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Escape From Oblivion 2 Skills Prototype

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Jan 16th, 2018
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  1. ID Name Obtained By Cost Description
  2. 1001 Rest 1 Peasant Lv4 0 AP Skip your turn to restore 10 HP and 4 AP.
  3. 1002 Rest 2 Tourist Lv1` 0 AP Skip your turn to restore 16 HP and 6 AP.
  4. 1003 Rest 3 Scavenger Lv4 0 AP Skip your turn to restore 23 HP and 8 AP.
  5. 1004 Rest 4 Buy 0 AP Skip your turn to restore 30 HP and 10 AP.
  6. 1006 Crawl 1 Tourist Lv4 7 AP Roll 1d3 for movement next turn.
  7. 1007 Crawl 2 Buy 9 AP Roll 1d2 for movement next turn.
  8. 1011 Haste 1 Tourist Lv4 10 AP Add 1 to your movement next turn.
  9. 1012 Haste 2 Tourist Lv10 12 AP Add 2 to your movement next turn.
  10. 1013 Haste 3 Buy 15 AP Add 3 to your movement next turn.
  11. 1016 Pathfinding 1 Tourist Lv1 Passive You can choose to stop at Settlement squares and Crossroad Squares.
  12. 1017 Pathfinding 2 Wanderer Lv1 Passive You can choose to stop at Settlement squares and can choose to switch paths on Crossroad squares. In addition, you will keep moving when switching paths and move through Portal squares without having to stop.
  13. 1021 Dash Peasant Lv7 25 AP Roll 2d6 for movement next turn.
  14. 1026 Flee Peasant Lv1 10 AP Escape from combat next turn if opponent doesn't have the No Escape passive.
  15. 1031 Looting 1 Tourist Lv 7 Passive +8% extra gold when you are awarded a Gold Gain.
  16. 1032 Looting 2 Scavenger Lv1 Passive +15% extra gold when you are awarded a Gold Gain.
  17. 1033 Looting 3 Scavenger Lv10 Passive +22% extra gold when you are awarded a Gold Gain.
  18. 1034 Looting 4 Buy Passive +30% extra gold when you are awarded a Gold Gain.
  19. 1036 Gambler 1 Wanderer Lv4 Passive +2 to Event Dice rolls.
  20. 1037 Gambler 2 Wanderer Lv10 Passive +4 to Event Dice rolls.
  21. 1041 Gold Digger 1 Scavenger Lv1 12 AP This ability can only be used on an Empty square. 95% for a Gold Gain. 5% for a Jewellry Gain. The Empty square becomes a Depleted Square.
  22. 1042 Gold Digger 2 Scavenger Lv7 16 AP This ability can only be used on an Empty square. 70% for a Gold Gain. 15% for two Gold Gains. 10% for Gem Gain. 5% for a Jewellry Gain. The Empty square becomes a Depleted Square.
  23. 1043 Gold Digger 3 Buy 22 AP This ability can only be used on an Empty square. 50% for a Gold Gain. 25% for two Gold Gains. 15% for Gem Gain. 5% for Equipment Gain. 5% for a Jewellry Gain. The Empty square becomes a Depleted Square.
  24. 1046 Recall Wanderer Lv7 20 AP Teleport back to the last Settlement Square you visited. You may shop immediately.
  25. 1051 Kick 1 Peasant Lv10 10 AP During your next combat, deal 7 damage before the first round.
  26. 1052 Kick 2 Brawler Lv4 14 AP During your next combat, deal 10 damage before the first round.
  27. 1053 Kick 3 Buy 20 AP During your next combat, deal 15 damage and Rend 2 armour before the first round.
  28. 1056 Eagle Eye Wanderer Lv7 30 AP This ability can only be used if you are adjacent to an Artifact square. Move to that square.
  29. 1061 Determination 1 Brawler Lv1 Passive You will always deal at least 2 irresistible damage during combat unless you roll a FAILURE.
  30. 1062 Determination 2 Brawler Lv7 Passive You will always deal at least 3 irresistible damage during combat unless you roll a FAILURE.
  31. 1063 Determination 3 Warrior Lv4 Passive You will always deal at least 5 irresistible damage during combat unless you roll a FAILURE.
  32. 1064 Determination 4 Buy Passive You will always deal at least 7 irresistible damage during combat unless you roll a FAILURE.
  33. 1066 Ready to Strike 1 Brawler Lv4 15 AP Move onto the next Encounter square within 2 squares of your position if it exists. You cannot move backwards.
  34. 1067 Ready to Strike 2 Knight Lv4 20 AP Move onto the next Encounter square within 4 squares of your position if it exists. You cannot move backwards.
  35. 1068 Ready to Strike 3 Buy 25 AP Move onto the next Encounter square within 6 squares of your position if it exists. You cannot move backwards.
  36. 1071 Roast the Beast! Brawler Lv10 ?? AP This ability can only be used after you defeat an Encounter Square. Spend 4*Encounter level AP to Restore 5*Encounter Level HP.
  37. 1076 Weapon Proficiency Warrior Lv1 Passive No penalties from wielding weapons. Including Artifact weapons.
  38. 1081 Momentum 1 Warrior Lv10 Passive When you roll a 6 in combat, deal +2 damage when you deal normal damage until the end of combat turn.
  39. 1082 Momentum 2 Buy Passive When you roll a 6 in combat, deal +4 damage when you deal normal damage until the end of combat turn.
  40. 1086 Stunning blow 1 Warrior Lv4 Passive On CRITICAL apply 1 stack of Shock. Apply an additional stack if using a heavy weapon.
  41. 1087 Stunning blow 2 Warrior Lv7 Passive On CRITICAL apply 2 stacks of Shock. Apply an additional stack if using a heavy weapon.
  42. 1088 Stunning blow 3 Buy Passive On CRITICAL apply 3 stacks of Shock. Apply two additional stacks if using a heavy weapon.
  43. 1091 Thick Skinned 1 Knight Lv1 Passive +2 Armour.
  44. 1092 Thick Skinned 2 Knight Lv4 Passive +4 Armour.
  45. 1093 Thick Skinned 3 Knight Lv10 Passive +6 Armour.
  46. 1094 Thick Skinned 4 Buy ` Passive +8 Armour.
  47. 1095 Jump Knight lv1 5 AP Teleport with a Knight chess piece jump instead of moving this turn. The target must be valid.
  48. 1096 Barbed Armour 1 Knight Lv7 13 AP During your next combat, Deal 2 irresistible damage to attacker if they deal normal damage to you.
  49. 1097 Barbed Armour 2 Buy 19 AP During your next combat, Deal 3 irresistible damage to attacker if they deal normal damage to you.
  50. 1101 Underdog Knight Lv10 Passive If the opponent has a higher attack multiplier than you, gain +30% attack multiplier during that combat.
  51. 1106 Magic Adept lv1 Passive Enables Spell Points and Energy Shield. Grants 10 maximum Spell Points and Energy Shield. All future armour becomes Energy Shield at a 1:1 ratio.
  52. 1111 Pyre 1 Adept Lv1 5 SP During your next combat, Apply 1 stacks of burn.
  53. 1112 Pyre 2 Adept Lv7 8 SP During your next combat, Apply 2 stacks of burn.
  54. 1113 Pyre 3 Pyromancer Lv1 10 SP During your next combat, Apply 3 stacks of burn.
  55. 1114 Pyre 4 Buy 13 SP During your next combat, Apply 4 stacks of burn.
  56. 1116 Fast Recharge Adept Lv4 Passive Energy Shield regenerates +1 per turn.
  57. 1117 Even Faster Recharge Buy Passive Energy Shield regenerates +3 per turn.
  58. 1121 Doublecast Adept Lv10 Passive If you cast a spell before the start of a fight, you will cast the spell again at power 1 when you score a CRITICAL without using SP.
  59. 1126 Burn 1 Pyromancer Lv1 Passive On CRITICAL, apply 1 stack of burn. If opponent already has burn, apply an additional stack.
  60. 1127 Burn 2 Pyromancer Lv7 Passive On CRITICAL, apply 2 stacks of burn. If opponent already has burn, apply an additional stack.
  61. 1128 Burn 3 Buy Passive On CRITICAL, apply 3 stacks of burn. If opponent already has burn, apply two additional stacks.
  62. 1131 Fire Resistant Pyromancer Lv4 Passive Burn stacks on you decay twice as fast.
  63. 1132 Very Fire Resistant Buy Passive Burn stacks on you decay thrice as fast.
  64. 1136 Blast Pyromancer Lv4 15 SP During your next combat, deal 18 damage.
  65. 1141 Rain of Flames Pyromancer Lv10 Passive Burn stacks remain on opponent between turns. +1 stack of burn each time you burn the opponent.
  66. 1146 Poison 1 Venomancer Lv1 Passive On CRITICAL, apply 1 stack of poison.
  67. 1147 Poison 2 Venomancer Lv4 Passive On CRITICAL, apply 2 stacks of poison.
  68. 1148 Poison 3 Venomancer Lv7 Passive On CRITICAL, apply 3 stacks of poison.
  69. 1149 Poison 4 Buy Passive On CRITICAL, apply 4 stacks of poison.
  70. 1151 Envenom Venomancer Lv1 12 SP Apply 2 stacks of poison. Apply an additional stack of poison for every 5 Armour your opponent has.
  71. 1156 Poison Resistant Venomancer Lv1 Passive Poison stacks on you decay twice as fast.
  72. 1157 Very Poison Resistant Buy Passive Poison stacks on you decay thrice as fast.
  73. 1161 Fangs of the Serpent Venomancer Lv10 Passive Once poison intensity reaches 3, heal yourself for an amount equal to poison damage inflicted. When poison intensity reaches 5, opponent receives a 15% damage penalty. +1 stack of poison each time you poison the opponent.
  74.  
  75.  
  76. Peasant
  77. Lv1 = Flee
  78. Lv4 = Rest 1
  79. Lv7 = Dash
  80. Lv10 = Kick 1
  81.  
  82. Tourist
  83. Lv1 = Rest 2 Pathfinding 1
  84. Lv4 = Crawl 1 Haste 1
  85. Lv7 = Looting 1
  86. Lv10 = Haste 2
  87.  
  88. Scavenger
  89. Lv1 = Gold Digger 1 Looting 2
  90. Lv4 = Rest 3
  91. Lv7 = Gold Digger 2
  92. Lv10 = Looting 3
  93.  
  94. Wanderer
  95. Lv1 = Pathfinding 2
  96. Lv4 = Gambler 1
  97. Lv7 = Recall Eagle Eye
  98. Lv10 = Gambler 2
  99.  
  100. Brawler
  101. Lv1 = Determination 1
  102. Lv4 = Kick 2 Ready to Strike 1
  103. Lv7 = Determination 2
  104. Lv10 = Roast the Beast!
  105.  
  106. Warrior
  107. Lv1 = Weapon Proficiency Stunning blow 1
  108. Lv4 = Determination 3
  109. Lv7 = Stunning Blow 2
  110. Lv10 = Momentum 1
  111.  
  112. Knight
  113. Lv1 = Thick Skinned 1 Jump
  114. Lv4 = Thick Skinned 2 Ready to Strike 2
  115. Lv7 = Barbed Armour 1
  116. Lv10 = Thick Skinned 3 Underdog
  117.  
  118. Adept
  119. Lv1 = Magic Pyre 1
  120. Lv4 = Fast Recharge
  121. Lv7 = Pyre 2
  122. Lv10 = Doublecast
  123.  
  124. Pyromancer
  125. Lv1 = Pyre 3 Burn 1
  126. Lv4 = Blast Fire Resistant
  127. Lv7 = Burn 2
  128. Lv10 = Rain of Flames
  129.  
  130. Venomancer
  131. Lv1 = Poison 1 Envenom
  132. Lv4 = Poison 2 Poison Resistant
  133. Lv7 = Poison 3
  134. Lv10 = Fangs of the Serpent
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