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tf.fgd - Modified tf_logic_holiday to include all holidays

404UNF Jun 27th, 2016 73 Never
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  1. @PointClass base(Targetname) = tf_logic_holiday : "Holiday Entity. This is used to detect a holiday map."
  2. [  
  3.     holiday_type(choices) : "Holiday" : 1 =
  4.     [
  5.         1 : "None"
  6.         2 : "Halloween"
  7.         3 : "Birthday"
  8.         4 : "Christmas"
  9.         5 : "End of the Line"
  10.         6 : "Community Update (???)"
  11.         7 : "Valentines Day"
  12.         8 : "Meet the Pyro"
  13.         9 : "Spy vs Engineer WAR (Unused)"
  14.         10 : "Full Moon"
  15.         11 : "Halloween or Full Moon"
  16.         12 : "Halloween or Full Moon or Valentines Day"
  17.         13 : "April Fools"
  18.     ]
  19.  
  20.     tauntInHell(choices) : "Taunt In Hell" : 0 : "Should players taunt when teleported to Hell." =
  21.     [
  22.         0 : "No"
  23.         1 : "Yes"
  24.     ]
  25.  
  26.     allowHaunting(choices) : "Haunting" : 0 : "Allow Wheel of Doom haunting." =
  27.     [
  28.         0 : "No"
  29.         1 : "Yes"
  30.     ]
  31.  
  32.     input HalloweenSetUsingSpells(integer) : "Disable/Enable spells for this map. Only works on Halloween maps. (0 disable, 1 enable)"
  33.     input Halloween2013TeleportToHell(string) : "Teleport all players to hell."
  34. ]
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