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- #version 3.6;
- global_settings{ assumed_gamma 1.0 }
- #default{ finish{ ambient 0.1 diffuse 0.9 }}
- #include "colors.inc"
- #include "textures.inc"
- #include "glass.inc"
- #include "metals.inc"
- #include "golds.inc"
- #include "stones.inc"
- #include "woods.inc"
- #include "shapes.inc"
- #include "shapes2.inc"
- #include "functions.inc"
- #include "math.inc"
- #include "transforms.inc"
- #declare Camera_0 = camera { angle 70
- location <0.0 , 1.0 ,-2.0>
- right x*image_width/image_height
- look_at <0.0 , 0.2 , 0.0>}
- #declare Camera_1 = camera { angle 90
- location <2.0 , 2.5 ,-3.0>
- right x*image_width/image_height
- look_at <0.0 , 1.0 , 0.0>}
- #declare Camera_2 = camera { angle 90
- location <3.0 , 1.0 , 0.0>
- right x*image_width/image_height
- look_at <0.0 , 1.0 , 0.0>}
- #declare Camera_3 = camera { angle 90
- location <0.0 , 3.0 ,-0.001>
- right x*image_width/image_height
- look_at <0.0 , 1.0 , 0.0>}
- camera{Camera_0}
- light_source{<-1500,2500,-2500> color White}
- plane{<0,1,0>,1 hollow
- texture{ pigment{ bozo turbulence 0.92
- color_map { [0.00 rgb <0.20, 0.20, 1.0>*0.9]
- [0.50 rgb <0.20, 0.20, 1.0>*0.9]
- [0.70 rgb <1,1,1>]
- [0.85 rgb <0.25,0.25,0.25>]
- [1.0 rgb <0.5,0.5,0.5>]}
- scale<1,1,1.5>*2.5 translate< -1.25,0,0>
- }
- finish {ambient 1 diffuse 0} }
- scale 10000}
- fog { fog_type 2
- distance 20
- color <1.00,0.98,0.9>
- fog_offset 0.1
- fog_alt 1
- turbulence 1.8
- }
- plane{ <0,1,0>, 0
- texture{ pigment{ color rgb <1.00,0.95,0.8>*0.8}
- normal { bumps 0.75 scale 0.0125 }
- finish { phong 0.1 }
- }
- }
- #declare Chessboard =
- union{
- box { <-1.01, 0.00, -1.01>,< 1.01, 0.049, 1.01>
- texture{ pigment{ color rgb< 0.75, 0.5, 0.30>*0.5 }
- }
- }
- box { <-1.00, 0.00, -1.00>,< 1.00, 0.05, 1.00>
- texture{ pigment{ checker color rgb<1,1,1> color rgb<0,0,0> }
- scale 0.25
- }
- }
- }
- object{ Chessboard
- scale 1
- rotate<-25,30,0>
- translate<0.05,0.6,0>
- }
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