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  1. [ 0.004][v][cplayer] mpv 0.29.0-282-gfcb320fd3f Copyright © 2000-2018 mpv/MPlayer/mplayer2 projects
  2. [ 0.004][v][cplayer] built on Sun Mar 24 10:49:59 DST 2019
  3. [ 0.004][v][cplayer] ffmpeg library versions:
  4. [ 0.004][v][cplayer] libavutil 56.26.100
  5. [ 0.004][v][cplayer] libavcodec 58.47.105
  6. [ 0.004][v][cplayer] libavformat 58.26.101
  7. [ 0.004][v][cplayer] libswscale 5.4.100
  8. [ 0.004][v][cplayer] libavfilter 7.48.100
  9. [ 0.004][v][cplayer] libswresample 3.4.100
  10. [ 0.004][v][cplayer] ffmpeg version: N-45336-g5fceac1cdb
  11. [ 0.004][v][cplayer]
  12. [ 0.004][v][cplayer] Configuration: /home/shinchiro/build/build64/packages/mpv-prefix/src/mpv/waf configure --enable-static-build --enable-pdf-build --disable-manpage-build --enable-libmpv-shared --enable-lua --enable-javascript --enable-libarchive --enable-libass --enable-libbluray --enable-dvdread --enable-dvdnav --enable-uchardet --enable-rubberband --enable-lcms2 --enable-openal --enable-vapoursynth --prefix=/home/shinchiro/build/build64/install/mingw
  13. [ 0.004][v][cplayer] List of enabled features: asm atomics build-date cplayer crossc cuda-hwaccel d3d-hwaccel d3d11 d3d9-hwaccel debug-build direct3d dos-paths drmprime dvdnav dvdread dvdread-common egl-angle egl-angle-win32 egl-helpers ffmpeg ffnvcodec gl gl-dxinterop gl-dxinterop-d3d9 gl-win32 glob glob-win32 gnuc gpl iconv javascript jpeg lcms2 libaf libarchive libass libass-osd libav-any libavcodec libavdevice libbluray libm libmpv-shared lua luajit mingw noexecstack openal optimize plain-gl posix-or-mingw rubberband shaderc shaderc-static static-build stdatomic uchardet vapoursynth vapoursynth-core vapoursynth-lazy vulkan wasapi win32-desktop win32-internal-pthreads win32-pipes zlib
  14. [ 0.004][v][cplayer] Command line options: '--player-operation-mode=pseudo-gui' '--no-config' '--log-file=output.txt'
  15. [ 0.004][v][cplayer] mpv 0.29.0-282-gfcb320fd3f Copyright © 2000-2018 mpv/MPlayer/mplayer2 projects
  16. [ 0.004][v][cplayer] built on Sun Mar 24 10:49:59 DST 2019
  17. [ 0.004][v][cplayer] ffmpeg library versions:
  18. [ 0.004][v][cplayer] libavutil 56.26.100
  19. [ 0.004][v][cplayer] libavcodec 58.47.105
  20. [ 0.004][v][cplayer] libavformat 58.26.101
  21. [ 0.004][v][cplayer] libswscale 5.4.100
  22. [ 0.004][v][cplayer] libavfilter 7.48.100
  23. [ 0.004][v][cplayer] libswresample 3.4.100
  24. [ 0.004][v][cplayer] ffmpeg version: N-45336-g5fceac1cdb
  25. [ 0.004][v][cplayer]
  26. [ 0.004][v][cplayer] Configuration: /home/shinchiro/build/build64/packages/mpv-prefix/src/mpv/waf configure --enable-static-build --enable-pdf-build --disable-manpage-build --enable-libmpv-shared --enable-lua --enable-javascript --enable-libarchive --enable-libass --enable-libbluray --enable-dvdread --enable-dvdnav --enable-uchardet --enable-rubberband --enable-lcms2 --enable-openal --enable-vapoursynth --prefix=/home/shinchiro/build/build64/install/mingw
  27. [ 0.004][v][cplayer] List of enabled features: asm atomics build-date cplayer crossc cuda-hwaccel d3d-hwaccel d3d11 d3d9-hwaccel debug-build direct3d dos-paths drmprime dvdnav dvdread dvdread-common egl-angle egl-angle-win32 egl-helpers ffmpeg ffnvcodec gl gl-dxinterop gl-dxinterop-d3d9 gl-win32 glob glob-win32 gnuc gpl iconv javascript jpeg lcms2 libaf libarchive libass libass-osd libav-any libavcodec libavdevice libbluray libm libmpv-shared lua luajit mingw noexecstack openal optimize plain-gl posix-or-mingw rubberband shaderc shaderc-static static-build stdatomic uchardet vapoursynth vapoursynth-core vapoursynth-lazy vulkan wasapi win32-desktop win32-internal-pthreads win32-pipes zlib
  28. [ 0.005][d][cplayer] Setting option 'player-operation-mode' = 'pseudo-gui' (flags = 8)
  29. [ 0.005][d][cplayer] Setting option 'config' = 'no' (flags = 8)
  30. [ 0.005][d][cplayer] Setting option 'log-file' = 'output.txt' (flags = 8)
  31. [ 0.005][d][cplayer] Setting option 'terminal' = 'no' (flags = 260)
  32. [ 0.005][d][cplayer] Setting option 'force-window' = 'yes' (flags = 260)
  33. [ 0.005][d][cplayer] Setting option 'idle' = 'once' (flags = 260)
  34. [ 0.005][d][cplayer] Setting option 'screenshot-directory' = '~~desktop/' (flags = 260)
  35. [ 0.005][d][cplayer] Setting option 'player-operation-mode' = 'pseudo-gui' (flags = 4)
  36. [ 0.006][d][global] user path: 'output.txt' -> 'output.txt'
  37. [ 0.006][d][osc] Loading lua script @osc.lua...
  38. [ 0.006][d][ytdl_hook] Loading lua script @ytdl_hook.lua...
  39. [ 0.006][d][stats] Loading lua script @stats.lua...
  40. [ 0.006][v][cplayer] Waiting for scripts...
  41. [ 0.006][d][stats] loading mp.defaults
  42. [ 0.006][d][ytdl_hook] loading mp.defaults
  43. [ 0.006][d][osc] loading mp.defaults
  44. [ 0.007][d][ytdl_hook] loading @ytdl_hook.lua
  45. [ 0.007][d][osc] loading @osc.lua
  46. [ 0.007][d][stats] loading @stats.lua
  47. [ 0.007][d][ytdl_hook] reading options for ytdl_hook
  48. [ 0.007][v][ytdl_hook] script-opts/ytdl_hook.conf not found.
  49. [ 0.007][v][ytdl_hook] lua-settings/ytdl_hook.conf not found.
  50. [ 0.008][d][stats] reading options for stats
  51. [ 0.008][v][stats] script-opts/stats.conf not found.
  52. [ 0.008][v][stats] lua-settings/stats.conf not found.
  53. [ 0.008][d][osc] reading options for osc
  54. [ 0.008][v][osc] script-opts/osc.conf not found.
  55. [ 0.008][v][osc] lua-settings/osc.conf not found.
  56. [ 0.009][d][cplayer] Run command: define-section, flags=64, args=[input_stats, i script-binding stats/display-stats
  57. [ 0.009][d][cplayer] , default]
  58. [ 0.009][d][cplayer] Run command: enable-section, flags=64, args=[input_stats, allow-hide-cursor+allow-vo-dragging]
  59. [ 0.009][d][cplayer] Run command: define-section, flags=64, args=[showhide, mouse_move script-binding osc/__keybinding1
  60. [ 0.009][d][cplayer] mouse_leave script-binding osc/__keybinding2
  61. [ 0.009][d][cplayer] , force]
  62. [ 0.009][d][cplayer] Run command: define-section, flags=64, args=[input_forced_stats, , force]
  63. [ 0.009][d][cplayer] Run command: enable-section, flags=64, args=[showhide, allow-hide-cursor+allow-vo-dragging]
  64. [ 0.009][d][cplayer] Run command: enable-section, flags=64, args=[input_forced_stats, allow-hide-cursor+allow-vo-dragging]
  65. [ 0.009][d][cplayer] Run command: define-section, flags=64, args=[input, mbtn_left script-binding osc/__keybinding3
  66. [ 0.009][d][cplayer] shift+mbtn_left script-binding osc/__keybinding4
  67. [ 0.009][d][cplayer] mbtn_right script-binding osc/__keybinding5
  68. [ 0.009][d][cplayer] wheel_up script-binding osc/__keybinding6
  69. [ 0.009][d][cplayer] wheel_down script-binding osc/__keybinding7
  70. [ 0.009][d][cplayer] mbtn_left_dbl ignore
  71. [ 0.009][d][cplayer] shift+mbtn_left_dbl ignore
  72. [ 0.009][d][cplayer] mbtn_right_dbl ignore
  73. [ 0.009][d][cplayer] , force]
  74. [ 0.009][d][cplayer] Run command: define-section, flags=64, args=[input_stats, I script-binding stats/display-stats-toggle
  75. [ 0.009][d][cplayer] i script-binding stats/display-stats
  76. [ 0.009][d][cplayer] , default]
  77. [ 0.009][d][cplayer] Run command: enable-section, flags=64, args=[input, ]
  78. [ 0.009][d][cplayer] Run command: enable-section, flags=64, args=[input_stats, allow-hide-cursor+allow-vo-dragging]
  79. [ 0.009][d][cplayer] Run command: define-section, flags=64, args=[input_osc, , default]
  80. [ 0.009][d][cplayer] Run command: define-section, flags=64, args=[input_forced_stats, , force]
  81. [ 0.009][d][cplayer] Run command: enable-section, flags=64, args=[input_forced_stats, allow-hide-cursor+allow-vo-dragging]
  82. [ 0.009][d][cplayer] Run command: enable-section, flags=64, args=[input_osc, allow-hide-cursor+allow-vo-dragging]
  83. [ 0.009][d][cplayer] Run command: define-section, flags=64, args=[input_stats, i script-binding stats/display-stats
  84. [ 0.009][d][cplayer] I script-binding stats/display-stats-toggle
  85. [ 0.009][d][cplayer] , default]
  86. [ 0.009][d][cplayer] Run command: define-section, flags=64, args=[input_forced_osc, , force]
  87. [ 0.009][d][cplayer] Run command: enable-section, flags=64, args=[input_stats, allow-hide-cursor+allow-vo-dragging]
  88. [ 0.010][d][cplayer] Run command: enable-section, flags=64, args=[input_forced_osc, allow-hide-cursor+allow-vo-dragging]
  89. [ 0.010][d][cplayer] Run command: define-section, flags=64, args=[input_forced_stats, , force]
  90. [ 0.010][d][cplayer] Run command: enable-section, flags=64, args=[input_forced_stats, allow-hide-cursor+allow-vo-dragging]
  91. [ 0.010][d][cplayer] Run command: define-section, flags=64, args=[input_stats, i script-binding stats/display-stats
  92. [ 0.010][d][cplayer] I script-binding stats/display-stats-toggle
  93. [ 0.010][d][cplayer] , default]
  94. [ 0.010][d][osc] osc_init
  95. [ 0.010][d][cplayer] Run command: enable-section, flags=64, args=[input_stats, allow-hide-cursor+allow-vo-dragging]
  96. [ 0.010][d][cplayer] Run command: define-section, flags=64, args=[input_forced_stats, , force]
  97. [ 0.010][d][cplayer] Run command: enable-section, flags=64, args=[input_forced_stats, allow-hide-cursor+allow-vo-dragging]
  98. [ 0.010][v][cplayer] Done loading scripts.
  99. [ 0.010][v][vo/gpu] Probing for best GPU context.
  100. [ 0.010][v][vo/gpu/d3d11] Initializing GPU context 'd3d11'
  101. [ 0.086][v][vo/gpu/d3d11] Using Direct3D 11 feature level 11_0
  102. [ 0.086][v][vo/gpu/d3d11] Device Name: NVIDIA GeForce GTX 680
  103. [ 0.086][v][vo/gpu/d3d11] Device ID: 10de:1180 (rev a1)
  104. [ 0.086][v][vo/gpu/d3d11] Subsystem ID: 3842:2687
  105. [ 0.086][v][vo/gpu/d3d11] LUID: 0000000021d1c342
  106. [ 0.086][v][vo/gpu/d3d11] Initializing SPIR-V compiler 'shaderc'
  107. [ 0.086][v][vo/gpu/d3d11] Using Direct3D 11.1 runtime
  108. [ 0.086][v][vo/gpu/d3d11] Maximum Texture2D size: 16384x16384
  109. [ 0.088][v][vo/gpu/d3d11] D3DCompiler version: 10.0.17763.1
  110. [ 0.128][v][vo/gpu/d3d11] Using DXGI 1.2+
  111. [ 0.128][v][vo/gpu/d3d11] Using flip-model presentation
  112. [ 0.128][d][vo/gpu/d3d11] Texture formats:
  113. [ 0.128][d][vo/gpu/d3d11] NAME COMP*TYPE SIZE DEPTH PER COMP.
  114. [ 0.128][d][vo/gpu/d3d11] r8 1*unorm 1B LF CR {8}
  115. [ 0.128][d][vo/gpu/d3d11] rg8 2*unorm 2B LF CR {8 8}
  116. [ 0.128][d][vo/gpu/d3d11] rgba8 4*unorm 4B LF CR {8 8 8 8}
  117. [ 0.128][d][vo/gpu/d3d11] r16 1*unorm 2B LF CR {16}
  118. [ 0.128][d][vo/gpu/d3d11] rg16 2*unorm 4B LF CR {16 16}
  119. [ 0.128][d][vo/gpu/d3d11] rgba16 4*unorm 8B LF CR {16 16 16 16}
  120. [ 0.128][d][vo/gpu/d3d11] r32ui 1*uint 4B {32}
  121. [ 0.128][d][vo/gpu/d3d11] rg32ui 2*uint 8B {32 32}
  122. [ 0.128][d][vo/gpu/d3d11] rgb32ui 3*uint 12B {32 32 32}
  123. [ 0.128][d][vo/gpu/d3d11] rgba32ui 4*uint 16B {32 32 32 32}
  124. [ 0.128][d][vo/gpu/d3d11] r16hf 1*float 2B LF CR {16}
  125. [ 0.128][d][vo/gpu/d3d11] rg16hf 2*float 4B LF CR {16 16}
  126. [ 0.128][d][vo/gpu/d3d11] rgba16hf 4*float 8B LF CR {16 16 16 16}
  127. [ 0.128][d][vo/gpu/d3d11] r32f 1*float 4B LF CR {32}
  128. [ 0.128][d][vo/gpu/d3d11] rg32f 2*float 8B LF CR {32 32}
  129. [ 0.128][d][vo/gpu/d3d11] rgb32f 3*float 12B {32 32 32}
  130. [ 0.128][d][vo/gpu/d3d11] rgba32f 4*float 16B LF CR {32 32 32 32}
  131. [ 0.128][d][vo/gpu/d3d11] rgb10_a2 4*unorm 4B LF CR {10 10 10 2}
  132. [ 0.128][d][vo/gpu/d3d11] bgra8 4*unorm 4B LF CR {8 8 8 8}
  133. [ 0.128][d][vo/gpu/d3d11] bgrx8 3*unorm 4B LF CR {8 8 8}
  134. [ 0.128][d][vo/gpu/d3d11] LA = LUMINANCE_ALPHA hack format
  135. [ 0.128][d][vo/gpu/d3d11] LF = linear filterable
  136. [ 0.128][d][vo/gpu/d3d11] CR = can be used for render targets
  137. [ 0.128][d][vo/gpu/d3d11] Image formats:
  138. [ 0.129][d][vo/gpu/d3d11] yuv444p => 3 planes 1x1 8/0 [r8/r8/r8] (r/g/b)
  139. [ 0.129][d][vo/gpu/d3d11] yuv420p => 3 planes 2x2 8/0 [r8/r8/r8] (r/g/b)
  140. [ 0.129][d][vo/gpu/d3d11] gray => 1 planes 1x1 8/0 [r8] (r)
  141. [ 0.129][d][vo/gpu/d3d11] gray16 => 1 planes 1x1 16/0 [r16] (r)
  142. [ 0.129][d][vo/gpu/d3d11] uyvy422
  143. [ 0.129][d][vo/gpu/d3d11] nv12 => 2 planes 2x2 8/0 [r8/rg8] (r/gb)
  144. [ 0.129][d][vo/gpu/d3d11] p010 => 2 planes 2x2 16/6 [r16/rg16] (r/gb)
  145. [ 0.129][d][vo/gpu/d3d11] argb => 1 planes 1x1 8/0 [rgba8] (argb)
  146. [ 0.129][d][vo/gpu/d3d11] bgra => 1 planes 1x1 8/0 [rgba8] (bgra)
  147. [ 0.129][d][vo/gpu/d3d11] abgr => 1 planes 1x1 8/0 [rgba8] (abgr)
  148. [ 0.129][d][vo/gpu/d3d11] rgba => 1 planes 1x1 8/0 [rgba8] (rgba)
  149. [ 0.129][d][vo/gpu/d3d11] bgr24
  150. [ 0.129][d][vo/gpu/d3d11] rgb24
  151. [ 0.129][d][vo/gpu/d3d11] 0rgb => 1 planes 1x1 8/0 [rgba8] (_rgb)
  152. [ 0.129][d][vo/gpu/d3d11] bgr0 => 1 planes 1x1 8/0 [rgba8] (bgr)
  153. [ 0.129][d][vo/gpu/d3d11] 0bgr => 1 planes 1x1 8/0 [rgba8] (_bgr)
  154. [ 0.129][d][vo/gpu/d3d11] rgb0 => 1 planes 1x1 8/0 [rgba8] (rgb)
  155. [ 0.129][d][vo/gpu/d3d11] rgba64 => 1 planes 1x1 16/0 [rgba16] (rgba)
  156. [ 0.129][d][vo/gpu/d3d11] rgb565
  157. [ 0.129][d][vo/gpu/d3d11] vdpau
  158. [ 0.129][d][vo/gpu/d3d11] vdpau_output
  159. [ 0.129][d][vo/gpu/d3d11] vaapi
  160. [ 0.129][d][vo/gpu/d3d11] d3d11
  161. [ 0.129][d][vo/gpu/d3d11] dxva2_vld
  162. [ 0.129][d][vo/gpu/d3d11] mmal
  163. [ 0.129][d][vo/gpu/d3d11] videotoolbox
  164. [ 0.129][d][vo/gpu/d3d11] drm_prime
  165. [ 0.129][d][vo/gpu/d3d11] cuda
  166. [ 0.129][d][vo/gpu/d3d11] yuyv422
  167. [ 0.129][d][vo/gpu/d3d11] yuv422p => 3 planes 2x1 8/0 [r8/r8/r8] (r/g/b)
  168. [ 0.129][d][vo/gpu/d3d11] yuv410p => 3 planes 4x4 8/0 [r8/r8/r8] (r/g/b)
  169. [ 0.129][d][vo/gpu/d3d11] yuv411p => 3 planes 4x1 8/0 [r8/r8/r8] (r/g/b)
  170. [ 0.129][d][vo/gpu/d3d11] monow
  171. [ 0.129][d][vo/gpu/d3d11] monob
  172. [ 0.129][d][vo/gpu/d3d11] pal8
  173. [ 0.129][d][vo/gpu/d3d11] yuvj422p => 3 planes 2x1 8/0 [r8/r8/r8] (r/g/b)
  174. [ 0.129][d][vo/gpu/d3d11] uyyvyy411
  175. [ 0.129][d][vo/gpu/d3d11] bgr8
  176. [ 0.129][d][vo/gpu/d3d11] bgr4
  177. [ 0.129][d][vo/gpu/d3d11] bgr4_byte
  178. [ 0.129][d][vo/gpu/d3d11] rgb8
  179. [ 0.129][d][vo/gpu/d3d11] rgb4
  180. [ 0.129][d][vo/gpu/d3d11] rgb4_byte
  181. [ 0.129][d][vo/gpu/d3d11] nv21 => 2 planes 2x2 8/0 [r8/rg8] (r/bg)
  182. [ 0.129][d][vo/gpu/d3d11] gray16be
  183. [ 0.129][d][vo/gpu/d3d11] yuv440p => 3 planes 1x2 8/0 [r8/r8/r8] (r/g/b)
  184. [ 0.129][d][vo/gpu/d3d11] yuvj440p => 3 planes 1x2 8/0 [r8/r8/r8] (r/g/b)
  185. [ 0.129][d][vo/gpu/d3d11] yuva420p => 4 planes 2x2 8/0 [r8/r8/r8/r8] (r/g/b/a)
  186. [ 0.129][d][vo/gpu/d3d11] rgb48be
  187. [ 0.129][d][vo/gpu/d3d11] rgb48
  188. [ 0.129][d][vo/gpu/d3d11] rgb565be
  189. [ 0.129][d][vo/gpu/d3d11] rgb555be
  190. [ 0.129][d][vo/gpu/d3d11] rgb555
  191. [ 0.129][d][vo/gpu/d3d11] bgr565be
  192. [ 0.129][d][vo/gpu/d3d11] bgr565
  193. [ 0.129][d][vo/gpu/d3d11] bgr555be
  194. [ 0.129][d][vo/gpu/d3d11] bgr555
  195. [ 0.129][d][vo/gpu/d3d11] vaapi_moco
  196. [ 0.129][d][vo/gpu/d3d11] vaapi_idct
  197. [ 0.129][d][vo/gpu/d3d11] yuv420p16 => 3 planes 2x2 16/0 [r16/r16/r16] (r/g/b)
  198. [ 0.129][d][vo/gpu/d3d11] yuv420p16be
  199. [ 0.129][d][vo/gpu/d3d11] yuv422p16 => 3 planes 2x1 16/0 [r16/r16/r16] (r/g/b)
  200. [ 0.129][d][vo/gpu/d3d11] yuv422p16be
  201. [ 0.129][d][vo/gpu/d3d11] yuv444p16 => 3 planes 1x1 16/0 [r16/r16/r16] (r/g/b)
  202. [ 0.129][d][vo/gpu/d3d11] yuv444p16be
  203. [ 0.129][d][vo/gpu/d3d11] rgb444
  204. [ 0.129][d][vo/gpu/d3d11] rgb444be
  205. [ 0.129][d][vo/gpu/d3d11] bgr444
  206. [ 0.129][d][vo/gpu/d3d11] bgr444be
  207. [ 0.129][d][vo/gpu/d3d11] ya8 => 1 planes 1x1 8/0 [rg8] (ra)
  208. [ 0.129][d][vo/gpu/d3d11] bgr48be
  209. [ 0.129][d][vo/gpu/d3d11] bgr48
  210. [ 0.129][d][vo/gpu/d3d11] yuv420p9be
  211. [ 0.129][d][vo/gpu/d3d11] yuv420p9 => 3 planes 2x2 16/-7 [r16/r16/r16] (r/g/b)
  212. [ 0.129][d][vo/gpu/d3d11] yuv420p10be
  213. [ 0.129][d][vo/gpu/d3d11] yuv420p10 => 3 planes 2x2 16/-6 [r16/r16/r16] (r/g/b)
  214. [ 0.129][d][vo/gpu/d3d11] yuv422p10be
  215. [ 0.129][d][vo/gpu/d3d11] yuv422p10 => 3 planes 2x1 16/-6 [r16/r16/r16] (r/g/b)
  216. [ 0.129][d][vo/gpu/d3d11] yuv444p9be
  217. [ 0.129][d][vo/gpu/d3d11] yuv444p9 => 3 planes 1x1 16/-7 [r16/r16/r16] (r/g/b)
  218. [ 0.129][d][vo/gpu/d3d11] yuv444p10be
  219. [ 0.129][d][vo/gpu/d3d11] yuv444p10 => 3 planes 1x1 16/-6 [r16/r16/r16] (r/g/b)
  220. [ 0.129][d][vo/gpu/d3d11] yuv422p9be
  221. [ 0.129][d][vo/gpu/d3d11] yuv422p9 => 3 planes 2x1 16/-7 [r16/r16/r16] (r/g/b)
  222. [ 0.129][d][vo/gpu/d3d11] gbrp => 3 planes 1x1 8/0 [r8/r8/r8] (g/b/r)
  223. [ 0.129][d][vo/gpu/d3d11] gbrp9be
  224. [ 0.129][d][vo/gpu/d3d11] gbrp9 => 3 planes 1x1 16/-7 [r16/r16/r16] (g/b/r)
  225. [ 0.129][d][vo/gpu/d3d11] gbrp10be
  226. [ 0.129][d][vo/gpu/d3d11] gbrp10 => 3 planes 1x1 16/-6 [r16/r16/r16] (g/b/r)
  227. [ 0.129][d][vo/gpu/d3d11] gbrp16be
  228. [ 0.129][d][vo/gpu/d3d11] gbrp16 => 3 planes 1x1 16/0 [r16/r16/r16] (g/b/r)
  229. [ 0.129][d][vo/gpu/d3d11] yuva422p => 4 planes 2x1 8/0 [r8/r8/r8/r8] (r/g/b/a)
  230. [ 0.129][d][vo/gpu/d3d11] yuva444p => 4 planes 1x1 8/0 [r8/r8/r8/r8] (r/g/b/a)
  231. [ 0.129][d][vo/gpu/d3d11] yuva420p9be
  232. [ 0.129][d][vo/gpu/d3d11] yuva420p9 => 4 planes 2x2 16/-7 [r16/r16/r16/r16] (r/g/b/a)
  233. [ 0.129][d][vo/gpu/d3d11] yuva422p9be
  234. [ 0.130][d][vo/gpu/d3d11] yuva422p9 => 4 planes 2x1 16/-7 [r16/r16/r16/r16] (r/g/b/a)
  235. [ 0.130][d][vo/gpu/d3d11] yuva444p9be
  236. [ 0.130][d][vo/gpu/d3d11] yuva444p9 => 4 planes 1x1 16/-7 [r16/r16/r16/r16] (r/g/b/a)
  237. [ 0.130][d][vo/gpu/d3d11] yuva420p10be
  238. [ 0.130][d][vo/gpu/d3d11] yuva420p10 => 4 planes 2x2 16/-6 [r16/r16/r16/r16] (r/g/b/a)
  239. [ 0.130][d][vo/gpu/d3d11] yuva422p10be
  240. [ 0.130][d][vo/gpu/d3d11] yuva422p10 => 4 planes 2x1 16/-6 [r16/r16/r16/r16] (r/g/b/a)
  241. [ 0.130][d][vo/gpu/d3d11] yuva444p10be
  242. [ 0.130][d][vo/gpu/d3d11] yuva444p10 => 4 planes 1x1 16/-6 [r16/r16/r16/r16] (r/g/b/a)
  243. [ 0.130][d][vo/gpu/d3d11] yuva420p16be
  244. [ 0.130][d][vo/gpu/d3d11] yuva420p16 => 4 planes 2x2 16/0 [r16/r16/r16/r16] (r/g/b/a)
  245. [ 0.130][d][vo/gpu/d3d11] yuva422p16be
  246. [ 0.130][d][vo/gpu/d3d11] yuva422p16 => 4 planes 2x1 16/0 [r16/r16/r16/r16] (r/g/b/a)
  247. [ 0.130][d][vo/gpu/d3d11] yuva444p16be
  248. [ 0.130][d][vo/gpu/d3d11] yuva444p16 => 4 planes 1x1 16/0 [r16/r16/r16/r16] (r/g/b/a)
  249. [ 0.130][d][vo/gpu/d3d11] xyz12
  250. [ 0.130][d][vo/gpu/d3d11] xyz12be
  251. [ 0.130][d][vo/gpu/d3d11] nv16 => 2 planes 2x1 8/0 [r8/rg8] (r/gb)
  252. [ 0.130][d][vo/gpu/d3d11] nv20 => 2 planes 2x1 16/-6 [r16/rg16] (r/gb)
  253. [ 0.130][d][vo/gpu/d3d11] nv20be
  254. [ 0.130][d][vo/gpu/d3d11] rgba64be
  255. [ 0.130][d][vo/gpu/d3d11] bgra64be
  256. [ 0.130][d][vo/gpu/d3d11] bgra64 => 1 planes 1x1 16/0 [rgba16] (bgra)
  257. [ 0.130][d][vo/gpu/d3d11] yvyu422
  258. [ 0.130][d][vo/gpu/d3d11] ya16be
  259. [ 0.130][d][vo/gpu/d3d11] ya16 => 1 planes 1x1 16/0 [rg16] (ra)
  260. [ 0.130][d][vo/gpu/d3d11] gbrap => 4 planes 1x1 8/0 [r8/r8/r8/r8] (g/b/r/a)
  261. [ 0.130][d][vo/gpu/d3d11] gbrap16be
  262. [ 0.130][d][vo/gpu/d3d11] gbrap16 => 4 planes 1x1 16/0 [r16/r16/r16/r16] (g/b/r/a)
  263. [ 0.130][d][vo/gpu/d3d11] qsv
  264. [ 0.130][d][vo/gpu/d3d11] d3d11va_vld
  265. [ 0.130][d][vo/gpu/d3d11] yuv420p12be
  266. [ 0.130][d][vo/gpu/d3d11] yuv420p12 => 3 planes 2x2 16/-4 [r16/r16/r16] (r/g/b)
  267. [ 0.130][d][vo/gpu/d3d11] yuv420p14be
  268. [ 0.130][d][vo/gpu/d3d11] yuv420p14 => 3 planes 2x2 16/-2 [r16/r16/r16] (r/g/b)
  269. [ 0.130][d][vo/gpu/d3d11] yuv422p12be
  270. [ 0.130][d][vo/gpu/d3d11] yuv422p12 => 3 planes 2x1 16/-4 [r16/r16/r16] (r/g/b)
  271. [ 0.130][d][vo/gpu/d3d11] yuv422p14be
  272. [ 0.130][d][vo/gpu/d3d11] yuv422p14 => 3 planes 2x1 16/-2 [r16/r16/r16] (r/g/b)
  273. [ 0.130][d][vo/gpu/d3d11] yuv444p12be
  274. [ 0.130][d][vo/gpu/d3d11] yuv444p12 => 3 planes 1x1 16/-4 [r16/r16/r16] (r/g/b)
  275. [ 0.130][d][vo/gpu/d3d11] yuv444p14be
  276. [ 0.130][d][vo/gpu/d3d11] yuv444p14 => 3 planes 1x1 16/-2 [r16/r16/r16] (r/g/b)
  277. [ 0.130][d][vo/gpu/d3d11] gbrp12be
  278. [ 0.130][d][vo/gpu/d3d11] gbrp12 => 3 planes 1x1 16/-4 [r16/r16/r16] (g/b/r)
  279. [ 0.130][d][vo/gpu/d3d11] gbrp14be
  280. [ 0.130][d][vo/gpu/d3d11] gbrp14 => 3 planes 1x1 16/-2 [r16/r16/r16] (g/b/r)
  281. [ 0.130][d][vo/gpu/d3d11] yuvj411p => 3 planes 4x1 8/0 [r8/r8/r8] (r/g/b)
  282. [ 0.130][d][vo/gpu/d3d11] bayer_bggr8
  283. [ 0.130][d][vo/gpu/d3d11] bayer_rggb8
  284. [ 0.130][d][vo/gpu/d3d11] bayer_gbrg8
  285. [ 0.130][d][vo/gpu/d3d11] bayer_grbg8
  286. [ 0.130][d][vo/gpu/d3d11] bayer_bggr16
  287. [ 0.130][d][vo/gpu/d3d11] bayer_bggr16be
  288. [ 0.130][d][vo/gpu/d3d11] bayer_rggb16
  289. [ 0.130][d][vo/gpu/d3d11] bayer_rggb16be
  290. [ 0.130][d][vo/gpu/d3d11] bayer_gbrg16
  291. [ 0.130][d][vo/gpu/d3d11] bayer_gbrg16be
  292. [ 0.130][d][vo/gpu/d3d11] bayer_grbg16
  293. [ 0.130][d][vo/gpu/d3d11] bayer_grbg16be
  294. [ 0.130][d][vo/gpu/d3d11] xvmc
  295. [ 0.130][d][vo/gpu/d3d11] yuv440p10 => 3 planes 1x2 16/-6 [r16/r16/r16] (r/g/b)
  296. [ 0.130][d][vo/gpu/d3d11] yuv440p10be
  297. [ 0.130][d][vo/gpu/d3d11] yuv440p12 => 3 planes 1x2 16/-4 [r16/r16/r16] (r/g/b)
  298. [ 0.130][d][vo/gpu/d3d11] yuv440p12be
  299. [ 0.130][d][vo/gpu/d3d11] ayuv64 => 1 planes 1x1 16/0 [rgba16] (argb)
  300. [ 0.130][d][vo/gpu/d3d11] ayuv64be
  301. [ 0.130][d][vo/gpu/d3d11] videotoolbox_vl
  302. [ 0.130][d][vo/gpu/d3d11] p010be
  303. [ 0.130][d][vo/gpu/d3d11] gbrap12be
  304. [ 0.130][d][vo/gpu/d3d11] gbrap12 => 4 planes 1x1 16/-4 [r16/r16/r16/r16] (g/b/r/a)
  305. [ 0.130][d][vo/gpu/d3d11] gbrap10be
  306. [ 0.130][d][vo/gpu/d3d11] gbrap10 => 4 planes 1x1 16/-6 [r16/r16/r16/r16] (g/b/r/a)
  307. [ 0.130][d][vo/gpu/d3d11] mediacodec
  308. [ 0.130][d][vo/gpu/d3d11] gray12be
  309. [ 0.130][d][vo/gpu/d3d11] gray12 => 1 planes 1x1 16/-4 [r16] (r)
  310. [ 0.130][d][vo/gpu/d3d11] gray10be
  311. [ 0.130][d][vo/gpu/d3d11] gray10 => 1 planes 1x1 16/-6 [r16] (r)
  312. [ 0.130][d][vo/gpu/d3d11] p016 => 2 planes 2x2 16/0 [r16/rg16] (r/gb)
  313. [ 0.130][d][vo/gpu/d3d11] p016be
  314. [ 0.130][d][vo/gpu/d3d11] gray9be
  315. [ 0.130][d][vo/gpu/d3d11] gray9 => 1 planes 1x1 16/-7 [r16] (r)
  316. [ 0.130][d][vo/gpu/d3d11] gbrpf32be
  317. [ 0.130][d][vo/gpu/d3d11] gbrpf32 => 3 planes 1x1 32/0 [r32f/r32f/r32f] (g/b/r)
  318. [ 0.130][d][vo/gpu/d3d11] gbrapf32be
  319. [ 0.130][d][vo/gpu/d3d11] gbrapf32 => 4 planes 1x1 32/0 [r32f/r32f/r32f/r32f] (g/b/r/a)
  320. [ 0.130][d][vo/gpu/d3d11] opencl
  321. [ 0.130][d][vo/gpu/d3d11] gray14be
  322. [ 0.130][d][vo/gpu/d3d11] gray14 => 1 planes 1x1 16/-2 [r16] (r)
  323. [ 0.130][d][vo/gpu/d3d11] grayf32be
  324. [ 0.130][d][vo/gpu/d3d11] grayf32 => 1 planes 1x1 32/0 [r32f] (r)
  325. [ 0.130][d][vo/gpu/d3d11] yuva422p12be
  326. [ 0.130][d][vo/gpu/d3d11] yuva422p12 => 4 planes 2x1 16/-4 [r16/r16/r16/r16] (r/g/b/a)
  327. [ 0.130][d][vo/gpu/d3d11] yuva444p12be
  328. [ 0.130][d][vo/gpu/d3d11] yuva444p12 => 4 planes 1x1 16/-4 [r16/r16/r16/r16] (r/g/b/a)
  329. [ 0.131][v][vo/gpu] Testing FBO format rgba16hf
  330. [ 0.131][d][vo/gpu] Resizing texture: 16x16
  331. [ 0.131][v][vo/gpu] Using FBO format rgba16hf.
  332. [ 0.131][v][vo/gpu] No advanced processing required. Enabling dumb mode.
  333. [ 0.131][v][vo/gpu/win32] DPI detected from the new API: 96
  334. [ 0.132][v][vo/gpu/win32] display-fps: 119.982000
  335. [ 0.137][v][vo/gpu/win32] color-profile: C:\WINDOWS\system32\spool\drivers\color\XL2420T.icm
  336. [ 0.137][v][vo/gpu] Assuming 119.982000 FPS for display sync.
  337. [ 0.137][v][vo/gpu] reconfig to 960x480 yuv444p auto/auto/auto/auto/auto CL=unknown (auto 0.000000/0.000000/0.000000)
  338. [ 0.137][d][vo/gpu] screen size: 1920x1040
  339. [ 0.137][v][vo/gpu/win32] reset window bounds: 480:280:960:480
  340. [ 0.141][d][vo/gpu/win32] move window: 480:280
  341. [ 0.141][v][vo/gpu/win32] resize window: 960:480
  342. [ 0.145][v][vo/gpu] Resize: 960x480
  343. [ 0.145][v][vo/gpu] Window size: 960x480
  344. [ 0.145][v][vo/gpu] Video source: 960x480 (1:1)
  345. [ 0.145][v][vo/gpu] Video display: (0, 0) 960x480 -> (0, 0) 960x480
  346. [ 0.145][v][vo/gpu] Video scale: 1.000000/1.000000
  347. [ 0.145][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
  348. [ 0.145][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
  349. [ 0.145][v][vo/gpu] Reported display depth: 8
  350. [ 0.145][v][vo/gpu] Texture for plane 0: 960x480
  351. [ 0.145][v][vo/gpu] Texture for plane 1: 960x480
  352. [ 0.145][v][vo/gpu] Texture for plane 2: 960x480
  353. [ 0.146][v][vo/gpu] Testing FBO format rgba16hf
  354. [ 0.146][d][vo/gpu] Resizing texture: 16x16
  355. [ 0.146][v][vo/gpu] Using FBO format rgba16hf.
  356. [ 0.146][v][vo/gpu] No advanced processing required. Enabling dumb mode.
  357. [ 0.148][v][vo/gpu] Resize: 960x480
  358. [ 0.148][v][vo/gpu] Window size: 960x480
  359. [ 0.148][v][vo/gpu] Video source: 960x480 (1:1)
  360. [ 0.148][v][vo/gpu] Video display: (0, 0) 960x480 -> (0, 0) 960x480
  361. [ 0.148][v][vo/gpu] Video scale: 1.000000/1.000000
  362. [ 0.148][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
  363. [ 0.148][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
  364. [ 0.148][v][vo/gpu] Reported display depth: 8
  365. [ 0.154][d][cplayer] Run command: disable-section, flags=64, args=[input]
  366. [ 0.155][v][osd/libass] Shaper: FriBidi 1.0.5 (SIMPLE) HarfBuzz-ng 2.3.1 (COMPLEX)
  367. [ 0.155][v][osd/libass] Setting up fonts...
  368. [ 0.160][v][osd/libass] Using font provider directwrite
  369. [ 0.160][v][osd/libass] Done.
  370. [ 0.160][v][osd/libass] fontselect: (sans-serif, 400, 0) -> ArialMT, 0, ArialMT
  371. [ 0.162][d][cplayer] Run command: disable-section, flags=64, args=[showhide]
  372. [ 0.164][v][vo/gpu] Reallocating OSD texture to 512x256.
  373. [ 0.239][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
  374. [ 0.242][v][vo/gpu/d3d11] Compiled a vertex shader in 76262us
  375. [ 0.242][v][vo/gpu/d3d11] shaderc: 73314us, SPIRV-Cross: 386us, D3DCompile: 2562us
  376. [ 0.242][d][vo/gpu/d3d11] GLSL source:
  377. [ 0.242][d][vo/gpu/d3d11] [ 1] #version 450
  378. [ 0.242][d][vo/gpu/d3d11] [ 2] #define tex1D texture
  379. [ 0.242][d][vo/gpu/d3d11] [ 3] #define tex3D texture
  380. [ 0.242][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
  381. [ 0.242][d][vo/gpu/d3d11] [ 5] layout(location=0) in vec2 vertex_position;
  382. [ 0.242][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 vertex_texcoord;
  383. [ 0.242][d][vo/gpu/d3d11] [ 7] layout(location=1) out vec2 texcoord;
  384. [ 0.242][d][vo/gpu/d3d11] [ 8] layout(location=2) in vec4 vertex_ass_color;
  385. [ 0.242][d][vo/gpu/d3d11] [ 9] layout(location=2) out vec4 ass_color;
  386. [ 0.242][d][vo/gpu/d3d11] [ 10] void main() {
  387. [ 0.242][d][vo/gpu/d3d11] [ 11] gl_Position = vec4(vertex_position, 1.0, 1.0);
  388. [ 0.242][d][vo/gpu/d3d11] [ 12] texcoord = vertex_texcoord;
  389. [ 0.242][d][vo/gpu/d3d11] [ 13] ass_color = vertex_ass_color;
  390. [ 0.242][d][vo/gpu/d3d11] [ 14] }
  391. [ 0.242][d][vo/gpu/d3d11] HLSL source:
  392. [ 0.242][d][vo/gpu/d3d11] [ 1] static float4 gl_Position;
  393. [ 0.242][d][vo/gpu/d3d11] [ 2] static float2 _18;
  394. [ 0.242][d][vo/gpu/d3d11] [ 3] static float2 _27;
  395. [ 0.242][d][vo/gpu/d3d11] [ 4] static float2 _28;
  396. [ 0.242][d][vo/gpu/d3d11] [ 5] static float4 _30;
  397. [ 0.242][d][vo/gpu/d3d11] [ 6] static float4 _32;
  398. [ 0.242][d][vo/gpu/d3d11] [ 7]
  399. [ 0.242][d][vo/gpu/d3d11] [ 8] struct SPIRV_Cross_Input
  400. [ 0.242][d][vo/gpu/d3d11] [ 9] {
  401. [ 0.242][d][vo/gpu/d3d11] [ 10] float2 _18 : TEXCOORD0;
  402. [ 0.242][d][vo/gpu/d3d11] [ 11] float2 _28 : TEXCOORD1;
  403. [ 0.242][d][vo/gpu/d3d11] [ 12] float4 _32 : TEXCOORD2;
  404. [ 0.242][d][vo/gpu/d3d11] [ 13] };
  405. [ 0.242][d][vo/gpu/d3d11] [ 14]
  406. [ 0.242][d][vo/gpu/d3d11] [ 15] struct SPIRV_Cross_Output
  407. [ 0.242][d][vo/gpu/d3d11] [ 16] {
  408. [ 0.242][d][vo/gpu/d3d11] [ 17] float2 _27 : TEXCOORD1;
  409. [ 0.242][d][vo/gpu/d3d11] [ 18] float4 _30 : TEXCOORD2;
  410. [ 0.242][d][vo/gpu/d3d11] [ 19] float4 gl_Position : SV_Position;
  411. [ 0.242][d][vo/gpu/d3d11] [ 20] };
  412. [ 0.242][d][vo/gpu/d3d11] [ 21]
  413. [ 0.242][d][vo/gpu/d3d11] [ 22] void vert_main()
  414. [ 0.242][d][vo/gpu/d3d11] [ 23] {
  415. [ 0.242][d][vo/gpu/d3d11] [ 24] gl_Position = float4(_18, 1.0f, 1.0f);
  416. [ 0.242][d][vo/gpu/d3d11] [ 25] _27 = _28;
  417. [ 0.242][d][vo/gpu/d3d11] [ 26] _30 = _32;
  418. [ 0.242][d][vo/gpu/d3d11] [ 27] gl_Position.y = -gl_Position.y;
  419. [ 0.242][d][vo/gpu/d3d11] [ 28] }
  420. [ 0.242][d][vo/gpu/d3d11] [ 29]
  421. [ 0.242][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
  422. [ 0.242][d][vo/gpu/d3d11] [ 31] {
  423. [ 0.242][d][vo/gpu/d3d11] [ 32] _18 = stage_input._18;
  424. [ 0.242][d][vo/gpu/d3d11] [ 33] _28 = stage_input._28;
  425. [ 0.242][d][vo/gpu/d3d11] [ 34] _32 = stage_input._32;
  426. [ 0.242][d][vo/gpu/d3d11] [ 35] vert_main();
  427. [ 0.242][d][vo/gpu/d3d11] [ 36] SPIRV_Cross_Output stage_output;
  428. [ 0.242][d][vo/gpu/d3d11] [ 37] stage_output.gl_Position = gl_Position;
  429. [ 0.242][d][vo/gpu/d3d11] [ 38] stage_output._27 = _27;
  430. [ 0.242][d][vo/gpu/d3d11] [ 39] stage_output._30 = _30;
  431. [ 0.242][d][vo/gpu/d3d11] [ 40] return stage_output;
  432. [ 0.242][d][vo/gpu/d3d11] [ 41] }
  433. [ 0.245][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
  434. [ 0.248][v][vo/gpu/d3d11] Compiled a fragment shader in 5410us
  435. [ 0.248][v][vo/gpu/d3d11] shaderc: 2539us, SPIRV-Cross: 193us, D3DCompile: 2678us
  436. [ 0.248][d][vo/gpu/d3d11] GLSL source:
  437. [ 0.248][d][vo/gpu/d3d11] [ 1] #version 450
  438. [ 0.248][d][vo/gpu/d3d11] [ 2] #define tex1D texture
  439. [ 0.248][d][vo/gpu/d3d11] [ 3] #define tex3D texture
  440. [ 0.248][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
  441. [ 0.248][d][vo/gpu/d3d11] [ 5] layout(location=0) out vec4 out_color;
  442. [ 0.248][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 texcoord;
  443. [ 0.248][d][vo/gpu/d3d11] [ 7] layout(location=2) in vec4 ass_color;
  444. [ 0.248][d][vo/gpu/d3d11] [ 8] layout(std140, binding=0) uniform UBO {
  445. [ 0.248][d][vo/gpu/d3d11] [ 9] layout(offset=0) vec3 src_luma;
  446. [ 0.248][d][vo/gpu/d3d11] [ 10] layout(offset=16) vec3 dst_luma;
  447. [ 0.248][d][vo/gpu/d3d11] [ 11] };
  448. [ 0.248][d][vo/gpu/d3d11] [ 12] layout(binding=0) uniform sampler2D osdtex;
  449. [ 0.248][d][vo/gpu/d3d11] [ 13] void main() {
  450. [ 0.248][d][vo/gpu/d3d11] [ 14] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
  451. [ 0.248][d][vo/gpu/d3d11] [ 15] color = vec4(ass_color.rgb, ass_color.a * texture(osdtex, texcoord).r);
  452. [ 0.248][d][vo/gpu/d3d11] [ 16] // color mapping
  453. [ 0.248][d][vo/gpu/d3d11] [ 17] color.rgb *= vec3(1.000000);
  454. [ 0.248][d][vo/gpu/d3d11] [ 18] color.rgb *= vec3(1.000000);
  455. [ 0.248][d][vo/gpu/d3d11] [ 19] out_color = color;
  456. [ 0.248][d][vo/gpu/d3d11] [ 20] }
  457. [ 0.248][d][vo/gpu/d3d11] HLSL source:
  458. [ 0.248][d][vo/gpu/d3d11] [ 1] Texture2D<float4> _26 : register(t0);
  459. [ 0.248][d][vo/gpu/d3d11] [ 2] SamplerState __26_sampler : register(s0);
  460. [ 0.248][d][vo/gpu/d3d11] [ 3]
  461. [ 0.248][d][vo/gpu/d3d11] [ 4] static float4 _14;
  462. [ 0.248][d][vo/gpu/d3d11] [ 5] static float2 _30;
  463. [ 0.248][d][vo/gpu/d3d11] [ 6] static float4 _52;
  464. [ 0.248][d][vo/gpu/d3d11] [ 7]
  465. [ 0.248][d][vo/gpu/d3d11] [ 8] struct SPIRV_Cross_Input
  466. [ 0.248][d][vo/gpu/d3d11] [ 9] {
  467. [ 0.248][d][vo/gpu/d3d11] [ 10] float2 _30 : TEXCOORD1;
  468. [ 0.248][d][vo/gpu/d3d11] [ 11] float4 _14 : TEXCOORD2;
  469. [ 0.248][d][vo/gpu/d3d11] [ 12] };
  470. [ 0.248][d][vo/gpu/d3d11] [ 13]
  471. [ 0.248][d][vo/gpu/d3d11] [ 14] struct SPIRV_Cross_Output
  472. [ 0.248][d][vo/gpu/d3d11] [ 15] {
  473. [ 0.248][d][vo/gpu/d3d11] [ 16] float4 _52 : SV_Target0;
  474. [ 0.248][d][vo/gpu/d3d11] [ 17] };
  475. [ 0.248][d][vo/gpu/d3d11] [ 18]
  476. [ 0.248][d][vo/gpu/d3d11] [ 19] void frag_main()
  477. [ 0.248][d][vo/gpu/d3d11] [ 20] {
  478. [ 0.248][d][vo/gpu/d3d11] [ 21] float4 _39 = float4(_14.xyz, _14.w * _26.Sample(__26_sampler, _30).x);
  479. [ 0.248][d][vo/gpu/d3d11] [ 22] _52 = float4(_39.x, _39.y, _39.z, _39.w);
  480. [ 0.248][d][vo/gpu/d3d11] [ 23] }
  481. [ 0.248][d][vo/gpu/d3d11] [ 24]
  482. [ 0.248][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
  483. [ 0.248][d][vo/gpu/d3d11] [ 26] {
  484. [ 0.248][d][vo/gpu/d3d11] [ 27] _14 = stage_input._14;
  485. [ 0.248][d][vo/gpu/d3d11] [ 28] _30 = stage_input._30;
  486. [ 0.248][d][vo/gpu/d3d11] [ 29] frag_main();
  487. [ 0.248][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output stage_output;
  488. [ 0.248][d][vo/gpu/d3d11] [ 31] stage_output._52 = _52;
  489. [ 0.248][d][vo/gpu/d3d11] [ 32] return stage_output;
  490. [ 0.248][d][vo/gpu/d3d11] [ 33] }
  491. [ 1.116][d][cplayer] Run command: quit, flags=73, args=[0]
  492. [ 1.117][i][cplayer]
  493. [ 1.117][i][cplayer] Exiting... (Quit)
  494. [ 1.117][v][ytdl_hook] Exiting...
  495. [ 1.117][v][stats] Exiting...
  496. [ 1.117][v][osc] Exiting...
  497. [ 1.118][d][vo/gpu] flushing shader cache
  498. [ 1.122][v][vo/gpu/win32] uninit
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