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- import pygame
- def fin():
- launched = True
- while launched:
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- launched = False
- if event.type == pygame.QUIT:
- pygame.quit()
- def text1(word,x,y):
- pygame.init()
- blank_color = (255, 255, 255)
- fenetre = pygame.display.set_mode((1366, 768))
- font=pygame.font.Font(None, 24)
- text = font.render(word,1,(255,255,255))
- fenetre.blit(text, (x, y))
- pygame.display.flip()
- def inpt():
- word=""
- text1("Please enter your name: ",300,400) #example asking name
- done = True
- while done==True:
- for event in pygame.event.get():
- if event.type==pygame.QUIT:
- pygame.quit()
- quit()
- if event.type == pygame.KEYDOWN:
- if event.key == pygame.K_q:
- word+="a"
- text1(word,300,400)
- if event.key == pygame.K_b:
- word+=chr(event.key)
- text1(word,300,400)
- if event.key == pygame.K_c:
- word+=chr(event.key)
- text1(word,300,400)
- if event.key == pygame.K_d:
- word+=chr(event.key)
- text1(word,300,400)
- if event.key == pygame.K_e:
- word+=chr(event.key)
- text1(word,300,400)
- if event.key == pygame.K_a:
- word+="q"
- text1(word,300,400)
- if event.key == pygame.K_RETURN:
- done=False
- if event.type==pygame.QUIT:
- pygame.quit()
- return text1(word,300,400)
- inpt()
- fin()
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