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  1. mat_fullbright "1"             
  2. mat_queue_mode "2"         
  3. mat_screen_blur_enabled 0          
  4. hud_setting_minimapRotate 1        
  5. hud_setting_pingAlpha "0.400000"       
  6. sprint_view_shake_style "1"            
  7. staticProp_max_scaled_dist 1500         //The distance at which static objects will be rendered on the map //// try 500 if you have low FPS
  8.  
  9. miles_channels 2
  10. cl_footstep_event_max_dist 5000         //default "2500"
  11. rope_wind_dist 0
  12.  
  13. m_acceleration "0"
  14. cl_always_ragdoll_radius "0"
  15. cl_bones_incremental_blend "1"
  16. cl_phys_maxticks "0"
  17. r_rootlod "2"
  18. cl_ejectbrass "0"
  19. cl_showpos "0"
  20. cl_smooth "0"
  21. mat_picmip "4"
  22. mat_debug_tonemapping_disable "1"
  23. mat_sun_highlight_size "0"
  24. hud_setting_adsDof "0"
  25. mat_bloom_max_lighting_value "0"
  26. mat_parallaxmap "0"
  27. r_PhysPropLighting "0"
  28. r_lightstyle "0"
  29. r_lightmap "0"
  30. func_break_max_pieces "0"
  31. cl_gib_allow "0"
  32. cl_particle_fallback_base "-1"
  33. cl_particle_fallback_multiplier "-1"
  34. particle_cpu_level "0"
  35. r_createmodeldecals "0"
  36. shadow_depth_dimen_min "0"
  37. shadow_depth_upres_factor_max "0"
  38. shadow_maxdynamic "0"
  39. ssao_downsample "0"
  40. mat_vsync_mode "0"
  41. mat_backbuffer_count "0"
  42. hud_setting_pingDoubleTapEnemy "1"
  43. r_WaterDrawReflection "0"
  44. r_drawbatchdecals "0"
  45. mat_local_contrast_scale_override "0"
  46. mat_maxframelatency "0"
  47. cl_use_simd_bones "1"
  48. cl_simdbones_slerp "1"
  49. r_particles_cull_all "0"
  50. prop_active_gib_limit "0"
  51. dof_overrideParams "0"
  52. tsaa_blendfactoroverride "1"
  53. mat_screen_blur_override "1"
  54. mat_autoexposure_override_min_max "1"
  55. map_settings_override "1"
  56. rui_overrideVguiTextRendering "1"
  57. mat_envmap_scale "1"
  58. mat_envmapsize "0"
  59. mat_envmaptgasize "0"
  60. mat_diffuse "1"
  61. mat_depthtest_force_disabled "1"
  62. mat_disable_bloom "1"
  63. mat_disable_lightmap_ambient "1"
  64. mat_force_bloom "0"
  65. mat_fastspecular "1"
  66. mat_disable_lightmaps "1"
  67. mat_disable_lightwarp "1"
  68. mat_bloomscale "0"
  69. mat_bloom_streak_amount "0"
  70. mat_bloom_wide_amount "0"
  71. mat_global_lighting "0"
  72. mat_dynamic_tonemapping "0"
  73. mat_specular "0"
  74. mat_disable_model_ambient "1"
  75. mat_compressedtextures "1"
  76. mat_use_compressed_hdr_textures "1"
  77. mat_bumpmap "0"
  78. mat_hdr_enabled "0"
  79. mat_hdr_level "0"
  80. mat_vignette_enable "0"
  81. mat_enable_ssr "0"
  82. mat_fxaa_enable "0"
  83. mat_mip_linear "0"
  84. mat_reducefillrate "1"
  85. mat_shadowstate "0"
  86. mat_filtertextures "0"                     
  87. mat_depthfeather_enable "0"
  88. mat_depthbias_tightshadowmap "0"
  89. mat_dof_enabled "0"
  90. mat_reduceparticles "1"
  91. mat_instancing "1"
  92. mat_colorcorrection_editor "0"
  93. mat_antialias "0"
  94. mat_forceaniso "0"
  95. mat_screen_blur_enabled "0"
  96. mat_motion_blur_enabled "0"
  97. mat_motion_blur_falling_intensity "0"
  98. mat_motion_blur_falling_max "0"
  99. mat_motion_blur_falling_min "0"
  100. mat_motion_blur_forward_enabled "0"
  101. mat_motion_blur_percent_of_screen_max "0"
  102. mat_motion_blur_rotation_intensity "0"
  103. mat_motion_blur_strength "0"
  104. mat_colcorrection_disableentities "1"
  105. mat_shadercount "0"                         //Forces the game into using multiple threads
  106. mat_vsync "0"                          
  107. mat_hide_sun_in_last_cascade "1"
  108. mat_antialias_mode "0"
  109. mat_colorcorrection "0"
  110. monitor_mat_sharpen_amount "0"
  111. mat_light_edit "1"
  112. mat_depthbias_shadowmap "0"
  113. mat_filterlightmaps "0"
  114. mat_picmip "4"
  115. r_dynamic "0"
  116. r_fastzreject "-1"                          //Use -1 for Nvida, 0 for AMD
  117. r_decals "0"
  118. r_forcecheapwater "1"
  119. r_waterdrawreflection "0"
  120. r_waterforceexpensive "0"
  121. r_waterforcereflectentities "0"
  122. r_jiggle_bones "0"
  123. r_shadowrendertotexture "0"
  124. r_rimlight "0"
  125. r_threaded_particles "1"
  126. r_updaterefracttexture_allowmultiple "0"
  127. r_volumetric_lighting_enabled "0"
  128. r_particle_lighting_enable "0"
  129. r_particle_low_res_enable "1"
  130. r_drawscreenspaceparticles "0"
  131. r_waterdrawrefraction "0"
  132. r_norefresh "1"                             //Do not store a useless and unused frame time variable
  133. r_particle_sim_spike_threshold_ms "0"
  134. r_ropetranslucent "0"                           //Skip simulating ropes
  135. r_visambient "0"
  136. r_DrawDisp "0"
  137. r_drawparticles "0"
  138. r_drawsprites "0"
  139. r_drawstaticlight "0"
  140. r_dynamiclighting "0"
  141. r_particle_lighting_force "0"
  142. r_sse_s "0"
  143. r_visualizetraces "0"
  144. r_vismodellighting "0"
  145. r_updaterefracttexture "0"
  146. r_txaaEnabled "0"
  147. r_modeldecal_maxtotal "0"
  148. r_drawworld "0"
  149. r_drawtranslucentrenderables "0"
  150. r_drawstaticprops "0"
  151. r_drawsky "0"
  152. r_drawopaquerenderables "0"
  153. r_drawentities "0"
  154. r_drawbrushmodels "0"
  155. r_ditherAlpha "0"
  156. r_ditherFade "0"
  157. r_blurmenubg "0"
  158. r_DrawBeams "0"
  159. r_threadeddetailprops "1"
  160. r_queued_ropes "1"
  161. cl_cull_weapon_fx "0"                           //Disables weapon FX
  162. cl_ejectbrass "0"                           //Disables brass ejection
  163. cl_lagcompensation "1"
  164. cl_predictweapons "1"                           //Perform client side prediction of weapon effects.
  165. cl_predict "1"                              //Perform client side prediction.
  166. cl_disable_ragdolls "1"
  167. cl_ragdoll_collide "0"
  168. cl_ragdoll_force_fade_time "0"
  169. cl_ragdoll_force_fade_time_local_view_player "0"
  170. cl_ragdoll_force_fade_time_on_moving_geo "0"
  171. cl_ragdoll_self_collision "0"
  172. cl_ragdoll_maxcount "0"
  173. cl_particle_max_count "0"
  174. cl_particle_limiter_max_particle_count "10"
  175. cl_particle_limiter_max_system_count "10"
  176. cl_forcepreload "0"
  177. cl_detailfade "0"                           //Distance across which detail props fade in
  178. cl_detaildist "0"                           //Distance at which detail props are no longer visible
  179. cl_drawshadowtexture "0"
  180. cl_jiggle_bone_framerate_cutoff "0"
  181. cl_new_impact_effects "0"
  182. cl_show_splashes "0"
  183. cl_showfiredbullets "0"
  184. cl_particle_limiter_min_kill_distance "1"
  185. cl_muzzleflash_dlight_st "0"
  186. cl_SetupAllBones "0"                            //Do not force every animation component of a model to be set up
  187. cl_aggregate_particles "1"
  188. cl_allowAnimsToInterpolateBackward "0"
  189. cl_threaded_bone_setup "1"
  190. cl_anim_detail_dist "1"
  191. cl_anim_face_dist "1"
  192. cl_decal_alwayswhite "1"
  193. cl_idealpitchscale "0"
  194. cl_minimal_rtt_shadows "1"
  195. cl_particle_snoozetime "0.166667"
  196. cl_phys_props_enable "0"                        //Disable client side physics props
  197. stream_cache_high_priority_static_models "1"
  198. stream_cache_preload_from_rpak "1"
  199. stream_drop_unused "1"
  200. stream_enable "0"
  201. stream_memory "1"
  202. stream_picmip "4"
  203. anim_3wayblend "0"
  204. ai_expression_frametime "0"                     //Disable expressions
  205. bink_materials_enabled "0"
  206. bink_preload_videopanel_movies "0"
  207. building_cubemaps "1"
  208. csm_coverage "0"
  209. csm_enabled "0"
  210. csm_world_shadows "0"
  211. csm_cascade_res "0"
  212. csm_quality_level "1"
  213. csm_renderable_shadows "0"
  214. csm_rope_shadows "0"
  215. disp_dynamic "0"                            //Do not use dynamic meshses for world geometry
  216. dvs_enable "0"                              //Enable dynamic viewport scaling.
  217. dlight_enable "0"
  218. dof_enable "0"
  219. dodge_viewTiltMax "0"
  220. env_lightglow "0"
  221. engine_no_focus_sleep "0"                       //Do not limit FPS when the engine is not focused
  222. exec usersettings.cfg
  223. fog_enable "0"
  224. fog_enableskybox "0"
  225. fog_enable_water_fog "0"
  226. fog_volume "0"
  227. flex_rules "0"
  228. flex_smooth "0"
  229. g_ragdoll_fadespeed "10000"                     //The rate of ragdoll fading
  230. g_ragdoll_lvfadespeed "10000"                       //The rate of ragdoll fading in low violence
  231. hudchat_new_message_fade_duration "1"
  232. host_threaded_sound "0"
  233. host_sleep "0"
  234. mp_usehwmmodels "-1"                            //Do not use or load high quality characters
  235. mp_usehwmvcds "-1"                          //Do not use or load high quality character facial expressions
  236. intro_viewed "1"
  237. lightmap_realtimelight "0"
  238. lightmap_realtimeshadows "0"
  239. lightmap_ambient "0"                           
  240. mp_decals "0"                               //Disable decals
  241. muzzleflash_light "0"
  242. modeldecals_forceAllowed "0"
  243. model_fadeRangeFraction "0"
  244. not_focus_sleep "9999999999999"
  245. nb_shadow_dist "0"
  246. pvs_yield "1"
  247. projectile_filltrails "2"                       //Fill the gap between the gun barrel and the first seen projectile position for trail
  248. projectile_faketrails "0"
  249. pertrianglecollision "0"
  250. particle_dlights_enable "0"
  251. particle_gpu_level "0"
  252. rope_solid_minalpha "0"                         //Skip drawing non//solid part of ropes
  253. rope_solid_minwidth "0.1"                       //Skip drawing ropes if they are not large enough on screen
  254. rope_smooth "0"                             //Skip a long smoothing operation for ropes
  255. rope_subdiv "0"                             //Skip heavy loops for rope subdivisions
  256. rope_collide "0"                            //Skip CPU heavy world collisions for ropes
  257. rope_wind_dist "0"                          //Do not apply CPU intensive wind to ropes
  258. rope_averagelight "0"                           //(1)Only use average light, instead of an extra max intensity average with 0. (0) Simplify rope lighting for weak GPUs, at the cost of a bit of CPU time
  259. rope_rendersolid "0"                            //Skip rendering solid part of ropes
  260. ragdoll_sleepaftertime "0"
  261. sort_opaque_meshes "0"
  262. ssao_enabled "0"
  263. sssss_enable "0"
  264. shadow_capable "0"
  265. shadow_enable "0"
  266. shadow_default_filter_size "0"
  267. shadow_filter_maxstep "0"
  268. shadow_maxspotshadows "0"
  269. showfps_enabled "0"
  270. showfps_heightpercent "0"
  271. showfps_mouse_latency "0"
  272. showfps_smoothtime "0"
  273. showfps_spinner "0"
  274. showhitlocation "0"
  275. showmem_enabled "0"
  276. shownet_enabled "0"
  277. showsnapshot_enabled "0"
  278. ssao_blur "0"
  279. static_shadow "0"
  280. static_shadow_res "0"
  281. shadow_multisampled "0"
  282. stream_mips_use_staging_texture "0"
  283. shake_offsetFactor_human "0"
  284. sleep_when_meeting_framerate "0"
  285. sleep_when_meeting_framerate_headroom_ms "0"
  286. tsaa_numsamples "64"
  287. tsaa_curframeblendamount "0.05"
  288. tf_particles_disable_weather "1"
  289. tweak_light_shadows_every_frame "0"
  290. tracer_extra "0"
  291. violence_hblood "0"
  292. violence_hgibs "0"
  293. violence_agibs "0"
  294. violence_ablood "0"
  295. viewmodel_selfshadow "0"
  296. viewmodelShake_sourceRollRange "0"
  297. viewmodelShake "0"
  298. vsm_ignore_face_planes "1"
  299. vphysics_threadmode "1"
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