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- AK-47:
- Shoot:
- Invisible_Projectiles: true
- Custom_Shoot_Sound: "shoot.ak47-9-1"
- Require_Both_Hands: true
- Require_Both_Hands_Message: "&fYou &lcannot &fdual wield these weapons!"
- Trails:
- Trail: DefAmmo
- Custom_Bullet_Spread:
- Maxium_Y_Spread_Lower: 0.5
- Maxium_Y_Spread_Higher: 0.5
- Minium_Starting_Y_Spread: 0.003
- Maxium_Starting_Y_Spread: 0.003
- Decrease_Spread_Back_to_Normal:
- Minium_Milliseconds: 550
- Maxium_Milliseconds: 550
- While_Zooming:
- ZX_Spread: 0.009
- Increase_Y_Spread_Per_Shot: 0.0
- While_Sneaking:
- ZX_Spread: 0.009
- Increase_Y_Spread_Per_Shot: 0.0
- While_Standing_Or_Walking:
- ZX_Spread: 0.2
- Increase_Y_Spread_Per_Shot: 0.0
- While_Sprinting:
- ZX_Spread: 0.25
- Increase_Y_Spread_Per_Shot: 0.0
- While_Not_Touching_Ground:
- ZX_Spread: 0.3
- Increase_Y_Spread_Per_Shot: 0.0
- Camera_Recoil:
- Upwards:
- Minium: 2.0
- Maxium: 3.4
- Sideways:
- Minium: 2.0
- Maxium: -2.0
- Damage:
- No_Knockback:
- Affect_Players: true
- Affect_Mobs_And_Animals: true
- Custom_Sounds:
- Victim_Location:
- Headshot: misc.headshot-1-1
- Damage_Increase_Based_On_Armor:
- Helmet:
- IRON_HELMET: -1.5
- GOLD_HELMET: -0.5
- Chestplate:
- IRON_CHESTPLATE: -3.0
- GOLD_CHESTPLATE: -1.5
- Leggings:
- IRON_LEGGINGS: -3.0
- GOLD_LEGGINGS: -1.5
- Boots:
- IRON_BOOTS: -1.5
- GOLD_BOOTS: -0.5
- Hit_Block:
- Block_Crack_Animation:
- Minium_Crack: 1
- Maxium_Crack: 4
- Block_Transform:
- Transform_From_Block_To_Block:
- - SMOOTH_BRICK:0 -> SMOOTH_BRICK:2
- - SMOOTH_BRICK:1 -> SMOOTH_BRICK:2
- - RED_ROSE -> AIR
- - BROWN_MUSHROOM -> AIR
- - RED_MUSHROOM -> AIR
- - YELLOW_FLOWER -> AIR
- - CARPET -> AIR
- - DOUBLE_PLANT -> AIR
- - FLOWER_POT -> AIR
- - SAPLING -> AIR
- - LONG_GRASS -> AIR
- - DEAD_BUSH -> AIR
- - WALL_SIGN -> AIR
- - SIGN_POST -> AIR
- - REDSTONE_TORCH_ON -> AIR
- - REDSTONE_TORCH_OFF -> AIR
- - TORCH -> AIR
- - DOUBLE_STEP:1 -> STEP:1
- - STEP:2 -> AIR
- - DOUBLE_STEP:2 -> FENCE
- - VINE -> AIR
- - WATER_LILY -> AIR
- - QUARTZ_BLOCK -> QUARTZ_STAIRS
- - QUARTZ_STAIRS -> STEP:7
- - STEP:7 -> AIR
- - LADDER -> AIR
- - TRAP_DOOR -> AIR
- - COBBLE_WALL -> AIR
- - IRON_DOOR_BLOCK -> AIR
- - WOODEN_DOOR -> AIR
- - TRIPWIRE_HOOK -> AIR
- - ACACIA_FENCE -> AIR
- - SPRUCE_DOOR -> AIR
- - BIRCH_DOOR -> AIR
- - JUNGLE_DOOR -> AIR
- - ACACIA_DOOR -> AIR
- - DARK_OAK_DOOR -> AIR
- - SPRUCE_FENCE_GATE -> AIR
- - BIRCH_FENCE_GATE -> AIR
- - JUNGLE_FENCE_GATE -> AIR
- - DARK_OAK_FENCE_GATE -> AIR
- - ACACIA_FENCE_GATE -> AIR
- - FENCE_GATE -> AIR
- - STAINED_GLASS -> AIR:0
- - SANDSTONE -> STEP:1
- - STEP:1 -> AIR:0
- - BOOKSHELF -> FENCE
- - CROPS -> AIR
- - REDSTONE_WIRE -> AIR
- - WOOD_PLATE -> AIR
- - STONE_PLATE -> AIR
- - STONE_BUTTON -> AIR
- - CACTUS -> AIR
- - JUKEBOX -> AIR
- - WOOD:0 -> FENCE
- - SANDSTONE_STAIRS -> STEP:1
- - WOOD:1 -> SPRUCE_FENCE
- - WOOD:2 -> BIRCH_FENCE
- - WOOD:3 -> JUNGLE_FENCE
- - WOOD:4 -> ACACIA_FENCE
- - WOOD:4 -> ACACIA_FENCE
- - FENCE -> AIR
- - SPRUCE_FENCE -> AIR
- - BIRCH_FENCE -> AIR
- - JUNGLE_FENCE -> AIR
- - ACACIA_FENCE -> AIR
- - DARK_OAK_FENCE -> AIR
- - THIN_GLASS -> AIR:0
- - THIN_GLASS -> AIR:0
- - WOOD_DOUBLE_STEP -> FENCE
- - WOOD_STEP -> AIR
- - WOOD_BUTTON -> AIR
- - IRON_FENCE -> AIR:0
- - LEAVES_2 -> AIR:0
- - LEAVES -> AIR:0
- - SMOOTH_BRICK:2 -> STONE:0
- - STONE:0 -> STONE:5
- - STONE:5 -> COBBLESTONE:0
- - COBBLESTONE:0 -> AIR:0
- Held:
- Weapon_Weight: -0.009
- Hide_Attributes: true
- Durability: 2
- Update_Lore:
- New_Line_Format: "&a#ATTACHMENTS#"
- Maxium_Attachments_Per_Line: 1
- Lore:
- - "&7Assault Rifle"
- - "&7Ammo: &a7.62x39mm"
- - "&7Category: &aHeavy"
- - "&7Damage: &a28 &8- &c18"
- - "&7Accuracy Rating: &a91%"
- - "&7Effective Range: &a155m"
- - "&7Muzzle Velocity: &a310m/s"
- - "&7Firerate: &a600 RPM"
- - "&7Attachments: #ATTACHMENTS#"
- Custom_Held_Sound: "draw.ak47-1-1"
- Attachment:
- Add_Attachment_GUI_Name: "&0Modifying &lAKM"
- Detach_Attachment_GUI_Name: "&0Modifying &0&lAKM"
- Attachments: "MuzzleBreak,HeavyBarrel,AngledGrip,ForeGrip,HeavySystem,FoldedGrip,762Suppressor,Laser,CarryHandle,IncendiaryAmmo,ExtMagazine,FMJ,ReinforcedBody,SkeletonStock,DoubleStackMag"
- Maxium_Amount_Of_Attachments: 10
- Kill:
- Title_And_Subtitle:
- Only_Player_Kill: true
- Subtitle: "&c&lKILLED &f#KILLED# with your &f&lAKM"
- Killfeed:
- Only_Player_Kills: true
- Title: "&e#KILLER# [&f&lAKM&e] #KILLED#"
- Time: 900
- Custom_Sounds:
- Victim_Location: misc.death-3-1
- Reload:
- Visual_Reload:
- Visual_Reload: "Default"
- Ammo:
- Enable_Ammo_Removing: true
- GUI_Name: "&0Unload &lAKM"
- M16A4:
- Shoot:
- Invisible_Projectiles: true
- Custom_Shoot_Sound: "shoot.m16a3-8-1"
- Require_Both_Hands: true
- Require_Both_Hands_Message: "&fYou &lcannot &fdual wield these weapons!"
- Trails:
- Trail: DefAmmo
- Custom_Bullet_Spread:
- Maxium_Y_Spread_Lower: 0.5
- Maxium_Y_Spread_Higher: 0.5
- Minium_Starting_Y_Spread: 0.003
- Maxium_Starting_Y_Spread: 0.003
- Decrease_Spread_Back_to_Normal:
- Minium_Milliseconds: 300
- Maxium_Milliseconds: 300
- While_Zooming:
- ZX_Spread: 0.0025
- Increase_Y_Spread_Per_Shot: 0.0082
- While_Sneaking:
- ZX_Spread: 0.0025
- Increase_Y_Spread_Per_Shot: 0.0082
- While_Standing_Or_Walking:
- ZX_Spread: 0.18
- Increase_Y_Spread_Per_Shot: 0.0082
- While_Sprinting:
- ZX_Spread: 0.25
- Increase_Y_Spread_Per_Shot: 0.01
- While_Not_Touching_Ground:
- ZX_Spread: 0.3
- Increase_Y_Spread_Per_Shot: 0.01
- Damage:
- No_Knockback:
- Affect_Players: true
- Affect_Mobs_And_Animals: true
- Custom_Sounds:
- Victim_Location:
- Headshot: misc.headshot-1-1
- Damage_Increase_Based_On_Armor:
- Helmet:
- IRON_HELMET: -1.5
- GOLD_HELMET: -0.75
- Chestplate:
- IRON_CHESTPLATE: -3.0
- GOLD_CHESTPLATE: -1.75
- Leggings:
- IRON_LEGGINGS: -3.0
- GOLD_LEGGINGS: -1.75
- Boots:
- IRON_BOOTS: -1.5
- GOLD_BOOTS: -0.75
- Hit_Block:
- Block_Crack_Animation:
- Minium_Crack: 1
- Maxium_Crack: 4
- Block_Transform:
- Transform_From_Block_To_Block:
- - SMOOTH_BRICK:0 -> SMOOTH_BRICK:2
- - SMOOTH_BRICK:1 -> SMOOTH_BRICK:2
- - RED_ROSE -> AIR
- - BROWN_MUSHROOM -> AIR
- - RED_MUSHROOM -> AIR
- - YELLOW_FLOWER -> AIR
- - CARPET -> AIR
- - DOUBLE_PLANT -> AIR
- - FLOWER_POT -> AIR
- - SAPLING -> AIR
- - LONG_GRASS -> AIR
- - DEAD_BUSH -> AIR
- - WALL_SIGN -> AIR
- - SIGN_POST -> AIR
- - REDSTONE_TORCH_ON -> AIR
- - REDSTONE_TORCH_OFF -> AIR
- - TORCH -> AIR
- - DOUBLE_STEP:1 -> STEP:1
- - STEP:2 -> AIR
- - DOUBLE_STEP:2 -> FENCE
- - VINE -> AIR
- - WATER_LILY -> AIR
- - QUARTZ_BLOCK -> QUARTZ_STAIRS
- - QUARTZ_STAIRS -> STEP:7
- - STEP:7 -> AIR
- - LADDER -> AIR
- - TRAP_DOOR -> AIR
- - COBBLE_WALL -> AIR
- - IRON_DOOR_BLOCK -> AIR
- - WOODEN_DOOR -> AIR
- - TRIPWIRE_HOOK -> AIR
- - ACACIA_FENCE -> AIR
- - SPRUCE_DOOR -> AIR
- - BIRCH_DOOR -> AIR
- - JUNGLE_DOOR -> AIR
- - ACACIA_DOOR -> AIR
- - DARK_OAK_DOOR -> AIR
- - SPRUCE_FENCE_GATE -> AIR
- - BIRCH_FENCE_GATE -> AIR
- - JUNGLE_FENCE_GATE -> AIR
- - DARK_OAK_FENCE_GATE -> AIR
- - ACACIA_FENCE_GATE -> AIR
- - FENCE_GATE -> AIR
- - STAINED_GLASS -> AIR:0
- - SANDSTONE -> STEP:1
- - STEP:1 -> AIR:0
- - BOOKSHELF -> FENCE
- - CROPS -> AIR
- - REDSTONE_WIRE -> AIR
- - WOOD_PLATE -> AIR
- - STONE_PLATE -> AIR
- - STONE_BUTTON -> AIR
- - CACTUS -> AIR
- - JUKEBOX -> AIR
- - WOOD:0 -> FENCE
- - SANDSTONE_STAIRS -> STEP:1
- - WOOD:1 -> SPRUCE_FENCE
- - WOOD:2 -> BIRCH_FENCE
- - WOOD:3 -> JUNGLE_FENCE
- - WOOD:4 -> ACACIA_FENCE
- - WOOD:4 -> ACACIA_FENCE
- - FENCE -> AIR
- - SPRUCE_FENCE -> AIR
- - BIRCH_FENCE -> AIR
- - JUNGLE_FENCE -> AIR
- - ACACIA_FENCE -> AIR
- - DARK_OAK_FENCE -> AIR
- - THIN_GLASS -> AIR:0
- - THIN_GLASS -> AIR:0
- - WOOD_DOUBLE_STEP -> FENCE
- - WOOD_STEP -> AIR
- - WOOD_BUTTON -> AIR
- - IRON_FENCE -> AIR:0
- - LEAVES_2 -> AIR:0
- - LEAVES -> AIR:0
- - SMOOTH_BRICK:2 -> STONE:0
- - STONE:0 -> STONE:5
- - STONE:5 -> COBBLESTONE:0
- - COBBLESTONE:0 -> AIR:0
- Held:
- Weapon_Weight: -0.008
- Hide_Attributes: true
- Durability: 1
- Custom_Held_Sound: "draw.m16a3-1-1"
- Update_Lore:
- New_Line_Format: "&a#ATTACHMENTS#"
- Maxium_Attachments_Per_Line: 1
- Lore:
- - "&7Assault Rifle"
- - "&7Ammo: &a5.56x45mm NATO"
- - "&7Category: &aHeavy"
- - "&7Damage: &a24 &8- &c15"
- - "&7Accuracy Rating: &a97%"
- - "&7Effective Range: &a225m"
- - "&7Muzzle Velocity: &a300m/s"
- - "&7Firerate: &a600 RPM (3x Burst)"
- - "&7Incompatible Attachment Slots:&a Upper Rail"
- - "&7Attachments: #ATTACHMENTS#"
- Attachment:
- Add_Attachment_GUI_Name: "&0Modifying &lM16A4"
- Detach_Attachment_GUI_Name: "&0Modifying &0&lM16A4"
- Attachments: "MuzzleBreak,HeavyBarrel,AngledGrip,ForeGrip,FoldedGrip,556Suppressor,Laser,CarryHandle,IncendiaryAmmo,ExtMagazine,FMJ,ReinforcedBody,SkeletonStock,DoubleStackMag"
- Maxium_Amount_Of_Attachments: 10
- Kill:
- Title_And_Subtitle:
- Only_Player_Kill: true
- Subtitle: "&c&lKILLED &f#KILLED# with your &f&lM16A4"
- Killfeed:
- Only_Player_Kills: true
- Title: "&e#KILLER# [&f&lM16A4&e] #KILLED#"
- Time: 900
- Custom_Sounds:
- Victim_Location: misc.death-3-1
- Reload:
- Visual_Reload:
- Visual_Reload: "Default"
- Scope:
- Scope_Skin: true
- Skin:
- Default_Skin: "NoSkin"
- Ammo:
- Enable_Ammo_Removing: true
- GUI_Name: "&0Unload &lM16A4"
- M4A4:
- Shoot:
- Invisible_Projectiles: true
- Custom_Shoot_Sound: "shoot.m4a4-8-1"
- Require_Both_Hands: true
- Require_Both_Hands_Message: "&fYou &lcannot &fdual wield these weapons!"
- Trails:
- Trail: DefAmmo
- Custom_Bullet_Spread:
- Maxium_Y_Spread_Lower: 0.5
- Maxium_Y_Spread_Higher: 0.5
- Minium_Starting_Y_Spread: 0.003
- Maxium_Starting_Y_Spread: 0.003
- Decrease_Spread_Back_to_Normal:
- Minium_Milliseconds: 500
- Maxium_Milliseconds: 500
- While_Zooming:
- ZX_Spread: 0.005
- Increase_Y_Spread_Per_Shot: 0.0
- While_Sneaking:
- ZX_Spread: 0.005
- Increase_Y_Spread_Per_Shot: 0.0
- While_Standing_Or_Walking:
- ZX_Spread: 0.18
- Increase_Y_Spread_Per_Shot: 0.0
- While_Sprinting:
- ZX_Spread: 0.25
- Increase_Y_Spread_Per_Shot: 0.0
- While_Not_Touching_Ground:
- ZX_Spread: 0.3
- Increase_Y_Spread_Per_Shot: 0.0
- Camera_Recoil:
- Upwards:
- Minium: 1.4
- Maxium: 2.6
- Sideways:
- Minium: 1.27
- Maxium: -1.27
- Damage:
- No_Knockback:
- Affect_Players: true
- Affect_Mobs_And_Animals: true
- Custom_Sounds:
- Victim_Location:
- Headshot: misc.headshot-1-1
- Damage_Increase_Based_On_Armor:
- Helmet:
- IRON_HELMET: -1.5
- GOLD_HELMET: -0.75
- Chestplate:
- IRON_CHESTPLATE: -3.0
- GOLD_CHESTPLATE: -1.75
- Leggings:
- IRON_LEGGINGS: -3.0
- GOLD_LEGGINGS: -1.75
- Boots:
- IRON_BOOTS: -1.5
- GOLD_BOOTS: -0.75
- Hit_Block:
- Block_Crack_Animation:
- Minium_Crack: 1
- Maxium_Crack: 4
- Block_Transform:
- Transform_From_Block_To_Block:
- - SMOOTH_BRICK:0 -> SMOOTH_BRICK:2
- - SMOOTH_BRICK:1 -> SMOOTH_BRICK:2
- - RED_ROSE -> AIR
- - BROWN_MUSHROOM -> AIR
- - RED_MUSHROOM -> AIR
- - YELLOW_FLOWER -> AIR
- - CARPET -> AIR
- - DOUBLE_PLANT -> AIR
- - FLOWER_POT -> AIR
- - SAPLING -> AIR
- - LONG_GRASS -> AIR
- - DEAD_BUSH -> AIR
- - WALL_SIGN -> AIR
- - SIGN_POST -> AIR
- - REDSTONE_TORCH_ON -> AIR
- - REDSTONE_TORCH_OFF -> AIR
- - TORCH -> AIR
- - DOUBLE_STEP:1 -> STEP:1
- - STEP:2 -> AIR
- - DOUBLE_STEP:2 -> FENCE
- - VINE -> AIR
- - WATER_LILY -> AIR
- - QUARTZ_BLOCK -> QUARTZ_STAIRS
- - QUARTZ_STAIRS -> STEP:7
- - STEP:7 -> AIR
- - LADDER -> AIR
- - TRAP_DOOR -> AIR
- - COBBLE_WALL -> AIR
- - IRON_DOOR_BLOCK -> AIR
- - WOODEN_DOOR -> AIR
- - TRIPWIRE_HOOK -> AIR
- - ACACIA_FENCE -> AIR
- - SPRUCE_DOOR -> AIR
- - BIRCH_DOOR -> AIR
- - JUNGLE_DOOR -> AIR
- - ACACIA_DOOR -> AIR
- - DARK_OAK_DOOR -> AIR
- - SPRUCE_FENCE_GATE -> AIR
- - BIRCH_FENCE_GATE -> AIR
- - JUNGLE_FENCE_GATE -> AIR
- - DARK_OAK_FENCE_GATE -> AIR
- - ACACIA_FENCE_GATE -> AIR
- - FENCE_GATE -> AIR
- - STAINED_GLASS -> AIR:0
- - SANDSTONE -> STEP:1
- - STEP:1 -> AIR:0
- - BOOKSHELF -> FENCE
- - CROPS -> AIR
- - REDSTONE_WIRE -> AIR
- - WOOD_PLATE -> AIR
- - STONE_PLATE -> AIR
- - STONE_BUTTON -> AIR
- - CACTUS -> AIR
- - JUKEBOX -> AIR
- - WOOD:0 -> FENCE
- - SANDSTONE_STAIRS -> STEP:1
- - WOOD:1 -> SPRUCE_FENCE
- - WOOD:2 -> BIRCH_FENCE
- - WOOD:3 -> JUNGLE_FENCE
- - WOOD:4 -> ACACIA_FENCE
- - WOOD:4 -> ACACIA_FENCE
- - FENCE -> AIR
- - SPRUCE_FENCE -> AIR
- - BIRCH_FENCE -> AIR
- - JUNGLE_FENCE -> AIR
- - ACACIA_FENCE -> AIR
- - DARK_OAK_FENCE -> AIR
- - THIN_GLASS -> AIR:0
- - THIN_GLASS -> AIR:0
- - WOOD_DOUBLE_STEP -> FENCE
- - WOOD_STEP -> AIR
- - WOOD_BUTTON -> AIR
- - IRON_FENCE -> AIR:0
- - LEAVES_2 -> AIR:0
- - LEAVES -> AIR:0
- - SMOOTH_BRICK:2 -> STONE:0
- - STONE:0 -> STONE:5
- - STONE:5 -> COBBLESTONE:0
- - COBBLESTONE:0 -> AIR:0
- Held:
- Weapon_Weight: -0.008
- Hide_Attributes: true
- Durability: 4
- Custom_Held_Sound: "draw.m4a4-1-1"
- Update_Lore:
- New_Line_Format: "&a#ATTACHMENTS#"
- Maxium_Attachments_Per_Line: 1
- Lore:
- - "&7Assault Rifle"
- - "&7Ammo: &a5.56x45mm NATO"
- - "&7Category: &aHeavy"
- - "&7Damage: &a24 &8- &c15"
- - "&7Accuracy Rating: &a95%"
- - "&7Effective Range: &a182m"
- - "&7Muzzle Velocity: &a280m/s"
- - "&7Firerate: &a720 RPM"
- - "&7Attachments: #ATTACHMENTS#"
- Attachment:
- Add_Attachment_GUI_Name: "&0Modifying &lM4A1 Carbine"
- Detach_Attachment_GUI_Name: "&0Modifying &0&lM4A1 Carbine"
- Attachments: "MuzzleBreak,HeavyBarrel,AngledGrip,ForeGrip,HeavySystem,FoldedGrip,556Suppressor,Laser,CarryHandle,IncendiaryAmmo,ExtMagazine,FMJ,ReinforcedBody,SkeletonStock,DoubleStackMag"
- Maxium_Amount_Of_Attachments: 10
- Kill:
- Title_And_Subtitle:
- Only_Player_Kill: true
- Subtitle: "&c&lKILLED &f#KILLED# with your &f&lM4A1 Carbine"
- Killfeed:
- Only_Player_Kills: true
- Title: "&e#KILLER# [&f&lM4A1 Carbine&e] #KILLED#"
- Time: 900
- Custom_Sounds:
- Victim_Location: misc.death-3-1
- Reload:
- Visual_Reload:
- Visual_Reload: "Default"
- Ammo:
- Enable_Ammo_Removing: true
- GUI_Name: "&0Unload &lM4A1 Carbine"
- HoneyBadger:
- Shoot:
- Invisible_Projectiles: true
- Custom_Shoot_Sound: "shoot.honeybadger-2-1"
- Require_Both_Hands: true
- Require_Both_Hands_Message: "&fYou &lcannot &fdual wield these weapons!"
- Custom_Bullet_Spread:
- Maxium_Y_Spread_Lower: 0.5
- Maxium_Y_Spread_Higher: 0.5
- Minium_Starting_Y_Spread: 0.003
- Maxium_Starting_Y_Spread: 0.003
- Decrease_Spread_Back_to_Normal:
- Minium_Milliseconds: 500
- Maxium_Milliseconds: 500
- While_Zooming:
- ZX_Spread: 0.0055
- Increase_Y_Spread_Per_Shot: 0.0
- While_Sneaking:
- ZX_Spread: 0.0055
- Increase_Y_Spread_Per_Shot: 0.0
- While_Standing_Or_Walking:
- ZX_Spread: 0.18
- Increase_Y_Spread_Per_Shot: 0.0
- While_Sprinting:
- ZX_Spread: 0.25
- Increase_Y_Spread_Per_Shot: 0.0
- While_Not_Touching_Ground:
- ZX_Spread: 0.3
- Increase_Y_Spread_Per_Shot: 0.0
- Camera_Recoil:
- Upwards:
- Minium: 1.9
- Maxium: 2.9
- Sideways:
- Minium: 1.77
- Maxium: -1.77
- Damage:
- No_Knockback:
- Affect_Players: true
- Affect_Mobs_And_Animals: true
- Custom_Sounds:
- Victim_Location:
- Headshot: misc.headshot-1-1
- Damage_Increase_Based_On_Armor:
- Helmet:
- IRON_HELMET: -1.5
- GOLD_HELMET: -0.75
- Chestplate:
- IRON_CHESTPLATE: -3.0
- GOLD_CHESTPLATE: -1.75
- Leggings:
- IRON_LEGGINGS: -3.0
- GOLD_LEGGINGS: -1.75
- Boots:
- IRON_BOOTS: -1.5
- GOLD_BOOTS: -0.75
- Hit_Block:
- Block_Crack_Animation:
- Minium_Crack: 1
- Maxium_Crack: 4
- Block_Transform:
- Transform_From_Block_To_Block:
- - SMOOTH_BRICK:0 -> SMOOTH_BRICK:2
- - SMOOTH_BRICK:1 -> SMOOTH_BRICK:2
- - RED_ROSE -> AIR
- - BROWN_MUSHROOM -> AIR
- - RED_MUSHROOM -> AIR
- - YELLOW_FLOWER -> AIR
- - CARPET -> AIR
- - DOUBLE_PLANT -> AIR
- - FLOWER_POT -> AIR
- - SAPLING -> AIR
- - LONG_GRASS -> AIR
- - DEAD_BUSH -> AIR
- - WALL_SIGN -> AIR
- - SIGN_POST -> AIR
- - REDSTONE_TORCH_ON -> AIR
- - REDSTONE_TORCH_OFF -> AIR
- - TORCH -> AIR
- - DOUBLE_STEP:1 -> STEP:1
- - STEP:2 -> AIR
- - DOUBLE_STEP:2 -> FENCE
- - VINE -> AIR
- - WATER_LILY -> AIR
- - QUARTZ_BLOCK -> QUARTZ_STAIRS
- - QUARTZ_STAIRS -> STEP:7
- - STEP:7 -> AIR
- - LADDER -> AIR
- - TRAP_DOOR -> AIR
- - COBBLE_WALL -> AIR
- - IRON_DOOR_BLOCK -> AIR
- - WOODEN_DOOR -> AIR
- - TRIPWIRE_HOOK -> AIR
- - ACACIA_FENCE -> AIR
- - SPRUCE_DOOR -> AIR
- - BIRCH_DOOR -> AIR
- - JUNGLE_DOOR -> AIR
- - ACACIA_DOOR -> AIR
- - DARK_OAK_DOOR -> AIR
- - SPRUCE_FENCE_GATE -> AIR
- - BIRCH_FENCE_GATE -> AIR
- - JUNGLE_FENCE_GATE -> AIR
- - DARK_OAK_FENCE_GATE -> AIR
- - ACACIA_FENCE_GATE -> AIR
- - FENCE_GATE -> AIR
- - STAINED_GLASS -> AIR:0
- - SANDSTONE -> STEP:1
- - STEP:1 -> AIR:0
- - BOOKSHELF -> FENCE
- - CROPS -> AIR
- - REDSTONE_WIRE -> AIR
- - WOOD_PLATE -> AIR
- - STONE_PLATE -> AIR
- - STONE_BUTTON -> AIR
- - CACTUS -> AIR
- - JUKEBOX -> AIR
- - WOOD:0 -> FENCE
- - SANDSTONE_STAIRS -> STEP:1
- - WOOD:1 -> SPRUCE_FENCE
- - WOOD:2 -> BIRCH_FENCE
- - WOOD:3 -> JUNGLE_FENCE
- - WOOD:4 -> ACACIA_FENCE
- - WOOD:4 -> ACACIA_FENCE
- - FENCE -> AIR
- - SPRUCE_FENCE -> AIR
- - BIRCH_FENCE -> AIR
- - JUNGLE_FENCE -> AIR
- - ACACIA_FENCE -> AIR
- - DARK_OAK_FENCE -> AIR
- - THIN_GLASS -> AIR:0
- - THIN_GLASS -> AIR:0
- - WOOD_DOUBLE_STEP -> FENCE
- - WOOD_STEP -> AIR
- - WOOD_BUTTON -> AIR
- - IRON_FENCE -> AIR:0
- - LEAVES_2 -> AIR:0
- - LEAVES -> AIR:0
- - SMOOTH_BRICK:2 -> STONE:0
- - STONE:0 -> STONE:5
- - STONE:5 -> COBBLESTONE:0
- - COBBLESTONE:0 -> AIR:0
- Held:
- Weapon_Weight: -0.008
- Hide_Attributes: true
- Durability: 9
- Custom_Held_Sound: "draw.honeybadger-1-1"
- Update_Lore:
- New_Line_Format: "&a#ATTACHMENTS#"
- Maxium_Attachments_Per_Line: 1
- Lore:
- - "&7Assault Rifle"
- - "&7Ammo: &a7.62x39mm"
- - "&7Category: &aHeavy"
- - "&7Damage: &a26 &8- &c18"
- - "&7Accuracy Rating: &a94%"
- - "&7Effective Range: &a91m"
- - "&7Muzzle Velocity: &a260m/s"
- - "&7Firerate: &a600 RPM"
- - "&7Incompatible Attachment Slots:&a Barrel"
- - "&7Attachments: #ATTACHMENTS#"
- Attachment:
- Add_Attachment_GUI_Name: "&0Modifying &lHoney Badger"
- Detach_Attachment_GUI_Name: "&0Modifying &0&lHoney Badger"
- Attachments: "AngledGrip,ForeGrip,Laser,CarryHandle,HeavySystem,FoldedGrip,IncendiaryAmmo,ExtMagazine,FMJ,ReinforcedBody,SkeletonStock,DoubleStackMag"
- Maxium_Amount_Of_Attachments: 10
- Variables:
- Weapon_Weight: "BAR~-0.06~0.005"
- Damage: "BAR~1~100"
- Projectile_Speed: "BAR~50~250"
- Reload_Duration: "BAR~0~80"
- Scope_Spread: "BAR~0.2~1.0"
- Fire_Rate: "BAR~5~10"
- Kill:
- Title_And_Subtitle:
- Only_Player_Kill: true
- Subtitle: "&c&lKILLED &f#KILLED# with your &f&lHoney Badger"
- Killfeed:
- Only_Player_Kills: true
- Title: "&e#KILLER# [&f&lHoney Badger&e] #KILLED#"
- Time: 900
- Custom_Sounds:
- Victim_Location: misc.death-3-1
- Reload:
- Visual_Reload:
- Visual_Reload: "Default"
- Ammo:
- Enable_Ammo_Removing: true
- GUI_Name: "&0Unload &lHoney Badger"
- AUG:
- Shoot:
- Invisible_Projectiles: true
- Custom_Shoot_Sound: "shoot.auga3-8-1"
- Require_Both_Hands: true
- Require_Both_Hands_Message: "&fYou &lcannot &fdual wield these weapons!"
- Trails:
- Trail: DefAmmo
- Custom_Bullet_Spread:
- Maxium_Y_Spread_Lower: 0.5
- Maxium_Y_Spread_Higher: 0.5
- Minium_Starting_Y_Spread: 0.003
- Maxium_Starting_Y_Spread: 0.003
- Decrease_Spread_Back_to_Normal:
- Minium_Milliseconds: 500
- Maxium_Milliseconds: 500
- While_Zooming:
- ZX_Spread: 0.0042
- Increase_Y_Spread_Per_Shot: 0.0
- While_Sneaking:
- ZX_Spread: 0.0042
- Increase_Y_Spread_Per_Shot: 0.0
- While_Standing_Or_Walking:
- ZX_Spread: 0.18
- Increase_Y_Spread_Per_Shot: 0.0
- While_Sprinting:
- ZX_Spread: 0.25
- Increase_Y_Spread_Per_Shot: 0.0
- While_Not_Touching_Ground:
- ZX_Spread: 0.3
- Increase_Y_Spread_Per_Shot: 0.0
- Camera_Recoil:
- Upwards:
- Minium: 1.6
- Maxium: 2.75
- Sideways:
- Minium: 1.35
- Maxium: -1.35
- Scope:
- Scope_Skin: true
- Damage:
- No_Knockback:
- Affect_Players: true
- Affect_Mobs_And_Animals: true
- Custom_Sounds:
- Victim_Location:
- Headshot: misc.headshot-1-1
- Damage_Increase_Based_On_Armor:
- Helmet:
- IRON_HELMET: -1.5
- GOLD_HELMET: -0.75
- Chestplate:
- IRON_CHESTPLATE: -3.0
- GOLD_CHESTPLATE: -1.75
- Leggings:
- IRON_LEGGINGS: -3.0
- GOLD_LEGGINGS: -1.75
- Boots:
- IRON_BOOTS: -1.5
- GOLD_BOOTS: -0.75
- Hit_Block:
- Block_Crack_Animation:
- Minium_Crack: 1
- Maxium_Crack: 4
- Block_Transform:
- Transform_From_Block_To_Block:
- - SMOOTH_BRICK:0 -> SMOOTH_BRICK:2
- - SMOOTH_BRICK:1 -> SMOOTH_BRICK:2
- - RED_ROSE -> AIR
- - BROWN_MUSHROOM -> AIR
- - RED_MUSHROOM -> AIR
- - YELLOW_FLOWER -> AIR
- - CARPET -> AIR
- - DOUBLE_PLANT -> AIR
- - FLOWER_POT -> AIR
- - SAPLING -> AIR
- - LONG_GRASS -> AIR
- - DEAD_BUSH -> AIR
- - WALL_SIGN -> AIR
- - SIGN_POST -> AIR
- - REDSTONE_TORCH_ON -> AIR
- - REDSTONE_TORCH_OFF -> AIR
- - TORCH -> AIR
- - DOUBLE_STEP:1 -> STEP:1
- - STEP:2 -> AIR
- - DOUBLE_STEP:2 -> FENCE
- - VINE -> AIR
- - WATER_LILY -> AIR
- - QUARTZ_BLOCK -> QUARTZ_STAIRS
- - QUARTZ_STAIRS -> STEP:7
- - STEP:7 -> AIR
- - LADDER -> AIR
- - TRAP_DOOR -> AIR
- - COBBLE_WALL -> AIR
- - IRON_DOOR_BLOCK -> AIR
- - WOODEN_DOOR -> AIR
- - TRIPWIRE_HOOK -> AIR
- - ACACIA_FENCE -> AIR
- - SPRUCE_DOOR -> AIR
- - BIRCH_DOOR -> AIR
- - JUNGLE_DOOR -> AIR
- - ACACIA_DOOR -> AIR
- - DARK_OAK_DOOR -> AIR
- - SPRUCE_FENCE_GATE -> AIR
- - BIRCH_FENCE_GATE -> AIR
- - JUNGLE_FENCE_GATE -> AIR
- - DARK_OAK_FENCE_GATE -> AIR
- - ACACIA_FENCE_GATE -> AIR
- - FENCE_GATE -> AIR
- - STAINED_GLASS -> AIR:0
- - SANDSTONE -> STEP:1
- - STEP:1 -> AIR:0
- - BOOKSHELF -> FENCE
- - CROPS -> AIR
- - REDSTONE_WIRE -> AIR
- - WOOD_PLATE -> AIR
- - STONE_PLATE -> AIR
- - STONE_BUTTON -> AIR
- - CACTUS -> AIR
- - JUKEBOX -> AIR
- - WOOD:0 -> FENCE
- - SANDSTONE_STAIRS -> STEP:1
- - WOOD:1 -> SPRUCE_FENCE
- - WOOD:2 -> BIRCH_FENCE
- - WOOD:3 -> JUNGLE_FENCE
- - WOOD:4 -> ACACIA_FENCE
- - WOOD:4 -> ACACIA_FENCE
- - FENCE -> AIR
- - SPRUCE_FENCE -> AIR
- - BIRCH_FENCE -> AIR
- - JUNGLE_FENCE -> AIR
- - ACACIA_FENCE -> AIR
- - DARK_OAK_FENCE -> AIR
- - THIN_GLASS -> AIR:0
- - THIN_GLASS -> AIR:0
- - WOOD_DOUBLE_STEP -> FENCE
- - WOOD_STEP -> AIR
- - WOOD_BUTTON -> AIR
- - IRON_FENCE -> AIR:0
- - LEAVES_2 -> AIR:0
- - LEAVES -> AIR:0
- - SMOOTH_BRICK:2 -> STONE:0
- - STONE:0 -> STONE:5
- - STONE:5 -> COBBLESTONE:0
- - COBBLESTONE:0 -> AIR:0
- Held:
- Weapon_Weight: -0.008
- Hide_Attributes: true
- Durability: 3
- Custom_Held_Sound: "draw.auga3-1-1"
- Update_Lore:
- New_Line_Format: "&a#ATTACHMENTS#"
- Maxium_Attachments_Per_Line: 1
- Lore:
- - "&7Assault Rifle"
- - "&7Ammo: &a5.56x45mm NATO"
- - "&7Category: &aHeavy"
- - "&7Damage: &a24 &8- &c15"
- - "&7Accuracy Rating: &a96%"
- - "&7Effective Range: &a240m"
- - "&7Muzzle Velocity: &a320m/s"
- - "&7Firerate: &a660 RPM"
- - "&7Incompatible Attachment Slots:&a Upper Rail"
- - "&7Attachments: #ATTACHMENTS#"
- Attachment:
- Add_Attachment_GUI_Name: "&0Modifying &lSteyr AUG A3"
- Detach_Attachment_GUI_Name: "&0Modifying &0&lSteyr AUG A3"
- Attachments: "MuzzleBreak,HeavyBarrel,AngledGrip,ForeGrip,HeavySystem,FoldedGrip,556Suppressor,Laser,CarryHandle,IncendiaryAmmo,ExtMagazine,FMJ,ReinforcedBody,SkeletonStock,DoubleStackMag"
- Maxium_Amount_Of_Attachments: 10
- Variables:
- Weapon_Weight: "BAR~-0.06~0.005"
- Damage: "BAR~1~100"
- Projectile_Speed: "BAR~50~350"
- Reload_Duration: "BAR~0~80"
- Scope_Spread: "BAR~0.2~1.0"
- Fire_Rate: "BAR~1~10"
- Kill:
- Title_And_Subtitle:
- Only_Player_Kill: true
- Subtitle: "&c&lKILLED &f#KILLED# with your &f&lAUG A3"
- Killfeed:
- Only_Player_Kills: true
- Title: "&e#KILLER# [&f&lAUG A3&e] #KILLED#"
- Time: 900
- Custom_Sounds:
- Victim_Location: misc.death-3-1
- Skin:
- Default_Skin: "NoSkin"
- Reload:
- Visual_Reload:
- Visual_Reload: "Default"
- Ammo:
- Enable_Ammo_Removing: true
- GUI_Name: "&0Unload &lAUG A3"
- Famas:
- Shoot:
- Invisible_Projectiles: true
- Custom_Shoot_Sound: "shoot.famas-8-1"
- Require_Both_Hands: true
- Require_Both_Hands_Message: "&fYou &lcannot &fdual wield these weapons!"
- Trails:
- Trail: DefAmmo
- Custom_Bullet_Spread:
- Maxium_Y_Spread_Lower: 0.5
- Maxium_Y_Spread_Higher: 0.5
- Minium_Starting_Y_Spread: 0.003
- Maxium_Starting_Y_Spread: 0.003
- Decrease_Spread_Back_to_Normal:
- Minium_Milliseconds: 200
- Maxium_Milliseconds: 200
- While_Zooming:
- ZX_Spread: 0.005
- Increase_Y_Spread_Per_Shot: 0.0135
- While_Sneaking:
- ZX_Spread: 0.005
- Increase_Y_Spread_Per_Shot: 0.0135
- While_Standing_Or_Walking:
- ZX_Spread: 0.16
- Increase_Y_Spread_Per_Shot: 0.017
- While_Sprinting:
- ZX_Spread: 0.22
- Increase_Y_Spread_Per_Shot: 0.018
- While_Not_Touching_Ground:
- ZX_Spread: 0.27
- Increase_Y_Spread_Per_Shot: 0.018
- Damage:
- No_Knockback:
- Affect_Players: true
- Affect_Mobs_And_Animals: true
- Custom_Sounds:
- Victim_Location:
- Headshot: misc.headshot-1-1
- Damage_Increase_Based_On_Armor:
- Helmet:
- IRON_HELMET: -1.5
- GOLD_HELMET: -0.75
- Chestplate:
- IRON_CHESTPLATE: -3.0
- GOLD_CHESTPLATE: -1.75
- Leggings:
- IRON_LEGGINGS: -3.0
- GOLD_LEGGINGS: -1.75
- Boots:
- IRON_BOOTS: -1.5
- GOLD_BOOTS: -0.75
- Hit_Block:
- Block_Crack_Animation:
- Minium_Crack: 1
- Maxium_Crack: 4
- Block_Transform:
- Transform_From_Block_To_Block:
- - SMOOTH_BRICK:0 -> SMOOTH_BRICK:2
- - SMOOTH_BRICK:1 -> SMOOTH_BRICK:2
- - RED_ROSE -> AIR
- - BROWN_MUSHROOM -> AIR
- - RED_MUSHROOM -> AIR
- - YELLOW_FLOWER -> AIR
- - CARPET -> AIR
- - DOUBLE_PLANT -> AIR
- - FLOWER_POT -> AIR
- - SAPLING -> AIR
- - LONG_GRASS -> AIR
- - DEAD_BUSH -> AIR
- - WALL_SIGN -> AIR
- - SIGN_POST -> AIR
- - REDSTONE_TORCH_ON -> AIR
- - REDSTONE_TORCH_OFF -> AIR
- - TORCH -> AIR
- - DOUBLE_STEP:1 -> STEP:1
- - STEP:2 -> AIR
- - DOUBLE_STEP:2 -> FENCE
- - VINE -> AIR
- - WATER_LILY -> AIR
- - QUARTZ_BLOCK -> QUARTZ_STAIRS
- - QUARTZ_STAIRS -> STEP:7
- - STEP:7 -> AIR
- - LADDER -> AIR
- - TRAP_DOOR -> AIR
- - COBBLE_WALL -> AIR
- - IRON_DOOR_BLOCK -> AIR
- - WOODEN_DOOR -> AIR
- - TRIPWIRE_HOOK -> AIR
- - ACACIA_FENCE -> AIR
- - SPRUCE_DOOR -> AIR
- - BIRCH_DOOR -> AIR
- - JUNGLE_DOOR -> AIR
- - ACACIA_DOOR -> AIR
- - DARK_OAK_DOOR -> AIR
- - SPRUCE_FENCE_GATE -> AIR
- - BIRCH_FENCE_GATE -> AIR
- - JUNGLE_FENCE_GATE -> AIR
- - DARK_OAK_FENCE_GATE -> AIR
- - ACACIA_FENCE_GATE -> AIR
- - FENCE_GATE -> AIR
- - STAINED_GLASS -> AIR:0
- - SANDSTONE -> STEP:1
- - STEP:1 -> AIR:0
- - BOOKSHELF -> FENCE
- - CROPS -> AIR
- - REDSTONE_WIRE -> AIR
- - WOOD_PLATE -> AIR
- - STONE_PLATE -> AIR
- - STONE_BUTTON -> AIR
- - CACTUS -> AIR
- - JUKEBOX -> AIR
- - WOOD:0 -> FENCE
- - SANDSTONE_STAIRS -> STEP:1
- - WOOD:1 -> SPRUCE_FENCE
- - WOOD:2 -> BIRCH_FENCE
- - WOOD:3 -> JUNGLE_FENCE
- - WOOD:4 -> ACACIA_FENCE
- - WOOD:4 -> ACACIA_FENCE
- - FENCE -> AIR
- - SPRUCE_FENCE -> AIR
- - BIRCH_FENCE -> AIR
- - JUNGLE_FENCE -> AIR
- - ACACIA_FENCE -> AIR
- - DARK_OAK_FENCE -> AIR
- - THIN_GLASS -> AIR:0
- - THIN_GLASS -> AIR:0
- - WOOD_DOUBLE_STEP -> FENCE
- - WOOD_STEP -> AIR
- - WOOD_BUTTON -> AIR
- - IRON_FENCE -> AIR:0
- - LEAVES_2 -> AIR:0
- - LEAVES -> AIR:0
- - SMOOTH_BRICK:2 -> STONE:0
- - STONE:0 -> STONE:5
- - STONE:5 -> COBBLESTONE:0
- - COBBLESTONE:0 -> AIR:0
- Held:
- Weapon_Weight: -0.008
- Hide_Attributes: true
- Durability: 7
- Custom_Held_Sound: "draw.famas-1-1"
- Update_Lore:
- New_Line_Format: "&a#ATTACHMENTS#"
- Maxium_Attachments_Per_Line: 1
- Lore:
- - "&7Assault Rifle"
- - "&7Ammo: &a5.56x45mm NATO"
- - "&7Category: &aHeavy"
- - "&7Damage: &a24 &8- &c15"
- - "&7Accuracy Rating: &a95%"
- - "&7Effective Range: &a188,5m"
- - "&7Muzzle Velocity: &a290m/s"
- - "&7Firerate: &a1200 RPM (3x Burst)"
- - "&7Incompatible Attachment Slots:&a Magazine"
- - "&7Attachments: #ATTACHMENTS#"
- Attachment:
- Add_Attachment_GUI_Name: "&0Modifying &lFamas"
- Detach_Attachment_GUI_Name: "&0Modifying &0&lFamas"
- Attachments: "MuzzleBreak,HeavyBarrel,AngledGrip,ForeGrip,FoldedGrip,556Suppressor,Laser,HeavySystem,CarryHandle,ReinforcedBody,SkeletonStock"
- Maxium_Amount_Of_Attachments: 10
- Variables:
- Weapon_Weight: "BAR~-0.06~0.005"
- Damage: "BAR~1~100"
- Projectile_Speed: "BAR~50~250"
- Reload_Duration: "BAR~0~80"
- Scope_Spread: "BAR~5.0~0.2"
- Fire_Rate: "BAR~1~10"
- Burst_Fire_Amount: "BAR~1~10"
- Kill:
- Title_And_Subtitle:
- Only_Player_Kill: true
- Subtitle: "&c&lKILLED &f#KILLED# with your &f&lFamas F1"
- Killfeed:
- Only_Player_Kills: true
- Title: "&e#KILLER# [&f&lFamas F1&e] #KILLED#"
- Time: 900
- Custom_Sounds:
- Victim_Location: misc.death-3-1
- Reload:
- Visual_Reload:
- Visual_Reload: "Default"
- Ammo:
- Enable_Ammo_Removing: true
- GUI_Name: "&0Unload &lFamas"
- Galil:
- Shoot:
- Invisible_Projectiles: true
- Custom_Shoot_Sound: "shoot.ace52-10-1"
- Require_Both_Hands: true
- Require_Both_Hands_Message: "&fYou &lcannot &fdual wield these weapons!"
- Trails:
- Trail: DefAmmo
- Custom_Bullet_Spread:
- Maxium_Y_Spread_Lower: 0.5
- Maxium_Y_Spread_Higher: 0.5
- Minium_Starting_Y_Spread: 0.003
- Maxium_Starting_Y_Spread: 0.003
- Decrease_Spread_Back_to_Normal:
- Minium_Milliseconds: 500
- Maxium_Milliseconds: 500
- While_Zooming:
- ZX_Spread: 0.0096
- Increase_Y_Spread_Per_Shot: 0.012
- While_Sneaking:
- ZX_Spread: 0.0096
- Increase_Y_Spread_Per_Shot: 0.012
- While_Standing_Or_Walking:
- ZX_Spread: 0.16
- Increase_Y_Spread_Per_Shot: 0.02
- While_Sprinting:
- ZX_Spread: 0.21
- Increase_Y_Spread_Per_Shot: 0.02
- While_Not_Touching_Ground:
- ZX_Spread: 0.26
- Increase_Y_Spread_Per_Shot: 0.02
- Damage:
- No_Knockback:
- Affect_Players: true
- Affect_Mobs_And_Animals: true
- Custom_Sounds:
- Victim_Location:
- Headshot: misc.headshot-1-1
- Damage_Increase_Based_On_Armor:
- Helmet:
- IRON_HELMET: -1.5
- GOLD_HELMET: -0.75
- Chestplate:
- IRON_CHESTPLATE: -3.0
- GOLD_CHESTPLATE: -1.75
- Leggings:
- IRON_LEGGINGS: -3.0
- GOLD_LEGGINGS: -1.75
- Boots:
- IRON_BOOTS: -1.5
- GOLD_BOOTS: -0.75
- Hit_Block:
- Block_Crack_Animation:
- Minium_Crack: 1
- Maxium_Crack: 4
- Block_Transform:
- Transform_From_Block_To_Block:
- - SMOOTH_BRICK:0 -> SMOOTH_BRICK:2
- - SMOOTH_BRICK:1 -> SMOOTH_BRICK:2
- - RED_ROSE -> AIR
- - BROWN_MUSHROOM -> AIR
- - RED_MUSHROOM -> AIR
- - YELLOW_FLOWER -> AIR
- - CARPET -> AIR
- - DOUBLE_PLANT -> AIR
- - FLOWER_POT -> AIR
- - SAPLING -> AIR
- - LONG_GRASS -> AIR
- - DEAD_BUSH -> AIR
- - WALL_SIGN -> AIR
- - SIGN_POST -> AIR
- - REDSTONE_TORCH_ON -> AIR
- - REDSTONE_TORCH_OFF -> AIR
- - TORCH -> AIR
- - DOUBLE_STEP:1 -> STEP:1
- - STEP:2 -> AIR
- - DOUBLE_STEP:2 -> FENCE
- - VINE -> AIR
- - WATER_LILY -> AIR
- - QUARTZ_BLOCK -> QUARTZ_STAIRS
- - QUARTZ_STAIRS -> STEP:7
- - STEP:7 -> AIR
- - LADDER -> AIR
- - TRAP_DOOR -> AIR
- - COBBLE_WALL -> AIR
- - IRON_DOOR_BLOCK -> AIR
- - WOODEN_DOOR -> AIR
- - TRIPWIRE_HOOK -> AIR
- - ACACIA_FENCE -> AIR
- - SPRUCE_DOOR -> AIR
- - BIRCH_DOOR -> AIR
- - JUNGLE_DOOR -> AIR
- - ACACIA_DOOR -> AIR
- - DARK_OAK_DOOR -> AIR
- - SPRUCE_FENCE_GATE -> AIR
- - BIRCH_FENCE_GATE -> AIR
- - JUNGLE_FENCE_GATE -> AIR
- - DARK_OAK_FENCE_GATE -> AIR
- - ACACIA_FENCE_GATE -> AIR
- - FENCE_GATE -> AIR
- - STAINED_GLASS -> AIR:0
- - SANDSTONE -> STEP:1
- - STEP:1 -> AIR:0
- - BOOKSHELF -> FENCE
- - CROPS -> AIR
- - REDSTONE_WIRE -> AIR
- - WOOD_PLATE -> AIR
- - STONE_PLATE -> AIR
- - STONE_BUTTON -> AIR
- - CACTUS -> AIR
- - JUKEBOX -> AIR
- - WOOD:0 -> FENCE
- - SANDSTONE_STAIRS -> STEP:1
- - WOOD:1 -> SPRUCE_FENCE
- - WOOD:2 -> BIRCH_FENCE
- - WOOD:3 -> JUNGLE_FENCE
- - WOOD:4 -> ACACIA_FENCE
- - WOOD:4 -> ACACIA_FENCE
- - FENCE -> AIR
- - SPRUCE_FENCE -> AIR
- - BIRCH_FENCE -> AIR
- - JUNGLE_FENCE -> AIR
- - ACACIA_FENCE -> AIR
- - DARK_OAK_FENCE -> AIR
- - THIN_GLASS -> AIR:0
- - THIN_GLASS -> AIR:0
- - WOOD_DOUBLE_STEP -> FENCE
- - WOOD_STEP -> AIR
- - WOOD_BUTTON -> AIR
- - IRON_FENCE -> AIR:0
- - LEAVES_2 -> AIR:0
- - LEAVES -> AIR:0
- - SMOOTH_BRICK:2 -> STONE:0
- - STONE:0 -> STONE:5
- - STONE:5 -> COBBLESTONE:0
- - COBBLESTONE:0 -> AIR:0
- Held:
- Weapon_Weight: -0.008
- Hide_Attributes: true
- Durability: 8
- Update_Lore:
- New_Line_Format: "&a#ATTACHMENTS#"
- Maxium_Attachments_Per_Line: 1
- Lore:
- - "&7Assault Rifle"
- - "&7Ammo: &a7.62x51mm NATO"
- - "&7Category: &aHeavy"
- - "&7Damage: &a33 &8- &c20"
- - "&7Accuracy Rating: &a90%"
- - "&7Effective Range: &a240m"
- - "&7Muzzle Velocity: &a280m/s"
- - "&7Firerate: &a600 RPM"
- - "&7Attachments: #ATTACHMENTS#"
- Custom_Held_Sound: "draw.ace52-1-1"
- Variables:
- Weapon_Weight: "BAR~-0.06~0.005"
- Damage: "BAR~1~100"
- Projectile_Speed: "BAR~50~250"
- Reload_Duration: "BAR~0~80"
- Scope_Spread: "BAR~0.01~0.5"
- Fire_Rate: "BAR~1~10"
- Burst_Fire_Amount: "BAR~1~10"
- Kill:
- Title_And_Subtitle:
- Only_Player_Kill: true
- Subtitle: "&c&lKILLED &f#KILLED# with your &f&lACE 52 CQB"
- Killfeed:
- Only_Player_Kills: true
- Title: "&e#KILLER# [&f&lGalil ACE 52 CQB&e] #KILLED#"
- Time: 900
- Custom_Sounds:
- Victim_Location: misc.death-3-1
- Reload:
- Visual_Reload:
- Visual_Reload: "Default"
- Ammo:
- Enable_Ammo_Removing: true
- GUI_Name: "&0Unload &lACE 52 CQB"
- Attachment:
- Add_Attachment_GUI_Name: "&0Modifying &lACE 52 CQB"
- Detach_Attachment_GUI_Name: "&0Modifying &0&lACE 52 CQB"
- Attachments: "MuzzleBreak,HeavyBarrel,AngledGrip,HeavySystem,FoldedGrip,ForeGrip,762Suppressor,Laser,CarryHandle,IncendiaryAmmo,ExtMagazine,FMJ,ReinforcedBody,SkeletonStock,DoubleStackMag"
- Maxium_Amount_Of_Attachments: 10
- SCAR-H:
- Shoot:
- Invisible_Projectiles: true
- Custom_Shoot_Sound: "shoot.scar-10-1"
- Require_Both_Hands: true
- Require_Both_Hands_Message: "&fYou &lcannot &fdual wield these weapons!"
- Trails:
- Trail: DefAmmo
- Custom_Bullet_Spread:
- Maxium_Y_Spread_Lower: 1.5
- Maxium_Y_Spread_Higher: 1.5
- Minium_Starting_Y_Spread: 0.003
- Maxium_Starting_Y_Spread: 0.003
- Decrease_Spread_Back_to_Normal:
- Minium_Milliseconds: 300
- Maxium_Milliseconds: 300
- While_Zooming:
- ZX_Spread: 0.003
- Increase_Y_Spread_Per_Shot: 0.0115
- While_Sneaking:
- ZX_Spread: 0.003
- Increase_Y_Spread_Per_Shot: 0.0115
- While_Standing_Or_Walking:
- ZX_Spread: 0.2
- Increase_Y_Spread_Per_Shot: 0.020
- While_Sprinting:
- ZX_Spread: 0.3
- Increase_Y_Spread_Per_Shot: 0.04
- While_Not_Touching_Ground:
- ZX_Spread: 0.5
- Increase_Y_Spread_Per_Shot: 0.04
- Damage:
- No_Knockback:
- Affect_Players: true
- Affect_Mobs_And_Animals: true
- Custom_Sounds:
- Victim_Location:
- Headshot: misc.headshot-1-1
- Damage_Increase_Based_On_Armor:
- Helmet:
- IRON_HELMET: -1.5
- GOLD_HELMET: -0.75
- Chestplate:
- IRON_CHESTPLATE: -3.0
- GOLD_CHESTPLATE: -1.75
- Leggings:
- IRON_LEGGINGS: -3.0
- GOLD_LEGGINGS: -1.75
- Boots:
- IRON_BOOTS: -1.5
- GOLD_BOOTS: -0.75
- Hit_Block:
- Block_Crack_Animation:
- Minium_Crack: 1
- Maxium_Crack: 4
- Block_Transform:
- Transform_From_Block_To_Block:
- - SMOOTH_BRICK:0 -> SMOOTH_BRICK:2
- - SMOOTH_BRICK:1 -> SMOOTH_BRICK:2
- - RED_ROSE -> AIR
- - BROWN_MUSHROOM -> AIR
- - RED_MUSHROOM -> AIR
- - YELLOW_FLOWER -> AIR
- - CARPET -> AIR
- - DOUBLE_PLANT -> AIR
- - FLOWER_POT -> AIR
- - SAPLING -> AIR
- - LONG_GRASS -> AIR
- - DEAD_BUSH -> AIR
- - WALL_SIGN -> AIR
- - SIGN_POST -> AIR
- - REDSTONE_TORCH_ON -> AIR
- - REDSTONE_TORCH_OFF -> AIR
- - TORCH -> AIR
- - DOUBLE_STEP:1 -> STEP:1
- - STEP:2 -> AIR
- - DOUBLE_STEP:2 -> FENCE
- - VINE -> AIR
- - WATER_LILY -> AIR
- - QUARTZ_BLOCK -> QUARTZ_STAIRS
- - QUARTZ_STAIRS -> STEP:7
- - STEP:7 -> AIR
- - LADDER -> AIR
- - TRAP_DOOR -> AIR
- - COBBLE_WALL -> AIR
- - IRON_DOOR_BLOCK -> AIR
- - WOODEN_DOOR -> AIR
- - TRIPWIRE_HOOK -> AIR
- - ACACIA_FENCE -> AIR
- - SPRUCE_DOOR -> AIR
- - BIRCH_DOOR -> AIR
- - JUNGLE_DOOR -> AIR
- - ACACIA_DOOR -> AIR
- - DARK_OAK_DOOR -> AIR
- - SPRUCE_FENCE_GATE -> AIR
- - BIRCH_FENCE_GATE -> AIR
- - JUNGLE_FENCE_GATE -> AIR
- - DARK_OAK_FENCE_GATE -> AIR
- - ACACIA_FENCE_GATE -> AIR
- - FENCE_GATE -> AIR
- - STAINED_GLASS -> AIR:0
- - SANDSTONE -> STEP:1
- - STEP:1 -> AIR:0
- - BOOKSHELF -> FENCE
- - CROPS -> AIR
- - REDSTONE_WIRE -> AIR
- - WOOD_PLATE -> AIR
- - STONE_PLATE -> AIR
- - STONE_BUTTON -> AIR
- - CACTUS -> AIR
- - JUKEBOX -> AIR
- - WOOD:0 -> FENCE
- - SANDSTONE_STAIRS -> STEP:1
- - WOOD:1 -> SPRUCE_FENCE
- - WOOD:2 -> BIRCH_FENCE
- - WOOD:3 -> JUNGLE_FENCE
- - WOOD:4 -> ACACIA_FENCE
- - WOOD:4 -> ACACIA_FENCE
- - FENCE -> AIR
- - SPRUCE_FENCE -> AIR
- - BIRCH_FENCE -> AIR
- - JUNGLE_FENCE -> AIR
- - ACACIA_FENCE -> AIR
- - DARK_OAK_FENCE -> AIR
- - THIN_GLASS -> AIR:0
- - THIN_GLASS -> AIR:0
- - WOOD_DOUBLE_STEP -> FENCE
- - WOOD_STEP -> AIR
- - WOOD_BUTTON -> AIR
- - IRON_FENCE -> AIR:0
- - LEAVES_2 -> AIR:0
- - LEAVES -> AIR:0
- - SMOOTH_BRICK:2 -> STONE:0
- - STONE:0 -> STONE:5
- - STONE:5 -> COBBLESTONE:0
- - COBBLESTONE:0 -> AIR:0
- Held:
- Weapon_Weight: -0.01
- Hide_Attributes: true
- Durability: 5
- Custom_Held_Sound: "draw.scar-1-1"
- Update_Lore:
- New_Line_Format: "&a#ATTACHMENTS#"
- Maxium_Attachments_Per_Line: 1
- Lore:
- - "&7Assault Rifle"
- - "&7Ammo: &a7.62x51mm NATO"
- - "&7Category: &aHeavy"
- - "&7Damage: &a33 &8- &c20"
- - "&7Accuracy Rating: &a97%"
- - "&7Effective Range: &a214,5m"
- - "&7Muzzle Velocity: &a330m/s"
- - "&7Firerate: &a540 RPM"
- - "&7Attachments: #ATTACHMENTS#"
- Attachment:
- Add_Attachment_GUI_Name: "&0Modifying &lSCAR-17 CQB"
- Detach_Attachment_GUI_Name: "&0Modifying &0&lSCAR-17 CQB"
- Attachments: "MuzzleBreak,HeavyBarrel,AngledGrip,ForeGrip,HeavySystem,FoldedGrip,762Suppressor,Laser,CarryHandle,IncendiaryAmmo,ExtMagazine,FMJ,ReinforcedBody,SkeletonStock,DoubleStackMag"
- Maxium_Amount_Of_Attachments: 10
- Kill:
- Title_And_Subtitle:
- Only_Player_Kill: true
- Subtitle: "&c&lKILLED &f#KILLED# with your &f&lSCAR-17 CQB"
- Killfeed:
- Only_Player_Kills: true
- Title: "&e#KILLER# [&f&lSCAR-17 CQB&e] #KILLED#"
- Time: 900
- Custom_Sounds:
- Victim_Location: misc.death-3-1
- Reload:
- Visual_Reload:
- Visual_Reload: "Default"
- Ammo:
- Enable_Ammo_Removing: true
- GUI_Name: "&0Unload &lSCAR-17 CQB"
- FAL:
- Shoot:
- Invisible_Projectiles: true
- Custom_Shoot_Sound: "shoot.fal-10-1"
- Require_Both_Hands: true
- Require_Both_Hands_Message: "&fYou &lcannot &fdual wield these weapons!"
- Trails:
- Trail: DefAmmo
- Custom_Bullet_Spread:
- Maxium_Y_Spread_Lower: 1.5
- Maxium_Y_Spread_Higher: 1.5
- Minium_Starting_Y_Spread: 0.003
- Maxium_Starting_Y_Spread: 0.003
- Decrease_Spread_Back_to_Normal:
- Minium_Milliseconds: 300
- Maxium_Milliseconds: 300
- While_Zooming:
- ZX_Spread: 0.0036
- Increase_Y_Spread_Per_Shot: 0.01459
- While_Sneaking:
- ZX_Spread: 0.0036
- Increase_Y_Spread_Per_Shot: 0.01459
- While_Standing_Or_Walking:
- ZX_Spread: 0.2
- Increase_Y_Spread_Per_Shot: 0.020
- While_Sprinting:
- ZX_Spread: 0.3
- Increase_Y_Spread_Per_Shot: 0.04
- While_Not_Touching_Ground:
- ZX_Spread: 0.5
- Increase_Y_Spread_Per_Shot: 0.04
- Damage:
- No_Knockback:
- Affect_Players: true
- Affect_Mobs_And_Animals: true
- Custom_Sounds:
- Victim_Location:
- Headshot: misc.headshot-1-1
- Damage_Increase_Based_On_Armor:
- Helmet:
- IRON_HELMET: -1.5
- GOLD_HELMET: -0.75
- Chestplate:
- IRON_CHESTPLATE: -3.0
- GOLD_CHESTPLATE: -1.75
- Leggings:
- IRON_LEGGINGS: -3.0
- GOLD_LEGGINGS: -1.75
- Boots:
- IRON_BOOTS: -1.5
- GOLD_BOOTS: -0.75
- Hit_Block:
- Block_Crack_Animation:
- Minium_Crack: 1
- Maxium_Crack: 4
- Block_Transform:
- Transform_From_Block_To_Block:
- - SMOOTH_BRICK:0 -> SMOOTH_BRICK:2
- - SMOOTH_BRICK:1 -> SMOOTH_BRICK:2
- - RED_ROSE -> AIR
- - BROWN_MUSHROOM -> AIR
- - RED_MUSHROOM -> AIR
- - YELLOW_FLOWER -> AIR
- - CARPET -> AIR
- - DOUBLE_PLANT -> AIR
- - FLOWER_POT -> AIR
- - SAPLING -> AIR
- - LONG_GRASS -> AIR
- - DEAD_BUSH -> AIR
- - WALL_SIGN -> AIR
- - SIGN_POST -> AIR
- - REDSTONE_TORCH_ON -> AIR
- - REDSTONE_TORCH_OFF -> AIR
- - TORCH -> AIR
- - DOUBLE_STEP:1 -> STEP:1
- - STEP:2 -> AIR
- - DOUBLE_STEP:2 -> FENCE
- - VINE -> AIR
- - WATER_LILY -> AIR
- - QUARTZ_BLOCK -> QUARTZ_STAIRS
- - QUARTZ_STAIRS -> STEP:7
- - STEP:7 -> AIR
- - LADDER -> AIR
- - TRAP_DOOR -> AIR
- - COBBLE_WALL -> AIR
- - IRON_DOOR_BLOCK -> AIR
- - WOODEN_DOOR -> AIR
- - TRIPWIRE_HOOK -> AIR
- - ACACIA_FENCE -> AIR
- - SPRUCE_DOOR -> AIR
- - BIRCH_DOOR -> AIR
- - JUNGLE_DOOR -> AIR
- - ACACIA_DOOR -> AIR
- - DARK_OAK_DOOR -> AIR
- - SPRUCE_FENCE_GATE -> AIR
- - BIRCH_FENCE_GATE -> AIR
- - JUNGLE_FENCE_GATE -> AIR
- - DARK_OAK_FENCE_GATE -> AIR
- - ACACIA_FENCE_GATE -> AIR
- - FENCE_GATE -> AIR
- - STAINED_GLASS -> AIR:0
- - SANDSTONE -> STEP:1
- - STEP:1 -> AIR:0
- - BOOKSHELF -> FENCE
- - CROPS -> AIR
- - REDSTONE_WIRE -> AIR
- - WOOD_PLATE -> AIR
- - STONE_PLATE -> AIR
- - STONE_BUTTON -> AIR
- - CACTUS -> AIR
- - JUKEBOX -> AIR
- - WOOD:0 -> FENCE
- - SANDSTONE_STAIRS -> STEP:1
- - WOOD:1 -> SPRUCE_FENCE
- - WOOD:2 -> BIRCH_FENCE
- - WOOD:3 -> JUNGLE_FENCE
- - WOOD:4 -> ACACIA_FENCE
- - WOOD:4 -> ACACIA_FENCE
- - FENCE -> AIR
- - SPRUCE_FENCE -> AIR
- - BIRCH_FENCE -> AIR
- - JUNGLE_FENCE -> AIR
- - ACACIA_FENCE -> AIR
- - DARK_OAK_FENCE -> AIR
- - THIN_GLASS -> AIR:0
- - THIN_GLASS -> AIR:0
- - WOOD_DOUBLE_STEP -> FENCE
- - WOOD_STEP -> AIR
- - WOOD_BUTTON -> AIR
- - IRON_FENCE -> AIR:0
- - LEAVES_2 -> AIR:0
- - LEAVES -> AIR:0
- - SMOOTH_BRICK:2 -> STONE:0
- - STONE:0 -> STONE:5
- - STONE:5 -> COBBLESTONE:0
- - COBBLESTONE:0 -> AIR:0
- Held:
- Weapon_Weight: -0.01
- Hide_Attributes: true
- Durability: 6
- Custom_Held_Sound: "draw.fal-1-1"
- Update_Lore:
- New_Line_Format: "&a#ATTACHMENTS#"
- Maxium_Attachments_Per_Line: 1
- Lore:
- - "&7Assault Rifle"
- - "&7Ammo: &a7.62x51mm NATO"
- - "&7Category: &aHeavy"
- - "&7Damage: &a33 &8- &c20"
- - "&7Accuracy Rating: &a96%"
- - "&7Effective Range: &a228m"
- - "&7Muzzle Velocity: &a380m/s"
- - "&7Firerate: &a480 RPM"
- - "&7Attachments: #ATTACHMENTS#"
- Attachment:
- Add_Attachment_GUI_Name: "&0Modifying &lFN FAL"
- Detach_Attachment_GUI_Name: "&0Modifying &0&lFN FAL"
- Attachments: "MuzzleBreak,HeavyBarrel,AngledGrip,ForeGrip,HeavySystem,FoldedGrip,762Suppressor,Laser,CarryHandle,IncendiaryAmmo,ExtMagazine,FMJ,ReinforcedBody,SkeletonStock,DoubleStackMag"
- Maxium_Amount_Of_Attachments: 10
- Kill:
- Title_And_Subtitle:
- Only_Player_Kill: true
- Subtitle: "&c&lKILLED &f#KILLED# with your &f&lFN FAL"
- Killfeed:
- Only_Player_Kills: true
- Title: "&e#KILLER# [&f&lFN FAL&e] #KILLED#"
- Time: 900
- Custom_Sounds:
- Victim_Location: misc.death-3-1
- Reload:
- Visual_Reload:
- Visual_Reload: "Default"
- Ammo:
- Enable_Ammo_Removing: true
- GUI_Name: "&0Unload &lFN FAL"
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