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  1. [RemoveDirt:ModLoader.SetupAllTreeAssets] All tree assets updated.
  2.  
  3. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4.  
  5. Simulation error: Array index is out of range.
  6. at TerrainModify.ApplyQuad (Quad2 quad, Edges edges, Surface surface) [0x00000] in <filename unknown>:0
  7. at TerrainModify.ApplyQuad (Vector3 a, Vector3 b, Vector3 c, Vector3 d, Edges edges, Heights heights, Surface surface) [0x00000] in <filename unknown>:0
  8. at NetSegment.TerrainUpdated (UInt16 segmentID, Single minX, Single minZ, Single maxX, Single maxZ) [0x00000] in <filename unknown>:0
  9. at NetManager.TerrainUpdated (.TerrainArea heightArea, .TerrainArea surfaceArea, .TerrainArea zoneArea) [0x00000] in <filename unknown>:0
  10. at TerrainManager.Managers_TerrainUpdated (.TerrainArea heightArea, .TerrainArea surfaceArea, .TerrainArea zoneArea) [0x00000] in <filename unknown>:0
  11. at TerrainModify.UpdateAreaImplementation () [0x00000] in <filename unknown>:0
  12. at TerrainModify.EndUpdateArea () [0x00000] in <filename unknown>:0
  13. at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
  14. at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0 [Core]
  15.  
  16. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  17.  
  18. Simulation error: Array index is out of range.
  19. at TerrainModify.UpdateAreaImplementation () [0x00000] in <filename unknown>:0
  20. at TerrainModify.EndUpdateArea () [0x00000] in <filename unknown>:0
  21. at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
  22. at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0 [Core]
  23.  
  24. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  25.  
  26. Simulation error: Array index is out of range.
  27. at TerrainModify.UpdateAreaImplementation () [0x00000] in <filename unknown>:0
  28. at TerrainModify.EndUpdateArea () [0x00000] in <filename unknown>:0
  29. at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
  30. at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0 [Core]
  31.  
  32. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  33.  
  34. [RemoveDirt:ModLoader.ProcessTreesForUpdate] 66167 trees were updated.
  35.  
  36. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  37.  
  38. [RemoveDirt:ModLoader.SetupAllPropAssets] Exception:
  39. Exception: Object reference not set to an instance of an object
  40. StackTrace: System.NullReferenceException: Object reference not set to an instance of an object
  41. at NoDirt.ModLoader.SetupAllPropAssets () [0x00000] in <filename unknown>:0
  42.  
  43. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  44.  
  45. [RemoveDirt:ModLoader.ProcessPropsForUpdate] 1335 props were updated.
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