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revolv

oofrayanboi Jun 16th, 2019 68 Never
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7.     print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8.     script.Parent = Player.Character
  9.  
  10.     --RemoteEvent for communicating
  11.     local Event = Instance.new("RemoteEvent")
  12.     Event.Name = "UserInput_Event"
  13.  
  14.     --Fake event to make stuff like Mouse.KeyDown work
  15.     local function fakeEvent()
  16.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17.         t.connect = t.Connect
  18.         return t
  19.     end
  20.  
  21.     --Creating fake input objects with fake variables
  22.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26.     end}
  27.     --Merged 2 functions into one by checking amount of arguments
  28.     CAS.UnbindAction = CAS.BindAction
  29.  
  30.     --This function will trigger the events that have been :Connect()'ed
  31.     local function te(self,ev,...)
  32.         local t = m[ev]
  33.         if t and t._fakeEvent and t.Function then
  34.             t.Function(...)
  35.         end
  36.     end
  37.     m.TrigEvent = te
  38.     UIS.TrigEvent = te
  39.  
  40.     Event.OnServerEvent:Connect(function(plr,io)
  41.         if plr~=Player then return end
  42.         if io.isMouse then
  43.             m.Target = io.Target
  44.             m.Hit = io.Hit
  45.         else
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = game:GetService("Players").rayangamingNL
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local UIS = game:GetService("UserInputService")
  66.     local input = function(io,a)
  67.         if a then return end
  68.         --Since InputObject is a client-side instance, we create and pass table instead
  69.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70.     end
  71.     UIS.InputBegan:Connect(input)
  72.     UIS.InputEnded:Connect(input)
  73.  
  74.  
  75.  
  76.     local h,t
  77.     --Give the server mouse data 30 times every second, but only if the values changed
  78.     --If player is not moving their mouse, client won't fire events
  79.     while wait(1/30) do
  80.         if h~=Mouse.Hit or t~=Mouse.Target then
  81.             h,t=Mouse.Hit,Mouse.Target
  82.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  83.         end
  84.     end]==],Player.Character)
  85.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  86. end
  87.  
  88.  
  89. --dasdasdasdreqw3e412312rasdf--
  90. --71023gggggs236021305023asdgh89aGYASDG--
  91. --9a1231231235asfdzxvct9wqeutgqwerignjasdig--
  92.  
  93. --[[Credits to Ace_Alteriano for his Template]]--
  94. --[[By When_kun]]--
  95. --[[The model took time to make but it was worth it.]]--
  96. --[[x is cringey]]--
  97. wait(1 / 60)
  98. Effects = { }
  99. local Player = game.Players.rayangamingNL
  100. local Character = Player.Character
  101. local Humanoid = Character.Humanoid
  102. local LeftArm = Character["Left Arm"]
  103. local RightArm = Character["Right Arm"]
  104. local LeftLeg = Character["Left Leg"]
  105. local RightLeg = Character["Right Leg"]
  106. local Head = Character.Head
  107. local Torso = Character.Torso
  108. local Camera = game.Workspace.CurrentCamera
  109. local RootPart = Character.HumanoidRootPart
  110. local RootJoint = RootPart.RootJoint
  111. local attack = false
  112. local Anim = 'Idle'
  113. local attacktype = 1
  114. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  115. local velocity = RootPart.Velocity.y
  116. local sine = 0
  117. local change = 1
  118. local Create = LoadLibrary("RbxUtility").Create
  119.  
  120. stepped = game:GetService('RunService').Stepped
  121. userinput = game:GetService('UserInputService')
  122. mainmodel = Instance.new('Model',Character)
  123. mainchord = 5
  124.  
  125. local m = Create("Model"){
  126.     Parent = Character,
  127.     Name = "WeaponModel",
  128. }
  129.  
  130. Humanoid.Animator.Parent = nil
  131. Character.Animate.Parent = nil
  132.  
  133. children = mainmodel:GetChildren()
  134. my = 0
  135. function rot()
  136.     for i,v in pairs(children) do
  137. --      v.Size = Vector3.new(mainchord/5,mainchord/5,mainchord/5)
  138.         v.CFrame = v.CFrame*CFrame.Angles(math.rad(1),math.rad(1),math.rad(2))
  139.     end
  140. end
  141. function rotA()
  142.     while stepped:wait() do
  143.         spawn(rot)
  144.         my = my + 1.5
  145.         if my > 360 then
  146.             my = 0
  147.         end
  148.     end
  149. end
  150. spawn(rotA)
  151.  
  152. function lerp(dist,inc)
  153.     for i = 0,10 do
  154.         stepped:wait()
  155.         for x,v in pairs(children) do
  156.             --lookvector
  157.             --( centerPoint.Y + distance * Math.Sin( angle ) )
  158.             --diff rot is 90
  159.             v.Size = v.Size + Vector3.new(.1/(dist/math.abs(dist)),.1/(dist/math.abs(dist)),.1/(dist/math.abs(dist)))
  160.             v.Transparency = v.Transparency - .1/(dist/math.abs(dist))
  161.             v.CFrame = CFrame.new(v.Position)*CFrame.Angles(0,math.rad(90*x+my),0)*CFrame.new(dist/10,0,0)
  162.         end
  163.     end
  164. end
  165.  
  166. local newMotor = function(part0, part1, c0, c1)
  167.     local w = Create('Motor'){
  168.         Parent = part0,
  169.         Part0 = part0,
  170.         Part1 = part1,
  171.         C0 = c0,
  172.         C1 = c1,
  173.     }
  174.     return w
  175. end
  176.  
  177. function clerp(a, b, t)
  178.     return a:lerp(b, t)
  179. end
  180.  
  181. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  182. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  183.  
  184. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  185. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  186. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  187. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  188. RootJoint.C1 = CFrame.new(0, 0, 0)
  189. RootJoint.C0 = CFrame.new(0, 0, 0)
  190. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  191. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  192.  
  193. local rarmc1 = RW.C1
  194. local larmc1 = LW.C1
  195. local rlegc1 = RH.C1
  196. local llegc1 = LH.C1
  197.  
  198. local resetc1 = false
  199.  
  200. function PlayAnimationFromTable(table, speed, bool)
  201.     RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  202.     Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  203.     RW.C0 = clerp(RW.C0, table[3], speed)
  204.     LW.C0 = clerp(LW.C0, table[4], speed)
  205.     RH.C0 = clerp(RH.C0, table[5], speed)
  206.     LH.C0 = clerp(LH.C0, table[6], speed)
  207.     if bool == true then
  208.         if resetc1 == false then
  209.             resetc1 = true
  210.             RootJoint.C1 = RootJoint.C1
  211.             Torso.Neck.C1 = Torso.Neck.C1
  212.             RW.C1 = rarmc1
  213.             LW.C1 = larmc1
  214.             RH.C1 = rlegc1
  215.             LH.C1 = llegc1
  216.         end
  217.     end
  218. end
  219.  
  220.     local co1 = 15
  221.     local co2 = 8
  222.     local co3 = 20
  223.     local co5 = 30
  224.     local co4 = 32
  225.     local cooldown1 = 5
  226.     local cooldown2 = 7
  227.     local cooldown3 = 3
  228.     local cooldown4 = 2
  229.     local cooldown5 = 0
  230.     local skillcolorscheme = BrickColor.new("White").Color
  231.     local scrn = Instance.new("ScreenGui", Player.PlayerGui)
  232.     makeframe = function(par, trans, pos, size, color)
  233.    
  234.     local frame = Instance.new("Frame", par)
  235.     frame.BackgroundTransparency = trans
  236.     frame.BorderSizePixel = 0
  237.     frame.Position = pos
  238.     frame.Size = size
  239.     frame.BackgroundColor3 = color
  240.     return frame
  241. end
  242.  
  243.     makelabel = function(par, text)
  244.    
  245.     local label = Instance.new("TextLabel", par)
  246.     label.BackgroundTransparency = 1
  247.     label.Size = UDim2.new(1, 0, 1, 0)
  248.     label.Position = UDim2.new(0, 0, 0, 0)
  249.     label.TextColor3 = Color3.new(255, 250, 190)
  250.     label.TextStrokeTransparency = 0
  251.     label.FontSize = Enum.FontSize.Size32
  252.     label.Font = Enum.Font.SourceSansLight
  253.     label.BorderSizePixel = 0
  254.     label.TextScaled = true
  255.     label.Text = text
  256. end
  257.  
  258.     framesk1 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.85, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  259.     framesk2 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.74, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  260.     framesk3 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.63, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  261.     framesk4 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.52, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  262.     bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  263.     bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  264.     bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  265.     bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  266.     text1 = Instance.new("TextLabel", framesk1)
  267.     text1.BackgroundTransparency = 1
  268.     text1.Size = UDim2.new(1, 0, 1, 0)
  269.     text1.Position = UDim2.new(0, 0, 0, 0)
  270.     text1.TextColor3 = Color3.new(255, 250, 190)
  271.     text1.TextStrokeTransparency = 0
  272.     text1.FontSize = Enum.FontSize.Size18
  273.     text1.Font = Enum.Font.SourceSansLight
  274.     text1.BorderSizePixel = 0
  275.     text1.TextScaled = true
  276.     text1.Text = "[Z]\n Persona Reference ok"
  277.     text2 = Instance.new("TextLabel", framesk2)
  278.     text2.BackgroundTransparency = 1
  279.     text2.Size = UDim2.new(1, 0, 1, 0)
  280.     text2.Position = UDim2.new(0, 0, 0, 0)
  281.     text2.TextColor3 = Color3.new(255, 250, 190)
  282.     text2.TextStrokeTransparency = 0
  283.     text2.FontSize = Enum.FontSize.Size18
  284.     text2.Font = Enum.Font.SourceSansLight
  285.     text2.BorderSizePixel = 0
  286.     text2.TextScaled = true
  287.     text2.Text = "[X]\n DAB ON EM HATERS"
  288.     text3 = Instance.new("TextLabel", framesk3)
  289.     text3.BackgroundTransparency = 1
  290.     text3.Size = UDim2.new(1, 0, 1, 0)
  291.     text3.Position = UDim2.new(0, 0, 0, 0)
  292.     text3.TextColor3 = Color3.new(255, 250, 190)
  293.     text3.TextStrokeTransparency = 0
  294.     text3.FontSize = Enum.FontSize.Size18
  295.     text3.Font = Enum.Font.SourceSansLight
  296.     text3.BorderSizePixel = 0
  297.     text3.TextScaled = false
  298.     text3.Text = "[C]\n Slide"
  299.     text4 = Instance.new("TextLabel", framesk4)
  300.     text4.BackgroundTransparency = 1
  301.     text4.Size = UDim2.new(1, 0, 1, 0)
  302.     text4.Position = UDim2.new(0, 0, 0, 0)
  303.     text4.TextColor3 = Color3.new(255, 250, 190)
  304.     text4.TextStrokeTransparency = 0
  305.     text4.FontSize = Enum.FontSize.Size18
  306.     text4.Font = Enum.Font.SourceSansLight
  307.     text4.BorderSizePixel = 0
  308.     text4.TextScaled = true
  309.     text4.Text = "[V]\n slap"
  310.  
  311. ArtificialHB = Create("BindableEvent", script){
  312.     Parent = script,
  313.     Name = "Heartbeat",
  314. }
  315.  
  316. script:WaitForChild("Heartbeat")
  317.  
  318. frame = 1 / 30
  319. tf = 0
  320. allowframeloss = false
  321. tossremainder = false
  322. lastframe = tick()
  323. script.Heartbeat:Fire()
  324.  
  325. game:GetService("RunService").Heartbeat:connect(function(s, p)
  326.     tf = tf + s
  327.     if tf >= frame then
  328.         if allowframeloss then
  329.             script.Heartbeat:Fire()
  330.             lastframe = tick()
  331.         else
  332.             for i = 1, math.floor(tf / frame) do
  333.                 script.Heartbeat:Fire()
  334.             end
  335.             lastframe = tick()
  336.         end
  337.         if tossremainder then
  338.             tf = 0
  339.         else
  340.             tf = tf - frame * math.floor(tf / frame)
  341.         end
  342.     end
  343. end)
  344.  
  345. function swait(num)
  346.     if num == 0 or num == nil then
  347.         ArtificialHB.Event:wait()
  348.     else
  349.         for i = 0, num do
  350.             ArtificialHB.Event:wait()
  351.         end
  352.     end
  353. end
  354.  
  355. function RemoveOutlines(part)
  356.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  357. end
  358.    
  359. CFuncs = { 
  360.     Part = {
  361.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  362.             local Part = Create("Part"){
  363.                 Parent = Parent,
  364.                 Reflectance = Reflectance,
  365.                 Transparency = Transparency,
  366.                 CanCollide = false,
  367.                 Locked = true,
  368.                 BrickColor = BrickColor.new(tostring(BColor)),
  369.                 Name = Name,
  370.                 Size = Size,
  371.                 Material = Material,
  372.             }
  373.             RemoveOutlines(Part)
  374.             return Part
  375.         end;
  376.     };
  377.    
  378.     Mesh = {
  379.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  380.             local Msh = Create(Mesh){
  381.                 Parent = Part,
  382.                 Offset = OffSet,
  383.                 Scale = Scale,
  384.             }
  385.             if Mesh == "SpecialMesh" then
  386.                 Msh.MeshType = MeshType
  387.                 Msh.MeshId = MeshId
  388.             end
  389.             return Msh
  390.         end;
  391.     };
  392.  
  393.     Weld = {
  394.         Create = function(Parent, Part0, Part1, C0, C1)
  395.             local Weld = Create("Weld"){
  396.                 Parent = Parent,
  397.                 Part0 = Part0,
  398.                 Part1 = Part1,
  399.                 C0 = C0,
  400.                 C1 = C1,
  401.             }
  402.             return Weld
  403.         end;
  404.     };
  405.  
  406.     Sound = {
  407.         Create = function(id, par, vol, pit)
  408.             coroutine.resume(coroutine.create(function()
  409.                 local Sound = Create("Sound"){
  410.                     Volume = vol,
  411.                     Pitch = pit or 1,
  412.                     SoundId = "rbxassetid://" .. id,
  413.                     Parent = par or workspace,
  414.                 }
  415.                 Sound:play()
  416.                 game:GetService("Debris"):AddItem(Sound, 10)
  417.             end))
  418.         end;
  419.     };
  420.    
  421.     Decal = {
  422.         Create = function(Color, Texture, Transparency, Name, Parent)
  423.             local Decal = Create("Decal"){
  424.                 Color3 = Color,
  425.                 Texture = "rbxassetid://" .. Texture,
  426.                 Transparency = Transparency,
  427.                 Name = Name,
  428.                 Parent = Parent,
  429.             }
  430.             return Decal
  431.         end;
  432.     };
  433.    
  434.     BillboardGui = {
  435.         Create = function(Parent, Image, Position, Size)
  436.             local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  437.             BillPar.CFrame = CFrame.new(Position)
  438.             local Bill = Create("BillboardGui"){
  439.                 Parent = BillPar,
  440.                 Adornee = BillPar,
  441.                 Size = UDim2.new(1, 0, 1, 0),
  442.                 SizeOffset = Vector2.new(Size, Size),
  443.             }
  444.             local d = Create("ImageLabel", Bill){
  445.                 Parent = Bill,
  446.                 BackgroundTransparency = 1,
  447.                 Size = UDim2.new(1, 0, 1, 0),
  448.                 Image = "rbxassetid://" .. Image,
  449.             }
  450.             return BillPar
  451.         end
  452.     };
  453.    
  454.     ParticleEmitter = {
  455.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  456.             local Particle = Create("ParticleEmitter"){
  457.                 Parent = Parent,
  458.                 Color = ColorSequence.new(Color1, Color2),
  459.                 LightEmission = LightEmission,
  460.                 Size = Size,
  461.                 Texture = Texture,
  462.                 Transparency = Transparency,
  463.                 ZOffset = ZOffset,
  464.                 Acceleration = Accel,
  465.                 Drag = Drag,
  466.                 LockedToPart = LockedToPart,
  467.                 VelocityInheritance = VelocityInheritance,
  468.                 EmissionDirection = EmissionDirection,
  469.                 Enabled = Enabled,
  470.                 Lifetime = LifeTime,
  471.                 Rate = Rate,
  472.                 Rotation = Rotation,
  473.                 RotSpeed = RotSpeed,
  474.                 Speed = Speed,
  475.                 VelocitySpread = VelocitySpread,
  476.             }
  477.             return Particle
  478.         end;
  479.     };
  480.    
  481.     CreateTemplate = {
  482.        
  483.     };
  484. }
  485.  
  486. function rayCast(Position, Direction, Range, Ignore)
  487.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  488. end
  489.  
  490. function FindNearestTorso(pos)
  491.     local list = (game.Workspace:children())
  492.     local torso = nil
  493.     local dist = 1000
  494.     local temp, human, temp2 = nil, nil, nil
  495.     for x = 1, #list do
  496.         temp2 = list[x]
  497.         if temp2.className == "Model" and temp2.Name ~= Character.Name then
  498.             temp = temp2:findFirstChild("Torso")
  499.             human = temp2:findFirstChild("Humanoid")
  500.             if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  501.                 local dohit = true
  502.                 if dohit == true then
  503.                     torso = temp
  504.                     dist = (temp.Position - pos).magnitude
  505.                 end
  506.             end
  507.         end
  508.     end
  509.     return torso, dist
  510. end
  511.    
  512. --[[
  513.         Thanks for using Build-To-Lua by jarredbcv.
  514. ]]--
  515.  
  516. New = function(Object, Parent, Name, Data)
  517.     local Object = Instance.new(Object)
  518.     for Index, Value in pairs(Data or {}) do
  519.         Object[Index] = Value
  520.     end
  521.     Object.Parent = Parent
  522.     Object.Name = Name
  523.     return Object
  524. end
  525.  
  526. Revolver = New("Model",Character,"Revolver",{})
  527. Handle = New("Part",Revolver,"Handle",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(0.179147512, 0.312856019, 0.179147318),CFrame = CFrame.new(-38.3728828, 3.70457292, 25.9037609, -0.0267938077, 0.00274490844, -0.999638677, -0.778030157, -0.62793833, 0.0191296302, -0.627656579, 0.778258383, 0.0189604424),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  528. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.0500000007, 0.0500000007),CFrame = CFrame.new(-38.362484, 3.83855653, 26.3172855, 0.999638855, -0.0240355674, -0.0121608162, -0.0191355199, -0.951385379, 0.307414979, -0.0189584699, -0.307070196, -0.951497018),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  529. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.523787498, 0.823096395),})
  530. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637246, -0.019135505, -0.0189584643, -0.0240355078, -0.951383531, -0.307070255, -0.012160819, 0.307414532, -0.951497853),C1 = CFrame.new(-0.3640728, 0.237724304, 7.62939453e-06, -0.0267937686, -0.778028965, -0.627657056, 0.00274492614, -0.627937436, 0.778259039, -0.999637365, 0.0191296153, 0.0189604387),})
  531. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.0561201684, 0.523788631),CFrame = CFrame.new(-38.358242, 3.88810968, 26.5481853, 0.999638915, 0.0191061404, 0.0189892221, -0.0191405267, 0.99981761, 0.00163295248, -0.0189545136, -0.00199547224, 0.999817371),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  532. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.019140508, -0.0189545061, 0.0191060845, 0.999815702, -0.00199565664, 0.0189892054, 0.00163278729, 0.999818206),C1 = CFrame.new(-0.54766655, 0.386320114, 0.00109481812, -0.0267937686, -0.778028965, -0.627657056, 0.00274492614, -0.627937436, 0.778259039, -0.999637365, 0.0191296153, 0.0189604387),})
  533. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.318014473, 0.0500000007),CFrame = CFrame.new(-38.35009, 4.07556772, 26.7909775, 0.999639273, 0.0191061497, 0.0189892203, -0.0191405285, 0.999818027, 0.00163298217, -0.0189545136, -0.00199544244, 0.999817133),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  534. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.748272181),})
  535. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.019140508, -0.0189545061, 0.0191060845, 0.999815702, -0.00199565664, 0.0189892054, 0.00163278729, 0.999818206),C1 = CFrame.new(-0.846122742, 0.457586288, 0.00113296509, -0.0267937779, -0.778029323, -0.627656877, 0.00274492148, -0.627937675, 0.778258801, -0.999637723, 0.0191296227, 0.0189604405),})
  536. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.0561201498, 0.0748269483),CFrame = CFrame.new(-38.3649025, 3.73728037, 26.2916756, 0.999639153, 0.0123028848, 0.0239647776, -0.0191405062, 0.950381041, 0.31050685, -0.0189554915, -0.310851365, 0.950268209),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  537. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637187, -0.0191404838, -0.0189554859, 0.012302829, 0.950378895, -0.310851872, 0.0239647459, 0.310505927, 0.950269282),C1 = CFrame.new(-0.269138336, 0.281381607, 3.81469727e-06, -0.0267937779, -0.778029323, -0.627656877, 0.00274492148, -0.627937675, 0.778258801, -0.999637723, 0.0191296227, 0.0189604405),})
  538. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.112240277, 0.467668325),CFrame = CFrame.new(-38.3500748, 4.29035711, 26.5754204, 0.999639273, 0.0191061497, 0.0189892203, -0.0191405285, 0.999818027, 0.00163298217, -0.0189545136, -0.00199544244, 0.999817133),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  539. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.019140508, -0.0189545061, 0.0191060845, 0.999815702, -0.00199565664, 0.0189892054, 0.00163278729, 0.999818206),C1 = CFrame.new(-0.877939224, 0.154953003, 0.00114059448, -0.0267937779, -0.778029323, -0.627656877, 0.00274492148, -0.627937675, 0.778258801, -0.999637723, 0.0191296227, 0.0189604405),})
  540. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.0561201498, 0.0748269483),CFrame = CFrame.new(-38.3610039, 3.80826855, 26.4241943, 0.999639332, 0.00149332604, 0.0268912073, -0.0191375222, 0.741928697, 0.670209289, -0.0189504661, -0.670477986, 0.741685748),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  541. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.0191374999, -0.0189504586, 0.00149328914, 0.741927147, -0.67047888, 0.0268911533, 0.67020756, 0.741686463),C1 = CFrame.new(-0.407649994, 0.339950562, -2.28881836e-05, -0.0267937779, -0.778029323, -0.627656877, 0.00274492148, -0.627937675, 0.778258801, -0.999637723, 0.0191296227, 0.0189604405),})
  542. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.0561201498, 0.0748269483),CFrame = CFrame.new(-38.3620377, 3.78318405, 26.3964386, 0.999639332, 0.00149332604, 0.0268912073, -0.0191375222, 0.741928697, 0.670209289, -0.0189504661, -0.670477986, 0.741685748),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  543. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.0191374999, -0.0189504586, 0.00149328914, 0.741927147, -0.67047888, 0.0268911533, 0.67020756, 0.741686463),C1 = CFrame.new(-0.370685577, 0.334098816, 3.81469727e-06, -0.0267937779, -0.778029323, -0.627656877, 0.00274492148, -0.627937675, 0.778258801, -0.999637723, 0.0191296227, 0.0189604405),})
  544. Part = New("Part",Revolver,"Part",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(0.0945501924, 0.0696684495, 0.179147348),CFrame = CFrame.new(-38.3761673, 3.52345395, 25.9137459, -0.0267938264, 0.00274489797, -0.999639273, -0.778030872, -0.627938807, 0.0191296358, -0.62765646, 0.778258145, 0.0189604443),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  545. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.0267937686, -0.778028965, -0.627657056, 0.00274492614, -0.627937436, 0.778259039, -0.999637365, 0.0191296153, 0.0189604387),C1 = CFrame.new(0.134737015, 0.121492386, 7.62939453e-06, -0.0267937779, -0.778029323, -0.627656877, 0.00274492148, -0.627937675, 0.778258801, -0.999637723, 0.0191296227, 0.0189604405),})
  546. Part = New("Part",Revolver,"Part",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(0.393857986, 0.312856048, 0.179147348),CFrame = CFrame.new(-38.3805237, 3.48336768, 25.7251568, -0.0267938264, 0.00274489797, -0.999639273, -0.778030872, -0.627938807, 0.0191296358, -0.62765646, 0.778258145, 0.0189604443),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  547. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.0267937686, -0.778028965, -0.627657056, 0.00274492614, -0.627937436, 0.778259039, -0.999637365, 0.0191296153, 0.0189604387),C1 = CFrame.new(0.284410477, -0.000118255615, 1.90734863e-05, -0.0267937779, -0.778029323, -0.627656877, 0.00274492148, -0.627937675, 0.778258801, -0.999637723, 0.0191296227, 0.0189604405),})
  548. Part = New("Part",Revolver,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.390549749, 0.324007213, 0.305300444),CFrame = CFrame.new(-38.3595772, 4.07825518, 26.5373688, -0.0189993083, 0.0190935526, 0.999639571, -0.00162295077, 0.999818623, -0.0191277508, -0.999817073, -0.00198539486, -0.0189648122),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  549. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.0189992897, -0.00162276253, -0.999818087, 0.0190934762, 0.999815822, -0.0019855909, 0.999637365, -0.0191277284, -0.0189648028),C1 = CFrame.new(-0.688779831, 0.258499146, 0.005859375, -0.026793791, -0.77802968, -0.627656937, 0.00274491566, -0.627937913, 0.778258801, -0.999637961, 0.0191296227, 0.0189604424),})
  550. Part = New("Part",Revolver,"Part",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(0.179147512, 0.312856019, 0.179147348),CFrame = CFrame.new(-38.368103, 3.84367514, 26.0160179, -0.0267938599, 0.00274484348, -0.999639988, -0.778030753, -0.62793988, 0.0191296656, -0.627656996, 0.77825743, 0.0189604368),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  551. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.0267937854, -0.778028429, -0.627657712, 0.00274487957, -0.627938151, 0.778258562, -0.999637365, 0.0191296414, 0.0189604294),C1 = CFrame.new(-0.178812027, 3.05175781e-05, 1.14440918e-05, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  552. Part = New("Part",Revolver,"Part",{BrickColor = BrickColor.new("Black"),Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.0538285114, 0.136939868, 0.0621128492),CFrame = CFrame.new(-38.2891121, 4.1708045, 26.704916, -0.0189993102, 0.0190935601, 0.999639928, -0.00162292086, 0.999818861, -0.0191277526, -0.999816775, -0.0019854845, -0.0189648084),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  553. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.0189992897, -0.00162276253, -0.999818087, 0.0190934762, 0.999815822, -0.0019855909, 0.999637365, -0.0191277284, -0.0189648028),C1 = CFrame.new(-0.867835999, 0.330972672, -0.0596313477, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  554. Part = New("Part",Revolver,"Part",{BrickColor = BrickColor.new("Black"),Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.0538285114, 0.136939868, 0.0621128492),CFrame = CFrame.new(-38.4236259, 3.98625422, 26.7077866, -0.0189993102, 0.0190935601, 0.999639928, -0.00162292086, 0.999818861, -0.0191277526, -0.999816775, -0.0019854845, -0.0189648084),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  555. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.0189992897, -0.00162276253, -0.999818087, 0.0190934762, 0.999815822, -0.0019855909, 0.999637365, -0.0191277284, -0.0189648028),C1 = CFrame.new(-0.722448349, 0.448722839, 0.0713577271, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  556. Part = New("Part",Revolver,"Part",{BrickColor = BrickColor.new("Black"),Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.0538285114, 0.136939868, 0.0621128492),CFrame = CFrame.new(-38.4592514, 4.08050108, 26.7083035, -0.0189993102, 0.0190935601, 0.999639928, -0.00162292086, 0.999818861, -0.0191277526, -0.999816775, -0.0019854845, -0.0189648084),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  557. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.0189992897, -0.00162276253, -0.999818087, 0.0190934762, 0.999815822, -0.0019855909, 0.999637365, -0.0191277284, -0.0189648028),C1 = CFrame.new(-0.795145035, 0.389846802, 0.108783722, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  558. Part = New("Part",Revolver,"Part",{BrickColor = BrickColor.new("Black"),Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.0538285114, 0.136939868, 0.0621128492),CFrame = CFrame.new(-38.4200134, 4.17331219, 26.7074127, -0.0189993102, 0.0190935601, 0.999639928, -0.00162292086, 0.999818861, -0.0191277526, -0.999816775, -0.0019854845, -0.0189648084),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  559. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.0189992897, -0.00162276253, -0.999818087, 0.0190934762, 0.999815822, -0.0019855909, 0.999637365, -0.0191277284, -0.0189648028),C1 = CFrame.new(-0.867847443, 0.330982208, 0.0713195801, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  560. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.130947724, 0.130947024, 0.130947366),CFrame = CFrame.new(-38.3551369, 4.17849255, 26.2829323, 0.0443816409, 0.0274274386, -0.998640835, -0.305555671, 0.952094495, 0.0125694564, 0.951138258, 0.304580629, 0.0506358296),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  561. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0443815626, -0.305554956, 0.95113951, 0.0274273418, 0.952091634, 0.304580897, -0.998638272, 0.012569447, 0.0506358668),C1 = CFrame.new(-0.607187271, -0.00244903564, -0.00148391724, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  562. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.0935342535, 0.0500000007, 0.130947366),CFrame = CFrame.new(-38.3680191, 4.2568469, 26.0246201, 0.0517081767, 0.00700577348, -0.998640478, 0.108116172, 0.994061887, 0.0125716822, 0.992791355, -0.108618066, 0.0506433994),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  563. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.748267233, 1),})
  564. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.051708065, 0.108115688, 0.992792606, 0.00700571574, 0.994058967, -0.108618438, -0.998637855, 0.0125716729, 0.0506434292),C1 = CFrame.new(-0.505672455, -0.252719879, 0.00799560547, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  565. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.0935342535, 0.0500000007, 0.130947366),CFrame = CFrame.new(-38.365242, 4.2511735, 26.0803947, 0.0491153523, 0.0176038202, -0.998640776, -0.100927047, 0.994817436, 0.0125725428, 0.993679285, 0.100171953, 0.0506372154),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  566. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.748267233, 1),})
  567. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0491152555, -0.100926913, 0.993680656, 0.0176037438, 0.994814515, 0.100171924, -0.998638153, 0.0125725307, 0.0506372526),C1 = CFrame.new(-0.536340714, -0.205741882, 0.00616836548, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  568. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.0561201498, 0.130947158),CFrame = CFrame.new(-38.3627815, 4.09111834, 26.1063156, 0.999639869, 0.0170166213, 0.0208822936, -0.0191405229, 0.994171083, 0.106131464, -0.0189544987, -0.106491901, 0.994131565),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  569. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.0191404987, -0.0189544931, 0.0170165412, 0.994168162, -0.106492177, 0.0208822638, 0.106130987, 0.994132876),C1 = CFrame.new(-0.42814827, -0.0850582123, 0.00113677979, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  570. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.0561201498, 0.130947158),CFrame = CFrame.new(-38.3591576, 4.14161539, 26.2474594, 0.999639928, 0.00149333652, 0.0268912259, -0.0191375241, 0.741929173, 0.670209706, -0.0189504642, -0.670477867, 0.741685629),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  571. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.0191374999, -0.0189504586, 0.00149328914, 0.741927147, -0.67047888, 0.0268911533, 0.67020756, 0.741686463),C1 = CFrame.new(-0.556123734, -0.0069103241, 0.00115585327, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  572. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.0561201498, 0.0748269483),CFrame = CFrame.new(-38.3568039, 4.20870543, 26.3017883, 0.999639928, -0.00957353693, 0.0251729488, -0.0191365071, 0.405198783, 0.914031863, -0.0189504921, -0.914177597, 0.404867083),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  573. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.019136481, -0.0189504847, -0.00957354996, 0.40519774, -0.914178908, 0.0251728632, 0.914029002, 0.40486744),C1 = CFrame.new(-0.642484665, -0.00675010681, 0.0011177063, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  574. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.0561201498, 0.0748269483),CFrame = CFrame.new(-38.3635483, 3.75471187, 26.3450241, 0.99963975, 0.0123029007, 0.0239647925, -0.019140508, 0.950381637, 0.310507029, -0.0189554933, -0.310851365, 0.95026803),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  575. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637187, -0.0191404838, -0.0189554859, 0.012302829, 0.950378895, -0.310851872, 0.0239647459, 0.310505927, 0.950269282),C1 = CFrame.new(-0.316221237, 0.311958313, -3.81469727e-06, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  576. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.0561201498, 0.0748269483),CFrame = CFrame.new(-38.359478, 3.85654569, 26.4577274, 0.999639928, -0.00957353693, 0.0251729488, -0.0191365071, 0.405198783, 0.914031863, -0.0189504921, -0.914177597, 0.404867083),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  577. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.019136481, -0.0189504847, -0.00957354996, 0.40519774, -0.914178908, 0.0251728632, 0.914029002, 0.40486744),C1 = CFrame.new(-0.466299057, 0.335737228, 1.14440918e-05, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  578. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.0561201498, 0.0748269483),CFrame = CFrame.new(-38.3615456, 3.79572582, 26.4103088, 0.999639928, 0.00149333652, 0.0268912259, -0.0191375241, 0.741929173, 0.670209706, -0.0189504642, -0.670477867, 0.741685629),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  579. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.0191374999, -0.0189504586, 0.00149328914, 0.741927147, -0.67047888, 0.0268911533, 0.67020756, 0.741686463),C1 = CFrame.new(-0.389162064, 0.337018967, 1.52587891e-05, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  580. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.0561201498, 0.130947158),CFrame = CFrame.new(-38.3547707, 4.29184151, 26.3247204, 0.999639928, -0.0179588627, 0.0200701095, -0.0191365071, 0.0507248156, 0.998532534, -0.0189504921, -0.998549879, 0.0503627956),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  581. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.019136481, -0.0189504847, -0.0179588459, 0.0507248193, -0.99855119, 0.0200700238, 0.998529553, 0.0503627472),C1 = CFrame.new(-0.721614838, -0.0411014557, 0.0011100769, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  582. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.0561201498, 0.0748269483),CFrame = CFrame.new(-38.360939, 4.10686398, 26.1891041, 0.99963975, 0.0123029007, 0.0239647925, -0.019140508, 0.950381637, 0.310507029, -0.0189554933, -0.310851365, 0.95026803),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  583. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637187, -0.0191404838, -0.0189554859, 0.012302829, 0.950378895, -0.310851872, 0.0239647459, 0.310505927, 0.950269282),C1 = CFrame.new(-0.49241066, -0.0305099487, 0.00116729736, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  584. Part = New("Part",Revolver,"Part",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(0.179147512, 0.312856019, 0.179147348),CFrame = CFrame.new(-38.3670616, 3.78774142, 26.1283646, -0.0190952383, 0.0189964436, -0.999639988, -0.999818921, 0.00162947504, 0.0191295464, 0.0019919856, 0.999816895, 0.0189618152),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  585. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.0190951545, -0.999815941, 0.00199208409, 0.0189964212, 0.00162928551, 0.999818146, -0.999637365, 0.0191295221, 0.0189618096),C1 = CFrame.new(-0.20583725, 0.122591019, 3.05175781e-05, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  586. Part = New("Part",Revolver,"Part",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(0.179147512, 0.312856019, 0.179147348),CFrame = CFrame.new(-38.3809319, 3.43171239, 25.7549477, -0.0190952383, 0.0189964436, -0.999639988, -0.999818921, 0.00162947504, 0.0191295464, 0.0019919856, 0.999816895, 0.0189618152),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  587. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.0190951545, -0.999815941, 0.00199208409, 0.0189964212, 0.00162928551, 0.999818146, -0.999637365, 0.0191295221, 0.0189618096),C1 = CFrame.new(0.305912018, 0.0555019379, 3.81469727e-06, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  588. Part = New("Part",Revolver,"Part",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(0.179147512, 0.312856019, 0.179147348),CFrame = CFrame.new(-38.3741188, 3.63771868, 25.904192, -0.0190952383, 0.0189964436, -0.999639988, -0.999818921, 0.00162947504, 0.0191295464, 0.0019919856, 0.999816895, 0.0189618152),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  589. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.0190951545, -0.999815941, 0.00199208409, 0.0189964212, 0.00162928551, 0.999818146, -0.999637365, 0.0191295221, 0.0189618096),C1 = CFrame.new(0.051776886, 0.0423126221, -3.43322754e-05, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  590. Part = New("Part",Revolver,"Part",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(0.179147512, 0.275442541, 0.179147348),CFrame = CFrame.new(-38.3673401, 3.93712115, 25.9597282, -0.018991746, -0.0190976169, -0.999639869, -0.00159495184, -0.999818861, 0.0191312619, -0.999817133, 0.00195741793, 0.0189577676),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  591. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.0189917199, -0.00159476697, -0.999818385, -0.0190975331, -0.999815822, 0.00195753202, -0.999637306, 0.0191312376, 0.018957762),C1 = CFrame.new(-0.216205597, -0.102453232, -3.05175781e-05, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  592. Part = New("Part",Revolver,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,Size = Vector3.new(0.130947724, 0.130947024, 0.130947366),CFrame = CFrame.new(-38.3258743, 4.31370211, 27.823822, 0.999639869, 0.0123032499, 0.0239638593, -0.0191405416, 0.950381875, 0.310506582, -0.018954508, -0.310850888, 0.950268328),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  593. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.0191405173, -0.0189545024, 0.0123031754, 0.950379074, -0.310851455, 0.0239638127, 0.310505509, 0.950269461),C1 = CFrame.new(-1.68031883, 1.11194038, 0.00106430054, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  594. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.130947724, 0.0500000007, 0.130947366),CFrame = CFrame.new(-38.3609924, 4.22642231, 26.1701736, 0.0443816409, 0.0274274386, -0.998640835, -0.305555671, 0.952094495, 0.0125694564, 0.951138258, 0.304580629, 0.0506358296),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  595. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.748267233, 1),})
  596. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0443815626, -0.305554956, 0.95113951, 0.0274273418, 0.952091634, 0.304580897, -0.998638272, 0.012569447, 0.0506358668),C1 = CFrame.new(-0.573547363, -0.120317459, 0.00314712524, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  597. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.224480718, 1.08499062),CFrame = CFrame.new(-38.3363838, 4.23546743, 27.3518353, 0.999637306, 0.0191060845, 0.0189892054, -0.019140508, 0.999815702, 0.00163278729, -0.0189545061, -0.00199565664, 0.999818206),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  598. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.019140508, -0.0189545061, 0.0191060845, 0.999815702, -0.00199565664, 0.0189892054, 0.00163278729, 0.999818206),C1 = CFrame.new(-1.32292366, 0.793710709, 0.00112533569, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  599. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.130947724, 0.130947024, 0.130947366),CFrame = CFrame.new(-38.3523636, 4.34570503, 26.3805065, -0.00542384386, 0.0113785323, -0.999923527, -0.304601461, 0.952401936, 0.0124899168, 0.95246321, 0.304643661, -0.00169967301),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  600. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00542378426, -0.304600567, 0.952464759, 0.0113784745, 0.952398598, 0.304644048, -0.999920666, 0.0124899149, -0.00169971026),C1 = CFrame.new(-0.798601151, -0.03150177, 0.000793457031, -0.0267938077, -0.778030157, -0.627656579, 0.00274490844, -0.62793833, 0.778258383, -0.999638677, 0.0191296302, 0.0189604424),})
  601. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.0561201051, 0.093533583),CFrame = CFrame.new(-38.3584099, 4.13089132, 26.2951355, 0.999640226, 0.0191061813, 0.0189892277, -0.0191405378, 0.99981904, 0.00163298182, -0.0189545136, -0.00199544267, 0.999816656),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  602. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.019140508, -0.0189545061, 0.0191060845, 0.999815702, -0.00199565664, 0.0189892054, 0.00163278729, 0.999818206),C1 = CFrame.new(-0.577724457, 0.0369300842, 0.0011100769, -0.0267938077, -0.778030157, -0.627656579, 0.00274490844, -0.62793833, 0.778258383, -0.999638677, 0.0191296302, 0.0189604424),})
  603. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.0935335755, 0.0500000007),CFrame = CFrame.new(-38.3564758, 4.20576382, 26.3230495, 0.999640226, 0.0191061813, 0.0189892277, -0.0191405378, 0.99981904, 0.00163298182, -0.0189545136, -0.00199544267, 0.999816656),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  604. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.748267591),})
  605. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.019140508, -0.0189545061, 0.0191060845, 0.999815702, -0.00199565664, 0.0189892054, 0.00163278729, 0.999818206),C1 = CFrame.new(-0.653549194, 0.0116443634, 0.00113677979, -0.0267938077, -0.778030157, -0.627656579, 0.00274490844, -0.62793833, 0.778258383, -0.999638677, 0.0191296302, 0.0189604424),})
  606. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.243187517, 0.243187711),CFrame = CFrame.new(-38.3637924, 3.98103428, 26.1644993, 0.999640226, 0.0191061813, 0.0189892277, -0.0191405378, 0.99981904, 0.00163298182, -0.0189545136, -0.00199544267, 0.999816656),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  607. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.019140508, -0.0189545061, 0.0191060845, 0.999815702, -0.00199565664, 0.0189892054, 0.00163278729, 0.999818206),C1 = CFrame.new(-0.378992081, 0.0293464661, 0.00114440918, -0.0267938077, -0.778030157, -0.627656579, 0.00274490844, -0.62793833, 0.778258383, -0.999638677, 0.0191296302, 0.0189604424),})
  608. Part = New("Part",Revolver,"Part",{BrickColor = BrickColor.new("Black"),Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.0538285114, 0.136939868, 0.0621128492),CFrame = CFrame.new(-38.2534904, 4.07655191, 26.7043953, -0.0189993102, 0.0190935712, 0.999640286, -0.00162292074, 0.999819279, -0.0191277582, -0.999816477, -0.0019854249, -0.0189648084),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  609. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.0189992897, -0.00162276253, -0.999818087, 0.0190934762, 0.999815822, -0.0019855909, 0.999637365, -0.0191277284, -0.0189648028),C1 = CFrame.new(-0.795133591, 0.389850616, -0.0970535278, -0.0267938077, -0.778030157, -0.627656579, 0.00274490844, -0.62793833, 0.778258383, -0.999638677, 0.0191296302, 0.0189604424),})
  610. Part = New("Part",Revolver,"Part",{BrickColor = BrickColor.new("Black"),Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.0538285114, 0.136939868, 0.0621128492),CFrame = CFrame.new(-38.2926674, 3.98374462, 26.705307, -0.0189993102, 0.0190935712, 0.999640286, -0.00162292074, 0.999819279, -0.0191277582, -0.999816477, -0.0019854249, -0.0189648084),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  611. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.0189992897, -0.00162276253, -0.999818087, 0.0190934762, 0.999815822, -0.0019855909, 0.999637365, -0.0191277284, -0.0189648028),C1 = CFrame.new(-0.722448349, 0.448728561, -0.0596466064, -0.0267938077, -0.778030157, -0.627656579, 0.00274490844, -0.62793833, 0.778258383, -0.999638677, 0.0191296302, 0.0189604424),})
  612. Part = New("Part",Revolver,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,Size = Vector3.new(0.130947724, 0.0748268217, 0.130947158),CFrame = CFrame.new(-38.3472214, 4.17853594, 26.8375359, 0.999640226, 0.0191061813, 0.0189892277, -0.0191405378, 0.99981904, 0.00163298182, -0.0189545136, -0.00199544267, 0.999816656),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  613. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.019140508, -0.0189545061, 0.0191060845, 0.999815702, -0.00199565664, 0.0189892054, 0.00163278729, 0.999818206),C1 = CFrame.new(-0.955533981, 0.429170609, 0.0011177063, -0.0267938077, -0.778030157, -0.627656579, 0.00274490844, -0.62793833, 0.778258383, -0.999638677, 0.0191296302, 0.0189604424),})
  614. Part = New("Part",Revolver,"Part",{Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.558910429, 0.0621129386, 0.0500000007),CFrame = CFrame.new(-38.3611488, 4.07811308, 26.4538155, -0.0189993102, 0.0190935712, 0.999640286, -0.00162292074, 0.999819279, -0.0191277582, -0.999816477, -0.0019854249, -0.0189648084),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  615. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.868122339),MeshType = Enum.MeshType.Cylinder,})
  616. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.0189992897, -0.00162276253, -0.999818087, 0.0190934762, 0.999815822, -0.0019855909, 0.999637365, -0.0191277284, -0.0189648028),C1 = CFrame.new(-0.636184692, 0.193557739, 0.00584411621, -0.0267938077, -0.778030157, -0.627656579, 0.00274490844, -0.62793833, 0.778258383, -0.999638677, 0.0191296302, 0.0189604424),})
  617. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.0500000007, 0.0500000007),CFrame = CFrame.new(-38.3621101, 3.82861376, 26.3480301, 0.999640226, -0.0218390953, -0.0157698654, -0.0191375352, -0.987764359, 0.154798254, -0.0189574938, -0.154439881, -0.987818539),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  618. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.523787498, 0.823096395),})
  619. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.0191375054, -0.0189574864, -0.0218389966, -0.987760961, -0.154439867, -0.0157698598, 0.154797867, -0.987820148),C1 = CFrame.new(-0.375644684, 0.267896652, 2.67028809e-05, -0.0267938077, -0.778030157, -0.627656579, 0.00274490844, -0.62793833, 0.778258383, -0.999638677, 0.0191296302, 0.0189604424),})
  620. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.0500000007, 0.0500000007),CFrame = CFrame.new(-38.3626404, 3.85922289, 26.2887363, 0.999640226, -0.0266199727, -0.00413384894, -0.0191405304, -0.809829473, 0.586359143, -0.0189565029, -0.586064339, -0.810040593),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  621. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.523787498, 0.823096395),})
  622. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637246, -0.0191404987, -0.0189564954, -0.0266198851, -0.809826612, -0.586065173, -0.00413388759, 0.586357296, -0.810042024),C1 = CFrame.new(-0.362228394, 0.202528, 1.90734863e-05, -0.0267938077, -0.778030157, -0.627656579, 0.00274490844, -0.62793833, 0.778258383, -0.999638677, 0.0191296302, 0.0189604424),})
  623. Wedge = New("WedgePart",Revolver,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(0.187067494, 0.0500000007, 0.168360502),CFrame = CFrame.new(-38.3605042, 4.09345627, 25.9539185, 0.999640286, 0.0191050563, 0.0189823508, -0.0191395301, 0.9998191, 0.00164000038, -0.0189475045, -0.00200233795, 0.999816775),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  624. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.748268664, 1),MeshType = Enum.MeshType.Wedge,})
  625. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.0191395003, -0.018947497, 0.0191049613, 0.999815702, -0.0020025298, 0.0189823266, 0.00163980573, 0.999818385),C1 = CFrame.new(-0.334375381, -0.205123901, -0.00398254395, -0.0267938077, -0.778030157, -0.627656579, 0.00274490844, -0.62793833, 0.778258383, -0.999638677, 0.0191296302, 0.0189604424),})
  626. Shootpart = New("Part",Revolver,"Shootpart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,Size = Vector3.new(0.130947724, 0.18706724, 0.29930833),CFrame = CFrame.new(-38.3281364, 4.23616076, 27.7820606, 0.999640226, 0.0191061813, 0.0189892277, -0.0191405378, 0.99981904, 0.00163298182, -0.0189545136, -0.00199544267, 0.999816656),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  627. mot = New("Motor",Shootpart,"mot",{Part0 = Shootpart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.019140508, -0.0189545061, 0.0191060845, 0.999815702, -0.00199565664, 0.0189892054, 0.00163278729, 0.999818206),C1 = CFrame.new(-1.59371758, 1.12812424, 0.00105285645, -0.0267938077, -0.778030157, -0.627656579, 0.00274490844, -0.62793833, 0.778258383, -0.999638677, 0.0191296302, 0.0189604424),})
  628. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361187, 0.0500000007, 0.0561201721),CFrame = CFrame.new(-38.3278847, 4.13346672, 27.9038849, 0.999640226, 0.0191061813, 0.0189892277, -0.0191405378, 0.99981904, 0.00163298182, -0.0189545136, -0.00199544267, 0.999816656),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  629. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.37413469, 1),})
  630. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.019140508, -0.0189545061, 0.0191060845, 0.999815702, -0.00199565664, 0.0189892054, 0.00163278729, 0.999818206),C1 = CFrame.new(-1.59029007, 1.28742218, 0.00114440918, -0.0267938077, -0.778030157, -0.627656579, 0.00274490844, -0.62793833, 0.778258383, -0.999638677, 0.0191296302, 0.0189604424),})
  631. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361187, 0.0500000007, 0.0561201721),CFrame = CFrame.new(-38.323967, 4.33924246, 27.9034653, 0.999640226, 0.0191061813, 0.0189892277, -0.0191405378, 0.99981904, 0.00163298182, -0.0189545136, -0.00199544267, 0.999816656),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  632. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.37413469, 1),})
  633. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.019140508, -0.0189545061, 0.0191060845, 0.999815702, -0.00199565664, 0.0189892054, 0.00163278729, 0.999818206),C1 = CFrame.new(-1.75023079, 1.15789223, 0.00115966797, -0.0267938077, -0.778030157, -0.627656579, 0.00274490844, -0.62793833, 0.778258383, -0.999638677, 0.0191296302, 0.0189604424),})
  634. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.0500000007, 0.224480838, 0.0561201721),CFrame = CFrame.new(-38.4007149, 4.23778868, 27.9050961, 0.999640226, 0.0191061813, 0.0189892277, -0.0191405378, 0.99981904, 0.00163298182, -0.0189545136, -0.00199544267, 0.999816656),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  635. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.374134958, 1, 1),})
  636. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.019140508, -0.0189545061, 0.0191060845, 0.999815702, -0.00199565664, 0.0189892054, 0.00163278729, 0.999818206),C1 = CFrame.new(-1.67026329, 1.22265625, 0.075969696, -0.0267938077, -0.778030157, -0.627656579, 0.00274490844, -0.62793833, 0.778258383, -0.999638677, 0.0191296302, 0.0189604424),})
  637. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.0500000007, 0.224480838, 0.0561201721),CFrame = CFrame.new(-38.2510986, 4.23492861, 27.9022503, 0.999640226, 0.0191061813, 0.0189892277, -0.0191405378, 0.99981904, 0.00163298182, -0.0189545136, -0.00199544267, 0.999816656),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  638. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.37413469, 1, 1),})
  639. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.019140508, -0.0189545061, 0.0191060845, 0.999815702, -0.00199565664, 0.0189892054, 0.00163278729, 0.999818206),C1 = CFrame.new(-1.67026138, 1.22264862, -0.0737037659, -0.0267938077, -0.778030157, -0.627656579, 0.00274490844, -0.62793833, 0.778258383, -0.999638677, 0.0191296302, 0.0189604424),})
  640.  
  641. moter = New("Motor",Handle,"mot",{Part0 =RightArm, Part1 = Handle,})
  642.  
  643. Partasd = Shootpart
  644.  
  645. game.ContentProvider:Preload("rbxassetid://642849721")
  646. game.ContentProvider:Preload("rbxassetid://931130559")
  647.  
  648.     local hello = Instance.new("Sound")
  649.     hello.SoundId = "rbxassetid://642849721"
  650.     hello.PlaybackSpeed = 1
  651.     hello.Volume = 5.5
  652.     hello.Parent = Head
  653.         hello.Looped = true
  654.         hello:Play()
  655.  
  656. local BladeHitSounds = {
  657.     "199149137",
  658.     "199149186",
  659.     "199149221",
  660.     "199149235",
  661.     "199149269",
  662.     "199149297"
  663. }
  664.  
  665. local FistHitSounds = {
  666.     "199149137",
  667.     "199149186",
  668.     "199149221",
  669.     "199149235",
  670.     "199149269",
  671.     "199149297"
  672. }
  673.  
  674. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  675.     if hit.Parent == nil then
  676.         return
  677.     end
  678.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  679.     for _, v in pairs(hit.Parent:children()) do
  680.         if v:IsA("Humanoid") then
  681.             h = v
  682.         end
  683.     end
  684.          if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  685.          warn'No R15 allowed'
  686.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  687.          end
  688.     if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  689.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  690.             if hit.Parent.DebounceHit.Value == true then
  691.                 return
  692.             end
  693.         end
  694.         local c = Create("ObjectValue"){
  695.             Name = "creator",
  696.             Value = game:service("Players").rayangamingNL,
  697.             Parent = h,
  698.         }
  699.         game:GetService("Debris"):AddItem(c, .5)
  700.         if HitSound ~= nil and HitPitch ~= nil then
  701.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  702.         end
  703.         local Damage = math.random(minim, maxim)
  704.         local blocked = false
  705.         local block = hit.Parent:findFirstChild("Block")
  706.         if block ~= nil then
  707.             if block.className == "IntValue" then
  708.                 if block.Value > 0 then
  709.                     blocked = true
  710.                     block.Value = block.Value - 1
  711.                     print(block.Value)
  712.                 end
  713.             end
  714.         end
  715.         if blocked == false then
  716.             h.Health = h.Health - Damage
  717.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  718.         else
  719.             h.Health = h.Health - (Damage / 2)
  720.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  721.         end
  722.         if Type == "Knockdown" then
  723.             local hum = hit.Parent.Humanoid
  724.             hum.PlatformStand = true
  725.             coroutine.resume(coroutine.create(function(HHumanoid)
  726.                 swait(1)
  727.                 HHumanoid.PlatformStand = false
  728.             end), hum)
  729.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  730.             local bodvol = Create("BodyVelocity"){
  731.                 velocity = angle * knockback,
  732.                 P = 5000,
  733.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  734.                 Parent = hit,
  735.             }
  736.             local rl = Create("BodyAngularVelocity"){
  737.                 P = 3000,
  738.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  739.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  740.                 Parent = hit,
  741.             }
  742.             game:GetService("Debris"):AddItem(bodvol, .5)
  743.             game:GetService("Debris"):AddItem(rl, .5)
  744.         elseif Type == "Normal" then
  745.             local vp = Create("BodyVelocity"){
  746.                 P = 500,
  747.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  748.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  749.             }
  750.             if knockback > 0 then
  751.                 vp.Parent = hit.Parent.Torso
  752.             end
  753.             game:GetService("Debris"):AddItem(vp, .5)
  754.         elseif Type == "Up" then
  755.             local bodyVelocity = Create("BodyVelocity"){
  756.                 velocity = Vector3.new(0, 20, 0),
  757.                 P = 5000,
  758.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  759.                 Parent = hit,
  760.             }
  761.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  762.         elseif Type == "DarkUp" then
  763.             coroutine.resume(coroutine.create(function()
  764.                 for i = 0, 1, 0.1 do
  765.                     swait()
  766.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  767.                 end
  768.             end))
  769.             local bodyVelocity = Create("BodyVelocity"){
  770.                 velocity = Vector3.new(0, 20, 0),
  771.                 P = 5000,
  772.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  773.                 Parent = hit,
  774.             }
  775.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  776.         elseif Type == "Snare" then
  777.             local bp = Create("BodyPosition"){
  778.                 P = 2000,
  779.                 D = 100,
  780.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  781.                 position = hit.Parent.Torso.Position,
  782.                 Parent = hit.Parent.Torso,
  783.             }
  784.             game:GetService("Debris"):AddItem(bp, 1)
  785.         elseif Type == "Freeze" then
  786.             local BodPos = Create("BodyPosition"){
  787.                 P = 50000,
  788.                 D = 1000,
  789.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  790.                 position = hit.Parent.Torso.Position,
  791.                 Parent = hit.Parent.Torso,
  792.             }
  793.             local BodGy = Create("BodyGyro") {
  794.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  795.                 P = 20e+003,
  796.                 Parent = hit.Parent.Torso,
  797.                 cframe = hit.Parent.Torso.CFrame,
  798.             }
  799.             hit.Parent.Torso.Anchored = true
  800.             coroutine.resume(coroutine.create(function(Part)
  801.                 swait(1.5)
  802.                 Part.Anchored = false
  803.             end), hit.Parent.Torso)
  804.             game:GetService("Debris"):AddItem(BodPos, 3)
  805.             game:GetService("Debris"):AddItem(BodGy, 3)
  806.         end
  807.         local debounce = Create("BoolValue"){
  808.             Name = "DebounceHit",
  809.             Parent = hit.Parent,
  810.             Value = true,
  811.         }
  812.         game:GetService("Debris"):AddItem(debounce, Delay)
  813.         c = Create("ObjectValue"){
  814.             Name = "creator",
  815.             Value = Player,
  816.             Parent = h,
  817.         }
  818.         game:GetService("Debris"):AddItem(c, .5)
  819.     end
  820. end
  821.  
  822. function ShowDamage(Pos, Text, Time, Color)
  823.     local Rate = (1 / 30)
  824.     local Pos = (Pos or Vector3.new(0, 0, 0))
  825.     local Text = (Text or "")
  826.     local Time = (Time or 2)
  827.     local Color = (Color or Color3.new(1, 0, 1))
  828.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  829.     EffectPart.Anchored = true
  830.     local BillboardGui = Create("BillboardGui"){
  831.         Size = UDim2.new(3, 0, 3, 0),
  832.         Adornee = EffectPart,
  833.         Parent = EffectPart,
  834.     }
  835.     local TextLabel = Create("TextLabel"){
  836.         BackgroundTransparency = 1,
  837.         Size = UDim2.new(1, 0, 1, 0),
  838.         Text = Text,
  839.         Font = "SciFi",
  840.         TextColor3 = Color,
  841.         TextScaled = true,
  842.         Parent = BillboardGui,
  843.     }
  844.     game.Debris:AddItem(EffectPart, (Time))
  845.     EffectPart.Parent = game:GetService("Workspace")
  846.     delay(0, function()
  847.         local Frames = (Time / Rate)
  848.         for Frame = 1, Frames do
  849.             wait(Rate)
  850.             local Percent = (Frame / Frames)
  851.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  852.             TextLabel.TextTransparency = Percent
  853.         end
  854.         if EffectPart and EffectPart.Parent then
  855.             EffectPart:Destroy()
  856.         end
  857.     end)
  858. end
  859.  
  860. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  861.     for _, c in pairs(workspace:children()) do
  862.         local hum = c:findFirstChild("Humanoid")
  863.         if hum ~= nil then
  864.             local head = c:findFirstChild("Torso")
  865.             if head ~= nil then
  866.                 local targ = head.Position - Part.Position
  867.                 local mag = targ.magnitude
  868.                 if mag <= Magnitude and c.Name ~= Player.Name then
  869.                     Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  870.                 end
  871.             end
  872.         end
  873.     end
  874. end
  875.  
  876. EffectModel = Create("Model"){
  877.     Parent = Character,
  878.     Name = "Effects",
  879. }
  880.  
  881. Effects = {
  882.  
  883.     Block = {
  884.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  885.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  886.             prt.Anchored = true
  887.             prt.CFrame = cframe
  888.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  889.             game:GetService("Debris"):AddItem(prt, 10)
  890.             if Type == 1 or Type == nil then
  891.                 table.insert(Effects, {
  892.                     prt,
  893.                     "Block1",
  894.                     delay,
  895.                     x3,
  896.                     y3,
  897.                     z3,
  898.                     msh
  899.                 })
  900.             elseif Type == 2 then
  901.                 table.insert(Effects, {
  902.                     prt,
  903.                     "Block2",
  904.                     delay,
  905.                     x3,
  906.                     y3,
  907.                     z3,
  908.                     msh
  909.                 })
  910.             elseif Type == 3 then
  911.                 table.insert(Effects, {
  912.                     prt,
  913.                     "Block3",
  914.                     delay,
  915.                     x3,
  916.                     y3,
  917.                     z3,
  918.                     msh,
  919.                     Part
  920.                 })
  921.             elseif Type == 4 then
  922.                 table.insert(Effects, {
  923.                     prt,
  924.                     "Block2Fire",
  925.                     delay,
  926.                     x3,
  927.                     y3,
  928.                     z3,
  929.                     msh
  930.                 })
  931.             end
  932.         end
  933.    
  934.     },
  935.  
  936.     Cylinder = {
  937.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  938.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  939.             prt.Anchored = true
  940.             prt.CFrame = cframe
  941.             local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  942.             game:GetService("Debris"):AddItem(prt, 10)
  943.             table.insert(Effects, {
  944.                 prt,
  945.                 "Cylinder",
  946.                 delay,
  947.                 x3,
  948.                 y3,
  949.                 z3,
  950.                 msh
  951.             })
  952.         end
  953.    
  954.     },
  955.  
  956.     Sphere = {
  957.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  958.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  959.             prt.Anchored = true
  960.             prt.CFrame = cframe
  961.             if parent == nil then
  962.                 prt.Parent = workspace
  963.             else
  964.                 prt.Parent = parent
  965.             end
  966.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  967.             game:GetService("Debris"):AddItem(prt, 10)
  968.             table.insert(Effects, {
  969.                 prt,
  970.                 "Cylinder",
  971.                 delay,
  972.                 x3,
  973.                 y3,
  974.                 z3,
  975.                 msh
  976.             })
  977.         end
  978.     },
  979.  
  980.     Blood = {
  981.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  982.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  983.             prt.Anchored = true
  984.             prt.CFrame = cframe
  985.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  986.             game:GetService("Debris"):AddItem(prt, 10)
  987.             table.insert(Effects, {
  988.                 prt,
  989.                 "Blood",
  990.                 delay,
  991.                 x3,
  992.                 y3,
  993.                 z3,
  994.                 msh
  995.             })
  996.         end
  997.     },
  998.    
  999.     Head = {
  1000.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1001.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1002.             prt.Anchored = true
  1003.             prt.CFrame = cframe
  1004.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1005.             game:GetService("Debris"):AddItem(prt, 10)
  1006.             table.insert(Effects, {
  1007.                 prt,
  1008.                 "Cylinder",
  1009.                 delay,
  1010.                 x3,
  1011.                 y3,
  1012.                 z3,
  1013.                 msh
  1014.             })
  1015.         end
  1016.     },
  1017.  
  1018.     Fire = {
  1019.         Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1020.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1021.             prt.Anchored = true
  1022.             prt.CFrame = cframe
  1023.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1024.             game:GetService("Debris"):AddItem(prt, 10)
  1025.             table.insert(Effects, {
  1026.                 prt,
  1027.                 "Fire",
  1028.                 delay,
  1029.                 1,
  1030.                 1,
  1031.                 1,
  1032.                 msh
  1033.             })
  1034.         end;
  1035.     };
  1036.  
  1037.     Ring = {
  1038.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, par)
  1039.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1040.             prt.Anchored = true
  1041.             if par ~= nil then
  1042.                 prt.Parent = par
  1043.             end
  1044.             prt.CFrame = cframe * CFrame.new(x3, y3, z3)
  1045.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1046.             game:GetService("Debris"):AddItem(prt, 10)
  1047.             table.insert(Effects, {
  1048.                 prt,
  1049.                 "Cylinder",
  1050.                 delay,
  1051.                 x3,
  1052.                 y3,
  1053.                 z3,
  1054.                 msh
  1055.             })
  1056.         end
  1057.     },
  1058.  
  1059.     Blast = {
  1060.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  1061.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1062.             prt.Anchored = true
  1063.             prt.CFrame = cframe
  1064.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1065.             game:GetService("Debris"):AddItem(prt, 10)
  1066.             table.insert(Effects, {
  1067.                 prt,
  1068.                 "Block4",
  1069.                 delay,
  1070.                 x3,
  1071.                 y3,
  1072.                 z3,
  1073.                 msh,
  1074.                 Part
  1075.             })
  1076.         end
  1077.     },
  1078.  
  1079.     Wave = {
  1080.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1081.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1082.             prt.Anchored = true
  1083.             prt.CFrame = cframe
  1084.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1085.             game:GetService("Debris"):AddItem(prt, 10)
  1086.             table.insert(Effects, {
  1087.                 prt,
  1088.                 "Cylinder",
  1089.                 delay,
  1090.                 x3,
  1091.                 y3,
  1092.                 z3,
  1093.                 msh
  1094.             })
  1095.         end
  1096.     },
  1097.  
  1098.     Elec = {
  1099.         Create = function(cff, x, y, z)
  1100.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Medium blue"), "Part", Vector3.new(1, 1, 1))
  1101.             prt.Anchored = true
  1102.             prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  1103.             prt.CFrame = CFrame.new(prt.Position)
  1104.             game:GetService("Debris"):AddItem(prt, 10)
  1105.             local xval = math.random() / 9
  1106.             local yval = math.random() / 9
  1107.             local zval = math.random() / 9
  1108.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1109.             local eul1 = math.random(-50, 50)
  1110.             local eul2 = math.random(-50, 50)
  1111.             local eul3 = math.random(-50, 50)
  1112.             local euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  1113.             local euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  1114.             Effects[#Effects + 1] = {
  1115.                 prt,
  1116.                 "Elec",
  1117.                 .05,
  1118.                 x,
  1119.                 y,
  1120.                 z,
  1121.                 xval,
  1122.                 yval,
  1123.                 zval,
  1124.                 msh,
  1125.                 euld,
  1126.                 euld2
  1127.             }
  1128.         end
  1129.     },
  1130.  
  1131.     Break = {
  1132.         Create = function(brickcolor, cframe, x1, y1, z1)
  1133.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1134.             prt.Anchored = true
  1135.             prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1136.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1137.             local num = math.random(10, 50) / 1000
  1138.             game:GetService("Debris"):AddItem(prt, 10)
  1139.             table.insert(Effects, {
  1140.                 prt,
  1141.                 "Shatter",
  1142.                 num,
  1143.                 prt.CFrame,
  1144.                 math.random() - math.random(),
  1145.                 0,
  1146.                 math.random(50, 100) / 100
  1147.             })
  1148.         end;
  1149.     };
  1150.  
  1151.     Ice = {
  1152.         Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1153.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1154.             prt.Anchored = true
  1155.             prt.CFrame = cframe
  1156.             msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1778999", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1157.             game:GetService("Debris"):AddItem(prt, 10)
  1158.             for i = 1, 5 do
  1159.         Effects.Break.Create(BrickColor.new("White"), Torso.CFrame, 10, 1, 2.6)
  1160.         end
  1161.             for i = 1, 15 do
  1162.                 local freezepart = CFuncs.Part.Create(EffectModel, "Neon", 1, 1, BrickColor.new("Bright blue"), "Ice Part", Vector3.new(math.random(1, 2) + math.random(), math.random(1, 2) + math.random(), math.random(1, 2) + math.random()))
  1163.                 freezepart.Anchored = true
  1164.                 freezepart.CanCollide = true
  1165.                 freezepart.CFrame = cframe * CFrame.new(math.random(-300, 300) / 100, 4, math.random(-300, 300) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1166.                 game:GetService("Debris"):AddItem(freezepart, 10)
  1167.             end
  1168.             table.insert(Effects, {
  1169.                 prt,
  1170.                 "Ice",
  1171.                 delay,
  1172.                 msh,
  1173.                 1,
  1174.                 .2
  1175.             })
  1176.         end
  1177.     },
  1178.    
  1179.     Lightning = {
  1180.         Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1181.             local magz = (p0 - p1).magnitude
  1182.             local curpos = p0
  1183.             local trz = {
  1184.                 -ofs,
  1185.                 ofs
  1186.             }
  1187.             for i = 1, tym do
  1188.                 local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1189.                 local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1190.                 local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1191.                 li.Material = "Neon"
  1192.                 if tym == i then
  1193.                     local magz2 = (curpos - p1).magnitude
  1194.                     li.Size = Vector3.new(th, th, magz2)
  1195.                     li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1196.                     table.insert(Effects, {
  1197.                         li,
  1198.                         "Disappear",
  1199.                         last
  1200.                     })
  1201.                 else
  1202.                     do
  1203.                         do
  1204.                             li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1205.                             curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1206.                             game.Debris:AddItem(li, 10)
  1207.                             table.insert(Effects, {
  1208.                                 li,
  1209.                                 "Disappear",
  1210.                                 last
  1211.                             })
  1212.                         end
  1213.                     end
  1214.                 end
  1215.             end
  1216.         end
  1217.     };
  1218.  
  1219.     EffectTemplate = {
  1220.  
  1221.     };
  1222.  
  1223. }
  1224.  
  1225. function Shoot7(Part)
  1226.   sp = Part.Position
  1227.   dirr = Part.CFrame * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
  1228.   local hit, pos = rayCast(sp, dirr.lookVector, 1000, Character)
  1229.   local las = Instance.new("Part", Character)
  1230.   las.Anchored = true
  1231.   las.Locked = true
  1232.   las.CanCollide = false
  1233.   las.TopSurface = 0
  1234.   las.BottomSurface = 0
  1235.   las.BrickColor = BrickColor.new("White")
  1236.   las.Size = Vector3.new(10, 1, 10)
  1237.   las.CFrame = CFrame.new((Part.Position + pos) / 2, pos) * CFrame.Angles(math.rad(90), 0, 0)
  1238.   local msh = Instance.new("SpecialMesh", las)
  1239.   mag = (Part.Position - pos).magnitude
  1240.   msh.Scale = Vector3.new(0.001, mag, 0.001)
  1241.   coroutine.resume(coroutine.create(function(Part, Mesh)
  1242.     for i = 0, 0.8, 0.1 do
  1243.       swait()
  1244.       Part.Transparency = Part.Transparency + 0.1
  1245.       Mesh.Scale = Mesh.Scale + Vector3.new(1, 0.02, 1)
  1246.     end
  1247.     Part.Parent = nil
  1248.   end), las, msh)
  1249.   if pos ~= nil then
  1250.     local las2 = Instance.new("Part", Character)
  1251.     las2.Anchored = true
  1252.     las2.Locked = true
  1253.     las2.CanCollide = false
  1254.     las2.TopSurface = 0
  1255.     las2.BottomSurface = 0
  1256.     las2.Transparency = 1
  1257.     las2.BrickColor = BrickColor.new("White")
  1258.     las2.Size = Vector3.new(1, 1, 1)
  1259.     las2.CFrame = CFrame.new(pos) * CFrame.Angles(math.rad(90), 0, 0)
  1260.     local msh = Instance.new("SpecialMesh", las2)
  1261.     msh.MeshType = "Sphere"
  1262.     mag = (Part.Position - pos).magnitude
  1263.     msh.Scale = Vector3.new(0.1, 0.1, 0.1)
  1264.     Effects.Ring.Create(BrickColor.new("White"), las2.CFrame * CFrame.Angles(math.random(-4,4),math.random(-4,4),math.random(-4,4)), 25, 25, 2, 15, 15, 7, 0.07)
  1265.     Effects.Sphere.Create(BrickColor.new("White"), las2.CFrame, 12, 12, 12, 80, 80, 80, 0.07)
  1266.     MagnitudeDamage(las2, 40, 20, 20, 1, "Snare", "0", 1)
  1267.     CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=228343252", las2, 1.2, 0.7)
  1268.  
  1269.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1270.       for i = 0, 0.8, 0.1 do
  1271.         swait()
  1272.         Part.Transparency = Part.Transparency + 1
  1273.         Mesh.Scale = Mesh.Scale + Vector3.new(0, 0, 0)
  1274.       end
  1275.       Part.Parent = nil
  1276.     end), las2, msh)
  1277.   end
  1278.   if hit ~= nil and pos ~= nil then
  1279.     if hit.Parent.className == "Accessory" then
  1280.       hit:BreakJoints()
  1281.       hit.Velocity = Vector3.new(math.random(-5, 5), 20, math.random(-5, 5))
  1282.     end
  1283.  
  1284.   end
  1285. end
  1286.  
  1287.  
  1288. function attackone()
  1289.     attack = true
  1290.     for i = 0, 1, 0.1 do
  1291.         swait()
  1292.         PlayAnimationFromTable({
  1293.          CFrame.new(0, 0, -0, 1, -4.50968771e-13, 9.09512049e-13, -4.50968771e-13, 1.00000191, 0, 9.09512049e-13, 0, 1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1294.          CFrame.new(-6.76445716e-13, 1.49998641, 0, 1, -4.50968771e-13, 9.09512049e-13, -4.50968771e-13, 1.00000191, 0, 9.09512049e-13, 0, 1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1295.          CFrame.new(1.50379586, 0.437886596, -0.654326677, 0.999822855, -0.0187563021, -0.00347148441, -0.00348084164, -0.000465080549, -0.999995351, 0.0187545996, 0.99982357, -0.000530224817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1296.          CFrame.new(-1.51647484, 0.0492154807, 0.182783186, 0.998442948, 0.0524127446, -0.0190898348, -0.0487618595, 0.98629868, 0.15760535, 0.0270887911, -0.156429097, 0.987318754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1297.          CFrame.new(0.557841063, -2.01711893, -0.0416967012, 0.99935025, -0.03617635, -0.000444640638, 0.0361750089, 0.999344468, -0.00256539602, 0.000537161017, 0.00254765828, 0.999996126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1298.          CFrame.new(-0.55255121, -1.99732482, 2.08271498e-08, 1.00000024, -1.00578681e-07, 1.377922e-09, -1.04312832e-07, 1.00000393, -5.52222446e-09, 2.46312903e-09, -1.11089804e-08, 1.00000381) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1299.         }, .3, false)
  1300.         moter.C0 = clerp(moter.C0, CFrame.new(-0.0731695592, -0.672584653, -0.223004475, 0.0412685275, -0.0151544847, 0.999039233, 0.627405107, -0.777776599, -0.0377153233, 0.777599573, 0.62835741, -0.0225896034) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1301.     end
  1302. shootmain(Mouse, Shootpart,1, 1)
  1303.     for i = 0, 1, 0.1 do
  1304.         swait()
  1305.         RootPart.Velocity = RootPart.CFrame.lookVector * -10
  1306. PlayAnimationFromTable({
  1307.          CFrame.new(0, -0, 0, 0.994521797, 0.00547062745, -0.104386218, 3.04088061e-08, 0.998630583, 0.0523360781, 0.104529567, -0.0520493761, 0.993159771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1308.          CFrame.new(-0.0156579614, 1.49789202, -0.0706776828, 0.994521797, -0.00547064235, 0.104386516, 0.00547062745, 0.99998796, 0.000286314636, -0.104386218, 0.000286318362, 0.994539678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1309.          CFrame.new(1.43615687, 0.554609299, -0.6940853, 0.996182859, 0.0835634172, -0.0252404269, -0.00274252123, -0.259045154, -0.96586144, -0.0872491002, 0.962243617, -0.257827133) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1310.          CFrame.new(-1.49062657, -0.0179859884, 0.350454509, 0.995804667, 0.0313175321, 0.0859754384, -0.0446428284, 0.986471772, 0.157739788, -0.0798722282, -0.160916194, 0.983731329) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1311.          CFrame.new(0.550415456, -2.00912833, -0.205209821, 0.993926883, -0.030214902, 0.10581328, 0.0415640511, 0.993417323, -0.106751151, -0.101891175, 0.110500939, 0.988639593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1312.          CFrame.new(-0.54952234, -1.99758744, -0.0468520671, 0.994521797, 9.35956507e-07, 0.104529269, 0.0054697087, 0.998627245, -0.0520490929, -0.104386307, 0.0523356982, 0.993156433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1313.         }, .3, false)
  1314.         moter.C0 = clerp(moter.C0, CFrame.new(-0.0731737167, -0.672586501, -0.223005846, 0.0412693992, -0.0151543571, 0.999034524, 0.627405703, -0.777777851, -0.0377158932, 0.777599216, 0.628356814, -0.022590477) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1315.     end
  1316.     attack = false
  1317. end
  1318.  
  1319. function skill1()
  1320.     attack = true
  1321.         Humanoid.WalkSpeed = 0
  1322.     for i = 0, 1, 0.1 do
  1323.         swait()
  1324.         PlayAnimationFromTable({
  1325.          CFrame.new(0, 0, -0, 1, -4.50968771e-13, 9.09512049e-13, -4.50968771e-13, 1.00000191, 0, 9.09512049e-13, 0, 1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1326.          CFrame.new(-6.76445716e-13, 1.49998641, 0, 1, -4.50968771e-13, 9.09512049e-13, -4.50968771e-13, 1.00000191, 0, 9.09512049e-13, 0, 1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1327.          CFrame.new(1.92435527, 0.919791996, 0.0265611447, -0.0116076013, -0.891222477, 0.453427076, 0.0151377954, -0.453558594, -0.891102493, 0.999818981, -0.00347974291, 0.0187559333) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1328.          CFrame.new(-1.57055521, 0.100203805, 0.122959681, 0.994331479, 0.104597613, -0.0190892573, -0.100316271, 0.982395411, 0.15760392, 0.035238184, -0.154795647, 0.987318873) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1329.          CFrame.new(0.557826519, -2.01724768, 0.00830234401, 0.99935025, -0.03617635, -0.000444640638, 0.0361750089, 0.999344468, -0.00256539602, 0.000537161017, 0.00254765828, 0.999996126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1330.          CFrame.new(-0.55255121, -1.99732482, 2.08271498e-08, 1.00000024, -1.00578681e-07, 1.377922e-09, -1.04312832e-07, 1.00000393, -5.52222446e-09, 2.46312903e-09, -1.11089804e-08, 1.00000381) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1331.         }, .3, false)
  1332.         moter.C0 = clerp(moter.C0, CFrame.new(0.0230328515, -0.787980795, -0.0187070873, -0.0398879573, -0.0184677243, -0.999042511, -0.257566422, 0.966233969, -0.00757749146, 0.965449393, 0.257022798, -0.0432975888) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1333.     end
  1334.     badabing = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "White", "Reference", Vector3.new())
  1335.     badabing.Anchored=true
  1336.     badabing.CFrame = RootPart.CFrame * CFrame.new(0, 150, 0)
  1337.     randomizer = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "White", "groundref", Vector3.new())
  1338.     randomizer.Anchored=true
  1339.     randomizer.CFrame = RootPart.CFrame * CFrame.new(0, -1, 0)
  1340.  
  1341.     CFuncs.Sound.Create("rbxassetid://231917975", Torso, 3, 1)
  1342.     for i = 1, 100 do
  1343.     swait(.0001)
  1344. randomizer.CFrame = RootPart.CFrame * CFrame.new(math.random(-0, 0), -1.3, math.random(-0, 0))
  1345.     Effects.Sphere.Create(BrickColor.new('White'), randomizer.CFrame, 50, 50, 50, 1, 1, 1, .1)
  1346.     end
  1347.     CFuncs.Sound.Create("rbxassetid://231917833", Torso, 4, 1)
  1348.     for i = 0, 1, 0.1 do
  1349.         swait()
  1350. hail(badabing, badabing, 10, 1.5)
  1351.                 Effects.Break.Create(BrickColor.new("Light blue"), Shootpart.CFrame * CFrame.new(0, 0, 0))
  1352. hail(badabing, badabing, 10, 1.5)
  1353. hail(badabing, badabing, 10, 1.5)
  1354. hail(badabing, badabing, 10, 1.5)
  1355. hail(badabing, badabing, 10, 1.5)
  1356.         PlayAnimationFromTable({
  1357.          CFrame.new(0, 0, -0, 1, -4.50968771e-13, 9.09512049e-13, -4.50968771e-13, 1.00000191, 0, 9.09512049e-13, 0, 1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1358.          CFrame.new(-0.0572109967, 1.54154742, 1.16861089e-12, 0.987688065, -0.156435952, -1.17458057e-11, 0.156436101, 0.987689018, -1.23634436e-12, 1.2693846e-11, -7.67386155e-13, 1.00000095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1359.          CFrame.new(1.86167085, 0.750771523, 0.028392395, -0.0116075892, -0.809319139, 0.587254465, 0.0151378037, -0.587369561, -0.809178472, 0.999818981, -0.000502867741, 0.0190692581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1360.          CFrame.new(-1.57055497, 0.100203834, 0.122953884, 0.994331479, 0.104597613, -0.0190892573, -0.100316271, 0.982395411, 0.15760392, 0.035238184, -0.154795647, 0.987318873) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1361.          CFrame.new(0.55781889, -2.01724815, 0.00830043294, 0.99935025, -0.03617635, -0.000444640638, 0.0361750089, 0.999344468, -0.00256539602, 0.000537161017, 0.00254765828, 0.999996126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1362.          CFrame.new(-0.55255121, -1.99732471, 2.0827148e-08, 1.00000024, -1.00578681e-07, 1.377922e-09, -1.04312832e-07, 1.00000393, -5.52222446e-09, 2.46312903e-09, -1.11089804e-08, 1.00000381) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1363.         }, .3, false)
  1364.         moter.C0 = clerp(moter.C0, CFrame.new(0.0240847785, -1.15937495, 0.0576619059, -0.0439543091, -0.000644756015, -0.999034703, 0.310074389, 0.950606227, -0.0142557155, 0.949696422, -0.310399175, -0.0415832885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1365.     end
  1366.     badabing:Remove()
  1367.     randomizer:Remove()
  1368.     Humanoid.WalkSpeed = 16
  1369.     attack = false 
  1370. end
  1371.  
  1372.     Laser = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay)
  1373.    
  1374.     local prt = CFuncs.Part.Create(EffectModel, "Plastic", reflect, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1375.     prt.Anchored = true
  1376.     prt.CFrame = cframe
  1377.     prt.Material = "Plastic"
  1378.         prt.BrickColor = BrickColor.new("Cool yellow")
  1379.     local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1380.     game:GetService("Debris"):AddItem(prt, 10)
  1381.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1382.        
  1383.         for i = 0, 1, delay do
  1384.             swait()
  1385.             Part.Transparency = i
  1386.             Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1387.         end
  1388.         Part.Parent = nil
  1389.     end
  1390. ), prt, msh)
  1391. end
  1392.  
  1393.     hail = function(mouse, partt, SpreadAmount, multiply)
  1394.    
  1395.     local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1396.     local MainPos = badabing.Position
  1397.     local MainPos2 = randomizer.Position + SpreadVectors
  1398.     local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1399.     local speed = 9001
  1400.     local num = 70
  1401.     CFuncs.Sound.Create("http://www.roblox.com/asset/?id=341336307", partt, 1, 1)
  1402.     coroutine.resume(coroutine.create(function()
  1403.        
  1404.         repeat
  1405.             swait()
  1406.             local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1407.             local mag = (MainPos - pos).magnitude
  1408.             Laser(BrickColor.new("Cool yellow"), 0.35, CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.5, 0, -0.5, 0.15)
  1409.             MainPos = MainPos + MouseLook.lookVector * speed
  1410.             num = num - 1
  1411.             MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0)
  1412.             if hit ~= nil then
  1413.                 num = 0
  1414.                 local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Cool yellow", "Effect", Vector3.new())
  1415.                 refpart.Anchored = true
  1416.                 refpart.CFrame = CFrame.new(pos)
  1417.                 game:GetService("Debris"):AddItem(refpart, 2)
  1418.             end
  1419.             do
  1420.                 if num <= 0 then
  1421.                     local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1422.                     refpart.Anchored = true
  1423.                     refpart.CFrame = CFrame.new(pos)
  1424.                     Effects.Block.Create(BrickColor.new('Cool yellow'), refpart.CFrame, 10, 10, 10, 5, 5, 5, .1)
  1425.                     if hit ~= nil then
  1426.                         MagnitudeDamage(refpart, 5, 5 * multiply, 15 * multiply, 0, "Normal", "231917784", 1)
  1427.                     end
  1428.                     game:GetService("Debris"):AddItem(refpart, 0)
  1429.                 end
  1430.             end
  1431.         until num <= 0
  1432.     end
  1433. ))
  1434. end
  1435.  
  1436. function skill2()
  1437. attack = true
  1438. Humanoid.Health = Humanoid.Health + 100
  1439.     CFuncs.Sound.Create("http://www.roblox.com/asset/?id=165487479", Head, 1, 1)
  1440.     for i = 0, 1.05, 0.1 do
  1441.         swait()
  1442.         PlayAnimationFromTable({
  1443.          CFrame.new(0.00284654042, -0.0491668843, 0.00863608345, 0.838672996, -0.0569300465, -0.541652262, 0.140960127, 0.983324528, 0.114905387, 0.526078105, -0.172719359, 0.832712352) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1444.          CFrame.new(0.0145828724, 1.48915434, -0.128683239, 0.838672996, -0.168303922, 0.517978549, -0.0569300465, 0.918754935, 0.390702903, -0.541652262, -0.357160389, 0.760953188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1445.          CFrame.new(1.55723238, 0.65414232, 0.029801771, -0.213925928, -0.975853086, -0.0441304147, 0.148771867, 0.0121005028, -0.988797545, 0.965461969, -0.218095422, 0.142589137) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1446.          CFrame.new(-0.057764601, 0.722776413, -0.949312329, 0.16808024, -0.98407197, -0.058079645, 0.0720412284, 0.0710230991, -0.994879901, 0.983141303, 0.163027585, 0.0828276128) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1447.          CFrame.new(0.414857537, -1.9400022, -0.61491102, 0.997200131, 0.0709253401, -0.0237311423, -0.0736553296, 0.986384571, -0.147044465, 0.0129787624, 0.148380652, 0.988845468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1448.          CFrame.new(-0.808947563, -1.86046076, 0.288144022, -0.0925388932, 0.276828229, 0.956453383, -0.236146197, 0.927068114, -0.291170657, -0.967301607, -0.252807379, -0.0204179883) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1449.         }, .3, false)
  1450.         moter.C0 = clerp(moter.C0, CFrame.new(-0.0806410164, -0.697505772, -0.186267465, -0.119340986, -0.0858065486, 0.989145815, 0.611814439, -0.790986776, 0.00519710779, 0.781952024, 0.605788291, 0.14689292) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1451.     end
  1452. attack = false
  1453. end
  1454.  
  1455. Shoota = function(orgpos)
  1456.    
  1457.     local MouseLook = CFrame.new((orgpos + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1458.     Effects.Block.Create(BrickColor.new("Cool yellow"), CFrame.new(orgpos), 30, 30, 30, 6, 6, 6, 0.09)
  1459.     Effects.Block.Create(BrickColor.new("Cool yellow"), CFrame.new(orgpos), 32, 32, 32, 7, 7, 7, 0.09)                                 
  1460.     table.insert(Effects, {MouseLook.lookVector, "Shoot2", 50, orgpos, 5, 7, 0, 1, 1})
  1461. end
  1462.  
  1463.     shootmain = function(Mouse, partt, SpreadAmount, multiply)
  1464.    
  1465.     local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1466.     local MainPos = partt.Position
  1467.     local MainPos2 = Mouse.Hit.p + SpreadVectors
  1468.     local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1469.     local speed = 666
  1470.     local num = 20
  1471.     CFuncs.Sound.Create("http://www.roblox.com/asset/?id=846233576", Shootpart, 1, 1)
  1472.     coroutine.resume(coroutine.create(function()
  1473.        
  1474.         repeat
  1475.             swait()
  1476.             local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1477.             local mag = (MainPos - pos).magnitude
  1478.             Laser(BrickColor.new("Cool yellow"), 0.35, CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.5, 0, -0.5, 0.15)
  1479.             MainPos = MainPos + MouseLook.lookVector * speed
  1480.             num = num - 1
  1481.             MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0)
  1482.             if hit ~= nil then
  1483.                 num = 0
  1484.                 local refpart = CFuncs.Part.Create(effect, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1485.                 refpart.Anchored = true
  1486.                 refpart.CFrame = CFrame.new(pos)
  1487.                 game:GetService("Debris"):AddItem(refpart, 2)
  1488.             end
  1489.             do
  1490.                 if num <= 0 then
  1491.                     local refpart = CFuncs.Part.Create(effect, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1492.                     refpart.Anchored = true
  1493.                     refpart.CFrame = CFrame.new(pos)
  1494.                     Effects.Block.Create(BrickColor.new('Cool yellow'), refpart.CFrame, 10, 10, 10, 5, 5, 5, .1)
  1495.                     if hit ~= nil then
  1496.                         MagnitudeDamage(refpart, 5, 5 * multiply, 15 * multiply, 0, "Normal", "231917784", 1)
  1497.                     end
  1498.                     game:GetService("Debris"):AddItem(refpart, 0)
  1499.                 end
  1500.             end
  1501.         until num <= 0
  1502.     end
  1503. ))
  1504. end
  1505.  
  1506. function skill3()
  1507. attack = true
  1508. local con = RightLeg.Touched:connect(function(hit)
  1509.         Damage(RightLeg, hit, 5, 9, math.random(1, 5), "Normal", RootPart, 3, "rbxassetid://165586617", 1)
  1510.     end)
  1511. Humanoid.WalkSpeed = 0
  1512.     for i = 0, 5, 0.1 do
  1513.     CFuncs.Sound.Create("http://www.roblox.com/asset/?id=330640599", Torso, 1, 1)
  1514.         swait()
  1515.         RootPart.Velocity = RootPart.CFrame.lookVector * 53
  1516.         PlayAnimationFromTable({
  1517.          CFrame.new(1.71332783e-12, -2.26551628, 0.615328074, 1, 1.85033898e-11, -1.27442328e-12, -4.60431693e-12, 0.156436995, -0.987688959, -1.71667125e-11, 0.987688959, 0.156436995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1518.          CFrame.new(0, 1.50546706, -0.390476882, 1, 0, -0, 0, 0.777146339, 0.629320085, -0, -0.629320085, 0.777146339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1519.          CFrame.new(1.77975953, 0.93702805, 0.253049374, -0.326832205, -0.705536187, 0.628808498, -0.241977498, -0.580698967, -0.777326286, 0.91358, -0.406212986, 0.019066669) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1520.          CFrame.new(-1.7600888, 1.28007531, 0.206534833, -0.0799038038, 0.386386573, -0.918869376, 0.19666867, -0.897585988, -0.394539028, -0.977208793, -0.212237969, -0.00426960364) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1521.          CFrame.new(0.557647705, -2.01188278, -0.0414109826, 0.999345243, -0.0360278934, 0.00333665079, 0.0361780189, 0.993599296, -0.107014418, 0.000540209468, 0.107065089, 0.994251966) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1522.          CFrame.new(-0.55255127, -1.53768849, -0.106071234, 1, 0, -0, 0, 0.777147412, 0.629318774, -0, -0.629318774, 0.777147412) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1523.         }, .3, false)
  1524.         moter.C0 = clerp(moter.C0, CFrame.new(-0.317896128, -0.787691295, -0.0618839338, 0.509285808, -0.4087767, 0.757320583, -0.240071535, -0.912541389, -0.331116319, 0.826435924, -0.0131779611, -0.562879264) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1525.     end
  1526. Humanoid.WalkSpeed = 16
  1527. attack = false
  1528. con:disconnect()
  1529. end
  1530.  
  1531. function cringe()
  1532. attack = true
  1533.     for i = 0, .99, 0.1 do
  1534.         swait()
  1535.         PlayAnimationFromTable({
  1536.          CFrame.new(0, 0, -0, 1, -4.50968771e-13, 9.09512049e-13, -4.50968771e-13, 1.00000191, 0, 9.09512049e-13, 0, 1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1537.          CFrame.new(-3.08454037e-06, 1.42273104, -0.237763405, 0.933578968, -7.29779856e-07, -0.358372718, 0.110745594, 0.95105648, 0.288496614, 0.340831995, -0.309022427, 0.887886167) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1538.          CFrame.new(0.449923962, 0.786167085, -0.90794456, -0.536167026, 0.797128797, -0.277688891, -0.788489461, -0.590402842, -0.172369942, -0.301349431, 0.126535565, 0.945081651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1539.          CFrame.new(-0.188093781, 0.204599813, -0.129760623, 0.255312055, -0.966483116, -0.0270544682, 0.966844141, 0.255369753, 0.00137344899, 0.00558146322, -0.0265081059, 0.999635577) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1540.          CFrame.new(0.554502606, -1.95276523, 0.0122203752, 0.999346077, -0.0361736231, 0.000402636273, 0.0361087658, 0.998108387, 0.0497808196, -0.00220262865, -0.0497337207, 0.99876076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1541.          CFrame.new(-0.499935061, -1.99739313, 0.0500004031, 1.00000024, -1.00578681e-07, 1.377922e-09, -1.04312832e-07, 1.00000393, -5.52222446e-09, 2.46312903e-09, -1.11089804e-08, 1.00000381) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1542.         }, .3, false)
  1543.         moter.C0 = clerp(moter.C0, CFrame.new(-0.389656603, -0.780816793, -0.166751757, 0.484147668, 0.874765575, 0.0196704566, 0.847416103, -0.46317485, -0.259529293, -0.217916355, 0.1423195, -0.965534925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1544.     end
  1545.     for i = 0, .99, 0.1 do
  1546.         swait()
  1547.         PlayAnimationFromTable({
  1548.          CFrame.new(0, 0, -0, 1, -4.50968771e-13, 9.09512049e-13, -4.50968771e-13, 1.00000191, 0, 9.09512049e-13, 0, 1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1549.          CFrame.new(-1.75088644e-06, 1.42272985, -0.237760231, 0.987695217, 5.65201958e-07, 0.156433403, -0.0483417809, 0.951056182, 0.305218697, -0.148776859, -0.309021235, 0.939353645) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1550.          CFrame.new(0.449923962, 0.786167085, -0.90794456, -0.536167026, 0.797128797, -0.277688891, -0.788489461, -0.590402842, -0.172369942, -0.301349431, 0.126535565, 0.945081651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1551.          CFrame.new(-0.188093781, 0.204599813, -0.129760623, 0.255312055, -0.966483116, -0.0270544682, 0.966844141, 0.255369753, 0.00137344899, 0.00558146322, -0.0265081059, 0.999635577) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1552.          CFrame.new(0.554502606, -1.95276523, 0.0122203752, 0.999346077, -0.0361736231, 0.000402636273, 0.0361087658, 0.998108387, 0.0497808196, -0.00220262865, -0.0497337207, 0.99876076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1553.          CFrame.new(-0.499935061, -1.99739313, 0.0500004031, 1.00000024, -1.00578681e-07, 1.377922e-09, -1.04312832e-07, 1.00000393, -5.52222446e-09, 2.46312903e-09, -1.11089804e-08, 1.00000381) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1554.         }, .3, false)
  1555.         moter.C0 = clerp(moter.C0, CFrame.new(-0.389656603, -0.780816793, -0.166751757, 0.484147668, 0.874765575, 0.0196704566, 0.847416103, -0.46317485, -0.259529293, -0.217916355, 0.1423195, -0.965534925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1556.     end
  1557.     for i = 0, .99, 0.1 do
  1558.         swait()
  1559.         PlayAnimationFromTable({
  1560.          CFrame.new(0, 0, -0, 1, -4.50968771e-13, 9.09512049e-13, -4.50968771e-13, 1.00000191, 0, 9.09512049e-13, 0, 1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1561.          CFrame.new(-3.08454037e-06, 1.42273104, -0.237763405, 0.933578968, -7.29779856e-07, -0.358372718, 0.110745594, 0.95105648, 0.288496614, 0.340831995, -0.309022427, 0.887886167) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1562.          CFrame.new(0.449923962, 0.786167085, -0.90794456, -0.536167026, 0.797128797, -0.277688891, -0.788489461, -0.590402842, -0.172369942, -0.301349431, 0.126535565, 0.945081651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1563.          CFrame.new(-0.188093781, 0.204599813, -0.129760623, 0.255312055, -0.966483116, -0.0270544682, 0.966844141, 0.255369753, 0.00137344899, 0.00558146322, -0.0265081059, 0.999635577) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1564.          CFrame.new(0.554502606, -1.95276523, 0.0122203752, 0.999346077, -0.0361736231, 0.000402636273, 0.0361087658, 0.998108387, 0.0497808196, -0.00220262865, -0.0497337207, 0.99876076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1565.          CFrame.new(-0.499935061, -1.99739313, 0.0500004031, 1.00000024, -1.00578681e-07, 1.377922e-09, -1.04312832e-07, 1.00000393, -5.52222446e-09, 2.46312903e-09, -1.11089804e-08, 1.00000381) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1566.         }, .3, false)
  1567.         moter.C0 = clerp(moter.C0, CFrame.new(-0.389656603, -0.780816793, -0.166751757, 0.484147668, 0.874765575, 0.0196704566, 0.847416103, -0.46317485, -0.259529293, -0.217916355, 0.1423195, -0.965534925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1568.     end
  1569.     for i = 0, .99, 0.1 do
  1570.         swait()
  1571.         PlayAnimationFromTable({
  1572.          CFrame.new(0, 0, -0, 1, -4.50968771e-13, 9.09512049e-13, -4.50968771e-13, 1.00000191, 0, 9.09512049e-13, 0, 1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1573.          CFrame.new(-1.75088644e-06, 1.42272985, -0.237760231, 0.987695217, 5.65201958e-07, 0.156433403, -0.0483417809, 0.951056182, 0.305218697, -0.148776859, -0.309021235, 0.939353645) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1574.          CFrame.new(0.449923962, 0.786167085, -0.90794456, -0.536167026, 0.797128797, -0.277688891, -0.788489461, -0.590402842, -0.172369942, -0.301349431, 0.126535565, 0.945081651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1575.          CFrame.new(-0.188093781, 0.204599813, -0.129760623, 0.255312055, -0.966483116, -0.0270544682, 0.966844141, 0.255369753, 0.00137344899, 0.00558146322, -0.0265081059, 0.999635577) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1576.          CFrame.new(0.554502606, -1.95276523, 0.0122203752, 0.999346077, -0.0361736231, 0.000402636273, 0.0361087658, 0.998108387, 0.0497808196, -0.00220262865, -0.0497337207, 0.99876076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1577.          CFrame.new(-0.499935061, -1.99739313, 0.0500004031, 1.00000024, -1.00578681e-07, 1.377922e-09, -1.04312832e-07, 1.00000393, -5.52222446e-09, 2.46312903e-09, -1.11089804e-08, 1.00000381) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1578.         }, .3, false)
  1579.         moter.C0 = clerp(moter.C0, CFrame.new(-0.389656603, -0.780816793, -0.166751757, 0.484147668, 0.874765575, 0.0196704566, 0.847416103, -0.46317485, -0.259529293, -0.217916355, 0.1423195, -0.965534925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1580.     end
  1581.     for i = 0, .99, 0.1 do
  1582.         swait()
  1583.         PlayAnimationFromTable({
  1584.          CFrame.new(0, 0, -0, 1, -4.50968771e-13, 9.09512049e-13, -4.50968771e-13, 1.00000191, 0, 9.09512049e-13, 0, 1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1585.          CFrame.new(-3.08454037e-06, 1.42273104, -0.237763405, 0.933578968, -7.29779856e-07, -0.358372718, 0.110745594, 0.95105648, 0.288496614, 0.340831995, -0.309022427, 0.887886167) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1586.          CFrame.new(0.449923962, 0.786167085, -0.90794456, -0.536167026, 0.797128797, -0.277688891, -0.788489461, -0.590402842, -0.172369942, -0.301349431, 0.126535565, 0.945081651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1587.          CFrame.new(-0.188093781, 0.204599813, -0.129760623, 0.255312055, -0.966483116, -0.0270544682, 0.966844141, 0.255369753, 0.00137344899, 0.00558146322, -0.0265081059, 0.999635577) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1588.          CFrame.new(0.554502606, -1.95276523, 0.0122203752, 0.999346077, -0.0361736231, 0.000402636273, 0.0361087658, 0.998108387, 0.0497808196, -0.00220262865, -0.0497337207, 0.99876076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1589.          CFrame.new(-0.499935061, -1.99739313, 0.0500004031, 1.00000024, -1.00578681e-07, 1.377922e-09, -1.04312832e-07, 1.00000393, -5.52222446e-09, 2.46312903e-09, -1.11089804e-08, 1.00000381) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1590.         }, .3, false)
  1591.         moter.C0 = clerp(moter.C0, CFrame.new(-0.389656603, -0.780816793, -0.166751757, 0.484147668, 0.874765575, 0.0196704566, 0.847416103, -0.46317485, -0.259529293, -0.217916355, 0.1423195, -0.965534925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1592.     end
  1593.     for i = 0, .99, 0.1 do
  1594.         swait()
  1595.         PlayAnimationFromTable({
  1596.          CFrame.new(0, 0, -0, 1, -4.50968771e-13, 9.09512049e-13, -4.50968771e-13, 1.00000191, 0, 9.09512049e-13, 0, 1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1597.          CFrame.new(-1.75088644e-06, 1.42272985, -0.237760231, 0.987695217, 5.65201958e-07, 0.156433403, -0.0483417809, 0.951056182, 0.305218697, -0.148776859, -0.309021235, 0.939353645) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1598.          CFrame.new(0.449923962, 0.786167085, -0.90794456, -0.536167026, 0.797128797, -0.277688891, -0.788489461, -0.590402842, -0.172369942, -0.301349431, 0.126535565, 0.945081651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1599.          CFrame.new(-0.188093781, 0.204599813, -0.129760623, 0.255312055, -0.966483116, -0.0270544682, 0.966844141, 0.255369753, 0.00137344899, 0.00558146322, -0.0265081059, 0.999635577) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1600.          CFrame.new(0.554502606, -1.95276523, 0.0122203752, 0.999346077, -0.0361736231, 0.000402636273, 0.0361087658, 0.998108387, 0.0497808196, -0.00220262865, -0.0497337207, 0.99876076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1601.          CFrame.new(-0.499935061, -1.99739313, 0.0500004031, 1.00000024, -1.00578681e-07, 1.377922e-09, -1.04312832e-07, 1.00000393, -5.52222446e-09, 2.46312903e-09, -1.11089804e-08, 1.00000381) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1602.         }, .3, false)
  1603.         moter.C0 = clerp(moter.C0, CFrame.new(-0.389656603, -0.780816793, -0.166751757, 0.484147668, 0.874765575, 0.0196704566, 0.847416103, -0.46317485, -0.259529293, -0.217916355, 0.1423195, -0.965534925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1604.     end
  1605.     for i = 0, .99, 0.1 do
  1606.         swait()
  1607.         PlayAnimationFromTable({
  1608.          CFrame.new(0, 0, -0, 1, -4.50968771e-13, 9.09512049e-13, -4.50968771e-13, 1.00000191, 0, 9.09512049e-13, 0, 1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1609.          CFrame.new(-3.08454037e-06, 1.42273104, -0.237763405, 0.933578968, -7.29779856e-07, -0.358372718, 0.110745594, 0.95105648, 0.288496614, 0.340831995, -0.309022427, 0.887886167) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1610.          CFrame.new(0.449923962, 0.786167085, -0.90794456, -0.536167026, 0.797128797, -0.277688891, -0.788489461, -0.590402842, -0.172369942, -0.301349431, 0.126535565, 0.945081651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1611.          CFrame.new(-0.188093781, 0.204599813, -0.129760623, 0.255312055, -0.966483116, -0.0270544682, 0.966844141, 0.255369753, 0.00137344899, 0.00558146322, -0.0265081059, 0.999635577) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1612.          CFrame.new(0.554502606, -1.95276523, 0.0122203752, 0.999346077, -0.0361736231, 0.000402636273, 0.0361087658, 0.998108387, 0.0497808196, -0.00220262865, -0.0497337207, 0.99876076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1613.          CFrame.new(-0.499935061, -1.99739313, 0.0500004031, 1.00000024, -1.00578681e-07, 1.377922e-09, -1.04312832e-07, 1.00000393, -5.52222446e-09, 2.46312903e-09, -1.11089804e-08, 1.00000381) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1614.         }, .3, false)
  1615.         moter.C0 = clerp(moter.C0, CFrame.new(-0.389656603, -0.780816793, -0.166751757, 0.484147668, 0.874765575, 0.0196704566, 0.847416103, -0.46317485, -0.259529293, -0.217916355, 0.1423195, -0.965534925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1616.     end
  1617.     for i = 0, .99, 0.1 do
  1618.         swait()
  1619.         PlayAnimationFromTable({
  1620.          CFrame.new(0, 0, -0, 1, -4.50968771e-13, 9.09512049e-13, -4.50968771e-13, 1.00000191, 0, 9.09512049e-13, 0, 1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1621.          CFrame.new(-1.75088644e-06, 1.42272985, -0.237760231, 0.987695217, 5.65201958e-07, 0.156433403, -0.0483417809, 0.951056182, 0.305218697, -0.148776859, -0.309021235, 0.939353645) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1622.          CFrame.new(0.449923962, 0.786167085, -0.90794456, -0.536167026, 0.797128797, -0.277688891, -0.788489461, -0.590402842, -0.172369942, -0.301349431, 0.126535565, 0.945081651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1623.          CFrame.new(-0.188093781, 0.204599813, -0.129760623, 0.255312055, -0.966483116, -0.0270544682, 0.966844141, 0.255369753, 0.00137344899, 0.00558146322, -0.0265081059, 0.999635577) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1624.          CFrame.new(0.554502606, -1.95276523, 0.0122203752, 0.999346077, -0.0361736231, 0.000402636273, 0.0361087658, 0.998108387, 0.0497808196, -0.00220262865, -0.0497337207, 0.99876076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1625.          CFrame.new(-0.499935061, -1.99739313, 0.0500004031, 1.00000024, -1.00578681e-07, 1.377922e-09, -1.04312832e-07, 1.00000393, -5.52222446e-09, 2.46312903e-09, -1.11089804e-08, 1.00000381) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1626.         }, .3, false)
  1627.         moter.C0 = clerp(moter.C0, CFrame.new(-0.389656603, -0.780816793, -0.166751757, 0.484147668, 0.874765575, 0.0196704566, 0.847416103, -0.46317485, -0.259529293, -0.217916355, 0.1423195, -0.965534925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1628.     end
  1629. attack = false
  1630. end
  1631.  
  1632. function skill4()
  1633.     attack = true
  1634. Humanoid.WalkSpeed = 0
  1635. local con = Shootpart.Touched:connect(function(hit)
  1636.         Damage(Shootpart, hit, 1000, 1000, math.random(1, 5), "Normal", RootPart, 3, "rbxassetid://146163534", 1)
  1637.     end)
  1638.     for i = 0, 1, 0.1 do
  1639.         swait()
  1640.         PlayAnimationFromTable({
  1641.          CFrame.new(0, 0, -0, 1, -4.50968771e-13, 9.09512049e-13, -4.50968771e-13, 1.00000191, 0, 9.09512049e-13, 0, 1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1642.          CFrame.new(-6.76445716e-13, 1.49998641, 0, 1, -4.50968771e-13, 9.09512049e-13, -4.50968771e-13, 1.00000191, 0, 9.09512049e-13, 0, 1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1643.          CFrame.new(1.63378763, 0.784575403, 0.626388669, -0.638396323, -0.621981561, 0.453420788, -0.310008496, -0.331417471, -0.891100585, 0.704519272, -0.709439039, 0.0187563747) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1644.          CFrame.new(-1.45747352, -0.000428291678, -0.0169889182, 0.999841452, -0.00383195048, 0.0174011104, 0.00369932642, 0.999964893, 0.00764765125, -0.0174298119, -0.00758206472, 0.999820352) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1645.          CFrame.new(0.557813585, -2.01724243, 0.00830213353, 0.997999072, -0.0361758024, 0.0518574007, 0.0362592675, 0.999343157, -0.000668675581, -0.0517991446, 0.00254764897, 0.998655319) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1646.          CFrame.new(-0.502551973, -1.99732482, 2.09503046e-08, 1.00000024, -1.00578681e-07, 1.377922e-09, -1.04312832e-07, 1.00000393, -5.52222446e-09, 2.46312903e-09, -1.11089804e-08, 1.00000381) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1647.         }, .3, false)
  1648.         moter.C0 = clerp(moter.C0, CFrame.new(-0.307827055, -0.945138454, -0.233602539, 0.111289024, 0.272969961, 0.955566287, 0.843120337, -0.53494525, 0.0546218455, 0.526086509, 0.799577296, -0.289679378) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1649.     end
  1650.     for i = 0, 1, 0.1 do
  1651.         swait()
  1652.         PlayAnimationFromTable({
  1653.          CFrame.new(0, 0, -0, 1, -4.50968771e-13, 9.09512049e-13, -4.50968771e-13, 1.00000191, 0, 9.09512049e-13, 0, 1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1654.          CFrame.new(-6.76446041e-13, 1.49998713, 0, 1, -4.50968771e-13, 9.09512049e-13, -4.50968771e-13, 1.00000191, 0, 9.09512049e-13, 0, 1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1655.          CFrame.new(0.784057915, 0.530719638, -1.11145675, 0.760513663, 0.639931142, 0.11003381, 0.025037935, 0.140432268, -0.989774764, -0.64884001, 0.755491972, 0.0907780901) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1656.          CFrame.new(-1.45747733, -0.000428082305, -0.0169907622, 0.999841452, -0.00383195048, 0.0174011104, 0.00369932642, 0.999964893, 0.00764765125, -0.0174298119, -0.00758206472, 0.999820352) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1657.          CFrame.new(0.5578174, -2.01724195, 0.00830193795, 0.997999072, -0.0361758024, 0.0518574007, 0.0362592675, 0.999343157, -0.000668675581, -0.0517991446, 0.00254764897, 0.998655319) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1658.          CFrame.new(-0.502548158, -1.99732447, 2.09503099e-08, 1.00000024, -1.00578681e-07, 1.377922e-09, -1.04312832e-07, 1.00000393, -5.52222446e-09, 2.46312903e-09, -1.11089804e-08, 1.00000381) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1659.         }, .3, false)
  1660.         moter.C0 = clerp(moter.C0, CFrame.new(-0.289447755, -1.04616499, -0.37953198, 0.171506032, -0.162732333, 0.971654594, 0.507644057, -0.830653429, -0.228722811, 0.844327986, 0.532482445, -0.059851855) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1661.     end
  1662. Humanoid.WalkSpeed = 16
  1663. con:Disconnect()
  1664.     attack = false 
  1665. end
  1666.  
  1667. function cringe2()
  1668. attack = true
  1669. Humanoid.WalkSpeed = 0
  1670.     for i = 0, 3, 0.1 do
  1671.         swait()
  1672.         PlayAnimationFromTable({
  1673.          CFrame.new(0, 0, -0, 1, -4.50968771e-13, 9.09512049e-13, -4.50968771e-13, 1.00000191, 0, 9.09512049e-13, 0, 1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1674.          CFrame.new(-0.0140685402, 1.52261281, 0.0118884463, 0.998629749, -0.0161746982, -0.0497796386, 0.0161741246, 0.999870241, -0.000414520735, 0.0497798659, -0.000391189416, 0.998761475) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1675.          CFrame.new(1.87475526, 0.930106044, -0.0220574737, -0.350332558, -0.935963094, 0.0352388807, 0.936572134, -0.349651694, 0.0241183322, -0.0102524795, 0.0414531939, 0.999087989) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1676.          CFrame.new(-1.55593383, 0.0922081023, -0.166624919, 0.994520426, 0.100986823, -0.0270543899, -0.100987062, 0.994891644, 0.00137344981, 0.0270547755, 0.00136621902, 0.999635577) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1677.          CFrame.new(0.554502606, -1.95276523, 0.0122203752, 0.999346077, -0.0361736231, 0.000402636273, 0.0361087658, 0.998108387, 0.0497808196, -0.00220262865, -0.0497337207, 0.99876076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1678.          CFrame.new(-0.499935061, -1.99739313, 0.0500004031, 1.00000024, -1.00578681e-07, 1.377922e-09, -1.04312832e-07, 1.00000393, -5.52222446e-09, 2.46312903e-09, -1.11089804e-08, 1.00000381) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1679.         }, .3, false)
  1680.         moter.C0 = clerp(moter.C0, CFrame.new(0.115644276, -1.00993621, 0.116102532, -0.942083418, -0.335367292, -0.00362925045, -0.333913654, 0.938904047, -0.0834463611, 0.03139247, -0.0774012506, -0.996505558) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1681.     end
  1682. Humanoid.Health = 0.001
  1683. Effects.Block.Create(BrickColor.new("Cool yellow"), Shootpart.CFrame * CFrame.new(0, 0, 0), 4, 4, 4, 2, 2, 2, .07)
  1684. Effects.Break.Create(BrickColor.new("Cool yellow"), Shootpart.CFrame, 5, .7, .7)
  1685. Effects.Break.Create(BrickColor.new("Cool yellow"), Shootpart.CFrame, 5, .7, .7)
  1686. Effects.Break.Create(BrickColor.new("Cool yellow"), Shootpart.CFrame, 5, .7, .7)
  1687. Effects.Break.Create(BrickColor.new("Cool yellow"), Shootpart.CFrame, 5, .7, .7)
  1688.     CFuncs.Sound.Create("http://www.roblox.com/asset/?id=846233576", Shootpart, 1, 1)
  1689.     for i = 0, 1, 0.1 do
  1690.         swait()
  1691.         PlayAnimationFromTable({
  1692.          CFrame.new(0, -0, 0, 0.99862957, -0.0523361303, 1.81777857e-12, 0.0523361266, 0.998633385, 4.26325641e-14, 1.81721305e-12, -5.68434189e-14, 1.00000381) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1693.          CFrame.new(-0.0428714976, 1.54762077, 0.00642733369, 0.973466635, -0.223384321, -0.0497329459, 0.223770037, 0.974642634, 0.00219128886, 0.0479824543, -0.0132617969, 0.998763025) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1694.          CFrame.new(1.94307065, 0.6823892, -0.0195657909, -0.148052812, -0.988307476, 0.0364530459, 0.988842845, -0.147312805, 0.0222407151, -0.0166106671, 0.0393391177, 0.999090731) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1695.          CFrame.new(-1.54897189, 0.173511803, -0.166624963, 0.978514552, 0.204409495, -0.0269454382, -0.204409882, 0.978884399, 0.00278747012, 0.0269462466, 0.00278033293, 0.999635935) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1696.          CFrame.new(0.549670219, -1.92560482, 0.00926275551, 0.999340713, -0.0362381749, 0.00300741219, 0.036044348, 0.998117626, 0.0496915914, -0.00480249058, -0.0495504066, 0.998762131) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1697.          CFrame.new(-0.603785574, -1.96849489, 0.0500004999, 0.998629808, 0.052336134, 1.08793152e-09, -0.0523362458, 0.998635411, -5.58679858e-09, 2.46404186e-09, -1.1108952e-08, 1.00000572) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1698.         }, .3, false)
  1699.         moter.C0 = clerp(moter.C0, CFrame.new(0.232984588, -0.884218752, 0.106375366, -0.972069085, -0.234514013, 0.00946775824, -0.234478518, 0.968574286, -0.0829868019, 0.0102912504, -0.0828888416, -0.99650526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1700.     end
  1701. Humanoid.WalkSpeed = 16
  1702. attack = false
  1703. end
  1704.  
  1705. Mouse.Button1Down:connect(function()
  1706.     if attack == false then
  1707.         attackone()
  1708.     end
  1709. end)
  1710.  
  1711. Mouse.KeyDown:connect(function(k)
  1712.     k = k:lower()
  1713. if attack == false and k == 'z' then
  1714.     skill1()
  1715. elseif attack == false and k == 'x' then
  1716.     skill2()
  1717. elseif attack == false and k == 'c' and Anim == 'Walk' then
  1718.     skill3()
  1719. elseif attack == false and k == 'v' then
  1720.     skill4()
  1721. elseif attack == false and k == 'q' then
  1722.     cringe()
  1723. elseif attack == false and k == 'e' then
  1724.     cringe2()
  1725.     end
  1726. end)
  1727.  
  1728. while true do
  1729.     swait()
  1730.     for i, v in pairs(Character:GetChildren()) do
  1731.         if v:IsA("Part") then
  1732.             v.Material = "SmoothPlastic"
  1733.         elseif v:IsA("Accessory") then
  1734.             v:WaitForChild("Handle").Material = "SmoothPlastic"
  1735.         end
  1736.     end
  1737.     for i, v in pairs(Character:GetChildren()) do
  1738.         if v:IsA'Model' then
  1739.             for _, c in pairs(v:GetChildren()) do
  1740.                 if c:IsA'BasePart' then
  1741.                     c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1742.                 end
  1743.             end
  1744.         end
  1745.     end
  1746.     Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1747.     velocity = RootPart.Velocity.y
  1748.     sine = sine + change
  1749.     local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1750.     if RootPart.Velocity.y > 1 and hit == nil then
  1751.         Anim = "Jump"
  1752.         if attack == false then
  1753.         PlayAnimationFromTable({
  1754.          CFrame.new(-0, -0, -0, 1, 0, 0, 0, 0.999996185, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1755.          CFrame.new(0, 1.49129772, -0.0492396951, 1, 0, 0, 0, 0.766038835, -0.64278394, 0, 0.642785192, 0.766040325) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1756.          CFrame.new(1.46843624, 0.180933714, 0.0372858047, 0.951248944, -0.254887462, -0.173648328, 0.258818775, 0.965923786, -1.14036114e-09, 0.16773127, -0.044943653, 0.984805882) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1757.          CFrame.new(-1.63477135, 0.28501603, 0.158970028, 0.961526453, 0.242340595, 0.129411325, -0.266435593, 0.93742609, 0.224140555, -0.0669952482, -0.249995694, 0.96592623) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1758.          CFrame.new(0.54962939, -1.9957037, 0.00430911779, 0.99257493, -0.0290100258, -0.118124813, 0.0858313814, 0.855161488, 0.511204004, 0.0861857831, -0.517548025, 0.851303339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1759.          CFrame.new(-0.599646151, -1.99157369, -9.50545073e-05, 0.996449828, 0.0841852501, 0.000950440764, -0.0841850936, 0.996192873, 0.0225575492, 0.000952169299, -0.0225575212, 0.99974525) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1760.         }, .3, false)
  1761.  
  1762.             end
  1763.     elseif RootPart.Velocity.y < -1 and hit == nil then
  1764.         Anim = "Fall"
  1765. if attack == false then
  1766.             PlayAnimationFromTable({
  1767.                 CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1768.                 CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1769.                 CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1770.                 CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1771.                 CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1772.                 CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1773.             }, .3, false)
  1774.         end
  1775.     elseif Torsovelocity < 1 and hit ~= nil then
  1776.         Anim = "Idle"
  1777.             if attack == false then
  1778.                 change = 1
  1779.     for i = 0, .3, 0.1 do
  1780.         swait()
  1781.         PlayAnimationFromTable({
  1782.          CFrame.new(0, 0, -0, 1, -4.50968771e-13, 9.09512049e-13, -4.50968771e-13, 1.00000191, 0, 9.09512049e-13, 0, 1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1783.          CFrame.new(-6.76443873e-13, 1.49998617, 1.90735227e-06, 1, -4.50968771e-13, 9.09512049e-13, -4.50968771e-13, 1.00000191, 0, 9.09512049e-13, 0, 1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1784.          CFrame.new(1.48908567, -0.0124374451, 0.0453222468, 0.999818146, 0.00347117707, -0.0187555403, -0.00348036597, 0.999994814, -0.000455890113, 0.0187539104, 0.000521083595, 0.999825656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1785.          CFrame.new(-1.51361406, 0.0255744811, 0.0346868746, 0.998444676, 0.0487802438, -0.0270542186, -0.0487612896, 0.998809218, 0.00137296692, 0.0270890035, -5.16980544e-05, 0.999633908) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1786.          CFrame.new(0.558128655, -2.00257516, -0.0328065082, 0.996082902, -0.0884258077, 0.000402636797, 0.0882963017, 0.994850576, 0.049780827, -0.00480247475, -0.04955028, 0.998760939) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1787.          CFrame.new(-0.549934328, -1.99739313, 2.08343547e-08, 1.00000024, -1.00578681e-07, 1.377922e-09, -1.04312832e-07, 1.00000393, -5.52222446e-09, 2.46312903e-09, -1.11089804e-08, 1.00000381) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1788.         }, .3, false)
  1789.         moter.C0 = clerp(moter.C0, CFrame.new(-0.00357525377, -0.669875801, -0.33632654, 0.0129701542, 0.04199332, 0.99903512, 0.668174207, -0.743665218, 0.0225844048, 0.7438941, 0.667235076, -0.0377042405) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1790.     end
  1791. end
  1792.         elseif Torsovelocity > 2 and hit ~= nil then
  1793.             Anim = "Walk"
  1794.             if attack == false then
  1795.                             PlayAnimationFromTable({
  1796.          CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.996187985, 0.0871556774, 0, -0.0871556699, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1797.          CFrame.new(0, 1.49999499, 1.11760201e-08, 1, 0, 0, 0, 0.999998331, -7.45067918e-09, 0, 7.45069251e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1798.          CFrame.new(1.51048923, 0.0486144125, 0.213053972, 0.150388524, 0.08681795, 0.984807611, -0.423753828, 0.905649245, -0.015128728, -0.893205106, -0.415041506, 0.172988981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1799.          CFrame.new(-1.46577644, 0.0133882836, 0.266453117, 0.978753924, 0.0149079002, 0.204495385, -0.0694269463, 0.96253264, 0.26212123, -0.192926094, -0.270750105, 0.943119466) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1800. CFrame.new(0.5, -2.00000334, 2.67028881e-005, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0+ .3 * math.cos((sine) / 2), 0 + 1 * math.cos((sine) / 4)) * CFrame.Angles(math.rad(0 - 50 * math.cos((sine) / 4)), math.rad(0), math.rad(0)),
  1801. CFrame.new(-0.5, -2.00000334, 2.67028881e-005, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0+ .3 * math.cos((sine) / 2), 0 - 1 * math.cos((sine) / 4)) * CFrame.Angles(math.rad(0 + 50 * math.cos((sine) / 4)), math.rad(0), math.rad(0)),
  1802. }, .3, false)
  1803.         moter.C0 = clerp(moter.C0, CFrame.new(-0.00357525377, -0.669875801, -0.33632654, 0.0129701542, 0.04199332, 0.99903512, 0.668174207, -0.743665218, 0.0225844048, 0.7438941, 0.667235076, -0.0377042405) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1804. end
  1805.         end
  1806.     if #Effects > 0 then
  1807.         for e = 1, #Effects do
  1808.             if Effects[e] ~= nil then
  1809.                 local Thing = Effects[e]
  1810.                 if Thing ~= nil then
  1811.                     Part = Thing[1]
  1812.                     Mode = Thing[2]
  1813.                     Delay = Thing[3]
  1814.                     IncX = Thing[4]
  1815.                     IncY = Thing[5]
  1816.                     IncZ = Thing[6]
  1817.                     if Thing[2] == "Shoot" then
  1818.                         Look = Thing[1]
  1819.                         hit, pos = rayCast(Thing[4], Look, 5, Character)
  1820.                         mag = (Thing[4] - pos).magnitude
  1821.                         Thing[9].CFrame = CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(-1.57, 0, 0)
  1822.                         Thing[4] = Thing[4] + (Look * 5)
  1823.                         Thing[3] = Thing[3] - 1
  1824.                         if hit ~= nil then
  1825.                             print(hit.Parent)
  1826.                             Thing[3] = 0
  1827.                         --Damagefunc(hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, .2, 2, math.random(1, 5), nil, nil, true, "Movement", .02, 500)
  1828.                         --MagniDamage(Thing[9], 5, Thing[5], Thing[6], Thing[7], "Normal", RootPart, .2, 2, math.random(1, 5), nil, nil, true, "Movement", .02, 500)
  1829.                         end
  1830.                         if Thing[3] <= 0 then
  1831.                             if hit == nil then
  1832.                                 Effects.Sphere.Create(BrickColor.new("Crimson"), Thing[9].CFrame, 1, 1, 1, 2, 2, 2, .1)
  1833.                                 CFuncs.Sound.Create("285370517", Thing[9], 1, 1)
  1834.                             else
  1835.                                 Effects.Wave.Create(BrickColor.new("Crimson"), Thing[9].CFrame * CFrame.fromEulerAnglesXYZ(3.2, 0, 0), .2, .2, .2, .6, .8, .6, .1)
  1836.                                 CFuncs.Sound.Create("285370517", Thing[9], .6, 1)
  1837.                                 CFuncs.Sound.Create("285370545", Thing[9], 1, 1)
  1838.                             end
  1839.                             for i = 1, math.random(2, 4) do
  1840.                                 Effects.Break.Create(BrickColor.new("Crimson"), Thing[9].CFrame, math.random(20, 40) / 100, math.random(100, 600) / 100, math.random(20, 40) / 100)
  1841.                             end
  1842.                             Thing[9].Transparency = 1
  1843.                             game:GetService("Debris"):AddItem(Thing[9], 1)
  1844.                             table.remove(Effects, e)
  1845.                         end
  1846.                     end
  1847.                     if Thing[2] ~= "Shoot" then
  1848.                         if Thing[1].Transparency <= 1 then
  1849.                             if Thing[2] == "Block1" then
  1850.                                 Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1851.                                 Mesh = Thing[7]
  1852.                                 Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1853.                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1854.                             elseif Thing[2] == "Block2" then
  1855.                                 Thing[1].CFrame = Thing[1].CFrame
  1856.                                 Mesh = Thing[7]
  1857.                                 Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1858.                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1859.                             elseif Thing[2] == "Block3" then
  1860.                                 Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1861.                                 Mesh = Thing[7]
  1862.                                 Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1863.                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1864.                             elseif Thing[2] == "Block4" then
  1865.                                 Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  1866.                                 Mesh = Thing[7]
  1867.                                 Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1868.                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1869.                             elseif Thing[2] == "Block2Fire" then
  1870.                                 Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1871.                                 Mesh = Thing[7]
  1872.                                 Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1873.                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1874.                                 if Thing[1].Transparency >= .3 then
  1875.                                     Thing[1].BrickColor = BrickColor.new("Bright red")
  1876.                                 else
  1877.                                     Thing[1].BrickColor = BrickColor.new("Bright yellow")
  1878.                                 end
  1879.                             elseif Thing[2] == "Ice" then
  1880.                                 if Thing[6] <= Thing[5] then
  1881.                                     Thing[6] = Thing[6] + .3
  1882.                                     Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 1, 0)
  1883.                                 else
  1884.                                     Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1885.                                 end
  1886.                             elseif Thing[2] == "Shatter" then
  1887.                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1888.                                 Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1889.                                 Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1890.                                 Thing[6] = Thing[6] + Thing[5]
  1891.                             elseif Thing[2] == "Fire" then
  1892.                                 Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  1893.                                 Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1894.                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1895.                             elseif Thing[2] == "Cylinder" then
  1896.                                 Mesh = Thing[7]
  1897.                                 Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1898.                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1899.                             elseif Thing[2] == "Cylinder2" then
  1900.                                 Mesh = Thing[7]
  1901.                                 Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1902.                                 Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0)
  1903.                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1904.                             elseif Thing[2] == "Blood" then
  1905.                                 Mesh = Thing[7]
  1906.                                 Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .5, 0)
  1907.                                 Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1908.                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1909.                             elseif Thing[2] == "Elec" then
  1910.                                 Mesh = Thing[7]
  1911.                                 Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1912.                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1913.                             elseif Thing[2] == "Disappear" then
  1914.                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1915.                             end
  1916.                         else
  1917.                             Part.Parent = nil
  1918.                             table.remove(Effects, e)
  1919.                         end
  1920.                     end
  1921.                 end
  1922.             end
  1923.         end
  1924.     end
  1925. end
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