: Allow, Deny
- # {action-access-color} Access color eg: Allow;GREEN
- placeholder-item:
- name: '&c&lPermission to {action}'
- lore:
- - ''
- - '&4&l* &cStatus: &f{action-access-color}{action-access}'
- - ''
- - '&2&l* &aLeft click to &a&lAllow&a.'
- - '&4&l* &cRight click to &c&lDeny&c.'
- - '&8&l* &7Middle click to &7&lUndefine&7.'
- # Back item will be take you to the previous GUI
- back-item:
- Type: ARROW
- Name: '&c&l<- Back'
- Lore:
- - '&7Click to return to previous menu.'
- # Dummy Items
- dummy-item:
- Type: BLACK_STAINED_GLASS_PANE
- Name: ' '
- Lore:
- - ' '
- ############################################################
- # +------------------------------------------------------+ #
- # | Faction Warp GUI | #
- # +------------------------------------------------------+ #
- ############################################################
- fwarp-gui:
- name: "Faction Warps"
- rows: 3
- password-timeout: 5
- warp-slots:
- - 11
- - 12
- - 13
- - 14
- - 15
- warp-item:
- Type: EYE_OF_ENDER
- Name: '&c&lFaction Warp {warp}'
- # {warp-protected} Warp protection by password, Enabled & Disabled
- # {warp-cost} Warp cost
- Lore:
- - ''
- - '&4&l* &cPassword: &f{warp-protected}'
- - '&4&l* &cCost: &f{warp-cost}'
- - ''
- - '&7&o(( Tip: You need &c&opay&7&o to &f&oteleport to'
- - '&7&oa &a&ofaction warp&7&o. Unless it''s &c&oDisabled&7&o. ))'
- # Dummy Items
- dummy-item:
- Type: BLACK_STAINED_GLASS_PANE
- Name: ' '
- Lore:
- - ' '
- ############################################################
- # +------------------------------------------------------+ #
- # | Faction Creation/Disband Broadcast | #
- # +------------------------------------------------------+ #
- ############################################################
- faction-creation-broadcast: true
- faction-disband-broadcast: true
- ############################################################
- # +------------------------------------------------------+ #
- # | Faction Check System |#
- # +------------------------------------------------------+ #
- ############################################################
- #Everything else from display names to lores, is managed by lang.yml, so edit it there
- f-check:
- gui-rows: 3
- wall-check:
- Type: COBBLESTONE
- slot: 10
- buffer-check:
- Type: OBSIDIAN
- slot: 16
- history:
- Type: BOOK
- slot: 13
- ############################################################
- # +------------------------------------------------------+ #
- # | Faction Invisibility | #
- # +------------------------------------------------------+ #
- ############################################################
- See-Invisible-Faction-Members: false
- ############################################################
- # +------------------------------------------------------+ #
- # | Faction Inventory See | #
- # +------------------------------------------------------+ #
- ############################################################
- f-inventory-see:
- Enabled: true
- ############################################################
- # +------------------------------------------------------+ #
- # | Faction Alt Accounts | #
- # +------------------------------------------------------+ #
- ############################################################
- f-alts:
- Enabled: true
- ############################################################
- # +------------------------------------------------------+ #
- # | Faction Rules | #
- # +------------------------------------------------------+ #
- ############################################################
- frules:
- Enabled: true
- default-rules:
- - '&f'
- - '&r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &f&l«&c&l*&4&l*&c&l*&f&l»&r &c&lFaction Rules &r &f&l«&c&l*&4&l*&c&l*&f&l»'
- - '&r &r &r &fWith this feature you can set &cstandars&f for your &afaction'
- - '&r &r &r &r &r &r &fPut as many &crules&f as you desire for your &amembers'
- - '&f'
- - '&r &r &r &r &r &r &r &r &r &r &r &7&o(( Tip: Use &f&o/f rules add <rule>&7&o add a &c&orule&7&o ))'
- - ''
- ############################################################
- # +------------------------------------------------------+ #
- # | Faction TNT Bank | #
- # +------------------------------------------------------+ #
- ############################################################
- ftnt:
- Enabled: true
- Bank-Limit: 250000
- ############################################################
- # +------------------------------------------------------+ #
- # | Faction Discord | #
- # +------------------------------------------------------+ #
- ############################################################
- fdiscord:
- Enabled: true
- ############################################################
- # +------------------------------------------------------+ #
- # | Faction PayPal | #
- # +------------------------------------------------------+ #
- ############################################################
- fpaypal:
- Enabled: true
- ############################################################
- # +------------------------------------------------------+ #
- # | Faction Checkpoints | #
- # +------------------------------------------------------+ #
- ############################################################
- checkpoints:
- Enabled: true
- ############################################################
- # +------------------------------------------------------+ #
- # | Faction Near | #
- # +------------------------------------------------------+ #
- ############################################################
- fnear:
- Enabled: true
- Radius: 50
- ############################################################
- # +------------------------------------------------------+ #
- # | Faction Shop | #
- # +------------------------------------------------------+ #
- ############################################################
- F-Shop:
- Enabled: true
- GUI:
- Name: '&b&lFaction Shop'
- Rows: 4
- dummy-item:
- Type: BLACK_STAINED_GLASS_PANE
- Name: '&cFaction Points: &b{points}'
- Lore:
- - ' '
- ############################################################
- # +------------------------------------------------------+ #
- # | Faction Command Cooldowns | #
- # +------------------------------------------------------+ #
- ############################################################
- fcooldowns:
- f-open: 5
- f-disband: 10
- f-create: 10
- f-tag: 10
- ############################################################
- # +------------------------------------------------------+ #
- # | Falling Block Fix | #
- # +------------------------------------------------------+ #
- ############################################################
- #Enabling this will disallow falling blocks to be in spawn.
- #Meaning people cannot shoot cannons into spawn and stack sand
- #Recommended: true
- Falling-Block-Fix:
- enabled: true
- ############################################################
- # +------------------------------------------------------+ #
- # | Faction GracePeriod | #
- # +------------------------------------------------------+ #
- ############################################################
- f-grace:
- Enabled: true
- ############################################################
- # +------------------------------------------------------+ #
- # | Faction Points | #
- # +------------------------------------------------------+ #
- ############################################################
- f-points:
- Enabled: true
- ############################################################
- # +------------------------------------------------------+ #
- # | Faction Missions | #
- # +------------------------------------------------------+ #
- ############################################################
- MissionGUISize: 4
- Missions-Enabled: true
- Missions-GUI-Title: '&8&lFaction Missions'
- MaximumMissionsAllowedAtOnce: 1
- Mission-Progress-Format: '&b&lProgression: &f{progress}&7/&e{total}'
- Randomization:
- Enabled: false
- Start-Item:
- # Allowed means that they are under maximum allowed missions at one AND if applicable they have not completed every mission more than once
- Allowed:
- Name: "&aStart!"
- Material: GREEN_STAINED_GLASS_PANE
- Lore: "&2Start a new mission!"
- Disallowed:
- # Placeholder %reason% supported throughout this section
- Name: "&4Cannot start new mission"
- Material: GRAY_STAINED_GLASS_PANE
- Lore:
- - '&4%reason%'
- # in default configuration you will need to change the GUI size to 4 and for best results change the fillitem rows to 4 as well.
- Slot: 31
- DenyMissionsMoreThenOnce: true #this setting to true, means that if they complete a mission they cannot redo the same mission
- #Mission Types: KILL, MINE, PLACE, FISH, TAME, ENCHANT, CONSUME
- Missions:
- FillItem:
- Material: BLACK_STAINED_GLASS_PANE
- Rows: 4
- sugarcane:
- Slot: 11
- Material: "SUGAR_CANE"
- Name: "&f10,000 &2Sugar Cane"
- Lore:
- - "&b&lMine &f&n10,000&r &2Sugar Cane"
- Mission:
- Type: "MINE"
- Material: "SUGAR_CANE_BLOCK"
- Amount: 10000
- Reward:
- Commands: ["f points add %faction% 100"]
- zombie:
- Slot: 15
- Material: "ROTTEN_FLESH"
- Name: "&f1,000 &eZombies"
- Lore:
- - "&b&lKill &f&n1,000&r &eZombies"
- Mission:
- Type: "KILL"
- EntityType: "ZOMBIE"
- Amount: 1000
- Reward:
- Commands: ["f points add %faction% 100"]
- fishing:
- Slot: 13
- Material: "FISHING_ROD"
- Name: "&f100 &6Fish"
- Lore:
- - "&b&lCatch fish &n100&r &d<imes"
- Mission:
- Type: "FISH"
- Amount: 100
- Reward:
- Commands: ["f points add %faction% 100"]
- animaltaming:
- Slot: 20
- Material: "BONE"
- Name: "&f100 &cTamed Animals"
- Lore:
- - "&b&lTame an animal &n100&r &d<imes"
- Mission:
- Type: "TAME"
- EntityType: "ALL"
- Amount: 100
- Reward:
- Commands: ["f points add %faction% 100"]
- enchant:
- Slot: 22
- Material: "BOOK"
- Name: "&f100 &dEnchants"
- Lore:
- - "&b&lEnchant &n100&r &d&litems"
- Mission:
- Type: "ENCHANT"
- Amount: 100
- Reward:
- Commands: ["f points add %faction% 100"]
- consume:
- Slot: 24
- Material: "COOKED_BEEF"
- Name: "&f100 &dSteak"
- Lore:
- - "&b&lConsume &n100&r &d&lsteak"
- Mission:
- Type: "CONSUME"
- # "ALL" can also be used for item
- Item: "COOKED_BEEF"
- Amount: 100
- Reward:
- Commands: ["f points add %faction% 100"]
- ############################################################
- # +------------------------------------------------------+ #
- # | Faction Focus | #
- # +------------------------------------------------------+ #
- ############################################################
- #Note This will ONLY work if you have the Scoreboard Enabled!
- ffocus:
- Enabled: true
- Prefix: '&7»&b'
- ############################################################
- # +------------------------------------------------------+ #
- # | Faction Vault | #
- # +------------------------------------------------------+ #
- ############################################################
- fvault:
- Enabled: true
- No-Hoppers-near-vault: true
- Price: 5000
- Item:
- Name: '&e&l*&f&l*&e&l* &c&lFaction Vault &7(Place) &e&l*&f&l*&e&l*'
- Lore:
- - '&7Place this vault in your Faction claim, You will'
- - '&7then be able to access it.'
- - ''
- - '&c&lNote: &7Once you have placed your'
- - '&7faction vault, Access it by doing /f vault.'
- ############################################################
- # +------------------------------------------------------+ #
- # | Faction Chest | #
- # +------------------------------------------------------+ #
- ############################################################
- fchest:
- Enabled: true
- Default-Size: 1 #In Rows
- Inventory-Title: '&2&lFaction Chest'
- Items-Not-Allowed:
- - 'MOB_SPAWNER'
- - 'COOKIE'
- # Chest size upgrades can be configured in the upgrades section of config
- ############################################################
- # +------------------------------------------------------+ #
- # | Faction Upgrades | #
- # +------------------------------------------------------+ #
- ############################################################
- fupgrades:
- Enabled: true
- MainMenu:
- Title: '&8&l{faction}''s Upgrade Menu'
- DummyItem:
- rows: 5
- Name: '&f'
- Type: BLACK_STAINED_GLASS_PANE
- Lore:
- - ' '
- Crops:
- Crop-Boost:
- level-1: 10
- level-2: 20
- level-3: 30
- Cost:
- level-1: 250000
- level-2: 500000
- level-3: 750000
- CropItem:
- Name: '&c&lGrowth Speed'
- Type: WHEAT
- Amount: 1
- Damage: 0
- Lore:
- - '&7&oIncrease growth &c&ospeed&7&o of crops in &c&oclaims.'
- - '&7&oChance to Grow Two Levels.'
- - 'Current level is &e&l&o{level}'
- - ''
- - '&c&lChances'
- - '&4&l* &cLevel 1: &f10% Chance'
- - '&4&l* &cLevel 2: &f20% Chance'
- - '&4&l* &cLevel 3: &f30% Chance'
- - '&f'
- - '&c&lCosts'
- - '&4&l* &cLevel 1: &f$250,000'
- - '&4&l* &cLevel 2: &f$500,000'
- - '&4&l* &cLevel 3: &f$750,000'
- - ''
- - '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))'
- slots:
- - 31
- EXP:
- EXP-Boost:
- level-1: 1.5
- level-2: 2.0
- level-3: 2.5
- Cost:
- level-1: 2000000
- level-2: 4000000
- level-3: 6000000
- EXPItem:
- Name: '&c&lEXP Drop Rate'
- Type: EXP_BOTTLE
- Amount: 1
- Damage: 0
- Lore:
- - '&7&oIncreased Vanilla &e&oEXP&7&o gained from &c&omonsters&7&o.'
- - '&7&oYour current level is &e&l&o{level}'
- - ''
- - '&c&lMultipliers'
- - '&4&l* &cLevel 1: &f1.5'
- - '&4&l* &cLevel 2: &f2.0'
- - '&4&l* &cLevel 3: &f2.5'
- - '&f'
- - '&c&lCosts'
- - '&4&l* &cLevel 1: &f$2,000,000'
- - '&4&l* &cLevel 2: &f$4,000,000'
- - '&4&l* &cLevel 3: &f$6,000,000'
- - ''
- - '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))'
- slots:
- - 32
- Power:
- Power-Boost:
- level-1: 100.0
- level-2: 200.0
- level-3: 300.0
- Cost:
- level-1: 1000000
- level-2: 2000000
- level-3: 3000000
- PowerItem:
- Name: '&c&lFaction Power'
- Type: NETHER_STAR
- Amount: 1
- Damage: 0
- Lore:
- - '&a&oIncrease&7&o the amount of &c&opower'
- - '&7&oyour &a&ofaction has&7&o.'
- - 'Current level is &e&l&o{level}'
- - ''
- - '&c&lIncreased Faction Power'
- - '&4&l* &cLevel 1: &f100'
- - '&4&l* &cLevel 2: &f200'
- - '&4&l* &cLevel 3: &f300'
- - '&f'
- - '&c&lCosts'
- - '&4&l* &cLevel 1: &f$1,000,000'
- - '&4&l* &cLevel 2: &f$2,000,000'
- - '&4&l* &cLevel 3: &f$3,000,000'
- - ''
- - '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))'
- slots:
- - 22
- Redstone:
- Cost: 1000000
- RedstoneItem:
- Name: '&c&lUnbreakable Redstone'
- Type: REDSTONE
- Amount: 1
- Damage: 0
- Lore:
- - '&7&oPrevents &e&owater&7&o from being'
- - '&7&oable to break &c&oredstone'
- - ''
- - '&4&l* &cCost: &f$1,000,000'
- - ''
- - '&7&o(( Tip: &f&oLeft-click&7&o to &c&oupgrade&7&o ))'
- slots:
- - 23
- Spawners:
- Spawner-Boost:
- # This is a Percentage so .10 means 10% lowered spawner delay!
- level-1: 0.10
- level-2: 0.20
- level-3: 0.30
- Cost:
- level-1: 1000000
- level-2: 2000000
- level-3: 3000000
- SpawnerItem:
- Name: '&c&lSpawn Rate'
- Type: MOB_SPAWNER
- Amount: 1
- Damage: 0
- Lore:
- - '&c&oDecreased&7&o mob spawner delay in &a&oclaims&7&o.'
- - '&7&oYour current level is &e&l&o{level}'
- - ''
- - '&c&lDecreased Spawner Delay'
- - '&4&l* &cLevel 1: &f0.10%'
- - '&4&l* &cLevel 2: &f0.20%'
- - '&4&l* &cLevel 3: &f0.30'
- - '&f'
- - '&c&lCosts'
- - '&4&l* &cLevel 1: &f$1,000,000'
- - '&4&l* &cLevel 2: &f$2,000,000'
- - '&4&l* &cLevel 3: &f$3,000,000'
- - ''
- - '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))'
- slots:
- - 30
- DamageReduct:
- DamageReductPercent:
- level-1: 3
- level-2: 5
- level-3: 7
- Cost:
- level-1: 2000000
- level-2: 4000000
- level-3: 6000000
- ReduceItem:
- Name: '&c&lDamage Reduction'
- Type: GOLD_CHESTPLATE
- Amount: 1
- Damage: 0
- Lore:
- - '&a&oReduce&7&o the amount of &a&odamage taken&7&o in faction claims.'
- - '&7&oYour current level is &e&l&o{level}'
- - ''
- - '&c&lDamage Increase'
- - '&4&l* &cLevel 1: &f3%'
- - '&4&l* &cLevel 2: &f5%'
- - '&4&l* &cLevel 3: &f7%'
- - '&f'
- - '&c&lCosts'
- - '&4&l* &cLevel 1: &f$2,000,000'
- - '&4&l* &cLevel 2: &f$4,000,000'
- - '&4&l* &cLevel 3: &f$6,000,000'
- - ''
- - '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))'
- slots:
- - 7
- DamageIncrease:
- DamageIncreasePercent:
- level-1: 3
- level-2: 5
- level-3: 7
- Cost:
- level-1: 2000000
- level-2: 4000000
- level-3: 6000000
- IncreaseItem:
- Name: '&c&lDamage Increase'
- Type: DIAMOND_SWORD
- Amount: 1
- Damage: 0
- Lore:
- - '&a&oIncrease&7&o the amount of &a&odamage given&7&o.'
- - '&7&oYour current level is &e&l&o{level}'
- - ''
- - '&c&lDamage Increase'
- - '&4&l* &cLevel 1: &f3%'
- - '&4&l* &cLevel 2: &f5%'
- - '&4&l* &cLevel 3: &f7%'
- - '&f'
- - '&c&lCosts'
- - '&4&l* &cLevel 1: &f$2,000,000'
- - '&4&l* &cLevel 2: &f$4,000,000'
- - '&4&l* &cLevel 3: &f$6,000,000'
- - ''
- - '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))'
- slots:
- - 1
- TNT:
- tnt-limit:
- level-1: 500000
- level-2: 1000000
- level-3: 2000000
- Cost:
- level-1: 2000000
- level-2: 4000000
- level-3: 6000000
- TntItem:
- Name: '&c&lTNT Bank'
- Type: TNT
- Amount: 1
- Damage: 0
- Lore:
- - '&a&oUpgrade&7&o your &a&ofactions tnt&7&o limit.'
- - '&7&oYour current level is &e&l&o{level}'
- - ''
- - '&c&lFaction Tnt Limit'
- - '&4&l* &cLevel 1: &f500,000'
- - '&4&l* &cLevel 2: &f1,000,000'
- - '&4&l* &cLevel 3: &f2,000,000'
- - '&f'
- - '&c&lCosts'
- - '&4&l* &cLevel 1: &f$1,000,000'
- - '&4&l* &cLevel 2: &f$2,000,000'
- - '&4&l* &cLevel 3: &f$3,000,000'
- - ''
- - '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))'
- slots:
- - 21
- Warps:
- warp-limit:
- level-1: 3
- level-2: 4
- level-3: 5
- Cost:
- level-1: 1000000
- level-2: 2000000
- level-3: 3000000
- WarpItem:
- Name: '&c&lWarps'
- Type: EYE_OF_ENDER
- Amount: 1
- Damage: 0
- Lore:
- - '&a&oIncrease&7&o the &a&ofaction warp&7&o limit.'
- - '&7&oYour current level is &e&l&o{level}'
- - ''
- - '&c&lFaction Warp Limit'
- - '&4&l* &cLevel 1: &f3'
- - '&4&l* &cLevel 2: &f4'
- - '&4&l* &cLevel 3: &f5'
- - '&f'
- - '&c&lCosts'
- - '&4&l* &cLevel 1: &f$1,000,000'
- - '&4&l* &cLevel 2: &f$2,000,000'
- - '&4&l* &cLevel 3: &f$3,000,000'
- - ''
- - '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))'
- slots:
- - 24
- Chest:
- Chest-Size:
- # This is rows
- level-1: 2
- level-2: 3
- level-3: 4
- Cost:
- level-1: 1000000
- level-2: 2000000
- level-3: 3000000
- ChestItem:
- Name: '&c&lFaction Chest'
- Type: CHEST
- Amount: 1
- Damage: 0
- Lore:
- - '&a&oIncreased&7&o Faction Chest Size.'
- - '&7&oYour current level is &e&l&o{level}'
- - ''
- - '&c&lFaction Chest Size'
- - '&4&l* &cLevel 1: &f2 Rows'
- - '&4&l* &cLevel 2: &f3 Rows'
- - '&4&l* &cLevel 3: &f4 Rows'
- - '&f'
- - '&c&lCosts'
- - '&4&l* &cLevel 1: &f$1,000,000'
- - '&4&l* &cLevel 2: &f$2,000,000'
- - '&4&l* &cLevel 3: &f$3,000,000'
- - ''
- - '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))'
- slots:
- - 20
- Members:
- Members-Limit:
- level-1: 30
- level-2: 35
- level-3: 40
- Cost:
- level-1: 1000000
- level-2: 2000000
- level-3: 3000000
- MembersItem:
- Name: '&c&lFaction Members'
- Type: PAPER
- Amount: 1
- Damage: 0
- Lore:
- - '&a&oIncrease&7&o the &a&ofaction member&7&o limit.'
- - '&7&oYour current level is &e&l&o{level}'
- - ''
- - '&c&lFaction Member Limit'
- - '&4&l* &cLevel 1: &f30'
- - '&4&l* &cLevel 2: &f35'
- - '&4&l* &cLevel 3: &f40'
- - '&f'
- - '&c&lCosts'
- - '&4&l* &cLevel 1: &f$1,000,000'
- - '&4&l* &cLevel 2: &f$2,000,000'
- - '&4&l* &cLevel 3: &f$3,000,000'
- - ''
- - '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))'
- slots:
- - 40
- Armor:
- Armor-HP-Drop:
- # HP Drop is in percent so .10 would mean it would drop 10% of the damage to the armor
- level-1: .10
- level-2: .15
- level-3: .20
- Cost:
- level-1: 1000000
- level-2: 2000000
- level-3: 3000000
- ArmorItem:
- Name: '&c&lReinforced Armor'
- Type: DIAMOND_CHESTPLATE
- Amount: 1
- Damage: 0
- Lore:
- - '&a&oDecreases&7&o damage done &a&oto armor&7&o.'
- - '&7&oYour current level is &e&l&o{level}'
- - ''
- - '&c&lReinforced Armor'
- - '&4&l* &cLevel 1: &f0.10%'
- - '&4&l* &cLevel 2: &f0.15%'
- - '&4&l* &cLevel 3: &f0.20%'
- - '&f'
- - '&c&lCosts'
- - '&4&l* &cLevel 1: &f$1,000,000'
- - '&4&l* &cLevel 2: &f$2,000,000'
- - '&4&l* &cLevel 3: &f$3,000,000'
- - ''
- - '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))'
- slots:
- - 4
- ############################################################
- # +------------------------------------------------------+ #
- # | Faction Audit | #
- # +------------------------------------------------------+ #
- ############################################################
- faudit-gui:
- slots:
- invites: 0
- bans: 1
- chunk_claims: 2
- perm_edit_defaults: 3
- bank_edit: 4
- fchest_edit: 5
- relation_change: 6
- ftag_edit: 7
- fdesc_edit: 8
- role_perm_edit: 9
- spawner_edit: 10
- rank_edit: 11
- f_tnt: 12
- materials:
- invites: WRITABLE_BOOK
- bans: ANVIL
- chunk_claims: WOODEN_AXE
- perm_edit_defaults: WRITTEN_BOOK
- bank_edit: GOLD_INGOT
- fchest_edit: CHEST
- relation_change: GOLDEN_SWORD
- ftag_edit: NAME_TAG
- fdesc_edit: PAPER
- role_perm_edit: WRITTEN_BOOK
- spawner_edit: SPAWNER
- rank_edit: GOLDEN_HELMET
- f_tnt: TNT
- ############################################################
- # +------------------------------------------------------+ #
- # | Faction Banners | #
- # +------------------------------------------------------+ #
- ############################################################
- fbanners:
- Enabled: true
- Item:
- Name: '&c&l*&f&l*&c&l* &c&lWar Banner &7(Place) &c&l*&f&l*&c&l*'
- Lore:
- - '&7Place this banner in the &nWarzone.&7 This'
- - '&7will create a &nWarp Point&7 for your faction members.'
- - ''
- - '&e&lEffects'
- - '&e&l* &fStrength II'
- - '&e&l* &fSpeed II'
- Banner-Cost: 5000 #The amount charged to change a banner into a War Banner
- Banner-Time: 60 #IN SECONDS - This is how long the banner will last.
- Banner-Place-Cooldown: 300
- Banner-Effect-Radius: 16
- Effects:
- - INCREASE_DAMAGE:2
- - SPEED:2
- BannerHolo: '&c{Faction}''s War Banner'
- Placeable:
- Warzone: false
- Enemy: true
- #Title when moving between chunks
- Title:
- Show-Title: true
- # You can configure the time in 1.9 or higher! The values are in ticks (20 ticks = 1 second)
- Options:
- FadeInTime: 1
- ShowTime: 10
- FadeOutTime: 1
- Format:
- Title: '{Faction}'
- Subtitle: '{Description}'
- # /f seechunk options
- see-chunk:
- particles: true
- interval: 5
- no-water-destroy:
- Item-List:
- - 'REDSTONE_COMPARATOR'
- - 'REDSTONE_COMPARATOR_OFF'
- - 'REDSTONE_COMPARATOR_ON'
- - 'REDSTONE_TORCH_OFF'
- - 'REDSTONE_TORCH_ON'
- - 'REDSTONE_WIRE'
- - 'DIODE'
- - 'DIODE_BLOCK_OFF'
- - 'DIODE_BLOCK_ON'
- - 'REDSTONE'
- Tntfill:
- enabled: true
- max-radius: 32
- max-amount: 64
- Wild:
- Enabled: true
- # Time to wait in seconds #
- Wait: 5
- # General GUI Settings #
- GUI:
- Name: 'Teleporter'
- Size: 9
- # Should the GUI fill empty spaces? #
- Fill: true
- FillMaterial: BLACK_STAINED_GLASS_PANE
- Zones:
- # You may create your own zones here please just follow the original format #
- Close:
- Range:
- MinX: -200
- MaxX: 200
- MinZ: -200
- MaxZ: 200
- Cost: 5000
- Material: IRON_INGOT
- Lore:
- - '&eTeleport to a random location close by'
- - '&e X &b-200 &f- &b200 &eZ &b-200 &f- &b200'
- - '&2&l&o$5000'
- Name: '&cLow Range'
- Slot: 1
- Medium:
- Range:
- MinX: -400
- MaxX: 400
- MinZ: -400
- MaxZ: 400
- Cost: 10000
- Material: GOLD_INGOT
- Lore:
- - '&eTeleport to a random location in a medium proximity'
- - '&e X &b-400 &f- &b400 &eZ &b-400 &f- &b400'
- - '&2&l&o$10000'
- Name: '&cMedium Range'
- Slot: 4
- Far:
- Range:
- MinX: -800
- MaxX: 800
- MinZ: -800
- MaxZ: 800
- Cost: 15000
- Material: DIAMOND
- Lore:
- - '&eTeleport to a random location far away'
- - '&e X &b-800 &f- &b800 &eZ &b-800 &f- &b800'
- - '&2&l&o$15000'
- Name: '&cHigh Range'
- Slot: 7
- # Settings that change how a player arrives to their random location #
- Arrival:
- # if FallDamage is false and the player is about to take fall damage while in the FallDamageWindow it will be denied #
- FallDamage: false
- # Window to revert fall damage in seconds #
- FallDamageWindow: 2
- SpawnAbove: true
- SpawnAboveBlocks: 10
- Effects:
- - 'NIGHT_VISION'
- ############################################################
- # +------------------------------------------------------+ #
- # | Big List of variables | #
- # +------------------------------------------------------+ #
- ############################################################
- # Fancy variables. Can only be used in /f show
- # - {allies-list} : Lists each faction ally with tooltips
- # - {enemies-list} : Lists each faction enemy with tooltips
- # - {online-list} : Lists all online members with tooltips
- # - {offline-list} : Lists all offline members with tooltips
- # - {alts} : List all alts online or offline
- # - {truces-list} : Lists each faction truce with tooltips
- # - {factionless-total} : Count of all factionless players online
- # Player variables. Can be used in tooltips.show, scoreboards, or /f show
- # - {group} : Players group
- # - {name} : Players name
- # - {lastSeen} : Last time player was seen (if offline), or just 'Online'
- # - {balance} : Players balance
- # - {player-power} : Player power
- # - {player-maxpower} : Player max power
- # - {player-kills} : # of kills the player has
- # - {player-deaths}: # of deaths the player has
- # - {total-online-visible}: # of players online from the perspective of the current player
- # Faction variables. Can be used in tooltips.list, scoreboards, or /f show
- # - {header} : Default factions header (ex. /f show)
- # - {faction} : Factions tag (if none, uses lang.yml for factionless name)
- # - {joining} : How to join this faction
- # - {power} : Factions deaths until raidable value
- # - {power-boost} : DTR Symbol based on current DTR (max, regen, frozen, raidable)
- # - {maxPower} : Factions max deaths until raidable value
- # - {chunks} : # of claims faction has (in chunks)
- # - {warps} : # of warps faction has
- # - {description} : Factions description
- # - {create-date} : Date faction was created
- # - {leader} : Faction leader
- # - {land-value} : Value of all claims
- # - {land-refund} : Calculated refund value
- # - {allies} : # of allies faction has
- # - {enemies} : # of enemies faction has
- # - {online} : # of faction members online
- # - {offline} : # of faction members offline
- # - {members} : # of faction members (includes offline)
- # - {faction-balance} : Faction bank balance
- # - {world}, {x}, {y}, {z} : Faction home variables. You don't need to use them all.
- # - {faction-kills} : # of kills the faction has
- # - {faction-deaths}: # of deaths the faction has
- # - {faction-bancount} : # of bans the faction has
- # - {faction-points} : # of points a faction has
- # Faction Permissions GUI variables. Can only be used in GUI
- # - {relation} : Shows relation name (Can be used in action and relation)
- # - {relation-color} : Relation color
- # - {action} : Shows action name (Can only be used in action)
- # - {action-access} : Shows the action's access with current relation
- # - {action-access-color} : Access color
- # General variables. Can be used anywhere.
- # - {total-online} : Total # of players on the server
- # - {max-warps} : Max # of warps a faction can set
- # - {max-allies} : Max # of allies a faction can have
- # - {max-enemies} : Max # of enemies a faction can have
- # - {factionless} : Count of all factionless players online
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