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- // crosshair
- cl_crosshair_drawoutline "1"
- cl_crosshair_dynamic_maxdist_splitratio "0.35"
- cl_crosshair_dynamic_splitalpha_innermod "1"
- cl_crosshair_dynamic_splitalpha_outermod "0.5"
- cl_crosshair_dynamic_splitdist "7"
- cl_crosshair_outlinethickness "1"
- cl_crosshairalpha "255"
- cl_crosshaircolor "5"
- cl_crosshaircolor_b "0"
- cl_crosshaircolor_g "255"
- cl_crosshaircolor_r "0"
- cl_crosshairdot "0"
- cl_crosshairgap "0.500000"
- cl_crosshairgap_useweaponvalue "0"
- cl_crosshairscale "1"
- cl_crosshairsize "1.500000"
- cl_crosshairstyle "4"
- cl_crosshairthickness "1.500000"
- cl_crosshairusealpha "1"
- cl_fixedcrosshairgap "1"
- // viewmodel
- viewmodel_fov "68"
- viewmodel_offset_x "2.5"
- viewmodel_offset_y "1"
- viewmodel_offset_z "-1.5"
- // lowers delay between sounds.
- snd_mixahead "0.05"
- snd_musicvolume "0"
- snd_headphone_pan_exponent "2"
- snd_headphone_pan_radial_weight "2
- snd_legacy_surround "0"
- snd_pitchquality "1"
- dsp_enhance_stereo "0"
- // removes the shifting of the arm when crouching down.
- cl_viewmodel_shift_left_amt "0"
- cl_viewmodel_shift_right_amt "0"
- m_mousespeed 0
- m_mouseaccel 0
- // usual rate commands
- cl_cmdrate "128"
- cl_updaterate "128"
- rate "128000"
- r_drawtracers_firstperson 1
- // causes the scope to move less while moving scoped and reduces bobbing effect
- cl_bobcycle "2"
- fps_max 0
- ECHO ================================================
- ECHO ===[ pat1ent Autoexec CFG loaded! ]=====
- ECHO ===[ Goodluck have fun! ]=====
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