Advertisement
Guest User

qwerqw

a guest
Aug 6th, 2016
85
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 15.35 KB | None | 0 0
  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Lista de scoreboards
  149. boards:
  150. # Scoreboard mostrado sempre que um jogador est� online.
  151. # S� � substitu�do quando h� algum evento.
  152. padr�o:
  153. # Linhas (0-15).
  154. # N�o adicione mais ou o scoreboard ir� crashar.
  155. t�tulo:
  156. text:
  157. - '<delay times="30">&c&lAGE OF SURVIVAL</delay>'
  158. - '&c&l>AGE OF SURVIVAL<'
  159. - '&c&l>GE OF SURVIVA<'
  160. - '&c&l>E OF SURVIV<'
  161. - '&c&l> OF SURVI<'
  162. - '&c&l>OF SURV<'
  163. - '&c&l>F SUR<'
  164. - '&c&l> SU<'
  165. - '&c&l>S<'
  166. - '&c&l><'
  167. - ''
  168. - '&c&l<&kS&c&l>'
  169. - '&c&l<&kSU&c&l>'
  170. - '&c&l<&kF SUR&c&l>'
  171. - '&c&l<&kOF SURV&c&l>'
  172. - '&c&l<&k OF SURVI&c&l>'
  173. - '&c&l<&kE OF SURVIV&c&l>'
  174. - '&c&l<&kGE OF SURVIVA&c&l>'
  175. - '&c&l<&kAGE OF SURVIVAL&c&l>'
  176. - '<delay times="3">&c&l&kAGE OF SURVIVAL</delay>'
  177. - '&c&lA&kGE OF SURVIVAL'
  178. - '&c&lAG&kE OF SURVIVAL'
  179. - '&c&lAGE&k OF SURVIVAL'
  180. - '&c&lAGE O&kF SURVIVAL'
  181. - '&c&lAGE OF&k SURVIVAL'
  182. - '&c&lAGE OF &kSURVIVAL'
  183. - '&c&lAGE OF S&kURVIVAL'
  184. - '&c&lAGE OF SU&kRVIVAL'
  185. - '&c&lAGE OF SUR&kVIVAL'
  186. - '&c&lAGE OF SURV&kIVAL'
  187. - '&c&lAGE OF SURVI&kVAL'
  188. - '&c&lAGE OF SURVIV&kAL'
  189. - '&c&lAGE OF SURVIVA&kL'
  190. - '&c&lAGE OF SURVIVAL'
  191. interval: 5
  192. # If you don't want a static order of the frames and want to show each frame at random
  193. # you can enable this option.
  194. random: false
  195. 15:
  196. text:
  197. - '&7'
  198. interval: 10
  199. random: true
  200. 14:
  201. text:
  202. - '&f> &cGemas: &742'
  203. interval: 100
  204. random: false
  205. 13:
  206. text:
  207. - '&f> &cCoins: &7{money_formatted}'
  208. interval: 100
  209. random: false
  210. 12:
  211. text:
  212. - '&7'
  213. interval: 10
  214. random: false
  215. 11:
  216. text:
  217. - '&f> &cRank: &7{group}'
  218. interval: 100
  219. random: false
  220. 10:
  221. text:
  222. - '&f> &cMonarquia: &7participando'
  223. interval: 100
  224. random: false
  225. 9:
  226. text:
  227. - '&7'
  228. interval: 10
  229. random: false
  230. 8:
  231. text:
  232. - '<scroll width="26">&3Ache um EpicChest, ele possui recompensas incr�veis.</scroll>'
  233. interval: 5
  234. random: false
  235. 7:
  236. text:
  237. - '&7'
  238. interval: 10
  239. random: false
  240. 6:
  241. text:
  242. - '&fwww.ageofsurvival.com.br'
  243. interval: 100
  244. random: false
  245. 5:
  246. text:
  247. - '&fforum.ageofsurvival.com.br'
  248. interval: 100
  249. random: false
  250. 4:
  251. text:
  252. - '&fts.ageofsurvival.com.br'
  253. interval: 100
  254. random: false
  255. 3:
  256. text:
  257. - '&7'
  258. interval: 10
  259. random: true
  260. # This is a combat scoreboard example showing
  261. # combat related information.
  262. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  263. # (Unless you want it to show all the time)
  264. # You still need to 'trigger' this scoreboard in the vanilla_combat
  265. combat-scoreboard-example:
  266. # Lets just use the title,header and footer from the example above
  267. # for in depth configuration look above.
  268. #
  269. # When designing a board that is used when triggered on an event. You have
  270. # to think (before looking at the placeholders) what is relevant.
  271. # For example: When I think of combat my first thoughts are:
  272. # - Health: To see how much you have left
  273. # - Possible cooldown timers
  274. # - With who am I in combat>
  275. # - Target health
  276. # - mcMMO attacking level>
  277. #
  278. # Next you have to think what is important during that event:
  279. # - Combat: not too much distraction (no animations, smaller scoreboard)
  280. #
  281. # Once you know those things start looking for placeholders. A lot of events such
  282. # as mcmmo have placeholders that can only be used in such events.
  283. title:
  284. text:
  285. # To create cool looking animations you create yourself
  286. # you can use the graphical tool AnimationCreator
  287. # https://www.spigotmc.org/resources/animationcreator.6001/
  288. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  289. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  290. - '<single><delay times="10">&l><</single>'
  291. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  292. - '<single>&f&lherB</single>'
  293. - '<single>&f&lherBo</single>'
  294. - '<single>&f&latherBoa</single>'
  295. - '<single>&f&leatherBoar</single>'
  296. - ' <delay times="100">&f&lFeatherBoard&1&l3' # <delay> will repeat the line X times
  297. interval: 2
  298. random: false
  299. header:
  300. text:
  301. - '&7'
  302. interval: 10
  303. random: true
  304. combat-label:
  305. text:
  306. - '&8&l> &f&l&lCombat target:'
  307. interval: 100
  308. random: false
  309. combat-data:
  310. text:
  311. - '{vanilla-combat_opponent_name}'
  312. interval: 2
  313. random: false
  314. spacer1:
  315. text: []
  316. interval: 100
  317. health-label:
  318. text:
  319. - '&8&l> &f&l&lHealth stats:'
  320. interval: 100
  321. random: false
  322. health-data-1:
  323. text:
  324. - '&aYou: {healthbar}'
  325. interval: 1
  326. random: false
  327. health-data-2:
  328. text:
  329. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  330. interval: 1
  331. random: false
  332. footer:
  333. text:
  334. - '&7'
  335. interval: 10
  336. random: true
  337. # This is an example for mcMMO when you level up
  338. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  339. # (Unless you want it to show all the time)
  340. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  341. mcmmo-levelup:
  342. title:
  343. text:
  344. # To create cool looking animations you create yourself
  345. # you can use the graphical tool AnimationCreator
  346. # https://www.spigotmc.org/resources/animationcreator.6001/
  347. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  348. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  349. - '<single><delay times="10">&l><</single>'
  350. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  351. - '<single>&f&lherB</single>'
  352. - '<single>&f&lherBo</single>'
  353. - '<single>&f&latherBoa</single>'
  354. - '<single>&f&leatherBoar</single>'
  355. - ' <delay times="100">&f&lFeatherBoard&1&l3' # <delay> will repeat the line X times
  356. interval: 2
  357. random: false
  358. header:
  359. text:
  360. - '&7'
  361. interval: 10
  362. random: true
  363. info-label:
  364. text:
  365. # mcMMO-levelup comes with several event specific placeholders
  366. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  367. interval: 10
  368. spacer1: # This is a spacer an empty line
  369. text:
  370. - ''
  371. interval: 10
  372. # Do you want to randomize the animation frames>
  373. random: false
  374. skill-label: # You can add elements to the group and name them like you want
  375. # Lets make a static label
  376. text:
  377. - '&9&l> &e&lSkill:'
  378. interval: 10 # The interval is not important since its just 1 static text.
  379. # Do you want to randomize the animation frames>
  380. random: false
  381. skill:
  382. # Lets make a static label
  383. text:
  384. - '{mcmmo-levelup_skill_name}'
  385. interval: 10 # The interval is not important since its just 1 static text.
  386. # Do you want to randomize the animation frames>
  387. random: false
  388. spacer2: # This is a spacer an empty line
  389. text:
  390. - ''
  391. interval: 100
  392. # Do you want to randomize the animation frames>
  393. random: false
  394. skilllevel-label: # You can add elements to the group and name them like you want
  395. # Lets make a static label
  396. text:
  397. - '&b&l> &e&lCurrent level:'
  398. interval: 10 # The interval is not important since its just 1 static text.
  399. # Do you want to randomize the animation frames>
  400. random: false
  401. skilllevel:
  402. # Lets make a static label
  403. text:
  404. - '{mcmmo-levelup_skilllevel}'
  405. interval: 10 # The interval is not important since its just 1 static text.
  406. # Do you want to randomize the animation frames>
  407. random: false
  408. footer:
  409. text:
  410. - '&7'
  411. interval: 10
  412. random: true
  413. # This is an example for Towny when you enter a town
  414. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  415. # (Unless you want it to show all the time)
  416. # You still need to 'trigger' this scoreboard in the 'towny-town'
  417. towny-town-example:
  418. # Lets just use the title,header and footer from the example above
  419. # for in depth configuration look above.
  420. title:
  421. text:
  422. # To create cool looking animations you create yourself
  423. # you can use the graphical tool AnimationCreator
  424. # https://www.spigotmc.org/resources/animationcreator.6001/
  425. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  426. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  427. - '<single><delay times="10">&l><</single>'
  428. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  429. - '<single>&f&lherB</single>'
  430. - '<single>&f&lherBo</single>'
  431. - '<single>&f&latherBoa</single>'
  432. - '<single>&f&leatherBoar</single>'
  433. - ' <delay times="100">&f&lFeatherBoard&1&l3' # <delay> will repeat the line X times
  434. interval: 2
  435. random: false
  436. header:
  437. text:
  438. - '&7'
  439. interval: 10
  440. random: true
  441. town-label:
  442. text:
  443. - '&bYou are in town:'
  444. interval: 100
  445. town-data:
  446. text:
  447. - '{towny_currenttown_name}'
  448. interval: 100
  449. spacer1:
  450. text: []
  451. interval: 100
  452. townboard-label:
  453. text:
  454. - '&bTown board:'
  455. interval: 100
  456. townboard:
  457. text:
  458. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  459. interval: 3
  460. spacer2:
  461. text: []
  462. interval: 100
  463. population-label:
  464. text:
  465. - '&bPopulation:'
  466. interval: 100
  467. poplulation-data:
  468. text:
  469. - '{towny_currenttown_residents}'
  470. interval: 100
  471. footer:
  472. text:
  473. - '&7'
  474. interval: 10
  475. random: true
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement