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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Model1 = Instance.new("Model")
- MeshPart2 = Instance.new("MeshPart")
- Model3 = Instance.new("Model")
- MeshPart4 = Instance.new("MeshPart")
- Model5 = Instance.new("Model")
- MeshPart6 = Instance.new("MeshPart")
- Part7 = Instance.new("Part")
- Part8 = Instance.new("Part")
- Part9 = Instance.new("Part")
- Part10 = Instance.new("Part")
- Model11 = Instance.new("Model")
- MeshPart12 = Instance.new("MeshPart")
- Model13 = Instance.new("Model")
- MeshPart14 = Instance.new("MeshPart")
- Model15 = Instance.new("Model")
- MeshPart16 = Instance.new("MeshPart")
- Model17 = Instance.new("Model")
- MeshPart18 = Instance.new("MeshPart")
- Model19 = Instance.new("Model")
- MeshPart20 = Instance.new("MeshPart")
- Model21 = Instance.new("Model")
- MeshPart22 = Instance.new("MeshPart")
- Model23 = Instance.new("Model")
- MeshPart24 = Instance.new("MeshPart")
- Model25 = Instance.new("Model")
- MeshPart26 = Instance.new("MeshPart")
- Model27 = Instance.new("Model")
- MeshPart28 = Instance.new("MeshPart")
- Model29 = Instance.new("Model")
- MeshPart30 = Instance.new("MeshPart")
- Model31 = Instance.new("Model")
- MeshPart32 = Instance.new("MeshPart")
- Model33 = Instance.new("Model")
- Part34 = Instance.new("Part")
- SpecialMesh35 = Instance.new("SpecialMesh")
- Part36 = Instance.new("Part")
- Script37 = Instance.new("Script")
- Script38 = Instance.new("Script")
- Script39 = Instance.new("Script")
- Script40 = Instance.new("Script")
- Script41 = Instance.new("Script")
- Script42 = Instance.new("Script")
- Script43 = Instance.new("Script")
- Script44 = Instance.new("Script")
- Script45 = Instance.new("Script")
- Script46 = Instance.new("Script")
- Script47 = Instance.new("Script")
- Script48 = Instance.new("Script")
- Script49 = Instance.new("Script")
- Script50 = Instance.new("Script")
- Script51 = Instance.new("Script")
- Script52 = Instance.new("Script")
- Script53 = Instance.new("Script")
- Script54 = Instance.new("Script")
- Script55 = Instance.new("Script")
- Model0.Name = "Your one and only r15 morph"
- Model0.Parent = mas
- Model1.Name = "LeftLeg3"
- Model1.Parent = Model0
- Model1.PrimaryPart = MeshPart2
- MeshPart2.Name = "Middle"
- MeshPart2.Parent = Model1
- MeshPart2.CFrame = CFrame.new(-60.8763847, 0.150030002, 28.7452698, 0, 1.47611923e-10, -1, 0, 1, -1.47611923e-10, 1, 0, 0)
- MeshPart2.Orientation = Vector3.new(0, -90, 0)
- MeshPart2.Position = Vector3.new(-60.8763847, 0.150030002, 28.7452698)
- MeshPart2.Rotation = Vector3.new(0, -90, 0)
- MeshPart2.Color = Color3.new(0.972549, 0.972549, 0.972549)
- MeshPart2.Transparency = 1
- MeshPart2.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
- MeshPart2.Size = Vector3.new(1, 0.300000191, 1)
- MeshPart2.Anchored = true
- MeshPart2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart2.BrickColor = BrickColor.new("Institutional white")
- MeshPart2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart2.Material = Enum.Material.SmoothPlastic
- MeshPart2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart2.brickColor = BrickColor.new("Institutional white")
- Model3.Name = "LeftArm3"
- Model3.Parent = Model0
- Model3.PrimaryPart = MeshPart4
- MeshPart4.Name = "Middle"
- MeshPart4.Parent = Model3
- MeshPart4.CFrame = CFrame.new(-60.8763847, 2.15002489, 27.7452698, 0, 1.47611923e-10, -1, 0, 1, -1.47611923e-10, 1, 0, 0)
- MeshPart4.Orientation = Vector3.new(0, -90, 0)
- MeshPart4.Position = Vector3.new(-60.8763847, 2.15002489, 27.7452698)
- MeshPart4.Rotation = Vector3.new(0, -90, 0)
- MeshPart4.Color = Color3.new(0.972549, 0.972549, 0.972549)
- MeshPart4.Transparency = 1
- MeshPart4.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
- MeshPart4.Size = Vector3.new(0.999999762, 0.299999982, 0.999999881)
- MeshPart4.Anchored = true
- MeshPart4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart4.BrickColor = BrickColor.new("Institutional white")
- MeshPart4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart4.Material = Enum.Material.SmoothPlastic
- MeshPart4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart4.brickColor = BrickColor.new("Institutional white")
- Model5.Name = "Chest1"
- Model5.Parent = Model0
- Model5.PrimaryPart = MeshPart6
- MeshPart6.Name = "Middle"
- MeshPart6.Parent = Model5
- MeshPart6.CFrame = CFrame.new(-60.8763809, 3.20002294, 29.2452698, 0, 1.47611923e-10, -1, 0, 1, -1.47611923e-10, 1, 0, 0)
- MeshPart6.Orientation = Vector3.new(0, -90, 0)
- MeshPart6.Position = Vector3.new(-60.8763809, 3.20002294, 29.2452698)
- MeshPart6.Rotation = Vector3.new(0, -90, 0)
- MeshPart6.Color = Color3.new(0.972549, 0.972549, 0.972549)
- MeshPart6.Transparency = 1
- MeshPart6.Size = Vector3.new(2, 1.60000014, 1.00000036)
- MeshPart6.Anchored = true
- MeshPart6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart6.BrickColor = BrickColor.new("Institutional white")
- MeshPart6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart6.Material = Enum.Material.SmoothPlastic
- MeshPart6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart6.brickColor = BrickColor.new("Institutional white")
- Part7.Parent = Model5
- Part7.CFrame = CFrame.new(-59.2442131, 2.01070118, 29.2899857, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part7.Position = Vector3.new(-59.2442131, 2.01070118, 29.2899857)
- Part7.Color = Color3.new(1, 0.8, 0.6)
- Part7.Size = Vector3.new(1.47229397, 0.420655429, 0.420655429)
- Part7.Anchored = true
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.BrickColor = BrickColor.new("Pastel brown")
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.brickColor = BrickColor.new("Pastel brown")
- Part7.Shape = Enum.PartType.Cylinder
- Part8.Parent = Model5
- Part8.CFrame = CFrame.new(-60.0415649, 2.01070261, 28.9744949, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- Part8.Orientation = Vector3.new(0, 0, -90)
- Part8.Position = Vector3.new(-60.0415649, 2.01070261, 28.9744949)
- Part8.Rotation = Vector3.new(0, 0, -90)
- Part8.Color = Color3.new(1, 0.8, 0.6)
- Part8.Size = Vector3.new(0.841310859, 0.841310859, 0.841310859)
- Part8.Anchored = true
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.BrickColor = BrickColor.new("Pastel brown")
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.brickColor = BrickColor.new("Pastel brown")
- Part8.Shape = Enum.PartType.Ball
- Part9.Parent = Model5
- Part9.CFrame = CFrame.new(-58.5080643, 2.01070046, 29.2899857, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- Part9.Orientation = Vector3.new(0, 0, -90)
- Part9.Position = Vector3.new(-58.5080643, 2.01070046, 29.2899857)
- Part9.Rotation = Vector3.new(0, 0, -90)
- Part9.Color = Color3.new(1, 0.580392, 0.580392)
- Part9.Size = Vector3.new(0.420655429, 0.420655429, 0.420655429)
- Part9.Anchored = true
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.BrickColor = BrickColor.new("Salmon")
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.brickColor = BrickColor.new("Salmon")
- Part9.Shape = Enum.PartType.Ball
- Part10.Parent = Model5
- Part10.CFrame = CFrame.new(-60.0415649, 2.01070261, 29.6054764, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- Part10.Orientation = Vector3.new(0, 0, -90)
- Part10.Position = Vector3.new(-60.0415649, 2.01070261, 29.6054764)
- Part10.Rotation = Vector3.new(0, 0, -90)
- Part10.Color = Color3.new(1, 0.8, 0.6)
- Part10.Size = Vector3.new(0.841310859, 0.841310859, 0.841310859)
- Part10.Anchored = true
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.BrickColor = BrickColor.new("Pastel brown")
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.brickColor = BrickColor.new("Pastel brown")
- Part10.Shape = Enum.PartType.Ball
- Model11.Name = "RightLeg1"
- Model11.Parent = Model0
- Model11.PrimaryPart = MeshPart12
- MeshPart12.Name = "Middle"
- MeshPart12.Parent = Model11
- MeshPart12.CFrame = CFrame.new(-60.8763847, 1.50002599, 29.7452698, 0, 1.47611923e-10, -1, 0, 1, -1.47611923e-10, 1, 0, 0)
- MeshPart12.Orientation = Vector3.new(0, -90, 0)
- MeshPart12.Position = Vector3.new(-60.8763847, 1.50002599, 29.7452698)
- MeshPart12.Rotation = Vector3.new(0, -90, 0)
- MeshPart12.Color = Color3.new(0.972549, 0.972549, 0.972549)
- MeshPart12.Transparency = 1
- MeshPart12.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
- MeshPart12.Size = Vector3.new(1.00000048, 1.49999976, 0.999999881)
- MeshPart12.Anchored = true
- MeshPart12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart12.BrickColor = BrickColor.new("Institutional white")
- MeshPart12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart12.Material = Enum.Material.SmoothPlastic
- MeshPart12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart12.brickColor = BrickColor.new("Institutional white")
- Model13.Name = "RightArm1"
- Model13.Parent = Model0
- Model13.PrimaryPart = MeshPart14
- MeshPart14.Name = "Middle"
- MeshPart14.Parent = Model13
- MeshPart14.CFrame = CFrame.new(-60.8763809, 3.30002904, 30.7452698, 0, 1.47611923e-10, -1, 0, 1, -1.47611923e-10, 1, 0, 0)
- MeshPart14.Orientation = Vector3.new(0, -90, 0)
- MeshPart14.Position = Vector3.new(-60.8763809, 3.30002904, 30.7452698)
- MeshPart14.Rotation = Vector3.new(0, -90, 0)
- MeshPart14.Color = Color3.new(0.972549, 0.972549, 0.972549)
- MeshPart14.Transparency = 1
- MeshPart14.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
- MeshPart14.Size = Vector3.new(0.999999642, 1.40000033, 0.99999994)
- MeshPart14.Anchored = true
- MeshPart14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart14.BrickColor = BrickColor.new("Institutional white")
- MeshPart14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart14.Material = Enum.Material.SmoothPlastic
- MeshPart14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart14.brickColor = BrickColor.new("Institutional white")
- Model15.Name = "RightLeg2"
- Model15.Parent = Model0
- Model15.PrimaryPart = MeshPart16
- MeshPart16.Name = "Middle"
- MeshPart16.Parent = Model15
- MeshPart16.CFrame = CFrame.new(-60.8763847, 0.950026989, 29.7452698, 0, 1.47611923e-10, -1, 0, 1, -1.47611923e-10, 1, 0, 0)
- MeshPart16.Orientation = Vector3.new(0, -90, 0)
- MeshPart16.Position = Vector3.new(-60.8763847, 0.950026989, 29.7452698)
- MeshPart16.Rotation = Vector3.new(0, -90, 0)
- MeshPart16.Color = Color3.new(0.972549, 0.972549, 0.972549)
- MeshPart16.Transparency = 1
- MeshPart16.Size = Vector3.new(0.99999994, 1.50000036, 1.00000012)
- MeshPart16.Anchored = true
- MeshPart16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart16.BrickColor = BrickColor.new("Institutional white")
- MeshPart16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart16.Material = Enum.Material.SmoothPlastic
- MeshPart16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart16.brickColor = BrickColor.new("Institutional white")
- Model17.Name = "RightArm2"
- Model17.Parent = Model0
- Model17.PrimaryPart = MeshPart18
- MeshPart18.Name = "Middle"
- MeshPart18.Parent = Model17
- MeshPart18.CFrame = CFrame.new(-60.8763809, 2.85002089, 30.7452698, 0, 1.47611923e-10, -1, 0, 1, -1.47611923e-10, 1, 0, 0)
- MeshPart18.Orientation = Vector3.new(0, -90, 0)
- MeshPart18.Position = Vector3.new(-60.8763809, 2.85002089, 30.7452698)
- MeshPart18.Rotation = Vector3.new(0, -90, 0)
- MeshPart18.Color = Color3.new(0.972549, 0.972549, 0.972549)
- MeshPart18.Transparency = 1
- MeshPart18.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
- MeshPart18.Size = Vector3.new(0.999999762, 1.20000029, 1)
- MeshPart18.Anchored = true
- MeshPart18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart18.BrickColor = BrickColor.new("Institutional white")
- MeshPart18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart18.Material = Enum.Material.SmoothPlastic
- MeshPart18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart18.brickColor = BrickColor.new("Institutional white")
- Model19.Name = "RightArm3"
- Model19.Parent = Model0
- Model19.PrimaryPart = MeshPart20
- MeshPart20.Name = "Middle"
- MeshPart20.Parent = Model19
- MeshPart20.CFrame = CFrame.new(-60.8763809, 2.15002489, 30.7452698, 0, 1.47611923e-10, -1, 0, 1, -1.47611923e-10, 1, 0, 0)
- MeshPart20.Orientation = Vector3.new(0, -90, 0)
- MeshPart20.Position = Vector3.new(-60.8763809, 2.15002489, 30.7452698)
- MeshPart20.Rotation = Vector3.new(0, -90, 0)
- MeshPart20.Color = Color3.new(0.972549, 0.972549, 0.972549)
- MeshPart20.Transparency = 1
- MeshPart20.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
- MeshPart20.Size = Vector3.new(0.999999881, 0.299999982, 0.999999881)
- MeshPart20.Anchored = true
- MeshPart20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart20.BrickColor = BrickColor.new("Institutional white")
- MeshPart20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart20.Material = Enum.Material.SmoothPlastic
- MeshPart20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart20.brickColor = BrickColor.new("Institutional white")
- Model21.Name = "RightLeg3"
- Model21.Parent = Model0
- Model21.PrimaryPart = MeshPart22
- MeshPart22.Name = "Middle"
- MeshPart22.Parent = Model21
- MeshPart22.CFrame = CFrame.new(-60.8763847, 0.150030002, 29.7452698, 0, 1.47611923e-10, -1, 0, 1, -1.47611923e-10, 1, 0, 0)
- MeshPart22.Orientation = Vector3.new(0, -90, 0)
- MeshPart22.Position = Vector3.new(-60.8763847, 0.150030002, 29.7452698)
- MeshPart22.Rotation = Vector3.new(0, -90, 0)
- MeshPart22.Color = Color3.new(0.972549, 0.972549, 0.972549)
- MeshPart22.Transparency = 1
- MeshPart22.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
- MeshPart22.Size = Vector3.new(0.99999994, 0.300000191, 1)
- MeshPart22.Anchored = true
- MeshPart22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart22.BrickColor = BrickColor.new("Institutional white")
- MeshPart22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart22.Material = Enum.Material.SmoothPlastic
- MeshPart22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart22.brickColor = BrickColor.new("Institutional white")
- Model23.Name = "Chest2"
- Model23.Parent = Model0
- Model23.PrimaryPart = MeshPart24
- MeshPart24.Name = "Middle"
- MeshPart24.Parent = Model23
- MeshPart24.CFrame = CFrame.new(-60.8763809, 2.25002503, 29.2452698, 0, 1.47611923e-10, -1, 0, 1, -1.47611923e-10, 1, 0, 0)
- MeshPart24.Orientation = Vector3.new(0, -90, 0)
- MeshPart24.Position = Vector3.new(-60.8763809, 2.25002503, 29.2452698)
- MeshPart24.Rotation = Vector3.new(0, -90, 0)
- MeshPart24.Color = Color3.new(0.972549, 0.972549, 0.972549)
- MeshPart24.Transparency = 1
- MeshPart24.Size = Vector3.new(1.99999976, 0.5, 1.00000012)
- MeshPart24.Anchored = true
- MeshPart24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart24.BrickColor = BrickColor.new("Institutional white")
- MeshPart24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart24.Material = Enum.Material.SmoothPlastic
- MeshPart24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart24.brickColor = BrickColor.new("Institutional white")
- Model25.Name = "LeftLeg1"
- Model25.Parent = Model0
- Model25.PrimaryPart = MeshPart26
- MeshPart26.Name = "Middle"
- MeshPart26.Parent = Model25
- MeshPart26.CFrame = CFrame.new(-60.8763847, 1.50002599, 28.7452698, 0, 1.47611923e-10, -1, 0, 1, -1.47611923e-10, 1, 0, 0)
- MeshPart26.Orientation = Vector3.new(0, -90, 0)
- MeshPart26.Position = Vector3.new(-60.8763847, 1.50002599, 28.7452698)
- MeshPart26.Rotation = Vector3.new(0, -90, 0)
- MeshPart26.Color = Color3.new(0.972549, 0.972549, 0.972549)
- MeshPart26.Transparency = 1
- MeshPart26.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
- MeshPart26.Size = Vector3.new(1.00000036, 1.49999976, 0.999999881)
- MeshPart26.Anchored = true
- MeshPart26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart26.BrickColor = BrickColor.new("Institutional white")
- MeshPart26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart26.Material = Enum.Material.SmoothPlastic
- MeshPart26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart26.brickColor = BrickColor.new("Institutional white")
- Model27.Name = "LeftArm1"
- Model27.Parent = Model0
- Model27.PrimaryPart = MeshPart28
- MeshPart28.Name = "Middle"
- MeshPart28.Parent = Model27
- MeshPart28.CFrame = CFrame.new(-60.8763847, 3.30002904, 27.7452545, 0, 1.47611923e-10, -1, 0, 1, -1.47611923e-10, 1, 0, 0)
- MeshPart28.Orientation = Vector3.new(0, -90, 0)
- MeshPart28.Position = Vector3.new(-60.8763847, 3.30002904, 27.7452545)
- MeshPart28.Rotation = Vector3.new(0, -90, 0)
- MeshPart28.Color = Color3.new(0.972549, 0.972549, 0.972549)
- MeshPart28.Transparency = 1
- MeshPart28.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
- MeshPart28.Size = Vector3.new(0.999999762, 1.40000033, 0.99999994)
- MeshPart28.Anchored = true
- MeshPart28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart28.BrickColor = BrickColor.new("Institutional white")
- MeshPart28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart28.Material = Enum.Material.SmoothPlastic
- MeshPart28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart28.brickColor = BrickColor.new("Institutional white")
- Model29.Name = "LeftLeg2"
- Model29.Parent = Model0
- Model29.PrimaryPart = MeshPart30
- MeshPart30.Name = "Middle"
- MeshPart30.Parent = Model29
- MeshPart30.CFrame = CFrame.new(-60.8763847, 0.950026989, 28.7452698, 0, 1.47611923e-10, -1, 0, 1, -1.47611923e-10, 1, 0, 0)
- MeshPart30.Orientation = Vector3.new(0, -90, 0)
- MeshPart30.Position = Vector3.new(-60.8763847, 0.950026989, 28.7452698)
- MeshPart30.Rotation = Vector3.new(0, -90, 0)
- MeshPart30.Color = Color3.new(0.972549, 0.972549, 0.972549)
- MeshPart30.Transparency = 1
- MeshPart30.Size = Vector3.new(0.99999994, 1.50000036, 1.00000012)
- MeshPart30.Anchored = true
- MeshPart30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart30.BrickColor = BrickColor.new("Institutional white")
- MeshPart30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart30.Material = Enum.Material.SmoothPlastic
- MeshPart30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart30.brickColor = BrickColor.new("Institutional white")
- Model31.Name = "LeftArm2"
- Model31.Parent = Model0
- Model31.PrimaryPart = MeshPart32
- MeshPart32.Name = "Middle"
- MeshPart32.Parent = Model31
- MeshPart32.CFrame = CFrame.new(-60.8763809, 2.85002089, 27.7452698, 0, 1.47611923e-10, -1, 0, 1, -1.47611923e-10, 1, 0, 0)
- MeshPart32.Orientation = Vector3.new(0, -90, 0)
- MeshPart32.Position = Vector3.new(-60.8763809, 2.85002089, 27.7452698)
- MeshPart32.Rotation = Vector3.new(0, -90, 0)
- MeshPart32.Color = Color3.new(0.972549, 0.972549, 0.972549)
- MeshPart32.Transparency = 1
- MeshPart32.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
- MeshPart32.Size = Vector3.new(0.999999762, 1.20000029, 1)
- MeshPart32.Anchored = true
- MeshPart32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart32.BrickColor = BrickColor.new("Institutional white")
- MeshPart32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart32.Material = Enum.Material.SmoothPlastic
- MeshPart32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MeshPart32.brickColor = BrickColor.new("Institutional white")
- Model33.Name = "Hair"
- Model33.Parent = Model0
- Model33.PrimaryPart = Part34
- Part34.Name = "Middle"
- Part34.Parent = Model33
- Part34.CFrame = CFrame.new(-60.8766403, 4.50002193, 29.2452698, 0, 1.47611923e-10, -1, 0, 1, -1.47611923e-10, 1, 0, 0)
- Part34.Orientation = Vector3.new(0, -90, 0)
- Part34.Position = Vector3.new(-60.8766403, 4.50002193, 29.2452698)
- Part34.Rotation = Vector3.new(0, -90, 0)
- Part34.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part34.Transparency = 1
- Part34.Velocity = Vector3.new(-1.40129846e-45, 0, 1.40129846e-45)
- Part34.Size = Vector3.new(2, 1, 1)
- Part34.Anchored = true
- Part34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part34.BrickColor = BrickColor.new("Institutional white")
- Part34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part34.Material = Enum.Material.SmoothPlastic
- Part34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part34.TopSurface = Enum.SurfaceType.Smooth
- Part34.brickColor = BrickColor.new("Institutional white")
- SpecialMesh35.Parent = Part34
- SpecialMesh35.Scale = Vector3.new(1.25, 1.25, 1.25)
- Part36.Name = "Head"
- Part36.Parent = Model0
- Part36.CFrame = CFrame.new(-57.5766258, 0.100013003, 29.2452698, 0, 1.47611923e-10, 1, 0, 1, 1.47611923e-10, -1, 0, 0)
- Part36.Orientation = Vector3.new(0, 90, 0)
- Part36.Position = Vector3.new(-57.5766258, 0.100013003, 29.2452698)
- Part36.Rotation = Vector3.new(0, 90, 0)
- Part36.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part36.Size = Vector3.new(4, 0.200000003, 4)
- Part36.Anchored = true
- Part36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part36.BrickColor = BrickColor.new("Bright red")
- Part36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part36.Material = Enum.Material.Neon
- Part36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part36.brickColor = BrickColor.new("Bright red")
- Script37.Name = "RightLeg3"
- Script37.Parent = Part36
- table.insert(cors,sandbox(Script37,function()
- function onTouched(hit)
- if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("RightLeg3") == nil then
- local g = script.Parent.Parent.RightLeg3:clone()
- g.Parent = hit.Parent
- local C = g:GetChildren()
- for i=1, #C do
- if C[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" or C[i].className == "MeshPart" then
- local W = Instance.new("Weld")
- W.Part0 = g.Middle
- W.Part1 = C[i]
- local CJ = CFrame.new(g.Middle.Position)
- local C0 = g.Middle.CFrame:inverse()*CJ
- local C1 = C[i].CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = g.Middle
- end
- local Y = Instance.new("Weld")
- Y.Part0 = hit.Parent["RightFoot"]
- Y.Part1 = g.Middle
- Y.C0 = CFrame.new(0, 0, 0)
- Y.Parent = Y.Part0
- end
- local h = g:GetChildren()
- for i = 1, # h do
- if h[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" or C[i].className == "MeshPart" then
- h[i].Anchored = false
- h[i].CanCollide = false
- end
- end
- end
- end
- script.Parent.Touched:connect(onTouched)
- end))
- Script38.Name = "RightLeg2"
- Script38.Parent = Part36
- table.insert(cors,sandbox(Script38,function()
- function onTouched(hit)
- if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("RightLeg2") == nil then
- local g = script.Parent.Parent.RightLeg2:clone()
- g.Parent = hit.Parent
- local C = g:GetChildren()
- for i=1, #C do
- if C[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" or C[i].className == "MeshPart" then
- local W = Instance.new("Weld")
- W.Part0 = g.Middle
- W.Part1 = C[i]
- local CJ = CFrame.new(g.Middle.Position)
- local C0 = g.Middle.CFrame:inverse()*CJ
- local C1 = C[i].CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = g.Middle
- end
- local Y = Instance.new("Weld")
- Y.Part0 = hit.Parent["RightLowerLeg"]
- Y.Part1 = g.Middle
- Y.C0 = CFrame.new(0, 0, 0)
- Y.Parent = Y.Part0
- end
- local h = g:GetChildren()
- for i = 1, # h do
- if h[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" or C[i].className == "MeshPart" then
- h[i].Anchored = false
- h[i].CanCollide = false
- end
- end
- end
- end
- script.Parent.Touched:connect(onTouched)
- end))
- Script39.Name = "Clothing"
- Script39.Parent = Part36
- table.insert(cors,sandbox(Script39,function()
- debounce = true
- function onTouched(hit)
- local h = hit.Parent:findFirstChild("Humanoid")
- if (h ~= nil and debounce == true) then
- local g = script.Parent.Parent:findFirstChild("Suit") -- the name of your template
- debounce = false
- p = g.Pants:clone()
- s = g.Shirt:clone()
- p.Parent = hit.Parent --delete if you dont want pants on the costume
- s.Parent = hit.Parent --delete if you dont want pants on the costume
- wait(1)
- debounce = true
- end
- end
- script.Parent.Touched:connect(onTouched)
- end))
- Script40.Name = "PantRemover"
- Script40.Parent = Part36
- table.insert(cors,sandbox(Script40,function()
- debounce = true
- function onTouched(hit)
- if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then
- debounce = false
- if not (hit.Parent.Pants == nil) then
- hit.Parent.Pants:remove() --deletes pants of the toucher
- end
- wait(1)
- debounce = true
- end
- end
- script.Parent.Touched:connect(onTouched)
- --delete this script to show pants
- end))
- Script41.Name = "ShirtRemover"
- Script41.Parent = Part36
- table.insert(cors,sandbox(Script41,function()
- debounce = true
- function onTouched(hit)
- if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then
- debounce = false
- if not (hit.Parent.Shirt == nil) then
- hit.Parent.Shirt:remove()
- end
- wait(1)
- debounce = true
- end
- end
- script.Parent.Touched:connect(onTouched)
- -- delete this script if you want the shirt to be shown
- end))
- Script42.Name = "Chest1"
- Script42.Parent = Part36
- table.insert(cors,sandbox(Script42,function()
- function onTouched(hit)
- if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Chest1") == nil then
- local g = script.Parent.Parent.Chest1:clone()
- g.Parent = hit.Parent
- local C = g:GetChildren()
- for i=1, #C do
- if C[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" or C[i].className == "MeshPart" then
- local W = Instance.new("Weld")
- W.Part0 = g.Middle
- W.Part1 = C[i]
- local CJ = CFrame.new(g.Middle.Position)
- local C0 = g.Middle.CFrame:inverse()*CJ
- local C1 = C[i].CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = g.Middle
- end
- local Y = Instance.new("Weld")
- Y.Part0 = hit.Parent.UpperTorso
- Y.Part1 = g.Middle
- Y.C0 = CFrame.new(0, 0, 0)
- Y.Parent = Y.Part0
- end
- local h = g:GetChildren()
- for i = 1, # h do
- if h[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" or C[i].className == "MeshPart" then
- h[i].Anchored = false
- h[i].CanCollide = false
- end
- end
- end
- end
- script.Parent.Touched:connect(onTouched)
- end))
- Script43.Name = "Chest2"
- Script43.Parent = Part36
- table.insert(cors,sandbox(Script43,function()
- function onTouched(hit)
- if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Chest2") == nil then
- local g = script.Parent.Parent.Chest2:clone()
- g.Parent = hit.Parent
- local C = g:GetChildren()
- for i=1, #C do
- if C[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" or C[i].className == "MeshPart" then
- local W = Instance.new("Weld")
- W.Part0 = g.Middle
- W.Part1 = C[i]
- local CJ = CFrame.new(g.Middle.Position)
- local C0 = g.Middle.CFrame:inverse()*CJ
- local C1 = C[i].CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = g.Middle
- end
- local Y = Instance.new("Weld")
- Y.Part0 = hit.Parent.LowerTorso
- Y.Part1 = g.Middle
- Y.C0 = CFrame.new(0, 0, 0)
- Y.Parent = Y.Part0
- end
- local h = g:GetChildren()
- for i = 1, # h do
- if h[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" or C[i].className == "MeshPart" then
- h[i].Anchored = false
- h[i].CanCollide = false
- end
- end
- end
- end
- script.Parent.Touched:connect(onTouched)
- end))
- Script44.Name = "Hair"
- Script44.Parent = Part36
- table.insert(cors,sandbox(Script44,function()
- function onTouched(hit)
- if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Hair") == nil then
- local g = script.Parent.Parent.Hair:clone()
- g.Parent = hit.Parent
- local C = g:GetChildren()
- for i=1, #C do
- if C[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" or C[i].className == "MeshPart" then
- local W = Instance.new("Weld")
- W.Part0 = g.Middle
- W.Part1 = C[i]
- local CJ = CFrame.new(g.Middle.Position)
- local C0 = g.Middle.CFrame:inverse()*CJ
- local C1 = C[i].CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = g.Middle
- end
- local Y = Instance.new("Weld")
- Y.Part0 = hit.Parent.Head
- Y.Part1 = g.Middle
- Y.C0 = CFrame.new(0, 0, 0)
- Y.Parent = Y.Part0
- end
- local h = g:GetChildren()
- for i = 1, # h do
- if h[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" or C[i].className == "MeshPart" then
- h[i].Anchored = false
- h[i].CanCollide = false
- end
- end
- end
- end
- script.Parent.Touched:connect(onTouched)
- end))
- Script45.Name = "Credits"
- Script45.Parent = Part36
- table.insert(cors,sandbox(Script45,function()
- -- made by ninjahawk12
- -- dont make me hurt you n00b
- end))
- Script46.Name = "LeftArm1"
- Script46.Parent = Part36
- table.insert(cors,sandbox(Script46,function()
- function onTouched(hit)
- if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("LeftArm1") == nil then
- local g = script.Parent.Parent.LeftArm1:clone()
- g.Parent = hit.Parent
- local C = g:GetChildren()
- for i=1, #C do
- if C[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" or C[i].className == "MeshPart" then
- local W = Instance.new("Weld")
- W.Part0 = g.Middle
- W.Part1 = C[i]
- local CJ = CFrame.new(g.Middle.Position)
- local C0 = g.Middle.CFrame:inverse()*CJ
- local C1 = C[i].CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = g.Middle
- end
- local Y = Instance.new("Weld")
- Y.Part0 = hit.Parent["LeftUpperArm"]
- Y.Part1 = g.Middle
- Y.C0 = CFrame.new(0, 0, 0)
- Y.Parent = Y.Part0
- end
- local h = g:GetChildren()
- for i = 1, # h do
- if h[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" or C[i].className == "MeshPart" then
- h[i].Anchored = false
- h[i].CanCollide = false
- end
- end
- end
- end
- script.Parent.Touched:connect(onTouched)
- end))
- Script47.Name = "LeftArm2"
- Script47.Parent = Part36
- table.insert(cors,sandbox(Script47,function()
- function onTouched(hit)
- if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("LeftArm2") == nil then
- local g = script.Parent.Parent.LeftArm2:clone()
- g.Parent = hit.Parent
- local C = g:GetChildren()
- for i=1, #C do
- if C[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" or C[i].className == "MeshPart" then
- local W = Instance.new("Weld")
- W.Part0 = g.Middle
- W.Part1 = C[i]
- local CJ = CFrame.new(g.Middle.Position)
- local C0 = g.Middle.CFrame:inverse()*CJ
- local C1 = C[i].CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = g.Middle
- end
- local Y = Instance.new("Weld")
- Y.Part0 = hit.Parent["LeftLowerArm"]
- Y.Part1 = g.Middle
- Y.C0 = CFrame.new(0, 0, 0)
- Y.Parent = Y.Part0
- end
- local h = g:GetChildren()
- for i = 1, # h do
- if h[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" or C[i].className == "MeshPart" then
- h[i].Anchored = false
- h[i].CanCollide = false
- end
- end
- end
- end
- script.Parent.Touched:connect(onTouched)
- end))
- Script48.Name = "LeftArm3"
- Script48.Parent = Part36
- table.insert(cors,sandbox(Script48,function()
- function onTouched(hit)
- if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("LeftArm3") == nil then
- local g = script.Parent.Parent.LeftArm3:clone()
- g.Parent = hit.Parent
- local C = g:GetChildren()
- for i=1, #C do
- if C[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" or C[i].className == "MeshPart" then
- local W = Instance.new("Weld")
- W.Part0 = g.Middle
- W.Part1 = C[i]
- local CJ = CFrame.new(g.Middle.Position)
- local C0 = g.Middle.CFrame:inverse()*CJ
- local C1 = C[i].CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = g.Middle
- end
- local Y = Instance.new("Weld")
- Y.Part0 = hit.Parent["LeftHand"]
- Y.Part1 = g.Middle
- Y.C0 = CFrame.new(0, 0, 0)
- Y.Parent = Y.Part0
- end
- local h = g:GetChildren()
- for i = 1, # h do
- if h[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" or C[i].className == "MeshPart" then
- h[i].Anchored = false
- h[i].CanCollide = false
- end
- end
- end
- end
- script.Parent.Touched:connect(onTouched)
- end))
- Script49.Name = "LeftLeg1"
- Script49.Parent = Part36
- table.insert(cors,sandbox(Script49,function()
- function onTouched(hit)
- if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("LeftLeg1") == nil then
- local g = script.Parent.Parent.LeftLeg1:clone()
- g.Parent = hit.Parent
- local C = g:GetChildren()
- for i=1, #C do
- if C[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" or C[i].className == "MeshPart" then
- local W = Instance.new("Weld")
- W.Part0 = g.Middle
- W.Part1 = C[i]
- local CJ = CFrame.new(g.Middle.Position)
- local C0 = g.Middle.CFrame:inverse()*CJ
- local C1 = C[i].CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = g.Middle
- end
- local Y = Instance.new("Weld")
- Y.Part0 = hit.Parent["LeftUpperLeg"]
- Y.Part1 = g.Middle
- Y.C0 = CFrame.new(0, 0, 0)
- Y.Parent = Y.Part0
- end
- local h = g:GetChildren()
- for i = 1, # h do
- if h[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" or C[i].className == "MeshPart" then
- h[i].Anchored = false
- h[i].CanCollide = false
- end
- end
- end
- end
- script.Parent.Touched:connect(onTouched)
- end))
- Script50.Name = "LeftLeg2"
- Script50.Parent = Part36
- table.insert(cors,sandbox(Script50,function()
- function onTouched(hit)
- if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("LeftLeg2") == nil then
- local g = script.Parent.Parent.LeftLeg2:clone()
- g.Parent = hit.Parent
- local C = g:GetChildren()
- for i=1, #C do
- if C[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" or C[i].className == "MeshPart" then
- local W = Instance.new("Weld")
- W.Part0 = g.Middle
- W.Part1 = C[i]
- local CJ = CFrame.new(g.Middle.Position)
- local C0 = g.Middle.CFrame:inverse()*CJ
- local C1 = C[i].CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = g.Middle
- end
- local Y = Instance.new("Weld")
- Y.Part0 = hit.Parent["LeftLowerLeg"]
- Y.Part1 = g.Middle
- Y.C0 = CFrame.new(0, 0, 0)
- Y.Parent = Y.Part0
- end
- local h = g:GetChildren()
- for i = 1, # h do
- if h[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" or C[i].className == "MeshPart" then
- h[i].Anchored = false
- h[i].CanCollide = false
- end
- end
- end
- end
- script.Parent.Touched:connect(onTouched)
- end))
- Script51.Name = "LeftLeg3"
- Script51.Parent = Part36
- table.insert(cors,sandbox(Script51,function()
- function onTouched(hit)
- if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("LeftLeg3") == nil then
- local g = script.Parent.Parent.LeftLeg3:clone()
- g.Parent = hit.Parent
- local C = g:GetChildren()
- for i=1, #C do
- if C[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" or C[i].className == "MeshPart" then
- local W = Instance.new("Weld")
- W.Part0 = g.Middle
- W.Part1 = C[i]
- local CJ = CFrame.new(g.Middle.Position)
- local C0 = g.Middle.CFrame:inverse()*CJ
- local C1 = C[i].CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = g.Middle
- end
- local Y = Instance.new("Weld")
- Y.Part0 = hit.Parent["LeftFoot"]
- Y.Part1 = g.Middle
- Y.C0 = CFrame.new(0, 0, 0)
- Y.Parent = Y.Part0
- end
- local h = g:GetChildren()
- for i = 1, # h do
- if h[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" or C[i].className == "MeshPart" then
- h[i].Anchored = false
- h[i].CanCollide = false
- end
- end
- end
- end
- script.Parent.Touched:connect(onTouched)
- end))
- Script52.Name = "RightArm1"
- Script52.Parent = Part36
- table.insert(cors,sandbox(Script52,function()
- function onTouched(hit)
- if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("RightArm1") == nil then
- local g = script.Parent.Parent.RightArm1:clone()
- g.Parent = hit.Parent
- local C = g:GetChildren()
- for i=1, #C do
- if C[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" or C[i].className == "MeshPart" then
- local W = Instance.new("Weld")
- W.Part0 = g.Middle
- W.Part1 = C[i]
- local CJ = CFrame.new(g.Middle.Position)
- local C0 = g.Middle.CFrame:inverse()*CJ
- local C1 = C[i].CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = g.Middle
- end
- local Y = Instance.new("Weld")
- Y.Part0 = hit.Parent["RightUpperArm"]
- Y.Part1 = g.Middle
- Y.C0 = CFrame.new(0, 0, 0)
- Y.Parent = Y.Part0
- end
- local h = g:GetChildren()
- for i = 1, # h do
- if h[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" or C[i].className == "MeshPart" then
- h[i].Anchored = false
- h[i].CanCollide = false
- end
- end
- end
- end
- script.Parent.Touched:connect(onTouched)
- end))
- Script53.Name = "RightArm2"
- Script53.Parent = Part36
- table.insert(cors,sandbox(Script53,function()
- function onTouched(hit)
- if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("RightArm2") == nil then
- local g = script.Parent.Parent.RightArm2:clone()
- g.Parent = hit.Parent
- local C = g:GetChildren()
- for i=1, #C do
- if C[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" or C[i].className == "MeshPart" then
- local W = Instance.new("Weld")
- W.Part0 = g.Middle
- W.Part1 = C[i]
- local CJ = CFrame.new(g.Middle.Position)
- local C0 = g.Middle.CFrame:inverse()*CJ
- local C1 = C[i].CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = g.Middle
- end
- local Y = Instance.new("Weld")
- Y.Part0 = hit.Parent["RightLowerArm"]
- Y.Part1 = g.Middle
- Y.C0 = CFrame.new(0, 0, 0)
- Y.Parent = Y.Part0
- end
- local h = g:GetChildren()
- for i = 1, # h do
- if h[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" or C[i].className == "MeshPart" then
- h[i].Anchored = false
- h[i].CanCollide = false
- end
- end
- end
- end
- script.Parent.Touched:connect(onTouched)
- end))
- Script54.Name = "RightArm3"
- Script54.Parent = Part36
- table.insert(cors,sandbox(Script54,function()
- function onTouched(hit)
- if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("RightArm3") == nil then
- local g = script.Parent.Parent.RightArm3:clone()
- g.Parent = hit.Parent
- local C = g:GetChildren()
- for i=1, #C do
- if C[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" or C[i].className == "MeshPart" then
- local W = Instance.new("Weld")
- W.Part0 = g.Middle
- W.Part1 = C[i]
- local CJ = CFrame.new(g.Middle.Position)
- local C0 = g.Middle.CFrame:inverse()*CJ
- local C1 = C[i].CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = g.Middle
- end
- local Y = Instance.new("Weld")
- Y.Part0 = hit.Parent["RightHand"]
- Y.Part1 = g.Middle
- Y.C0 = CFrame.new(0, 0, 0)
- Y.Parent = Y.Part0
- end
- local h = g:GetChildren()
- for i = 1, # h do
- if h[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" or C[i].className == "MeshPart" then
- h[i].Anchored = false
- h[i].CanCollide = false
- end
- end
- end
- end
- script.Parent.Touched:connect(onTouched)
- end))
- Script55.Name = "RightLeg1"
- Script55.Parent = Part36
- table.insert(cors,sandbox(Script55,function()
- function onTouched(hit)
- if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("RightLeg1") == nil then
- local g = script.Parent.Parent.RightLeg1:clone()
- g.Parent = hit.Parent
- local C = g:GetChildren()
- for i=1, #C do
- if C[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" or C[i].className == "MeshPart" then
- local W = Instance.new("Weld")
- W.Part0 = g.Middle
- W.Part1 = C[i]
- local CJ = CFrame.new(g.Middle.Position)
- local C0 = g.Middle.CFrame:inverse()*CJ
- local C1 = C[i].CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = g.Middle
- end
- local Y = Instance.new("Weld")
- Y.Part0 = hit.Parent["RightUpperLeg"]
- Y.Part1 = g.Middle
- Y.C0 = CFrame.new(0, 0, 0)
- Y.Parent = Y.Part0
- end
- local h = g:GetChildren()
- for i = 1, # h do
- if h[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" or C[i].className == "MeshPart" then
- h[i].Anchored = false
- h[i].CanCollide = false
- end
- end
- end
- end
- script.Parent.Touched:connect(onTouched)
- end))
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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