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- -The Wonderful 101: Remastered was recently announced to be coming to various platforms, as well as being self-published,
- can you first tell us about that?
- Inaba: The Wonderful 101 first came out on the Wii U six years ago, but in terms of business it would be hard to say it performed well.
- Since it was a game we did have a lot of confidence in, it left us feeling bad about that ever since and every since we've been talking
- about the possiblities of putting the game out again, on different platforms.
- That said, porting an unsuccessful game to other platforms is never easy, and on top of that with this title was a second-party game
- for Nintendo, and if it wasn't for the kindness of Nintendo, work on this remaster could never have proceeded. We owe the success of
- this production to Nintendo for listening to our continued requests.
- -So you're saying it was a 6-year long negotiation process?
- Yes. Even at other events we'd have, people would be asking if we could re-release The Wonderful 101. That enthusiasm affected us
- and we started thinking what if we could self-publish the game, which we were later allowed to do.
- -I see.
- At the time, when we asked Nintendo if we could not only self-publish the game but also release it on other platfors, surprisingly
- Nintendo found it in their big hearts to allow even that.
- -Really? That's great!
- Kamiya: The Wonderful 101 being rereleased after 6 six years is due to the diligence and negotiation skills of Inaba-san.
- Inaba: Platinum Games are just a developer, as a company there are things that we structurally can't do. So in order to get it out
- in the best way, as one last push we asked for the assistance of players and fans through crowdfunding.
- Kamiya: Having the Switch port of the game as the initial goal seemed reasonable, but as stretch goals as have been mentioned before
- we also put in releases for platforms other than Nintendos.
- -The potential of The Wonderful 101 Remaster being available on PS4 and Steam as well is exciting, isn't it. Because this is a title
- with strong fan support, it seems like a good fit for crowdfunding.
- Kamiya: The support of the long-time fans is of course important, but we'd also like to expand the fanbase and get the game out to more people.
- -By the way Kamiya-san, looking back on The Wonderful 101, what did you think of it?
- Kamiya: For good or bad it was a very unique game, I think. For me personally I got very into the game, but I regret that I couldn't quite
- figure out how to convey that to the players originally. The game was one where you couldn't really "get it" just by looking at it,
- but I felt strongly that if you just played it, you would. That's why I want more people to play it, I still feel that way.
- -Even when it first game out it was held in very high esteem.
- Inaba: I think the people who played it liked it, it's too bad not more people did. Even though it was possible to describe the game in
- words to an extent, describing how it really -feels- to play is difficult.
- Because it's a game that the more you play it the more layers you discover, you can't convey the whole thing to people easily and so
- word of mouth probably didn't travel in ideal ways. This time we want to rethink the ways you convey that.
- -It's definitely a game with a lot of elements.
- Inaba: Actually we think a lot about how much we've put into the game. You can't ask people to do the same things over and over, linear
- action games have a limit to how much stuff you can cram into them. For us, we take pride in the quality of our games.
- Having said that, the unbalance of not having success with a game business-wise, even 6 years after that dissappointment doesn't
- go away. It's not so simple that a great game will sell great, but ever since that we kept the feeling that given the opportunity
- we would want to let people play this game again.
- -Being that the Switch has a lot of momentum now, how do you think The Wonderful 101 will fare? That's very interesting.
- Kamiya: Yes it is. That was one of the reasons we were wishing for another chance to port the game. On the Switch you also get
- the opportunity to easily take the game with you which is good. It's a game full of content so being able to bring that along
- and play it anywhere and anytime is alluring.
- -By the way, will anything change in the game?
- On the whole, the game won't change much. But there were a lot of spots we wanted to correct or polish. For instance when you'd
- pick up an enemys weapon, when the lever(?) shakes you'd drop that weapon, and because the controls there weren't displayed
- it became hard to understand. That kind of unfairness was something we wanted to look over.
- Moreover, because the Wii U was based around 2 screens, if we were going to be able to port it to platforms other than Switch,
- we needed to change it to a one-screen game. In the Wii U-game there was a one-screen mode, but there was an issue with the
- screen size and alignment that we needed to adjust.
- -Because it's been 6 years I'm sure you had a long list of little things you wanted to fix.
- Inaba: Yeah, even though we've been negotiating for 6 years, even so we've also been doing some preparations secretly over the
- years just in case, and the improvements were part of that.
- Kamiya: Of course over 6 years there's a gradual build-up of things we would have liked to polish, but the truth is that
- already after the original release there were stuff we wanted to fix, and other things...
- In this era of so many players doing Let's Plays and the like, it feels like we could count the players of The Wonderful 101
- on two hands (strained laughter).
- I indulged in watching some of that, and when I did I heard a lot of things like "It's not really clear what the controls
- are here so I don't know what to do" or "This looks like a beginners game but it's actually difficult" and I realized
- some things about the game then, that there were some stuff that could use a looking over.
- -Well that's one way to hear the opinions of gamers(laughs). Have there been adjustments to the difficulty level too?
- Kamiya: Yes. A certain point of adjustment has been the Easy Mode. Because of some lax efforts, it didn't turn out very easy.
- Inaba: It wasn't easy at all, was it(laughs). This time we're really going to make it be easy.
- -I'm looking forward to it. Well then, the crowdfunding campaign has only started, but do you have a message to the fans
- that are already looking forward to the games re-release?
- Kamiya: I'm always saying on Twitter than "on earth there are only 13 people playing The Wonderful 101"(laughs)
- -I don't think that's really true(laughs)
- Kamiya: Even though I joke about that, I do think it's a fact that there are very very many who still haven't played the game.
- I hope people take this opportunity to look up details about the game. It's a very unique game, a game that you can't really
- compare to other games, so when The Wonderful 101 Remastered is released, please go ahead and get it and play for yourself.
- Inaba: At Platinum we've actually wanted to publish our own games since forever, so depending on the result of this
- crowdfunding campaign, I think the futurue of our company might change. I think it is an important crossroads for us
- and I would much like it if people participated in this campaign in a festive manner, and continue to support us in general.
- -This is of course important in terms of the crowdfunding but also important in terms of Platinum Games self-publishing games.
- Inaba: Yes it is. We have no intention of ceasing to cooperate with various clients for big projects, but we also feel
- strongly about bringing out games ourselves that we made ourselves. This game is a first step in that direction.
- Kamiya: One day we would like to fully create our own IPs, so it would be great if this turns into one such project.
- Inaba: With a company on the scale of ours, we can't expand in the same way that big-time companies can, which I think is
- why it's important to have a lot of fan participation. We would be very happy if you would go on this new journey with us.
- Everyone, keep supporting Platinum Games. Thank you.
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