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- <?xml version="1.0" encoding="UTF-8"?>
- <!-- See XML.txt for notes and documentation. -->
- <!-- New items:
- <item name="lockpick"/>
- -->
- <lootcontainers>
- <lootplaceholders>
- <!-- When unwrapping a prefab into the world, replace the lootForest block with one of the following -->
- <placeholder name="lootForestHelper">
- <block name="cntTrashPile01" prob="0.1"/>
- <block name="cntTrashPile02" prob="0.1"/>
- <block name="cntTrashPile03" prob="0.1"/>
- <block name="cntTrashPile04" prob="0.1"/>
- <block name="cntTrashPile05" prob="0.1"/>
- <block name="cntTrashPile06" prob="0.1"/>
- <block name="cntTrashPile07" prob="0.1"/>
- <block name="cntTrashPile08" prob="0.1"/>
- <block name="cntTrashPile09" prob="0.1"/>
- <block name="cntTreeStump" prob="0.1"/>
- <block name="cntBackpack01" prob="0.03"/>
- <block name="cntBackpack02" prob="0.03"/>
- <block name="cntBackpack03" prob="0.03"/>
- <block name="cntDuffle01" prob="0.03"/>
- <block name="cntSportsBag01" prob="0.03"/>
- <block name="cntSportsBag02" prob="0.03"/>
- <block name="cntPurse01" prob="0.03"/>
- </placeholder>
- <!-- Replace the Wasteland with one of the following -->
- <placeholder name="lootWastelandHelper">
- <block name="cntTrashPile01" prob="0.1"/>
- <block name="cntTrashPile02" prob="0.1"/>
- <block name="cntTrashPile03" prob="0.1"/>
- <block name="cntTrashPile04" prob="0.1"/>
- <block name="cntTrashPile05" prob="0.1"/>
- <block name="cntTrashPile06" prob="0.1"/>
- <block name="cntTrashPile07" prob="0.1"/>
- <block name="cntTrashPile08" prob="0.1"/>
- <block name="cntTrashPile09" prob="0.05"/>
- <block name="cntBackpack01" prob="0.03"/>
- <block name="cntBackpack02" prob="0.03"/>
- <block name="cntBackpack03" prob="0.03"/>
- <block name="cntDuffle01" prob="0.03"/>
- <block name="cntSportsBag01" prob="0.03"/>
- <block name="cntSportsBag02" prob="0.03"/>
- <block name="cntPurse01" prob="0.03"/>
- <block name="cntDeskSafe" prob="0.03"/>
- </placeholder>
- <!-- Replace the lootDesert with one of the following -->
- <placeholder name="lootDesertHelper">
- <block name="cntTrashPile01" prob="0.1"/>
- <block name="cntTrashPile02" prob="0.1"/>
- <block name="cntTrashPile03" prob="0.1"/>
- <block name="cntTrashPile04" prob="0.1"/>
- <block name="cntTrashPile05" prob="0.1"/>
- <block name="cntTrashPile06" prob="0.1"/>
- <block name="cntTrashPile07" prob="0.1"/>
- <block name="cntTrashPile08" prob="0.1"/>
- <block name="cntTrashPile09" prob="0.1"/>
- <block name="cntBackpack01" prob="0.03"/>
- <block name="cntBackpack02" prob="0.03"/>
- <block name="cntBackpack03" prob="0.03"/>
- <block name="cntDuffle01" prob="0.03"/>
- <block name="cntSportsBag01" prob="0.03"/>
- <block name="cntSportsBag02" prob="0.03"/>
- <block name="cntPurse01" prob="0.03"/>
- </placeholder>
- <!-- Replace the lootBurntForest with one of the following -->
- <placeholder name="lootBurntForestHelper">
- <block name="cntTrashPile01" prob="0.1"/>
- <block name="cntTrashPile02" prob="0.1"/>
- <block name="cntTrashPile03" prob="0.1"/>
- <block name="cntTrashPile04" prob="0.1"/>
- <block name="cntTrashPile05" prob="0.1"/>
- <block name="cntTrashPile06" prob="0.1"/>
- <block name="cntTrashPile07" prob="0.1"/>
- <block name="cntTrashPile08" prob="0.1"/>
- <block name="cntTrashPile09" prob="0.1"/>
- </placeholder>
- <!-- Replace the lootPlains with one of the following -->
- <placeholder name="lootPlainsHelper">
- <block name="cntTrashPile01" prob="0.1"/>
- <block name="cntTrashPile02" prob="0.1"/>
- <block name="cntTrashPile03" prob="0.1"/>
- <block name="cntTrashPile04" prob="0.1"/>
- <block name="cntTrashPile05" prob="0.1"/>
- <block name="cntTrashPile06" prob="0.1"/>
- <block name="cntTrashPile07" prob="0.1"/>
- <block name="cntTrashPile08" prob="0.1"/>
- <block name="cntTrashPile09" prob="0.1"/>
- <block name="cntBackpack01" prob="0.03"/>
- <block name="cntBackpack02" prob="0.03"/>
- <block name="cntBackpack03" prob="0.03"/>
- <block name="cntDuffle01" prob="0.03"/>
- <block name="cntSportsBag01" prob="0.03"/>
- <block name="cntSportsBag02" prob="0.03"/>
- <block name="cntPurse01" prob="0.03"/>
- </placeholder>
- <!-- Replace the lootHouse with one of the following -->
- <placeholder name="lootHouseHelper">
- <block name="cntTrashPile01"/>
- <block name="cntTrashPile02"/>
- <block name="cntTrashPile03"/>
- <block name="cntTrashPile04"/>
- <block name="cntTrashPile05"/>
- <block name="cntTrashPile06"/>
- <block name="cntTrashPile07"/>
- <block name="cntTrashPile08"/>
- <block name="cntTrashPile09"/>
- <block name="cntChest01"/>
- <block name="cntCardboardBox"/>
- <block name="cntBin"/>
- <block name="cntSuitcase"/>
- <block name="cntBackpack01"/>
- <block name="cntBackpack02"/>
- <block name="cntBackpack03"/>
- <block name="cntDuffle01"/>
- <block name="cntSportsBag01"/>
- <block name="cntSportsBag02"/>
- <block name="cntPurse01"/>
- </placeholder>
- <!-- Replace the lootStreet with one of the following -->
- <placeholder name="lootStreetHelper">
- <block name="cntTrashPile01"/>
- <block name="cntTrashPile02"/>
- <block name="cntTrashPile03"/>
- <block name="cntTrashPile04"/>
- <block name="cntTrashPile05"/>
- <block name="cntTrashPile06"/>
- <block name="cntTrashPile07"/>
- <block name="cntTrashPile08"/>
- <block name="cntTrashPile09"/>
- <block name="cntShoppingCart" prob="0.05"/>
- <block name="shoppingCartEmpty" prob="0.05"/>
- <block name="cntBackpack01" prob="0.05"/>
- <block name="cntBackpack02" prob="0.05"/>
- <block name="cntBackpack03" prob="0.05"/>
- <block name="cntDuffle01" prob="0.05"/>
- <block name="cntSportsBag01" prob="0.05"/>
- <block name="cntSportsBag02" prob="0.05"/>
- <block name="cntPurse01" prob="0.05"/>
- </placeholder>
- <!-- Replace the lootYard with one of the following -->
- <placeholder name="lootYardHelper">
- <block name="cntTrashPile07" prob="0.5"/>
- <block name="cntCardboardBox" prob="0.2"/>
- <block name="cntBackpack01" prob="0.03"/>
- <block name="cntBackpack02" prob="0.03"/>
- <block name="cntBackpack03" prob="0.03"/>
- <block name="cntDuffle01" prob="0.03"/>
- <block name="cntSportsBag01" prob="0.03"/>
- <block name="cntSportsBag02" prob="0.03"/>
- <block name="cntPurse01" prob="0.03"/>
- </placeholder>
- <!-- Replace the lootYard with one of the following -->
- <placeholder name="randomCarsHelper">
- <block name="cntCar03SedanDamage2" prob="0.5"/>
- <block name="cntCar03SedanDamage1" prob="0.1"/>
- <block name="cntCar03SedanDamage0" prob="0.05"/>
- </placeholder>
- <!-- Replace the lootYard with one of the following -->
- <placeholder name="lootGarageHelper">
- <block name="cntGarageStorage" prob="0.2"/>
- <block name="cntTrashPile02" prob="0.5"/>
- <block name="cntCardboardBox" prob="0.2"/>
- <block name="cntBackpack01" prob="0.03"/>
- <block name="cntBackpack02" prob="0.03"/>
- <block name="cntBackpack03" prob="0.03"/>
- <block name="cntDuffle01" prob="0.03"/>
- <block name="cntSportsBag01" prob="0.03"/>
- <block name="cntSportsBag02" prob="0.03"/>
- <block name="cntPurse01" prob="0.03"/>
- </placeholder>
- <!-- Replaces the lootMP with one of the following -->
- <placeholder name="lootMPHelper">
- <!--block name="supplyCrate" prob="0.1" /-->
- </placeholder>
- <!-- random "tossed away" metal sheet decoration for prefabs
- <placeholder name="metalSheetNewRandom">
- <block name="corrugatedMetalWall01Sheet2"/>
- <block name="corrugatedMetalWall02Sheet2"/>
- <block name="corrugatedMetalWall03Sheet2"/>
- <block name="corrugatedMetalWall04Sheet2"/>
- <block name="rustyIronWall01Sheet2"/>
- <block name="rustyIronWall02Sheet2"/>
- <block name="rustyIronWall03Sheet2"/>
- <block name="rustyIronWall04Sheet2"/>
- <block name="blueMetalWall01Sheet2"/>
- <block name="blueMetalWall02Sheet2"/>
- <block name="blueMetalWall03Sheet2"/>
- <block name="blueMetalWall04Sheet2"/>
- <block name="greenMetalWall01Sheet2"/>
- <block name="greenMetalWall02Sheet2"/>
- <block name="greenMetalWall03Sheet2"/>
- <block name="greenMetalWall04Sheet2"/>
- <block name="orangeMetalWall01Sheet2"/>
- <block name="orangeMetalWall02Sheet2"/>
- <block name="orangeMetalWall03Sheet2"/>
- <block name="orangeMetalWall04Sheet2"/>
- <block name="greenRustyMetalWall01Sheet2"/>
- <block name="greenRustyMetalWall02Sheet2"/>
- <block name="greenRustyMetalWall03Sheet2"/>
- <block name="greenRustyMetalWall04Sheet2"/>
- <block name="redMetalWall01Sheet2"/>
- <block name="redMetalWall02Sheet2"/>
- <block name="redMetalWall03Sheet2"/>
- <block name="redMetalWall04Sheet2"/>
- <block name="whiteMetalWall01Sheet2"/>
- <block name="whiteMetalWall02Sheet2"/>
- <block name="whiteMetalWall03Sheet2"/>
- <block name="whiteMetalWall04Sheet2"/>
- </placeholder> -->
- <!-- Random stone/resource -->
- <placeholder name="lootStoneHelper">
- <block name="stone" prob="80"/>
- <block name="ironOre" prob="12"/>
- <block name="coalOre" prob="2.5"/>
- <block name="potassiumNitrate" prob="2.5"/>
- <block name="leadOre" prob="2.5"/>
- <block name="silverOre" prob="0.5"/>
- </placeholder>
- <placeholder name="lootToolsAndForgeHelper">
- <block name="cntShippingCrateWorkingStiffs" prob="30"/>
- <block name="cntGarageStorage" prob="30"/>
- <block name="cntCollapsedGeneratorbank" prob="20"/>
- <block name="forge" prob="30"/>
- <block name="cntCollapsedForge" prob="30"/>
- </placeholder>
- <placeholder name="lootStoreCratesHelper">
- <block name="cntShippingCrateShamway" prob="30"/>
- <block name="cntShippingCrateShotgunMessiah" prob="30"/>
- <block name="cntShippingCrateWorkingStiffs" prob="30"/>
- </placeholder>
- <placeholder name="lootWorkstationsHelper">
- <block name="forge" prob="30"/>
- <block name="workbench" prob="30"/>
- <block name="chemistryStation" prob="20"/>
- <block name="cementMixer" prob="20"/>
- </placeholder>
- <placeholder name="lootWorkstationsBustedHelper">
- <block name="forge" prob="1"/>
- <block name="cntCollapsedForge" prob="10"/>
- <block name="workbench" prob="1"/>
- <block name="cntCollapsedWorkbench" prob="10"/>
- <block name="cementMixer" prob="0.6"/>
- <block name="cntCollapsedCementMixer" prob="6"/>
- <block name="chemistryStation" prob="0.6"/>
- <block name="cntCollapsedChemistryStation" prob="6"/>
- </placeholder>
- <placeholder name="lootForgeBustedHelper">
- <block name="forge" prob="1"/>
- <block name="cntCollapsedForge" prob="10"/>
- </placeholder>
- <placeholder name="lootWorkbenchBustedHelper">
- <block name="workbench" prob="1"/>
- <block name="cntCollapsedWorkbench" prob="10"/>
- </placeholder>
- <placeholder name="lootCementMixerBustedHelper">
- <block name="cementMixer" prob="0.6"/>
- <block name="cntCollapsedCementMixer" prob="6"/>
- </placeholder>
- <placeholder name="lootChemistryStationBustedHelper">
- <block name="chemistryStation" prob="0.6"/>
- <block name="cntCollapsedChemistryStation" prob="6"/>
- </placeholder>
- <!-- Note that these cannot reference themselves -->
- <placeholder name="lootConstructionSuppliesHelper">
- <block name="cntLootCrateConstructionSupplies" prob="16"/>
- <block name="cementMixer" prob="0.2"/>
- <block name="cntCollapsedGeneratorbank" prob="0.25"/>
- <block name="cntCollapsedBatterybank" prob="0.1"/>
- <block name="cntLootCrateWorkingStiffs"/>
- <block name="airConditioner"/>
- <block name="cntOven"/>
- <block name="oilBarrel"/>
- <block name="cntToilet01"/>
- <block name="cntToilet02"/>
- <block name="cntToilet03"/>
- <block name="sectionalLeatherCouchSofaCorner"/>
- <block name="sectionalLeatherCouchSofaMiddle"/>
- <block name="cntGraniteSink"/>
- <block name="cntCabinet"/>
- <block name="cntCabinetTop"/>
- <block name="cntWallOven"/>
- <block name="cntFridgeTop"/>
- <block name="cntFridgeBottom"/>
- <block name="cntWashingMachine" prob="0.5"/>
- <block name="cntTrashCompactor"/>
- </placeholder>
- </lootplaceholders>
- <!-- Overrides the probability on a per item basis -->
- <!-- Level is the percentage to Max Level for the player. Max level is found in progression.xml -->
- <lootprobtemplates>
- <lootprobtemplate name="baseProbTemplate">
- <loot level="0,0.25" prob="0.25"/>
- <loot level="0.25,0.50" prob="0.5"/>
- <loot level="0.50,0.75" prob="0.75"/>
- <loot level="0.75,1" prob="1"/>
- </lootprobtemplate>
- <lootprobtemplate name="rareBookTemplate">
- <loot level="0.0,0.2" prob="0.2"/>
- <loot level="0.2,0.3" prob="0.3"/>
- <loot level="0.3,0.4" prob="0.4"/>
- <loot level="0.4,0.5" prob="0.5"/>
- <loot level="0.5,0.6" prob="0.6"/>
- <loot level="0.6,0.7" prob="0.7"/>
- <loot level="0.7,0.8" prob="0.8"/>
- <loot level="0.8,0.9" prob="0.9"/>
- <loot level="0.9,1.0" prob="1.0"/>
- </lootprobtemplate>
- </lootprobtemplates>
- <!-- This generates items with Quality Levels based on the player's level and skills / perks. -->
- <!-- Level is the percentage to Max Level for the player. Max level is found in progression.xml -->
- <!-- The list is worked from the top. If you get a hit, the associated QL is generated. -->
- <!-- If there is no hit the default quality is used. -->
- <!-- AFTER you have a QL, the QL of your scavenging skill / perk is added straight so once you have 150 in skills/perks you will never find an item lower than that. -->
- <!-- To define a single item with a fixed quality range:
- <item name="parts44Magnum_cylinder" quality="250,600"/> -->
- <lootqualitytemplates>
- <lootqualitytemplate name="baseTemplate">
- <qualitytemplate level="0,0.16" default_quality="1,100">
- <loot quality="301,600" prob="0.01"/>
- <loot quality="201,300" prob="0.05"/>
- <loot quality="101,200" prob="0.15"/>
- <loot quality="1,100" prob="1"/>
- </qualitytemplate>
- <qualitytemplate level="0.16,0.32" default_quality="101,200">
- <loot quality="301,600" prob="0.014"/>
- <loot quality="201,300" prob="0.06"/>
- <loot quality="101,200" prob="0.17"/>
- <loot quality="1,200" prob="1"/>
- </qualitytemplate>
- <qualitytemplate level="0.32,0.48" default_quality="201,300">
- <loot quality="301,600" prob="0.02"/>
- <loot quality="201,300" prob="0.08"/>
- <loot quality="101,200" prob="0.20"/>
- <loot quality="1,300" prob="1"/>
- </qualitytemplate>
- <qualitytemplate level="0.48,0.64" default_quality="301,400">
- <loot quality="501,600" prob="0.03"/>
- <loot quality="401,500" prob="0.10"/>
- <loot quality="301,400" prob="0.25"/>
- <loot quality="1,300" prob="0.75"/>
- </qualitytemplate>
- <qualitytemplate level="0.64,0.80" default_quality="401,500">
- <loot quality="501,600" prob="0.05"/>
- <loot quality="401,500" prob="0.17"/>
- <loot quality="301,400" prob="0.25"/>
- <loot quality="1,300" prob="0.5"/>
- </qualitytemplate>
- <qualitytemplate level="0.80,1" default_quality="501,600">
- <loot quality="501,600" prob="0.10"/>
- <loot quality="401,500" prob="0.25"/>
- <loot quality="301,400" prob="0.25"/>
- <loot quality="1,300" prob="0.4"/>
- </qualitytemplate>
- </lootqualitytemplate>
- </lootqualitytemplates>
- <lootqualitytemplates>
- <lootqualitytemplate name="treasureTemplate">
- <qualitytemplate level="0,0.16" default_quality="1,100">
- <loot quality="301,600" prob="0.015"/>
- <loot quality="201,300" prob="0.075"/>
- <loot quality="101,200" prob="0.22"/>
- <loot quality="1,100" prob="1"/>
- </qualitytemplate>
- <qualitytemplate level="0.16,0.32" default_quality="101,200">
- <loot quality="301,600" prob="0.021"/>
- <loot quality="201,300" prob="0.09"/>
- <loot quality="101,200" prob="0.25"/>
- <loot quality="1,200" prob="1"/>
- </qualitytemplate>
- <qualitytemplate level="0.32,0.48" default_quality="201,300">
- <loot quality="301,600" prob="0.03"/>
- <loot quality="201,300" prob="0.12"/>
- <loot quality="101,200" prob="0.30"/>
- <loot quality="1,300" prob="1"/>
- </qualitytemplate>
- <qualitytemplate level="0.48,0.64" default_quality="301,400">
- <loot quality="501,600" prob="0.045"/>
- <loot quality="401,500" prob="0.15"/>
- <loot quality="301,400" prob="0.37"/>
- <loot quality="1,300" prob="0.75"/>
- </qualitytemplate>
- <qualitytemplate level="0.64,0.80" default_quality="401,500">
- <loot quality="501,600" prob="0.075"/>
- <loot quality="401,500" prob="0.25"/>
- <loot quality="301,400" prob="0.37"/>
- <loot quality="1,300" prob="0.5"/>
- </qualitytemplate>
- <qualitytemplate level="0.80,1" default_quality="501,600">
- <loot quality="501,600" prob="0.15"/>
- <loot quality="401,500" prob="0.37"/>
- <loot quality="301,400" prob="0.37"/>
- <loot quality="1,300" prob="0.4"/>
- </qualitytemplate>
- </lootqualitytemplate>
- </lootqualitytemplates>
- <lootqualitytemplates>
- <lootqualitytemplate name="weaponPartsTemplate">
- <qualitytemplate level="0,1" default_quality="498,499">
- <loot quality="580,590" prob="1"/>
- </qualitytemplate>
- </lootqualitytemplate>
- </lootqualitytemplates>
- <lootgroup name="empty"/>
- <lootgroup name="questChallenge" count="1">
- <item name="qc_silenceofthelambs" count="1"/>
- <item name="qc_drunkanddisorderly" count="1"/>
- <item name="qc_nurseyoubacktohealth" count="1"/>
- <item name="qc_copanattitude" count="1"/>
- <item name="qc_dogdaysareover" count="1"/>
- <item name="qc_itsbitsyspider" count="1"/>
- <item name="qc_ladykiller" count="1"/>
- <item name="qc_maneater" count="1"/>
- <item name="qc_imalumberjackandimokay" count="1"/>
- <item name="qc_yournothingspecial" count="1"/>
- <item name="qc_killthewabbit" count="1"/>
- <item name="qc_nailsomechicks" count="1"/>
- <item name="qc_thatlldopig" count="1"/>
- <item name="qc_stagparty" count="1"/>
- <item name="qc_dontfeedthebears" count="1"/>
- <item name="qc_buythefarm" count="1"/>
- </lootgroup>
- <lootgroup name="treasureMaps" count="1">
- <item name="qt_taylor" count="1"/>
- <item name="qt_nickole" count="1"/>
- <item name="qt_stephan" count="1"/>
- <item name="qt_jennifer" count="1"/>
- <item name="qt_claude" count="1"/>
- <item name="qt_sarah" count="1"/>
- <item name="qt_raphael" count="1"/>
- </lootgroup>
- <lootgroup name="ammo" count="1,3">
- <item name="shotgunShell" count="1,10"/>
- <item name="9mmBullet" count="1,20" prob="1.5"/>
- <item name="762mmBullet" count="1,20"/>
- <item name="44MagBullet" count="1,12" prob="0.1"/>
- <item name="steelArrow" count="5,16"/>
- </lootgroup>
- <lootgroup name="tshirtAll">
- <item name="tshirtBlack"/>
- <item name="tshirtBlue"/>
- <item name="tshirtBrown"/>
- <item name="tshirtGreen"/>
- <item name="tshirtRed"/>
- <item name="tshirtWhite"/>
- </lootgroup>
- <lootgroup name="bandanaAll">
- <item name="bandana"/>
- <item name="bandanaBlack"/>
- <item name="bandanaBlue"/>
- <item name="bandanaBrown"/>
- <item name="bandanaGreen"/>
- <item name="bandanaRed"/>
- </lootgroup>
- <lootgroup name="suitAll">
- <item name="suitPantsBlack"/>
- <item name="suitJacketBlack"/>
- <item name="dressShoesBlack"/>
- </lootgroup>
- <lootgroup name="pantsAll">
- <item name="denimPants"/>
- <item name="blackDenimPants"/>
- <item name="brownDenimPants"/>
- <item name="redDenimPants"/>
- <item name="armyPants"/>
- </lootgroup>
- <lootgroup name="skirtsAll">
- <item name="skirt"/>
- <item name="skirtRed"/>
- <item name="skirtBrown"/>
- <item name="skirtGreen"/>
- <item name="skirtBlue"/>
- <item name="skirtBlack"/>
- </lootgroup>
- <lootgroup name="denimShortsPantsAll">
- <item name="denimShortsPants"/>
- <item name="denimShortsPantsRed"/>
- <item name="denimShortsPantsBrown"/>
- <item name="denimShortsPantsGreen"/>
- <item name="denimShortsPantsBlue"/>
- <item name="denimShortsPantsBlack"/>
- </lootgroup>
- <lootgroup name="pufferCoatAll">
- <item name="pufferCoat"/>
- <item name="pufferCoatBlack"/>
- <item name="pufferCoatBrown"/>
- <item name="pufferCoatGreen"/>
- <item name="pufferCoatRed"/>
- </lootgroup>
- <lootgroup name="shirtLongAll">
- <item name="shirt"/>
- <item name="shirtBlack"/>
- <item name="shirtBlue"/>
- <item name="shirtBrown"/>
- <item name="shirtGreen"/>
- <item name="shirtRed"/>
- <item name="armyShirt"/>
- </lootgroup>
- <lootgroup name="skullCapAll">
- <item name="skullCap"/>
- <item name="skullCapBlack"/>
- <item name="skullCapBlue"/>
- <item name="skullCapBrown"/>
- <item name="skullCapGreen"/>
- <item name="skullCapRed"/>
- </lootgroup>
- <lootgroup name="ballCapAll">
- <item name="ballCap"/>
- <item name="ballCapBlack"/>
- <item name="ballCapBlue"/>
- <item name="ballCapBrown"/>
- <item name="ballCapGreen"/>
- <item name="ballCapRed"/>
- </lootgroup>
- <lootgroup name="pressboyCapAll">
- <item name="pressboyCapBlack"/>
- <item name="pressboyCapBlue"/>
- <item name="pressboyCapBrown"/>
- <item name="pressboyCapGreen"/>
- <item name="pressboyCapRed"/>
- <item name="pressboyCapWhite"/>
- </lootgroup>
- <lootgroup name="sweatshirtAll">
- <item name="sweatshirt"/>
- <item name="sweatshirtBlack"/>
- <item name="sweatshirtBlue"/>
- <item name="sweatshirtBrown"/>
- <item name="sweatshirtGreen"/>
- <item name="sweatshirtRed"/>
- </lootgroup>
- <lootgroup name="hoodedSweatshirtAll">
- <item name="hoodedSweatshirtBlack"/>
- <item name="hoodedSweatshirtBlue"/>
- <item name="hoodedSweatshirtBrown"/>
- <item name="hoodedSweatshirtGreen"/>
- <item name="hoodedSweatshirtRed"/>
- <item name="hoodedSweatshirtWhite"/>
- </lootgroup>
- <lootgroup name="tankTopAll">
- <item name="tankTopBlue"/>
- <item name="tankTopGreen"/>
- <item name="tankTopPurple"/>
- <item name="tankTopRed"/>
- <item name="tankTopWhite"/>
- </lootgroup>
- <lootgroup name="flannelShirtAll">
- <item name="flannelShirtBlack"/>
- <item name="flannelShirtBlue"/>
- <item name="flannelShirtBrown"/>
- <item name="flannelShirtGreen"/>
- <item name="flannelShirtRed"/>
- <item name="flannelShirtWhite"/>
- </lootgroup>
- <lootgroup name="cowboyHatAll">
- <item name="cowboyHat"/>
- <item name="blackCowboyHat"/>
- </lootgroup>
- <lootgroup name="overallsAll">
- <item name="overalls"/>
- </lootgroup>
- <lootgroup name="hazmatGear">
- <item name="hazmatBoots"/>
- <item name="hazmatPants"/>
- <item name="hazmatShirt"/>
- <item name="hazmatGloves"/>
- <item name="hazmatMask"/>
- <item name="militaryFiber" count="1,5" prob="2"/>
- </lootgroup>
- <lootgroup name="banditArmor">
- <item name="heavyBanditGloves"/>
- <item name="heavyBanditGasmask"/>
- <item name="heavyBanditBoots"/>
- <item name="heavyBanditLegArmor"/>
- <item name="heavyBanditChestArmor"/>
- </lootgroup>
- <lootgroup name="rottenFood">
- <item name="rottingFlesh"/>
- <item name="shamSandwich"/>
- <item name="moldyBread"/>
- </lootgroup>
- <lootgroup name="weaponsPistol+ammo" count="all">
- <item name="9mmBullet" count="1,10"/>
- <item name="gunPistol" count="1"/>
- </lootgroup>
- <lootgroup name="toiletLoot" count="1">
- <item group="weaponsPistol+ammo" count="1" prob="0.05"/>
- <item name="bottledRiverWater" count="1,2" prob="0.55"/>
- <item name="turd" count="1,2" prob="0.3"/>
- </lootgroup>
- <lootgroup name="weaponsAnyShotguns">
- <item name="gunSawedOffPumpShotgun"/>
- <item name="gunPumpShotgun" prob="0.25"/>
- </lootgroup>
- <lootgroup name="weaponsAnyShotguns+ammo" count="all">
- <item group="weaponsAnyShotguns"/>
- <item name="shotgunShell" count="1,6"/>
- </lootgroup>
- <lootgroup name="weaponsLongShotgun+ammo" count="all">
- <item name="gunPumpShotgun"/>
- <item name="shotgunShell" count="1,6"/>
- </lootgroup>
- <lootgroup name="weaponsMP5+ammo" count="all">
- <item name="gunMP5"/>
- <item name="9mmBullet" count="1,20"/>
- </lootgroup>
- <lootgroup name="weaponsAK47+ammo" count="all">
- <item name="gunAK47"/>
- <item name="762mmBullet" count="1,20"/>
- </lootgroup>
- <lootgroup name="weaponsHuntingRifle+ammo" count="all">
- <item name="gunHuntingRifle"/>
- <item name="762mmBullet" count="1,10"/>
- </lootgroup>
- <lootgroup name="trophyGroup" count="1">
- <item name="trophy"/>
- <item name="trophy2"/>
- </lootgroup>
- <lootgroup name="weaponsSniperRifle+ammo" count="all">
- <item name="gunSniperRifle"/>
- <item name="762mmBullet" count="1,10"/>
- </lootgroup>
- <lootgroup name="weaponsCompoundBowParts" loot_quality_template="treasureTemplate"> <!-- weaponPartsTemplate -->
- <item name="partsCompoundBow_body"/>
- <item name="partsCompoundBow_grip"/>
- <item name="partsCompoundBow_parts"/>
- <item name="partsCompoundBow_string"/>
- </lootgroup>
- <lootgroup name="weaponsMagnumParts" loot_quality_template="treasureTemplate"> <!-- weaponPartsTemplate -->
- <item name="parts44Magnum_cylinder"/>
- <item name="parts44Magnum_frame"/>
- <item name="parts44Magnum_grip"/>
- <item name="parts44Magnum_parts"/>
- </lootgroup>
- <lootgroup name="weaponsCommonParts" loot_quality_template="treasureTemplate"> <!-- weaponPartsTemplate -->
- <item name="partsPistol_barrel"/>
- <item name="partsPistol_parts"/>
- <item name="partsPistol_receiver"/>
- <item name="partsPistol_grip"/>
- <item name="partsPumpShotgun_barrel"/>
- <item name="partsPumpShotgun_parts"/>
- <item name="partsPumpShotgun_barrelShort"/>
- <item name="partsPumpShotgun_stockShort"/>
- <item name="partsPumpShotgun_stock"/>
- <item name="partsPumpShotgun_receiver"/>
- <item name="partsHuntingRifle_barrel"/>
- <item name="partsHuntingRifle_stock"/>
- <item name="partsHuntingRifle_receiver"/>
- <item name="partsHuntingRifle_parts"/>
- </lootgroup>
- <lootgroup name="weaponsHuntingRifleParts" loot_quality_template="treasureTemplate"> <!-- weaponPartsTemplate -->
- <item name="partsHuntingRifle_barrel"/>
- <item name="partsHuntingRifle_stock"/>
- <item name="partsHuntingRifle_receiver"/>
- <item name="partsHuntingRifle_parts"/>
- </lootgroup>
- <lootgroup name="weaponsMilitaryParts" loot_quality_template="treasureTemplate"> <!-- weaponPartsTemplate -->
- <item name="partsMP5_barrel"/>
- <item name="partsMP5_stock"/>
- <item name="partsMP5_receiver"/>
- <item name="partsMP5_parts"/>
- <item name="partsAK47_barrel"/>
- <item name="partsAK47_stock"/>
- <item name="partsAK47_receiver"/>
- <item name="partsAK47_parts"/>
- <item name="partsSniperRifle_barrel"/>
- <item name="partsSniperRifle_stock"/>
- <item name="partsSniperRifle_receiver"/>
- <item name="partsSniperRifle_parts"/>
- <item name="partsRocketLauncher_barrel"/>
- <item name="partsRocketLauncher_stock"/>
- <item name="partsRocketLauncher_receiver"/>
- <item name="partsRocketLauncher_parts"/>
- <item name="sniperRifleSchematic"/>
- <item name="smgSchematics"/>
- <item name="ak47Schematic"/>
- <item name="rocketLauncherSchematic"/>
- </lootgroup>
- <lootgroup name="weaponsRocketLauncher+ammo" count="all">
- <item name="gunRocketLauncher"/>
- <item name="rocket" count="2,6"/>
- </lootgroup>
- <lootgroup name="weaponsBasicGuns+ammo">
- <item group="weaponsCommonParts"/>
- <item group="weaponsCompoundBowParts" prob="0.05"/>
- <item group="weaponsPistol+ammo" prob="0.03"/>
- <item group="weaponsAnyShotguns+ammo" prob="0.03"/>
- <item group="weaponsHuntingRifle+ammo" prob="0.03"/>
- <item name="compoundBow" prob="0.03"/>
- <item group="weaponsMagnumParts" prob="0.03"/>
- </lootgroup>
- <lootgroup name="weaponsMelee">
- <item name="clubWood"/>
- <item name="clubIron"/>
- <item name="clubBarbed" prob="0.2"/>
- <item name="clubSpiked" prob="0.15"/>
- <item name="huntingKnife" prob="0.2"/>
- <item name="machete" prob="0.1"/>
- </lootgroup>
- <lootgroup name="weaponsCrossbow+ammo" count="all">
- <item name="crossbow" count="1"/>
- <item name="ironCrossbowBolt" count="10,30"/>
- </lootgroup>
- <lootgroup name="nailgunParts" count="1" loot_quality_template="treasureTemplate"> <!-- weaponPartsTemplate -->
- <item name="partsNailgun_frame"/>
- <item name="partsNailgun_receiver"/>
- <item name="partsNailgun_parts"/>
- <item name="partsNailgun_battery"/>
- </lootgroup>
- <lootgroup name="motorToolParts" count="1" loot_quality_template="treasureTemplate"> <!-- weaponPartsTemplate -->
- <item name="partsChainsaw_blade"/>
- <item name="partsChainsaw_parts"/>
- <item name="partsAuger_blade"/>
- <item name="partsAuger_parts"/>
- <item name="partsHandlebars"/>
- </lootgroup>
- <lootgroup name="nailgun+parts" count="1">
- <item name="nailgun" prob="1"/>
- <item group="nailgunParts" prob="4"/>
- </lootgroup>
- <lootgroup name="herbalRecipes" count="1">
- <item name="herbalAntibioticsRecipe"/>
- </lootgroup>
- <lootgroup name="gasPumps" >
- <item name="gasCan"/>
- </lootgroup>
- <lootgroup name="commonBooks" count="1">
- <item name="crossbowSchematic"/>
- <item name="huntingKnifeBook"/>
- <item name="huntingRifleSchematic"/>
- <item name="leatherBootsSchematic"/>
- <item name="leatherGlovesSchematic"/>
- <item name="leatherHoodSchematic"/>
- <item name="leatherJacketSchematic"/>
- <item name="leatherPantsSchematic"/>
- <item name="pistolBook"/>
- <item name="pumpShotgunSchematic"/>
- <item name="scrapBootsSchematic" prob="0.7"/>
- <item name="scrapLegArmorSchematic" prob="0.7"/>
- <item name="scrapChestArmorSchematic" prob="0.7"/>
- <item name="scrapHelmetSchematic" prob="0.7"/>
- <item name="scrapGlovesSchematic" prob="0.7"/>
- <!-- <item name="ammunitionNationBook"/>NO LONGER USED
- <item name="sawedoffPumpShotgunSchematic"/>
- <item name="wrenchSchematic"/>
- <item name="leatherTanning"/>
- <item name="9mmBulletSchematic"/>
- <item name="shotgunShellSchematic"/>
- <item name="clawHammerSchematic"/>
- -->
- </lootgroup>
- <lootgroup name="rareBooks" count="1">
- <item name="ak47Schematic"/>
- <item name="augerSchematic"/>
- <item name="chainsawSchematic"/>
- <item name="clubSpikedSchematic"/>
- <item name="explodingCrossbowBoltSchematic"/>
- <item name="firstAidKitSchematic"/>
- <item name="flamingArrowSchematic"/>
- <item name="gasCanSchematic"/>
- <item name="ironBootsSchematic"/>
- <item name="ironChestArmorSchematic"/>
- <item name="ironGlovesSchematic"/>
- <item name="ironHelmetSchematic"/>
- <item name="ironLegArmorSchematic"/>
- <item name="minibikesForDumbshits"/>
- <item name="rocketLauncherSchematic"/>
- <item name="shotgunSlugSchematic"/>
- <item name="sledgehammerSchematic"/>
- <item name="smgSchematics"/>
- <item name="sniperRifleSchematic"/>
- <item name="theEnforcerMagazine"/>
- <item name="nailgunSchematic"/>
- <item name="compoundBowSchematic"/>
- <item group="questChallenge" count="1"/>
- <!--
- <item name="handleBarsSchematic"/>
- <item name="macDyverBook" prob="1.5"/>
- <item name="theRiddleOfSteel"/>
- <item name="setInConcrete"/>
- <item name="10mmBulletSchematic"/>
- <item name="762mmBulletSchematic"/>
- -->
- </lootgroup>
- <lootgroup name="paintMagazines" count="1">
- <item name="paintMagazineDecorations"/> <!-- traders -->
- <item name="paintMagazineFaux"/> <!-- cntBookcase -->
- <item name="paintMagazineMasonry"/> <!-- workingStiffs -->
- <item name="paintMagazineMetal"/> <!-- garage -->
- <item name="paintMagazineWallCoverings"/> <!-- nightstands -->
- <item name="paintMagazineWoodAndRoofing"/> <!-- lumberjacks -->
- </lootgroup>
- <lootgroup name="books" count="1">
- <item name="paper" count="10,25" prob="0.66"/>
- <item group="commonBooks" prob="0.33"/>
- <item group="paintMagazines" prob="0.03"/>
- <item group="rareBooks" loot_prob_template="rareBookTemplate"/> <!-- .2 => 1.0 -->
- </lootgroup>
- <lootgroup name="weaponsMilitaryGuns+ammo">
- <item group="weaponsMilitaryParts"/>
- <item group="weaponsMP5+ammo" prob="0.07"/>
- <item group="weaponsAK47+ammo" prob="0.07"/>
- <item group="weaponsSniperRifle+ammo" prob="0.07"/>
- <item group="weaponsRocketLauncher+ammo" prob="0.03"/>
- </lootgroup>
- <lootgroup name="militaryAmmo">
- <item name="9mmBullet" count="10,40"/>
- <item name="762mmBullet" count="5,30"/>
- <item name="shotgunSlug" count="3,7"/>
- <item name="rocket" count="1,4"/>
- </lootgroup>
- <lootgroup name="treasureAmmo">
- <item name="shotgunShell" count="80,200"/>
- <item name="9mmBullet" count="80,220"/>
- <item name="762mmBullet" count="50,140"/>
- <item name="44MagBullet" count="60,150" prob="0.5"/>
- </lootgroup>
- <lootgroup name="electricalDevices">
- <item name="electricParts" count="5,10" prob="1"/>
- <item name="electronicParts" count="3,10" prob="0.5"/>
- <item name="generatorbank" count="1" prob="1"/>
- <item name="batterybank" count="1" prob="0.7"/>
- <item name="carBattery" prob="2"/>
- <item name="pressureplate" count="1,5" prob="1.0"/>
- <item name="wallLight01_player" count="1,6" prob="1.0"/>
- <item name="ceilingLight01_player" count="1,6" prob="1.0"/>
- <item name="ceilingLight02_player" count="1,6" prob="1.0"/>
- <item name="ceilingLight07_player" count="1,5" prob="1.0"/>
- <item name="industrialLight01_player" count="1,5" prob="1.0"/>
- <item name="porchLight01_player" count="1,6" prob="1.0"/>
- <item name="electrictimerrelay" count="1,3" prob="1.0"/>
- <item name="electricwirerelay" count="5,15" prob="1.0"/>
- <item name="motionsensor" count="1,2" prob="1.0"/>
- <item name="speaker" count="1,2" prob="1.0"/>
- <item name="switch" count="3,9" prob="1.0"/>
- </lootgroup>
- <lootgroup name="cannedfood">
- <item name="canBeef"/>
- <item name="canCatfood"/>
- <item name="canChicken"/>
- <item name="canChili"/>
- <item name="canDogfood"/>
- <item name="canHam"/>
- <item name="canLamb"/>
- <item name="canMiso"/>
- <item name="canPasta"/>
- <item name="canPeas"/>
- <item name="canSalmon"/>
- <item name="canSoup"/>
- <item name="canStock"/>
- <item name="canTuna"/>
- <item name="canPears"/>
- <item name="foodHoney"/>
- <item name="cornMeal"/>
- </lootgroup>
- <lootgroup name="seeds">
- <item name="plantedPotato1"/>
- <item name="plantedCoffee1"/>
- <item name="plantedCorn1"/>
- <item name="plantedBlueberry1"/>
- <item name="plantedCotton1" prob="0.5"/>
- <item name="plantedGoldenrod1"/>
- <item name="plantedAloe1"/>
- <item name="plantedMushroom1"/>
- <item name="plantedYucca1"/>
- <item name="plantedChrysanthemum1" prob="0.5"/>
- <item name="treePlantedMountainPine1m" prob="0.3"/>
- <item name="treePlantedMaple1m" prob="0.3"/>
- <item name="treePlantedWinterPine1m" prob="0.3"/>
- </lootgroup>
- <lootgroup name="airdropfood">
- <item name="canBeef"/>
- <item name="canChicken"/>
- <item name="canLamb"/>
- </lootgroup>
- <lootgroup name="coldfood">
- <item name="egg" count="1,2"/>
- <item name="blueberryPie"/>
- <item name="meatStew"/>
- <item name="rawMeat" count="1,2"/>
- <item name="rottingFlesh" count="1,2"/>
- <item name="corn"/>
- <item name="potato"/>
- <item name="blueberries"/>
- </lootgroup>
- <lootgroup name="farmCrops">
- <item name="corn"/>
- <item name="potato"/>
- <item name="blueberries"/>
- <item name="cottonPlant"/>
- <item name="coffeeBeans"/>
- <item name="goldenrodPlant"/>
- </lootgroup>
- <lootgroup name="cupboard">
- <item name="canEmpty"/>
- <item group="cannedfood" prob="0.5"/>
- <item group="seeds" prob="0.05"/>
- <item name="bottledWater" prob="0.5"/>
- <item name="emptyJar" count="1,4"/>
- <item name="electricParts" count="1,2" prob="0.05"/>
- <item name="potassiumNitratePowder" count="2,6" prob="0.15"/>
- <item name="carBattery" prob="2"/>
- <item name="paint" count="5,20" prob="0.15"/>
- </lootgroup>
- <lootgroup name="rareOres"> <!-- 907 average -->
- <item name="silverNugget" count="1,4"/> <!-- 250 -->
- <item name="goldNugget" count="1,3" prob="0.3"/> <!-- 700 -->
- <item name="rawDiamond" count="1,2" prob="0.1"/> <!-- 1500 -->
- </lootgroup>
- <lootgroup name="junk">
- <item name="ironArrowHead" count="1,12"/>
- <item name="steelArrowHead" count="1,10" prob="0.05"/>
- <item name="candyTin"/>
- <item name="emptyJar" count="1"/>
- <item name="canEmpty" count="1"/>
- <item name="painkillers"/>
- <item name="paper" count="1,6" prob="0.7"/>
- <item name="oldCash" count="1,6" prob="0.3"/>
- <item name="cloth" count="1,4"/>
- <item group="trophyGroup"/>
- <item name="candleStick"/>
- <item name="glassCTRSheet"/>
- <item name="gunPowder" count="1,3"/>
- <item name="doorKnob" count="1"/>
- <item name="oil" count="2,6"/>
- <item name="shortMetalPipe" count="1"/>
- <item name="fishingWeight" count="1,3"/>
- <item name="carBattery" prob="2"/>
- <item name="scrapLead" count="1,10"/>
- <item name="wood" count="1,4"/>
- <item name="glue" count="1"/>
- <item name="nail" count="1,10"/>
- <item name="casinoCoin" count="1,5"/>
- <item name="bulletCasing" count="1,10"/>
- <item name="feather" count="1,3"/>
- <item name="ductTape" count="1,3"/>
- <item group="rottenFood" count="1"/>
- <item group="books"/>
- <item group="seeds"/>
- <item group="questChallenge" count="1" prob="0.11"/> <!-- 0.06 = .23 % -->
- <item group="treasureMaps" count="1" prob="0.092"/>
- <item name="femur" count="1,2" prob="0.05"/>
- <item name="scrapPlastics" count="1,2" prob="0.3"/>
- </lootgroup>
- <lootgroup name="rareAutomotive">
- <item name="smallEngine"/>
- <item group="motorToolParts" count="1" prob="5"/>
- <item name="carBattery" prob="2"/>
- <item name="minibikeWheels"/>
- </lootgroup>
- <lootgroup name="automotive">
- <item name="gasCan" count="50,300"/>
- <item name="radiator"/>
- <item name="headlight"/>
- <item name="hubcap"/>
- <item name="airFilter"/>
- <item name="carBattery" prob="2"/>
- <item name="oil" count="1,4"/>
- <item name="spring" count="1,4"/>
- <item group="rareAutomotive"/>
- <item name="flashlight02" prob="0.05" />
- <item name="electricParts" count="1,3" prob="0.3"/>
- <item name="electronicParts" count="1,2" prob="0.1"/>
- <item name="mechanicalParts" count="1,3" prob="0.3"/>
- <item name="partsNailgun_battery" prob="0.1"/>
- <item name="padlock" prob="0.6"/>
- </lootgroup>
- <lootgroup name="hats">
- <item group="cowboyHatAll"/>
- <item group="skullCapAll"/>
- <item group="ballCapAll"/>
- <item group="pressboyCapAll"/>
- <item name="clothHat"/>
- <item name="footballHelmet"/>
- <item name="carBattery" prob="2"/>
- </lootgroup>
- <lootgroup name="clothes">
- <item group="pufferCoatAll"/>
- <item group="skullCapAll"/>
- <item group="shirtLongAll"/>
- <item group="pantsAll"/>
- <item group="denimShortsPantsAll"/>
- <item group="skirtsAll" prob="0.5"/>
- <item group="tankTopAll"/>
- <item group="bandanaAll"/>
- <item group="sweatshirtAll"/>
- <item group="flannelShirtAll"/>
- <item group="hoodedSweatshirtAll"/>
- <item group="cowboyHatAll"/>
- <item group="overallsAll"/>
- <item group="tshirtAll"/>
- <item group="ballCapAll"/>
- <item group="pressboyCapAll"/>
- <item group="suitAll" prob="0.2"/>
- <item name="wornBoots"/>
- <item name="cowboyBootsBrown"/>
- <item name="cowboyBootsBlack"/>
- <item name="shades"/>
- <item name="shadesBlack" prob="0.1"/>
- <item name="nerdGlasses"/>
- <item name="aviatorGoggles"/>
- <item name="footballHelmet"/>
- <item name="leatherDuster"/>
- <item name="leatherDusterBlack" prob="0.2"/>
- </lootgroup>
- <lootgroup name="warmClothes">
- <item group="pufferCoatAll"/>
- <item group="skullCapAll"/>
- <item group="shirtLongAll"/>
- <item group="pantsAll"/>
- <item group="sweatshirtAll"/>
- <item group="hoodedSweatshirtAll"/>
- <item group="flannelShirtAll"/>
- <item group="overallsAll"/>
- <item name="shades"/>
- <item name="leatherDuster"/>
- <item name="leatherDusterBlack" prob="0.2"/>
- </lootgroup>
- <lootgroup name="lightArmor">
- <item name="clothPants"/>
- <item name="clothJacket"/>
- <item name="clothBoots"/>
- <item name="clothGloves"/>
- <item name="clothHat"/>
- <item name="animalHideBoots"/>
- <item name="animalHideLegArmor"/>
- <item name="animalHideChestArmor"/>
- <item name="animalHideHood"/>
- <item name="animalHideGloves"/>
- <item name="animalHidePoncho"/>
- <item name="leatherBoots"/>
- <item name="leatherPants"/>
- <item name="leatherJacket"/>
- <item name="leatherGloves"/>
- <item name="leatherHood"/>
- <item name="goggles"/>
- <item name="carBattery" prob="2"/>
- </lootgroup>
- <lootgroup name="heavyArmor">
- <item name="ironBoots"/>
- <item name="ironLegArmor"/>
- <item name="ironChestArmor"/>
- <item name="ironGloves"/>
- <item name="militaryHelmet"/>
- <item name="swatHelmet"/>
- <item name="carBattery" prob="2"/>
- </lootgroup>
- <lootgroup name="militaryArmor">
- <item name="militaryGloves"/>
- <item name="militaryHelmet"/>
- <item name="militaryBoots"/>
- <item name="militaryLegArmor"/>
- <item name="militaryVest"/>
- <item name="militaryFiber" count="1,5" prob="2"/>
- </lootgroup>
- <lootgroup name="Armor">
- <item group="clothes"/>
- <item group="lightArmor" prob="0.1"/>
- <item group="heavyArmor" prob="0.05"/>
- </lootgroup>
- <lootgroup name="garbage">
- <item group="junk"/>
- </lootgroup>
- <lootgroup name="metalpipe_scrap">
- <item name="scrapIron" count="1,30" prob="1.5"/>
- <item group="empty"/>
- </lootgroup>
- <lootgroup name="metalpipe" count="all">
- <item name="shortMetalPipe"/>
- <item group="metalpipe_scrap"/>
- </lootgroup>
- <lootgroup name="rareTools" count="1">
- <item name="chainsaw"/>
- <item name="auger" prob="0.35"/>
- <item group="motorToolParts" count="1" prob="5"/>
- <item name="sledgehammer"/>
- <item name="smallEngine"/>
- <item name="pickaxeSteel"/>
- <item name="fireaxeSteel"/>
- <item name="shovelSteel"/>
- <!-- <item name="calipers" prob="0.09"/> -->
- <item name="toolAndDieSet" prob="0.09"/>
- <item group="nailgun+parts"/>
- </lootgroup>
- <lootgroup name="tools" count="1">
- <item name="stoneAxe" prob="0.5"/>
- <item name="pickaxeIron"/>
- <item name="shovelIron"/>
- <item name="fireaxeIron"/>
- <item name="padlock"/>
- <item name="hoeIron"/>
- <item name="clawHammer"/>
- <item name="wrench" prob="0.7"/>
- <item name="repairKit" count="1,4"/>
- <item group="nailgun+parts"/>
- <item group="rareTools"/>
- <item name="forgedIron" count="1,4" prob="0.41"/>
- <item name="forgedSteel" count="1,4" prob="0.22"/>
- <item name="paintTool" prob="0.3"/>
- <item name="wireTool"/>
- <item name="carBattery" prob="2"/>
- </lootgroup>
- <lootgroup name="workingStiffs" count="1">
- <item name="pickaxeIron"/>
- <item name="shovelIron"/>
- <item name="fireaxeIron"/>
- <item name="hoeIron"/>
- <item name="clawHammer"/>
- <item name="wrench" prob="0.8"/>
- <item name="repairKit" count="1,4"/>
- <item name="woodFrameBlock" count="10,30"/>
- <item name="rebarFrameBlock" count="10,20"/>
- <item name="nail" count="10,40"/>
- <item name="wood" count="50,250"/>
- <item name="anvil" count="1"/>
- <item name="ironDoor1_v1"/>
- <item name="sledgehammer"/>
- <item group="nailgun+parts"/>
- <item name="carBattery" prob="2"/>
- <!-- <item name="calipers" prob="0.67"/> -->
- <item name="toolAndDieSet" prob="0.67"/>
- <item group="rareTools"/>
- <item group="automotive" prob="2"/>
- <item name="forgedIron" count="1,4" prob="0.31"/> <!-- together 3% per crate -->
- <item name="forgedSteel" count="1,4" prob="0.24"/>
- <item name="fertilizer" count="1,3" prob="0.5"/>
- <item group="electricalDevices" prob="1"/>
- <item name="mechanicalParts" count="4,10" prob="1"/>
- <item name="scrapPlastics" count="1,8" prob="0.4"/>
- <item name="paint" count="50,150" prob="0.4"/>
- <item name="paintTool" prob="0.4"/>
- <item name="wireTool"/>
- <item name="paintMagazineMasonry" prob="0.4"/>
- </lootgroup>
- <lootgroup name="rareMedicine" count="1">
- <item name="firstAidKit"/>
- <item name="beaker"/>
- <item name="antibiotics"/>
- <item name="bloodDrawKit"/>
- <item name="firstAidKitSchematic"/>
- </lootgroup>
- <lootgroup name="medicine" count="1">
- <item name="painkillers"/>
- <item name="firstAidBandage"/>
- <item name="bandage"/>
- <item name="emptyJar"/>
- <item name="bloodBag"/>
- <item name="vitamins"/>
- <item name="grainAlcohol"/>
- <item name="splint"/>
- <item group="rareMedicine"/>
- </lootgroup>
- <lootgroup name="sportingGoods" count="1">
- <item name="flashlight02"/>
- <item name="huntingKnife"/>
- <item name="gunPowder" count="20,50"/>
- <item name="bulletCasing" count="20,50"/>
- <item name="bulletTip" count="20,50"/>
- <item name="steelArrowHead"/>
- <item name="cookingGrill"/>
- <item name="cookingPot"/>
- <item name="leather"/>
- <item name="firstAidKit"/>
- <item name="padlock"/>
- <item name="bedroll"/>
- <item group="skullCapAll"/>
- <item group="shirtLongAll"/>
- <item group="pantsAll"/>
- <item group="denimShortsPantsAll"/>
- <item group="bandanaAll"/>
- <item group="tshirtAll"/>
- <item name="goggles"/>
- <item name="shades"/>
- <item name="shadesBlack" prob="0.1"/>
- <item name="nightvisionGoggles"/>
- <item group="ballCapAll"/>
- <item name="wornBoots"/>
- <item name="footballHelmet"/>
- </lootgroup>
- <lootgroup name="beverages" count="1">
- <item name="emptyJar" prob="2.5"/>
- <item name="bottledWater"/>
- <item name="beer"/>
- <item name="megaCrush" prob="0.045"/>
- </lootgroup>
- <lootgroup name="automotive+tools+junk" count="0,2">
- <item group="junk" prob="1"/>
- <item group="automotive" prob="0.21"/>
- <item group="tools" prob="0.21"/>
- </lootgroup>
- <lootgroup name="backpacks">
- <item group="weaponsCommonParts" prob="0.6"/>
- <item group="cupboard"/>
- <item group="weaponsBasicGuns+ammo" prob="0.6"/>
- <item group="weaponsMelee" prob="0.6"/>
- <item group="Armor" prob="0.5"/>
- <item name="flashlight02" prob="0.3"/>
- </lootgroup>
- <lootgroup name="airdropMedicine">
- <item name="painkillers" count="1,3"/>
- <item name="firstAidKit" count="1,2"/>
- <item name="antibiotics" count="1,2"/>
- <item name="beaker" prob="0.4"/>
- </lootgroup>
- <lootgroup name="lumberjacks" count="1">
- <item name="stoneAxe"/>
- <item name="fireaxeIron" prob="2"/>
- <item group="rareTools"/>
- <item name="grainAlcohol"/>
- <item name="forgedIron" count="1,4" prob="0.01272"/> <!-- together 0.5% -->
- <item name="forgedSteel" count="1,4" prob="0.00848"/>
- <item group="weaponsCompoundBowParts" prob="0.05"/>
- <item name="compoundBow" prob="0.03"/>
- <item group="weaponsHuntingRifleParts" prob="0.01"/>
- <item group="weaponsHuntingRifle+ammo" prob="0.01"/>
- <item name="paintMagazineWoodAndRoofing" prob="0.25"/>
- </lootgroup>
- <lootgroup name="minerLoot" count="1">
- <item group="tools"/>
- <item name="miningHelmet" prob="0.7"/>
- <item name="dynamite" count="2,6" prob="0.2"/>
- <item group="rareOres" prob="0.1"/>
- <item name="ironFragment" count="30,150" prob="0.2"/>
- <item name="torch" prob="0.1"/>
- </lootgroup>
- <lootgroup name="banditsGeneral" count="1">
- <item group="banditArmor" prob="3"/>
- <item group="medicine"/>
- <item group="cannedfood"/>
- <item group="rottenFood"/>
- <item group="junk"/>
- <item name="bottledWater" count="1,3"/>
- <item group="clothes"/>
- <item name="facialPiercings" prob="0.1"/>
- </lootgroup>
- <lootgroup name="ZombieUtilityWorker">
- <item group="shirtLongAll"/>
- <item group="pantsAll"/>
- <item group="denimShortsPantsAll"/>
- <item group="tankTopAll"/>
- <item group="bandanaAll"/>
- <item group="tshirtAll"/>
- <item group="tools"/>
- <item name="wornBoots"/>
- <item name="shades"/>
- <item name="miningHelmet"/>
- <item name="flashlight02" prob="0.3"/>
- <item name="nail" count="10,40" prob="0.3"/>
- <item name="forgedIron" count="5,15" prob="0.25"/>
- <item name="forgedSteel" count="3,12" prob="0.2"/>
- <!-- <item name="calipers" prob="0.15"/> -->
- <item name="minibikeChassis" prob="0.4"/>
- <item name="minibikeSeat" prob="0.4"/>
- <item name="minibikeHandlebars" prob="0.4"/>
- </lootgroup>
- <lootgroup name="ZombieFootballPlayer">
- <item name="footballHelmetZU" prob="2.5"/>
- <item name="tshirtZUWhite" prob="2.5"/>
- <item name="redDenimPants" prob="2.5"/>
- <item name="runningShoes" prob="2.5"/>
- <item name="scrapPlastics" count="1,3"/>
- <item name="painkillers"/>
- <item name="bandage"/>
- <item name="vitamins"/>
- <item group="rareMedicine"/>
- <item group="questChallenge" count="1" prob="0.073"/>
- <item group="treasureMaps" count="1" prob="0.092"/>
- </lootgroup>
- <lootgroup name="minibikeParts">
- <item name="minibikeChassis"/>
- <item name="minibikeSeat"/>
- <item name="minibikeHandlebars"/>
- <item name="minibikeWheels"/>
- <item name="smallEngine"/>
- <item name="carBattery"/>
- <item name="padlock"/>
- </lootgroup>
- <lootgroup name="labEquipment">
- <item group="books" count="1"/>
- <item group="rareBooks" count="1" prob="0.5"/>
- <item name="scrapPlastics" count="1,7"/>
- <item name="emptyJar" count="1,20" prob="2"/>
- <item name="grainAlcohol" count="5,10"/>
- <item name="vitamins" count="1,2"/>
- <item name="animalFat" count="4,10"/>
- <item name="coal" count="10,20" prob="2"/>
- <item name="potassiumNitratePowder" count="10,20" prob="2"/>
- <item name="glue" count="1,5"/>
- <item name="oilShale" count="10,30"/>
- <item name="painkillers" count="1,2"/>
- <item name="antibiotics" prob="0.5"/>
- <item name="bloodDrawKit" prob="0.15"/>
- <item name="firstAidKitSchematic" prob="0.15"/>
- <item name="beaker" prob="0.15"/>
- </lootgroup>
- <!-- misc storage, cardboard boxes-->
- <lootcontainer id="1" count="0,2" size="5,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="baseTemplate">
- <item group="junk"/>
- <item group="books" prob="0.1"/>
- <item name="fertilizer" count="1,3" prob="0.05"/>
- <item name="paint" count="50,150" prob="0.1"/>
- <item name="paintTool" prob="0.05"/>
- </lootcontainer>
- <!-- garbage-->
- <lootcontainer id="2" count="0,2" size="5,3" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="baseTemplate">
- <item group="junk"/>
- </lootcontainer>
- <!-- canned or dry food cupboard door open sound-->
- <lootcontainer id="3" count="0,1" size="5,4" sound_open="UseActions/open_cupboard" sound_close="UseActions/close_cupboard" loot_quality_template="baseTemplate">
- <item group="cupboard"/>
- </lootcontainer>
- <!-- frozen or refridgerated food, spoiled food -->
- <lootcontainer id="4" count="0,1" size="6,4" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="baseTemplate">
- <item group="coldfood" prob="0.5"/>
- <item name="bottledWater" count="1,2" prob="0.5"/>
- <item name="emptyJar" count="1,2"/>
- <item name="canEmpty" count="1,2"/>
- </lootcontainer>
- <!-- stove, cooking pots and pans rotten food -->
- <lootcontainer id="5" count="0,2" size="4,3" sound_open="UseActions/open_mailbox" sound_close="UseActions/close_mailbox" loot_quality_template="baseTemplate">
- <item name="cookingPot" count="1,2" prob="1.5"/>
- <item name="cookingGrill"/>
- <item name="scrapIron" count="1,15" prob="1.5"/>
- <item name="emptyJar" count="1,2"/>
- <item name="canEmpty" count="1,2"/>
- <item name="coal" count="4,12" prob="0.5"/>
- </lootcontainer>
- <!-- night stands and dressers, pistol, ammo, magazines, books -->
- <lootcontainer id="6" count="1,2" size="4,3" sound_open="UseActions/open_drawer" sound_close="UseActions/close_drawer" loot_quality_template="baseTemplate">
- <item group="clothes" prob="40"/>
- <item group="trophyGroup"/>
- <item group="ammo"/>
- <item group="books" count="1"/>
- <item name="paintMagazineWallCoverings"/>
- <item group="medicine"/>
- <item group="weaponsPistol+ammo" prob="1.5"/>
- <item name="flashlight02"/>
- </lootcontainer>
- <!-- medicine cabinets -->
- <lootcontainer id="7" count="0,2" size="5,3" sound_open="UseActions/open_medicine_cabinet" sound_close="UseActions/close_medicine_cabinet" loot_quality_template="baseTemplate">
- <item group="medicine"/>
- </lootcontainer>
- <!-- kitchen sink, cupboards (lower), cleaning chemicals, plates, silverware, pots and pans -->
- <lootcontainer id="8" count="0,2" size="4,3" sound_open="UseActions/open_cupboard" sound_close="UseActions/close_cupboard" loot_quality_template="baseTemplate">
- <item name="cookingPot" count="1"/>
- <item name="emptyJar" count="1,2"/>
- <item name="canEmpty" count="1,2"/>
- <item name="coffeeBeans" count="1,4"/>
- <item name="shortMetalPipe" count="1,2" prob="1.5"/>
- <item name="wrench" count="1"/>
- <item name="scrapLead" count="1,10"/>
- <item name="potassiumNitratePowder" count="2,6" prob="0.3"/>
- </lootcontainer>
- <!-- backpack, place where people stash things, -->
- <lootcontainer id="9" count="0,2" size="5,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" loot_quality_template="baseTemplate">
- <item group="backpacks"/>
- </lootcontainer>
- <!-- empty, storage containers the player crafts-->
- <lootcontainer id="10" count="0" size="8,9" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="baseTemplate">
- <item name="cobweb" count="1,2"/>
- </lootcontainer>
- <!-- safes, weapon caches rare good loot -->
- <lootcontainer id="11" count="1,3" size="5,4" sound_open="UseActions/open_safe" sound_close="UseActions/close_safe" open_time="1" loot_quality_template="baseTemplate">
- <item group="weaponsBasicGuns+ammo" prob="1.5"/>
- <item group="books"/>
- <item name="oldCash" count="10,35" prob="0.1"/>
- <item group="rareOres" prob="0.05"/>
- </lootcontainer>
- <!-- misc metal container mailbox-->
- <lootcontainer id="14" count="0,2" size="4,2" sound_open="UseActions/open_mailbox" sound_close="UseActions/close_mailbox" loot_quality_template="baseTemplate">
- <item group="books" prob="0.1"/>
- <item name="paper" count="1,10"/>
- </lootcontainer>
- <!-- generic zombie loot-->
- <lootcontainer id="15" count="0,1" size="4,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
- <item group="junk" prob="10"/>
- <item group="clothes" prob="1.9"/>
- <item group="rottenFood" prob="0.62"/>
- <item group="hazmatGear" count="1" prob="0.08"/>
- <item group="questChallenge" count="1" prob="0.191"/>
- <item group="treasureMaps" count="1" prob="0.161"/> <!-- total 2% for a quest thing -->
- <item name="facialPiercings" prob="0.08"/>
- </lootcontainer>
- <!-- metal garbage can-->
- <lootcontainer id="16" count="0,2" size="4,3" sound_open="UseActions/open_trashcan" sound_close="UseActions/close_trashcan" loot_quality_template="baseTemplate">
- <item group="garbage"/>
- </lootcontainer>
- <!-- zombie cop-->
- <lootcontainer id="17" count="0,2" size="4,3" destroy_on_close="false" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="baseTemplate">
- <item group="junk" prob="3"/>
- <item group="rottenFood" prob="1"/>
- <item name="shamSandwich" count="1,5"/>
- <item group="weaponsPistol+ammo" prob="1.1"/>
- <item group="weaponsAnyShotguns+ammo" prob="1.1"/>
- <item group="ammo"/>
- <item name="flashlight02" prob="0.5"/>
- <item name="militaryVest" prob="0.2"/>
- <item name="militaryFiber" count="1,4" prob="0.04"/>
- </lootcontainer>
- <!-- washing machine, clothes in good condition -->
- <lootcontainer id="18" count="0,2" size="6,4" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="treasureTemplate">
- <item group="clothes" prob="0.4"/>
- <item name="cloth" count="1,5"/>
- </lootcontainer>
- <!-- cars-->
- <lootcontainer id="19" count="1" size="7,4" sound_open="UseActions/open_vehicle" sound_close="UseActions/close_vehicle" open_time="4" loot_quality_template="baseTemplate">
- <item group="automotive+tools+junk"/>
- <item name="miningHelmet" prob="0.035"/>
- </lootcontainer>
- <!-- air conditioners-->
- <lootcontainer id="20" count="0,2" size="4,3" sound_open="UseActions/open_mailbox" sound_close="UseActions/close_mailbox" open_time="4" loot_quality_template="baseTemplate">
- <item group="metalpipe"/>
- </lootcontainer>
- <!-- zombie nurse, medical supplies -->
- <lootcontainer id="21" count="0,2" size="4,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
- <item group="junk" prob="1.5"/>
- <item group="medicine"/>
- <item name="oldCash" count="1,20" prob="0.5"/>
- </lootcontainer>
- <!-- garage stuff, tools, etc -->
- <lootcontainer id="22" count="0,2" size="5,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="baseTemplate">
- <item group="automotive" prob="1"/>
- <item name="paint" count="50,150" prob="0.01"/>
- <item name="paintTool" prob="0.005"/>
- <item name="paintMagazineMetal" prob="0.03"/>
- <item group="electricalDevices" prob="0.01"/>
- <item name="carBattery" prob="2"/>
- </lootcontainer>
- <!-- 23 see below !!! -->
- <!-- 24 free -->
- <!-- birds nest-->
- <lootcontainer id="25" count="1,3" size="4,3" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="baseTemplate">
- <item name="egg" count="1" prob="0.25"/>
- <item name="feather" count="4,10" prob="0.75"/>
- </lootcontainer>
- <!-- lootcontainer 23 Supply Crate Melee weapons -->
- <!-- lootcontainer 26 Supply Crate Food -->
- <!-- lootcontainer 27 Supply Crate Building Supplies -->
- <!-- lootcontainer 28 Supply Crate Ammo -->
- <!-- lootcontainer 29 Supply Crate Ranged weapons Day 3 -->
- <!-- lootcontainer 30 Supply Crate Health -->
- <!-- lootcontainer 31 Supply Crate Explosives -->
- <!-- lootcontainer 32 Supply Crate Ranged weapons Day 5 -->
- <!-- lootcontainer 33 Supply Crate Ranged weapons Day 7 -->
- <!-- Supply Crate General, the normal airdrop -->
- <lootcontainer id="34" count="4" size="8,4" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="baseTemplate">
- <item group="weaponsMilitaryGuns+ammo" prob="1.2"/>
- <item group="rareBooks"/>
- <item group="airdropMedicine" count="1,4"/>
- <item name="flashlight02" prob="0.2"/>
- </lootcontainer>
- <!-- tree hollowed stump, place where people stash things, -->
- <lootcontainer id="35" count="0,2" size="4,3" sound_open="UseActions/open_stump" sound_close="UseActions/close_stump" loot_quality_template="baseTemplate">
- <item name="scrapPlastics" count="1,6" prob="2"/>
- <item name="emptyJar" count="1,2" prob="2"/>
- <item name="canEmpty" count="1,2" prob="5"/>
- <item group="rottenFood" prob="1"/>
- <item group="weaponsBasicGuns+ammo" prob="1.3"/>
- <item group="sportingGoods" count="1,2" prob="5"/>
- <item name="foodHoney"/>
- <item group="cannedfood"/>
- <item group="medicine"/>
- </lootcontainer>
- <!-- suitcase -->
- <lootcontainer id="36" count="0,2" size="4,3" sound_open="UseActions/open_suitcase" sound_close="UseActions/close_suitcase" loot_quality_template="baseTemplate">
- <item name="bottledWater" count="1,2" prob="0.15"/>
- <item group="cannedfood" prob="0.5"/>
- <item group="junk"/>
- <item name="flashlight02" prob="0.1"/>
- <item group="medicine" prob="0.1"/>
- <item group="weaponsBasicGuns+ammo" prob="0.03"/>
- <item group="weaponsMelee" prob="0.03"/>
- <item name="padlock" prob="0.5"/>
- </lootcontainer>
- <!-- gore block dummy -->
- <lootcontainer id="37" count="0" size="5,3" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
- <item name="cobweb" count="1"/>
- </lootcontainer>
- <!-- fatHawaiianZombie, fat zombie -->
- <lootcontainer id="38" count="0,2" size="4,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
- <item group="junk" prob="4"/>
- <item group="rottenFood" prob="4"/>
- <item name="bottledWater" count="1,2" prob="1.5"/>
- <item name="shamSandwich" prob="5"/>
- <item group="cannedfood" prob="5"/>
- <item name="painkillers" prob="1"/>
- <item group="ammo" prob="1"/>
- <item group="weaponsPistol+ammo" prob="0.3"/>
- </lootcontainer>
- <!-- shotgun messiah UNUSED -->
- <lootcontainer id="39" count="1,3" size="4,3" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="baseTemplate">
- <item group="weaponsMilitaryGuns+ammo" prob="0.1"/>
- <item group="weaponsMagnumParts" prob="0.5"/>
- <item group="militaryAmmo" prob="0.1"/>
- <item group="weaponsBasicGuns+ammo" prob="0.1"/>
- <item group="sportingGoods" prob="1"/>
- </lootcontainer>
- <!-- military munitions ammo box -->
- <lootcontainer id="40" count="1" size="8,4" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" open_time="15" loot_quality_template="baseTemplate">
- <item group="weaponsMilitaryGuns+ammo" prob="0.35"/>
- <item group="militaryAmmo" prob="1"/>
- <item group="militaryArmor" prob="0.1"/>
- </lootcontainer>
- <!-- player dropped backpacks, they only destroy on close when they are empty -->
- <lootcontainer id="41" count="0" size="5,10" destroy_on_close="true" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="baseTemplate">
- <item name="cobweb" count="1,2" prob="0.01"/>
- </lootcontainer>
- <!-- gun safe -->
- <lootcontainer id="42" count="2,6" size="8,8" sound_open="UseActions/open_safe" sound_close="UseActions/close_safe" open_time="1" loot_quality_template="baseTemplate">
- <item group="weaponsBasicGuns+ammo"/>
- <item name="oldCash" count="10,45" prob="0.03"/>
- </lootcontainer>
- <!-- lockers -->
- <lootcontainer id="43" count="0,2" size="4,3" sound_open="UseActions/open_locker" sound_close="UseActions/close_locker" loot_quality_template="baseTemplate">
- <item group="clothes" prob="28"/>
- <item group="hats" prob="10"/>
- <item group="ammo" prob="0.02"/>
- <item group="weaponsLongShotgun+ammo" prob="0.02"/>
- <item group="books" count="1,2"/>
- <item name="paper" count="1,2" prob="0.7"/>
- <item name="oldCash" count="1,3" prob="0.3"/>
- <item group="medicine" prob="0.05"/>
- <item group="trophyGroup"/>
- <item name="gunPowder" count="1,5"/>
- <item name="padlock" prob="0.8"/>
- </lootcontainer>
- <!-- file cabinet -->
- <lootcontainer id="44" count="0,2" size="4,3" sound_open="UseActions/open_file_cabinet" sound_close="UseActions/close_file_cabinet" loot_quality_template="baseTemplate">
- <item group="ammo" prob="0.05"/>
- <item group="books" count="1"/>
- <item name="paper" count="5,10"/>
- <item name="paper" count="5,10" prob="0.86"/>
- <item name="oldCash" count="1,6" prob="0.3"/>
- <item name="painkillers" prob="0.05"/>
- <item group="trophyGroup"/>
- <item name="padlock" prob="0.5"/>
- </lootcontainer>
- <!-- cooler loot -->
- <lootcontainer id="45" count="0,3" size="4,3" sound_open="UseActions/open_cooler" sound_close="UseActions/close_cooler" loot_quality_template="baseTemplate">
- <item group="cupboard"/>
- <item group="coldfood"/>
- <item group="beverages"/>
- </lootcontainer>
- <!-- trash compactor, trash deluxe! -->
- <lootcontainer id="46" count="0,3" size="6,4" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="treasureTemplate">
- <item group="junk" prob="10"/>
- <item group="clothes"/>
- <item group="cannedfood"/>
- <item group="beverages"/>
- </lootcontainer>
- <!-- "bag" container that gets dropped when another loot container is destroyed -->
- <lootcontainer id="47" count="0" size="5,10" destroy_on_close="false" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="baseTemplate">
- <item name="cobweb" count="1,2" prob="0.01"/>
- </lootcontainer>
- <!-- purse -->
- <lootcontainer id="48" count="0,2" size="4,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" loot_quality_template="baseTemplate">
- <item group="weaponsPistol+ammo" prob="0.3"/>
- <item group="books" prob="0.1"/>
- <item group="cannedfood"/>
- <item name="bottledWater"/>
- <item group="medicine"/>
- <item name="paper" count="2,8" prob="0.5"/>
- <item name="oldCash" count="4,13" prob="1.5"/>
- </lootcontainer>
- <!-- bookcase -->
- <lootcontainer id="49" count="0,2" size="4,3" sound_open="UseActions/open_drawer" sound_close="UseActions/close_drawer" loot_quality_template="baseTemplate">
- <item name="paper" count="2,8" prob="0.2"/>
- <item group="books"/>
- <item name="paintMagazineFaux" prob="0.05"/>
- </lootcontainer>
- <!-- shotgun Messiah -->
- <lootcontainer id="50" count="0,3" size="5,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="baseTemplate">
- <item group="weaponsBasicGuns+ammo" prob="3"/>
- <item group="weaponsMilitaryGuns+ammo"/>
- <item name="mechanicalParts" count="1,5" prob="0.1"/>
- <item name="scrapPlastics" count="1,6" prob="0.15"/>
- </lootcontainer>
- <!-- pop n pills -->
- <lootcontainer id="51" count="0,3" size="5,4" sound_open="UseActions/open_pill_case" sound_close="UseActions/close_pill_case" loot_quality_template="baseTemplate">
- <item group="medicine"/>
- <item name="scrapPlastics" count="1,2" prob="0.15"/>
- </lootcontainer>
- <!-- beer cooler -->
- <lootcontainer id="52" count="0,3" size="5,4" sound_open="UseActions/open_cooler" sound_close="UseActions/close_cooler" loot_quality_template="baseTemplate">
- <item group="beverages"/>
- </lootcontainer>
- <!-- working stiffs -->
- <lootcontainer id="53" count="0,3" size="5,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="baseTemplate">
- <item group="workingStiffs"/>
- </lootcontainer>
- <!-- shopping cart-->
- <lootcontainer id="54" count="0,2" size="5,4" sound_open="UseActions/open_shopping_cart" sound_close="UseActions/close_shopping_cart" loot_quality_template="baseTemplate">
- <item group="cupboard"/>
- <item group="beverages"/>
- <item name="scrapPlastics" count="1,2" prob="0.15"/>
- </lootcontainer>
- <!-- cash register-->
- <lootcontainer id="55" count="1,5" size="5,4" sound_open="UseActions/open_cash_register" sound_close="UseActions/close_cash_register" loot_quality_template="baseTemplate">
- <item name="paper" count="1,3" prob="0.031"/>
- <item name="oldCash" count="3,13" prob="0.1"/>
- <item name="casinoCoin" count="1,12"/>
- </lootcontainer>
- <!-- Apache Artifact Chest -->
- <lootcontainer id="56" count="1" size="6,3" sound_open="UseActions/open_apache_artifact_chest" sound_close="UseActions/close_apache_artifact_chest" loot_quality_template="baseTemplate">
- <item name="tazasStoneaxe" count="1"/>
- <item name="casinoCoin" count="20,200"/>
- <item name="oldCash" count="12,45" prob="0.5"/>
- </lootcontainer>
- <!-- miners chest -->
- <lootcontainer id="57" count="1,5" size="4,4" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="baseTemplate">
- <item group="minerLoot"/>
- </lootcontainer>
- <!-- shopping basket -->
- <lootcontainer id="58" count="0,2" size="5,3" sound_open="UseActions/open_shopping_basket" sound_close="UseActions/close_shopping_basket" loot_quality_template="baseTemplate">
- <item group="cupboard"/>
- <item group="beverages"/>
- </lootcontainer>
- <!-- Shamway Cardboard Loot-->
- <lootcontainer id="59" count="0,3" size="5,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="baseTemplate">
- <item name="shamSandwich" count="1,3"/>
- <item name="canHam" count="1,2"/>
- <item group="coldfood"/>
- <item group="beverages" count="1,2"/>
- <item name="foodHoney" count="1" prob="0.1"/>
- <item name="paper" count="5,10" prob="0.4"/>
- <item name="scrapPlastics" count="1,8" prob="0.5"/>
- </lootcontainer>
- <!-- Bookstore bookcase -->
- <lootcontainer id="60" count="0,1" size="5,3" sound_open="UseActions/open_drawer" sound_close="UseActions/close_drawer" loot_quality_template="baseTemplate">
- <item group="books"/>
- </lootcontainer>
- <!-- feral zombie loot -->
- <lootcontainer id="61" count="0,2" size="4,4" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
- <item group="junk" prob="1"/>
- <item name="femur" count="1,4" prob="1"/>
- <item name="carBattery" prob="2"/>
- <item group="weaponsMilitaryGuns+ammo" prob="0.5"/>
- <item group="weaponsBasicGuns+ammo" prob="0.9"/>
- <item group="weaponsCompoundBowParts" prob="0.2"/>
- <item group="weaponsCommonParts" prob="0.2"/>
- <item group="weaponsMilitaryParts" prob="0.2"/>
- <item group="militaryArmor" prob="0.2"/>
- </lootcontainer>
- <!-- minibike storage -->
- <lootcontainer id="62" count="0" size="3,6" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="baseTemplate">
- </lootcontainer>
- <!-- mountain man loot -->
- <lootcontainer id="63" count="1" size="8,4" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="baseTemplate">
- <item group="herbalRecipes" count="1"/>
- <item name="herbalAntibiotics" count="1,2" prob="0.5"/>
- <item group="rareOres" prob="0.05"/>
- </lootcontainer>
- <!-- gas pump loot -->
- <lootcontainer id="64" count="30,500" size="8,4" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="baseTemplate">
- <item group="gasPumps" count="1"/>
- </lootcontainer>
- <!-- zombieMaleHazmat -->
- <lootcontainer id="65" count="0,2" size="8,4" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
- <item group="junk" prob="3.7"/>
- <item group="hazmatGear" count="1"/>
- <item group="rareMedicine" prob="0.2"/>
- <item name="grainAlcohol" count="1,4" prob="0.2"/>
- <item name="scrapPlastics" count="1,5" prob="0.3"/>
- <item name="paper" count="1,6" prob="0.3"/>
- <item name="cloth" count="1,4" prob="0.3"/>
- <item name="ductTape" count="1,3" prob="0.25"/>
- <item group="books"/>
- <item group="questChallenge" count="1" prob="0.09"/>
- <item group="treasureMaps" count="1" prob="0.092"/>
- <item group="weaponsPistol+ammo" prob="0.03"/>
- </lootcontainer>
- <!-- snowzombie, lumberjack zombie loot-->
- <lootcontainer id="66" count="0,2" size="4,4" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
- <item group="junk" prob="1"/>
- <item group="lumberjacks" prob="0.42"/>
- <item group="warmClothes" prob="1"/>
- <item group="hazmatGear" count="1" prob="0.01"/>
- <item group="rareOres" prob="0.02"/>
- </lootcontainer>
- <lootcontainer id="67" count="0,2" size="5,3" sound_open="UseActions/open_toilet" sound_close="UseActions/close_toilet" loot_quality_template="baseTemplate">
- <item group="toiletLoot" count="1"/>
- </lootcontainer>
- <lootcontainer id="68" count="0,2" size="8,4" sound_open="UseActions/open_dumpster" sound_close="UseActions/close_dumpster" loot_quality_template="baseTemplate">
- <item group="junk" count="1"/>
- </lootcontainer>
- <!-- unused ? -->
- <lootcontainer id="69" count="2,5" size="8,9" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="baseTemplate">
- <item group="weaponsMilitaryGuns+ammo"/>
- <item group="rareBooks"/>
- <item group="airdropMedicine"/>
- <item group="herbalRecipes"/>
- <item group="questChallenge"/>
- </lootcontainer>
- <!-- Treasure chest -->
- <lootcontainer id="70" count="2,5" size="8,9" destroy_on_close="true" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="treasureTemplate">
- <item group="weaponsMilitaryGuns+ammo"/>
- <item group="treasureAmmo"/>
- <item name="casinoCoin" count="3000,8000"/>
- <item group="rareOres" count="5,11"/>
- <item name="oldCash" count="50,250" prob="0.5"/>
- </lootcontainer>
- <!-- bandit melee -->
- <lootcontainer id="71" count="0,3" size="7,4" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
- <item group="banditsGeneral"/>
- <item name="clubSpiked" count="1" prob="0.7"/>
- </lootcontainer>
- <!-- bandit ranged -->
- <lootcontainer id="72" count="0,3" size="7,4" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
- <item group="banditsGeneral"/>
- <item group="weaponsPistol+ammo" count="1" prob="0.7"/>
- </lootcontainer>
- <!-- ZombieSoldier loot -->
- <lootcontainer id="73" count="0,2" size="4,4" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
- <item group="junk" prob="2"/>
- <item group="weaponsMilitaryGuns+ammo" prob="1"/>
- <item group="weaponsMilitaryParts" prob="0.2"/>
- <item group="weaponsRocketLauncher+ammo" prob="0.06"/>
- <item name="rocket" count="2,6" prob="0.12"/>
- <item group="militaryArmor" prob="1"/>
- <item name="nightvisionGoggles" prob="0.3"/>
- </lootcontainer>
- <!-- zombie utility worker / construction worker loot -->
- <lootcontainer id="74" count="0,2" size="4,4" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
- <item group="junk" prob="1.5"/>
- <item group="ZombieUtilityWorker" />
- </lootcontainer>
- <!-- cntMorticianDrawer -->
- <lootcontainer id="75" count="0,2" size="5,3" sound_open="UseActions/open_dumpster" sound_close="UseActions/close_dumpster" loot_quality_template="baseTemplate">
- <item name="rottingFlesh" count="1,2" prob="2"/>
- <item name="femur" count="1,2" prob="0.5"/>
- <item group="junk"/>
- <item group="books" prob="0.1"/>
- <item name="fertilizer" count="1,3" prob="0.05"/>
- <item name="goldNugget" count="1" prob="0.05"/>
- </lootcontainer>
- <!-- cntFurnaceDrawer -->
- <lootcontainer id="76" count="0,1" size="5,3" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="baseTemplate">
- <item name="coal" count="2,12" prob="1"/>
- <item name="femur" count="1,2" prob="0.1"/>
- </lootcontainer>
- <!-- cntGreenDrawer -->
- <lootcontainer id="77" count="0,2" size="5,3" sound_open="UseActions/open_dumpster" sound_close="UseActions/close_dumpster" loot_quality_template="baseTemplate">
- <item group="junk"/>
- </lootcontainer>
- <!-- ZombieFootballPlayer -->
- <lootcontainer id="78" count="0,2" size="4,4" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
- <item group="junk" prob="1.5"/>
- <item group="ZombieFootballPlayer" />
- </lootcontainer>
- <!-- ZombieCheerleader -->
- <lootcontainer id="79" count="0,2" size="4,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
- <item group="junk" prob="1"/>
- <item name="tshirtZUWhite" prob="1.5"/>
- <item name="skirtBlue" prob="1.8"/>
- <item group="skirtsAll" count="1" prob="0.2"/>
- <item name="runningShoes" prob="1.5"/>
- <item group="questChallenge" count="1" prob="0.036"/>
- <item group="treasureMaps" count="1" prob="0.031"/>
- </lootcontainer>
- <!-- ZombieSkateboarder -->
- <lootcontainer id="80" count="0,2" size="4,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
- <item group="junk" prob="2"/>
- <item name="hoodedSweatshirtWhite" prob="1"/>
- <item name="blackDenimPants" prob="1"/>
- <item name="runningShoes" prob="1"/>
- <item name="mechanicalParts" count="1,3" prob="1.5"/>
- <item group="questChallenge" count="1" prob="0.036"/>
- <item group="treasureMaps" count="1" prob="0.031"/>
- </lootcontainer>
- <!-- zombieOldTimer / zombieCowboy -->
- <lootcontainer id="81" count="0,2" size="4,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
- <item group="junk" prob="10"/>
- <item group="weaponsMagnumParts" prob="1"/>
- <item group="weaponsHuntingRifleParts" prob="1.2"/>
- <item group="weaponsHuntingRifle+ammo" prob="3"/>
- <item name="dynamite" count="1,3" prob="1"/>
- <item group="cowboyHatAll" prob="1"/>
- <item group="bandanaAll" prob="1"/>
- <item name="animalHidePoncho" prob="1"/>
- <item name="denimPants" prob="1"/>
- <item name="cowboyBootsBrown" prob="1"/>
- <item name="cowboyBootsBlack" prob="1"/>
- <item name="cigar" prob="1"/>
- <item group="rareOres" prob="1"/>
- <item name="grainAlcohol" count="1,3" prob="0.7"/>
- <item group="cannedfood" count="1,2" prob="1"/>
- <item name="bottledWater" count="1,3" prob="1"/>
- <item name="oldCash" count="2,15" prob="1"/>
- <item group="treasureMaps" count="1" prob="1"/>
- </lootcontainer>
- <!-- ZombieMiner
- <lootcontainer id="82" count="0,2" size="4,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
- <item group="junk" prob="1"/>
- <item group="minerLoot"/>
- </lootcontainer>-->
- <!-- ZombieBiker -->
- <lootcontainer id="83" count="0,2" size="4,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
- <item group="junk" prob="2"/>
- <item name="swatHelmet"/>
- <item name="gothicPants"/>
- <item name="gothBootsBlack"/>
- <item name="shades" prob="0.1"/>
- <item name="shadesBlack" prob="0.5"/>
- <item name="beer" prob="3"/>
- <item name="grainAlcohol"/>
- <item name="oldCash" count="1,15"/>
- <item name="casinoCoin" count="1,10"/>
- <item name="antibiotics"/>
- <item name="painkillers"/>
- <item group="weaponsCommonParts" prob="0.2"/>
- <item group="weaponsPistol+ammo" prob="0.3"/>
- <item group="weaponsAnyShotguns+ammo" prob="0.3"/>
- <item group="tools" prob="0.1"/>
- <item name="clubIron"/>
- <item name="clubBarbed" prob="0.6"/>
- <item name="clubSpiked" prob="0.5"/>
- <item name="huntingKnife"/>
- <item name="machete" prob="0.8"/>
- <item name="firstAidKit"/>
- <item name="minibikeWheels" prob="0.4"/>
- <item name="minibikeChassis" prob="0.4"/>
- <item name="minibikeSeat" prob="0.4"/>
- <item name="minibikeHandlebars" prob="0.4"/>
- <item name="smallEngine" prob="0.3"/>
- </lootcontainer>
- <!-- ZombieStripper -->
- <lootcontainer id="84" count="0,2" size="4,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
- <item group="junk" prob="2"/>
- <item name="oldCash" count="4,45" prob="2"/>
- <item name="casinoCoin" count="10,30"/>
- <item name="scrapPlastics" count="2" prob="0.3"/>
- <item name="bloodDrawKit" prob="0.3"/>
- <item name="painkillers"/>
- <item name="vitamins"/>
- <item name="herbalAntibiotics" prob="0.5"/>
- <item name="feather" count="5,25"/>
- </lootcontainer>
- <!-- ZombieFarmer -->
- <lootcontainer id="85" count="0,2" size="4,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
- <item group="junk" prob="2"/>
- <item group="tools" prob="1"/>
- <item group="farmCrops" prob="1"/>
- <item group="seeds" prob="1"/>
- <item name="hoeIron" prob="1"/>
- <item name="shovelIron" prob="1"/>
- <item name="shovelSteel" prob="0.5"/>
- <item name="beer" prob="1"/>
- <item group="weaponsCompoundBowParts" prob="0.02"/>
- <item name="compoundBow" prob="0.04"/>
- </lootcontainer>
- <!-- bookstore shipping crate -->
- <lootcontainer id="86" count="0,3" size="5,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="baseTemplate">
- <item name="paper" count="2,8" prob="0.2"/>
- <item group="books"/>
- <item name="scrapPlastics" count="1,4" prob="0.15"/>
- </lootcontainer>
- <!-- car parts shipping crate -->
- <lootcontainer id="87" count="0,2" size="5,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="baseTemplate">
- <item name="paper" count="2,8" prob="0.2"/>
- <item name="scrapPlastics" count="1,4" prob="0.15"/>
- <item name="cloth" count="1,6"/>
- <item name="leather" count="1,6"/>
- <item name="carBattery" prob="2"/>
- <item name="ductTape" count="1,5" prob="0.4"/>
- <item name="forgedSteel" count="3,12" prob="0.2"/>
- <item name="forgedIron" count="5,15" prob="0.25"/>
- <item name="scrapIron" count="30,70" prob="0.4"/>
- <item name="repairKit" count="2,5"/>
- <item name="mechanicalParts" count="2,8" prob="0.3"/>
- <item name="electricParts" count="2,8" prob="0.3"/>
- <item name="electronicParts" count="2,8" prob="0.3"/>
- <item name="headlight" count="1,2" prob="0.3"/>
- <item name="partsHandlebars" prob="0.3"/>
- <item name="footballHelmet" prob="0.3"/>
- <item name="clawHammer" prob="0.3"/>
- <item name="wrench" prob="0.3"/>
- <!-- <item name="calipers" prob="0.1"/> -->
- <item name="toolAndDieSet" prob="0.1"/>
- <item group="minibikeParts" prob="6"/>
- </lootcontainer>
- <!-- construction supplies shipping crate -->
- <lootcontainer id="88" count="0,2" size="5,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="baseTemplate">
- <item group="junk" prob="3"/>
- <item name="paper" count="2,4"/>
- <item name="scrapPlastics" count="1,10"/>
- <item name="ductTape" count="1,5"/>
- <item name="forgedSteel" count="3,15" prob="0.8"/>
- <item name="forgedIron" count="5,20"/>
- <item name="scrapIron" count="30,70"/>
- <item name="rebarFrameBlock" count="10,20"/>
- <item name="nail" count="50,200"/>
- <item name="wood" count="50,300"/>
- <item name="glue" count="1,2"/>
- <item name="paint" count="20,150"/>
- <item name="paintTool"/>
- <item name="wireTool" prob="0.4"/>
- <item name="clawHammer"/>
- <item name="wrench"/>
- <item name="pickaxeSteel" prob="0.4"/>
- <item name="fireaxeSteel" prob="0.4"/>
- <item name="shovelSteel" prob="0.4"/>
- <item name="sledgehammer" prob="0.4"/>
- <item group="nailgun+parts" prob="0.4"/>
- <item group="electricalDevices" prob="2"/>
- </lootcontainer>
- <!-- zombieBusinessMan -->
- <lootcontainer id="89" count="0,2" size="4,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
- <item group="junk" prob="4"/>
- <item group="suitAll" prob="2"/>
- <item name="oldCash" count="14,60" prob="2"/>
- <item name="paper" count="10,25" prob="0.66"/>
- <item group="questChallenge" count="1" prob="0.036"/>
- <item group="treasureMaps" count="1" prob="0.031"/>
- </lootcontainer>
- <!-- cntGreenDrawerSecure, player crafted -->
- <lootcontainer id="90" count="0" size="8,9" sound_open="UseActions/open_dumpster" sound_close="UseActions/close_dumpster" loot_quality_template="baseTemplate">
- <item name="cobweb" count="1,2"/>
- </lootcontainer>
- <!-- cntCollapsedForge -->
- <lootcontainer id="91" count="0,2" size="7,4" sound_open="forge_open" sound_close="forge_close" loot_quality_template="baseTemplate">
- <item name="scrapIron" count="20,60" prob="2"/>
- <item name="scrapBrass" count="10,30"/>
- <item name="scrapLead" count="20,60"/>
- <item name="brokenGlass" count="10,20"/>
- <item name="rockSmall" count="10,20"/>
- <item name="clayLump" count="10,20"/>
- <item name="ironFragment" count="10,20" prob="2"/>
- <item name="shortMetalPipe" count="10,20"/>
- <item name="forgedIron" count="10,20" prob="2"/>
- <item name="forgedSteel" count="5,20"/>
- <item name="anvil" count="1"/>
- <item name="nail" count="20,60"/>
- <item name="ironArrowHead" count="10,30"/>
- <item name="steelArrowHead" count="10,20"/>
- <item name="wood" count="20,80" prob="2"/>
- <item name="coal" count="10,20"/>
- </lootcontainer>
- <!-- cntCollapsedWorkbench -->
- <lootcontainer id="92" count="0,2" size="7,4" sound_open="open_workbench" sound_close="close_workbench" loot_quality_template="baseTemplate">
- <item name="scrapIron" count="10,20"/>
- <item name="brokenGlass" count="3,8"/>
- <item name="shortMetalPipe" count="5,10"/>
- <item name="forgedIron" count="5,15" prob="2"/>
- <item name="forgedSteel" count="5,10"/>
- <item name="nail" count="10,20"/>
- <item name="ironArrowHead" count="5,15"/>
- <item name="steelArrowHead" count="5,10"/>
- <item name="wood" count="10,30" prob="2"/>
- <item name="scrapPlastics" count="1,5"/>
- <item name="mechanicalParts" count="1,5"/>
- <item name="electricParts" count="1,3" prob="0.3"/>
- <item name="electronicParts" count="1,2" prob="0.1"/>
- <item name="bulletCasing" count="1,20"/>
- <item name="bulletTip" count="1,20"/>
- <item name="airFilter" count="1,3"/>
- <item name="candyTin" count="1,3"/>
- <item name="hubcap" count="1,3"/>
- <item name="cloth" count="2,7"/>
- <item name="ductTape" count="1,4"/>
- <item name="feather" count="5,12"/>
- <item name="fishingWeight" count="1,3"/>
- <item name="glue" count="1,6"/>
- <item name="oil" count="1,6"/>
- <item name="padlock" prob="0.5"/>
- <item name="spring" count="1,4"/>
- <item group="tools" count="1"/>
- <item group="rareTools" count="1" prob="0.5"/>
- </lootcontainer>
- <!-- cntCollapsedCementMixer -->
- <lootcontainer id="93" count="0,1" size="7,4" sound_open="cement_mixer_open" sound_close="cement_mixer_close" loot_quality_template="baseTemplate">
- <item name="rockSmall" count="40,120"/>
- <item name="clayLump" count="40,120"/>
- <item name="rottingFlesh" count="5,12"/>
- <item name="potassiumNitratePowder" count="10,30"/>
- <item name="crushedSand" count="40,120"/>
- <item name="oilShale" count="20,120"/>
- <item name="dirtFragment" count="40,120"/>
- <item name="cement" count="40,120"/>
- <item name="concreteMix" count="20,80"/>
- <item name="cobblestones" count="40,120"/>
- </lootcontainer>
- <!-- cntCollapsedChemistryStation -->
- <lootcontainer id="94" count="0,1" size="7,4" sound_open="chem_station_open" sound_close="chem_station_close" loot_quality_template="baseTemplate">
- <item group="labEquipment" count="1" prob="16"/>
- <item name="wood" count="10,40" prob="2"/>
- <item name="paint" count="15,40"/>
- <item name="gunPowder" count="20,50"/>
- <item name="chrysanthemumPlant" count="5,12"/>
- <item name="cottonPlant" count="5,12"/>
- <item name="goldenrodPlant" count="5,12"/>
- <item name="cornMeal" count="5,20"/>
- </lootcontainer>
- <!-- cntLootCrateHero, Hero / Hidden Stash Cardboard Loot-->
- <lootcontainer id="95" count="1,2" size="5,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="treasureTemplate">
- <item group="weaponsMilitaryGuns+ammo" prob="0.8"/>
- <item group="weaponsBasicGuns+ammo"/>
- <item name="compoundBow" prob="0.3"/>
- <item group="rareOres" count="2,5"/>
- <item group="rareBooks" count="1,2" prob="0.5"/>
- <item group="banditArmor" count="1,2" prob="0.5"/>
- <item group="heavyArmor" count="1,2" prob="0.5"/>
- <item group="militaryArmor" count="1,2" prob="0.5"/>
- </lootcontainer>
- <!-- cntLootCrateLabEquipment Lab equipment and medical items -->
- <lootcontainer id="96" count="0,2" size="5,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="baseTemplate">
- <item group="labEquipment" count="1" prob="16"/>
- <item name="paper" count="5,15"/>
- </lootcontainer>
- <!-- cntCollapsedBatterybank -->
- <lootcontainer id="97" count="0,1" size="6,1" sound_open="open_vending" sound_close="close_vending" loot_quality_template="baseTemplate">
- <item name="scrapLead" count="1,10" prob="19"/>
- <item name="carBattery"/>
- </lootcontainer>
- <!-- cntCollapsedGeneratorbank -->
- <lootcontainer id="98" count="0,1" size="6,1" sound_open="open_vending" sound_close="close_vending" loot_quality_template="baseTemplate">
- <item name="scrapIron" count="1,30" prob="19"/>
- <item name="smallEngine"/>
- </lootcontainer>
- <!-- "bag" container that gets dropped when a zombie gore block is destroyed but still contained loot -->
- <lootcontainer id="99" count="0" size="5,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="baseTemplate">
- </lootcontainer>
- </lootcontainers>
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