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- Starting fastman92 limit adjuster 3.45, compilation time: Jun 30 2016 23:08:19
- Please visit http://fastman92.ml
- Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
- Global exception handler has been registered.
- ---------------------------------------------
- IPL ID limit > 256 check disabled. Game may have some bugs if ID IPL limit is increased.
- At least one ID limit is changed. ModelIDlimit::PatchModelPtrsLimit will do a job.
- Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
- Count of file IDs is over 65535 and base ID of CStreamingInfo requires __int32. Applying __int32 base ID patches.
- COL ID limit is over 256 and requires something more than unsigned __int8. Applying unsigned __int16 patches.
- New ID limits:
- 0 - 59999 (60000) - DFF models defined within IDE files
- 60000 - 125499 (65500) - TXD texture archives.
- 125500 - 185499 (60000) - COL collision archives.
- 185500 - 186523 (1024) - IPL Binary IPL files.
- 186524 - 190619 (4096) - DAT files limited to nodes*.dat
- 190620 - 196119 (5500) - IFP animation archives.
- 196120 - 204242 (8123) - RRR car recordings, carrec*.rrr files
- 204243 - 204369 (127) - SCM scripts
- 204370 - 204371 (2) - Loaded list
- 204372 - 204373 (2) - Requested list
- 204374 - count of all file IDs
- Addresses:
- CStreaming::ms_modelInfoPtrs: 0x1AE8CF8
- CStreaming::ms_aInfoForModel: 0x4234020
- CAnimManager::ms_aAnimBlocks: 0x1B23680
- CVehicleRecording::StreamingArray: 0x1B4E608
- CTheScripts::StreamedScripts: 0x1B6E1C0
- Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
- Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
- Format of new savefiles will be different: patch for save game of variable length is applied!
- ---------------------------------------------
- Modified count of killable model IDs: 42000
- ---------------------------------------------
- Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
- Format of new savefiles will be different: patch for save game of variable length is applied!
- Modified limit Car generators to: 65534 Is CCarGenerator_extended structure used: 1
- ---------------------------------------------
- Modified limit of number of process counter passes for car generators to 6
- ---------------------------------------------
- Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
- ---------------------------------------------
- Tracks*.dat coordinate limit patch enabled.
- Number of tracks.dat files set to 6
- Renderware world map size set to 48000 x 48000
- Radar map size set to 48000 x 48000
- Water map size set to 48000 x 48000
- World map size set to 48000 x 48000
- Paths limit patch enabled.
- Paths map size set to 48000 x 48000
- Radar info:
- Number of radar tiles per dimension: 96
- Total number of radar tiles: 9216
- Water info:
- Water map size: 48000 x 48000
- Number of water blocks per dimension: 96
- Total number of water blocks: 9216
- World map info info:
- World map size: 48000 x 48000
- World sectors:
- CWorld::ms_aSectors
- type: buildings, dummies
- count: 960 * 960 = 921600
- sector area: 50 x 50
- CWorld::ms_aLodPtrLists
- type: lod
- count: 240 * 240 = 57600
- sector area: 200 x 200
- CWorld::ms_aRepeatSectors
- type: vehicles, peds, object
- count: 16 * 16 = 256
- Paths info:
- ThePaths: 0x3F21020
- Number of path tiles per dimension: 64
- Total number of path tiles: 4096
- ---------------------------------------------
- Enabling handling.cfg limit adjuster.
- New limits:
- Number of standard lines = 510
- Number of bike lines = 333
- Number of flying lines = 244
- Number of boat lines = 122
- Number of animation group lines = 30
- &mod_HandlingManager = 0x1BEE008, sizeof(mod_HandlingManager) = 0x2C220
- sizeof_cHandlingDataMgr_header = 0x68
- sizeof(tHandlingData_extended) = 0x100
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: VehicleStructs to: 15050
- ---------------------------------------------
- Modified limit of rwObjectInstances to: 27500
- ---------------------------------------------
- Modified limit of matrices to: 55000
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 1770000
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 128000
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 15000
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: Peds to: 540
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: Objects to: 22350
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: Tasks to: 7500
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: Events to: 5200
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: PointRoute to: 5532
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: PatrolRoute to: 5532
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: NodeRoute to: 4096
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: TaskAllocator to: 256
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: PedIntelligence to: 8123
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: PedAttractors to: 512
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 24400
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: Collision links to: 79550
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: ColModels to: 128000
- ---------------------------------------------
- Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 8123
- ---------------------------------------------
- Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 4096
- ---------------------------------------------
- Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 19666
- ---------------------------------------------
- Modified limit of IPL:inst, buildings to: 1250000
- ---------------------------------------------
- Modified limit of IPL:inst, dummies to: 155500
- ---------------------------------------------
- Modified limit of IPL: inst per file to: 24000
- ---------------------------------------------
- Modified limit of IPL: entity index array to: 1240
- ---------------------------------------------
- Format of new savefiles will be different: patch for save game of variable length is applied!
- Modified limit of IPL:map zones to: 812
- ---------------------------------------------
- Format of new savefiles will be different: patch for save game of variable length is applied!
- Modified limit of IPL:navigation zones to: 1888
- ---------------------------------------------
- Modified limit of IPL:interior occluders to: 2940
- ---------------------------------------------
- Modified limit of IPL:occluders to: 15000
- ---------------------------------------------
- Modified limit of IPL:Timecycle modifiers to: 15000
- ---------------------------------------------
- Modified limit of 'IPL:CULL mirror attribute zones' to: 9072
- ---------------------------------------------
- Modified limit of 'IPL:CULL tunnel attribute zones' to: 8400
- ---------------------------------------------
- Modified limit of 'IPL:CULL attribute zones' to: 65000
- ---------------------------------------------
- Modified limit of IPL:Stunt jumps to: 9000
- ---------------------------------------------
- Modified limit of IPL:Entry exits to: 1500
- ---------------------------------------------
- Modified limit of IPL:AUZO boxes to: 512 Is extended structure used: 1
- ---------------------------------------------
- Format of new savefiles will be different: patch for save game of variable length is applied!
- Format of new savefiles will be different: patch for pickups is applied.
- Modified limit of 'IPL:PICK' to: 16000, pickups collected: 40
- ---------------------------------------------
- Modified limit of IDE:objs:type1 section to 28000
- ---------------------------------------------
- Modified limit of IDE:objs:type2 section to 2070
- ---------------------------------------------
- Modified limit of IDE:hier section to 992
- ---------------------------------------------
- Modified limit of IDE:tobj section to 9999
- ---------------------------------------------
- Modified limit of IDE:cars section to 7000
- ---------------------------------------------
- Modified limit of IDE:peds section to 1800
- ---------------------------------------------
- Modified limit of IDE:weap section to 251
- ---------------------------------------------
- Modified limit of IDE:2DFX section to 2500
- ---------------------------------------------
- Enabled handling of new enhanced IMG archives.
- ---------------------------------------------
- Modified limit of DIRECTORY LIMITS: Extra to: 28750
- ---------------------------------------------
- Modified limit of DIRECTORY LIMITS: Clothes directory to: 2950
- ---------------------------------------------
- Modified limit of WATER LIMITS -> Water triangles to: 999
- ---------------------------------------------
- Modified limit of WATER LIMITS -> Water quads to: 8888
- ---------------------------------------------
- Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 9999
- ---------------------------------------------
- Modified limit of WATER LIMITS -> Water vertices to: 9999
- ---------------------------------------------
- Streaming memory available limit set to 2147483648 bytes (2048 MB)
- ---------------------------------------------
- Modified limit of 'Number of requested models above which the game considers loading very busy' to: 20
- ---------------------------------------------
- Modified script space limits:
- - max size of MAIN segment from main.scm: 2000000 bytes
- - max size of mission from main.scm: 256000 bytes
- Total size of CTheScripts::ScriptSpace: 2256000 bytes
- ---------------------------------------------
- Modified limit of SCM LIMITS: Running scripts to: 127
- ---------------------------------------------
- Modified limit of SCM LIMITS: Mission cleanup to: 512
- ---------------------------------------------
- Modified limit of SCM LIMITS: Max number of used objects to: 12048
- ---------------------------------------------
- Modified limit of SCM LIMITS: Switch jump table cases to: 12048
- ---------------------------------------------
- Modified limit of RENDERER: Invisible entity pointers to: 7500
- ---------------------------------------------
- Modified limit of RENDERER: Visible LOD pointers to: 15000
- ---------------------------------------------
- Modified limit of RENDERER: Visible entity pointers to: 7500
- ---------------------------------------------
- Modified limit of VISIBILITY: Alpha list limit to: 1750
- ---------------------------------------------
- Modified limit of VISIBILITY: Alpha boat atomic list to: 1750
- ---------------------------------------------
- Modified limit of VISIBILITY: Alpha entity list limit to: 5575
- ---------------------------------------------
- Modified limit of VISIBILITY: Alpha really draw last list limit to: 250
- ---------------------------------------------
- Modified limit of VISIBILITY: Alpha really draw last list limit to: 2500
- ---------------------------------------------
- Modified limit of VISIBILITY: Weapon peds for PC limit to: 250
- ---------------------------------------------
- Modified limit of OTHER LIMITS: References to: 17000
- ---------------------------------------------
- Modified limit of OTHER LIMITS: Coronas to: 4096
- ---------------------------------------------
- Modified limit of OTHER LIMITS: Object info entries to: 512
- ---------------------------------------------
- Modified limit of OTHER LIMITS: Vehicle colors to: 2048
- ---------------------------------------------
- Format of new savefiles will be different: patch for save game of variable length is applied!
- Format of new savefiles will be different: patch for radar traces is applied.
- Modified limit of OTHER LIMITS: Radar traces to: 4096
- ---------------------------------------------
- Modified limit of OTHER LIMITS: Number of plate textures: 8
- ---------------------------------------------
- Vehicle special features are enabled
- Number of hydra vehicles = 5
- Hydra 0 = 520
- Hydra 1 = 6537
- Hydra 2 = 6538
- Hydra 3 = 6679
- Hydra 4 = 6720
- Number of ZR350 vehicles = 5
- ZR350 0 = 477
- ---------------------------------------------
- Level limit is enabled
- Number of levels = 9
- Cop car level 0 = 599
- Cop car level 1 = 596
- Cop car level 2 = 597
- Cop car level 3 = 598
- Cop car level 4 = 1326
- Cop car level 5 = 1573
- Cop car level 6 = 6703
- Cop car level 7 = 6754
- Cop car level 8 = 6685
- Cop bike = 523
- Cop ped level 0 = 283
- Cop ped level 1 = 280
- Cop ped level 2 = 281
- Cop ped level 3 = 282
- Cop ped level 4 = 6755
- Cop ped level 5 = 6015
- Cop ped level 6 = 6721
- Cop ped level 7 = 6775
- Cop ped level 8 = 283
- Cop ped bike = 284
- Ambulance level 0 = -1
- Ambulance level 1 = 416
- Ambulance level 2 = 416
- Ambulance level 3 = 416
- Ambulance level 4 = 6553
- Ambulance level 5 = 5690
- Ambulance level 6 = 6684
- Ambulance level 7 = 6757
- Ambulance level 8 = 6688
- Medic level 0 = -1
- Medic level 1 = 274
- Medic level 2 = 275
- Medic level 3 = 276
- Medic level 4 = 6701
- Medic level 5 = 18723
- Medic level 6 = 6722
- Medic level 7 = 274
- Medic level 8 = 274
- Fire engine level 0 = -1
- Fire engine level 1 = 407
- Fire engine level 2 = 407
- Fire engine level 3 = 407
- Fire engine level 4 = 6662
- Fire engine level 5 = 6603
- Fire engine level 6 = 6689
- Fire engine level 7 = 6758
- Fire engine level 8 = 6690
- Fireman level 0 = -1
- Fireman level 1 = 277
- Fireman level 2 = 279
- Fireman level 3 = 278
- Fireman level 4 = 278
- Fireman level 5 = 18668
- Fireman level 6 = 6723
- Fireman level 7 = 6777
- Fireman level 8 = 277
- Number of cab drivers for level 0 = 0
- Number of cab drivers for level 1 = 2
- Cab driver level 1 place 0 = 262
- Cab driver level 1 place 1 = 261
- Number of cab drivers for level 2 = 2
- Cab driver level 2 place 0 = 220
- Cab driver level 2 place 1 = 234
- Number of cab drivers for level 3 = 2
- Cab driver level 3 place 0 = 182
- Cab driver level 3 place 1 = 206
- Number of cab drivers for level 4 = 2
- Cab driver level 4 place 0 = 18833
- Cab driver level 4 place 1 = 18833
- Number of cab drivers for level 5 = 2
- Cab driver level 5 place 0 = 18684
- Cab driver level 5 place 1 = 18750
- Number of cab drivers for level 6 = 2
- Cab driver level 6 place 0 = 234
- Cab driver level 6 place 1 = 234
- Number of cab drivers for level 7 = 2
- Cab driver level 7 place 0 = 262
- Cab driver level 7 place 1 = 261
- Number of cab drivers for level 8 = 2
- Cab driver level 8 place 0 = 262
- Cab driver level 8 place 1 = 261
- ---------------------------------------------
- Modified limit of hospital restarts to: 256
- ---------------------------------------------
- Modified limit of police restarts to: 256
- ---------------------------------------------
- SPECIAL: Plane speed limit disabled.
- ---------------------------------------------
- SPECIAL -> Make save of variable size is active.
- Format of new savefiles will be different: patch for save game of variable length is applied!
- ---------------------------------------------
- SPECIAL: Make paintjobs work for any ID applied.
- ---------------------------------------------
- SPECIAL: Fix streaming memory bug applied.
- ---------------------------------------------
- Error reporting going to be applied.
- GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.
- GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
- GTA_ERROR_CAR_GENERATOR_LIMIT_EXCEEDED enabled.
- GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
- GTA_ERROR_REQUESTED_FILE_DOES_NOT_EXIST enabled.
- Error reporting is applied now.
- ---------------------------------------------
- Debugging output is enabled now. Use debugger to catch messages.
- ---------------------------------------------
- "Enable logging of files loaded" is enabled now.
- ---------------------------------------------
- Weapon type loader is enabled. NumberOfWeaponTypes = 512.
- Melee combo type loader is enabled. Max number of melee combos = 512.
- ---------------------------------------------
- Roadblox.dat better loader is enabled.
- ---------------------------------------------
- Train type carriages loader is enabled. ms_numberOfTypeIDs = 19, ms_maxNumberOfVehiclesForType = 18.
- ---------------------------------------------
- Radar blip sprite filename loader: config was loaded. ms_numberOfTypeIDs = 106
- ---------------------------------------------
- CThePluginPatches::RegisterPatcher executed.
- ---------------------------------------------
- Number of memory changes made: 9318
- ---------------------------------------------
- CThePatches: CLEO library 4.3.16 has been detected and patched!
- CThePatches: SALodLights 3.2 has been detected and patched!
- Game crashed unfortunately, here's a crash log:
- Current process ID: 7244
- Current thread ID: 8632
- Last file to be loaded: gta_ug.set
- Last library loaded: C:\WINDOWS\system32\QuickTime.qts
- Exception address: 0xE8AD5274 (module not found)
- Exception code: 0xC0000005
- Exception name: EXCEPTION_ACCESS_VIOLATION
- Inaccessible memory address: 0xE8AD5274
- General registers:
- EAX: 0x075BCDA0 (123456928)
- EBX: 0x00000000 (0)
- ECX: 0x00000020 (32)
- EDX: 0x00000000 (0)
- ESI: 0xFFFFFFFF (-1)
- EDI: 0x0177F678 (24639096)
- EBP: 0x0177F658 (24639064)
- ESP: 0x0177F5E0 (24638944)
- EIP: 0xE8AD5274 (-391294348)
- EFL: 0x00210206 (2163206)
- Segment registers:
- CS: 0023
- DS: 002B
- ES: 002B
- FS: 0053
- GS: 002B
- SS: 002B
- FPU registers:
- ST0: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
- ST1: -3.141593 bytes: 00 00 00 00 00 DB 0F C9 00 C0
- ST2: -3.141593 bytes: 00 00 00 00 00 DB 0F C9 00 C0
- ST3: 0.707107 bytes: 00 00 00 00 00 F3 04 B5 FE 3F
- ST4: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
- ST5: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
- ST6: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
- ST7: -0.024541 bytes: 22 FB CF BD 40 77 0A C9 F9 BF
- CTRL: 007F
- STAT: 0130
- TAGS: FFFF
- MMX registers, 8 bytes:
- MM0: 00 00 00 00 00 00 00 00
- MM1: 00 00 00 00 00 DB 0F C9
- MM2: 00 00 00 00 00 DB 0F C9
- MM3: 00 00 00 00 00 F3 04 B5
- MM4: 00 00 00 00 00 00 00 80
- MM5: 00 00 00 00 00 00 00 00
- MM6: 00 00 00 00 00 00 00 00
- MM7: 22 FB CF BD 40 77 0A C9
- XMM registers, 16 bytes:
- XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- Module list
- ; Path Module file size Base Size of image Entry point
- C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto San Andreas\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570
- C:\WINDOWS\SYSTEM32\ntdll.dll 1620368 0x77C60000 0x0018E000 0x00000000
- C:\WINDOWS\System32\KERNEL32.DLL 599576 0x76560000 0x000D0000 0x765706A0
- C:\WINDOWS\System32\KERNELBASE.dll 1839872 0x778A0000 0x001C2000 0x7798FF30
- C:\WINDOWS\SYSTEM32\apphelp.dll 584192 0x73C70000 0x00093000 0x73CA4270
- C:\WINDOWS\AppPatch\AcLayers.DLL 328704 0x6C860000 0x00276000 0x6C8750C0
- C:\WINDOWS\System32\msvcrt.dll 769608 0x769B0000 0x000BD000 0x769E55E0
- C:\WINDOWS\System32\USER32.dll 1292872 0x75D10000 0x0013C000 0x75D3B3D0
- C:\WINDOWS\System32\win32u.dll 81176 0x77510000 0x00016000 0x00000000
- C:\WINDOWS\System32\GDI32.dll 129184 0x76280000 0x00021000 0x76286900
- C:\WINDOWS\System32\gdi32full.dll 1409048 0x775D0000 0x00158000 0x7768A9C0
- C:\WINDOWS\System32\msvcp_win.dll 491232 0x75E50000 0x00079000 0x75E64180
- C:\WINDOWS\System32\ucrtbase.dll 1150784 0x75ED0000 0x00118000 0x75EFA3C0
- C:\WINDOWS\System32\SHELL32.dll 20373408 0x749C0000 0x01348000 0x74B30A90
- C:\WINDOWS\System32\cfgmgr32.dll 226816 0x774C0000 0x00039000 0x774CEBD0
- C:\WINDOWS\System32\shcore.dll 569264 0x766D0000 0x0008C000 0x7671C9E0
- C:\WINDOWS\System32\RPCRT4.dll 787712 0x77BA0000 0x000C0000 0x77BCFB20
- C:\WINDOWS\System32\SspiCli.dll 124544 0x74730000 0x00020000 0x7473C9A0
- C:\WINDOWS\System32\CRYPTBASE.dll 31592 0x74720000 0x0000A000 0x74722A00
- C:\WINDOWS\System32\bcryptPrimitives.dll 354360 0x77730000 0x00057000 0x7776DE40
- C:\WINDOWS\System32\sechost.dll 257792 0x77AD0000 0x00041000 0x77AE3400
- C:\WINDOWS\System32\combase.dll 2330520 0x76760000 0x00238000 0x7687E060
- C:\WINDOWS\System32\windows.storage.dll 5820984 0x76F30000 0x00584000 0x7715B930
- C:\WINDOWS\System32\advapi32.dll 480920 0x777B0000 0x00077000 0x777CE5B0
- C:\WINDOWS\System32\shlwapi.dll 277432 0x76630000 0x00045000 0x76649260
- C:\WINDOWS\System32\kernel.appcore.dll 47096 0x777A0000 0x0000E000 0x777A3E30
- C:\WINDOWS\System32\powrprof.dll 276400 0x76680000 0x00045000 0x76687C50
- C:\WINDOWS\System32\profapi.dll 59456 0x76F20000 0x00010000 0x76F23940
- C:\WINDOWS\System32\OLEAUT32.dll 606960 0x77530000 0x00096000 0x77568F60
- C:\WINDOWS\System32\SETUPAPI.dll 4330920 0x76B00000 0x0041A000 0x76B28DE0
- C:\WINDOWS\SYSTEM32\MPR.dll 86296 0x72970000 0x00016000 0x72972150
- C:\WINDOWS\SYSTEM32\sfc.dll 2560 0x66680000 0x00003000 0x00000000
- C:\WINDOWS\SYSTEM32\WINSPOOL.DRV 429568 0x73FF0000 0x0006E000 0x74008AA0
- C:\WINDOWS\SYSTEM32\bcrypt.dll 93536 0x73FC0000 0x00018000 0x73FC8F30
- C:\WINDOWS\SYSTEM32\sfc_os.DLL 45056 0x6F750000 0x00010000 0x6F757AB0
- C:\WINDOWS\System32\IMM32.DLL 143672 0x760D0000 0x00025000 0x760D47D0
- C:\WINDOWS\System32\WS2_32.dll 415864 0x77830000 0x00067000 0x778486F0
- C:\WINDOWS\System32\ole32.dll 988168 0x74750000 0x000F3000 0x7478A100
- C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto San Andreas\vorbisfile.dll 53760 0x6AAE0000 0x00011000 0x6AAE197B
- C:\WINDOWS\SYSTEM32\WINMM.dll 135440 0x728B0000 0x00024000 0x728B4D00
- C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto San Andreas\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472
- C:\WINDOWS\SYSTEM32\WINMMBASE.dll 129736 0x71E20000 0x00023000 0x71E28230
- C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto San Andreas\vorbishooked.DLL 65536 0x01800000 0x00011000 0x01804C98
- C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto San Andreas\ogg.dll 36864 0x001F0000 0x00009000 0x001F302E
- C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto San Andreas\vorbis.dll 1060864 0x01980000 0x00108000 0x01993F7C
- C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto San Andreas\$fastman92limitAdjuster.asi 5510656 0x61B00000 0x00550000 0x61B77463
- C:\WINDOWS\System32\PSAPI.DLL 17112 0x77500000 0x00006000 0x77501460
- C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto San Andreas\DllTricks.dll 7680 0x6BA80000 0x00006000 0x6BA81593
- C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.15063.413_none_55bc94a37c2a2854\COMCTL32.dll 573856 0x6D760000 0x0008E000 0x6D7C79D0
- C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto San Andreas\MinHook.x86.dll 14848 0x6AB90000 0x00007000 0x00000000
- C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto San Andreas\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440
- C:\WINDOWS\SYSTEM32\MSVCR100.dll 773968 0x61A40000 0x000BF000 0x61A51DFC
- C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto San Andreas\CLEO.asi 264704 0x63D90000 0x0006B000 0x63D9E3D4
- C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto San Andreas\BASS.dll 110207 0x63B40000 0x00050000 0x63B8F004
- C:\WINDOWS\SYSTEM32\MSACM32.dll 90456 0x6FAA0000 0x00018000 0x6FAA4170
- C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto San Andreas\ImgLimitAdjuster.asi 97280 0x01870000 0x00023000 0x018839B8
- C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto San Andreas\SilentPatchSA.asi 253952 0x619B0000 0x00042000 0x619D0171
- C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto San Andreas\Underground_Core.asi 162304 0x61980000 0x0002D000 0x6198CE18
- C:\WINDOWS\system32\uxtheme.dll 474112 0x6F7A0000 0x00078000 0x6F7D85B0
- C:\WINDOWS\System32\MSCTF.dll 1333136 0x76320000 0x00146000 0x76379EA0
- C:\WINDOWS\system32\dwmapi.dll 125344 0x71890000 0x00023000 0x71897330
- C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto San Andreas\VehicleAudioLoader.asi 10240 0x618C0000 0x000B5000 0x618C178D
- C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto San Andreas\scripts\GInputSA.asi 241664 0x61870000 0x00041000 0x61887C5B
- C:\WINDOWS\SYSTEM32\XINPUT1_3.dll 81768 0x01950000 0x00016000 0x0195801F
- C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto San Andreas\scripts\GTASA.WidescreenFix.asi 200704 0x61830000 0x00037000 0x6183CE74
- C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto San Andreas\scripts\III.VC.SA.LimitAdjuster.asi 375808 0x617C0000 0x00063000 0x617F5785
- C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto San Andreas\scripts\modloader.asi 704000 0x61700000 0x000B2000 0x61754F97
- C:\WINDOWS\SYSTEM32\dbghelp.dll 1285120 0x745C0000 0x0015D000 0x745F7250
- C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto San Andreas\scripts\SAMPGraphicRestore.asi 72192 0x03C80000 0x00015000 0x03C836E4
- C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto San Andreas\scripts\skygfx.asi 270848 0x616B0000 0x00049000 0x616C72DC
- C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto San Andreas\scripts\wshps.asi 48640 0x63B10000 0x0000F000 0x63B1A6E4
- C:\WINDOWS\System32\TextInputFramework.dll 401920 0x6B7C0000 0x00067000 0x6B7EC720
- C:\WINDOWS\System32\CoreMessaging.dll 583160 0x6AA50000 0x0008F000 0x6AAAA180
- C:\WINDOWS\System32\CoreUIComponents.dll 2259760 0x6B590000 0x00227000 0x6B5EA4D0
- C:\WINDOWS\SYSTEM32\usermgrcli.dll 55872 0x6B580000 0x00010000 0x6B5857A0
- C:\WINDOWS\SYSTEM32\ntmarta.dll 152440 0x704B0000 0x00028000 0x704B7CF0
- C:\WINDOWS\SYSTEM32\wintypes.dll 856416 0x6F650000 0x000D1000 0x6F6C0D20
- C:\WINDOWS\SYSTEM32\DDRAW.dll 545792 0x5B980000 0x000ED000 0x5B9976A0
- C:\WINDOWS\SYSTEM32\DCIMAN32.dll 11776 0x61060000 0x00007000 0x61062000
- C:\WINDOWS\SYSTEM32\DSOUND.dll 488960 0x568A0000 0x0007E000 0x568CE790
- C:\WINDOWS\System32\clbcatq.dll 521728 0x76040000 0x00083000 0x76065B70
- C:\WINDOWS\System32\MMDevApi.dll 354400 0x6D640000 0x00059000 0x6D6646C0
- C:\WINDOWS\System32\DEVOBJ.dll 131784 0x6D610000 0x00022000 0x6D6194E0
- C:\WINDOWS\System32\PROPSYS.dll 1465360 0x6F260000 0x00164000 0x6F2CB470
- C:\WINDOWS\SYSTEM32\AUDIOSES.DLL 864240 0x6F820000 0x000D7000 0x6F859860
- C:\WINDOWS\SYSTEM32\AVRT.dll 28992 0x6F740000 0x00009000 0x6F741CA0
- C:\WINDOWS\SYSTEM32\DINPUT8.dll 175104 0x5B940000 0x00037000 0x5B94BAD0
- C:\WINDOWS\SYSTEM32\HID.DLL 25600 0x68330000 0x0000A000 0x68332180
- C:\WINDOWS\System32\WINTRUST.dll 276880 0x75FF0000 0x00044000 0x76007A40
- C:\WINDOWS\System32\MSASN1.dll 49656 0x769A0000 0x0000E000 0x769A5430
- C:\WINDOWS\System32\CRYPT32.dll 1557288 0x76100000 0x0017D000 0x76157A20
- C:\WINDOWS\SYSTEM32\d3d9.dll 1436952 0x71CB0000 0x00162000 0x71D22CF0
- C:\WINDOWS\SYSTEM32\igdumdim32.dll 38903384 0x56F70000 0x02454000 0x570AA950
- C:\WINDOWS\SYSTEM32\igdusc32.dll 5137296 0x62270000 0x008CA000 0x622EE092
- C:\Program Files (x86)\Steam\steamclient.dll 11138848 0x51C60000 0x00ACF000 0x52336482
- C:\WINDOWS\System32\imagehlp.dll 95584 0x77B20000 0x00019000 0x77B26430
- C:\Program Files (x86)\Steam\tier0_s.dll 282912 0x54F80000 0x00117000 0x54F9D128
- C:\Program Files (x86)\Steam\vstdlib_s.dll 283424 0x56090000 0x00058000 0x560AC645
- C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL 187544 0x74410000 0x0002F000 0x7441C1A0
- C:\WINDOWS\SYSTEM32\MSWSOCK.dll 305568 0x73E90000 0x0004E000 0x73E9CDA0
- C:\WINDOWS\SYSTEM32\Secur32.dll 23040 0x74400000 0x0000A000 0x744017D0
- C:\WINDOWS\SYSTEM32\VERSION.dll 27424 0x73FE0000 0x00008000 0x73FE17C0
- C:\Program Files (x86)\Steam\steam.dll 384288 0x54E40000 0x0013D000 0x54E69B86
- C:\WINDOWS\SYSTEM32\dcomp.dll 949920 0x5B720000 0x000EB000 0x5B78C1B0
- C:\Windows\System32\quartz.dll 1506816 0x53FB0000 0x001A3000 0x53FDBE20
- C:\Windows\System32\devenum.dll 82160 0x6FA70000 0x00015000 0x6FA7E670
- C:\WINDOWS\SYSTEM32\msdmo.dll 28992 0x6FA60000 0x00009000 0x6FA62920
- C:\Program Files\Echobit\Evolve\External\LAVFilters\LAVSplitter.ax 461312 0x53C60000 0x00075000 0x53C9BB04
- C:\Program Files\Echobit\Evolve\External\LAVFilters\avutil-lav-51.dll 290967 0x68F00000 0x0004B000 0x68F01058
- C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.15063.483_none_6dad63fefc436da8\COMCTL32.dll 2139040 0x6D0C0000 0x0020E000 0x6D142EE0
- C:\Program Files\Echobit\Evolve\External\LAVFilters\avformat-lav-53.dll 950313 0x6FB00000 0x000CE000 0x6FB01058
- C:\Program Files\Echobit\Evolve\External\LAVFilters\avcodec-lav-53.dll 6618903 0x66C00000 0x00AE7000 0x66C01058
- C:\Program Files\Echobit\Evolve\External\LAVFilters\libbluray.dll 172032 0x5B910000 0x0002F000 0x5B925A21
- C:\Program Files (x86)\Acer\clear.fi plug-in\AcerSubtitle.dll 956928 0x12D80000 0x000F4000 0x12DFF5C4
- C:\WINDOWS\System32\COMDLG32.dll 952832 0x76470000 0x000EF000 0x764ACD40
- C:\WINDOWS\SYSTEM32\WININET.dll 2859520 0x74130000 0x002C1000 0x742D5E70
- C:\WINDOWS\SYSTEM32\D3DIM700.DLL 423936 0x53F40000 0x0006D000 0x53F8CD90
- C:\Program Files (x86)\Acer\clear.fi plug-in\AcerAudioDecoder.ax 901632 0x13150000 0x000E5000 0x131A25B0
- C:\Program Files\Echobit\Evolve\External\LAVFilters\LAVAudio.ax 213504 0x55300000 0x00039000 0x55315806
- C:\Windows\System32\msmpeg2adec.dll 862632 0x53B80000 0x000D3000 0x53BD8840
- C:\Windows\System32\mfperfhelper.dll 1081080 0x648A0000 0x00107000 0x6498D1B0
- C:\WINDOWS\SYSTEM32\cryptsp.dll 67760 0x6F1F0000 0x00013000 0x6F1F6C40
- C:\WINDOWS\SYSTEM32\wdmaud.drv 209920 0x6D5D0000 0x00039000 0x6D5DCE90
- C:\WINDOWS\SYSTEM32\ksuser.dll 20216 0x6F730000 0x00007000 0x6F731EE0
- C:\WINDOWS\SYSTEM32\msacm32.drv 24576 0x6FAC0000 0x0000A000 0x6FAC42B0
- C:\WINDOWS\SYSTEM32\midimap.dll 18944 0x6FA90000 0x00008000 0x6FA91950
- C:\Windows\System32\Windows.UI.dll 790016 0x53210000 0x000C5000 0x532644A0
- C:\WINDOWS\SYSTEM32\wmvcore.dll 2177632 0x52DF0000 0x00217000 0x52E34B20
- C:\WINDOWS\SYSTEM32\WMASF.DLL 253656 0x53B40000 0x0003F000 0x53B77320
- C:\WINDOWS\SYSTEM32\MFPlat.DLL 1455592 0x681C0000 0x00165000 0x6820BBE0
- C:\WINDOWS\SYSTEM32\RTWorkQ.DLL 153504 0x6B320000 0x0002A000 0x6B32FF00
- C:\WINDOWS\system32\mlang.dll 198656 0x52DB0000 0x00034000 0x52DC2600
- Game terminated.
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