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  1. _newObject = createVehicle ['uns_radio2_obj', [0,0,-1000], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,-990.725]; [_newObject, [[-0.0140535,0.993293,0.114767], [-0.148826,-0.115577,0.982086]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Boat_06_wreck_F', [3097.95,1123.51,-0.00892544], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3098.42,1122.93,1.99788]; [_newObject, [[0.929565,-0.365735,-0.0463257], [0.0415504,-0.0209214,0.998917]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['LAND_CSJ_hut05', [3637.84,562.508,-0.0743957], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3638.27,562.515,3.93429]; [_newObject, [[0.00012207,0.999995,0.00317383], [0.0415644,-0.00317616,0.999131]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['LAND_CSJ_hut05', [3636.99,575.149,-0.00173521], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3637.42,575.209,4.55295]; [_newObject, [[-0.123718,0.991546,0.0391235], [0.00467356,-0.0388438,0.999234]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['LAND_CSJ_hut05', [3640.74,548.77,0.0108237], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3641.17,548.83,4.12785]; [_newObject, [[-0.124756,0.991176,-0.0447998], [0.0130058,0.0467823,0.998821]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['LAND_CSJ_hut07', [3658.88,570.759,0.00226974], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3658.98,570.791,4.63067]; [_newObject, [[0.988403,0.151698,0.00683594], [-0.000565445,-0.0413402,0.999145]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['LAND_CSJ_hut07', [3662.93,555.338,0.00224495], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3663.02,555.385,4.92812]; [_newObject, [[0.951599,0.304973,-0.0380859], [0.0428648,-0.00898668,0.99904]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['LAND_CSJ_hut06', [3675.76,547.297,-0.0785136], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3675.05,546.858,4.56995]; [_newObject, [[0.838135,0.5431,-0.0507202], [0.00310125,0.0882395,0.996094]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['LAND_CSJ_hut07', [3661.86,587.431,-0.00579977], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3661.96,587.391,5.33067]; [_newObject, [[0.849182,-0.52727,-0.0296021], [-0.000167905,-0.0563234,0.998413]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['LAND_CSJ_village3', [3685.23,599.874,-0.0201554], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3685.26,598.579,3.07354]; [_newObject, [[-0.0220337,0.998485,0.050415], [0.00194888,-0.0503843,0.998728]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_ClutterCutter_small_F', [3092.84,1124.76,-0.00640561], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3092.84,1124.76,0.0195432]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_ClutterCutter_small_F', [3122.74,1129.74,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3122.74,1129.74,1.87448]; [_newObject, [[0.00658054,0.999599,0.0275511], [0.0112409,-0.0276239,0.999555]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MetalBarrel_empty_F', [3122.69,1129.74,0.00599623], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3122.69,1129.74,2.30352]; [_newObject, [[-2.14078e-005,0.999618,0.0276258], [0.0112409,-0.0276239,0.999555]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['uns_m274', [4053.31,3004.26,0.101474], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [4053.31,3004.26,11.0389]; [_newObject, [[-0.981478,-0.187768,-0.0379884], [-0.0380248,-0.00340984,0.999271]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['uns_pbr', [4891.69,735.608,-0.125349], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [4891.69,735.608,1.9548]; [_newObject, [[-0.29236,0.954751,0.0545456], [0.00856278,-0.0544218,0.998481]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newGroup = createGroup civilian; _newUnit = _newGroup createUnit ['uns_civilian1', [3648.57,558.678,0.00153196], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 0; _newUnit setDir 0; _newUnit setPosWorld [3648.57,558.678,1.84136];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup civilian; _newUnit = _newGroup createUnit ['uns_civilian2_b3', [3657.62,579.267,0.00160503], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 0; _newUnit setDir 0; _newUnit setPosWorld [3657.62,579.267,2.19862];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup civilian; _newUnit = _newGroup createUnit ['uns_civilian2', [3679.1,559.157,0.0019238], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 0; _newUnit setDir 0; _newUnit setPosWorld [3679.1,559.157,1.66799];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup civilian; _newUnit = _newGroup createUnit ['uns_civilian3_b3', [3667.93,563.107,0.00159156], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 0; _newUnit setDir 0; _newUnit setPosWorld [3667.93,563.107,1.90109];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup civilian; _newUnit = _newGroup createUnit ['uns_civilian4_b3', [3675.56,577.512,0.00178277], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 0; _newUnit setDir 0; _newUnit setPosWorld [3675.56,577.512,1.32265];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = createVehicle ['UNS_VC_sampan_fish1', [4079.6,1185.18,-0.532798], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 21.7058; _newUnit setFormDir 21.7058; _newUnit setPosWorld [4079.6,1185.18,0.86163];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = createVehicle ['UNS_VC_sampan_large', [4106.14,1031.63,-0.532706], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 176.667; _newUnit setFormDir 176.667; _newUnit setPosWorld [4106.14,1031.63,1.42179];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup civilian; _newUnit = createVehicle ['UNS_sampan_village', [4117.43,1019.27,-0.671474], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 11.5175; _newUnit setFormDir 11.5175; _newUnit setPosWorld [4117.43,1019.27,0.621807];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'GREEN'; _newGroup setBehaviour 'COMBAT'; _newGroup setSpeedMode 'FULL';_newGroup = createGroup civilian; _newUnit = createVehicle ['UNS_sampan_supply', [4127.77,1072.94,-0.689539], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 138.685; _newUnit setFormDir 138.685; _newUnit setPosWorld [4127.77,1072.94,0.603742];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'GREEN'; _newGroup setBehaviour 'COMBAT'; _newGroup setSpeedMode 'FULL';_newGroup = createGroup civilian; _newUnit = createVehicle ['UNS_Sampan_Transport', [4158.54,1251.81,-0.690364], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 92.5392; _newUnit setFormDir 92.5392; _newUnit setPosWorld [4158.54,1251.81,0.602917];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup civilian; _newUnit = createVehicle ['UNS_sampan_fish1', [4168.42,1220.32,-0.5328], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 84.9506; _newUnit setFormDir 84.9506; _newUnit setPosWorld [4168.42,1220.32,0.861628];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup civilian; _newUnit = createVehicle ['UNS_sampan_large', [4331.56,1233.38,-0.532706], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 267.633; _newUnit setFormDir 267.633; _newUnit setPosWorld [4331.56,1233.38,1.42182];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'COMBAT'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['uns_men_VC_regional_MRK', [4458.95,699.959,0.00130463], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 1; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 0; _newUnit setDir 0; _newUnit setPosWorld [4458.95,699.959,102.336];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';
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