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- [RemoveDirt:ModLoader.SetupAllTreeAssets] All tree assets updated.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Simulation error: Array index is out of range.
- at TerrainModify.ApplyQuad (Quad2 quad, Edges edges, Surface surface) [0x00000] in <filename unknown>:0
- at TerrainModify.ApplyQuad (Vector3 a, Vector3 b, Vector3 c, Vector3 d, Edges edges, Heights heights, Surface surface) [0x00000] in <filename unknown>:0
- at NetSegment.TerrainUpdated (UInt16 segmentID, Single minX, Single minZ, Single maxX, Single maxZ) [0x00000] in <filename unknown>:0
- at NetManager.TerrainUpdated (.TerrainArea heightArea, .TerrainArea surfaceArea, .TerrainArea zoneArea) [0x00000] in <filename unknown>:0
- at TerrainManager.Managers_TerrainUpdated (.TerrainArea heightArea, .TerrainArea surfaceArea, .TerrainArea zoneArea) [0x00000] in <filename unknown>:0
- at TerrainModify.UpdateAreaImplementation () [0x00000] in <filename unknown>:0
- at TerrainModify.EndUpdateArea () [0x00000] in <filename unknown>:0
- at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
- at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0 [Core]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Simulation error: Array index is out of range.
- at TerrainModify.UpdateAreaImplementation () [0x00000] in <filename unknown>:0
- at TerrainModify.EndUpdateArea () [0x00000] in <filename unknown>:0
- at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
- at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0 [Core]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Simulation error: Array index is out of range.
- at TerrainModify.UpdateAreaImplementation () [0x00000] in <filename unknown>:0
- at TerrainModify.EndUpdateArea () [0x00000] in <filename unknown>:0
- at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
- at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0 [Core]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [RemoveDirt:ModLoader.ProcessTreesForUpdate] 66167 trees were updated.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [RemoveDirt:ModLoader.SetupAllPropAssets] Exception:
- Exception: Object reference not set to an instance of an object
- StackTrace: System.NullReferenceException: Object reference not set to an instance of an object
- at NoDirt.ModLoader.SetupAllPropAssets () [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [RemoveDirt:ModLoader.ProcessPropsForUpdate] 1335 props were updated.
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