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- function main()
- -- Let the game initialize:
- Wait(500)
- -- If this is true, the node the player is playing will be searched for; if it is false, the player's target will be used instead.
- local usePlayer = true
- -- Toggle for if the node should be shown or not, toggled by button (3,0).
- local show = true
- -- This table of nodes will be used to guess which node the player/target is playing:
- local nodes = {
- "Global",
- "Default",
- "Default_KEY",
- "Ambient",
- "HitTree",
- }
- -- Main loop:
- while true do
- -- Toggle:
- if IsButtonBeingPressed(3,0) then
- show = not show
- end
- -- Show node:
- local ped = (usePlayer and gPlayer) or PedGetTargetPed(gPlayer)
- if show then
- if PedIsValid(ped) then
- local node = "/Global/"
- for i,v in ipairs(nodes) do
- if PedIsPlaying(ped,node..v,true) then
- node = node..v.."/"
- i = 1
- end
- end
- TextPrintString(node,0,2)
- else
- TextPrintString("(invalid target)",0,2)
- end
- end
- Wait(0)
- end
- end
- -- STimeCycle:
- function F_AttendedClass()
- if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
- return
- end
- SetSkippedClass(false)
- PlayerSetPunishmentPoints(0)
- end
- function F_MissedClass()
- if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
- return
- end
- SetSkippedClass(true)
- StatAddToInt(166)
- end
- function F_AttendedCurfew()
- if not PedInConversation(gPlayer) and not MissionActive() then
- TextPrintString("You got home in time for curfew", 4)
- end
- end
- function F_MissedCurfew()
- if not PedInConversation(gPlayer) and not MissionActive() then
- TextPrint("TM_TIRED5", 4, 2)
- end
- end
- function F_StartClass()
- if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
- return
- end
- F_RingSchoolBell()
- local l_6_0 = PlayerGetPunishmentPoints() + GetSkippingPunishment()
- end
- function F_EndClass()
- if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
- return
- end
- F_RingSchoolBell()
- end
- function F_StartMorning()
- F_UpdateTimeCycle()
- end
- function F_EndMorning()
- F_UpdateTimeCycle()
- end
- function F_StartLunch()
- if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
- F_UpdateTimeCycle()
- return
- end
- F_UpdateTimeCycle()
- end
- function F_EndLunch()
- F_UpdateTimeCycle()
- end
- function F_StartAfternoon()
- F_UpdateTimeCycle()
- end
- function F_EndAfternoon()
- F_UpdateTimeCycle()
- end
- function F_StartEvening()
- F_UpdateTimeCycle()
- end
- function F_EndEvening()
- F_UpdateTimeCycle()
- end
- function F_StartCurfew_SlightlyTired()
- F_UpdateTimeCycle()
- end
- function F_StartCurfew_Tired()
- F_UpdateTimeCycle()
- end
- function F_StartCurfew_MoreTired()
- F_UpdateTimeCycle()
- end
- function F_StartCurfew_TooTired()
- F_UpdateTimeCycle()
- end
- function F_EndCurfew_TooTired()
- F_UpdateTimeCycle()
- end
- function F_EndTired()
- F_UpdateTimeCycle()
- end
- function F_Nothing()
- end
- function F_ClassWarning()
- if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
- return
- end
- local l_23_0 = math.random(1, 2)
- end
- function F_UpdateTimeCycle()
- if not IsMissionCompleated("1_B") then
- local l_24_0 = GetCurrentDay(false)
- if l_24_0 < 0 or l_24_0 > 2 then
- SetCurrentDay(0)
- end
- end
- F_UpdateCurfew()
- end
- function F_UpdateCurfew()
- local l_25_0 = shared.gCurfewRules
- if not l_25_0 then
- l_25_0 = F_CurfewDefaultRules
- end
- l_25_0()
- end
- function F_CurfewDefaultRules()
- local l_26_0 = ClockGet()
- if l_26_0 >= 23 or l_26_0 < 6 then
- shared.gCurfew = true
- else
- shared.gCurfew = false
- end
- end
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