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Aug 18th, 2018
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  1. AK-47:
  2.     Shoot:
  3.         Invisible_Projectiles: true
  4.         Custom_Shoot_Sound: "shoot.ak47-9-1"
  5.         Require_Both_Hands: true
  6.         Require_Both_Hands_Message: "&fYou &lcannot &fdual wield these weapons!"
  7.         Trails:
  8.             Trail: DefAmmo
  9.         Custom_Bullet_Spread:
  10.             Maxium_Y_Spread_Lower: 0.5
  11.             Maxium_Y_Spread_Higher: 0.5
  12.             Minium_Starting_Y_Spread: 0.003
  13.             Maxium_Starting_Y_Spread: 0.003
  14.             Decrease_Spread_Back_to_Normal:
  15.                 Minium_Milliseconds: 550
  16.                 Maxium_Milliseconds: 550
  17.             While_Zooming:
  18.                 ZX_Spread: 0.009
  19.                 Increase_Y_Spread_Per_Shot: 0.0
  20.             While_Sneaking:
  21.                 ZX_Spread: 0.009
  22.                 Increase_Y_Spread_Per_Shot: 0.0
  23.             While_Standing_Or_Walking:
  24.                 ZX_Spread: 0.2
  25.                 Increase_Y_Spread_Per_Shot: 0.0
  26.             While_Sprinting:
  27.                 ZX_Spread: 0.25
  28.                 Increase_Y_Spread_Per_Shot: 0.0
  29.             While_Not_Touching_Ground:
  30.                 ZX_Spread: 0.3
  31.                 Increase_Y_Spread_Per_Shot: 0.0
  32.         Camera_Recoil:
  33.             Upwards:
  34.                 Minium: 2.0
  35.                 Maxium: 3.4
  36.             Sideways:
  37.                 Minium: 2.0
  38.                 Maxium: -2.0
  39.     Damage:
  40.         No_Knockback:
  41.             Affect_Players: true
  42.             Affect_Mobs_And_Animals: true
  43.         Custom_Sounds:
  44.             Victim_Location:
  45.                 Headshot: misc.headshot-1-1
  46.         Damage_Increase_Based_On_Armor:
  47.             Helmet:
  48.                 IRON_HELMET: -1.5
  49.                 GOLD_HELMET: -0.5
  50.             Chestplate:
  51.                 IRON_CHESTPLATE: -3.0
  52.                 GOLD_CHESTPLATE: -1.5
  53.             Leggings:
  54.                 IRON_LEGGINGS: -3.0
  55.                 GOLD_LEGGINGS: -1.5
  56.             Boots:
  57.                 IRON_BOOTS: -1.5
  58.                 GOLD_BOOTS: -0.5
  59.     Hit_Block:
  60.         Block_Crack_Animation:
  61.             Minium_Crack: 1
  62.             Maxium_Crack: 4
  63.         Block_Transform:
  64.             Transform_From_Block_To_Block:
  65.            - SMOOTH_BRICK:0 -> SMOOTH_BRICK:2
  66.             - SMOOTH_BRICK:1 -> SMOOTH_BRICK:2
  67.             - RED_ROSE -> AIR
  68.             - BROWN_MUSHROOM -> AIR
  69.             - RED_MUSHROOM -> AIR
  70.             - YELLOW_FLOWER -> AIR
  71.             - CARPET -> AIR
  72.             - DOUBLE_PLANT -> AIR
  73.             - FLOWER_POT -> AIR
  74.             - SAPLING -> AIR
  75.             - LONG_GRASS -> AIR
  76.             - DEAD_BUSH -> AIR
  77.             - WALL_SIGN -> AIR
  78.             - SIGN_POST -> AIR
  79.             - REDSTONE_TORCH_ON -> AIR
  80.             - REDSTONE_TORCH_OFF -> AIR
  81.             - TORCH -> AIR
  82.             - DOUBLE_STEP:1 -> STEP:1
  83.             - STEP:2 -> AIR
  84.             - DOUBLE_STEP:2 -> FENCE
  85.             - VINE -> AIR
  86.             - WATER_LILY -> AIR
  87.             - QUARTZ_BLOCK -> QUARTZ_STAIRS
  88.             - QUARTZ_STAIRS -> STEP:7
  89.             - STEP:7 -> AIR
  90.             - LADDER -> AIR
  91.             - TRAP_DOOR -> AIR
  92.             - COBBLE_WALL -> AIR
  93.             - IRON_DOOR_BLOCK -> AIR
  94.             - WOODEN_DOOR -> AIR
  95.             - TRIPWIRE_HOOK -> AIR
  96.             - ACACIA_FENCE -> AIR
  97.             - SPRUCE_DOOR -> AIR
  98.             - BIRCH_DOOR -> AIR
  99.             - JUNGLE_DOOR -> AIR
  100.             - ACACIA_DOOR -> AIR
  101.             - DARK_OAK_DOOR -> AIR
  102.             - SPRUCE_FENCE_GATE -> AIR
  103.             - BIRCH_FENCE_GATE -> AIR
  104.             - JUNGLE_FENCE_GATE -> AIR
  105.             - DARK_OAK_FENCE_GATE -> AIR
  106.             - ACACIA_FENCE_GATE -> AIR
  107.             - FENCE_GATE -> AIR
  108.             - STAINED_GLASS -> AIR:0
  109.             - SANDSTONE -> STEP:1
  110.             - STEP:1 -> AIR:0
  111.             - BOOKSHELF -> FENCE
  112.             - CROPS -> AIR
  113.             - REDSTONE_WIRE -> AIR
  114.             - WOOD_PLATE -> AIR
  115.             - STONE_PLATE -> AIR
  116.             - STONE_BUTTON -> AIR
  117.             - CACTUS -> AIR
  118.             - JUKEBOX -> AIR
  119.             - WOOD:0 -> FENCE
  120.             - SANDSTONE_STAIRS -> STEP:1
  121.             - WOOD:1 -> SPRUCE_FENCE
  122.             - WOOD:2 -> BIRCH_FENCE
  123.             - WOOD:3 -> JUNGLE_FENCE
  124.             - WOOD:4 -> ACACIA_FENCE
  125.             - WOOD:4 -> ACACIA_FENCE
  126.             - FENCE -> AIR
  127.             - SPRUCE_FENCE -> AIR
  128.             - BIRCH_FENCE -> AIR
  129.             - JUNGLE_FENCE -> AIR
  130.             - ACACIA_FENCE -> AIR
  131.             - DARK_OAK_FENCE -> AIR
  132.             - THIN_GLASS -> AIR:0
  133.             - THIN_GLASS -> AIR:0
  134.             - WOOD_DOUBLE_STEP -> FENCE
  135.             - WOOD_STEP -> AIR
  136.             - WOOD_BUTTON -> AIR
  137.             - IRON_FENCE -> AIR:0
  138.             - LEAVES_2 -> AIR:0
  139.             - LEAVES -> AIR:0
  140.             - SMOOTH_BRICK:2 -> STONE:0
  141.             - STONE:0 -> STONE:5
  142.             - STONE:5 -> COBBLESTONE:0
  143.             - COBBLESTONE:0 -> AIR:0
  144.     Held:
  145.         Weapon_Weight: -0.009
  146.         Hide_Attributes: true
  147.         Durability: 2
  148.         Update_Lore:
  149.             New_Line_Format: "&a#ATTACHMENTS#"
  150.             Maxium_Attachments_Per_Line: 1
  151.             Lore:
  152.            - "&7Assault Rifle"
  153.             - "&7Ammo: &a7.62x39mm"
  154.             - "&7Category: &aHeavy"
  155.             - "&7Damage: &a28 &8- &c18"
  156.            - "&7Accuracy Rating: &a91%"
  157.             - "&7Effective Range: &a155m"
  158.             - "&7Muzzle Velocity: &a310m/s"
  159.             - "&7Firerate: &a600 RPM"
  160.            - "&7Attachments: #ATTACHMENTS#"
  161.         Custom_Held_Sound: "draw.ak47-1-1"
  162.     Attachment:
  163.         Add_Attachment_GUI_Name: "&0Modifying &lAKM"
  164.         Detach_Attachment_GUI_Name: "&0Modifying &0&lAKM"
  165.         Attachments: "MuzzleBreak,HeavyBarrel,AngledGrip,ForeGrip,HeavySystem,FoldedGrip,762Suppressor,Laser,CarryHandle,IncendiaryAmmo,ExtMagazine,FMJ,ReinforcedBody,SkeletonStock,DoubleStackMag"
  166.         Maxium_Amount_Of_Attachments: 10
  167.     Kill:
  168.         Title_And_Subtitle:
  169.             Only_Player_Kill: true
  170.             Subtitle: "&c&lKILLED &f#KILLED# with your &f&lAKM"
  171.         Killfeed:
  172.             Only_Player_Kills: true
  173.             Title: "&e#KILLER# [&f&lAKM&e] #KILLED#"
  174.             Time: 900
  175.         Custom_Sounds:
  176.             Victim_Location: misc.death-3-1
  177.     Reload:
  178.         Visual_Reload:
  179.             Visual_Reload: "Default"
  180.         Ammo:
  181.             Enable_Ammo_Removing: true
  182.             GUI_Name: "&0Unload &lAKM"
  183. M16A4:
  184.     Shoot:
  185.         Invisible_Projectiles: true
  186.         Custom_Shoot_Sound: "shoot.m16a3-8-1"
  187.         Require_Both_Hands: true
  188.         Require_Both_Hands_Message: "&fYou &lcannot &fdual wield these weapons!"
  189.         Trails:
  190.             Trail: DefAmmo
  191.         Custom_Bullet_Spread:
  192.             Maxium_Y_Spread_Lower: 0.5
  193.             Maxium_Y_Spread_Higher: 0.5
  194.             Minium_Starting_Y_Spread: 0.003
  195.             Maxium_Starting_Y_Spread: 0.003
  196.             Decrease_Spread_Back_to_Normal:
  197.                 Minium_Milliseconds: 300
  198.                 Maxium_Milliseconds: 300
  199.             While_Zooming:
  200.                 ZX_Spread: 0.0025
  201.                 Increase_Y_Spread_Per_Shot: 0.0082
  202.             While_Sneaking:
  203.                 ZX_Spread: 0.0025
  204.                 Increase_Y_Spread_Per_Shot: 0.0082
  205.             While_Standing_Or_Walking:
  206.                 ZX_Spread: 0.18
  207.                 Increase_Y_Spread_Per_Shot: 0.0082
  208.             While_Sprinting:
  209.                 ZX_Spread: 0.25
  210.                 Increase_Y_Spread_Per_Shot: 0.01
  211.             While_Not_Touching_Ground:
  212.                 ZX_Spread: 0.3
  213.                 Increase_Y_Spread_Per_Shot: 0.01
  214.     Damage:
  215.         No_Knockback:
  216.             Affect_Players: true
  217.             Affect_Mobs_And_Animals: true
  218.         Custom_Sounds:
  219.             Victim_Location:
  220.                 Headshot: misc.headshot-1-1
  221.         Damage_Increase_Based_On_Armor:
  222.             Helmet:
  223.                 IRON_HELMET: -1.5
  224.                 GOLD_HELMET: -0.75
  225.             Chestplate:
  226.                 IRON_CHESTPLATE: -3.0
  227.                 GOLD_CHESTPLATE: -1.75
  228.             Leggings:
  229.                 IRON_LEGGINGS: -3.0
  230.                 GOLD_LEGGINGS: -1.75
  231.             Boots:
  232.                 IRON_BOOTS: -1.5
  233.                 GOLD_BOOTS: -0.75
  234.     Hit_Block:
  235.         Block_Crack_Animation:
  236.             Minium_Crack: 1
  237.             Maxium_Crack: 4
  238.         Block_Transform:
  239.             Transform_From_Block_To_Block:
  240.            - SMOOTH_BRICK:0 -> SMOOTH_BRICK:2
  241.             - SMOOTH_BRICK:1 -> SMOOTH_BRICK:2
  242.             - RED_ROSE -> AIR
  243.             - BROWN_MUSHROOM -> AIR
  244.             - RED_MUSHROOM -> AIR
  245.             - YELLOW_FLOWER -> AIR
  246.             - CARPET -> AIR
  247.             - DOUBLE_PLANT -> AIR
  248.             - FLOWER_POT -> AIR
  249.             - SAPLING -> AIR
  250.             - LONG_GRASS -> AIR
  251.             - DEAD_BUSH -> AIR
  252.             - WALL_SIGN -> AIR
  253.             - SIGN_POST -> AIR
  254.             - REDSTONE_TORCH_ON -> AIR
  255.             - REDSTONE_TORCH_OFF -> AIR
  256.             - TORCH -> AIR
  257.             - DOUBLE_STEP:1 -> STEP:1
  258.             - STEP:2 -> AIR
  259.             - DOUBLE_STEP:2 -> FENCE
  260.             - VINE -> AIR
  261.             - WATER_LILY -> AIR
  262.             - QUARTZ_BLOCK -> QUARTZ_STAIRS
  263.             - QUARTZ_STAIRS -> STEP:7
  264.             - STEP:7 -> AIR
  265.             - LADDER -> AIR
  266.             - TRAP_DOOR -> AIR
  267.             - COBBLE_WALL -> AIR
  268.             - IRON_DOOR_BLOCK -> AIR
  269.             - WOODEN_DOOR -> AIR
  270.             - TRIPWIRE_HOOK -> AIR
  271.             - ACACIA_FENCE -> AIR
  272.             - SPRUCE_DOOR -> AIR
  273.             - BIRCH_DOOR -> AIR
  274.             - JUNGLE_DOOR -> AIR
  275.             - ACACIA_DOOR -> AIR
  276.             - DARK_OAK_DOOR -> AIR
  277.             - SPRUCE_FENCE_GATE -> AIR
  278.             - BIRCH_FENCE_GATE -> AIR
  279.             - JUNGLE_FENCE_GATE -> AIR
  280.             - DARK_OAK_FENCE_GATE -> AIR
  281.             - ACACIA_FENCE_GATE -> AIR
  282.             - FENCE_GATE -> AIR
  283.             - STAINED_GLASS -> AIR:0
  284.             - SANDSTONE -> STEP:1
  285.             - STEP:1 -> AIR:0
  286.             - BOOKSHELF -> FENCE
  287.             - CROPS -> AIR
  288.             - REDSTONE_WIRE -> AIR
  289.             - WOOD_PLATE -> AIR
  290.             - STONE_PLATE -> AIR
  291.             - STONE_BUTTON -> AIR
  292.             - CACTUS -> AIR
  293.             - JUKEBOX -> AIR
  294.             - WOOD:0 -> FENCE
  295.             - SANDSTONE_STAIRS -> STEP:1
  296.             - WOOD:1 -> SPRUCE_FENCE
  297.             - WOOD:2 -> BIRCH_FENCE
  298.             - WOOD:3 -> JUNGLE_FENCE
  299.             - WOOD:4 -> ACACIA_FENCE
  300.             - WOOD:4 -> ACACIA_FENCE
  301.             - FENCE -> AIR
  302.             - SPRUCE_FENCE -> AIR
  303.             - BIRCH_FENCE -> AIR
  304.             - JUNGLE_FENCE -> AIR
  305.             - ACACIA_FENCE -> AIR
  306.             - DARK_OAK_FENCE -> AIR
  307.             - THIN_GLASS -> AIR:0
  308.             - THIN_GLASS -> AIR:0
  309.             - WOOD_DOUBLE_STEP -> FENCE
  310.             - WOOD_STEP -> AIR
  311.             - WOOD_BUTTON -> AIR
  312.             - IRON_FENCE -> AIR:0
  313.             - LEAVES_2 -> AIR:0
  314.             - LEAVES -> AIR:0
  315.             - SMOOTH_BRICK:2 -> STONE:0
  316.             - STONE:0 -> STONE:5
  317.             - STONE:5 -> COBBLESTONE:0
  318.             - COBBLESTONE:0 -> AIR:0
  319.     Held:
  320.         Weapon_Weight: -0.008
  321.         Hide_Attributes: true
  322.         Durability: 1
  323.         Custom_Held_Sound: "draw.m16a3-1-1"
  324.         Update_Lore:
  325.             New_Line_Format: "&a#ATTACHMENTS#"
  326.             Maxium_Attachments_Per_Line: 1
  327.             Lore:
  328.            - "&7Assault Rifle"
  329.             - "&7Ammo: &a5.56x45mm NATO"
  330.            - "&7Category: &aHeavy"
  331.             - "&7Damage: &a24 &8- &c15"
  332.            - "&7Accuracy Rating: &a97%"
  333.             - "&7Effective Range: &a225m"
  334.             - "&7Muzzle Velocity: &a300m/s"
  335.             - "&7Firerate: &a600 RPM (3x Burst)"
  336.            - "&7Incompatible Attachment Slots:&a Upper Rail"
  337.            - "&7Attachments: #ATTACHMENTS#"
  338.     Attachment:
  339.         Add_Attachment_GUI_Name: "&0Modifying &lM16A4"
  340.         Detach_Attachment_GUI_Name: "&0Modifying &0&lM16A4"
  341.         Attachments: "MuzzleBreak,HeavyBarrel,AngledGrip,ForeGrip,FoldedGrip,556Suppressor,Laser,CarryHandle,IncendiaryAmmo,ExtMagazine,FMJ,ReinforcedBody,SkeletonStock,DoubleStackMag"
  342.         Maxium_Amount_Of_Attachments: 10
  343.     Kill:
  344.         Title_And_Subtitle:
  345.             Only_Player_Kill: true
  346.             Subtitle: "&c&lKILLED &f#KILLED# with your &f&lM16A4"
  347.         Killfeed:
  348.             Only_Player_Kills: true
  349.             Title: "&e#KILLER# [&f&lM16A4&e] #KILLED#"
  350.             Time: 900
  351.         Custom_Sounds:
  352.             Victim_Location: misc.death-3-1
  353.     Reload:
  354.         Visual_Reload:
  355.             Visual_Reload: "Default"
  356.     Scope:
  357.         Scope_Skin: true
  358.     Skin:
  359.         Default_Skin: "NoSkin"
  360.         Ammo:
  361.             Enable_Ammo_Removing: true
  362.             GUI_Name: "&0Unload &lM16A4"
  363. M4A4:
  364.     Shoot:
  365.         Invisible_Projectiles: true
  366.         Custom_Shoot_Sound: "shoot.m4a4-8-1"
  367.         Require_Both_Hands: true
  368.         Require_Both_Hands_Message: "&fYou &lcannot &fdual wield these weapons!"
  369.         Trails:
  370.             Trail: DefAmmo
  371.         Custom_Bullet_Spread:
  372.             Maxium_Y_Spread_Lower: 0.5
  373.             Maxium_Y_Spread_Higher: 0.5
  374.             Minium_Starting_Y_Spread: 0.003
  375.             Maxium_Starting_Y_Spread: 0.003
  376.             Decrease_Spread_Back_to_Normal:
  377.                 Minium_Milliseconds: 500
  378.                 Maxium_Milliseconds: 500
  379.             While_Zooming:
  380.                 ZX_Spread: 0.005
  381.                 Increase_Y_Spread_Per_Shot: 0.0
  382.             While_Sneaking:
  383.                 ZX_Spread: 0.005
  384.                 Increase_Y_Spread_Per_Shot: 0.0
  385.             While_Standing_Or_Walking:
  386.                 ZX_Spread: 0.18
  387.                 Increase_Y_Spread_Per_Shot: 0.0
  388.             While_Sprinting:
  389.                 ZX_Spread: 0.25
  390.                 Increase_Y_Spread_Per_Shot: 0.0
  391.             While_Not_Touching_Ground:
  392.                 ZX_Spread: 0.3
  393.                 Increase_Y_Spread_Per_Shot: 0.0
  394.         Camera_Recoil:
  395.             Upwards:
  396.                 Minium: 1.4
  397.                 Maxium: 2.6
  398.             Sideways:
  399.                 Minium: 1.27
  400.                 Maxium: -1.27
  401.     Damage:
  402.         No_Knockback:
  403.             Affect_Players: true
  404.             Affect_Mobs_And_Animals: true
  405.         Custom_Sounds:
  406.             Victim_Location:
  407.                 Headshot: misc.headshot-1-1
  408.         Damage_Increase_Based_On_Armor:
  409.             Helmet:
  410.                 IRON_HELMET: -1.5
  411.                 GOLD_HELMET: -0.75
  412.             Chestplate:
  413.                 IRON_CHESTPLATE: -3.0
  414.                 GOLD_CHESTPLATE: -1.75
  415.             Leggings:
  416.                 IRON_LEGGINGS: -3.0
  417.                 GOLD_LEGGINGS: -1.75
  418.             Boots:
  419.                 IRON_BOOTS: -1.5
  420.                 GOLD_BOOTS: -0.75
  421.     Hit_Block:
  422.         Block_Crack_Animation:
  423.             Minium_Crack: 1
  424.             Maxium_Crack: 4
  425.         Block_Transform:
  426.             Transform_From_Block_To_Block:
  427.            - SMOOTH_BRICK:0 -> SMOOTH_BRICK:2
  428.             - SMOOTH_BRICK:1 -> SMOOTH_BRICK:2
  429.             - RED_ROSE -> AIR
  430.             - BROWN_MUSHROOM -> AIR
  431.             - RED_MUSHROOM -> AIR
  432.             - YELLOW_FLOWER -> AIR
  433.             - CARPET -> AIR
  434.             - DOUBLE_PLANT -> AIR
  435.             - FLOWER_POT -> AIR
  436.             - SAPLING -> AIR
  437.             - LONG_GRASS -> AIR
  438.             - DEAD_BUSH -> AIR
  439.             - WALL_SIGN -> AIR
  440.             - SIGN_POST -> AIR
  441.             - REDSTONE_TORCH_ON -> AIR
  442.             - REDSTONE_TORCH_OFF -> AIR
  443.             - TORCH -> AIR
  444.             - DOUBLE_STEP:1 -> STEP:1
  445.             - STEP:2 -> AIR
  446.             - DOUBLE_STEP:2 -> FENCE
  447.             - VINE -> AIR
  448.             - WATER_LILY -> AIR
  449.             - QUARTZ_BLOCK -> QUARTZ_STAIRS
  450.             - QUARTZ_STAIRS -> STEP:7
  451.             - STEP:7 -> AIR
  452.             - LADDER -> AIR
  453.             - TRAP_DOOR -> AIR
  454.             - COBBLE_WALL -> AIR
  455.             - IRON_DOOR_BLOCK -> AIR
  456.             - WOODEN_DOOR -> AIR
  457.             - TRIPWIRE_HOOK -> AIR
  458.             - ACACIA_FENCE -> AIR
  459.             - SPRUCE_DOOR -> AIR
  460.             - BIRCH_DOOR -> AIR
  461.             - JUNGLE_DOOR -> AIR
  462.             - ACACIA_DOOR -> AIR
  463.             - DARK_OAK_DOOR -> AIR
  464.             - SPRUCE_FENCE_GATE -> AIR
  465.             - BIRCH_FENCE_GATE -> AIR
  466.             - JUNGLE_FENCE_GATE -> AIR
  467.             - DARK_OAK_FENCE_GATE -> AIR
  468.             - ACACIA_FENCE_GATE -> AIR
  469.             - FENCE_GATE -> AIR
  470.             - STAINED_GLASS -> AIR:0
  471.             - SANDSTONE -> STEP:1
  472.             - STEP:1 -> AIR:0
  473.             - BOOKSHELF -> FENCE
  474.             - CROPS -> AIR
  475.             - REDSTONE_WIRE -> AIR
  476.             - WOOD_PLATE -> AIR
  477.             - STONE_PLATE -> AIR
  478.             - STONE_BUTTON -> AIR
  479.             - CACTUS -> AIR
  480.             - JUKEBOX -> AIR
  481.             - WOOD:0 -> FENCE
  482.             - SANDSTONE_STAIRS -> STEP:1
  483.             - WOOD:1 -> SPRUCE_FENCE
  484.             - WOOD:2 -> BIRCH_FENCE
  485.             - WOOD:3 -> JUNGLE_FENCE
  486.             - WOOD:4 -> ACACIA_FENCE
  487.             - WOOD:4 -> ACACIA_FENCE
  488.             - FENCE -> AIR
  489.             - SPRUCE_FENCE -> AIR
  490.             - BIRCH_FENCE -> AIR
  491.             - JUNGLE_FENCE -> AIR
  492.             - ACACIA_FENCE -> AIR
  493.             - DARK_OAK_FENCE -> AIR
  494.             - THIN_GLASS -> AIR:0
  495.             - THIN_GLASS -> AIR:0
  496.             - WOOD_DOUBLE_STEP -> FENCE
  497.             - WOOD_STEP -> AIR
  498.             - WOOD_BUTTON -> AIR
  499.             - IRON_FENCE -> AIR:0
  500.             - LEAVES_2 -> AIR:0
  501.             - LEAVES -> AIR:0
  502.             - SMOOTH_BRICK:2 -> STONE:0
  503.             - STONE:0 -> STONE:5
  504.             - STONE:5 -> COBBLESTONE:0
  505.             - COBBLESTONE:0 -> AIR:0
  506.     Held:
  507.         Weapon_Weight: -0.008
  508.         Hide_Attributes: true
  509.         Durability: 4
  510.         Custom_Held_Sound: "draw.m4a4-1-1"
  511.         Update_Lore:
  512.             New_Line_Format: "&a#ATTACHMENTS#"
  513.             Maxium_Attachments_Per_Line: 1
  514.             Lore:
  515.            - "&7Assault Rifle"
  516.             - "&7Ammo: &a5.56x45mm NATO"
  517.            - "&7Category: &aHeavy"
  518.             - "&7Damage: &a24 &8- &c15"
  519.            - "&7Accuracy Rating: &a95%"
  520.             - "&7Effective Range: &a182m"
  521.             - "&7Muzzle Velocity: &a280m/s"
  522.             - "&7Firerate: &a720 RPM"
  523.            - "&7Attachments: #ATTACHMENTS#"
  524.     Attachment:
  525.         Add_Attachment_GUI_Name: "&0Modifying &lM4A1 Carbine"
  526.         Detach_Attachment_GUI_Name: "&0Modifying &0&lM4A1 Carbine"
  527.         Attachments: "MuzzleBreak,HeavyBarrel,AngledGrip,ForeGrip,HeavySystem,FoldedGrip,556Suppressor,Laser,CarryHandle,IncendiaryAmmo,ExtMagazine,FMJ,ReinforcedBody,SkeletonStock,DoubleStackMag"
  528.         Maxium_Amount_Of_Attachments: 10
  529.     Kill:
  530.         Title_And_Subtitle:
  531.             Only_Player_Kill: true
  532.             Subtitle: "&c&lKILLED &f#KILLED# with your &f&lM4A1 Carbine"
  533.         Killfeed:
  534.             Only_Player_Kills: true
  535.             Title: "&e#KILLER# [&f&lM4A1 Carbine&e] #KILLED#"
  536.             Time: 900
  537.         Custom_Sounds:
  538.             Victim_Location: misc.death-3-1
  539.     Reload:
  540.         Visual_Reload:
  541.             Visual_Reload: "Default"
  542.         Ammo:
  543.             Enable_Ammo_Removing: true
  544.             GUI_Name: "&0Unload &lM4A1 Carbine"
  545. HoneyBadger:
  546.     Shoot:
  547.         Invisible_Projectiles: true
  548.         Custom_Shoot_Sound: "shoot.honeybadger-2-1"
  549.         Require_Both_Hands: true
  550.         Require_Both_Hands_Message: "&fYou &lcannot &fdual wield these weapons!"
  551.         Custom_Bullet_Spread:
  552.             Maxium_Y_Spread_Lower: 0.5
  553.             Maxium_Y_Spread_Higher: 0.5
  554.             Minium_Starting_Y_Spread: 0.003
  555.             Maxium_Starting_Y_Spread: 0.003
  556.             Decrease_Spread_Back_to_Normal:
  557.                 Minium_Milliseconds: 500
  558.                 Maxium_Milliseconds: 500
  559.             While_Zooming:
  560.                 ZX_Spread: 0.0055
  561.                 Increase_Y_Spread_Per_Shot: 0.0
  562.             While_Sneaking:
  563.                 ZX_Spread: 0.0055
  564.                 Increase_Y_Spread_Per_Shot: 0.0
  565.             While_Standing_Or_Walking:
  566.                 ZX_Spread: 0.18
  567.                 Increase_Y_Spread_Per_Shot: 0.0
  568.             While_Sprinting:
  569.                 ZX_Spread: 0.25
  570.                 Increase_Y_Spread_Per_Shot: 0.0
  571.             While_Not_Touching_Ground:
  572.                 ZX_Spread: 0.3
  573.                 Increase_Y_Spread_Per_Shot: 0.0
  574.         Camera_Recoil:
  575.             Upwards:
  576.                 Minium: 1.9
  577.                 Maxium: 2.9
  578.             Sideways:
  579.                 Minium: 1.77
  580.                 Maxium: -1.77
  581.     Damage:
  582.         No_Knockback:
  583.             Affect_Players: true
  584.             Affect_Mobs_And_Animals: true
  585.         Custom_Sounds:
  586.             Victim_Location:
  587.                 Headshot: misc.headshot-1-1
  588.         Damage_Increase_Based_On_Armor:
  589.             Helmet:
  590.                 IRON_HELMET: -1.5
  591.                 GOLD_HELMET: -0.75
  592.             Chestplate:
  593.                 IRON_CHESTPLATE: -3.0
  594.                 GOLD_CHESTPLATE: -1.75
  595.             Leggings:
  596.                 IRON_LEGGINGS: -3.0
  597.                 GOLD_LEGGINGS: -1.75
  598.             Boots:
  599.                 IRON_BOOTS: -1.5
  600.                 GOLD_BOOTS: -0.75
  601.     Hit_Block:
  602.         Block_Crack_Animation:
  603.             Minium_Crack: 1
  604.             Maxium_Crack: 4
  605.         Block_Transform:
  606.             Transform_From_Block_To_Block:
  607.            - SMOOTH_BRICK:0 -> SMOOTH_BRICK:2
  608.             - SMOOTH_BRICK:1 -> SMOOTH_BRICK:2
  609.             - RED_ROSE -> AIR
  610.             - BROWN_MUSHROOM -> AIR
  611.             - RED_MUSHROOM -> AIR
  612.             - YELLOW_FLOWER -> AIR
  613.             - CARPET -> AIR
  614.             - DOUBLE_PLANT -> AIR
  615.             - FLOWER_POT -> AIR
  616.             - SAPLING -> AIR
  617.             - LONG_GRASS -> AIR
  618.             - DEAD_BUSH -> AIR
  619.             - WALL_SIGN -> AIR
  620.             - SIGN_POST -> AIR
  621.             - REDSTONE_TORCH_ON -> AIR
  622.             - REDSTONE_TORCH_OFF -> AIR
  623.             - TORCH -> AIR
  624.             - DOUBLE_STEP:1 -> STEP:1
  625.             - STEP:2 -> AIR
  626.             - DOUBLE_STEP:2 -> FENCE
  627.             - VINE -> AIR
  628.             - WATER_LILY -> AIR
  629.             - QUARTZ_BLOCK -> QUARTZ_STAIRS
  630.             - QUARTZ_STAIRS -> STEP:7
  631.             - STEP:7 -> AIR
  632.             - LADDER -> AIR
  633.             - TRAP_DOOR -> AIR
  634.             - COBBLE_WALL -> AIR
  635.             - IRON_DOOR_BLOCK -> AIR
  636.             - WOODEN_DOOR -> AIR
  637.             - TRIPWIRE_HOOK -> AIR
  638.             - ACACIA_FENCE -> AIR
  639.             - SPRUCE_DOOR -> AIR
  640.             - BIRCH_DOOR -> AIR
  641.             - JUNGLE_DOOR -> AIR
  642.             - ACACIA_DOOR -> AIR
  643.             - DARK_OAK_DOOR -> AIR
  644.             - SPRUCE_FENCE_GATE -> AIR
  645.             - BIRCH_FENCE_GATE -> AIR
  646.             - JUNGLE_FENCE_GATE -> AIR
  647.             - DARK_OAK_FENCE_GATE -> AIR
  648.             - ACACIA_FENCE_GATE -> AIR
  649.             - FENCE_GATE -> AIR
  650.             - STAINED_GLASS -> AIR:0
  651.             - SANDSTONE -> STEP:1
  652.             - STEP:1 -> AIR:0
  653.             - BOOKSHELF -> FENCE
  654.             - CROPS -> AIR
  655.             - REDSTONE_WIRE -> AIR
  656.             - WOOD_PLATE -> AIR
  657.             - STONE_PLATE -> AIR
  658.             - STONE_BUTTON -> AIR
  659.             - CACTUS -> AIR
  660.             - JUKEBOX -> AIR
  661.             - WOOD:0 -> FENCE
  662.             - SANDSTONE_STAIRS -> STEP:1
  663.             - WOOD:1 -> SPRUCE_FENCE
  664.             - WOOD:2 -> BIRCH_FENCE
  665.             - WOOD:3 -> JUNGLE_FENCE
  666.             - WOOD:4 -> ACACIA_FENCE
  667.             - WOOD:4 -> ACACIA_FENCE
  668.             - FENCE -> AIR
  669.             - SPRUCE_FENCE -> AIR
  670.             - BIRCH_FENCE -> AIR
  671.             - JUNGLE_FENCE -> AIR
  672.             - ACACIA_FENCE -> AIR
  673.             - DARK_OAK_FENCE -> AIR
  674.             - THIN_GLASS -> AIR:0
  675.             - THIN_GLASS -> AIR:0
  676.             - WOOD_DOUBLE_STEP -> FENCE
  677.             - WOOD_STEP -> AIR
  678.             - WOOD_BUTTON -> AIR
  679.             - IRON_FENCE -> AIR:0
  680.             - LEAVES_2 -> AIR:0
  681.             - LEAVES -> AIR:0
  682.             - SMOOTH_BRICK:2 -> STONE:0
  683.             - STONE:0 -> STONE:5
  684.             - STONE:5 -> COBBLESTONE:0
  685.             - COBBLESTONE:0 -> AIR:0
  686.     Held:
  687.         Weapon_Weight: -0.008
  688.         Hide_Attributes: true
  689.         Durability: 9
  690.         Custom_Held_Sound: "draw.honeybadger-1-1"
  691.         Update_Lore:
  692.             New_Line_Format: "&a#ATTACHMENTS#"
  693.             Maxium_Attachments_Per_Line: 1
  694.             Lore:
  695.            - "&7Assault Rifle"
  696.             - "&7Ammo: &a7.62x39mm"
  697.             - "&7Category: &aHeavy"
  698.             - "&7Damage: &a26 &8- &c18"
  699.            - "&7Accuracy Rating: &a94%"
  700.             - "&7Effective Range: &a91m"
  701.             - "&7Muzzle Velocity: &a260m/s"
  702.             - "&7Firerate: &a600 RPM"
  703.            - "&7Incompatible Attachment Slots:&a Barrel"
  704.            - "&7Attachments: #ATTACHMENTS#"
  705.     Attachment:
  706.         Add_Attachment_GUI_Name: "&0Modifying &lHoney Badger"
  707.         Detach_Attachment_GUI_Name: "&0Modifying &0&lHoney Badger"
  708.         Attachments: "AngledGrip,ForeGrip,Laser,CarryHandle,HeavySystem,FoldedGrip,IncendiaryAmmo,ExtMagazine,FMJ,ReinforcedBody,SkeletonStock,DoubleStackMag"
  709.         Maxium_Amount_Of_Attachments: 10
  710.     Variables:
  711.         Weapon_Weight: "BAR~-0.06~0.005"
  712.         Damage: "BAR~1~100"
  713.         Projectile_Speed: "BAR~50~250"
  714.         Reload_Duration: "BAR~0~80"
  715.         Scope_Spread: "BAR~0.2~1.0"
  716.         Fire_Rate: "BAR~5~10"
  717.     Kill:
  718.         Title_And_Subtitle:
  719.             Only_Player_Kill: true
  720.             Subtitle: "&c&lKILLED &f#KILLED# with your &f&lHoney Badger"
  721.         Killfeed:
  722.             Only_Player_Kills: true
  723.             Title: "&e#KILLER# [&f&lHoney Badger&e] #KILLED#"
  724.             Time: 900
  725.         Custom_Sounds:
  726.             Victim_Location: misc.death-3-1
  727.     Reload:
  728.         Visual_Reload:
  729.             Visual_Reload: "Default"
  730.         Ammo:
  731.             Enable_Ammo_Removing: true
  732.             GUI_Name: "&0Unload &lHoney Badger"
  733.  
  734. AUG:
  735.     Shoot:
  736.         Invisible_Projectiles: true
  737.         Custom_Shoot_Sound: "shoot.auga3-8-1"
  738.         Require_Both_Hands: true
  739.         Require_Both_Hands_Message: "&fYou &lcannot &fdual wield these weapons!"
  740.         Trails:
  741.             Trail: DefAmmo
  742.         Custom_Bullet_Spread:
  743.             Maxium_Y_Spread_Lower: 0.5
  744.             Maxium_Y_Spread_Higher: 0.5
  745.             Minium_Starting_Y_Spread: 0.003
  746.             Maxium_Starting_Y_Spread: 0.003
  747.             Decrease_Spread_Back_to_Normal:
  748.                 Minium_Milliseconds: 500
  749.                 Maxium_Milliseconds: 500
  750.             While_Zooming:
  751.                 ZX_Spread: 0.0042
  752.                 Increase_Y_Spread_Per_Shot: 0.0
  753.             While_Sneaking:
  754.                 ZX_Spread: 0.0042
  755.                 Increase_Y_Spread_Per_Shot: 0.0
  756.             While_Standing_Or_Walking:
  757.                 ZX_Spread: 0.18
  758.                 Increase_Y_Spread_Per_Shot: 0.0
  759.             While_Sprinting:
  760.                 ZX_Spread: 0.25
  761.                 Increase_Y_Spread_Per_Shot: 0.0
  762.             While_Not_Touching_Ground:
  763.                 ZX_Spread: 0.3
  764.                 Increase_Y_Spread_Per_Shot: 0.0
  765.         Camera_Recoil:
  766.             Upwards:
  767.                 Minium: 1.6
  768.                 Maxium: 2.75
  769.             Sideways:
  770.                 Minium: 1.35
  771.                 Maxium: -1.35
  772.     Scope:
  773.         Scope_Skin: true
  774.     Damage:
  775.         No_Knockback:
  776.             Affect_Players: true
  777.             Affect_Mobs_And_Animals: true
  778.         Custom_Sounds:
  779.             Victim_Location:
  780.                 Headshot: misc.headshot-1-1
  781.         Damage_Increase_Based_On_Armor:
  782.             Helmet:
  783.                 IRON_HELMET: -1.5
  784.                 GOLD_HELMET: -0.75
  785.             Chestplate:
  786.                 IRON_CHESTPLATE: -3.0
  787.                 GOLD_CHESTPLATE: -1.75
  788.             Leggings:
  789.                 IRON_LEGGINGS: -3.0
  790.                 GOLD_LEGGINGS: -1.75
  791.             Boots:
  792.                 IRON_BOOTS: -1.5
  793.                 GOLD_BOOTS: -0.75
  794.     Hit_Block:
  795.         Block_Crack_Animation:
  796.             Minium_Crack: 1
  797.             Maxium_Crack: 4
  798.         Block_Transform:
  799.             Transform_From_Block_To_Block:
  800.            - SMOOTH_BRICK:0 -> SMOOTH_BRICK:2
  801.             - SMOOTH_BRICK:1 -> SMOOTH_BRICK:2
  802.             - RED_ROSE -> AIR
  803.             - BROWN_MUSHROOM -> AIR
  804.             - RED_MUSHROOM -> AIR
  805.             - YELLOW_FLOWER -> AIR
  806.             - CARPET -> AIR
  807.             - DOUBLE_PLANT -> AIR
  808.             - FLOWER_POT -> AIR
  809.             - SAPLING -> AIR
  810.             - LONG_GRASS -> AIR
  811.             - DEAD_BUSH -> AIR
  812.             - WALL_SIGN -> AIR
  813.             - SIGN_POST -> AIR
  814.             - REDSTONE_TORCH_ON -> AIR
  815.             - REDSTONE_TORCH_OFF -> AIR
  816.             - TORCH -> AIR
  817.             - DOUBLE_STEP:1 -> STEP:1
  818.             - STEP:2 -> AIR
  819.             - DOUBLE_STEP:2 -> FENCE
  820.             - VINE -> AIR
  821.             - WATER_LILY -> AIR
  822.             - QUARTZ_BLOCK -> QUARTZ_STAIRS
  823.             - QUARTZ_STAIRS -> STEP:7
  824.             - STEP:7 -> AIR
  825.             - LADDER -> AIR
  826.             - TRAP_DOOR -> AIR
  827.             - COBBLE_WALL -> AIR
  828.             - IRON_DOOR_BLOCK -> AIR
  829.             - WOODEN_DOOR -> AIR
  830.             - TRIPWIRE_HOOK -> AIR
  831.             - ACACIA_FENCE -> AIR
  832.             - SPRUCE_DOOR -> AIR
  833.             - BIRCH_DOOR -> AIR
  834.             - JUNGLE_DOOR -> AIR
  835.             - ACACIA_DOOR -> AIR
  836.             - DARK_OAK_DOOR -> AIR
  837.             - SPRUCE_FENCE_GATE -> AIR
  838.             - BIRCH_FENCE_GATE -> AIR
  839.             - JUNGLE_FENCE_GATE -> AIR
  840.             - DARK_OAK_FENCE_GATE -> AIR
  841.             - ACACIA_FENCE_GATE -> AIR
  842.             - FENCE_GATE -> AIR
  843.             - STAINED_GLASS -> AIR:0
  844.             - SANDSTONE -> STEP:1
  845.             - STEP:1 -> AIR:0
  846.             - BOOKSHELF -> FENCE
  847.             - CROPS -> AIR
  848.             - REDSTONE_WIRE -> AIR
  849.             - WOOD_PLATE -> AIR
  850.             - STONE_PLATE -> AIR
  851.             - STONE_BUTTON -> AIR
  852.             - CACTUS -> AIR
  853.             - JUKEBOX -> AIR
  854.             - WOOD:0 -> FENCE
  855.             - SANDSTONE_STAIRS -> STEP:1
  856.             - WOOD:1 -> SPRUCE_FENCE
  857.             - WOOD:2 -> BIRCH_FENCE
  858.             - WOOD:3 -> JUNGLE_FENCE
  859.             - WOOD:4 -> ACACIA_FENCE
  860.             - WOOD:4 -> ACACIA_FENCE
  861.             - FENCE -> AIR
  862.             - SPRUCE_FENCE -> AIR
  863.             - BIRCH_FENCE -> AIR
  864.             - JUNGLE_FENCE -> AIR
  865.             - ACACIA_FENCE -> AIR
  866.             - DARK_OAK_FENCE -> AIR
  867.             - THIN_GLASS -> AIR:0
  868.             - THIN_GLASS -> AIR:0
  869.             - WOOD_DOUBLE_STEP -> FENCE
  870.             - WOOD_STEP -> AIR
  871.             - WOOD_BUTTON -> AIR
  872.             - IRON_FENCE -> AIR:0
  873.             - LEAVES_2 -> AIR:0
  874.             - LEAVES -> AIR:0
  875.             - SMOOTH_BRICK:2 -> STONE:0
  876.             - STONE:0 -> STONE:5
  877.             - STONE:5 -> COBBLESTONE:0
  878.             - COBBLESTONE:0 -> AIR:0
  879.     Held:
  880.         Weapon_Weight: -0.008
  881.         Hide_Attributes: true
  882.         Durability: 3
  883.         Custom_Held_Sound: "draw.auga3-1-1"
  884.         Update_Lore:
  885.             New_Line_Format: "&a#ATTACHMENTS#"
  886.             Maxium_Attachments_Per_Line: 1
  887.             Lore:
  888.            - "&7Assault Rifle"
  889.             - "&7Ammo: &a5.56x45mm NATO"
  890.            - "&7Category: &aHeavy"
  891.             - "&7Damage: &a24 &8- &c15"
  892.            - "&7Accuracy Rating: &a96%"
  893.             - "&7Effective Range: &a240m"
  894.             - "&7Muzzle Velocity: &a320m/s"
  895.             - "&7Firerate: &a660 RPM"
  896.            - "&7Incompatible Attachment Slots:&a Upper Rail"
  897.            - "&7Attachments: #ATTACHMENTS#"
  898.     Attachment:
  899.         Add_Attachment_GUI_Name: "&0Modifying &lSteyr AUG A3"
  900.         Detach_Attachment_GUI_Name: "&0Modifying &0&lSteyr AUG A3"
  901.         Attachments: "MuzzleBreak,HeavyBarrel,AngledGrip,ForeGrip,HeavySystem,FoldedGrip,556Suppressor,Laser,CarryHandle,IncendiaryAmmo,ExtMagazine,FMJ,ReinforcedBody,SkeletonStock,DoubleStackMag"
  902.         Maxium_Amount_Of_Attachments: 10
  903.     Variables:
  904.         Weapon_Weight: "BAR~-0.06~0.005"
  905.         Damage: "BAR~1~100"
  906.         Projectile_Speed: "BAR~50~350"
  907.         Reload_Duration: "BAR~0~80"
  908.         Scope_Spread: "BAR~0.2~1.0"
  909.         Fire_Rate: "BAR~1~10"
  910.     Kill:
  911.         Title_And_Subtitle:
  912.             Only_Player_Kill: true
  913.             Subtitle: "&c&lKILLED &f#KILLED# with your &f&lAUG A3"
  914.         Killfeed:
  915.             Only_Player_Kills: true
  916.             Title: "&e#KILLER# [&f&lAUG A3&e] #KILLED#"
  917.             Time: 900
  918.         Custom_Sounds:
  919.             Victim_Location: misc.death-3-1
  920.     Skin:
  921.         Default_Skin: "NoSkin"
  922.     Reload:
  923.         Visual_Reload:
  924.             Visual_Reload: "Default"
  925.         Ammo:
  926.             Enable_Ammo_Removing: true
  927.             GUI_Name: "&0Unload &lAUG A3"
  928. Famas:
  929.     Shoot:
  930.         Invisible_Projectiles: true
  931.         Custom_Shoot_Sound: "shoot.famas-8-1"
  932.         Require_Both_Hands: true
  933.         Require_Both_Hands_Message: "&fYou &lcannot &fdual wield these weapons!"
  934.         Trails:
  935.             Trail: DefAmmo
  936.         Custom_Bullet_Spread:
  937.             Maxium_Y_Spread_Lower: 0.5
  938.             Maxium_Y_Spread_Higher: 0.5
  939.             Minium_Starting_Y_Spread: 0.003
  940.             Maxium_Starting_Y_Spread: 0.003
  941.             Decrease_Spread_Back_to_Normal:
  942.                 Minium_Milliseconds: 200
  943.                 Maxium_Milliseconds: 200
  944.             While_Zooming:
  945.                 ZX_Spread: 0.005
  946.                 Increase_Y_Spread_Per_Shot: 0.0135
  947.             While_Sneaking:
  948.                 ZX_Spread: 0.005
  949.                 Increase_Y_Spread_Per_Shot: 0.0135
  950.             While_Standing_Or_Walking:
  951.                 ZX_Spread: 0.16
  952.                 Increase_Y_Spread_Per_Shot: 0.017
  953.             While_Sprinting:
  954.                 ZX_Spread: 0.22
  955.                 Increase_Y_Spread_Per_Shot: 0.018
  956.             While_Not_Touching_Ground:
  957.                 ZX_Spread: 0.27
  958.                 Increase_Y_Spread_Per_Shot: 0.018
  959.     Damage:
  960.         No_Knockback:
  961.             Affect_Players: true
  962.             Affect_Mobs_And_Animals: true
  963.         Custom_Sounds:
  964.             Victim_Location:
  965.                 Headshot: misc.headshot-1-1
  966.         Damage_Increase_Based_On_Armor:
  967.             Helmet:
  968.                 IRON_HELMET: -1.5
  969.                 GOLD_HELMET: -0.75
  970.             Chestplate:
  971.                 IRON_CHESTPLATE: -3.0
  972.                 GOLD_CHESTPLATE: -1.75
  973.             Leggings:
  974.                 IRON_LEGGINGS: -3.0
  975.                 GOLD_LEGGINGS: -1.75
  976.             Boots:
  977.                 IRON_BOOTS: -1.5
  978.                 GOLD_BOOTS: -0.75
  979.     Hit_Block:
  980.         Block_Crack_Animation:
  981.             Minium_Crack: 1
  982.             Maxium_Crack: 4
  983.         Block_Transform:
  984.             Transform_From_Block_To_Block:
  985.            - SMOOTH_BRICK:0 -> SMOOTH_BRICK:2
  986.             - SMOOTH_BRICK:1 -> SMOOTH_BRICK:2
  987.             - RED_ROSE -> AIR
  988.             - BROWN_MUSHROOM -> AIR
  989.             - RED_MUSHROOM -> AIR
  990.             - YELLOW_FLOWER -> AIR
  991.             - CARPET -> AIR
  992.             - DOUBLE_PLANT -> AIR
  993.             - FLOWER_POT -> AIR
  994.             - SAPLING -> AIR
  995.             - LONG_GRASS -> AIR
  996.             - DEAD_BUSH -> AIR
  997.             - WALL_SIGN -> AIR
  998.             - SIGN_POST -> AIR
  999.             - REDSTONE_TORCH_ON -> AIR
  1000.             - REDSTONE_TORCH_OFF -> AIR
  1001.             - TORCH -> AIR
  1002.             - DOUBLE_STEP:1 -> STEP:1
  1003.             - STEP:2 -> AIR
  1004.             - DOUBLE_STEP:2 -> FENCE
  1005.             - VINE -> AIR
  1006.             - WATER_LILY -> AIR
  1007.             - QUARTZ_BLOCK -> QUARTZ_STAIRS
  1008.             - QUARTZ_STAIRS -> STEP:7
  1009.             - STEP:7 -> AIR
  1010.             - LADDER -> AIR
  1011.             - TRAP_DOOR -> AIR
  1012.             - COBBLE_WALL -> AIR
  1013.             - IRON_DOOR_BLOCK -> AIR
  1014.             - WOODEN_DOOR -> AIR
  1015.             - TRIPWIRE_HOOK -> AIR
  1016.             - ACACIA_FENCE -> AIR
  1017.             - SPRUCE_DOOR -> AIR
  1018.             - BIRCH_DOOR -> AIR
  1019.             - JUNGLE_DOOR -> AIR
  1020.             - ACACIA_DOOR -> AIR
  1021.             - DARK_OAK_DOOR -> AIR
  1022.             - SPRUCE_FENCE_GATE -> AIR
  1023.             - BIRCH_FENCE_GATE -> AIR
  1024.             - JUNGLE_FENCE_GATE -> AIR
  1025.             - DARK_OAK_FENCE_GATE -> AIR
  1026.             - ACACIA_FENCE_GATE -> AIR
  1027.             - FENCE_GATE -> AIR
  1028.             - STAINED_GLASS -> AIR:0
  1029.             - SANDSTONE -> STEP:1
  1030.             - STEP:1 -> AIR:0
  1031.             - BOOKSHELF -> FENCE
  1032.             - CROPS -> AIR
  1033.             - REDSTONE_WIRE -> AIR
  1034.             - WOOD_PLATE -> AIR
  1035.             - STONE_PLATE -> AIR
  1036.             - STONE_BUTTON -> AIR
  1037.             - CACTUS -> AIR
  1038.             - JUKEBOX -> AIR
  1039.             - WOOD:0 -> FENCE
  1040.             - SANDSTONE_STAIRS -> STEP:1
  1041.             - WOOD:1 -> SPRUCE_FENCE
  1042.             - WOOD:2 -> BIRCH_FENCE
  1043.             - WOOD:3 -> JUNGLE_FENCE
  1044.             - WOOD:4 -> ACACIA_FENCE
  1045.             - WOOD:4 -> ACACIA_FENCE
  1046.             - FENCE -> AIR
  1047.             - SPRUCE_FENCE -> AIR
  1048.             - BIRCH_FENCE -> AIR
  1049.             - JUNGLE_FENCE -> AIR
  1050.             - ACACIA_FENCE -> AIR
  1051.             - DARK_OAK_FENCE -> AIR
  1052.             - THIN_GLASS -> AIR:0
  1053.             - THIN_GLASS -> AIR:0
  1054.             - WOOD_DOUBLE_STEP -> FENCE
  1055.             - WOOD_STEP -> AIR
  1056.             - WOOD_BUTTON -> AIR
  1057.             - IRON_FENCE -> AIR:0
  1058.             - LEAVES_2 -> AIR:0
  1059.             - LEAVES -> AIR:0
  1060.             - SMOOTH_BRICK:2 -> STONE:0
  1061.             - STONE:0 -> STONE:5
  1062.             - STONE:5 -> COBBLESTONE:0
  1063.             - COBBLESTONE:0 -> AIR:0
  1064.     Held:
  1065.         Weapon_Weight: -0.008
  1066.         Hide_Attributes: true
  1067.         Durability: 7
  1068.         Custom_Held_Sound: "draw.famas-1-1"
  1069.         Update_Lore:
  1070.             New_Line_Format: "&a#ATTACHMENTS#"
  1071.             Maxium_Attachments_Per_Line: 1
  1072.             Lore:
  1073.            - "&7Assault Rifle"
  1074.             - "&7Ammo: &a5.56x45mm NATO"
  1075.            - "&7Category: &aHeavy"
  1076.             - "&7Damage: &a24 &8- &c15"
  1077.            - "&7Accuracy Rating: &a95%"
  1078.             - "&7Effective Range: &a188,5m"
  1079.             - "&7Muzzle Velocity: &a290m/s"
  1080.             - "&7Firerate: &a1200 RPM (3x Burst)"
  1081.            - "&7Incompatible Attachment Slots:&a Magazine"
  1082.            - "&7Attachments: #ATTACHMENTS#"
  1083.     Attachment:
  1084.         Add_Attachment_GUI_Name: "&0Modifying &lFamas"
  1085.         Detach_Attachment_GUI_Name: "&0Modifying &0&lFamas"
  1086.         Attachments: "MuzzleBreak,HeavyBarrel,AngledGrip,ForeGrip,FoldedGrip,556Suppressor,Laser,HeavySystem,CarryHandle,ReinforcedBody,SkeletonStock"
  1087.         Maxium_Amount_Of_Attachments: 10
  1088.     Variables:
  1089.         Weapon_Weight: "BAR~-0.06~0.005"
  1090.         Damage: "BAR~1~100"
  1091.         Projectile_Speed: "BAR~50~250"
  1092.         Reload_Duration: "BAR~0~80"
  1093.         Scope_Spread: "BAR~5.0~0.2"
  1094.         Fire_Rate: "BAR~1~10"
  1095.         Burst_Fire_Amount: "BAR~1~10"
  1096.     Kill:
  1097.         Title_And_Subtitle:
  1098.             Only_Player_Kill: true
  1099.             Subtitle: "&c&lKILLED &f#KILLED# with your &f&lFamas F1"
  1100.         Killfeed:
  1101.             Only_Player_Kills: true
  1102.             Title: "&e#KILLER# [&f&lFamas F1&e] #KILLED#"
  1103.             Time: 900
  1104.         Custom_Sounds:
  1105.             Victim_Location: misc.death-3-1
  1106.     Reload:
  1107.         Visual_Reload:
  1108.             Visual_Reload: "Default"
  1109.         Ammo:
  1110.             Enable_Ammo_Removing: true
  1111.             GUI_Name: "&0Unload &lFamas"
  1112. Galil:
  1113.     Shoot:
  1114.         Invisible_Projectiles: true
  1115.         Custom_Shoot_Sound: "shoot.ace52-10-1"
  1116.         Require_Both_Hands: true
  1117.         Require_Both_Hands_Message: "&fYou &lcannot &fdual wield these weapons!"
  1118.         Trails:
  1119.             Trail: DefAmmo
  1120.         Custom_Bullet_Spread:
  1121.             Maxium_Y_Spread_Lower: 0.5
  1122.             Maxium_Y_Spread_Higher: 0.5
  1123.             Minium_Starting_Y_Spread: 0.003
  1124.             Maxium_Starting_Y_Spread: 0.003
  1125.             Decrease_Spread_Back_to_Normal:
  1126.                 Minium_Milliseconds: 500
  1127.                 Maxium_Milliseconds: 500
  1128.             While_Zooming:
  1129.                 ZX_Spread: 0.0096
  1130.                 Increase_Y_Spread_Per_Shot: 0.012
  1131.             While_Sneaking:
  1132.                 ZX_Spread: 0.0096
  1133.                 Increase_Y_Spread_Per_Shot: 0.012
  1134.             While_Standing_Or_Walking:
  1135.                 ZX_Spread: 0.16
  1136.                 Increase_Y_Spread_Per_Shot: 0.02
  1137.             While_Sprinting:
  1138.                 ZX_Spread: 0.21
  1139.                 Increase_Y_Spread_Per_Shot: 0.02
  1140.             While_Not_Touching_Ground:
  1141.                 ZX_Spread: 0.26
  1142.                 Increase_Y_Spread_Per_Shot: 0.02
  1143.     Damage:
  1144.         No_Knockback:
  1145.             Affect_Players: true
  1146.             Affect_Mobs_And_Animals: true
  1147.         Custom_Sounds:
  1148.             Victim_Location:
  1149.                 Headshot: misc.headshot-1-1
  1150.         Damage_Increase_Based_On_Armor:
  1151.             Helmet:
  1152.                 IRON_HELMET: -1.5
  1153.                 GOLD_HELMET: -0.75
  1154.             Chestplate:
  1155.                 IRON_CHESTPLATE: -3.0
  1156.                 GOLD_CHESTPLATE: -1.75
  1157.             Leggings:
  1158.                 IRON_LEGGINGS: -3.0
  1159.                 GOLD_LEGGINGS: -1.75
  1160.             Boots:
  1161.                 IRON_BOOTS: -1.5
  1162.                 GOLD_BOOTS: -0.75
  1163.     Hit_Block:
  1164.         Block_Crack_Animation:
  1165.             Minium_Crack: 1
  1166.             Maxium_Crack: 4
  1167.         Block_Transform:
  1168.             Transform_From_Block_To_Block:
  1169.            - SMOOTH_BRICK:0 -> SMOOTH_BRICK:2
  1170.             - SMOOTH_BRICK:1 -> SMOOTH_BRICK:2
  1171.             - RED_ROSE -> AIR
  1172.             - BROWN_MUSHROOM -> AIR
  1173.             - RED_MUSHROOM -> AIR
  1174.             - YELLOW_FLOWER -> AIR
  1175.             - CARPET -> AIR
  1176.             - DOUBLE_PLANT -> AIR
  1177.             - FLOWER_POT -> AIR
  1178.             - SAPLING -> AIR
  1179.             - LONG_GRASS -> AIR
  1180.             - DEAD_BUSH -> AIR
  1181.             - WALL_SIGN -> AIR
  1182.             - SIGN_POST -> AIR
  1183.             - REDSTONE_TORCH_ON -> AIR
  1184.             - REDSTONE_TORCH_OFF -> AIR
  1185.             - TORCH -> AIR
  1186.             - DOUBLE_STEP:1 -> STEP:1
  1187.             - STEP:2 -> AIR
  1188.             - DOUBLE_STEP:2 -> FENCE
  1189.             - VINE -> AIR
  1190.             - WATER_LILY -> AIR
  1191.             - QUARTZ_BLOCK -> QUARTZ_STAIRS
  1192.             - QUARTZ_STAIRS -> STEP:7
  1193.             - STEP:7 -> AIR
  1194.             - LADDER -> AIR
  1195.             - TRAP_DOOR -> AIR
  1196.             - COBBLE_WALL -> AIR
  1197.             - IRON_DOOR_BLOCK -> AIR
  1198.             - WOODEN_DOOR -> AIR
  1199.             - TRIPWIRE_HOOK -> AIR
  1200.             - ACACIA_FENCE -> AIR
  1201.             - SPRUCE_DOOR -> AIR
  1202.             - BIRCH_DOOR -> AIR
  1203.             - JUNGLE_DOOR -> AIR
  1204.             - ACACIA_DOOR -> AIR
  1205.             - DARK_OAK_DOOR -> AIR
  1206.             - SPRUCE_FENCE_GATE -> AIR
  1207.             - BIRCH_FENCE_GATE -> AIR
  1208.             - JUNGLE_FENCE_GATE -> AIR
  1209.             - DARK_OAK_FENCE_GATE -> AIR
  1210.             - ACACIA_FENCE_GATE -> AIR
  1211.             - FENCE_GATE -> AIR
  1212.             - STAINED_GLASS -> AIR:0
  1213.             - SANDSTONE -> STEP:1
  1214.             - STEP:1 -> AIR:0
  1215.             - BOOKSHELF -> FENCE
  1216.             - CROPS -> AIR
  1217.             - REDSTONE_WIRE -> AIR
  1218.             - WOOD_PLATE -> AIR
  1219.             - STONE_PLATE -> AIR
  1220.             - STONE_BUTTON -> AIR
  1221.             - CACTUS -> AIR
  1222.             - JUKEBOX -> AIR
  1223.             - WOOD:0 -> FENCE
  1224.             - SANDSTONE_STAIRS -> STEP:1
  1225.             - WOOD:1 -> SPRUCE_FENCE
  1226.             - WOOD:2 -> BIRCH_FENCE
  1227.             - WOOD:3 -> JUNGLE_FENCE
  1228.             - WOOD:4 -> ACACIA_FENCE
  1229.             - WOOD:4 -> ACACIA_FENCE
  1230.             - FENCE -> AIR
  1231.             - SPRUCE_FENCE -> AIR
  1232.             - BIRCH_FENCE -> AIR
  1233.             - JUNGLE_FENCE -> AIR
  1234.             - ACACIA_FENCE -> AIR
  1235.             - DARK_OAK_FENCE -> AIR
  1236.             - THIN_GLASS -> AIR:0
  1237.             - THIN_GLASS -> AIR:0
  1238.             - WOOD_DOUBLE_STEP -> FENCE
  1239.             - WOOD_STEP -> AIR
  1240.             - WOOD_BUTTON -> AIR
  1241.             - IRON_FENCE -> AIR:0
  1242.             - LEAVES_2 -> AIR:0
  1243.             - LEAVES -> AIR:0
  1244.             - SMOOTH_BRICK:2 -> STONE:0
  1245.             - STONE:0 -> STONE:5
  1246.             - STONE:5 -> COBBLESTONE:0
  1247.             - COBBLESTONE:0 -> AIR:0
  1248.     Held:
  1249.         Weapon_Weight: -0.008
  1250.         Hide_Attributes: true
  1251.         Durability: 8
  1252.         Update_Lore:
  1253.             New_Line_Format: "&a#ATTACHMENTS#"
  1254.             Maxium_Attachments_Per_Line: 1
  1255.             Lore:
  1256.            - "&7Assault Rifle"
  1257.             - "&7Ammo: &a7.62x51mm NATO"
  1258.            - "&7Category: &aHeavy"
  1259.             - "&7Damage: &a33 &8- &c20"
  1260.            - "&7Accuracy Rating: &a90%"
  1261.             - "&7Effective Range: &a240m"
  1262.             - "&7Muzzle Velocity: &a280m/s"
  1263.             - "&7Firerate: &a600 RPM"
  1264.            - "&7Attachments: #ATTACHMENTS#"
  1265.         Custom_Held_Sound: "draw.ace52-1-1"
  1266.     Variables:
  1267.         Weapon_Weight: "BAR~-0.06~0.005"
  1268.         Damage: "BAR~1~100"
  1269.         Projectile_Speed: "BAR~50~250"
  1270.         Reload_Duration: "BAR~0~80"
  1271.         Scope_Spread: "BAR~0.01~0.5"
  1272.         Fire_Rate: "BAR~1~10"
  1273.         Burst_Fire_Amount: "BAR~1~10"
  1274.     Kill:
  1275.         Title_And_Subtitle:
  1276.             Only_Player_Kill: true
  1277.             Subtitle: "&c&lKILLED &f#KILLED# with your &f&lACE 52 CQB"
  1278.         Killfeed:
  1279.             Only_Player_Kills: true
  1280.             Title: "&e#KILLER# [&f&lGalil ACE 52 CQB&e] #KILLED#"
  1281.             Time: 900
  1282.         Custom_Sounds:
  1283.             Victim_Location: misc.death-3-1
  1284.     Reload:
  1285.         Visual_Reload:
  1286.             Visual_Reload: "Default"
  1287.         Ammo:
  1288.             Enable_Ammo_Removing: true
  1289.             GUI_Name: "&0Unload &lACE 52 CQB"
  1290.     Attachment:
  1291.         Add_Attachment_GUI_Name: "&0Modifying &lACE 52 CQB"
  1292.         Detach_Attachment_GUI_Name: "&0Modifying &0&lACE 52 CQB"
  1293.         Attachments: "MuzzleBreak,HeavyBarrel,AngledGrip,HeavySystem,FoldedGrip,ForeGrip,762Suppressor,Laser,CarryHandle,IncendiaryAmmo,ExtMagazine,FMJ,ReinforcedBody,SkeletonStock,DoubleStackMag"
  1294.         Maxium_Amount_Of_Attachments: 10
  1295. SCAR-H:
  1296.     Shoot:
  1297.         Invisible_Projectiles: true
  1298.         Custom_Shoot_Sound: "shoot.scar-10-1"
  1299.         Require_Both_Hands: true
  1300.         Require_Both_Hands_Message: "&fYou &lcannot &fdual wield these weapons!"
  1301.         Trails:
  1302.             Trail: DefAmmo
  1303.         Custom_Bullet_Spread:
  1304.             Maxium_Y_Spread_Lower: 1.5
  1305.             Maxium_Y_Spread_Higher: 1.5
  1306.             Minium_Starting_Y_Spread: 0.003
  1307.             Maxium_Starting_Y_Spread: 0.003
  1308.             Decrease_Spread_Back_to_Normal:
  1309.                 Minium_Milliseconds: 300
  1310.                 Maxium_Milliseconds: 300
  1311.             While_Zooming:
  1312.                 ZX_Spread: 0.003
  1313.                 Increase_Y_Spread_Per_Shot: 0.0115
  1314.             While_Sneaking:
  1315.                 ZX_Spread: 0.003
  1316.                 Increase_Y_Spread_Per_Shot: 0.0115
  1317.             While_Standing_Or_Walking:
  1318.                 ZX_Spread: 0.2
  1319.                 Increase_Y_Spread_Per_Shot: 0.020
  1320.             While_Sprinting:
  1321.                 ZX_Spread: 0.3
  1322.                 Increase_Y_Spread_Per_Shot: 0.04
  1323.             While_Not_Touching_Ground:
  1324.                 ZX_Spread: 0.5
  1325.                 Increase_Y_Spread_Per_Shot: 0.04
  1326.     Damage:
  1327.         No_Knockback:
  1328.             Affect_Players: true
  1329.             Affect_Mobs_And_Animals: true
  1330.         Custom_Sounds:
  1331.             Victim_Location:
  1332.                 Headshot: misc.headshot-1-1
  1333.         Damage_Increase_Based_On_Armor:
  1334.             Helmet:
  1335.                 IRON_HELMET: -1.5
  1336.                 GOLD_HELMET: -0.75
  1337.             Chestplate:
  1338.                 IRON_CHESTPLATE: -3.0
  1339.                 GOLD_CHESTPLATE: -1.75
  1340.             Leggings:
  1341.                 IRON_LEGGINGS: -3.0
  1342.                 GOLD_LEGGINGS: -1.75
  1343.             Boots:
  1344.                 IRON_BOOTS: -1.5
  1345.                 GOLD_BOOTS: -0.75
  1346.     Hit_Block:
  1347.         Block_Crack_Animation:
  1348.             Minium_Crack: 1
  1349.             Maxium_Crack: 4
  1350.         Block_Transform:
  1351.             Transform_From_Block_To_Block:
  1352.            - SMOOTH_BRICK:0 -> SMOOTH_BRICK:2
  1353.             - SMOOTH_BRICK:1 -> SMOOTH_BRICK:2
  1354.             - RED_ROSE -> AIR
  1355.             - BROWN_MUSHROOM -> AIR
  1356.             - RED_MUSHROOM -> AIR
  1357.             - YELLOW_FLOWER -> AIR
  1358.             - CARPET -> AIR
  1359.             - DOUBLE_PLANT -> AIR
  1360.             - FLOWER_POT -> AIR
  1361.             - SAPLING -> AIR
  1362.             - LONG_GRASS -> AIR
  1363.             - DEAD_BUSH -> AIR
  1364.             - WALL_SIGN -> AIR
  1365.             - SIGN_POST -> AIR
  1366.             - REDSTONE_TORCH_ON -> AIR
  1367.             - REDSTONE_TORCH_OFF -> AIR
  1368.             - TORCH -> AIR
  1369.             - DOUBLE_STEP:1 -> STEP:1
  1370.             - STEP:2 -> AIR
  1371.             - DOUBLE_STEP:2 -> FENCE
  1372.             - VINE -> AIR
  1373.             - WATER_LILY -> AIR
  1374.             - QUARTZ_BLOCK -> QUARTZ_STAIRS
  1375.             - QUARTZ_STAIRS -> STEP:7
  1376.             - STEP:7 -> AIR
  1377.             - LADDER -> AIR
  1378.             - TRAP_DOOR -> AIR
  1379.             - COBBLE_WALL -> AIR
  1380.             - IRON_DOOR_BLOCK -> AIR
  1381.             - WOODEN_DOOR -> AIR
  1382.             - TRIPWIRE_HOOK -> AIR
  1383.             - ACACIA_FENCE -> AIR
  1384.             - SPRUCE_DOOR -> AIR
  1385.             - BIRCH_DOOR -> AIR
  1386.             - JUNGLE_DOOR -> AIR
  1387.             - ACACIA_DOOR -> AIR
  1388.             - DARK_OAK_DOOR -> AIR
  1389.             - SPRUCE_FENCE_GATE -> AIR
  1390.             - BIRCH_FENCE_GATE -> AIR
  1391.             - JUNGLE_FENCE_GATE -> AIR
  1392.             - DARK_OAK_FENCE_GATE -> AIR
  1393.             - ACACIA_FENCE_GATE -> AIR
  1394.             - FENCE_GATE -> AIR
  1395.             - STAINED_GLASS -> AIR:0
  1396.             - SANDSTONE -> STEP:1
  1397.             - STEP:1 -> AIR:0
  1398.             - BOOKSHELF -> FENCE
  1399.             - CROPS -> AIR
  1400.             - REDSTONE_WIRE -> AIR
  1401.             - WOOD_PLATE -> AIR
  1402.             - STONE_PLATE -> AIR
  1403.             - STONE_BUTTON -> AIR
  1404.             - CACTUS -> AIR
  1405.             - JUKEBOX -> AIR
  1406.             - WOOD:0 -> FENCE
  1407.             - SANDSTONE_STAIRS -> STEP:1
  1408.             - WOOD:1 -> SPRUCE_FENCE
  1409.             - WOOD:2 -> BIRCH_FENCE
  1410.             - WOOD:3 -> JUNGLE_FENCE
  1411.             - WOOD:4 -> ACACIA_FENCE
  1412.             - WOOD:4 -> ACACIA_FENCE
  1413.             - FENCE -> AIR
  1414.             - SPRUCE_FENCE -> AIR
  1415.             - BIRCH_FENCE -> AIR
  1416.             - JUNGLE_FENCE -> AIR
  1417.             - ACACIA_FENCE -> AIR
  1418.             - DARK_OAK_FENCE -> AIR
  1419.             - THIN_GLASS -> AIR:0
  1420.             - THIN_GLASS -> AIR:0
  1421.             - WOOD_DOUBLE_STEP -> FENCE
  1422.             - WOOD_STEP -> AIR
  1423.             - WOOD_BUTTON -> AIR
  1424.             - IRON_FENCE -> AIR:0
  1425.             - LEAVES_2 -> AIR:0
  1426.             - LEAVES -> AIR:0
  1427.             - SMOOTH_BRICK:2 -> STONE:0
  1428.             - STONE:0 -> STONE:5
  1429.             - STONE:5 -> COBBLESTONE:0
  1430.             - COBBLESTONE:0 -> AIR:0
  1431.     Held:
  1432.         Weapon_Weight: -0.01
  1433.         Hide_Attributes: true
  1434.         Durability: 5
  1435.         Custom_Held_Sound: "draw.scar-1-1"
  1436.         Update_Lore:
  1437.             New_Line_Format: "&a#ATTACHMENTS#"
  1438.             Maxium_Attachments_Per_Line: 1
  1439.             Lore:
  1440.            - "&7Assault Rifle"
  1441.             - "&7Ammo: &a7.62x51mm NATO"
  1442.            - "&7Category: &aHeavy"
  1443.             - "&7Damage: &a33 &8- &c20"
  1444.            - "&7Accuracy Rating: &a97%"
  1445.             - "&7Effective Range: &a214,5m"
  1446.             - "&7Muzzle Velocity: &a330m/s"
  1447.             - "&7Firerate: &a540 RPM"
  1448.            - "&7Attachments: #ATTACHMENTS#"
  1449.     Attachment:
  1450.         Add_Attachment_GUI_Name: "&0Modifying &lSCAR-17 CQB"
  1451.         Detach_Attachment_GUI_Name: "&0Modifying &0&lSCAR-17 CQB"
  1452.         Attachments: "MuzzleBreak,HeavyBarrel,AngledGrip,ForeGrip,HeavySystem,FoldedGrip,762Suppressor,Laser,CarryHandle,IncendiaryAmmo,ExtMagazine,FMJ,ReinforcedBody,SkeletonStock,DoubleStackMag"
  1453.         Maxium_Amount_Of_Attachments: 10
  1454.     Kill:
  1455.         Title_And_Subtitle:
  1456.             Only_Player_Kill: true
  1457.             Subtitle: "&c&lKILLED &f#KILLED# with your &f&lSCAR-17 CQB"
  1458.         Killfeed:
  1459.             Only_Player_Kills: true
  1460.             Title: "&e#KILLER# [&f&lSCAR-17 CQB&e] #KILLED#"
  1461.             Time: 900
  1462.         Custom_Sounds:
  1463.             Victim_Location: misc.death-3-1
  1464.     Reload:
  1465.         Visual_Reload:
  1466.             Visual_Reload: "Default"
  1467.         Ammo:
  1468.             Enable_Ammo_Removing: true
  1469.             GUI_Name: "&0Unload &lSCAR-17 CQB"
  1470. FAL:
  1471.     Shoot:
  1472.         Invisible_Projectiles: true
  1473.         Custom_Shoot_Sound: "shoot.fal-10-1"
  1474.         Require_Both_Hands: true
  1475.         Require_Both_Hands_Message: "&fYou &lcannot &fdual wield these weapons!"
  1476.         Trails:
  1477.             Trail: DefAmmo
  1478.         Custom_Bullet_Spread:
  1479.             Maxium_Y_Spread_Lower: 1.5
  1480.             Maxium_Y_Spread_Higher: 1.5
  1481.             Minium_Starting_Y_Spread: 0.003
  1482.             Maxium_Starting_Y_Spread: 0.003
  1483.             Decrease_Spread_Back_to_Normal:
  1484.                 Minium_Milliseconds: 300
  1485.                 Maxium_Milliseconds: 300
  1486.             While_Zooming:
  1487.                 ZX_Spread: 0.0036
  1488.                 Increase_Y_Spread_Per_Shot: 0.01459
  1489.             While_Sneaking:
  1490.                 ZX_Spread: 0.0036
  1491.                 Increase_Y_Spread_Per_Shot: 0.01459
  1492.             While_Standing_Or_Walking:
  1493.                 ZX_Spread: 0.2
  1494.                 Increase_Y_Spread_Per_Shot: 0.020
  1495.             While_Sprinting:
  1496.                 ZX_Spread: 0.3
  1497.                 Increase_Y_Spread_Per_Shot: 0.04
  1498.             While_Not_Touching_Ground:
  1499.                 ZX_Spread: 0.5
  1500.                 Increase_Y_Spread_Per_Shot: 0.04
  1501.     Damage:
  1502.         No_Knockback:
  1503.             Affect_Players: true
  1504.             Affect_Mobs_And_Animals: true
  1505.         Custom_Sounds:
  1506.             Victim_Location:
  1507.                 Headshot: misc.headshot-1-1
  1508.         Damage_Increase_Based_On_Armor:
  1509.             Helmet:
  1510.                 IRON_HELMET: -1.5
  1511.                 GOLD_HELMET: -0.75
  1512.             Chestplate:
  1513.                 IRON_CHESTPLATE: -3.0
  1514.                 GOLD_CHESTPLATE: -1.75
  1515.             Leggings:
  1516.                 IRON_LEGGINGS: -3.0
  1517.                 GOLD_LEGGINGS: -1.75
  1518.             Boots:
  1519.                 IRON_BOOTS: -1.5
  1520.                 GOLD_BOOTS: -0.75
  1521.     Hit_Block:
  1522.         Block_Crack_Animation:
  1523.             Minium_Crack: 1
  1524.             Maxium_Crack: 4
  1525.         Block_Transform:
  1526.             Transform_From_Block_To_Block:
  1527.            - SMOOTH_BRICK:0 -> SMOOTH_BRICK:2
  1528.             - SMOOTH_BRICK:1 -> SMOOTH_BRICK:2
  1529.             - RED_ROSE -> AIR
  1530.             - BROWN_MUSHROOM -> AIR
  1531.             - RED_MUSHROOM -> AIR
  1532.             - YELLOW_FLOWER -> AIR
  1533.             - CARPET -> AIR
  1534.             - DOUBLE_PLANT -> AIR
  1535.             - FLOWER_POT -> AIR
  1536.             - SAPLING -> AIR
  1537.             - LONG_GRASS -> AIR
  1538.             - DEAD_BUSH -> AIR
  1539.             - WALL_SIGN -> AIR
  1540.             - SIGN_POST -> AIR
  1541.             - REDSTONE_TORCH_ON -> AIR
  1542.             - REDSTONE_TORCH_OFF -> AIR
  1543.             - TORCH -> AIR
  1544.             - DOUBLE_STEP:1 -> STEP:1
  1545.             - STEP:2 -> AIR
  1546.             - DOUBLE_STEP:2 -> FENCE
  1547.             - VINE -> AIR
  1548.             - WATER_LILY -> AIR
  1549.             - QUARTZ_BLOCK -> QUARTZ_STAIRS
  1550.             - QUARTZ_STAIRS -> STEP:7
  1551.             - STEP:7 -> AIR
  1552.             - LADDER -> AIR
  1553.             - TRAP_DOOR -> AIR
  1554.             - COBBLE_WALL -> AIR
  1555.             - IRON_DOOR_BLOCK -> AIR
  1556.             - WOODEN_DOOR -> AIR
  1557.             - TRIPWIRE_HOOK -> AIR
  1558.             - ACACIA_FENCE -> AIR
  1559.             - SPRUCE_DOOR -> AIR
  1560.             - BIRCH_DOOR -> AIR
  1561.             - JUNGLE_DOOR -> AIR
  1562.             - ACACIA_DOOR -> AIR
  1563.             - DARK_OAK_DOOR -> AIR
  1564.             - SPRUCE_FENCE_GATE -> AIR
  1565.             - BIRCH_FENCE_GATE -> AIR
  1566.             - JUNGLE_FENCE_GATE -> AIR
  1567.             - DARK_OAK_FENCE_GATE -> AIR
  1568.             - ACACIA_FENCE_GATE -> AIR
  1569.             - FENCE_GATE -> AIR
  1570.             - STAINED_GLASS -> AIR:0
  1571.             - SANDSTONE -> STEP:1
  1572.             - STEP:1 -> AIR:0
  1573.             - BOOKSHELF -> FENCE
  1574.             - CROPS -> AIR
  1575.             - REDSTONE_WIRE -> AIR
  1576.             - WOOD_PLATE -> AIR
  1577.             - STONE_PLATE -> AIR
  1578.             - STONE_BUTTON -> AIR
  1579.             - CACTUS -> AIR
  1580.             - JUKEBOX -> AIR
  1581.             - WOOD:0 -> FENCE
  1582.             - SANDSTONE_STAIRS -> STEP:1
  1583.             - WOOD:1 -> SPRUCE_FENCE
  1584.             - WOOD:2 -> BIRCH_FENCE
  1585.             - WOOD:3 -> JUNGLE_FENCE
  1586.             - WOOD:4 -> ACACIA_FENCE
  1587.             - WOOD:4 -> ACACIA_FENCE
  1588.             - FENCE -> AIR
  1589.             - SPRUCE_FENCE -> AIR
  1590.             - BIRCH_FENCE -> AIR
  1591.             - JUNGLE_FENCE -> AIR
  1592.             - ACACIA_FENCE -> AIR
  1593.             - DARK_OAK_FENCE -> AIR
  1594.             - THIN_GLASS -> AIR:0
  1595.             - THIN_GLASS -> AIR:0
  1596.             - WOOD_DOUBLE_STEP -> FENCE
  1597.             - WOOD_STEP -> AIR
  1598.             - WOOD_BUTTON -> AIR
  1599.             - IRON_FENCE -> AIR:0
  1600.             - LEAVES_2 -> AIR:0
  1601.             - LEAVES -> AIR:0
  1602.             - SMOOTH_BRICK:2 -> STONE:0
  1603.             - STONE:0 -> STONE:5
  1604.             - STONE:5 -> COBBLESTONE:0
  1605.             - COBBLESTONE:0 -> AIR:0
  1606.     Held:
  1607.         Weapon_Weight: -0.01
  1608.         Hide_Attributes: true
  1609.         Durability: 6
  1610.         Custom_Held_Sound: "draw.fal-1-1"
  1611.         Update_Lore:
  1612.             New_Line_Format: "&a#ATTACHMENTS#"
  1613.             Maxium_Attachments_Per_Line: 1
  1614.             Lore:
  1615.            - "&7Assault Rifle"
  1616.             - "&7Ammo: &a7.62x51mm NATO"
  1617.            - "&7Category: &aHeavy"
  1618.             - "&7Damage: &a33 &8- &c20"
  1619.            - "&7Accuracy Rating: &a96%"
  1620.             - "&7Effective Range: &a228m"
  1621.             - "&7Muzzle Velocity: &a380m/s"
  1622.             - "&7Firerate: &a480 RPM"
  1623.            - "&7Attachments: #ATTACHMENTS#"
  1624.     Attachment:
  1625.         Add_Attachment_GUI_Name: "&0Modifying &lFN FAL"
  1626.         Detach_Attachment_GUI_Name: "&0Modifying &0&lFN FAL"
  1627.         Attachments: "MuzzleBreak,HeavyBarrel,AngledGrip,ForeGrip,HeavySystem,FoldedGrip,762Suppressor,Laser,CarryHandle,IncendiaryAmmo,ExtMagazine,FMJ,ReinforcedBody,SkeletonStock,DoubleStackMag"
  1628.         Maxium_Amount_Of_Attachments: 10
  1629.     Kill:
  1630.         Title_And_Subtitle:
  1631.             Only_Player_Kill: true
  1632.             Subtitle: "&c&lKILLED &f#KILLED# with your &f&lFN FAL"
  1633.         Killfeed:
  1634.             Only_Player_Kills: true
  1635.             Title: "&e#KILLER# [&f&lFN FAL&e] #KILLED#"
  1636.             Time: 900
  1637.         Custom_Sounds:
  1638.             Victim_Location: misc.death-3-1
  1639.     Reload:
  1640.         Visual_Reload:
  1641.             Visual_Reload: "Default"
  1642.         Ammo:
  1643.             Enable_Ammo_Removing: true
  1644.             GUI_Name: "&0Unload &lFN FAL"
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