ScriptsQP

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Jun 7th, 2024
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  1. local kavoUi = loadstring(game:HttpGet("https://pastebin.com/raw/vff1bQ9F"))()
  2. local window = kavoUi.CreateLib("Muderer Vs Sheriff","Ocean")
  3.  
  4. ---Tabs
  5.  
  6. local Tab1 = window:NewTab("Main")
  7. local Tab1Section = Tab1:NewSection("Main")
  8. local Tab2 = window:NewTab("Credits")
  9. local Tab2Section = Tab2:NewSection("Subscribe To ScriptsQP On Youtube")
  10.  
  11. ---Buttons
  12.  
  13. Tab1Section:NewButton("Hitbox","Increase Range",function()
  14. _G.HeadSize = 15
  15. _G.Disabled = true
  16.  
  17. game:GetService('RunService').RenderStepped:connect(function()
  18. if _G.Disabled then
  19. for i,v in next, game:GetService('Players'):GetPlayers() do
  20. if v.Name ~= game:GetService('Players').LocalPlayer.Name then
  21. pcall(function()
  22. v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
  23. v.Character.HumanoidRootPart.Transparency = 0.7
  24. v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really black")
  25. v.Character.HumanoidRootPart.Material = "Neon"
  26. v.Character.HumanoidRootPart.CanCollide = false
  27. end)
  28. end
  29. end
  30. end
  31. end)
  32. end)
  33.  
  34. Tab1Section:NewToggle("Infinite Jumps"," Infinite Jumps",function()
  35. local InfiniteJumpEnabled = true
  36. game:GetService("UserInputService").JumpRequest:connect(function()
  37. if InfiniteJumpEnabled then
  38. game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
  39. end
  40. end)
  41. end)
  42.  
  43. Tab1Section:NewButton("Speed","Increase speed",function()
  44. function isNumber(str)
  45. if tonumber(str) ~= nil or str == 'inf' then
  46. return true
  47. end
  48. end
  49. local tspeed = 1
  50. local hb = game:GetService("RunService").Heartbeat
  51. local tpwalking = true
  52. local player = game:GetService("Players")
  53. local lplr = player.LocalPlayer
  54. local chr = lplr.Character
  55. local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
  56. while tpwalking and hb:Wait() and chr and hum and hum.Parent do
  57. if hum.MoveDirection.Magnitude > 0 then
  58. if tspeed and isNumber(tspeed) then
  59. chr:TranslateBy(hum.MoveDirection * tonumber(tspeed))
  60. else
  61. chr:TranslateBy(hum.MoveDirection)
  62. end
  63. end
  64. end
  65. end)
  66.  
  67. Tab1Section:NewButton("Esp","Esp",function()
  68. local Settings = {
  69. ['Material'] = Enum.Material.Neon, -- Material
  70. ['Color'] = Color3.fromRGB(0,255,255), -- Color
  71. ['Transparency'] = 0.7 -- 0 to 1 Transparency
  72. }
  73.  
  74. local ScreenGui = Instance.new('ScreenGui', game.CoreGui) -- Create screengui
  75. ScreenGui.IgnoreGuiInset = true
  76.  
  77. local ViewportFrame = Instance.new('ViewportFrame', ScreenGui) -- Create viewport and define properties
  78. ViewportFrame.CurrentCamera = workspace.CurrentCamera
  79. ViewportFrame.Size = UDim2.new(1,0,1,0)
  80. ViewportFrame.BackgroundTransparency = 1
  81. ViewportFrame.ImageTransparency = Settings.Transparency
  82.  
  83. local Chasms = {} -- Array for storing parts
  84.  
  85. function generateChasm(player) -- functions that generates chasms for the player specififed
  86. local Character = workspace:FindFirstChild(player.Name)
  87.  
  88. if Character then
  89. for _,Part in pairs(Character:GetChildren()) do
  90. if Part:IsA('Part') or Part:IsA('MeshPart') then
  91. local Chasm = Part:Clone()
  92.  
  93. for _,Child in pairs(Chasm:GetChildren()) do
  94. if Child:IsA('Decal') then
  95. Child:Destroy()
  96. end
  97. end
  98.  
  99. Chasm.Parent = ViewportFrame
  100. Chasm.Material = Settings.Material
  101. Chasm.Color = Settings.Color
  102. Chasm.Anchored = true
  103.  
  104. table.insert(Chasms, Chasm)
  105. end
  106. end
  107. end
  108. end
  109.  
  110. function clearChasms() -- remove all chasms
  111. for _,Chasm in pairs(Chasms) do
  112. Chasm:Destroy()
  113. end
  114.  
  115. Chasms = {}
  116. end
  117.  
  118. while game:GetService('RunService').RenderStepped:Wait() do -- loop this process
  119. clearChasms()
  120.  
  121. for _,Player in pairs(game:GetService('Players'):GetPlayers()) do
  122. if Player ~= game:GetService('Players').LocalPlayer then
  123. generateChasm(Player)
  124. end
  125. end
  126. end
  127. end)
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