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- function Move()
- {
- if ${Social.IsSafe}
- {
- Ship:Deactivate_Weapons
- Ship:Deactivate_Tracking_Computer
- call Belts.WarpToNextBelt
- ; This will reset target information about the belt
- ; (its needed for chaining)
- Targets:ResetTargets
- ; Reload just before targeting everything, the ship
- ; has been through warp so we're sure that no weapons are still
- ; active
- Ship:Reload_Weapons[TRUE]
- }
- ; Wait for the rats to warp into the belt. Reports are between 10 and 20 seconds.
- variable int Count
- for (Count:Set[0] ; ${Count}<=30 ; Count:Inc)
- {
- if ${Targets.PC} || ${Targets.NPC} || !${Social.IsSafe}
- {
- break
- }
- wait 10
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