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May 20th, 2019
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  1. # Visual Studio 2015 user specific files
  2. .vs/
  3.  
  4. # Visual Studio 2015 database file
  5. *.VC.db
  6.  
  7. # Compiled Object files
  8. *.slo
  9. *.lo
  10. *.o
  11. *.obj
  12.  
  13. # Precompiled Headers
  14. *.gch
  15. *.pch
  16.  
  17. # Compiled Dynamic libraries
  18. *.so
  19. *.dylib
  20. *.dll
  21.  
  22. # Fortran module files
  23. *.mod
  24.  
  25. # Compiled Static libraries
  26. *.lai
  27. *.la
  28. *.a
  29. *.lib
  30.  
  31. # Executables
  32. *.exe
  33. *.out
  34. *.app
  35. *.ipa
  36.  
  37. # These project files can be generated by the engine
  38. *.xcodeproj
  39. *.xcworkspace
  40. *.sln
  41. *.suo
  42. *.opensdf
  43. *.sdf
  44. *.VC.db
  45. *.VC.opendb
  46.  
  47. # Precompiled Assets
  48. SourceArt/**/*.png
  49. SourceArt/**/*.tga
  50.  
  51. # Binary Files
  52. Binaries/*
  53. Plugins/*/Binaries/*
  54.  
  55. # Builds
  56. Build/*
  57.  
  58. # Whitelist PakBlacklist-<BuildConfiguration>.txt files
  59. !Build/*/
  60. Build/*/**
  61. !Build/*/PakBlacklist*.txt
  62.  
  63. # Don't ignore icon files in Build
  64. !Build/**/*.ico
  65.  
  66. # Built data for maps
  67. *_BuiltData.uasset
  68.  
  69. # Configuration files generated by the Editor
  70. Saved/*
  71.  
  72. # Compiled source files for the engine to use
  73. Intermediate/*
  74. Plugins/*/Intermediate/*
  75.  
  76. # Cache files for the editor to use
  77. DerivedDataCache/*
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