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  1. local module = {}
  2. function module.load(plr)
  3. script:FindFirstChildOfClass("Script"):Clone().Parent = game:GetService("Players")[plr].PlayerGui
  4. end
  5. return module
  6. -----------------------
  7. wait'0.5'
  8. local RealPlayer = script.Parent.Parent
  9. local FakeMouse = script.LocalScript:Clone()
  10. FakeMouse.Parent = RealPlayer.Character;
  11. script.LocalScript:Destroy()
  12. do
  13. local GUID = {}
  14. do
  15. GUID.IDs = {};
  16. function GUID:new(len)
  17. local id;
  18. if(not len)then
  19. id = (tostring(function() end))
  20. id = id:gsub("function: ","")
  21. else
  22. local function genID(len)
  23. local newID = ""
  24. for i = 1,len do
  25. newID = newID..string.char(math.random(48,90))
  26. end
  27. return newID
  28. end
  29. repeat id = genID(len) until not GUID.IDs[id]
  30. local oid = id;
  31. id = {Trash=function() GUID.IDs[oid]=nil; end;Get=function() return oid; end}
  32. GUID.IDs[oid]=true;
  33. end
  34. return id
  35. end
  36. end
  37.  
  38. local AHB = Instance.new("BindableEvent")
  39.  
  40. local FPS = 30
  41.  
  42. local TimeFrame = 0
  43.  
  44. local LastFrame = tick()
  45. local Frame = 1/FPS
  46.  
  47. game:service'RunService'.Heartbeat:connect(function(s,p)
  48. TimeFrame = TimeFrame + s
  49. if(TimeFrame >= Frame)then
  50. for i = 1,math.floor(TimeFrame/Frame) do
  51. AHB:Fire()
  52. end
  53. LastFrame=tick()
  54. TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame)
  55. end
  56. end)
  57.  
  58.  
  59. function swait(dur)
  60. if(dur == 0 or typeof(dur) ~= 'number')then
  61. AHB.Event:wait()
  62. else
  63. for i = 1, dur*FPS do
  64. AHB.Event:wait()
  65. end
  66. end
  67. end
  68.  
  69. local oPlayer = RealPlayer
  70. local Player = oPlayer
  71.  
  72. local loudnesses={}
  73. script.Parent = Player.Character
  74. local CoAS = {Actions={}}
  75. local Event = Instance.new("RemoteEvent")
  76. Event.Name = "UserInputEvent"
  77. Event.Parent = Player.Character
  78. local Func = Instance.new("RemoteFunction")
  79. Func.Name = "GetClientProperty"
  80. Func.Parent = Player.Character
  81. local fakeEvent = function()
  82. local t = {_fakeEvent=true,Waited={},Connected={}}
  83. t.Connect = function(self,f)
  84. local ft={}
  85. ft={Disconnected=false;disconnect=function(s) if(self.Function==ft)then self.Function=nil end s.Disconnected=true end}
  86. ft.Disconnect=ft.disconnect
  87.  
  88. ft.Func=function(...)
  89. for id,_ in next, t.Waited do
  90. t.Waited[id] = true
  91. end
  92. return f(...)
  93. end;
  94.  
  95. table.insert(self.Connected,ft)
  96. return ft;
  97. end
  98. t.connect = t.Connect
  99. t.Wait = function()
  100. local guid = GUID:new(25)
  101. local waitingId = guid:Get()
  102. t.Waited[waitingId]=false
  103. repeat swait() until t.Waited[waitingId]==true
  104. t.Waited[waitingId]=nil;
  105. guid:Trash()
  106. end
  107. t.wait = t.Wait
  108. return t
  109. end
  110. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  111. local UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  112. local Run = {RenderStepped=fakeEvent()}
  113.  
  114. function CoAS:BindAction(name,fun,touch,...)
  115. CoAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  116. end
  117. function CoAS:UnbindAction(name)
  118. CoAS.Actions[name] = nil
  119. end
  120. local function te(self,ev,...)
  121. local t = self[ev]
  122. if t and t._fakeEvent and t.Connected then
  123. for i,v in next, t.Connected do
  124. if(v.Func and not v.Disconnected)then
  125. v.Func(...)
  126. else
  127. t.Connected[i]=nil
  128. end
  129. end
  130. end
  131. end
  132. m.TrigEvent = te
  133. UsIS.TrigEvent = te
  134. Run.TrigEvent = te
  135. Event.OnServerEvent:Connect(function(plr,io)
  136. if plr~=Player then return end
  137. --[[table.foreach(io,print)
  138. print'---']]
  139. if io.Mouse then
  140. m.Target = io.Target
  141. m.Hit = io.Hit
  142. elseif io.KeyEvent then
  143. m:TrigEvent('Key'..io.KeyEvent,io.Key)
  144. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  145. if io.UserInputState == Enum.UserInputState.Begin then
  146. m:TrigEvent("Button1Down")
  147. else
  148. m:TrigEvent("Button1Up")
  149. end
  150. end
  151. if(not io.KeyEvent and not io.Mouse)then
  152.  
  153. for n,t in pairs(CoAS.Actions) do
  154. for _,k in pairs(t.Keys) do
  155. if k==io.KeyCode then
  156. t.Function(t.Name,io.UserInputState,io)
  157. end
  158. end
  159. end
  160. if io.UserInputState == Enum.UserInputState.Begin then
  161. UsIS:TrigEvent("InputBegan",io,false)
  162. else
  163. UsIS:TrigEvent("InputEnded",io,false)
  164. end
  165. end
  166. end)
  167.  
  168. Func.OnServerInvoke = function(plr,inst,play)
  169. if plr~=Player then return end
  170. if(inst and typeof(inst) == 'Instance' and inst:IsA'Sound')then
  171. loudnesses[inst]=play
  172. end
  173. end
  174.  
  175. function GetClientProperty(inst,prop)
  176. if(prop == 'PlaybackLoudness' and loudnesses[inst])then
  177. return loudnesses[inst]
  178. elseif(prop == 'PlaybackLoudness')then
  179. return Func:InvokeClient(Player,'RegSound',inst)
  180. end
  181. return Func:InvokeClient(Player,inst,prop)
  182. end
  183. local oldGame = game;
  184. local oldPlayer = Player;
  185. local fakePlayer = newproxy(true)
  186. getmetatable(fakePlayer).__index = function(s,i)
  187. if(i == 'GetMouse')then
  188. return function() return m; end
  189. end
  190. return Player[i]
  191. end
  192. getmetatable(fakePlayer).__newindex = function(s,i,v)
  193. Player[i]=v
  194. end
  195. getmetatable(fakePlayer).__call=function(self,...)
  196. if(self == fakePlayer)then self = Player end
  197. local wh = {...}
  198. local name = table.remove(wh,1)
  199. for i,v in next, wh do
  200. wh[i]=v
  201. end
  202. if(name == 'GetMouse')then
  203. return m;
  204. end
  205. return self(name,unpack(wh))
  206. end
  207. getmetatable(fakePlayer).__namecall=function(self,...)
  208. if(self == fakePlayer)then self = Player end
  209. local tuple={...}
  210. local name = table.remove(tuple,#tuple)
  211.  
  212. if(name == 'GetMouse')then
  213. return m;
  214. else
  215. return self[name](self,unpack(tuple))
  216. end
  217. end
  218. local oll = LoadLibrary;
  219. function LoadLibrary(libtard)
  220. local libtarddestroyed=oll(libtard)
  221. if(libtard=='RbxUtility')then
  222. local library={Create=function(obj)
  223. local inst = Instance.new(obj)
  224. return function(props)
  225. for prop,valu in next, props do
  226. inst[prop]=valu
  227. end
  228. return inst
  229. end
  230. end}
  231. setmetatable(library,{__index=libtarddestroyed,__newindex=function(s,i,v) libtarddestroyed[i]=v end})
  232.  
  233. return library
  234. else
  235. return libtarddestroyed
  236. end
  237. end
  238. local function GetService(s,i)
  239. local service = s:GetService(i)
  240. if(i == 'Players')then
  241. local oldService = service;
  242. local fakeService = newproxy(true)
  243. getmetatable(fakeService).__index = function(s,i)
  244. if(s == fakeService)then s=oldService end
  245. if(i == 'LocalPlayer' or i == 'localPlayer')then
  246. return fakePlayer
  247. elseif(i == 'oPlayer')then
  248. return oPlayer
  249. else
  250. return s[i]
  251. end
  252. end
  253. getmetatable(fakeService).__newindex = function(s,i,v)
  254. if(s == fakeService)then s=oldService end
  255. s[i]=v
  256. end
  257. getmetatable(fakeService).__call=function(self,...)
  258. if(self == fakeService)then self = oldService end
  259. local wh = {...}
  260. local name = table.remove(wh,1)
  261. for i,v in next, wh do
  262. wh[i]=v
  263. end
  264. return self(name,unpack(wh))
  265. end
  266. getmetatable(fakeService).__namecall=function(self,...)
  267. if(self == fakeService)then self = oldService end
  268. local tuple={...}
  269. local name = table.remove(tuple,#tuple)
  270.  
  271. return self[name](self,unpack(tuple))
  272. end
  273. getmetatable(fakeService).__metatable = 'gay'
  274. return fakeService
  275. elseif(i == 'RunService')then
  276. local oldService = service;
  277. local fakeService = newproxy(true)
  278. getmetatable(fakeService).__index = function(s,i)
  279. if(s == fakeService)then s=oldService end
  280. return Run[i] or s[i]
  281. end
  282. getmetatable(fakeService).__newindex = function(s,i,v)
  283. if(s == fakeService)then s=oldService end
  284. s[i]=v
  285. end
  286. getmetatable(fakeService).__call=function(self,...)
  287. if(self == fakeService)then self = oldService end
  288. local wh = {...}
  289. local name = table.remove(wh,1)
  290. for i,v in next, wh do
  291. wh[i]=v
  292. end
  293. return self(name,unpack(wh))
  294. end
  295. getmetatable(fakeService).__namecall=function(self,...)
  296. if(self == fakeService)then self = oldService end
  297. local tuple={...}
  298. local name = table.remove(tuple,#tuple)
  299.  
  300. return self[name](self,unpack(tuple))
  301. end
  302. getmetatable(fakeService).__metatable = 'gay'
  303. return fakeService
  304. elseif(i == 'UserInputService')then
  305. return UsIS
  306. elseif(i == 'ContextActionService')then
  307. return CoAS;
  308. else
  309. return service
  310. end
  311. end
  312.  
  313. local new = Instance.new;
  314. Instance = {}
  315. Instance.new = function(inst,obje)
  316. local lp = GetService(oldGame,'Players').localPlayer
  317. local instance = new(inst)
  318. if(inst=='ObjectValue')then
  319. local fake = newproxy(true)
  320. getmetatable(fake).__index=function(self,index)
  321. if(self==fake)then self=instance end
  322. return self[index]
  323. end
  324. getmetatable(fake).__newindex=function(self,index,value)
  325. if(self==fake)then self=instance end
  326. if(index=='Value' and typeof(value)~='Instance' and value==fakePlayer)then
  327. self[index]=oPlayer
  328. else
  329. self[index]=value
  330. end
  331. end
  332. getmetatable(fake).__call=function(self,...)
  333. if(self == fake)then self = instance end
  334. local wh = {...}
  335. local name = table.remove(wh,1)
  336. for i,v in next, wh do
  337. if(v == fake)then v = instance end
  338. wh[i]=v
  339. end
  340. return self(name,unpack(wh))
  341. end
  342. getmetatable(fake). __namecall=function(self,...)
  343. if(self == fake)then self = instance end
  344. local tuple={...}
  345. local name = table.remove(tuple,#tuple)
  346. return self[name](self,unpack(tuple))
  347. end
  348. return fake
  349. else
  350. instance.Parent = obje
  351. return instance;
  352. end
  353.  
  354. end
  355. local serviceFunctions={
  356. service=true,
  357. GetService=true,
  358. }
  359. local fakeGame = newproxy(true)
  360. getmetatable(fakeGame).__index = function(s,i)
  361. if(s == fakeGame)then s=oldGame end
  362. local serv = GetService(oldGame,i)
  363. if serviceFunctions[i] then
  364. return GetService
  365. elseif(serv)then
  366. return serv
  367. else
  368. return s[i]
  369. end
  370. end
  371. getmetatable(fakeGame).__newindex = function(s,i,v)
  372. if(s == fakeGame)then s=oldGame end
  373. s[i]=v
  374. end
  375. getmetatable(fakeGame).__call=function(self,...)
  376. if(self == fakeGame)then self = oldGame end
  377. local wh = {...}
  378. local name = table.remove(wh,1)
  379. for i,v in next, wh do
  380. if(v == fakeGame)then v = oldGame end
  381. wh[i]=v
  382. end
  383. if serviceFunctions[name] then
  384. return GetService(self,unpack(wh))
  385. else
  386. return self(name,unpack(wh))
  387. end
  388. end
  389. getmetatable(fakeGame). __namecall=function(self,...)
  390. if(self == fakeGame)then self = oldGame end
  391. local tuple={...}
  392. local name = table.remove(tuple,#tuple)
  393.  
  394. local funcToCall=self[name]
  395.  
  396. if serviceFunctions[name] then
  397. return GetService(self,unpack(tuple))
  398. else
  399. return self[name](self,unpack(tuple))
  400. end
  401. end
  402. getmetatable(fakeGame).__metatable = 'gay'
  403.  
  404. coroutine.wrap(function()
  405. while true do
  406. Run:TrigEvent('RenderStepped')
  407. swait()
  408. end
  409. end)()
  410. game=fakeGame
  411. UserInputService,ContextActionService = UsIS,CoAS
  412. end
  413.  
  414. warn("Due to logger so i need to leak this")
  415. warn("also nameclan gonna showcase this too soon")
  416. --//====================================================\\-
  417. --|| CHAOTIC GLITCHER
  418. --|| ALL PURPOSE SWITCHER...
  419. --|| CHAOTIC GLITCHER BY WANTH092
  420. --|| EDIT HELPING BY KILLERZTH_1596
  421. --\\====================================================//--
  422.  
  423. game:GetService("StarterGui"):SetCore("SendNotification", {
  424. Title = "Chaotic Glitcher";
  425. Text = "Successfully Loaded Chaotic Glitcher! (Unfinished ver)";
  426. })
  427.  
  428. wait(0.2)
  429.  
  430. Player = game:GetService("Players").LocalPlayer
  431. PlayerGui = Player.PlayerGui
  432. Mouse = Player:GetMouse()
  433. Cam = workspace.CurrentCamera
  434. Backpack = Player.Backpack
  435. Character = Player.Character
  436. Humanoid = Character.Humanoid
  437. RootPart = Character["HumanoidRootPart"]
  438. Torso = Character["Torso"]
  439. Head = Character["Head"]
  440. RightArm = Character["Right Arm"]
  441. LeftArm = Character["Left Arm"]
  442. RightLeg = Character["Right Leg"]
  443. LeftLeg = Character["Left Leg"]
  444. RootJoint = RootPart["RootJoint"]
  445. Neck = Torso["Neck"]
  446. RightShoulder = Torso["Right Shoulder"]
  447. LeftShoulder = Torso["Left Shoulder"]
  448. RightHip = Torso["Right Hip"]
  449. LeftHip = Torso["Left Hip"]
  450. local sick = Instance.new("Sound",Torso)
  451. local SONG = 561833161
  452. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  453. sick:Play()
  454.  
  455. IT = Instance.new
  456. CF = CFrame.new
  457. VT = Vector3.new
  458. RAD = math.rad
  459. C3 = Color3.new
  460. UD2 = UDim2.new
  461. BRICKC = BrickColor.new
  462. ANGLES = CFrame.Angles
  463. EULER = CFrame.fromEulerAnglesXYZ
  464. COS = math.cos
  465. ACOS = math.acos
  466. SIN = math.sin
  467. ASIN = math.asin
  468. ABS = math.abs
  469. MRANDOM = math.random
  470. FLOOR = math.floor
  471. local RCHOICE = MRANDOM(1,7)
  472.  
  473. --//=================================\\
  474. --|| USEFUL VALUES
  475. --\\=================================//
  476.  
  477. Animation_Speed = 3
  478. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  479. local Speed = 13
  480. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  481. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  482. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  483. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  484. local DAMAGEMULTIPLIER = 1
  485. local ANIM = "Idle"
  486. local ATTACK = false
  487. local EQUIPPED = false
  488. local HOLD = false
  489. local COMBO = 1
  490. local Rooted = false
  491. local SINE = 0
  492. local KEYHOLD = false
  493. local CHANGE = 2 / Animation_Speed
  494. local WALKINGANIM = false
  495. local VALUE1 = false
  496. local VALUE2 = false
  497. local ROBLOXIDLEANIMATION = IT("Animation")
  498. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  499. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  500. --ROBLOXIDLEANIMATION.Parent = Humanoid
  501. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  502. WEAPONGUI.Name = "Weapon GUI"
  503. local Effects = IT("Folder", Character)
  504. Effects.Name = "Effects"
  505. local BALL = IT("Folder", Character)
  506. BALL.Name = "BALL-EYE"
  507. local XEYE = IT("Folder", Character)
  508. XEYE.Name = "X - EYE"
  509. local ANIMATOR = Humanoid.Animator
  510. local ANIMATE = Character.Animate
  511. local UNANCHOR = true
  512. local WHITELIST = {}
  513. local TAUNT = false
  514. local OFFSET = 0
  515. local FULL = false
  516. local MODE = "Lunar"
  517. local PITCH = 1
  518. local VOLUME = 3
  519. local FACE = 176217464
  520. local SIZE = 1
  521.  
  522. --//=================================\\
  523. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  524. --\\=================================//
  525.  
  526. ArtificialHB = Instance.new("BindableEvent", script)
  527. ArtificialHB.Name = "ArtificialHB"
  528.  
  529. script:WaitForChild("ArtificialHB")
  530. Frame_Speed = 1 / 60
  531. frame = Frame_Speed
  532. tf = 0
  533. allowframeloss = false
  534. tossremainder = false
  535. lastframe = tick()
  536. script.ArtificialHB:Fire()
  537.  
  538. game:GetService("RunService").Heartbeat:connect(function(s, p)
  539. tf = tf + s
  540. if tf >= frame then
  541. if allowframeloss then
  542. script.ArtificialHB:Fire()
  543. lastframe = tick()
  544. else
  545. for i = 1, math.floor(tf / frame) do
  546. script.ArtificialHB:Fire()
  547. end
  548. lastframe = tick()
  549. end
  550. if tossremainder then
  551. tf = 0
  552. else
  553. tf = tf - frame * math.floor(tf / frame)
  554. end
  555. end
  556. end)
  557.  
  558. --//=================================\\
  559. --// NOOBYGAME12'S CODE
  560. --\\=================================//
  561.  
  562. plr = game:GetService("Players").LocalPlayer
  563. char = plr.Character
  564. hum = char.Humanoid
  565. local cam = game.Workspace.CurrentCamera
  566. Camera = cam
  567. local CamInterrupt = false
  568. local TwoD = false
  569. local TargetInfo = {nil, nil}
  570. cam.CameraType = "Custom"
  571. t = char.Torso
  572. h = char.Head
  573. ra = char["Right Arm"]
  574. la = char["Left Arm"]
  575. rl = char["Right Leg"]
  576. ll = char["Left Leg"]
  577. tors = char.Torso
  578. lleg = char["Left Leg"]
  579. root = char.HumanoidRootPart
  580. hed = char.Head
  581. rleg = char["Right Leg"]
  582. rarm = char["Right Arm"]
  583. larm = char["Left Arm"]
  584. Player = plr
  585. Character=Player.Character
  586. PlayerGui=Player.PlayerGui
  587. Backpack=Player.Backpack
  588. Torso=Character.Torso
  589. Head=Character.Head
  590. Humanoid=Character.Humanoid
  591. m=Instance.new('Model',Character)
  592. LeftArm=Character["Left Arm"]
  593. LeftLeg=Character["Left Leg"]
  594. RightArm=Character["Right Arm"]
  595. RightLeg=Character["Right Leg"]
  596. LS=Torso["Left Shoulder"]
  597. LH=Torso["Left Hip"]
  598. RS=Torso["Right Shoulder"]
  599. RH=Torso["Right Hip"]
  600. Face = Head.face
  601. Neck=Torso.Neck
  602. it=Instance.new
  603. attacktype=1
  604. vt=Vector3.new
  605. cf=CFrame.new
  606. euler=CFrame.fromEulerAnglesXYZ
  607. angles=CFrame.Angles
  608. cloaked=false
  609. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  610. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  611. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  612. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  613. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  614. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  615. RootPart=Character.HumanoidRootPart
  616. RootJoint=RootPart.RootJoint
  617. RootCF=euler(-1.57,0,3.14)
  618. radian = math.rad
  619. random = math.random
  620. Vec3 = Vector3.new
  621. Inst = Instance.new
  622. cFrame = CFrame.new
  623. Euler = CFrame.fromEulerAnglesXYZ
  624. vt = Vector3.new
  625. bc = BrickColor.new
  626. br = BrickColor.random
  627. it = Instance.new
  628. cf = CFrame.new
  629. local Player_Size = 0
  630. cam = game.Workspace.CurrentCamera
  631. CF = CFrame.new
  632. angles = CFrame.Angles
  633. attack = false
  634. Euler = CFrame.fromEulerAnglesXYZ
  635. Rad = math.rad
  636. IT = Instance.new
  637. BrickC = BrickColor.new
  638. Cos = math.cos
  639. Acos = math.acos
  640. Sin = math.sin
  641. Asin = math.asin
  642. Abs = math.abs
  643. Mrandom = math.random
  644. Floor = math.floor
  645. IT = Instance.new
  646. CF = CFrame.new
  647. VT = Vector3.new
  648. RAD = math.rad
  649. C3 = Color3.new
  650. UD2 = UDim2.new
  651. BRICKC = BrickColor.new
  652. ANGLES = CFrame.Angles
  653. EULER = CFrame.fromEulerAnglesXYZ
  654. COS = math.cos
  655. ACOS = math.acos
  656. SIN = math.sin
  657. ASIN = math.asin
  658. ABS = math.abs
  659. MRANDOM = math.random
  660. FLOOR = math.floor
  661.  
  662.  
  663. local Booleans = {
  664. CamFollow = true,
  665. GyroUse = true
  666. }
  667.  
  668. function lerp(object, newCFrame, alpha)
  669. return object:lerp(newCFrame, alpha)
  670. end
  671.  
  672. local Directer = Inst("BodyGyro", root)
  673. Directer.MaxTorque = Vec3(0, 0, 0)
  674. Directer.P = 600000
  675. local CPart = Inst("Part")
  676. CPart.Anchored = true
  677. CPart.CanCollide = false
  678. CPart.Locked = true
  679. CPart.Transparency = 1
  680.  
  681. local rainbowmode = false
  682. local chaosmode = false
  683.  
  684. local mutedtog = false
  685.  
  686. function CameraEnshaking(Length,Intensity)
  687. coroutine.resume(coroutine.create(function()
  688. local intensity = 1*Intensity
  689. local rotM = 0.01*Intensity
  690. for i = 0, Length, 0.1 do
  691. Swait()
  692. intensity = intensity - 0.05*Intensity/Length
  693. rotM = rotM - 0.0005*Intensity/Length
  694. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  695. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  696. end
  697. Humanoid.CameraOffset = Vec3(0, 0, 0)
  698. end))
  699. end
  700. CamShake=function(Part,Distan,Power,Times)
  701. local de=Part.Position
  702. for i,v in pairs(workspace:children()) do
  703. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  704. for _,c in pairs(v:children()) do
  705. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  706. local Noob=v.Humanoid
  707. if Noob~=nil then
  708. coroutine.resume(coroutine.create(function()
  709. FV = Instance.new("BoolValue", Noob)
  710. FV.Name = "CameraShake"
  711. for ShakeNum=1,Times do
  712. Swait()
  713. local ef=Power
  714. if ef>=1 then
  715. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  716. else
  717. ef=Power*10
  718. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  719. end
  720. end
  721. Humanoid.CameraOffset = Vector3.new(0,0,0)
  722. FV:Destroy()
  723. end))
  724. end
  725. end
  726. end
  727. end
  728. end
  729. end
  730.  
  731. local toggleTag = true
  732. local bilguit = Instance.new("BillboardGui", hed)
  733. bilguit.Adornee = nil
  734. bilguit.Name = "ModeName"
  735. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  736. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  737.  
  738.  
  739. function chatfunc(text,color,typet,font,timeex)
  740. local chat = coroutine.wrap(function()
  741. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  742. Character:FindFirstChild("TalkingBillBoard"):destroy()
  743. end
  744. local naeeym2 = Instance.new("BillboardGui",Character)
  745. naeeym2.Size = UDim2.new(0,100,0,40)
  746. naeeym2.StudsOffset = Vector3.new(0,3,0)
  747. naeeym2.Adornee = Character.Head
  748. naeeym2.Name = "TalkingBillBoard"
  749. local tecks2 = Instance.new("TextLabel",naeeym2)
  750. tecks2.BackgroundTransparency = 1
  751. tecks2.BorderSizePixel = 0
  752. tecks2.Text = ""
  753. tecks2.Font = font
  754. tecks2.TextSize = 30
  755. tecks2.TextStrokeTransparency = 0
  756. tecks2.TextColor3 = color
  757. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  758. tecks2.Size = UDim2.new(1,0,0.5,0)
  759. local tecks3 = Instance.new("TextLabel",naeeym2)
  760. tecks3.BackgroundTransparency = 1
  761. tecks3.BorderSizePixel = 0
  762. tecks3.Text = ""
  763. tecks3.Font = font
  764. tecks3.TextSize = 30
  765. tecks3.TextStrokeTransparency = 0
  766. if typet == "Inverted" then
  767. tecks3.TextColor3 = Color3.new(0,0,0)
  768. tecks3.TextStrokeColor3 = color
  769. elseif typet == "Normal" then
  770. tecks3.TextColor3 = color
  771. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  772. end
  773. tecks3.Size = UDim2.new(1,0,0.5,0)
  774. coroutine.resume(coroutine.create(function()
  775. while true do
  776. Swait(1)
  777. if chaosmode == true then
  778. tecks2.TextColor3 = BrickColor.random().Color
  779. tecks3.TextStrokeColor3 = BrickColor.random().Color
  780. end
  781. end
  782. end))
  783. text.TextTransparency = text.TextTransparency + 1
  784. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  785. for i = 0, 74*timeex do
  786. Swait()
  787. text.TextTransparency = 1
  788. text.TextStrokeTransparency = 1
  789. tecks2.Text = text
  790. tecks3.Text = text
  791. end
  792. local randomrot = math.random(1,2)
  793. if randomrot == 1 then
  794. for i = 1, 50 do
  795. Swait()
  796. tecks2.Text = text
  797. tecks3.Text = text
  798. text.TextTransparency = text.TextTransparency - .02
  799. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  800. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  801. tecks2.TextTransparency = tecks2.TextTransparency + .04
  802. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  803. tecks3.TextTransparency = tecks2.TextTransparency + .04
  804. end
  805. elseif randomrot == 2 then
  806. for i = 1, 50 do
  807. Swait()
  808. tecks2.Text = text
  809. tecks3.Text = text
  810. text.TextTransparency = text.TextTransparency - .02
  811. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  812. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  813. tecks2.TextTransparency = tecks2.TextTransparency + .04
  814. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  815. tecks3.TextTransparency = tecks2.TextTransparency + .04
  816. end
  817. end
  818. text.TextTransparency = 0
  819. text.TextStrokeTransparency = 0
  820. if toggleTag == false then
  821. text.TextTransparency = 1
  822. text.TextStrokeTransparency = 1
  823. end
  824. naeeym2:Destroy()
  825. end)
  826. chat()
  827. end
  828.  
  829.  
  830.  
  831. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  832. local gui = it(GuiType)
  833. gui.Parent = parent
  834. gui.Text = text
  835. gui.BackgroundTransparency = backtrans
  836. gui.BackgroundColor3 = backcol
  837. gui.SizeConstraint = "RelativeXY"
  838. gui.TextXAlignment = "Center"
  839. gui.TextYAlignment = "Center"
  840. gui.Position = pos
  841. gui.Size = size
  842. gui.Font = "SourceSans"
  843. gui.FontSize = "Size14"
  844. gui.TextWrapped = false
  845. gui.TextStrokeTransparency = 0
  846. gui.TextColor = BrickColor.new("White")
  847. return gui
  848. end
  849. --------------------------- GUI STUFF
  850. local basgui = it("GuiMain")
  851. basgui.Parent = plr.PlayerGui
  852. basgui.Name = "VISgui"
  853. local fullscreenz = it("Frame")
  854. fullscreenz.Parent = basgui
  855. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  856. fullscreenz.BackgroundTransparency = 1
  857. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  858. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  859. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  860. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  861. imgl2.BackgroundTransparency = 1
  862. imgl2.BorderSizePixel = 0
  863. imgl2.ImageTransparency = 0.5
  864. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  865. imgl2.Size = UDim2.new(0,1000,0,1000)
  866. imgl2.Image = "rbxassetid://2344830904"
  867. local techc = imgl2:Clone()
  868. techc.Parent = fullscreenz
  869. techc.ImageTransparency = 0
  870. techc.Size = UDim2.new(0,900,0,900)
  871. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  872. techc.Image = "rbxassetid://2092248396"
  873. local circl = imgl2:Clone()
  874. circl.Parent = fullscreenz
  875. circl.ImageTransparency = 0
  876. circl.Size = UDim2.new(0,550,0,550)
  877. circl.Position = UDim2.new(0.70,25,0.50,25)
  878. circl.Image = "rbxassetid://2312119891"
  879. local circl2 = imgl2:Clone()
  880. circl2.Parent = fullscreenz
  881. circl2.ImageTransparency = 0
  882. circl2.Size = UDim2.new(0,700,0,700)
  883. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  884. circl2.Image = "rbxassetid://2312119891"
  885. local imgl2b = imgl2:Clone()
  886. imgl2b.Parent = fullscreenz
  887. imgl2b.ImageTransparency = 0
  888. imgl2b.Size = UDim2.new(0,800,0,800)
  889. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  890. imgl2b.ImageColor3 = Color3.new(0,0,0)
  891. local ned = Instance.new("TextLabel",fullscreenz)
  892. ned.ZIndex = 2
  893. ned.Font = "Bodoni"
  894. ned.BackgroundTransparency = 1
  895. ned.BorderSizePixel = 0.65
  896. ned.Size = UDim2.new(0.6,0,0.6,0)
  897. ned.Position = UDim2.new(0,0,0,0)
  898. ned.TextScaled = true
  899. ned.TextStrokeTransparency = 0
  900. ned.Text = "Lunar"
  901. ned.TextSize = 48
  902. ned.Rotation = 1
  903. ned.TextXAlignment = "Left"
  904. ned.TextYAlignment = "Top"
  905.  
  906. --//=================================\\
  907. --// WINGY STUFF
  908. --\\=================================//
  909.  
  910. local extrawingmod1 = Instance.new("Model",Character)
  911. local extrawingmod2 = Instance.new("Model",Character)
  912.  
  913. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  914. local p = Instance.new("Part")
  915. p.TopSurface = 0
  916. p.BottomSurface = 0
  917. p.Parent = parent
  918. p.Size = Vector3.new(0.1,0.1,0.1)
  919. p.Transparency = transparency
  920. p.Reflectance = reflectance
  921. p.CanCollide = false
  922. p.Locked = true
  923. p.BrickColor = brickcolor
  924. p.Material = material
  925. return p
  926. end
  927.  
  928. function CreateMesh(parent,meshtype,x1,y1,z1)
  929. local mesh = Instance.new("SpecialMesh",parent)
  930. mesh.MeshType = meshtype
  931. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  932. return mesh
  933. end
  934.  
  935. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  936. local mesh = Instance.new("SpecialMesh",parent)
  937. mesh.MeshType = "FileMesh"
  938. mesh.MeshId = meshid
  939. mesh.Scale = Vector3.new(x1,y1,z1)
  940. return mesh
  941. end
  942.  
  943.  
  944. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  945. local mesh = Instance.new("SpecialMesh",parent)
  946. mesh.MeshType = "FileMesh"
  947. mesh.MeshId = meshid
  948. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  949. mesh.Scale = Vector3.new(x1,y1,z1)
  950. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  951. return mesh
  952. end
  953.  
  954. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  955. local weld = Instance.new("Weld")
  956. weld.Parent = parent
  957. weld.Part0 = part0
  958. weld.Part1 = part1
  959. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  960. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  961. return weld
  962. end
  963.  
  964. function RemoveOutlines(part)
  965. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  966. end
  967.  
  968. local Create = LoadLibrary("RbxUtility").Create
  969.  
  970. CFuncs = {
  971. ["Part"] = {
  972. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  973. local Part = Create("Part"){
  974. Parent = Parent,
  975. Reflectance = Reflectance,
  976. Transparency = Transparency,
  977. CanCollide = false,
  978. Locked = true,
  979. BrickColor = BrickColor.new(tostring(BColor)),
  980. Name = Name,
  981. Size = Size,
  982. Material = Material,
  983. }
  984. RemoveOutlines(Part)
  985. return Part
  986. end;
  987. };
  988.  
  989. ["Mesh"] = {
  990. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  991. local Msh = Create(Mesh){
  992. Parent = Part,
  993. Offset = OffSet,
  994. Scale = Scale,
  995. }
  996. if Mesh == "SpecialMesh" then
  997. Msh.MeshType = MeshType
  998. Msh.MeshId = MeshId
  999. end
  1000. return Msh
  1001. end;
  1002. };
  1003.  
  1004. ["Mesh"] = {
  1005. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1006. local Msh = Create(Mesh){
  1007. Parent = Part,
  1008. Offset = OffSet,
  1009. Scale = Scale,
  1010. }
  1011. if Mesh == "SpecialMesh" then
  1012. Msh.MeshType = MeshType
  1013. Msh.MeshId = MeshId
  1014. end
  1015. return Msh
  1016. end;
  1017. };
  1018.  
  1019. ["Weld"] = {
  1020. Create = function(Parent, Part0, Part1, C0, C1)
  1021. local Weld = Create("Weld"){
  1022. Parent = Parent,
  1023. Part0 = Part0,
  1024. Part1 = Part1,
  1025. C0 = C0,
  1026. C1 = C1,
  1027. }
  1028. return Weld
  1029. end;
  1030. };
  1031.  
  1032. ["Sound"] = {
  1033. Create = function(id, par, vol, pit)
  1034. coroutine.resume(coroutine.create(function()
  1035. local S = Create("Sound"){
  1036. Volume = vol,
  1037. Name = "EffectSoundo",
  1038. Pitch = pit or 1,
  1039. SoundId = id,
  1040. Parent = par or workspace,
  1041. }
  1042. wait()
  1043. S:play()
  1044. game:GetService("Debris"):AddItem(S, 10)
  1045. end))
  1046. end;
  1047. };
  1048.  
  1049. ["LongSound"] = {
  1050. Create = function(id, par, vol, pit)
  1051. coroutine.resume(coroutine.create(function()
  1052. local S = Create("Sound"){
  1053. Volume = vol,
  1054. Pitch = pit or 1,
  1055. SoundId = id,
  1056. Parent = par or workspace,
  1057. }
  1058. wait()
  1059. S:play()
  1060. game:GetService("Debris"):AddItem(S, 60)
  1061. end))
  1062. end;
  1063. };
  1064.  
  1065. ["ParticleEmitter"] = {
  1066. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1067. local fp = Create("ParticleEmitter"){
  1068. Parent = Parent,
  1069. Color = ColorSequence.new(Color1, Color2),
  1070. LightEmission = LightEmission,
  1071. Size = Size,
  1072. Texture = Texture,
  1073. Transparency = Transparency,
  1074. ZOffset = ZOffset,
  1075. Acceleration = Accel,
  1076. Drag = Drag,
  1077. LockedToPart = LockedToPart,
  1078. VelocityInheritance = VelocityInheritance,
  1079. EmissionDirection = EmissionDirection,
  1080. Enabled = Enabled,
  1081. Lifetime = LifeTime,
  1082. Rate = Rate,
  1083. Rotation = Rotation,
  1084. RotSpeed = RotSpeed,
  1085. Speed = Speed,
  1086. VelocitySpread = VelocitySpread,
  1087. }
  1088. return fp
  1089. end;
  1090. };
  1091.  
  1092. CreateTemplate = {
  1093.  
  1094. };
  1095. }
  1096.  
  1097.  
  1098.  
  1099. New = function(Object, Parent, Name, Data)
  1100. local Object = Instance.new(Object)
  1101. for Index, Value in pairs(Data or {}) do
  1102. Object[Index] = Value
  1103. end
  1104. Object.Parent = Parent
  1105. Object.Name = Name
  1106. return Object
  1107. end
  1108.  
  1109. local halocolor = BrickColor.new("Mid gray")
  1110. local halocolor2 = BrickColor.new("Mid gray")
  1111. local halocolor3 = BrickColor.new("Really black")
  1112. local starcolor = BrickColor.new("Bright yellow")
  1113. local lunacolor = BrickColor.new("Navy blue")
  1114. local lunacolor2 = BrickColor.new("Bright blue")
  1115. local wepcolor = BrickColor.new("Deep blue")
  1116. local maincolor = BrickColor.new("Lapis")
  1117. local secondcolor = BrickColor.new("Lapis")
  1118. local m = Instance.new("Model",Character)
  1119. local m2 = Instance.new("Model",Character)
  1120. local m3 = Instance.new("Model",Character)
  1121. local mw1 = Instance.new("Model",Character)
  1122. local mw2 = Instance.new("Model",Character)
  1123. local mw3 = Instance.new("Model",Character)
  1124. local mw4 = Instance.new("Model",Character)
  1125.  
  1126. --------------
  1127. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  1128. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1129. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  1130. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1131.  
  1132. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  1133. CreateMesh(handle,"Brick",0,0,0)
  1134. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1135. local valuaring = 10
  1136.  
  1137. local refec = Instance.new("ParticleEmitter",handlex)
  1138. refec.Texture = "rbxassetid://284205403"
  1139. refec.LightEmission = 0.95
  1140. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  1141. refec.Rate = 50
  1142. refec.Lifetime = NumberRange.new(0.5)
  1143. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  1144. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  1145. refec.Speed = NumberRange.new(0,2)
  1146. refec.Drag = 5
  1147. refec.LockedToPart = true
  1148. refec.Rotation = NumberRange.new(-500,500)
  1149. refec.VelocitySpread = 9000
  1150. refec.RotSpeed = NumberRange.new(-500,500)
  1151. local refec2 = refec:Clone()
  1152. refec2.LightEmission = 0.75
  1153. refec2.Texture = "rbxassetid://254287058"
  1154. refec2.Parent = handlex
  1155. refec2.Rate = 25
  1156. refec2.Lifetime = NumberRange.new(0.75)
  1157. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  1158. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  1159. refec2.Speed = NumberRange.new(0)
  1160. local refec3 = refec:Clone()
  1161. refec3.LightEmission = 0.75
  1162. refec3.Texture = "rbxassetid://363275192"
  1163. refec3.Parent = handlex
  1164. refec3.Rate = 25
  1165. refec3.Lifetime = NumberRange.new(1)
  1166. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  1167. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  1168. refec3.Speed = NumberRange.new(0)
  1169. refec3.RotSpeed = NumberRange.new(-50,50)
  1170.  
  1171. for i = 0, 35 do
  1172. valuaring = valuaring + 10
  1173. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  1174. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  1175. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1176. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  1177. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  1178. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1179. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  1180. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  1181. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1182. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  1183. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  1184. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1185. end
  1186.  
  1187.  
  1188. local handle = CreateParta(m,1,1,"Neon",maincolor)
  1189. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1190. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1191.  
  1192.  
  1193.  
  1194. --- Left wing.
  1195.  
  1196. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  1197. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1198. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1199.  
  1200. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1201. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1202. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1203. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1204. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1205. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1206. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1207. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1208. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1209. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1210. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1211. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1212. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1213. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1214. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1215. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1216. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1217. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1218. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1219. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1220. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1221. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1222. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1223. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1224. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1225. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1226. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1227. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1228. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1229. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1230.  
  1231.  
  1232. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  1233. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1234. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1235.  
  1236. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1237. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1238. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1239. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1240. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1241. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1242. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1243. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1244. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1245. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1246. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1247. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1248. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1249. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1250. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1251. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1252. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1253. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1254. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1255. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1256. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1257. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1258. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1259. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1260. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1261. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1262. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1263. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1264. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1265. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1266.  
  1267. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  1268. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1269. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1270.  
  1271. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1272. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1273. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1274. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1275. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1276. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1277. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1278. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1279. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1280. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1281. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1282. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1283. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1284. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1285. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1286. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1287. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1288. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1289. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1290. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1291. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1292. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1293. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1294. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1295. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1296. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1297. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1298. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1299. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1300. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1301.  
  1302.  
  1303. -- Right wing --
  1304.  
  1305. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  1306. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1307. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1308.  
  1309. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1310. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1311. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1312. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1313. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1314. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1315. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1316. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1317. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1318. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1319. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1320. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1321. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1322. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1323. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1324. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1325. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1326. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1327. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1328. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1329. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1330. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1331. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1332. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1333. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1334. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1335. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1336. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1337. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1338. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1339.  
  1340. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  1341. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1342. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1343.  
  1344. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1345. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1346. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1347. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1348. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1349. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1350. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1351. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1352. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1353. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1354. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1355. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1356. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1357. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1358. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1359. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1360. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1361. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1362. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1363. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1364. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1365. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1366. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1367. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1368. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1369. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1370. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1371. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1372. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1373. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1374.  
  1375. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  1376. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1377. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1378.  
  1379.  
  1380. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1381. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1382. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1383. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1384. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1385. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1386. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1387. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1388. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1389. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1390. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1391. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1392. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1393. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1394. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1395. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1396. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1397. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1398. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1399. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1400. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1401. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1402. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1403. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1404. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1405. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1406. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1407. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1408. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1409. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1410.  
  1411. ------------- Trails
  1412. local A0 = Instance.new("Attachment",lwing1)
  1413. A0.Position = Vector3.new(0,-0.7,0)
  1414. local A1 = Instance.new("Attachment",lwing1)
  1415. A1.Position = Vector3.new(0,-3.5,0)
  1416. tl1 = Instance.new('Trail',lwing1)
  1417. tl1.Attachment0 = A0
  1418. tl1.Attachment1 = A1
  1419. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1420. tl1.LightEmission = 1
  1421. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1422. tl1.Color = ColorSequence.new(halocolor.Color)
  1423. tl1.Lifetime = 0.5
  1424.  
  1425. local A0 = Instance.new("Attachment",lwing2)
  1426. A0.Position = Vector3.new(0,-0.7,0)
  1427. local A1 = Instance.new("Attachment",lwing2)
  1428. A1.Position = Vector3.new(0,-3.5,0)
  1429. tl2 = Instance.new('Trail',lwing2)
  1430. tl2.Attachment0 = A0
  1431. tl2.Attachment1 = A1
  1432. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1433. tl2.LightEmission = 1
  1434. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1435. tl2.Color = ColorSequence.new(halocolor.Color)
  1436. tl2.Lifetime = 0.5
  1437.  
  1438. local A0 = Instance.new("Attachment",lwing3)
  1439. A0.Position = Vector3.new(0,-0.7,0)
  1440. local A1 = Instance.new("Attachment",lwing3)
  1441. A1.Position = Vector3.new(0,-3.5,0)
  1442. tl3 = Instance.new('Trail',lwing3)
  1443. tl3.Attachment0 = A0
  1444. tl3.Attachment1 = A1
  1445. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1446. tl3.LightEmission = 1
  1447. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1448. tl3.Color = ColorSequence.new(halocolor.Color)
  1449. tl3.Lifetime = 0.5
  1450.  
  1451. local A0 = Instance.new("Attachment",rwing1)
  1452. A0.Position = Vector3.new(0,-0.7,0)
  1453. local A1 = Instance.new("Attachment",rwing1)
  1454. A1.Position = Vector3.new(0,-3.5,0)
  1455. tr1 = Instance.new('Trail',rwing1)
  1456. tr1.Attachment0 = A0
  1457. tr1.Attachment1 = A1
  1458. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1459. tr1.LightEmission = 1
  1460. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1461. tr1.Color = ColorSequence.new(halocolor2.Color)
  1462. tr1.Lifetime = 0.5
  1463.  
  1464. local A0 = Instance.new("Attachment",rwing2)
  1465. A0.Position = Vector3.new(0,-0.7,0)
  1466. local A1 = Instance.new("Attachment",rwing2)
  1467. A1.Position = Vector3.new(0,-3.5,0)
  1468. tr2 = Instance.new('Trail',rwing2)
  1469. tr2.Attachment0 = A0
  1470. tr2.Attachment1 = A1
  1471. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1472. tr2.LightEmission = 1
  1473. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1474. tr2.Color = ColorSequence.new(halocolor2.Color)
  1475. tr2.Lifetime = 0.5
  1476.  
  1477. local A0 = Instance.new("Attachment",rwing3)
  1478. A0.Position = Vector3.new(0,-0.7,0)
  1479. local A1 = Instance.new("Attachment",rwing3)
  1480. A1.Position = Vector3.new(0,-3.5,0)
  1481. tr3 = Instance.new('Trail',rwing3)
  1482. tr3.Attachment0 = A0
  1483. tr3.Attachment1 = A1
  1484. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1485. tr3.LightEmission = 1
  1486. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1487. tr3.Color = ColorSequence.new(halocolor2.Color)
  1488. tr3.Lifetime = 0.5
  1489.  
  1490. --------------
  1491.  
  1492.  
  1493.  
  1494. for i, v in pairs(mw2:GetChildren()) do
  1495. if v:IsA("Part") then
  1496. v.BrickColor = BrickColor.new("White")
  1497. v.Material = "Neon"
  1498. end
  1499. end
  1500. for i, v in pairs(mw1:GetChildren()) do
  1501. if v:IsA("Part") then
  1502. v.Transparency = 0
  1503. v.BrickColor = BrickColor.new("White")
  1504. v.Material = "Neon"
  1505. end
  1506. end
  1507. for i, v in pairs(extrawingmod1:GetChildren()) do
  1508. if v:IsA("Part") then
  1509. v.Transparency = 1
  1510. v.BrickColor = BrickColor.new("White")
  1511. v.Material = "Neon"
  1512. end
  1513. end
  1514. for i, v in pairs(extrawingmod2:GetChildren()) do
  1515. if v:IsA("Part") then
  1516. v.Transparency = 1
  1517. v.BrickColor = BrickColor.new("White")
  1518. v.Material = "Neon"
  1519. end
  1520. end
  1521. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1522. local SECONDRUINCOLOR = BrickColor.new("Navy blue")
  1523. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1524.  
  1525. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1526. for i, v in pairs(mw2:GetChildren()) do
  1527. if v:IsA("Part") then
  1528. v.BrickColor = one
  1529. v.Material = "Neon"
  1530. end
  1531. end
  1532. refec.Color = ColorSequence.new(one.Color)
  1533. refec2.Color = ColorSequence.new(one.Color)
  1534. refec3.Color = ColorSequence.new(one.Color)
  1535. tr1.Color = ColorSequence.new(one.Color)
  1536. tr2.Color = ColorSequence.new(one.Color)
  1537. tr3.Color = ColorSequence.new(one.Color)
  1538. imgl2.ImageColor3 = one.Color
  1539. circl.ImageColor3 = two.Color
  1540. techc.ImageColor3 = one.Color
  1541. circl2.ImageColor3 = one.Color
  1542. ned.TextColor3 = two.Color
  1543. ned.TextStrokeColor3 = one.Color
  1544. for i, v in pairs(mw1:GetChildren()) do
  1545. if v:IsA("Part") then
  1546. v.Transparency = 0
  1547. v.BrickColor = two
  1548. v.Material = "Neon"
  1549. end
  1550. end
  1551. tl1.Color = ColorSequence.new(two.Color)
  1552. tl2.Color = ColorSequence.new(two.Color)
  1553. tl3.Color = ColorSequence.new(two.Color)
  1554. for i, v in pairs(m:GetChildren()) do
  1555. if v:IsA("Part") then
  1556. v.BrickColor = three
  1557. v.Material = "Ice"
  1558. end
  1559. end
  1560. for i, v in pairs(m2:GetChildren()) do
  1561. if v:IsA("Part") then
  1562. v.BrickColor = four
  1563. v.Material = "Ice"
  1564. end
  1565. end
  1566. for i, v in pairs(m3:GetChildren()) do
  1567. if v:IsA("Part") then
  1568. v.BrickColor = five
  1569. v.Material = "Neon"
  1570. end
  1571. end
  1572. for i, v in pairs(extrawingmod1:GetChildren()) do
  1573. if v:IsA("Part") then
  1574. v.Transparency = exonetran
  1575. v.BrickColor = exone
  1576. v.Material = "Neon"
  1577. end
  1578. end
  1579. for i, v in pairs(extrawingmod2:GetChildren()) do
  1580. if v:IsA("Part") then
  1581. v.Transparency = extwotran
  1582. v.BrickColor = extwo
  1583. v.Material = "Neon"
  1584. end
  1585. end
  1586. end
  1587.  
  1588. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1589. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1590. techc.ImageColor3 = MAINRUINCOLOR.Color
  1591. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1592. ned.TextColor3 = MAINRUINCOLOR.Color
  1593. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1594.  
  1595.  
  1596. function bosschatfunc(text,color,watval)
  1597. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1598. coroutine.resume(coroutine.create(function()
  1599. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1600. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1601. end
  1602. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1603. scrg.Name = "Dialog"
  1604. local txtlb = Instance.new("TextLabel",scrg)
  1605. txtlb.Text = ""
  1606. txtlb.Font = "Bodoni"
  1607. txtlb.TextColor3 = Color3.new(0,0,0)
  1608. txtlb.TextStrokeTransparency = 0
  1609. txtlb.BackgroundTransparency = 0.75
  1610. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1611. txtlb.TextStrokeColor3 = color
  1612. txtlb.TextScaled = true
  1613. txtlb.Size = UDim2.new(1,0,0.25,0)
  1614. txtlb.TextXAlignment = "Left"
  1615. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1616. local txtlb2 = Instance.new("TextLabel",scrg)
  1617. txtlb2.Text = "Chaotic:"
  1618. txtlb2.Font = "Arcade"
  1619. txtlb2.TextColor3 = Color3.new(0,0,0)
  1620. txtlb2.TextStrokeTransparency = 0
  1621. txtlb2.BackgroundTransparency = 1
  1622. txtlb2.TextStrokeColor3 = color
  1623. txtlb2.TextSize = 40
  1624. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1625. txtlb2.TextXAlignment = "Left"
  1626. txtlb2.Position = UDim2.new(0,0,1,0)
  1627. local fvalen = 0.55
  1628. local fval = -0.49
  1629. coroutine.resume(coroutine.create(function()
  1630. while true do
  1631. Swait()
  1632. if MODE == "Sanity" then
  1633. txtlb.Rotation = math.random(-1,1)
  1634. txtlb2.Rotation = math.random(-1,1)
  1635. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1636. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1637. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1638. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1639. end
  1640. end
  1641. end))
  1642. coroutine.resume(coroutine.create(function()
  1643. while true do
  1644. Swait()
  1645. if scrg.Parent ~= nil then
  1646. fvalen = fvalen - 0.0001
  1647. elseif scrg.Parent == nil then
  1648. break
  1649. end
  1650. end
  1651. end))
  1652. local flol = 1.75
  1653. local flil = 1.6
  1654. coroutine.resume(coroutine.create(function()
  1655. for i = 0, 9 do
  1656. Swait()
  1657. fval = fval + 0.05
  1658. flol = flol - 0.1
  1659. flil = flil - 0.1
  1660. txtlb.Text = ""
  1661. txtlb.Position = UDim2.new(0,0,flol,0)
  1662. txtlb2.Position = UDim2.new(0,0,flil,0)
  1663. end
  1664. txtlb.Text = text
  1665. wait(watval)
  1666. local valinc = 0
  1667. for i = 0, 99 do
  1668. Swait()
  1669. valinc = valinc + 0.0001
  1670. flol = flol + valinc
  1671. flil = flil + valinc
  1672. txtlb.Rotation = txtlb.Rotation + valinc*20
  1673. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1674. txtlb.Position = UDim2.new(0,0,flol,0)
  1675. txtlb2.Position = UDim2.new(0,0,flil,0)
  1676. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1677. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1678. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1679. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1680. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1681. end
  1682. scrg:Destroy()
  1683. end))
  1684. end))
  1685. end
  1686. end
  1687.  
  1688. function BigBlack(text,color,watval)
  1689. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1690. coroutine.resume(coroutine.create(function()
  1691. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1692. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1693. end
  1694. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1695. scrg.Name = "Dialog"
  1696. local txtlb = Instance.new("TextLabel",scrg)
  1697. txtlb.Text = ""
  1698. txtlb.Font = "Bodoni"
  1699. txtlb.TextColor3 = Color3.new(0,0,0)
  1700. txtlb.TextStrokeTransparency = 1
  1701. txtlb.BackgroundTransparency = 1
  1702. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1703. txtlb.TextStrokeColor3 = color
  1704. txtlb.TextScaled = true
  1705. txtlb.Size = UDim2.new(1,0,1,0)
  1706. txtlb.TextXAlignment = "Center"
  1707. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1708. local txtlb2 = Instance.new("TextLabel",scrg)
  1709. txtlb2.Text = "Chaotic:"
  1710. txtlb2.Font = "Arcade"
  1711. txtlb2.TextColor3 = Color3.new(0,0,0)
  1712. txtlb2.TextStrokeTransparency = 0
  1713. txtlb2.BackgroundTransparency = 1
  1714. txtlb2.TextStrokeColor3 = color
  1715. txtlb2.TextSize = 40
  1716. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1717. txtlb2.TextXAlignment = "Left"
  1718. txtlb2.Position = UDim2.new(0,0,1,0)
  1719. local fvalen = 0.55
  1720. local fval = -0.49
  1721. coroutine.resume(coroutine.create(function()
  1722. while true do
  1723. Swait()
  1724. if MODE == "Sanity" then
  1725. txtlb.Rotation = math.random(-1,1)
  1726. txtlb2.Rotation = math.random(-1,1)
  1727. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1728. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1729. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1730. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1731. end
  1732. end
  1733. end))
  1734. coroutine.resume(coroutine.create(function()
  1735. while true do
  1736. Swait()
  1737. if scrg.Parent ~= nil then
  1738. fvalen = fvalen - 0.0001
  1739. elseif scrg.Parent == nil then
  1740. break
  1741. end
  1742. end
  1743. end))
  1744. local flol = 1.05
  1745. local flil = 0.75
  1746. local flil2 = -0.2
  1747. coroutine.resume(coroutine.create(function()
  1748. for i = 1,string.len(text),1 do
  1749. wait()
  1750. text.Text = string.sub(text,1,i)
  1751. end
  1752. end))
  1753. coroutine.resume(coroutine.create(function()
  1754. for i = 0, 1 do
  1755. fval = fval + 0.05
  1756. flol = flol - 0.1
  1757. flil2 = flil2 + 0.1
  1758. txtlb.Text = ""
  1759. txtlb.Position = UDim2.new(flil2,0,0,0)
  1760. txtlb.BackgroundTransparency = 1 - 0.1
  1761. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1762. end
  1763.  
  1764. for i = 0, 99 do
  1765. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1766. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1767. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1768. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1769. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1770. end
  1771.  
  1772. txtlb.Text = text
  1773. wait(watval)
  1774. local valinc = 0
  1775. for i = 0, 99 do
  1776. Swait()
  1777. valinc = valinc + 0.0002
  1778. flol = flol + valinc
  1779. flil2 = flil2 + valinc
  1780. txtlb.Rotation = txtlb.Rotation + valinc*15
  1781. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1782. txtlb.Position = UDim2.new(flil2,0,0,0)
  1783. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1784. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1785. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1786. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1787. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1788. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1789. end
  1790. scrg:Destroy()
  1791. end))
  1792. end))
  1793. end
  1794. end
  1795.  
  1796. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1797.  
  1798. --//=================================\\
  1799. --|| SOME TAG EDIT
  1800. --\\=================================//
  1801. local TEXTCOLOR = C3(0, 0, 1)
  1802.  
  1803. m = game.Players.LocalPlayer
  1804. char = m.Character
  1805. local txt = Instance.new("BillboardGui", char)
  1806. txt.Adornee = char.Head
  1807. txt.Name = "_status"
  1808. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1809. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1810. local text = Instance.new("TextLabel", txt)
  1811. text.Size = UDim2.new(20, 0, 7, 0)
  1812. text.FontSize = "Size24"
  1813. text.TextScaled = true
  1814. text.TextTransparency = 0
  1815. text.BackgroundTransparency = 1
  1816. text.TextTransparency = 0
  1817. text.TextStrokeTransparency = 0
  1818. text.Font = "Bodoni"
  1819. v = Instance.new("Part")
  1820. v.Name = "ColorBrick"
  1821. v.Parent = m.Character
  1822. v.FormFactor = "Symmetric"
  1823. v.Anchored = true
  1824. v.CanCollide = false
  1825. v.BottomSurface = "Smooth"
  1826. v.TopSurface = "Smooth"
  1827. v.Size = Vector3.new(10, 5, 3)
  1828. v.Transparency = 1
  1829. v.CFrame = char.Torso.CFrame
  1830. v.BrickColor = BrickColor.new("Really black")
  1831. v.Transparency = 1
  1832. v.Shape = "Block"
  1833. text.Text = "Lunar"
  1834.  
  1835. function RecolorTextAndRename(name,col1,col2,font)
  1836. text.TextStrokeColor3 = col2
  1837. text.TextColor3 = col1
  1838. text.Font = font
  1839. text.Text = name
  1840. techc.ImageColor3 = col2
  1841. circl.ImageColor3 = col2
  1842. circl2.ImageColor3 = col1
  1843. imgl2.ImageColor3 = col1
  1844. imgl2b.ImageColor3 = col2
  1845. ned.Text = name
  1846. ned.TextColor3 = col1
  1847. ned.TextStrokeColor3 = col2
  1848. end
  1849. --//=================================\\
  1850. --|| SOME FUNCTIONS
  1851. --\\=================================//
  1852.  
  1853.  
  1854.  
  1855. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1856. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1857. end
  1858.  
  1859. function PositiveAngle(NUMBER)
  1860. if NUMBER >= 0 then
  1861. NUMBER = 0
  1862. end
  1863. return NUMBER
  1864. end
  1865.  
  1866. function NegativeAngle(NUMBER)
  1867. if NUMBER <= 0 then
  1868. NUMBER = 0
  1869. end
  1870. return NUMBER
  1871. end
  1872.  
  1873. function Swait(NUMBER)
  1874. if NUMBER == 0 or NUMBER == nil then
  1875. ArtificialHB.Event:wait()
  1876. else
  1877. for i = 1, NUMBER do
  1878. ArtificialHB.Event:wait()
  1879. end
  1880. end
  1881. end
  1882.  
  1883. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1884. local NEWMESH = IT(MESH)
  1885. if MESH == "SpecialMesh" then
  1886. NEWMESH.MeshType = MESHTYPE
  1887. if MESHID ~= "nil" and MESHID ~= "" then
  1888. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1889. end
  1890. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1891. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1892. end
  1893. end
  1894. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1895. NEWMESH.Scale = SCALE
  1896. NEWMESH.Parent = PARENT
  1897. return NEWMESH
  1898. end
  1899.  
  1900. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1901. local NEWPART = IT("Part")
  1902. NEWPART.formFactor = FORMFACTOR
  1903. NEWPART.Reflectance = REFLECTANCE
  1904. NEWPART.Transparency = TRANSPARENCY
  1905. NEWPART.CanCollide = false
  1906. NEWPART.Locked = true
  1907. NEWPART.Anchored = true
  1908. if ANCHOR == false then
  1909. NEWPART.Anchored = false
  1910. end
  1911. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1912. NEWPART.Name = NAME
  1913. NEWPART.Size = SIZE
  1914. NEWPART.Position = Torso.Position
  1915. NEWPART.Material = MATERIAL
  1916. NEWPART:BreakJoints()
  1917. NEWPART.Parent = PARENT
  1918. return NEWPART
  1919. end
  1920.  
  1921. local function weldBetween(a, b)
  1922. local weldd = Instance.new("ManualWeld")
  1923. weldd.Part0 = a
  1924. weldd.Part1 = b
  1925. weldd.C0 = CFrame.new()
  1926. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1927. weldd.Parent = a
  1928. return weldd
  1929. end
  1930.  
  1931.  
  1932. function QuaternionFromCFrame(cf)
  1933. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1934. local trace = m00 + m11 + m22
  1935. if trace > 0 then
  1936. local s = math.sqrt(1 + trace)
  1937. local recip = 0.5 / s
  1938. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1939. else
  1940. local i = 0
  1941. if m11 > m00 then
  1942. i = 1
  1943. end
  1944. if m22 > (i == 0 and m00 or m11) then
  1945. i = 2
  1946. end
  1947. if i == 0 then
  1948. local s = math.sqrt(m00 - m11 - m22 + 1)
  1949. local recip = 0.5 / s
  1950. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1951. elseif i == 1 then
  1952. local s = math.sqrt(m11 - m22 - m00 + 1)
  1953. local recip = 0.5 / s
  1954. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1955. elseif i == 2 then
  1956. local s = math.sqrt(m22 - m00 - m11 + 1)
  1957. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1958. end
  1959. end
  1960. end
  1961.  
  1962. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1963. local xs, ys, zs = x + x, y + y, z + z
  1964. local wx, wy, wz = w * xs, w * ys, w * zs
  1965. local xx = x * xs
  1966. local xy = x * ys
  1967. local xz = x * zs
  1968. local yy = y * ys
  1969. local yz = y * zs
  1970. local zz = z * zs
  1971. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1972. end
  1973.  
  1974. function QuaternionSlerp(a, b, t)
  1975. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1976. local startInterp, finishInterp;
  1977. if cosTheta >= 0.0001 then
  1978. if (1 - cosTheta) > 0.0001 then
  1979. local theta = ACOS(cosTheta)
  1980. local invSinTheta = 1 / SIN(theta)
  1981. startInterp = SIN((1 - t) * theta) * invSinTheta
  1982. finishInterp = SIN(t * theta) * invSinTheta
  1983. else
  1984. startInterp = 1 - t
  1985. finishInterp = t
  1986. end
  1987. else
  1988. if (1 + cosTheta) > 0.0001 then
  1989. local theta = ACOS(-cosTheta)
  1990. local invSinTheta = 1 / SIN(theta)
  1991. startInterp = SIN((t - 1) * theta) * invSinTheta
  1992. finishInterp = SIN(t * theta) * invSinTheta
  1993. else
  1994. startInterp = t - 1
  1995. finishInterp = t
  1996. end
  1997. end
  1998. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1999. end
  2000.  
  2001. function Clerp(a, b, t)
  2002. local qa = {QuaternionFromCFrame(a)}
  2003. local qb = {QuaternionFromCFrame(b)}
  2004. local ax, ay, az = a.x, a.y, a.z
  2005. local bx, by, bz = b.x, b.y, b.z
  2006. local _t = 1 - t
  2007. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  2008. end
  2009.  
  2010. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  2011. local frame = IT("Frame")
  2012. frame.BackgroundTransparency = TRANSPARENCY
  2013. frame.BorderSizePixel = BORDERSIZEPIXEL
  2014. frame.Position = POSITION
  2015. frame.Size = SIZE
  2016. frame.BackgroundColor3 = COLOR
  2017. frame.BorderColor3 = BORDERCOLOR
  2018. frame.Name = NAME
  2019. frame.Parent = PARENT
  2020. return frame
  2021. end
  2022.  
  2023. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  2024. local label = IT("TextLabel")
  2025. label.BackgroundTransparency = 1
  2026. label.Size = UD2(1, 0, 1, 0)
  2027. label.Position = UD2(0, 0, 0, 0)
  2028. label.TextColor3 = TEXTCOLOR
  2029. label.TextStrokeTransparency = STROKETRANSPARENCY
  2030. label.TextTransparency = TRANSPARENCY
  2031. label.FontSize = TEXTFONTSIZE
  2032. label.Font = TEXTFONT
  2033. label.BorderSizePixel = BORDERSIZEPIXEL
  2034. label.TextScaled = false
  2035. label.Text = TEXT
  2036. label.Name = NAME
  2037. label.Parent = PARENT
  2038. return label
  2039. end
  2040.  
  2041. function NoOutlines(PART)
  2042. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  2043. end
  2044.  
  2045. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2046. local NEWWELD = IT(TYPE)
  2047. NEWWELD.Part0 = PART0
  2048. NEWWELD.Part1 = PART1
  2049. NEWWELD.C0 = C0
  2050. NEWWELD.C1 = C1
  2051. NEWWELD.Parent = PARENT
  2052. return NEWWELD
  2053. end
  2054.  
  2055. local S = IT("Sound")
  2056. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  2057. local NEWSOUND = nil
  2058. coroutine.resume(coroutine.create(function()
  2059. NEWSOUND = S:Clone()
  2060. NEWSOUND.Parent = PARENT
  2061. NEWSOUND.Volume = VOLUME
  2062. NEWSOUND.Pitch = PITCH
  2063. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  2064. NEWSOUND:play()
  2065. if DOESLOOP == true then
  2066. NEWSOUND.Looped = true
  2067. else
  2068. repeat wait(1) until NEWSOUND.Playing == false
  2069. NEWSOUND:remove()
  2070. end
  2071. end))
  2072. return NEWSOUND
  2073. end
  2074.  
  2075. function CFrameFromTopBack(at, top, back)
  2076. local right = top:Cross(back)
  2077. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  2078. end
  2079.  
  2080. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2081. function WACKYEFFECT(Table)
  2082. local TYPE = (Table.EffectType or "Sphere")
  2083. local SIZE = (Table.Size or VT(1,1,1))
  2084. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  2085. local TRANSPARENCY = (Table.Transparency or 0)
  2086. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  2087. local CFRAME = (Table.CFrame or Torso.CFrame)
  2088. local MOVEDIRECTION = (Table.MoveToPos or nil)
  2089. local ROTATION1 = (Table.RotationX or 0)
  2090. local ROTATION2 = (Table.RotationY or 0)
  2091. local ROTATION3 = (Table.RotationZ or 0)
  2092. local MATERIAL = (Table.Material or "Neon")
  2093. local COLOR = (Table.Color or C3(1,1,1))
  2094. local TIME = (Table.Time or 45)
  2095. local SOUNDID = (Table.SoundID or nil)
  2096. local SOUNDPITCH = (Table.SoundPitch or nil)
  2097. local SOUNDVOLUME = (Table.SoundVolume or nil)
  2098. coroutine.resume(coroutine.create(function()
  2099. local PLAYSSOUND = false
  2100. local SOUND = nil
  2101. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  2102. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  2103. PLAYSSOUND = true
  2104. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  2105. end
  2106. EFFECT.Color = COLOR
  2107. local MSH = nil
  2108. if TYPE == "Sphere" then
  2109. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  2110. elseif TYPE == "Block" or TYPE == "Box" then
  2111. MSH = IT("BlockMesh",EFFECT)
  2112. MSH.Scale = SIZE
  2113. elseif TYPE == "Wave" then
  2114. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  2115. elseif TYPE == "Ring" then
  2116. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  2117. elseif TYPE == "Slash" then
  2118. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  2119. elseif TYPE == "Round Slash" then
  2120. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  2121. elseif TYPE == "Swirl" then
  2122. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  2123. elseif TYPE == "Skull" then
  2124. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  2125. elseif TYPE == "Crystal" then
  2126. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  2127. end
  2128. if MSH ~= nil then
  2129. local MOVESPEED = nil
  2130. if MOVEDIRECTION ~= nil then
  2131. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  2132. end
  2133. local GROWTH = SIZE - ENDSIZE
  2134. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  2135. if TYPE == "Block" then
  2136. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2137. else
  2138. EFFECT.CFrame = CFRAME
  2139. end
  2140. for LOOP = 1, TIME+1 do
  2141. Swait()
  2142. MSH.Scale = MSH.Scale - GROWTH/TIME
  2143. if TYPE == "Wave" then
  2144. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  2145. end
  2146. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  2147. if TYPE == "Block" then
  2148. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2149. else
  2150. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  2151. end
  2152. if MOVEDIRECTION ~= nil then
  2153. local ORI = EFFECT.Orientation
  2154. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  2155. EFFECT.Orientation = ORI
  2156. end
  2157. end
  2158. if PLAYSSOUND == false then
  2159. EFFECT:remove()
  2160. else
  2161. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  2162. EFFECT:remove()
  2163. end
  2164. else
  2165. if PLAYSSOUND == false then
  2166. EFFECT:remove()
  2167. else
  2168. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  2169. EFFECT:remove()
  2170. end
  2171. end
  2172. end))
  2173. end
  2174.  
  2175. function MakeForm(PART,TYPE)
  2176. if TYPE == "Cyl" then
  2177. local MSH = IT("CylinderMesh",PART)
  2178. elseif TYPE == "Ball" then
  2179. local MSH = IT("SpecialMesh",PART)
  2180. MSH.MeshType = "Sphere"
  2181. elseif TYPE == "Wedge" then
  2182. local MSH = IT("SpecialMesh",PART)
  2183. MSH.MeshType = "Wedge"
  2184. end
  2185. end
  2186.  
  2187. Debris = game:GetService("Debris")
  2188.  
  2189. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  2190. local DIRECTION = CF(StartPos,EndPos).lookVector
  2191. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  2192. end
  2193.  
  2194. local EyeSizes={
  2195. NumberSequenceKeypoint.new(0,1,0),
  2196. NumberSequenceKeypoint.new(1,0,0)
  2197. }
  2198. local EyeTrans={
  2199. NumberSequenceKeypoint.new(0,0.8,0),
  2200. NumberSequenceKeypoint.new(1,1,0)
  2201. }
  2202. local PE=Instance.new("ParticleEmitter",nil)
  2203. PE.LightEmission=.8
  2204. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  2205. PE.Size=NumberSequence.new(EyeSizes)
  2206. PE.Transparency=NumberSequence.new(EyeTrans)
  2207. PE.Lifetime=NumberRange.new(0.35,1.5)
  2208. PE.Rotation=NumberRange.new(0,360)
  2209. PE.Rate=999
  2210. PE.VelocitySpread = 10000
  2211. PE.Acceleration = Vector3.new(0,0,0)
  2212. PE.Drag = 5
  2213. PE.Speed = NumberRange.new(0,0,0)
  2214. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  2215. PE.ZOffset = -0
  2216. PE.Name = "PE"
  2217. PE.Enabled = false
  2218.  
  2219. function particles(art)
  2220. local PARTICLES = PE:Clone()
  2221. PARTICLES.Parent = art
  2222. end
  2223.  
  2224. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  2225. if FLOOR ~= nil then
  2226. coroutine.resume(coroutine.create(function()
  2227. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  2228. PART.CFrame = CF(POSITION)
  2229. for i = 1, 45 do
  2230. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  2231. RingPiece.Material = FLOOR.Material
  2232. RingPiece.Color = FLOOR.Color
  2233. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  2234. Debris:AddItem(RingPiece,SWAIT)
  2235. end
  2236. PART:remove()
  2237. end))
  2238. end
  2239. end
  2240.  
  2241. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  2242. if FLOOR ~= nil then
  2243. for i = 1, AMOUNT do
  2244. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  2245. DEBREE.Material = FLOOR.Material
  2246. DEBREE.Color = FLOOR.Color
  2247. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  2248. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  2249. coroutine.resume(coroutine.create(function()
  2250. Swait(15)
  2251. DEBREE.Parent = workspace
  2252. DEBREE.CanCollide = true
  2253. Debris:AddItem(DEBREE,SWAIT)
  2254. end))
  2255. end
  2256. end
  2257. end
  2258.  
  2259. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  2260. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  2261. local mesh = IT("SpecialMesh",wave)
  2262. mesh.MeshType = "Sphere"
  2263. mesh.Scale = SIZE
  2264. mesh.Offset = VT(0,0,0)
  2265. wave.CFrame = CFRAME
  2266. coroutine.resume(coroutine.create(function(PART)
  2267. for i = 1, WAIT do
  2268. Swait()
  2269. mesh.Scale = mesh.Scale + GROW
  2270. wave.Transparency = wave.Transparency + (1/WAIT)
  2271. if wave.Transparency > 0.99 then
  2272. wave:remove()
  2273. end
  2274. end
  2275. end))
  2276. end
  2277.  
  2278.  
  2279. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  2280.  
  2281. --//=================================\\
  2282. --|| WEAPON CREATION
  2283. --\\=================================//
  2284.  
  2285. function chatfunc(text)
  2286. local chat = coroutine.wrap(function()
  2287. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  2288. Character:FindFirstChild("TalkingBillBoard"):destroy()
  2289. end
  2290. local Bill = Instance.new("BillboardGui",Character)
  2291. Bill.Size = UDim2.new(0,100,0,40)
  2292. Bill.StudsOffset = Vector3.new(0,3,0)
  2293. Bill.Adornee = Character.Head
  2294. Bill.Name = "TalkingBillBoard"
  2295. local Hehe = Instance.new("TextLabel",Bill)
  2296. Hehe.BackgroundTransparency = 1
  2297. Hehe.BorderSizePixel = 0
  2298. Hehe.Text = ""
  2299. Hehe.Font = "Fantasy"
  2300. Hehe.TextSize = 40
  2301. Hehe.TextStrokeTransparency = 0
  2302. Hehe.Size = UDim2.new(1,0,0.5,0)
  2303. coroutine.resume(coroutine.create(function()
  2304. while Hehe ~= nil do
  2305. wait()
  2306. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  2307. Hehe.Rotation = math.random(-5,5)
  2308. Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  2309. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  2310. end
  2311. end))
  2312. for i = 1,string.len(text),1 do
  2313. wait()
  2314. Hehe.Text = string.sub(text,1,i)
  2315. end
  2316. wait(1)--Re[math.random(1, 93)]
  2317. for i = 0, 1, .025 do
  2318. wait()
  2319. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  2320. Hehe.TextStrokeTransparency = i
  2321. Hehe.TextTransparency = i
  2322. end
  2323. Bill:Destroy()
  2324. end)
  2325. chat()
  2326. end
  2327.  
  2328. function onChatted(msg)
  2329. chatfunc(msg)
  2330. end
  2331.  
  2332. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  2333. PRT.Color = C3(0,0,0)
  2334. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  2335. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  2336. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  2337. PRT.Color = C3(0/255,0/255,255/255)
  2338. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  2339. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  2340. for i = 1, 16 do
  2341. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  2342. FACE.Color = C3(0,0,0)
  2343. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  2344. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  2345. end
  2346. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2347. MakeForm(EYE,"Ball")
  2348. EYE.Color = C3(0/255,0/255,255/255)
  2349. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  2350. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2351. MakeForm(EYE2,"Ball")
  2352. EYE2.Color = C3(0/255,0/255,255/255)
  2353.  
  2354. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  2355.  
  2356. local LASTPART = Head
  2357. for i = 1, 20 do
  2358. local MATH = (1-(i/25))
  2359. if LASTPART == Head then
  2360. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2361. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  2362. LASTPART = Horn
  2363. Horn.Color = C3((i*3-3)/0,0,0)
  2364. else
  2365. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2366. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  2367. LASTPART = Horn
  2368. Horn.Color = C3((i*3-3)/0,0,0)
  2369. end
  2370. end
  2371. local LASTPART = Head
  2372. for i = 1, 20 do
  2373. local MATH = (1-(i/25))
  2374. if LASTPART == Head then
  2375. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2376. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  2377. LASTPART = Horn
  2378. Horn.Color = C3((i*3-3)/0,0,0)
  2379. else
  2380. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2381. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  2382. LASTPART = Horn
  2383. Horn.Color = C3((i*3-3)/0,0,0)
  2384. end
  2385. end
  2386.  
  2387. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2388. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2389. Hair.Color = C3(0/255,0/255,255/255)
  2390. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  2391. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2392. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2393. Hair2.Color = C3(0/255,0/255,255/255)
  2394. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  2395.  
  2396. local BODY = {}
  2397.  
  2398. for _, c in pairs(Character:GetDescendants()) do
  2399. if c:IsA("BasePart") and c.Name ~= "Handle" then
  2400. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2401. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2402. end
  2403. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  2404. elseif c:IsA("JointInstance") then
  2405. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  2406. end
  2407. end
  2408.  
  2409. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  2410. MakeForm(Eye,"Ball")
  2411. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2412. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2413. MakeForm(Eye,"Ball")
  2414. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2415. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2416. MakeForm(Eye2,"Ball")
  2417. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2418.  
  2419.  
  2420. XEYE.Parent = nil
  2421. BALL.Parent = Character
  2422.  
  2423. for e = 1, #BODY do
  2424. if BODY[e] ~= nil then
  2425. local STUFF = BODY[e]
  2426. local PART = STUFF[1]
  2427. local PARENT = STUFF[2]
  2428. local MATERIAL = STUFF[3]
  2429. local COLOR = STUFF[4]
  2430. local TRANSPARENCY = STUFF[5]
  2431. if PART.ClassName == "Part" and PART ~= RootPart then
  2432. PART.Material = MATERIAL
  2433. PART.Color = COLOR
  2434. PART.Transparency = TRANSPARENCY
  2435. end
  2436. PART.AncestryChanged:Connect(function()
  2437. PART.Parent = PARENT
  2438. end)
  2439. end
  2440. end
  2441.  
  2442. local SKILLTEXTCOLOR = C3(0,0,0)
  2443. local SKILLFONT = "Antique"
  2444. local SKILLTEXTSIZE = 7
  2445.  
  2446. function Blink()
  2447. coroutine.resume(coroutine.create(function()
  2448. if EYE ~= nil then
  2449. for i = 1, 5 do
  2450. Swait()
  2451. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2452. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2453. end
  2454. for i = 1, 7 do
  2455. Swait()
  2456. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2457. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2458. end
  2459. EYE.Mesh.Scale = VT(1,1,1)
  2460. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2461. end
  2462. end))
  2463. end
  2464.  
  2465. function Blink2()
  2466. coroutine.resume(coroutine.create(function()
  2467. if Eye ~= nil then
  2468. for i = 1, 5 do
  2469. Swait()
  2470. Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2471. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2472. end
  2473. for i = 1, 7 do
  2474. Swait()
  2475. Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2476. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2477. end
  2478. Eye.Mesh.Scale = VT(1,1,1)
  2479. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2480. end
  2481. end))
  2482. end
  2483.  
  2484. function refit()
  2485. Character.Parent = workspace
  2486. for e = 1, #BODY do
  2487. if BODY[e] ~= nil then
  2488. local STUFF = BODY[e]
  2489. local PART = STUFF[1]
  2490. local PARENT = STUFF[2]
  2491. local MATERIAL = STUFF[3]
  2492. local COLOR = STUFF[4]
  2493. local TRANSPARENCY = STUFF[5]
  2494. if PART.ClassName == "Part" and PART ~= RootPart then
  2495. PART.Material = MATERIAL
  2496. PART.Color = COLOR
  2497. PART.Transparency = TRANSPARENCY
  2498. end
  2499. if PART.Parent ~= PARENT then
  2500. Humanoid:remove()
  2501. PART.Parent = PARENT
  2502. Humanoid = IT("Humanoid",Character)
  2503. end
  2504. end
  2505. end
  2506. end
  2507.  
  2508. Humanoid.Died:connect(function()
  2509. refit()
  2510. end)
  2511.  
  2512. --//=================================\\
  2513. --|| DAMAGE FUNCTIONS
  2514. --\\=================================//
  2515.  
  2516. function StatLabel(CFRAME, TEXT, COLOR)
  2517. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2518. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2519. local BODYGYRO = IT("BodyGyro", STATPART)
  2520. game:GetService("Debris"):AddItem(STATPART ,5)
  2521. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2522. BILLBOARDGUI.Adornee = STATPART
  2523. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2524. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2525. BILLBOARDGUI.AlwaysOnTop = false
  2526. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2527. TEXTLABEL.BackgroundTransparency = 1
  2528. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2529. TEXTLABEL.Text = TEXT
  2530. TEXTLABEL.Font = SKILLFONT
  2531. TEXTLABEL.FontSize="Size42"
  2532. TEXTLABEL.TextColor3 = COLOR
  2533. TEXTLABEL.TextStrokeTransparency = 0
  2534. TEXTLABEL.TextScaled = true
  2535. TEXTLABEL.TextWrapped = true
  2536. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2537. for i = 1, 50 do
  2538. Swait()
  2539. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2540. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2541. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2542. end
  2543. THEPART.Parent = nil
  2544. end),STATPART, TEXTLABEL)
  2545. end
  2546.  
  2547. --//=================================\\
  2548. --|| DAMAGING
  2549. --\\=================================//
  2550.  
  2551. function KillChildren(v)
  2552. v:BreakJoints()
  2553. for _, c in pairs(v:GetChildren()) do
  2554. if c:IsA("BasePart") then
  2555. if c.Transparency < 1 then
  2556. if c:FindFirstChildOfClass("Decal") then
  2557. c:FindFirstChildOfClass("Decal"):remove()
  2558. end
  2559. particles(c)
  2560. c.PE.Enabled = true
  2561. c.Parent = Effects
  2562. c.CanCollide = false
  2563. c.Material = "Neon"
  2564. c.Color = C3(1,0,0)
  2565. c.Transparency = 1
  2566. local grav = Instance.new("BodyPosition",c)
  2567. grav.P = 20000
  2568. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2569. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2570. grav.Name = "GravityForce"
  2571. coroutine.resume(coroutine.create(function()
  2572. for i = 1, 20 do
  2573. Swait()
  2574. c.Transparency = c.Transparency + 1/20
  2575. end
  2576. c.PE.Enabled = false
  2577. Debris:AddItem(c,2)
  2578. end))
  2579. end
  2580. end
  2581. end
  2582. end
  2583.  
  2584. function ApplyAoE(POSITION,RANGE)
  2585. local CHILDREN = workspace:GetDescendants()
  2586. for index, CHILD in pairs(CHILDREN) do
  2587. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2588. local LISTED = false
  2589. for LIST = 1, #WHITELIST do
  2590. if WHITELIST[LIST] ~= nil then
  2591. if CHILD.Name == WHITELIST[LIST] then
  2592. LISTED = true
  2593. end
  2594. end
  2595. end
  2596. if LISTED == false then
  2597. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2598. if HUM then
  2599. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2600. if TORSO then
  2601. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2602. KillChildren(CHILD)
  2603. end
  2604. end
  2605. end
  2606. end
  2607. end
  2608. end
  2609. end
  2610.  
  2611. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2612. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2613. defence.Name = ("HitBy"..Player.Name)
  2614. game:GetService("Debris"):AddItem(defence, 0.001)
  2615. Damage = Damage * DAMAGEMULTIPLIER
  2616. if Humanoid.Health ~= 0 then
  2617. local CritChance = MRANDOM(1,100)
  2618. if Damage > Humanoid.Health then
  2619. Damage = math.ceil(Humanoid.Health)
  2620. if Damage == 0 then
  2621. Damage = 0.1
  2622. end
  2623. end
  2624. Humanoid.Health = Humanoid.Health - Damage
  2625. end
  2626. end
  2627.  
  2628. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2629. local CHILDREN = workspace:GetDescendants()
  2630. for index, CHILD in pairs(CHILDREN) do
  2631. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2632. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2633. if HUM then
  2634. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2635. if TORSO then
  2636. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2637. if INSTAKILL == true then
  2638. CHILD:BreakJoints()
  2639. else
  2640. local DMG = MRANDOM(MINDMG,MAXDMG)
  2641. ApplyDamage(HUM,DMG,TORSO)
  2642. end
  2643. if FLING > 0 then
  2644. for _, c in pairs(CHILD:GetChildren()) do
  2645. if c:IsA("BasePart") then
  2646. local bv = Instance.new("BodyVelocity")
  2647. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2648. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2649. bv.Parent = c
  2650. Debris:AddItem(bv,0.05)
  2651. end
  2652. end
  2653. end
  2654. end
  2655. end
  2656. end
  2657. end
  2658. end
  2659. end
  2660.  
  2661. --//=================================\\
  2662. --|| MODE SWITCHING
  2663. --\\=================================//
  2664.  
  2665. function ResetMode()
  2666. ATTACK = true
  2667. Rooted = true
  2668. BALL.Parent = Character
  2669. XEYE.Parent = nil
  2670. SONG = 561833161
  2671. PITCH = 1
  2672. VOLUME = 3
  2673. sick.TimePosition = 7
  2674. FACE = 176217464
  2675. Speed = 13
  2676. text.Text = "Lunar"
  2677. TEXTCOLOR = C3(0, 0, 1)
  2678. EYE.Color = C3(0/255,0/255,255/255)
  2679. EYE2.Color = C3(0/255,0/255,255/255)
  2680. Hair.Color = C3(0/255,0/255,255/255)
  2681. Hair2.Color = C3(0/255,0/255,255/255)
  2682. PRT.Color = C3(0/255,0/255,255/255)
  2683. MAINRUINCOLOR = BrickColor.new("Navy blue")
  2684. SECONDRUINCOLOR = BrickColor.new("Navy blue")
  2685. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2686. bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2687. MODE = "Lunar"
  2688. ned.Text = "Lunar"
  2689. ATTACK = false
  2690. Rooted = false
  2691. end
  2692.  
  2693. function SolarForm()
  2694. ATTACK = true
  2695. Rooted = true
  2696. BALL.Parent = Character
  2697. XEYE.Parent = nil
  2698. SONG = 1259692095
  2699. PITCH = 1
  2700. VOLUME = 4
  2701. sick.TimePosition = 0
  2702. FACE = 404306534
  2703. Speed = 16
  2704. text.Text = "Solar"
  2705. TEXTCOLOR = C3(215/255,147/255,0/255)
  2706. PRT.Color = C3(215/255,147/255,0/255)
  2707. EYE.Color = C3(215/255,147/255,0/255)
  2708. EYE2.Color = C3(143/255,98/255,0/255)
  2709. Hair.Color = C3(215/255,147/255,0/255)
  2710. Hair2.Color = C3(171/255,117/255,0/255)
  2711. MAINRUINCOLOR = BrickColor.new("Neon orange")
  2712. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  2713. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2714. MODE = "Solar"
  2715. ned.Text = "Solar"
  2716. ATTACK = false
  2717. Rooted = false
  2718. end
  2719.  
  2720. function SuperiorForm()
  2721. ATTACK = true
  2722. Rooted = true
  2723. BALL.Parent = Character
  2724. XEYE.Parent = nil
  2725. SONG = 1873219898
  2726. PITCH = 1
  2727. VOLUME = 4
  2728. sick.TimePosition = 0.01
  2729. FACE = 404306534
  2730. Speed = 25
  2731. text.Text = "Superior"
  2732. TEXTCOLOR = C3(107/255,0/255,0/255)
  2733. PRT.Color = C3(117/255,0/255,0/255)
  2734. EYE.Color = C3(255/255,0/255,0/255)
  2735. EYE2.Color = C3(255/255,0/255,0/255)
  2736. Hair.Color = C3(151/255,0/255,0/255)
  2737. Hair2.Color = C3(151/255,0/255,0/255)
  2738. MAINRUINCOLOR = BrickColor.new("Really black")
  2739. SECONDRUINCOLOR = BrickColor.new("Really red")
  2740. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2741. MODE = "Superior"
  2742. ned.Text = "Superior"
  2743. ATTACK = false
  2744. Rooted = false
  2745. end
  2746.  
  2747. function BlackWhiteForm()
  2748. ATTACK = true
  2749. Rooted = true
  2750. XEYE.Parent = nil
  2751. BALL.Parent = Character
  2752. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2753. text.Text = " "
  2754. for i = 0, 1, 0.1 / Animation_Speed do
  2755. Swait()
  2756. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2757. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2758. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2759. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2760. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2761. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2762. end
  2763. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2764. UNANCHOR = false
  2765. RootPart.Anchored = true
  2766. for i = 0, 2, 0.1 / Animation_Speed do
  2767. Swait()
  2768. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2769. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2770. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2771. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2772. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2773. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2774. end
  2775. for i = 0, 0.1, 0.1 / Animation_Speed do
  2776. Swait()
  2777. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2778. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2779. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2780. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2781. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2782. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2783. end
  2784. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2785. UNANCHOR = true
  2786. RootPart.Anchored = false
  2787. MODE = "90s"
  2788. SONG = 1166995642
  2789. PITCH = 1
  2790. VOLUME = 3.5
  2791. sick.TimePosition = 17.5
  2792. FACE = 2365263255
  2793. Speed = 16
  2794. text.Text = "90's"
  2795. ned.Text = "90's"
  2796. TEXTCOLOR = C3(255/255,255/255,255/255)
  2797. PRT.Color = C3(255/255,255/255,255/255)
  2798. EYE.Color = C3(95/255,95/255,95/255)
  2799. EYE2.Color = C3(95/255,95/255,95/255)
  2800. Hair.Color = C3(255/255,255/255,255/255)
  2801. Hair2.Color = C3(27/255,42/255,53/255)
  2802. MAINRUINCOLOR = BrickColor.new("Institutional white")
  2803. SECONDRUINCOLOR = BrickColor.new("Black")
  2804. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2805. ATTACK = false
  2806. Rooted = false
  2807. end
  2808.  
  2809. function EightyForm()
  2810. ATTACK = true
  2811. Rooted = true
  2812. XEYE.Parent = nil
  2813. BALL.Parent = Character
  2814. text.Text = " "
  2815. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2816. for i = 0, 1, 0.1 / Animation_Speed do
  2817. Swait()
  2818. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2819. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2820. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2821. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2822. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2823. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2824. end
  2825. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2826. UNANCHOR = false
  2827. RootPart.Anchored = true
  2828. for i = 0, 2, 0.1 / Animation_Speed do
  2829. Swait()
  2830. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2831. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2832. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2833. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2834. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2835. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2836. end
  2837. for i = 0, 0.1, 0.1 / Animation_Speed do
  2838. Swait()
  2839. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2840. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2841. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2842. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2843. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2844. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2845. end
  2846. UNANCHOR = true
  2847. RootPart.Anchored = false
  2848. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2849. MODE = "80s"
  2850. text.Text = "80's"
  2851. ned.Text = "80's"
  2852. TEXTCOLOR = C3(27/255,42/255,53/255)
  2853. PRT.Color = C3(27/255,42/255,53/255)
  2854. EYE.Color = C3(95/255,95/255,95/255)
  2855. EYE2.Color = C3(95/255,95/255,95/255)
  2856. Hair.Color = C3(27/255,42/255,53/255)
  2857. Hair2.Color = C3(255/255,255/255,255/255)
  2858. MAINRUINCOLOR = BrickColor.new("Black")
  2859. SECONDRUINCOLOR = BrickColor.new("Institutional white")
  2860. FACE = 2365263255
  2861. SONG = 1141556798
  2862. PITCH = 1
  2863. VOLUME = 3.5
  2864. sick.TimePosition = 0.1
  2865. Speed = 16
  2866. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2867. UNANCHOR = true
  2868. RootPart.Anchored = false
  2869. ATTACK = false
  2870. Rooted = false
  2871. end
  2872.  
  2873. function BlackForm()
  2874. ATTACK = true
  2875. Rooted = true
  2876. BALL.Parent = Character
  2877. XEYE.Parent = nil
  2878. SONG = 1420353940
  2879. PITCH = 1
  2880. VOLUME = 2.5
  2881. sick.TimePosition = 0.5
  2882. text.Text = ""
  2883. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2884. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2885. chatfunc("Riddle me this..")
  2886. BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2887. for i=0, 4, 0.1 / Animation_Speed do
  2888. Swait()
  2889. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2890. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2891. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2892. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2893. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2894. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2895. end
  2896. BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2897. chatfunc("Riddle me that..")
  2898. for i=0, 4, 0.1 / Animation_Speed do
  2899. Swait()
  2900. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2901. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2902. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2903. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2904. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2905. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2906. end
  2907. BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2908. chatfunc("Who's afraid of The Big Black?")
  2909. for i=0, 5, 0.1 / Animation_Speed do
  2910. Swait()
  2911. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2912. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2913. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2914. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2915. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2916. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2917. end
  2918. WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2919. WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2920. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2921. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2922. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2923. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2924. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2925. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2926. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2927. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2928. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2929. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2930. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2931. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2932. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2933. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2934. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2935. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2936. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2937. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2938. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2939. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2940. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2941. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2942. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2943. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2944. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2945. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2946. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2947. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2948. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2949. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2950. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2951. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2952. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2953. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2954. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2955. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2956. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2957. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2958. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2959. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2960. CreateSound(206082327,Torso,3,1,false)
  2961. for i=0, 0.7, 0.1 / Animation_Speed do
  2962. Swait()
  2963. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2964. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2965. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2966. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2967. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2968. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2969. end
  2970. MODE = "Black"
  2971. FACE = 148988280
  2972. Speed = 45
  2973. text.Text = "THE BIG BLACK"
  2974. ned.Text = "TBB"
  2975. TEXTCOLOR = C3(27/255,42/255,53/255)
  2976. PRT.Color = C3(27/255,42/255,53/255)
  2977. EYE.Color = C3(27/255,42/255,53/255)
  2978. EYE2.Color = C3(27/255,42/255,53/255)
  2979. Hair.Color = C3(27/255,42/255,53/255)
  2980. Hair2.Color = C3(27/255,42/255,53/255)
  2981. MAINRUINCOLOR = BrickColor.new("Black")
  2982. SECONDRUINCOLOR = BrickColor.new("Black")
  2983. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2984. ATTACK = false
  2985. Rooted = false
  2986. end
  2987.  
  2988. function LostForm()
  2989. ATTACK = true
  2990. Rooted = true
  2991. BALL.Parent = Character
  2992. XEYE.Parent = nil
  2993. SONG = 723652641
  2994. PITCH = 1
  2995. VOLUME = 3
  2996. sick.TimePosition = 0.5
  2997. FACE = 0
  2998. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2999. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  3000. CreateSound(136007472,Torso,5,1.2,false)
  3001. for i=0, 2.5, 0.1 / Animation_Speed do
  3002. Swait()
  3003. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3004. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3005. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  3006. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  3007. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3008. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3009. end
  3010. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3011. WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3012. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3013. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3014. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3015. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3016. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3017. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3018. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3019. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3020. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3021. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3022. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3023. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3024. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3025. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3026. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3027. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3028. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3029. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3030. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3031. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3032. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3033. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3034. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3035. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3036. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3037. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3038. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3039. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3040. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3041. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3042. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3043. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3044. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3045. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3046. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3047. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3048. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3049. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3050. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3051. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3052. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3053. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3054. CreateSound(847061203,Torso,3,1,false)
  3055. CreateSound(239000203,Torso,3,1,false)
  3056. CreateSound(579687077,Torso,3,0.75,false)
  3057. MODE = "LostHope"
  3058. Speed = 12
  3059. text.Text = "The Lost"
  3060. ned.Text = "Lost"
  3061. TEXTCOLOR = C3(0/255,0/255,0/255)
  3062. PRT.Color = C3(0/255,0/255,0/255)
  3063. EYE.Color = C3(0/255,0/255,0/255)
  3064. EYE2.Color = C3(0/255,0/255,0/255)
  3065. Hair.Color = C3(0/255,0/255,0/255)
  3066. Hair2.Color = C3(0/255,0/255,0/255)
  3067. MAINRUINCOLOR = BrickColor.new("Really black")
  3068. SECONDRUINCOLOR = BrickColor.new("Really black")
  3069. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3070. for i=0, 1.5, 0.1 / Animation_Speed do
  3071. Swait()
  3072. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3073. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3074. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3075. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3076. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3077. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3078. end
  3079. ATTACK = false
  3080. Rooted = false
  3081. end
  3082.  
  3083. function TerraForm()
  3084. ATTACK = true
  3085. Rooted = true
  3086. BALL.Parent = Character
  3087. XEYE.Parent = nil
  3088. SONG = 157460916
  3089. PITCH = 1
  3090. VOLUME = 3
  3091. sick.TimePosition = 0
  3092. FACE = 155195214
  3093. Speed = 27
  3094. MODE = "Hexa"
  3095. text.Text = "Terra"
  3096. ned.Text = "Terra"
  3097. TEXTCOLOR = C3(170/255,85/255,0/255)
  3098. PRT.Color = C3(86/255,66/255,54/255)
  3099. EYE.Color = C3(39/255,70/255,45/255)
  3100. EYE2.Color = C3(39/255,70/255,45/255)
  3101. Hair.Color = C3(39/255,70/255,45/255)
  3102. Hair2.Color = C3(39/255,70/255,45/255)
  3103. MAINRUINCOLOR = BrickColor.new("Dirt brown")
  3104. SECONDRUINCOLOR = BrickColor.new("Dirt brown")
  3105. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3106. ATTACK = false
  3107. Rooted = false
  3108. end
  3109.  
  3110. function RandomForm()
  3111. ATTACK = true
  3112. Rooted = true
  3113. XEYE.Parent = nil
  3114. BALL.Parent = Character
  3115. UNANCHOR = true
  3116. RootPart.Anchored = false
  3117. MODE = "Random"
  3118. SONG = 0
  3119. PITCH = 1
  3120. VOLUME = 3.5
  3121. sick.TimePosition = 0
  3122. FACE = 2365263255
  3123. Speed = 20
  3124. text.Text = "Randomizer"
  3125. ned.Text = "Randomizer"
  3126. TEXTCOLOR = BrickColor.Random().Color
  3127. PRT.Color = BrickColor.Random().Color
  3128. EYE.Color = BrickColor.Random().Color
  3129. EYE2.Color = BrickColor.Random().Color
  3130. Hair.Color = BrickColor.Random().Color
  3131. Hair2.Color = BrickColor.Random().Color
  3132. MAINRUINCOLOR = BrickColor.Random()
  3133. SECONDRUINCOLOR = BrickColor.Random()
  3134. RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  3135. ATTACK = false
  3136. Rooted = false
  3137. end
  3138.  
  3139. function VantaForm()
  3140. ATTACK = true
  3141. Rooted = true
  3142. BALL.Parent = Character
  3143. XEYE.Parent = nil
  3144. SONG = 190845741
  3145. PITCH = 1
  3146. VOLUME = 6
  3147. sick.TimePosition = 12.5
  3148. wait(1)
  3149. for i=0, 2.5, 0.1 / Animation_Speed do
  3150. Swait()
  3151. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3152. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  3153. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3154. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3155. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3156. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3157. end
  3158. MODE = "Vanta"
  3159. WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3160. FACE = 404306534
  3161. Speed = 12
  3162. text.Text = "Vanta-X"
  3163. ned.Text = "Vanta-X"
  3164. TEXTCOLOR = C3(107/255,50/255,124/255)
  3165. PRT.Color = C3(107/255,50/255,124/255)
  3166. EYE.Color = C3(155/255,0/255,255/255)
  3167. EYE2.Color = C3(155/255,0/255,255/255)
  3168. Hair.Color = C3(80/255,0/255,180/255)
  3169. Hair2.Color = C3(50/255,0/255,150/255)
  3170. MAINRUINCOLOR = BrickColor.new("Royal purple")
  3171. SECONDRUINCOLOR = BrickColor.new("Dark indigo")
  3172. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3173. ATTACK = false
  3174. Rooted = false
  3175. end
  3176.  
  3177. function ChronoForm()
  3178. ATTACK = true
  3179. Rooted = true
  3180. BALL.Parent = Character
  3181. XEYE.Parent = nil
  3182. SONG = 432493949
  3183. PITCH = 1
  3184. VOLUME = 3
  3185. sick.TimePosition = 0
  3186. FACE = 2371494469
  3187. Speed = 16
  3188. MODE = "Time"
  3189. text.Text = "Chronos"
  3190. ned.Text = "Chronos"
  3191. TEXTCOLOR = C3(0/255,255/255,0/255)
  3192. PRT.Color = C3(0/255,155/255,0/255)
  3193. EYE.Color = C3(0/255,255/255,0/255)
  3194. EYE2.Color = C3(0/255,255/255,0/255)
  3195. Hair.Color = C3(239/255,184/255,56/255)
  3196. Hair2.Color = C3(245/255,205/255,48/255)
  3197. MODE = "Time"
  3198. MAINRUINCOLOR = BrickColor.new("Lime green")
  3199. SECONDRUINCOLOR = BrickColor.new("Lime green")
  3200. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3201. ATTACK = false
  3202. Rooted = false
  3203. end
  3204.  
  3205. function SenseForm()
  3206. ATTACK = true
  3207. Rooted = true
  3208. BALL.Parent = Character
  3209. XEYE.Parent = nil
  3210. SONG = 1497785701
  3211. PITCH = 1
  3212. VOLUME = 3
  3213. sick.TimePosition = 13.75
  3214. FACE = 2375008868
  3215. Speed = 13
  3216. MODE = "Sense"
  3217. text.TextColor3 = C3(255/255,255/255,255/255)
  3218. text.Text = "None-Sense"
  3219. ned.Text = "Non-Sense"
  3220. TEXTCOLOR = C3(255/255,255/255,255/255)
  3221. coroutine.resume(coroutine.create(function()
  3222. repeat
  3223. text.TextColor3 = C3(13/255,105/255,172/255)
  3224. Swait(5)
  3225. text.TextColor3 = C3(196/255,40/255,28/255)
  3226. Swait(5)
  3227. until MODE ~= "Sense"
  3228. text.TextColor3 = C3(27/255,42/255,53/255)
  3229. end))
  3230. PRT.Color = C3(13/255,105/255,172/255)
  3231. EYE.Color = C3(255/255,255/255,255/255)
  3232. EYE2.Color = C3(255/255,255/255,255/255)
  3233. Hair.Color = C3(196/255,40/255,28/255)
  3234. Hair2.Color = C3(196/255,40/255,28/255)
  3235. MAINRUINCOLOR = BrickColor.new("Bright red")
  3236. SECONDRUINCOLOR = BrickColor.new("Bright blue")
  3237. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3238. ATTACK = false
  3239. Rooted = false
  3240. end
  3241.  
  3242. function SanityForm()
  3243. ATTACK = true
  3244. Rooted = true
  3245. BALL.Parent = Character
  3246. XEYE.Parent = nil
  3247. SONG = 2347469019
  3248. PITCH = 1
  3249. VOLUME = 3
  3250. sick.TimePosition = 0
  3251. FACE = 2375030229
  3252. Speed = 30
  3253. TEXTCOLOR = C3(0/255,0/255,0/255)
  3254. text.Text = "Sanity-Less"
  3255. coroutine.resume(coroutine.create(function()
  3256. repeat
  3257. ned.Text = "Sanity-Less"
  3258. PRT.Color = BrickColor.Random().Color
  3259. EYE.Color = BrickColor.Random().Color
  3260. EYE2.Color = BrickColor.Random().Color
  3261. Hair.Color = BrickColor.Random().Color
  3262. Hair2.Color = BrickColor.Random().Color
  3263. MAINRUINCOLOR = BrickColor.Random()
  3264. SECONDRUINCOLOR = BrickColor.Random()
  3265. text.TextColor3 = BrickColor.Random().Color
  3266. text.TextStrokeColor3 = BrickColor.Random().Color
  3267. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3268. Swait(5)
  3269. until MODE ~= "Sanity"
  3270. text.TextColor3 = C3(27/255,42/255,53/255)
  3271. end))
  3272. TEXTCOLOR = C3(0/255,0/255,0/255)
  3273. PRT.Color = C3(99/255,95/255,98/255)
  3274. EYE.Color = C3(99/255,95/255,98/255)
  3275. EYE2.Color = C3(99/255,95/255,98/255)
  3276. Hair.Color = C3(99/255,95/255,98/255)
  3277. Hair2.Color = C3(99/255,95/255,98/255)
  3278. MODE = "Sanity"
  3279. ATTACK = false
  3280. Rooted = false
  3281. end
  3282.  
  3283. function FairyForm()
  3284. ATTACK = true
  3285. Rooted = true
  3286. BALL.Parent = Character
  3287. XEYE.Parent = nil
  3288. for i=0, 2, 0.1 / Animation_Speed do
  3289. Swait()
  3290. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3291. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3292. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3293. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3294. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3295. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3296. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3297. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3298. end
  3299. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  3300. MODE = "Fairy"
  3301. ned.Text = "Fairy"
  3302. TEXTCOLOR = C3(255/255,102/255,204/255)
  3303. PRT.Color = C3(98/255,37/255,209/255)
  3304. EYE.Color = C3(255/255,152/255,220/255)
  3305. EYE2.Color = C3(255/255,152/255,220/255)
  3306. Hair.Color = C3(170/255,0/255,170/255)
  3307. Hair2.Color = C3(170/255,0/255,170/255)
  3308. MAINRUINCOLOR = BrickColor.new("Carnation pink")
  3309. SECONDRUINCOLOR = BrickColor.new("Carnation pink")
  3310. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3311. SONG = 228428389
  3312. PITCH = 1
  3313. VOLUME = 3
  3314. sick.TimePosition = 0.5
  3315. FACE = 21635489
  3316. Speed = 20
  3317. text.Text = "Fairy"
  3318. ATTACK = false
  3319. Rooted = false
  3320. end
  3321.  
  3322. function DevilForm()
  3323. ATTACK = true
  3324. Rooted = true
  3325. BALL.Parent = Character
  3326. XEYE.Parent = nil
  3327. for i=0, 1, 0.1 / Animation_Speed do
  3328. Swait()
  3329. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3330. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3331. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3332. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3333. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3334. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3335. end
  3336. CreateSound(363808674, Torso, 6, 1, false)
  3337. for i=0, 0.5, 0.1 / Animation_Speed do
  3338. Swait()
  3339. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3340. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  3341. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3342. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3343. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3344. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3345. end
  3346. for i=0, 0.5, 0.1 / Animation_Speed do
  3347. Swait()
  3348. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3349. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  3350. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3351. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3352. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3353. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3354. end
  3355. CreateSound(363808674, Torso, 6, 1, false)
  3356. WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  3357. for i=0, 0.5, 0.1 / Animation_Speed do
  3358. Swait()
  3359. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3360. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3361. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3362. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3363. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3364. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3365. end
  3366. MODE = "Devil"
  3367. ned.Text = "Devil"
  3368. SONG = 919231299
  3369. PITCH = 1
  3370. VOLUME = 3
  3371. sick.TimePosition = 15.2
  3372. FACE = 405705854
  3373. Speed = 20
  3374. text.Text = "Devil"
  3375. TEXTCOLOR = C3(127/255,0/255,0/255)
  3376. PRT.Color = C3(98/255,0/255,0/255)
  3377. EYE.Color = C3(255/255,0/255,0/255)
  3378. EYE2.Color = C3(255/255,0/255,0/255)
  3379. Hair.Color = C3(21/255,0/255,0/255)
  3380. Hair2.Color = C3(53/255,0/255,0/255)
  3381. MAINRUINCOLOR = BrickColor.new("Maroon")
  3382. SECONDRUINCOLOR = BrickColor.new("Bright red")
  3383. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3384. ATTACK = false
  3385. Rooted = false
  3386. end
  3387.  
  3388. function PurgeForm()
  3389. ATTACK = true
  3390. Rooted = true
  3391. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  3392. MODE = "Purged"
  3393. XEYE.Parent = Character
  3394. BALL.Parent = nil
  3395. TEXTCOLOR = C3(39/255,70/255,45/255)
  3396. PRT.Color = C3(0/255,0/255,0/255)
  3397. EYE.Color = C3(0/255,0/255,0/255)
  3398. EYE2.Color = C3(0/255,0/255,0/255)
  3399. Hair.Color = C3(0/255,0/255,0/255)
  3400. Hair2.Color = C3(0/255,0/255,0/255)
  3401. MAINRUINCOLOR = BrickColor.new("Earth green")
  3402. SECONDRUINCOLOR = BrickColor.new("Earth green")
  3403. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3404. SONG = 1103329236
  3405. PITCH = 1
  3406. VOLUME = 3
  3407. sick.TimePosition = 0
  3408. FACE = 2378683942
  3409. Speed = 20
  3410. text.Text = "The Purge"
  3411. ned.Text = "Purge"
  3412. for i=0, 1, 0.1 / Animation_Speed do
  3413. Swait()
  3414. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3415. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3416. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3417. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3418. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3419. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3420. end
  3421. CreateSound(363808674, Head, 9999, 1, false)
  3422. for i=0, 0.2, 0.1 / Animation_Speed do
  3423. Swait()
  3424. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3425. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3426. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3427. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3428. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3429. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3430. end
  3431. ATTACK = false
  3432. Rooted = false
  3433. end
  3434.  
  3435. function OriginsForm()
  3436. ATTACK = true
  3437. Rooted = true
  3438. MODE = "Origins"
  3439. SONG = 265913095
  3440. PITCH = 1
  3441. VOLUME = 3
  3442. sick.TimePosition = 17.5
  3443. FACE = 404306534
  3444. Speed = 19
  3445. text.Text = "The Origins"
  3446. ned.Text = "Origins"
  3447. TEXTCOLOR = C3(0/255,0/255,0/255)
  3448. PRT.Color = C3(215/255,147/255,0/255)
  3449. EYE.Color = C3(255/255,0/255,0/255)
  3450. EYE2.Color = C3(255/255,0/255,0/255)
  3451. Hair.Color = C3(0/255,0/255,255/255)
  3452. Hair2.Color = C3(0/255,0/255,255/255)
  3453. MAINRUINCOLOR = BrickColor.new("Navy blue")
  3454. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  3455. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3456. ATTACK = false
  3457. Rooted = false
  3458. end
  3459.  
  3460. --//=================================\\
  3461. --|| ATTACK FUNCTIONS AND STUFF
  3462. --\\=================================//
  3463. function CameraEnshaking(Length, Intensity)
  3464. coroutine.resume(coroutine.create(function()
  3465. local intensity = 1 * Intensity
  3466. local rotM = 0.01 * Intensity
  3467. for i = 0, Length, 0.1 do
  3468. Swait()
  3469. intensity = intensity - 0.05 * Intensity / Length
  3470. rotM = rotM - 5.0E-4 * Intensity / Length
  3471. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3472. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3473. end
  3474. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3475. end))
  3476. end
  3477.  
  3478. function ManualDamage(Humanoid,Damage,TorsoPart)
  3479. local defence = Instance.new("BoolValue",Humanoid.Parent)
  3480. defence.Name = ("HitBy"..Player.Name)
  3481. game:GetService("Debris"):AddItem(defence, 0.001)
  3482. Damage = Damage * DAMAGEMULTIPLIER
  3483. if Humanoid.Health ~= 0 then
  3484. local CritChance = MRANDOM(1,100)
  3485. if Damage > Humanoid.Health then
  3486. Damage = math.ceil(Humanoid.Health)
  3487. if Damage == 0 then
  3488. Damage = 0.1
  3489. end
  3490. end
  3491. Humanoid.Health = Humanoid.Health - Damage
  3492. end
  3493. end
  3494.  
  3495. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3496. local CHILDREN = workspace:GetDescendants()
  3497. for index, CHILD in pairs(CHILDREN) do
  3498. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3499. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3500. if HUM then
  3501. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3502. if TORSO then
  3503. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3504. if INSTAKILL == true then
  3505. CHILD:BreakJoints()
  3506. else
  3507. local DMG = MRANDOM(MINDMG,MAXDMG)
  3508. ManualDamage(HUM,DMG,TORSO)
  3509. end
  3510. if FLING > 0 then
  3511. for _, c in pairs(CHILD:GetChildren()) do
  3512. if c:IsA("BasePart") then
  3513. local bv = Instance.new("BodyVelocity")
  3514. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3515. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3516. bv.Parent = c
  3517. Debris:AddItem(bv,0.05)
  3518. end
  3519. end
  3520. end
  3521. end
  3522. end
  3523. end
  3524. end
  3525. end
  3526. end
  3527.  
  3528. function MeleeDMG(Humanoid,Damage)
  3529. Damage = Damage * DAMAGEMULTIPLIER
  3530. if Humanoid.Health < 2000 then
  3531. if Humanoid.Health - Damage > 0 then
  3532. Humanoid.Health = Humanoid.Health - Damage
  3533. else
  3534. Humanoid.Parent:BreakJoints()
  3535. end
  3536. else
  3537. Humanoid.Parent:BreakJoints()
  3538. end
  3539. end
  3540.  
  3541.  
  3542. function BasicCombo()
  3543. ATTACK = true
  3544. Rooted = false
  3545. EQUIPPED = true
  3546. local HIT2 = function()
  3547. local HITS2 = {}
  3548. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3549. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3550. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3551. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3552. if TORSO and HUM.Health > 0 then
  3553. local PASS = true
  3554. for i = 1, #HITS2 do
  3555. if HITS2[i] == hit.Parent then
  3556. PASS = false
  3557. end
  3558. end
  3559. table.insert(HITS2,hit.Parent)
  3560. if PASS == true then
  3561. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3562. end
  3563. end
  3564. end
  3565. end)
  3566. return TOUCH2
  3567. end
  3568. local HIT = function()
  3569. local HITS = {}
  3570. local TOUCH = RightArm.Touched:Connect(function(hit)
  3571. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3572. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3573. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3574. if TORSO and HUM.Health > 0 then
  3575. local PASS = true
  3576. for i = 1, #HITS do
  3577. if HITS[i] == hit.Parent then
  3578. PASS = false
  3579. end
  3580. end
  3581. table.insert(HITS,hit.Parent)
  3582. if PASS == true then
  3583. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3584. end
  3585. end
  3586. end
  3587. end)
  3588. return TOUCH
  3589. end
  3590. if COMBO == 1 then
  3591. for i=0, 0.35, 0.1 / Animation_Speed do
  3592. Swait()
  3593. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3594. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3595. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3596. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3597. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3598. end
  3599. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3600. local TOUCHED = HIT()
  3601. for i=0, 0.5, 0.1 / Animation_Speed do
  3602. Swait()
  3603. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3604. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3605. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3606. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3607. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3608. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3609. end
  3610. TOUCHED:Disconnect()
  3611. COMBO = 2
  3612. elseif COMBO == 2 then
  3613. for i=0, 0.35, 0.1 / Animation_Speed do
  3614. Swait()
  3615. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3616. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3617. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3618. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3619. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3620. end
  3621. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3622. local TOUCHED = HIT2()
  3623. for i=0, 0.5, 0.1 / Animation_Speed do
  3624. Swait()
  3625. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3626. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3627. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3628. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3629. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3630. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3631. end
  3632. TOUCHED:Disconnect()
  3633. COMBO = 3
  3634. elseif COMBO == 3 then
  3635. for i=0, 0.35, 0.1 / Animation_Speed do
  3636. Swait()
  3637. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3638. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3639. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3640. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3641. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3642. end
  3643. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3644. local TOUCHED = HIT2()
  3645. local TOUCHED2 = HIT()
  3646. for i=0, 0.5, 0.1 / Animation_Speed do
  3647. Swait()
  3648. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3649. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3650. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3651. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3652. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3653. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3654. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3655. end
  3656. TOUCHED:Disconnect()
  3657. TOUCHED2:Disconnect()
  3658. COMBO = 4
  3659. elseif COMBO == 4 then
  3660. for i=0, 0.5, 0.1 / Animation_Speed do
  3661. Swait()
  3662. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3663. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3664. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3665. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3666. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3667. end
  3668. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3669. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3670. CameraEnshaking(3,10)
  3671. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3672. for i=0, 0.5, 0.1 / Animation_Speed do
  3673. Swait()
  3674. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3675. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3676. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3677. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3678. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3679. end
  3680. COMBO = 1
  3681. end
  3682. coroutine.resume(coroutine.create(function()
  3683. for i = 1, 50 do
  3684. Swait()
  3685. if ATTACK == true then
  3686. break
  3687. end
  3688. end
  3689. if ATTACK == false then
  3690. COMBO = 1
  3691. end
  3692. end))
  3693. ATTACK = false
  3694. Rooted = false
  3695. EQUIPPED = false
  3696. end
  3697.  
  3698. function ColorfulCombo()
  3699. ATTACK = true
  3700. Rooted = false
  3701. EQUIPPED = true
  3702. local HIT2 = function()
  3703. local HITS2 = {}
  3704. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3705. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3706. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3707. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3708. if TORSO and HUM.Health > 0 then
  3709. local PASS = true
  3710. for i = 1, #HITS2 do
  3711. if HITS2[i] == hit.Parent then
  3712. PASS = false
  3713. end
  3714. end
  3715. table.insert(HITS2,hit.Parent)
  3716. if PASS == true then
  3717. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3718. end
  3719. end
  3720. end
  3721. end)
  3722. return TOUCH2
  3723. end
  3724. local HIT = function()
  3725. local HITS = {}
  3726. local TOUCH = RightArm.Touched:Connect(function(hit)
  3727. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3728. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3729. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3730. if TORSO and HUM.Health > 0 then
  3731. local PASS = true
  3732. for i = 1, #HITS do
  3733. if HITS[i] == hit.Parent then
  3734. PASS = false
  3735. end
  3736. end
  3737. table.insert(HITS,hit.Parent)
  3738. if PASS == true then
  3739. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3740. end
  3741. end
  3742. end
  3743. end)
  3744. return TOUCH
  3745. end
  3746. if COMBO == 1 then
  3747. for i=0, 0.35, 0.1 / Animation_Speed do
  3748. Swait()
  3749. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3750. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3751. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3752. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3753. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3754. end
  3755. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3756. local TOUCHED = HIT()
  3757. for i=0, 0.5, 0.1 / Animation_Speed do
  3758. Swait()
  3759. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3760. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3761. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3762. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3763. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3764. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3765. end
  3766. TOUCHED:Disconnect()
  3767. COMBO = 2
  3768. elseif COMBO == 2 then
  3769. for i=0, 0.35, 0.1 / Animation_Speed do
  3770. Swait()
  3771. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3772. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3773. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3774. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3775. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3776. end
  3777. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3778. local TOUCHED = HIT2()
  3779. for i=0, 0.5, 0.1 / Animation_Speed do
  3780. Swait()
  3781. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3782. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3783. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3784. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3785. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3786. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3787. end
  3788. TOUCHED:Disconnect()
  3789. COMBO = 3
  3790. elseif COMBO == 3 then
  3791. for i=0, 0.35, 0.1 / Animation_Speed do
  3792. Swait()
  3793. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3794. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3795. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3796. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3797. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3798. end
  3799. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3800. local TOUCHED = HIT2()
  3801. local TOUCHED2 = HIT()
  3802. for i=0, 0.5, 0.1 / Animation_Speed do
  3803. Swait()
  3804. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3805. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3806. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3807. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3808. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3809. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3810. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3811. end
  3812. TOUCHED:Disconnect()
  3813. TOUCHED2:Disconnect()
  3814. COMBO = 4
  3815. elseif COMBO == 4 then
  3816. for i=0, 0.5, 0.1 / Animation_Speed do
  3817. Swait()
  3818. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3819. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3820. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3821. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3822. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3823. end
  3824. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3825. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3826. CameraEnshaking(3,10)
  3827. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3828. for i=0, 0.5, 0.1 / Animation_Speed do
  3829. Swait()
  3830. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3831. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3832. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3833. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3834. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3835. end
  3836. COMBO = 1
  3837. end
  3838. coroutine.resume(coroutine.create(function()
  3839. for i = 1, 50 do
  3840. Swait()
  3841. if ATTACK == true then
  3842. break
  3843. end
  3844. end
  3845. if ATTACK == false then
  3846. COMBO = 1
  3847. end
  3848. end))
  3849. ATTACK = false
  3850. Rooted = false
  3851. EQUIPPED = false
  3852. end
  3853.  
  3854. function PurgeCombo()
  3855. ATTACK = true
  3856. Rooted = false
  3857. EQUIPPED = true
  3858. local HIT2 = function()
  3859. local HITS2 = {}
  3860. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3861. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3862. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3863. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3864. if TORSO and HUM.Health > 0 then
  3865. local PASS = true
  3866. for i = 1, #HITS2 do
  3867. if HITS2[i] == hit.Parent then
  3868. PASS = false
  3869. end
  3870. end
  3871. table.insert(HITS2,hit.Parent)
  3872. if PASS == true then
  3873. ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3874. end
  3875. end
  3876. end
  3877. end)
  3878. return TOUCH2
  3879. end
  3880. local HIT = function()
  3881. local HITS = {}
  3882. local TOUCH = RightLeg.Touched:Connect(function(hit)
  3883. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3884. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3885. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3886. if TORSO and HUM.Health > 0 then
  3887. local PASS = true
  3888. for i = 1, #HITS do
  3889. if HITS[i] == hit.Parent then
  3890. PASS = false
  3891. end
  3892. end
  3893. table.insert(HITS,hit.Parent)
  3894. if PASS == true then
  3895. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3896. end
  3897. end
  3898. end
  3899. end)
  3900. return TOUCH
  3901. end
  3902. local HIT3 = function()
  3903. local HITS3 = {}
  3904. local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3905. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3906. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3907. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3908. if TORSO and HUM.Health > 0 then
  3909. local PASS = true
  3910. for i = 1, #HITS3 do
  3911. if HITS3[i] == hit.Parent then
  3912. PASS = false
  3913. end
  3914. end
  3915. table.insert(HITS3,hit.Parent)
  3916. if PASS == true then
  3917. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3918. end
  3919. end
  3920. end
  3921. end)
  3922. return TOUCH3
  3923. end
  3924. if COMBO == 1 then
  3925. for i=0, 0.35, 0.1 / Animation_Speed do
  3926. Swait()
  3927. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3928. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3929. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3930. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3931. end
  3932. CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3933. local TOUCHED = HIT()
  3934. for i=0, 0.5, 0.1 / Animation_Speed do
  3935. Swait()
  3936. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3937. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3938. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3939. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3940. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3941. end
  3942. TOUCHED:Disconnect()
  3943. COMBO = 2
  3944. elseif COMBO == 2 then
  3945. for i=0, 0.35, 0.1 / Animation_Speed do
  3946. Swait()
  3947. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3948. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3949. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3950. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3951. end
  3952. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3953. local TOUCHED = HIT2()
  3954. for i=0, 0.5, 0.1 / Animation_Speed do
  3955. Swait()
  3956. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3957. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3958. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3959. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3960. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3961. end
  3962. TOUCHED:Disconnect()
  3963. COMBO = 3
  3964. elseif COMBO == 3 then
  3965. for i=0, 0.2, 0.1 / Animation_Speed do
  3966. Swait()
  3967. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3968. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3969. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3970. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3971. end
  3972. CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3973. local TOUCHED = HIT3()
  3974. for i=0, 0.5, 0.1 / Animation_Speed do
  3975. Swait()
  3976. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3977. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3979. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3981. end
  3982. TOUCHED:Disconnect()
  3983. COMBO = 4
  3984. elseif COMBO == 4 then
  3985. Rooted = true
  3986. for i=0, 0.5, 0.1 / Animation_Speed do
  3987. Swait()
  3988. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3989. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3990. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3991. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3992. end
  3993. for i=0, 0.1, 0.1 / Animation_Speed do
  3994. Swait()
  3995. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3996. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3997. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3998. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3999. end
  4000. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4001. WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  4002. WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4003. CameraEnshaking(3,10)
  4004. ManualAoE(HITPOS,15,20,45,75,false)
  4005. for i=0, 0.5, 0.1 / Animation_Speed do
  4006. Swait()
  4007. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  4008. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4009. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4010. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4011. end
  4012. Rooted = false
  4013. COMBO = 1
  4014. end
  4015. coroutine.resume(coroutine.create(function()
  4016. for i = 1, 50 do
  4017. Swait()
  4018. if ATTACK == true then
  4019. break
  4020. end
  4021. end
  4022. if ATTACK == false then
  4023. COMBO = 1
  4024. end
  4025. end))
  4026. ATTACK = false
  4027. Rooted = false
  4028. EQUIPPED = false
  4029. end
  4030.  
  4031. function FlyingCombo()
  4032. ATTACK = true
  4033. Rooted = false
  4034. EQUIPPED = true
  4035. local HIT2 = function()
  4036. local HITS2 = {}
  4037. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  4038. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  4039. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  4040. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  4041. if TORSO and HUM.Health > 0 then
  4042. local PASS = true
  4043. for i = 1, #HITS2 do
  4044. if HITS2[i] == hit.Parent then
  4045. PASS = false
  4046. end
  4047. end
  4048. table.insert(HITS2,hit.Parent)
  4049. if PASS == true then
  4050. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  4051. end
  4052. end
  4053. end
  4054. end)
  4055. return TOUCH2
  4056. end
  4057. local HIT = function()
  4058. local HITS = {}
  4059. local TOUCH = RightArm.Touched:Connect(function(hit)
  4060. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  4061. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  4062. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  4063. if TORSO and HUM.Health > 0 then
  4064. local PASS = true
  4065. for i = 1, #HITS do
  4066. if HITS[i] == hit.Parent then
  4067. PASS = false
  4068. end
  4069. end
  4070. table.insert(HITS,hit.Parent)
  4071. if PASS == true then
  4072. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  4073. end
  4074. end
  4075. end
  4076. end)
  4077. return TOUCH
  4078. end
  4079. local HIT3 = function()
  4080. local HITS3 = {}
  4081. local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  4082. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  4083. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  4084. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  4085. if TORSO and HUM.Health > 0 then
  4086. local PASS = true
  4087. for i = 1, #HITS3 do
  4088. if HITS3[i] == hit.Parent then
  4089. PASS = false
  4090. end
  4091. end
  4092. table.insert(HITS3,hit.Parent)
  4093. if PASS == true then
  4094. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  4095. end
  4096. end
  4097. end
  4098. end)
  4099. return TOUCH3
  4100. end
  4101. local HIT4 = function()
  4102. local HITS4 = {}
  4103. local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  4104. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  4105. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  4106. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  4107. if TORSO and HUM.Health > 0 then
  4108. local PASS = true
  4109. for i = 1, #HITS4 do
  4110. if HITS4[i] == hit.Parent then
  4111. PASS = false
  4112. end
  4113. end
  4114. table.insert(HITS4,hit.Parent)
  4115. if PASS == true then
  4116. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  4117. end
  4118. end
  4119. end
  4120. end)
  4121. return TOUCH4
  4122. end
  4123. if COMBO == 1 then
  4124. for i=0, 0.3, 0.1 / Animation_Speed do
  4125. Swait()
  4126. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4127. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4128. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4129. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4130. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4131. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4132. end
  4133. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4134. local TOUCHED2 = HIT4()
  4135. local TOUCHED = HIT3()
  4136. for i=0, 0.075, 0.1 / Animation_Speed do
  4137. Swait()
  4138. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4139. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4140. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4141. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4142. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4143. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4144. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4145. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4146. end
  4147. for i=0, 0.075, 0.1 / Animation_Speed do
  4148. Swait()
  4149. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4150. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4151. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4152. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4153. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4154. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4155. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4156. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4157. end
  4158. for i=0, 0.075, 0.1 / Animation_Speed do
  4159. Swait()
  4160. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4161. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4162. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4163. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4164. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4165. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4166. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4167. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4168. end
  4169. for i=0, 0.075, 0.1 / Animation_Speed do
  4170. Swait()
  4171. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4172. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4173. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4174. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4175. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4176. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4177. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4178. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4179. end
  4180. for i=0, 0.075, 0.1 / Animation_Speed do
  4181. Swait()
  4182. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4183. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4184. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4185. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4186. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4187. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4188. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4189. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4190. end
  4191. for i=0, 0.075, 0.1 / Animation_Speed do
  4192. Swait()
  4193. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4194. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4195. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4196. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4197. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4198. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4199. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4200. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4201. end
  4202. for i=0, 0.075, 0.1 / Animation_Speed do
  4203. Swait()
  4204. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4205. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4206. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4207. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4208. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4209. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4210. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4211. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4212. end
  4213. for i=0, 0.075, 0.1 / Animation_Speed do
  4214. Swait()
  4215. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4216. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4217. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4218. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4219. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4220. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4221. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4222. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4223. end
  4224. TOUCHED:Disconnect()
  4225. TOUCHED2:Disconnect()
  4226. COMBO = 2
  4227. elseif COMBO == 2 then
  4228. for i=0, 0.3, 0.1 / Animation_Speed do
  4229. Swait()
  4230. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4231. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4232. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4233. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4234. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4235. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4236. end
  4237. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4238. local TOUCHED2 = HIT4()
  4239. local TOUCHED = HIT3()
  4240. for i=0, 0.075, 0.1 / Animation_Speed do
  4241. Swait()
  4242. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4243. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4244. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4245. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4246. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4247. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4248. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4249. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4250. end
  4251. for i=0, 0.075, 0.1 / Animation_Speed do
  4252. Swait()
  4253. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4254. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4255. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4256. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4257. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4258. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4259. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4260. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4261. end
  4262. for i=0, 0.075, 0.1 / Animation_Speed do
  4263. Swait()
  4264. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4265. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4266. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4270. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4271. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4272. end
  4273. for i=0, 0.075, 0.1 / Animation_Speed do
  4274. Swait()
  4275. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4276. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4277. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4278. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4279. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4280. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4281. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4282. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4283. end
  4284. for i=0, 0.075, 0.1 / Animation_Speed do
  4285. Swait()
  4286. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4287. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4288. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4289. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4290. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4291. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4292. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4293. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4294. end
  4295. for i=0, 0.075, 0.1 / Animation_Speed do
  4296. Swait()
  4297. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4298. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4299. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4300. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4301. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4302. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4303. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4304. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4305. end
  4306. for i=0, 0.075, 0.1 / Animation_Speed do
  4307. Swait()
  4308. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4309. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4310. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4311. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4312. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4313. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4314. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4315. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4316. end
  4317. for i=0, 0.075, 0.1 / Animation_Speed do
  4318. Swait()
  4319. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4320. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4321. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4322. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4323. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4324. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4325. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4326. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4327. end
  4328. for i=0, 0.075, 0.1 / Animation_Speed do
  4329. Swait()
  4330. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4331. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4332. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4333. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4334. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4335. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4336. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4337. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4338. end
  4339. TOUCHED:Disconnect()
  4340. TOUCHED2:Disconnect()
  4341. COMBO = 3
  4342. elseif COMBO == 3 then
  4343. for i=0, 0.35, 0.1 / Animation_Speed do
  4344. Swait()
  4345. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4346. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4347. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4348. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4349. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4350. end
  4351. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4352. local TOUCHED = HIT2()
  4353. local TOUCHED2 = HIT()
  4354. for i=0, 0.5, 0.1 / Animation_Speed do
  4355. Swait()
  4356. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4357. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4358. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  4359. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4360. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4361. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4362. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4363. end
  4364. TOUCHED:Disconnect()
  4365. TOUCHED2:Disconnect()
  4366. COMBO = 4
  4367. elseif COMBO == 4 then
  4368. for i=0, 0.5, 0.1 / Animation_Speed do
  4369. Swait()
  4370. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4371. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4372. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4373. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4374. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4375. end
  4376. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  4377. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4378. CameraEnshaking(3,10)
  4379. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  4380. for i=0, 0.5, 0.1 / Animation_Speed do
  4381. Swait()
  4382. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4383. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4384. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4385. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4386. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4387. end
  4388. COMBO = 1
  4389. end
  4390. coroutine.resume(coroutine.create(function()
  4391. for i = 1, 50 do
  4392. Swait()
  4393. if ATTACK == true then
  4394. break
  4395. end
  4396. end
  4397. if ATTACK == false then
  4398. COMBO = 1
  4399. end
  4400. end))
  4401. ATTACK = false
  4402. Rooted = false
  4403. EQUIPPED = false
  4404. end
  4405.  
  4406. function SuperStomm()
  4407. ATTACK = true
  4408. Rooted = true
  4409. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4410. coroutine.resume(coroutine.create(function()
  4411. Swait(65)
  4412. CameraEnshaking(3,25)
  4413. CreateSound(262562442,RightLeg,60,1,false)
  4414. CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4415. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4416. ApplyAoE2(HITPOS,80,50,100,75,false)
  4417. end))
  4418. CreateSound(163619849,RightLeg,10,1,false)
  4419. for i=0, 2, 0.1 / Animation_Speed do
  4420. WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4421. Swait()
  4422. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4423. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4424. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4425. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4426. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4427. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4428. end
  4429. for i=0, 1, 0.1 / Animation_Speed do
  4430. Swait()
  4431. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4432. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4433. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4434. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4435. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4436. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4437. end
  4438. ATTACK = false
  4439. Rooted = false
  4440. end
  4441.  
  4442.  
  4443.  
  4444. --//=================================\\
  4445. --|| ASSIGN THINGS TO KEYS
  4446. --\\=================================//
  4447.  
  4448. function MouseDown(Mouse)
  4449. if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4450. BasicCombo()
  4451. elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4452. ColorfulCombo()
  4453. elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4454. FlyingCombo()
  4455. elseif ATTACK == false and MODE == "Purged" then
  4456. PurgeCombo()
  4457. end
  4458. end
  4459.  
  4460. function MouseUp(Mouse)
  4461. HOLD = false
  4462. end
  4463.  
  4464. function KeyDown(Key)
  4465. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4466. KEYHOLD = true
  4467. if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4468. SolarForm()
  4469.  
  4470. elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4471. ResetMode()
  4472. end
  4473.  
  4474. if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4475. OriginsForm()
  4476.  
  4477. elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4478. ResetMode()
  4479. end
  4480.  
  4481. if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4482. ChronoForm()
  4483.  
  4484. elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4485. SuperiorForm()
  4486.  
  4487. elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4488. ResetMode()
  4489. end
  4490.  
  4491. if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4492. TerraForm()
  4493.  
  4494. elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4495. ResetMode()
  4496. end
  4497.  
  4498. if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4499. RandomForm()
  4500. sick.TimePosition = 0.01
  4501. RCHOICE = MRANDOM(1,6)
  4502.  
  4503. elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4504. RCHOICE = MRANDOM(1,6)
  4505. sick.TimePosition = 0.01
  4506.  
  4507. elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4508. ResetMode()
  4509. end
  4510.  
  4511. if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4512. VantaForm()
  4513. end
  4514.  
  4515. elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4516. TerraForm()
  4517. end
  4518.  
  4519. if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4520. SenseForm()
  4521.  
  4522. elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4523. ResetMode()
  4524. end
  4525.  
  4526. if Key == "m" and ATTACK == false and MODE == "Sense" then
  4527. SanityForm()
  4528.  
  4529. elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4530. SenseForm()
  4531. end
  4532.  
  4533. if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4534. FairyForm()
  4535.  
  4536. elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4537. ResetMode()
  4538. end
  4539.  
  4540. if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4541. DevilForm()
  4542.  
  4543. elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4544. FairyForm()
  4545. end
  4546.  
  4547. if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4548. BlackWhiteForm()
  4549.  
  4550. elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4551. ResetMode()
  4552. end
  4553.  
  4554. if Key == "m" and ATTACK == false and MODE == "90s" then
  4555. EightyForm()
  4556.  
  4557. elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4558. BlackWhiteForm()
  4559. end
  4560.  
  4561. if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4562. LostForm()
  4563.  
  4564. elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4565. ResetMode()
  4566. end
  4567.  
  4568. if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4569. PurgeForm()
  4570. elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4571. LostForm()
  4572.  
  4573. elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4574. BlackForm()
  4575.  
  4576. elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4577. LostForm()
  4578. end
  4579.  
  4580. if Key == "z" and ATTACK == false and MODE == "Superior" then
  4581. SuperStomm()
  4582. end
  4583. end
  4584.  
  4585. function KeyUp(Key)
  4586. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4587. KEYHOLD = false
  4588. end
  4589. end
  4590.  
  4591. Mouse.Button1Down:connect(function(NEWKEY)
  4592. MouseDown(NEWKEY)
  4593. end)
  4594. Mouse.Button1Up:connect(function(NEWKEY)
  4595. MouseUp(NEWKEY)
  4596. end)
  4597. Mouse.KeyDown:connect(function(NEWKEY)
  4598. KeyDown(NEWKEY)
  4599. end)
  4600. Mouse.KeyUp:connect(function(NEWKEY)
  4601. KeyUp(NEWKEY)
  4602. end)
  4603.  
  4604. --//=================================\\
  4605. --\\=================================//
  4606.  
  4607.  
  4608. function unanchor()
  4609. if UNANCHOR == true then
  4610. g = Character:GetChildren()
  4611. for i = 1, #g do
  4612. if g[i].ClassName == "Part" then
  4613. g[i].Anchored = false
  4614. end
  4615. end
  4616. end
  4617. end
  4618.  
  4619.  
  4620. --//=================================\\
  4621. --|| WRAP THE WHOLE SCRIPT UP
  4622. --\\=================================//
  4623.  
  4624. Humanoid.Changed:connect(function(Jump)
  4625. if Jump == "Jump" and (Disable_Jump == true) then
  4626. Humanoid.Jump = false
  4627. end
  4628. end)
  4629.  
  4630. local BLINKLOOP = 0
  4631. script.Parent = WEAPONGUI
  4632. ANIMATE.Parent = nil
  4633.  
  4634. local bguis = Instance.new("BillboardGui",tors)
  4635. bguis.Size = UDim2.new(25, 0, 25, 0)
  4636. local imgca = Instance.new("ImageLabel",bguis)
  4637. imgca.BackgroundTransparency = 1
  4638. imgca.ImageTransparency = 1
  4639. imgca.Size = UDim2.new(3,0,3,0)
  4640. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4641. imgca.ImageColor3 = Color3.new(0,0,0)
  4642.  
  4643. coroutine.resume(coroutine.create(function()
  4644. repeat
  4645. Swait()
  4646. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4647. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4648. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4649. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4650. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4651. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4652. techc.Rotation = techc.Rotation + 1
  4653. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4654. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4655. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4656. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4657. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4658. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4659. until Humanoid.Health == 0
  4660. end))
  4661.  
  4662. while true do
  4663. Swait()
  4664. if Humanoid then
  4665. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4666. IDLEANIMATION:Play()
  4667. end
  4668. SINE = SINE + CHANGE*2
  4669. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4670. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4671. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4672. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4673. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4674. Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4675. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4676. handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4677. if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4678. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4679. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4680. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4681. lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4682. lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4683. lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4684. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4685. end
  4686. if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4687. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4688. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4689. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4690. lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4691. lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4692. lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4693. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4694. end
  4695. if MODE == "Black" then
  4696. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4697. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4698. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4699. lwing1weld.C1 = rwing2weld.C1
  4700. lwing2weld.C1 = rwing2weld.C1
  4701. lwing3weld.C1 = rwing2weld.C1
  4702. handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4703. end
  4704. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4705. if MODE == "Lunar" then
  4706. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4707. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4708. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4709. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4710. elseif MODE == "Solar" then
  4711. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4712. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4713. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4714. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4715. elseif MODE == "Fairy" then
  4716. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4717. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4718. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4719. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4720. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4721. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4722. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4723. elseif MODE == "Hexa" then
  4724. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4725. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4726. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4727. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4728. elseif MODE == "Time" then
  4729. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4730. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4731. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4732. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4733. elseif MODE == "Vanta" then
  4734. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4735. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4736. elseif MODE == "Black" then
  4737. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4738. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4739. elseif MODE == "Devil" then
  4740. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4741. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4742. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4743. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4744. end
  4745. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4746. if MODE == "Lunar" then
  4747. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4748. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4749. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4750. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4751. elseif MODE == "Solar" then
  4752. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4753. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4754. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4755. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4756. elseif MODE == "Fairy" then
  4757. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4758. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4759. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4760. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4761. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4762. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4763. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4764. elseif MODE == "Hexa" then
  4765. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4766. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4767. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4768. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4769. elseif MODE == "Time" then
  4770. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4771. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4772. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4773. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4774. elseif MODE == "Vanta" then
  4775. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4776. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4777. elseif MODE == "Black" then
  4778. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4779. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4780. elseif MODE == "Devil" then
  4781. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4782. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4783. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4784. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4785. end
  4786. end
  4787. if FULL == false then
  4788. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4789. ANIM = "Jump"
  4790. if ATTACK == false then
  4791. if MODE ~= "Purged" then
  4792. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4793. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4794. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4795. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4796. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4797. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4798. elseif MODE == "Purged" then
  4799. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4800. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4801. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4802. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4803. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4804. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4805.  
  4806. end
  4807. end
  4808. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4809. ANIM = "Fall"
  4810. if ATTACK == false then
  4811. if MODE ~= "Purged" then
  4812. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4813. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4814. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4815. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4816. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4817. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4818. elseif MODE == "Purged" then
  4819. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4820. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4821. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4822. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4823. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4824. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4825.  
  4826. end
  4827. end
  4828. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4829. ANIM = "Idle"
  4830. if ATTACK == false then
  4831. if MODE == "Lunar" then
  4832. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4833. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4834. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4835. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4836. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4837. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4838. elseif MODE == "Hexa" then
  4839. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4840. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4841. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4842. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4843. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4844. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4845. elseif MODE == "Fairy" then
  4846. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4847. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4848. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4849. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4850. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4851. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4852. elseif MODE == "Origins" then
  4853. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4854. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4855. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4856. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4857. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4858. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4859. elseif MODE == "Solar" then
  4860. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4861. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4862. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4863. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4864. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4865. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4866. elseif MODE == "Purged" then
  4867. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4868. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4869. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4870. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4871. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4872. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4873. elseif MODE == "Sanity" then
  4874. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4875. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4876. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4877. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4878. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4879. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4880. elseif MODE == "Time" then
  4881. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4882. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4883. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4884. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4885. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4886. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4887. elseif MODE == "80s" then
  4888. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4889. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4890. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4891. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4892. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4893. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4894. elseif MODE == "90s" then
  4895. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4896. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4897. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4898. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4899. RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4900. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4901. elseif MODE == "Random" then
  4902. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4903. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4904. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4905. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4906. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4907. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4908. elseif MODE == "Superior" then
  4909. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4910. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4911. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4912. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4913. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4914. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4915. elseif ATTACK == false and MODE == "Vanta" then
  4916. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4917. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4918. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4919. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4920. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4921. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4922. elseif MODE == "Sense" then
  4923. if MRANDOM(1,20) == 1 then
  4924. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4925. end
  4926. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4927. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4928. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4929. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4930. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4931. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4932. elseif MODE == "Devil" then
  4933. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4934. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4935. if MRANDOM(1,7) == 1 then
  4936. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4937. end
  4938. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4939. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4940. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4942. elseif MODE == "LostHope" then
  4943. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4944. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4945. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4946. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4947. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4948. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4949. elseif ATTACK == false and MODE == "Black" then
  4950. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4951. if MRANDOM(1,3) == 1 then
  4952. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4953. end
  4954. if MRANDOM(1,2) == 1 then
  4955. MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4956. MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4957. end
  4958. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4959. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4960. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4961. RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4962. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4963. end
  4964. end
  4965. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4966. ANIM = "Walk"
  4967. if ATTACK == false then
  4968. if MODE == "Lunar" then
  4969. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4970. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4971. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4972. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4973. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4974. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4975. elseif MODE == "Superior" then
  4976. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4977. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4978. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4979. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4980. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4981. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4982. elseif MODE == "80s" then
  4983. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4984. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4985. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4986. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4987. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4988. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4989. elseif MODE == "Solar" then
  4990. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4991. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4992. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4993. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4994. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4995. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4996. elseif MODE == "Origins" then
  4997. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4998. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4999. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5000. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  5001. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  5002. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  5003. elseif MODE == "Purged" then
  5004. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  5005. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  5006. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5007. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  5008. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  5009. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  5010. elseif MODE == "Sanity" then
  5011. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5012. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5013. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5014. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5015. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  5016. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  5017. elseif MODE == "Fairy" then
  5018. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  5019. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  5020. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5021. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5022. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5023. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5024. elseif MODE == "Devil" then
  5025. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  5026. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  5027. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5028. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5029. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  5030. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  5031. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  5032. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5033. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5034. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5035. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5036. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  5037. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  5038. elseif MODE == "Hexa" or MODE == "Time" then
  5039. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  5040. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5041. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5042. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5043. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  5044. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  5045. elseif MODE == "LostHope" then
  5046. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  5047. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5048. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5049. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5050. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  5051. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  5052. elseif MODE == "Vanta" then
  5053. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5057. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5059. elseif MODE == "Black" then
  5060. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  5061. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5062. if MRANDOM(1,3) == 1 then
  5063. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  5064. end
  5065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  5066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  5067. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  5068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  5069. end
  5070. end
  5071. end
  5072. end
  5073. text.TextStrokeColor3 = TEXTCOLOR
  5074. unanchor()
  5075. Humanoid.MaxHealth = "inf"
  5076. Humanoid.Health = "inf"
  5077. if Rooted == false then
  5078. Disable_Jump = false
  5079. Humanoid.WalkSpeed = Speed
  5080. elseif Rooted == true then
  5081. Disable_Jump = true
  5082. Humanoid.WalkSpeed = 0
  5083. end
  5084. if Head:FindFirstChild("face") then
  5085. Head.face.Texture = "rbxassetid://"..FACE
  5086. end
  5087. if MODE ~= "Random" then
  5088. sick.SoundId = "rbxassetid://"..SONG
  5089. elseif MODE == "Random" then
  5090. sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  5091. end
  5092. sick.Looped = true
  5093. sick.Pitch = PITCH
  5094. sick.Volume = VOLUME
  5095. Humanoid.Name = MRANDOM(100000000,999999999)
  5096. Humanoid.PlatformStand = false
  5097. for _, c in pairs(Cam:GetChildren()) do
  5098. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  5099. c:remove()
  5100. end
  5101. end
  5102. for LIST = 1, #WHITELIST do
  5103. if WHITELIST[LIST] ~= nil then
  5104. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  5105. if CHARACTER then
  5106. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  5107. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  5108. if TORSO then
  5109. CreateSound(201858045, Cam, 3, 1)
  5110. local GUI = Instance.new("BillboardGui",Cam)
  5111. GUI.Name = WHITELIST[LIST]
  5112. GUI.Size = UDim2.new(5,0,5,0)
  5113. GUI.Adornee = TORSO
  5114. local GUI2 = IT("ImageLabel",GUI)
  5115. GUI2.BackgroundTransparency = 1
  5116. GUI2.BorderSizePixel = 0
  5117. GUI2.ImageTransparency = 1
  5118. GUI2.Size = UDim2.new(1,0,1,0)
  5119. GUI2.SizeConstraint = "RelativeYY"
  5120. GUI.AlwaysOnTop = true
  5121. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  5122. end
  5123. else
  5124. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  5125. if GUI.ImageLabel.ImageTransparency <= 1 then
  5126. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  5127. end
  5128. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  5129. if TORSO then
  5130. GUI.Adornee = TORSO
  5131. end
  5132. end
  5133. else
  5134. if Cam:FindFirstChild(WHITELIST[LIST]) then
  5135. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  5136. end
  5137. end
  5138. else
  5139. if Cam:FindFirstChild(WHITELIST[LIST]) then
  5140. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  5141. end
  5142. table.remove(WHITELIST,LIST)
  5143. end
  5144. end
  5145. if Character:FindFirstChildOfClass("Accessory") then
  5146. Character:FindFirstChildOfClass("Accessory"):remove()
  5147. elseif Character:FindFirstChildOfClass("Hat") then
  5148. Character:FindFirstChildOfClass("Hat"):remove()
  5149. end
  5150. BLINKLOOP = BLINKLOOP + 1
  5151. if BLINKLOOP >=325 then
  5152. BLINKLOOP = 0
  5153. Blink()
  5154. BLINKLOOP = BLINKLOOP + 1
  5155. if BLINKLOOP >=250 then
  5156. BLINKLOOP = 0
  5157. Blink2()
  5158. end
  5159. end
  5160. if MODE == "90s" or MODE == "80s" then
  5161. if HITFLOOR ~= nil then
  5162. if MRANDOM(1,12) == 1 then
  5163. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5164.  
  5165. end
  5166. end
  5167. end
  5168. if MODE == "Devil" then
  5169. if HITFLOOR ~= nil then
  5170. if MRANDOM(1,4) == 1 then
  5171. WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5172. end
  5173. end
  5174. end
  5175. if MODE == "Black" or MODE == "Fairy" then
  5176. if HITFLOOR ~= nil then
  5177. if MRANDOM(1,9) == 1 then
  5178. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5179. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5180. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5181. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5182. if MRANDOM(1,7) == 1 then
  5183. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5184. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5185. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5186. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5187. end
  5188. end
  5189. end
  5190. end
  5191. Humanoid.DisplayDistanceType = "None"
  5192. Humanoid.PlatformStand = false
  5193. for _, c in pairs(Torso:GetChildren()) do
  5194. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  5195. else
  5196. c:remove()
  5197. end
  5198. end
  5199. end
  5200. --//=================================\\
  5201. --\\=================================//
  5202.  
  5203.  
  5204.  
  5205.  
  5206.  
  5207. --//====================================================\\--
  5208. --|| END OF SCRIPT
  5209. --\\====================================================//--
  5210. local me = game:service'Players'.localPlayer;
  5211. local mouse = me:GetMouse();
  5212. local UIS = game:service'UserInputService'
  5213. local ch = me.Character;
  5214.  
  5215. local UserEvent = ch:WaitForChild('UserInputEvent',30)
  5216.  
  5217. UIS.InputChanged:connect(function(io,gpe)
  5218. if(io.UserInputType == Enum.UserInputType.MouseMovement)then
  5219. UserEvent:FireServer{Mouse=true,Target=mouse.Target,Hit=mouse.Hit}
  5220. end
  5221. end)
  5222.  
  5223. mouse.Changed:connect(function(o)
  5224. if(o == 'Target' or o == 'Hit')then
  5225. UserEvent:FireServer{Mouse=true,Target=mouse.Target,Hit=mouse.Hit}
  5226. end
  5227. end)
  5228.  
  5229. UIS.InputBegan:connect(function(io,gpe)
  5230. if(gpe)then return end
  5231. UserEvent:FireServer{InputObject=true,KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
  5232. end)
  5233.  
  5234. UIS.InputEnded:connect(function(io,gpe)
  5235. if(gpe)then return end
  5236. UserEvent:FireServer{InputObject=true,KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
  5237. end)
  5238.  
  5239. mouse.KeyDown:connect(function(k)
  5240. UserEvent:FireServer{KeyEvent='Down',Key=k}
  5241. end)
  5242.  
  5243. mouse.KeyUp:connect(function(k)
  5244. UserEvent:FireServer{KeyEvent='Up',Key=k}
  5245. end)
  5246.  
  5247. local ClientProp = ch:WaitForChild('GetClientProperty',30)
  5248.  
  5249. local sounds = {}
  5250.  
  5251.  
  5252. function regSound(o)
  5253. if(o:IsA'Sound')then
  5254.  
  5255. local lastLoudness = o.PlaybackLoudness
  5256. ClientProp:InvokeServer(o,lastLoudness)
  5257. table.insert(sounds,{o,lastLoudness})
  5258. --ClientProp:InvokeServer(o,o.PlaybackLoudness)
  5259. end
  5260. end
  5261.  
  5262. ClientProp.OnClientInvoke = function(inst,prop)
  5263. if(inst == 'RegSound')then
  5264. regSound(prop)
  5265. for i = 1, #sounds do
  5266. if(sounds[i][1] == prop)then
  5267. return sounds[i][2]
  5268. end
  5269. end
  5270. else
  5271. return inst[prop]
  5272. end
  5273. end
  5274.  
  5275. for _,v in next, workspace:GetDescendants() do regSound(v) end
  5276. workspace.DescendantAdded:connect(regSound)
  5277. me.Character.DescendantAdded:connect(regSound)
  5278.  
  5279. game:service'RunService'.RenderStepped:connect(function()
  5280. for i = 1, #sounds do
  5281. local tab = sounds[i]
  5282. local object,last=unpack(tab)
  5283. if(object.PlaybackLoudness ~= last)then
  5284. sounds[i][2]=object.PlaybackLoudness
  5285. ClientProp:InvokeServer(object,sounds[i][2])
  5286. end
  5287. end
  5288. end)
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