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- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nv4_disp.dll 6.15.12.6658]
- Renderer: NVIDIA GeForce GTX 275
- Vendor: NVIDIA
- VRAM: 64 MB (via fallback)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
- desktop: 1920x1200 60Hz; virtual: 1920x1200 at 0,0
- <I> Initializing (RawInput).
- <RI> Input initialized.
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\JsonFx.dll (this message is harmless)
- Loading C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\JsonFx.dll into Unity Child Domain
- Platform assembly: C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\MiscUtil.dll (this message is harmless)
- Loading C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\MiscUtil.dll into Unity Child Domain
- Platform assembly: C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\Elixis.dll (this message is harmless)
- Loading C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\Elixis.dll into Unity Child Domain
- Platform assembly: C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\ES2.dll (this message is harmless)
- Loading C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\ES2.dll into Unity Child Domain
- - Completed reload, in 0.078 seconds
- Platform assembly: C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\UnityScript.Lang.dll (this message is harmless)
- Platform assembly: C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\Boo.Lang.dll (this message is harmless)
- Platform assembly: C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\System.dll (this message is harmless)
- Platform assembly: C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\System.Core.dll (this message is harmless)
- Failed to find fonts for font asset 'Arial'
- UnityEngine.GUIUtility:Internal_LoadSkin(Int32, Type)
- UnityEngine.GUIUtility:GetBuiltinSkin(Int32)
- UnityEngine.GUIUtility:GetDefaultSkin()
- UnityEngine.GUI:set_skin(GUISkin)
- UnityEngine.GUIUtility:BeginGUI()
- [C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Filters/Misc/DynamicFontWindowsNative.cpp line 199]
- (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Filters/Misc/DynamicFontWindowsNative.cpp Line: 199)
- Platform assembly: C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\System.Configuration.dll (this message is harmless)
- Platform assembly: C:\Program Files\FirstEarth_005_Windows\FirstEarth_005_Windows_Data\Managed\System.Xml.dll (this message is harmless)
- ArgumentException: Path is empty
- at System.IO.Directory.CreateDirectory (System.String path) [0x00000] in <filename unknown>:0
- at MoodkieFileWriter.CreateStream () [0x00000] in <filename unknown>:0
- at MoodkieFileWriter..ctor (.ES2Settings settings) [0x00000] in <filename unknown>:0
- at MoodkieWriter.Create (.ES2Settings settings) [0x00000] in <filename unknown>:0
- at MoodkieSave.Save (System.Array param, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2.Save (System.Array param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at FeTerrain+<AddTerrainData>c__Iterator9.MoveNext () [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- FeClientSocket:Update()
- (Filename: Line: -1)
- ArgumentException: Path is empty
- at System.IO.Directory.CreateDirectory (System.String path) [0x00000] in <filename unknown>:0
- at MoodkieFileWriter.CreateStream () [0x00000] in <filename unknown>:0
- at MoodkieFileWriter..ctor (.ES2Settings settings) [0x00000] in <filename unknown>:0
- at MoodkieWriter.Create (.ES2Settings settings) [0x00000] in <filename unknown>:0
- at MoodkieSave.Save (System.Array param, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2.Save (System.Array param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at FeTerrain+<AddTerrainData>c__Iterator9.MoveNext () [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- FeClientSocket:Update()
- (Filename: Line: -1)
- ArgumentException: Path is empty
- at System.IO.Directory.CreateDirectory (System.String path) [0x00000] in <filename unknown>:0
- at MoodkieFileWriter.CreateStream () [0x00000] in <filename unknown>:0
- at MoodkieFileWriter..ctor (.ES2Settings settings) [0x00000] in <filename unknown>:0
- at MoodkieWriter.Create (.ES2Settings settings) [0x00000] in <filename unknown>:0
- at MoodkieSave.Save (System.Array param, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2.Save (System.Array param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at FeTerrain+<AddTerrainData>c__Iterator9.MoveNext () [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- FeClientSocket:Update()
- (Filename: Line: -1)
- ArgumentException: Path is empty
- at System.IO.Directory.CreateDirectory (System.String path) [0x00000] in <filename unknown>:0
- at MoodkieFileWriter.CreateStream () [0x00000] in <filename unknown>:0
- at MoodkieFileWriter..ctor (.ES2Settings settings) [0x00000] in <filename unknown>:0
- at MoodkieWriter.Create (.ES2Settings settings) [0x00000] in <filename unknown>:0
- at MoodkieSave.Save (System.Array param, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2.Save (System.Array param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at FeTerrain+<AddTerrainData>c__Iterator9.MoveNext () [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- FeClientSocket:Update()
- (Filename: Line: -1)
- ArgumentException: Path is empty
- at System.IO.Directory.CreateDirectory (System.String path) [0x00000] in <filename unknown>:0
- at MoodkieFileWriter.CreateStream () [0x00000] in <filename unknown>:0
- at MoodkieFileWriter..ctor (.ES2Settings settings) [0x00000] in <filename unknown>:0
- at MoodkieWriter.Create (.ES2Settings settings) [0x00000] in <filename unknown>:0
- at MoodkieSave.Save (System.Array param, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2.Save (System.Array param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at FeTerrain+<AddTerrainData>c__Iterator9.MoveNext () [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- FeClientSocket:Update()
- (Filename: Line: -1)
- ArgumentException: Path is empty
- at System.IO.Directory.CreateDirectory (System.String path) [0x00000] in <filename unknown>:0
- at MoodkieFileWriter.CreateStream () [0x00000] in <filename unknown>:0
- at MoodkieFileWriter..ctor (.ES2Settings settings) [0x00000] in <filename unknown>:0
- at MoodkieWriter.Create (.ES2Settings settings) [0x00000] in <filename unknown>:0
- at MoodkieSave.Save (System.Array param, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2.Save (System.Array param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at FeTerrain+<AddTerrainData>c__Iterator9.MoveNext () [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- FeClientSocket:Update()
- (Filename: Line: -1)
- KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.Dictionary`2[System.String,System.Object]].get_Item (System.String key) [0x00000] in <filename unknown>:0
- at FeTerrain+<GenerateLandcover>c__Iterator8.MoveNext () [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- <AddLandcoverData>c__Iterator7:MoveNext()
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- FeClientSocket:Update()
- (Filename: Line: -1)
- KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.Dictionary`2[System.String,System.Object]].get_Item (System.String key) [0x00000] in <filename unknown>:0
- at FeTerrain+<GenerateLandcover>c__Iterator8.MoveNext () [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- <AddLandcoverData>c__Iterator7:MoveNext()
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- FeClientSocket:Update()
- (Filename: Line: -1)
- KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.Dictionary`2[System.String,System.Object]].get_Item (System.String key) [0x00000] in <filename unknown>:0
- at FeTerrain+<GenerateLandcover>c__Iterator8.MoveNext () [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- <AddLandcoverData>c__Iterator7:MoveNext()
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- FeClientSocket:Update()
- (Filename: Line: -1)
- KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.Dictionary`2[System.String,System.Object]].get_Item (System.String key) [0x00000] in <filename unknown>:0
- at FeTerrain+<GenerateLandcover>c__Iterator8.MoveNext () [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- <AddLandcoverData>c__Iterator7:MoveNext()
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- FeClientSocket:Update()
- (Filename: Line: -1)
- KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.Dictionary`2[System.String,System.Object]].get_Item (System.String key) [0x00000] in <filename unknown>:0
- at FeTerrain+<GenerateLandcover>c__Iterator8.MoveNext () [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- <AddLandcoverData>c__Iterator7:MoveNext()
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- FeClientSocket:Update()
- (Filename: Line: -1)
- KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.Dictionary`2[System.String,System.Object]].get_Item (System.String key) [0x00000] in <filename unknown>:0
- at FeTerrain+<GenerateLandcover>c__Iterator8.MoveNext () [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- <AddLandcoverData>c__Iterator7:MoveNext()
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- FeClientSocket:Update()
- (Filename: Line: -1)
- KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.Dictionary`2[System.String,System.Object]].get_Item (System.String key) [0x00000] in <filename unknown>:0
- at FeObject+<AddBaked>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- FeClientSocket:Update()
- (Filename: Line: -1)
- KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.Dictionary`2[System.String,System.Object]].get_Item (System.String key) [0x00000] in <filename unknown>:0
- at FeObject+<AddBaked>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- FeClientSocket:Update()
- (Filename: Line: -1)
- KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.Dictionary`2[System.String,System.Object]].get_Item (System.String key) [0x00000] in <filename unknown>:0
- at FeObject+<AddBaked>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- FeClientSocket:Update()
- (Filename: Line: -1)
- KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.Dictionary`2[System.String,System.Object]].get_Item (System.String key) [0x00000] in <filename unknown>:0
- at FeObject+<AddBaked>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- FeClientSocket:Update()
- (Filename: Line: -1)
- KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.Dictionary`2[System.String,System.Object]].get_Item (System.String key) [0x00000] in <filename unknown>:0
- at FeObject+<AddBaked>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- FeClientSocket:Update()
- (Filename: Line: -1)
- KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.Dictionary`2[System.String,System.Object]].get_Item (System.String key) [0x00000] in <filename unknown>:0
- at FeObject+<AddBaked>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- FeClientSocket:Update()
- (Filename: Line: -1)
- Ping: Error creating icmp handle
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