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  1. GfxDevice: creating device client; threaded=1
  2. Direct3D:
  3. Version: Direct3D 9.0c [nv4_disp.dll 6.15.12.6658]
  4. Renderer: NVIDIA GeForce GTX 275
  5. Vendor: NVIDIA
  6. VRAM: 64 MB (via fallback)
  7. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
  8. desktop: 1920x1200 60Hz; virtual: 1920x1200 at 0,0
  9. <I> Initializing (RawInput).
  10. <RI> Input initialized.
  11. Begin MonoManager ReloadAssembly
  12. Platform assembly: C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\UnityEngine.dll (this message is harmless)
  13. Loading C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\UnityEngine.dll into Unity Child Domain
  14. Platform assembly: C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  15. Loading C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  16. Platform assembly: C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  17. Loading C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  18. Platform assembly: C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  19. Loading C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  20. Platform assembly: C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  21. Loading C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  22. Platform assembly: C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\JsonFx.dll (this message is harmless)
  23. Loading C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\JsonFx.dll into Unity Child Domain
  24. Platform assembly: C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\MiscUtil.dll (this message is harmless)
  25. Loading C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\MiscUtil.dll into Unity Child Domain
  26. Platform assembly: C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\Elixis.dll (this message is harmless)
  27. Loading C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\Elixis.dll into Unity Child Domain
  28. Platform assembly: C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\ES2.dll (this message is harmless)
  29. Loading C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\ES2.dll into Unity Child Domain
  30. - Completed reload, in 0.078 seconds
  31. Platform assembly: C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\UnityScript.Lang.dll (this message is harmless)
  32. Platform assembly: C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\Boo.Lang.dll (this message is harmless)
  33. Platform assembly: C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\System.dll (this message is harmless)
  34. Platform assembly: C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\System.Core.dll (this message is harmless)
  35. Failed to find fonts for font asset 'Arial'
  36. UnityEngine.GUIUtility:Internal_LoadSkin(Int32, Type)
  37. UnityEngine.GUIUtility:GetBuiltinSkin(Int32)
  38. UnityEngine.GUIUtility:GetDefaultSkin()
  39. UnityEngine.GUI:set_skin(GUISkin)
  40. UnityEngine.GUIUtility:BeginGUI()
  41.  
  42. [C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Filters/Misc/DynamicFontWindowsNative.cpp line 199]
  43. (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Filters/Misc/DynamicFontWindowsNative.cpp Line: 199)
  44.  
  45. Platform assembly: C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\System.Configuration.dll (this message is harmless)
  46. Platform assembly: C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\System.Xml.dll (this message is harmless)
  47. ArgumentException: Path is empty
  48. at System.IO.Directory.CreateDirectory (System.String path) [0x00000] in <filename unknown>:0
  49. at MoodkieFileWriter.CreateStream () [0x00000] in <filename unknown>:0
  50. at MoodkieFileWriter..ctor (.ES2Settings settings) [0x00000] in <filename unknown>:0
  51. at MoodkieWriter.Create (.ES2Settings settings) [0x00000] in <filename unknown>:0
  52. at MoodkieSave.Save (System.Array param, .ES2Settings settings) [0x00000] in <filename unknown>:0
  53. at ES2.Save (System.Array param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
  54. at FeTerrain+<AddTerrainData>c__Iterator9.MoveNext () [0x00000] in <filename unknown>:0
  55. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  56. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  57. FeClientSocket:Update()
  58.  
  59. (Filename: Line: -1)
  60.  
  61. ArgumentException: Path is empty
  62. at System.IO.Directory.CreateDirectory (System.String path) [0x00000] in <filename unknown>:0
  63. at MoodkieFileWriter.CreateStream () [0x00000] in <filename unknown>:0
  64. at MoodkieFileWriter..ctor (.ES2Settings settings) [0x00000] in <filename unknown>:0
  65. at MoodkieWriter.Create (.ES2Settings settings) [0x00000] in <filename unknown>:0
  66. at MoodkieSave.Save (System.Array param, .ES2Settings settings) [0x00000] in <filename unknown>:0
  67. at ES2.Save (System.Array param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
  68. at FeTerrain+<AddTerrainData>c__Iterator9.MoveNext () [0x00000] in <filename unknown>:0
  69. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  70. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  71. FeClientSocket:Update()
  72.  
  73. (Filename: Line: -1)
  74.  
  75. ArgumentException: Path is empty
  76. at System.IO.Directory.CreateDirectory (System.String path) [0x00000] in <filename unknown>:0
  77. at MoodkieFileWriter.CreateStream () [0x00000] in <filename unknown>:0
  78. at MoodkieFileWriter..ctor (.ES2Settings settings) [0x00000] in <filename unknown>:0
  79. at MoodkieWriter.Create (.ES2Settings settings) [0x00000] in <filename unknown>:0
  80. at MoodkieSave.Save (System.Array param, .ES2Settings settings) [0x00000] in <filename unknown>:0
  81. at ES2.Save (System.Array param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
  82. at FeTerrain+<AddTerrainData>c__Iterator9.MoveNext () [0x00000] in <filename unknown>:0
  83. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  84. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  85. FeClientSocket:Update()
  86.  
  87. (Filename: Line: -1)
  88.  
  89. ArgumentException: Path is empty
  90. at System.IO.Directory.CreateDirectory (System.String path) [0x00000] in <filename unknown>:0
  91. at MoodkieFileWriter.CreateStream () [0x00000] in <filename unknown>:0
  92. at MoodkieFileWriter..ctor (.ES2Settings settings) [0x00000] in <filename unknown>:0
  93. at MoodkieWriter.Create (.ES2Settings settings) [0x00000] in <filename unknown>:0
  94. at MoodkieSave.Save (System.Array param, .ES2Settings settings) [0x00000] in <filename unknown>:0
  95. at ES2.Save (System.Array param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
  96. at FeTerrain+<AddTerrainData>c__Iterator9.MoveNext () [0x00000] in <filename unknown>:0
  97. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  98. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  99. FeClientSocket:Update()
  100.  
  101. (Filename: Line: -1)
  102.  
  103. ArgumentException: Path is empty
  104. at System.IO.Directory.CreateDirectory (System.String path) [0x00000] in <filename unknown>:0
  105. at MoodkieFileWriter.CreateStream () [0x00000] in <filename unknown>:0
  106. at MoodkieFileWriter..ctor (.ES2Settings settings) [0x00000] in <filename unknown>:0
  107. at MoodkieWriter.Create (.ES2Settings settings) [0x00000] in <filename unknown>:0
  108. at MoodkieSave.Save (System.Array param, .ES2Settings settings) [0x00000] in <filename unknown>:0
  109. at ES2.Save (System.Array param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
  110. at FeTerrain+<AddTerrainData>c__Iterator9.MoveNext () [0x00000] in <filename unknown>:0
  111. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  112. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  113. FeClientSocket:Update()
  114.  
  115. (Filename: Line: -1)
  116.  
  117. ArgumentException: Path is empty
  118. at System.IO.Directory.CreateDirectory (System.String path) [0x00000] in <filename unknown>:0
  119. at MoodkieFileWriter.CreateStream () [0x00000] in <filename unknown>:0
  120. at MoodkieFileWriter..ctor (.ES2Settings settings) [0x00000] in <filename unknown>:0
  121. at MoodkieWriter.Create (.ES2Settings settings) [0x00000] in <filename unknown>:0
  122. at MoodkieSave.Save (System.Array param, .ES2Settings settings) [0x00000] in <filename unknown>:0
  123. at ES2.Save (System.Array param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
  124. at FeTerrain+<AddTerrainData>c__Iterator9.MoveNext () [0x00000] in <filename unknown>:0
  125. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  126. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  127. FeClientSocket:Update()
  128.  
  129. (Filename: Line: -1)
  130.  
  131. KeyNotFoundException: The given key was not present in the dictionary.
  132. at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.Dictionary`2[System.String,System.Object]].get_Item (System.String key) [0x00000] in <filename unknown>:0
  133. at FeTerrain+<GenerateLandcover>c__Iterator8.MoveNext () [0x00000] in <filename unknown>:0
  134. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  135. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  136. <AddLandcoverData>c__Iterator7:MoveNext()
  137. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  138. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  139. FeClientSocket:Update()
  140.  
  141. (Filename: Line: -1)
  142.  
  143. KeyNotFoundException: The given key was not present in the dictionary.
  144. at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.Dictionary`2[System.String,System.Object]].get_Item (System.String key) [0x00000] in <filename unknown>:0
  145. at FeTerrain+<GenerateLandcover>c__Iterator8.MoveNext () [0x00000] in <filename unknown>:0
  146. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  147. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  148. <AddLandcoverData>c__Iterator7:MoveNext()
  149. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  150. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  151. FeClientSocket:Update()
  152.  
  153. (Filename: Line: -1)
  154.  
  155. KeyNotFoundException: The given key was not present in the dictionary.
  156. at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.Dictionary`2[System.String,System.Object]].get_Item (System.String key) [0x00000] in <filename unknown>:0
  157. at FeTerrain+<GenerateLandcover>c__Iterator8.MoveNext () [0x00000] in <filename unknown>:0
  158. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  159. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  160. <AddLandcoverData>c__Iterator7:MoveNext()
  161. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  162. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  163. FeClientSocket:Update()
  164.  
  165. (Filename: Line: -1)
  166.  
  167. KeyNotFoundException: The given key was not present in the dictionary.
  168. at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.Dictionary`2[System.String,System.Object]].get_Item (System.String key) [0x00000] in <filename unknown>:0
  169. at FeTerrain+<GenerateLandcover>c__Iterator8.MoveNext () [0x00000] in <filename unknown>:0
  170. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  171. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  172. <AddLandcoverData>c__Iterator7:MoveNext()
  173. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  174. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  175. FeClientSocket:Update()
  176.  
  177. (Filename: Line: -1)
  178.  
  179. KeyNotFoundException: The given key was not present in the dictionary.
  180. at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.Dictionary`2[System.String,System.Object]].get_Item (System.String key) [0x00000] in <filename unknown>:0
  181. at FeTerrain+<GenerateLandcover>c__Iterator8.MoveNext () [0x00000] in <filename unknown>:0
  182. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  183. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  184. <AddLandcoverData>c__Iterator7:MoveNext()
  185. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  186. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  187. FeClientSocket:Update()
  188.  
  189. (Filename: Line: -1)
  190.  
  191. KeyNotFoundException: The given key was not present in the dictionary.
  192. at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.Dictionary`2[System.String,System.Object]].get_Item (System.String key) [0x00000] in <filename unknown>:0
  193. at FeTerrain+<GenerateLandcover>c__Iterator8.MoveNext () [0x00000] in <filename unknown>:0
  194. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  195. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  196. <AddLandcoverData>c__Iterator7:MoveNext()
  197. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  198. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  199. FeClientSocket:Update()
  200.  
  201. (Filename: Line: -1)
  202.  
  203. KeyNotFoundException: The given key was not present in the dictionary.
  204. at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.Dictionary`2[System.String,System.Object]].get_Item (System.String key) [0x00000] in <filename unknown>:0
  205. at FeObject+<AddBaked>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0
  206. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  207. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  208. FeClientSocket:Update()
  209.  
  210. (Filename: Line: -1)
  211.  
  212. KeyNotFoundException: The given key was not present in the dictionary.
  213. at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.Dictionary`2[System.String,System.Object]].get_Item (System.String key) [0x00000] in <filename unknown>:0
  214. at FeObject+<AddBaked>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0
  215. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  216. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  217. FeClientSocket:Update()
  218.  
  219. (Filename: Line: -1)
  220.  
  221. KeyNotFoundException: The given key was not present in the dictionary.
  222. at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.Dictionary`2[System.String,System.Object]].get_Item (System.String key) [0x00000] in <filename unknown>:0
  223. at FeObject+<AddBaked>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0
  224. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  225. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  226. FeClientSocket:Update()
  227.  
  228. (Filename: Line: -1)
  229.  
  230. KeyNotFoundException: The given key was not present in the dictionary.
  231. at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.Dictionary`2[System.String,System.Object]].get_Item (System.String key) [0x00000] in <filename unknown>:0
  232. at FeObject+<AddBaked>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0
  233. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  234. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  235. FeClientSocket:Update()
  236.  
  237. (Filename: Line: -1)
  238.  
  239. KeyNotFoundException: The given key was not present in the dictionary.
  240. at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.Dictionary`2[System.String,System.Object]].get_Item (System.String key) [0x00000] in <filename unknown>:0
  241. at FeObject+<AddBaked>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0
  242. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  243. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  244. FeClientSocket:Update()
  245.  
  246. (Filename: Line: -1)
  247.  
  248. KeyNotFoundException: The given key was not present in the dictionary.
  249. at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.Dictionary`2[System.String,System.Object]].get_Item (System.String key) [0x00000] in <filename unknown>:0
  250. at FeObject+<AddBaked>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0
  251. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  252. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  253. FeClientSocket:Update()
  254.  
  255. (Filename: Line: -1)
  256.  
  257. Ping: Error creating icmp handle
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